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Messages - WarpRattler

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61
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: November 16, 2014, 07:35:26 AM »
I understand where you're coming from, and as a proponent of competitive balance, I'm all for smaller rosters in fighting games, but being a Nintendo fan and not knowing who Jigglypuff was at the height of Pokémon fever is pretty [darn] strange.

62
Forum Games / Re: You support, you lose
« on: November 10, 2014, 05:30:42 PM »

63
Video Game Chat / Re: Fantasy Life
« on: November 09, 2014, 07:45:35 PM »
YOU WA SHOCK!

64
Video Game Chat / Re: Fantasy Life
« on: November 09, 2014, 07:12:19 PM »
Thanks to Target's buy-two-get-one-free sale on all video games, I bought Fantasy Life. I hope I don't die because of this!

65
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: November 01, 2014, 04:18:53 PM »
Game #15: Bayonetta

"Welcome to my fantasy zone! Get ready!"

There's not really much to say about the original Bayonetta at this point, and the quality of the Wii U port is well established. It's still a great game, especially if (like me) you're onboard with Hideki Kamiya's neverending '80s Sega references. Instead, let's talk about how good the Link costume is. You have access to the four Nintendo character costumes (Peach, Daisy, Samus, and Link) from the beginning of the game, and they all have fun cosmetic effects, but the Link costume also includes the insanely useful parry effect, which otherwise requires you to buy a particularly expensive accessory and use up one of your two accessory slots. I never bought said accessory during my time with the 360 version, so having it from the beginning in the Wii U version was an enormous gamechanger, and I spent a lot of time parrying everything I could. I can't wait to continue doing so through the other difficulties and Bayonetta 2!

66
Video Game Chat / Re: Fantasy Life
« on: October 31, 2014, 04:41:11 PM »
I ended up canceling my Fantasy Life preorder. I still haven't put much time into the last two 3DS games I bought, and Bayonetta 2 came out on the same day and is far more important.

I'm still interested in the game, but I'll probably not get around to it for a long time.

67
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: October 27, 2014, 10:50:54 PM »
Game #14: Game Dev Story (20 years)

Game Dev Story is a lightweight management sim by Japanese mobile developer Kairosoft. You start a game development studio in the 1980s and move through twenty years of parodied video game history, developing games for platforms like the Sonny PlayStatus and the Intendro Whoops, and maybe even developing your own hardware. The core gameplay is pretty simple: when you start developing a game, you pick a genre/theme combination, decide on a budget, and set your employees to work on making your game. Then you ship it and watch the sales roll in. It's all very simple, hence my "lightweight sim" description, but it ends up being quite fun, as you work out the best genre/theme combinations and build up funds to hire more staff, put out advertisements, get console dev kits, and other stuff.

While you can keep playing until you run out of money, the game is technically over after twenty years, and the game records your best final liquid cash total at that time. You can then start a new game and retain all genre/theme levels from prior playthroughs, making it easier to develop good games sooner. That said, I had no prior playthroughs recorded, since this was my first time playing through the game on my new tablet.

68
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: October 25, 2014, 02:14:56 PM »
Game #13: The Wonderful 101

"The impossible is possible when you're Wonderful, baby!"

What better way to celebrate the arrival of Bayonetta 2 than by saving the world with the most wonderful group of heroes Earth has ever seen? ("By playing the first Bayonetta" doesn't count, since the Wii U version of Bayonetta exists and all.) The Wonderful 101 is a [darn] fine character-action game from Hideki Kamiya and the other folks at Platinum Games, and...you know, I'm not even going to bother describing it, because I can't do it justice. Instead, I'll say this: if you own a Wii U, and if you enjoy things that are fun, you owe it to yourself to buy this game.

69
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: October 12, 2014, 06:23:21 PM »
I'm intentionally waiting to post Puzzle & Dragons until I defeat Zaerog, who's technically the "final boss" of the game's "story." Otherwise I would've posted it back when the thread went up, since I already had an obscene amount of time invested in the game then, and my pace hasn't slowed down at all four months later.

70
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: October 11, 2014, 01:53:45 PM »
Game #12: Drill Dozer

This was mostly to test out the replacement GBA SP I got last night, but I also hadn't played it since release, so it was fun going through it again.

Drill Dozer is a GBA platformer developed by Game Freak, released somewhat late in the system's life (after the DS came out). It stars Jill, a pink-haired anime girl who pilots a drill mech, on a quest to-wait, come back! It's a good game, seriously!

71
Video Game Chat / Re: Hyrule Warriors (name not final)
« on: October 05, 2014, 11:54:57 AM »
So has anyone other than me actually played Hyrule Warriors yet?

I've played a good chunk of the story, about 1/6 of the missions in Adventure mode (which doesn't say much about how much is actually there, so let me just say: Adventure mode is huge, even if you aren't spending a lot of time replaying missions for 100% completion like I am), and one co-op story mission in free mode. I've been enjoying the game quite a bit so far! Midna and Lana are my favorite characters to play as at this point, which sucks because they're also my least favorite characters in the story.

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Video Game Chat / Re: Hyrule Warriors (name not final)
« on: September 29, 2014, 02:42:02 AM »
I don't see the Hyrule Warriors roster and think "what, that's it?" I look at it, and all the variations for each character with multiple unique weapons with unique movesets, and think "playing as all these characters I know nothing about is going to be a lot of fun!" And I haven't even played as anyone other than Link or Impa yet.

I guess the presence of original characters doesn't affect me for that reason. Half the roster amounts to "original characters" for me, because I haven't played Twilight Princess or Skyward Sword.

73
Video Game Chat / Re: Hyrule Warriors (name not final)
« on: September 28, 2014, 02:35:00 PM »
Complaining about the playable roster in a Musou game is like doing the same for a Super Smash Bros. game.

(No, you can't have Ridley in this one either.)

74
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: September 27, 2014, 01:02:03 PM »
Game #11: The World Ends With You

The World Ends With You is a DS action RPG from Square Enix, about a teenager named Neku Sakuraba who wakes up to find he's died and has been chosen to play a game in the afterlife for a second chance in the real world. The game is set in Shibuya ward in Tokyo, so Tetsuya Nomura's typical ridiculous character designs actually fit for a change. Battles play out on both screens at the same time, with an independently-controlled character fighting on each screen; it's tough to get used to at first, but once you're into it, it's one of the most interesting battle systems around. (Shame they ruined it for the iOS port.)

This was my third playthrough of TWEWY. I hadn't played it since sometime in 2010, but it turns out it's still awesome in 2014!

75
Video Game Chat / Re: Hyrule Warriors (name not final)
« on: September 27, 2014, 04:57:52 AM »
The DLC situation with Hyrule Warriors is 100% a Tecmo Koei thing.

(Incidentally, the DLC packs were announced after the Japanese release.)

Considering we've already had in-development content like challenge mode patched in after the game's release, complaining that they're charging extra for large amounts of additional post-release content that's also still in development is pretty silly. What, do you think they should've delayed the game's release by another six months to have all this stuff in there on release, or, more realistically, to have this content available for purchase on release instead of doling it out over time?

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