Fungi Forums
Video Games => Mario Chat => Topic started by: billy chilly on June 03, 2011, 02:24:45 PM
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So I've had Mario Kart on the brain for the last week or so. Maybe it's because E3 is coming up, where we'll (hopefully) get some more info on MK3DS. Maybe it's because I had a blast playing with MKWii with my bro-in-law over Memorial Day. Whatever it is, I want to talk Mario Kart, so I've come back to a board I haven't touched in years.
In this thread, let's talk about which characters you'd like to see come back, which new characters you'd like to see behind the wheel, and which characters you want left in the dust.
I love how much the character roster has grown over the years. I've been playing Mario Kart games since the first one came out waaaay back in 1992, and I've been in love since. The first few games stuck with 8 characters, but that roster has blossomed a TON, and it's always exciting to see new faces and returning favorites.
Let's use MKWii's cast as a base. From there I'd...
Subtract the babies. All the babies God I hate the babies. Babies can't drive cars. What are they doing here? Did Mario and Luigi start families? Did the babies time travel? Who changes their [dukar]ty diapers?
Add Kamek Kamek rules, and came thiiiiis close to being in MK64. It bummed me out when I heard about this, just because HOW many MK games have come and gone since 64, and he STILL hasn't been in one? Come on Nintendo!
Maybe add Hammer Bro There's beta data in MKWii that suggests the Hammer Bro may have been considered as a playable character. I say bring 'im on! They are one of my favorite baddies, and I feel like they're getting kind of rare over the years. Though with Koopa Troopa and Kamek already (hopefully) in the mix, he may be kind of redundant. Koopa Troopa gets a free pass because he's a classic (and was MIA for SO long)
Add The Koopa Kids Love these little brats. Maybe not all 7, but maybe four of them, to fill the void left by the stupid, stupid babies. OR maybe there can be two or three "clusters" of Koopa Kids... a bunch of the little monsters pile onto one kart, refusing to wear seatbelts or follow any kind of safety regulations, jeering at other karts as they pass. Yeah, I like that.
I'll have more on this later, but what about you? Who do YOU want?
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1. More of the WarioWare cast. Donkey Kong already has his outside cast in there, but not Wario? I'd settle for just Mona, but you can't deny 9-Volt and Jimmy would make great additions along with other characters who actually drive vehicles, like Dribble, Penny and Orbulon.
2. Chargin' Chuck. I dunno, this is one enemy drone from SMW that still has yet to appear anywhere else. He could be the new Dry Bones.
3. Professor E. Gadd. You know he'd have an awesome car.
4. Captain Syrup. Not only is she one of Wario's archenemies, she's also a girl that isn't a princess or a generic human athlete.
5. Mouser. People often mention Wart but I'd settle for Mouser since he's the only SMB2 boss besides Birdo that has functional arms and legs. Plus he looks pretty unique as far as Mario characters go.
6. Some of the RPG cast. The Paper Mario party members in particular would do well to replace the generic enemy drones. Wouldn't you rather play as Kooper or Koops than some random green Koopa Troopa? I also know plenty of people out there who would love to play as the likes of Fawful or Popple.
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E. Gadd, Poochy, Lubba, Chargin' Chuck, Mona, and Jimmy T. quickly moonwalking around the track
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Toad, Koopa Troopa, Toadette, Dry Bones.
Peach, Yoshi, Daisy, E. Gadd.
Mario, Luigi, Hammer Bro. Diddy Kong.
Waluigi, Bowser Jr., Birdo, Kamek.
Bowser, DK, Wario (WW outfit), King Boo.
12 characters with eight unlockables, somewhat evenly distributed amongst the different weight classes. Honestly, I don't think we need more than 20 characters. This is Mario Kart, not Street Fighter... the babies and Dry Bowser are stupid, Rosalina is too awesome to be reduced to a Mario Kart character (have her flying around Rainbow Road with Luma or something?), Funky Kong is cool but doesn't really belong.
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This is Mario Kart, not Street Fighter...
All the more reason to have more characters--you don't worry so much about trying to balance a racing game, especially not Mario Kart.
Setting the limit back to eight entrants to a grand prix would be pleasant though
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Glad I'm not the only one that thinks the babies su-su-su-suuuuuuuuck.
I really like how the Mario Kartniverse has reached into the DKniverse for Diddy and Funky. Funky adds a lot of personality to the roster. I wouldn't mind seeing K. Rool or Dixie join in too.
In that same vein, I'd LOOOOOVE to see Wario Ware characters break in too. I agree that Mona is probably the best choice if we can only pick one WW character, but that whole cast is ripe with fun weirdos. If Mona makes the cut and bikes are coming back, her trademark scooter should definitely be available.
They're so obscure, but I do think it'd be super fun to see Wart or Tatanga join up too. A big royal frog and a space invader would definitely add some flavor to the line-up. Mouser is good choice too, for sure.
If we had to lose King Boo as a playable character in order to get the Boo item back, I'd be okay with that. Especially since then King Boo could make a big splashy appearance in the Ghost House/Luigi's Mansion track.
I would be pretty happy to see Bowser Jr. go. Other than the babies he's my least favorite Mario character. I have a feeling we're stuck with him for a while though.
And even though Diddy Kong makes him redundant, I'd love to see DK Jr. come back. He was there for the very first Mario Kart, but we haven't seen him since! It was nice to see him again in Mario Tennis on the N64, but he's definitely another long shot (though probably more likely than Tatanga or Wart).
E. Gadd would make a lot of sense, but I feel like since he wasn't in Double Dash or MKDS, his chances of showing up now are pretty slim. His window may have closed, sadly. Unless he makes another appearance in a major Mario game...
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I still don't get the hate for the babies.
There are no characters I want removed. Except maybe King Boo, since they refuse to give him his Luigi's Mansion color scheme and instead make him just a Boo with a crown.
Bring in all the Wario and WarioWare characters, all the Kong characters, all the Koopalings, everyone from all the RPGs, and Wachibi and Watuna.
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I don't mind Baby Mario, but things are getting a little out-of-hand with them, like it won't stop until everybody has their infant copy going around
Also, off the topic of Mario Kart, I have a strong desire for a good Yoshi game that doesn't involve them. Not that YIDS was very good, but you know what I'm talking about, it just seems like someone whose first name is Baby will be involved if Yoshi gets his own game
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Baby Dry Bones, anyone?
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Dry Dry Bones.
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Dark Baby Dry Dry Bones-ette.
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Dry Baby Waluigi.
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Baby Dry Bones would like... an egg right? A dead egg? Ha, like a fried egg? That might be kind of adorable.
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I would not be opposed to adding a Yoshi Egg as a playable character.
Especially if it had the baby yellow Yoshi from Tetris Attack inside of it.
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Wow, I had that exact same idea 10 years ago. 0_o
Glad to see I'm not the only fan of Lil' Yoshi around here. :P
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Yoshi Egg would be incredibly fast and maneuverable, but also very fragile: Upon being hit just once, it would be destroyed in an explosion of yolk and embryonic matter.
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Let's turn all the baby characters into baby Yoshi's instead. There's one for each Yoshi color, and these are the only babies that I would happily accept. (not that I am the authority on playable characters..)
Dry versions are fine, as long they acctually were in a game beforehand (I can't believe people have a problem with Dry Bones, since he's a classic character, and Dry Bowser hasn't been around for real long but is pretty neat) and other characters from related franchises are always welcome (Funky Kong, Rosalina).
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We just need more yellow Yoshis all around.
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Mostly related:
Nintendo dropped a pretty big Kart info bomb on us today:
ALL-TERRAIN KARTS!
Looks like airborne karts sprout hang glider wings and sprout propellers to hit the waves. Very fun. Reminds me of Diddy Kong Racing, and that's a good thing. Hopefully bikes are coming back too though.
Also just off the top of my head screenshots show Mario and Luigi, Bowser, Peach, DK and Yoshi. No surprises there, but it's nice to get more of the cast confirmed.
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Toad, DK, Koopa Troopa and sime wide yellow individual I assume to be Wario are also there.
The kart-customization feature is nifty as well.
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MK3DS trailer:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fs3.amazonaws.com%2Fkym-assets%2Fphotos%2Fimages%2Foriginal%2F000%2F112%2F738%2Fcolbert_tea_at_first_500.jpg%3F1302411684&hash=6c9d4ed92aa578b21fd3ca502321cf8c)
I don't know if anyone knew or cared about this similarity when they implemented it, but I always loved that arena combat car thing from Mario Party 5, and I'm glad to see something similar being implemented here (yeah, I know a lot of other racing games do that, but this is the first from Nintendo). And yeah, I nostalgia'd hard for DKR when I saw the new kart features.
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http://e3.nintendo.com/games/detail/#/3ds/mariokart
This looks awesome. I'm sad to see bikes and tricks (apparently) get the ax, but the addition of gliders and propellers, plus the triumphant return of coins definitely makes up for this. The super-customizable karts are very cool as well.
The inclusion of coins, and the fact that we see NO items until the end of the video leads me to believe that this entry will (thankfully) scale back the items, and put a bit more emphasis on racing. Assuming this works like past games that featured coins, more coins will equal more speed, and items (and environmental hazards) will make lose coins/speed. So it would make sense that the old bull[dukar] of the CPU spamming you with lightning, a blue shell, two red shells, Blooper and a POW block will go away: getting hit with one shell will not only make you crash up, but also your top speed will be permanently reduced unless you get more coins, which are finite!
So excited to see how this one comes along.
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Oh yeah, I somehow managed to totally forget that it's been a long time since Coins...
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Which was the last MK to have Coins outside of bonus modes, anyway?
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Super Circuit. They were a bit of a pain in the arse on 150cc Grand Prix though, I must say.
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I hope the glider-karts and sub-karts don't handle TOO differently from the normal land-karts. Or if they do, I hope it's fun instead of annoying. I just realize how much this could potentially shake up gameplay and track design.
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Hands-on impressions of the game are reporting that the glider-karts work similarly to getting massive air in F-Zero. You can alter how much hang-time you have and land accordingly. U-karts handle pretty much the same as land-karts, but since they're underwater, gravity is lighter, allowing you to get more hang-time off jumps. Both are triggered from your regular kart automatically. They both sound cool, and nothing too drastically game-changing. So since these aren't actually separate types of vehicles, maybe we'll see bikes again after all?
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5 Features IGN Wants for MKDS: http://ds.ign.com/articles/117/1176260p1.html?RSSwhen2011-06-14_165300&RSSid=1176260&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ignfeeds%2Fds+%28IGN+DS%29
Basically boils down to:
"Epic" battle mode
Classic tracks
More items to Equip (i.e. stuff like the glider and sub-kart propeller)
Tons of characters
Don't mess with success
I agree with points 2 and 4.
Battle mode has never really been more than a brief diversion for me, so I don't miss it.
At this point I feel like we'd be getting cheated if we didn't get retro tracks, so that was kind of a no-brainer. I do agree with them just wanting the retro cups to be all the old MK64 tracks. There's magic in that game, and it's got everything to do with the fantastic level design.
I can't really think of any good "equippable" items other than the glider and the sub-kart. IGN suggests a jetpack, but that seems kind of... stupid. Maybe a drill-kart? I don't know. I think what's been revealed so far is enough. On a strictly aesthetic note, I think it'd be cool if a little bubble dome or scuba gear appeared on your kart when you went underwater... I DON'T WANT THEM TO DROWN.
I agree with their want for "tons of characters" but I don't agree that it should stretch to non-Mario franchises. Actually, I go back and forth on that. I guess if they did reach into non-Mario series, I'd want them to go whole hog and just make it Smash Kart. But then, it wouldn't be Mario Kart any more. I say keep Mario Kart in the Mario universe. But finally ****ing put Kamek in.
Their last point is hilarious to me because MK3D probably won't be too wildly different from past entries, and their review will invariably dock it points for being too similar to past games.
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One of the main reasons I'm excited for this game and confident it will be excellent is that Retro Studios (of Metroid Prime and Donkey Kong Country returns fame) is codeveloping the game.
Probably due to their development, there's a DKCR themed track in the game.
I want a simplistic but fun battle mode like in MK64. I feel like the multicomputer points frenzy in recent games just isn't as fun, but this might just be the nostalgia talking.
As for characters, I would appreciate lots of them, but I would prefer if they handled differently, given visible stats. Also, a few characters outside of the Mario universe would be great; Kirby characters would work well.
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Maybe a costume system to cut down on similar characters like the babies (Baby Luigi is a costume for Baby Mario) or Miis. You could unlock different costumes like unlocking charcters. (You unlock NES styled costumes for Mario and Luigi by getting 1st on all retro circuits.)
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One of the main reasons I'm excited for this game and confident it will be excellent is that Retro Studios (of Metroid Prime and Donkey Kong Country returns fame) is codeveloping the game.
They're not. All they did was contribute a DKCR track and DK's model.
Probably due to their development, there's a DKCR themed track in the game.
There is. It's right there in the trailer.
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Costumes would be super fun, but I can't see Nintendo using it as a way to condense roster space. While I think the babies are super lame, Nintendo is likely to try to cater to all Mario fans, including baby-fans. I'm sure Nintendo considers Baby Luigi and Baby Mario separate characters, so they'll continue to get separate spots on the roster.
Unless an awesome miracle happens and we get Kamek, the Koopalings, E. Gadd, Wart, Geno, Dixie Kong, Mona, etc. instead of the lame babies. I would love that, but I don't see it happening. HOWEVER, if alternate costumes were the only way to get all 7 Koopalings, I'd be okay with that. Also, I could see Nintendo just putting in a handful of Koopalings... I'd be absolutely okay with that. One for each weight class? Lemmy (small), Wendy (medium) and Morton (large)? Yeah, I'd dig that. I'd dig that like crazy.
IGN suggested biker attire for all characters on bikes, and assuming bikes come back for MK3D, I'd be super on board for that. Mario and the fellas rockin' leather jackets and cool helmets while the girls still get those form-fitting jumpsuits. I definitely hope bikes and tricks come back, but I won't be surprised if they don't.
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Neither the babies nor the Koopaling would work as "costumes" because they have radically different physiques than their base characters.
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The babies are practically the same character model with different heads and palette swaps. Saying Baby Mario has a "radically different physique" compared to Baby Luigi is hilarious to me. True to real-life babies, the Mario babies are very similar looking. Maybe that's why they bug me?
The Koopalings on the other hand really do have very different body types, but you could pick one large, medium and small Koopaling, and still reasonably have other similarly sized Koopalings as alternate "costumes." Roy and Morton are pretty similar in build and since Iggy has had his NSMBWii growth spurt, he could count as a large-type character too (sort of like how Waluigi and Rosalina are considered large). I doubt we'll ever see anything like this, but I think it'd be cool.
But maybe it won't matter? The roster size gets a little bigger with each Mario Kart game. Maybe MK3D will be the one to go nuts and have a Brawl-sized character line-up, giving us room for all four babies and all seven Koopalings. MKDS and MKWii pulled in some very cool oddball characters (R.O.B., Dry Bowser, Funky Kong), so I can certainly see MK3D continuing that tradition. Hell, I kind of expect it to (to a certain extent).
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Or you could copy their models from the Wii games and have like 90 characters and do practically no work
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I'm not that fussed over the babies, moreso that I'm wondering why the heck E. Gadd didn't have a playable appearance? He'd work perfectly as a character, his karts would be wicked awesome and he adds enough variety to the lineup to hush up the critics. Not to mention he's better than freaking Toadette. Unfortunately, since he hasn't been appearing much lately, it looks as though his time has past...
Interesting point about the classic tracks, though. How exactly would you set them out now that there are six games to choose from and (presumably) sixteen tracks to fit them in? Three each for the 3D titles and two each for SMK and SC, I guess... I just hate seeing Super Circuit shafted when it's arguably one of the best in the series. Ribbon Road and Cheese Land ftw.
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E. Gadd actually has been confirmed to appear in Luigi's Mansion 2, plus he made an appearance in the first two Mario & Luigi games, so you never know.
As sad as it is, Super Mario Kart and Super Circuit tracks are almost certainly gonna get the short end of the deal, as they already did in MK Wii. Either Nintendo will do that method (3 for 3D tracks, 2 for 2D), or they'll give two tracks each to the first four games, then give four each to MK DS and Wii, as they haven't had as many games to make appearances as classic tracks.
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E. Gadd also got indirectly referenced in Sunshine, as the creator of both FLUDD AND Bowser Jr.'s magic brush. Clearly the guy has some staying power, but we'll have to see whether that's enough to get him a spot in MK3D. I think he'd be a good fit, but I could just as easily see him getting the shaft. Especially if MK3D follows the precedent set by Super Circuit and MKDS: handheld Karts tend to have fewer racers than their console counterparts.
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Another character that I would have expected to appear as a playable character in a Mario Kart game by this point is Toadsworth. He's appeared in more games than E. Gadd, and would make sense as a racer.
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Because of the response to my costume idea, I'll clarify. The "costumes" aren't just color swaps. (although those can be implemented) I more of imagned it like menus and submenus of characters like:
Yoshis[pic]>[Color] Yoshi[pic]
Babies[pic]>B. Mario[pic]>NES Colors[pic]
Or something like that.
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Oh yeah, that's what I pictured too. I doubt we'll see that, but it'd be super cool, and would open the door to LOTS of characters. More examples:
Koopa Troopa->Dry Bones, Parakoopa
Hammer Bro->Fire Bro, Boomerang Bro
Shy Guy->Snifit
Maybe tonight I'll finally put out my dream cast list and my estimated actual cast list.
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Mario Kart does not need more characters, unless there are tons of tracks (the same amount as there are stages in Brawl, perhaps) vehicles (Mario Kart Wii had plenty of vehicles) to support all these characters.
They should conectrate more on making the game less like Mario Kart Wii: making it suck less and removing the babies.
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Mario Kart Wii wasn't a bad game, I just wish Nintendo had put more effort into more game modes, like the mission mode from MKDS. That was a lot of fun, and I hope something similar returns for Mario Kart 3DS.
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Mario Kart Wii was awesome. I think overall I like MKDS better, and I'll always have a special place in my heart for MK64, but MK Wii ruled. Tricks and bikes freshened up the game a lot. They just need to lay off the item-spamming.
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They just need to lay off the item-spamming.
YES. I don't know how many times I've been hit by powerful item chains (something like blue shell, red shell, green shell(!), red, POW, lightning, Blooper.. [based on an actual unfortunate chain]) whether I was in first or not.
MKWii isn't a bad game at all, but unless they have changed the item..thing (not the word I'm looking for), then future MK games will be more of the same (as far as items go).
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If the demos of Mario Kart 3DS are accurate to how the final game will be, then Nintendo has toned down the item-spamming. In the demos, blue shells were rarely seen (I watched three videos and didn't see one, though I read somewhere that they are in the demos), and the people racing were never unfairly hit with an excess of items, so there is hope that MK3DS has changed this element for the better.
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Yeah, definitely. The four extra racers thing was neither here nor there, and the crappiness of the new characters could be easily ignored, but I think what definitely sunk MKW for me was completely giving the finger to skill with the ridiculous amount of lead-killing items, chained or not.
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Blue shells are one of the reasons I "retired" from playing MKW alone.
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Yeah, I've had to go through MKWii and unlock everything again and there's a special kind of rage triggered by getting hammered with five items in a row. It feels like the game is punishing you for racing well. I'd rather have the racers get better AI in higher difficulties than get blasted with [dukar] over and over again.
I don't know if this is nostalgia goggles, but I feel like the handheld Mario Karts are a little more focused on racing and a little less and item barrages. The reintroduction of coins really backs this up too.
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I gave MKW away and haven't missed it. I have played it with a friend since then but was simply reminded why I got rid of it in the first place.
Double Dash is still my favorite.
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MKDS's single-player Battle mode gives it a special place in my heart.
That reminds me, what are the chances of ROB returning for MK3DS?
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I wonder if we'll see ROB in MK3D. I wouldn't mind him coming back, but I wonder if his role in Smash Bros. Brawl has established him as a non-Mario character. I could see it going either way.
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I kind of hope not, since this is Mario Kart. ROB would take the place of another Mario character who could be in the game.
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but I wonder if his role in Smash Bros. Brawl has established him as a non-Mario character.
He was never a Mario character in the first place.
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That reminds me, Commodore Jim and I were discussing the potential a crossover Capcom racer in the vein of Sega All-Stars Racing would have (Mega Man on Rush, Ken and Ryu in Ken's car, Viewtiful Joe in the Six Machine, Phoenix Wright on a bicycle and Apollo Justice in a noodle stand, Frank West in a Uranus Zone golf cart, Mike Haggar, Cody and Guy in a car that they destroy when they win (oh my car))
and I got to thinking of what it would be like if Mario Kart DID expand to become a Nintendo crossover. Link and Epona. Samus in a miniaturized version of her starship. Little Mac running in his pink jumpsuit, Doc Louis on Mac's bike. Red on a Doduo. Lucas in a Pork Bean or on a Mr. Saturn table.
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I think Mario Kart should just stay Mario Kart, meaning no characters from any other Nintendo universe. In any case, I'm pretty excited for this game.
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Yeah, as neat as Smash Kart would be, I don't think we'll ever see it happen. Mario Kart's a lucrative franchise, and Nintendo won't cannibalize it with a similar game. Other than the occasional reference to other series (playable R.O.B. in MKDS and a mini Blue Falcon-kart in Wii) MK3D is likely to stay strictly Mario universe, as has the entire franchise up til now.
Which gets kind of a mixed reaction from me. I love the Mario universe and I love that MK has stayed squarely focused in the Mario universe... but at the same time, I love pretty much the whole, broader Nintendo universe. Smash Bros. has shown that wildly different Nintendo series can interact with each other in a fun way, and the thought of Mario, Samus, Link and Pikachu racing each other through Corneria City under attack from Andross' forces is pretty [darn] awesome. Just some fun food for thought.
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Smash 4 should have a kart-racing mode instead of a Subspace Emissary.
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Is that plausible though? The Smash Bros. games are huge: huge roster, huge level selection, and essentially countless trophies/stickers/whatever. Smash 4 might not have *more* content than Brawl, but it's still expected to have a ****ton, plus rebalancing returning characters/balancing new ones. I guess what I'm getting at is either:
-A small amount of development would go towards Smash Kart, giving us a half-baked racing experience or one that's very light on content.
Or
-A large amount of development would go towards Smash Kart, and the main modes suffer.
I think replacing Subspace Emissary with karting is a nice idea, but I'm betting the reason we got SE at all was because it worked pretty much the same as the main modes of play, whereas Smash Kart would be NOTHING like the main modes. So while SE was like developing an alternate mode within Smash Bros., Smash-Kart would be like developing an entirely different game... one that would eat up development resources that could/should be going towards the "real" Smash Bros, and one that would essentially compete with Nintendo's own Mario Kart.
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Er...I think CrossEyed was kidding.
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Or misspelled "laser tag" as "kart-racing." Silly crosseyed
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What he meant to say was "FPS", actually.
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Er...I think CrossEyed was kidding.
Huh, it looked like a legit statement to me, probably reinforced by the fact that one of the Mortal Kombat games featured a kart-racing minigame, so while crazy, it doesn't seem totally outside the realm of possibility.
Well, to sorta kinda steer this thread back on track, assuming MK3D has more than 8-12 characters, I'd love to see more non-princess female characters. Past MK games got off to a great start with Toadette and Birdo, but Pauline and Capt. Syrup would both make cool additions to the cast too, bringing personalities vastly different from the current female racers available.
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I think they should re-add Petey Piranha and Paratroopa, and add Hammer Bro, E. Gadd (Unused characters in MKWii and MKDS, respectively) and Baby Wario. And maybe add some more characters.
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Considering that a derivative of Petey showed up in both Mario Galaxies, I don't think it'd be a huge stretch to see him come back for MK3D. I can take him or leave him, but he definitely adds some variety to the roster. I'd love to see a Hammer Bro, but they're probably considered too similar to Koopa Troopas...
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Dry Bones was in MKDS, so I could see more than one form of Koopa being in MK3DS.
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But he was the only one in MKDS if you don't count Bowser.
Petey Piranha is not a good character for a racing game because his head is so massive that you can't see the track. Having your own head create a blind spot right in front of you is generally detrimental to driving ability. If you don't believe me, play Double Dash!! again and sit Petey in the back of the kart while somebody else drives and try to play like you normally do, see how many more bananas you hit
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Oh man, good call! I totally remember that. I mean you could always shrink him down, but to me, being humongous is part of what makes Petey Petey. Though to be honest, we haven't seen him since Double Dash!! I don't think we'll be seeing him again anyway. In an abstract way, I feel like Funky Kong kind of fills his spot, as MK's big outrageous party animal. MKWii also had a kart sorta based on Petey, so I feel like his legacy lives on that way.
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I mean you could always shrink him down, but to me, being humongous is part of what makes Petey Petey.
Or make him transparent to the person playing as him and to other people he would be opaque.
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Transparent for the user, sure, but you want to use that girth to get in your opponents view. Then when he can see, launch a shell and laugh your way to the lead!
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Decapitate him. Problem solved.
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Transparent for the user, sure, but you want to use that girth to get in your opponents view. Then when he can see, launch a shell and laugh your way to the lead!
I thought someone would pre-misuse it.
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I'm hoping we get an old-school obscure odd ball or two. Like Wart or Tatanga, maybe Mouser. The only other one we've ever gotten in this series that comes to mind is ROB.
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Daisy kinda counts but she rose from her grave to play Tennis and stayed to party and drive
As far as old, gone characters go, my votes are still with Poochy and Chargin' Chuck
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Aw man, I want Mouser to come back full swing in the Mario games. Also, was his name Stanley from Donkey Kong 3? Bring him back to this one.
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I dunno why everybody likes Stanley and Tatanga so much. Tatanga is confined to a spaceship in the only two appearances he's had. We don't even know what the lower half of his body looks like.
Stanley on the other hand originated from the one Donkey Kong sequel nobody actually liked (except for me, but it's certainly not because of Stanley) and doesn't have a lot going for him other than looking like a mustache-less Mario with a can of bug spray.
Mouser I'd actually like to see come back. He's got a pretty neat look and would probably have an awesome voice. Plus (I'm assuming) he was the basis for the Lil' Mousers/Squeeks that you see all over games like Paper Mario.
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If they gave Tatanga some character (preferably as a crazy, wacky alien supremacist) he could fit right in, especially in Mario Kart--you said it yourself, all he does is drive a spaceship.
He looks like he has the makings of a small (http://pressthebuttons.typepad.com/.a/6a00d83452033569e20120a548103d970b-800wi) character, as well--which would make for some variety. The baddest character who has ever been in the light weight class was Bowser Jr., and only in Double Dash!!--where he's traditionally paired with heavyweight Bowser. Then they bumped him up to the middleweights. Besides him there's the not-automatically-evil Dry Bones, and all other bad guys are either heavy or Waluigi. Lights tend to be babies or Toad, since Yoshi and Peach gained some fats. In spite of my disdain for bringing back old unknown characters for the sake of bringing them back, I think Tatanga would be welcome.
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Nintendo recently announced the official title of the game:
Mario Kart 7
Interesting name, considering no other Mario Kart game has been named this way, not even the first one, Super Mario Kart.
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It's like Windows 7. Including the part where it isn't actually the seventh Mario Kart game.
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1. SMK
2. MK64
3. MKSC
4. MKDD
5. MKDS
6. MKW
7. MK7
It is the seventh, unless you count the arcade titles (which would be silly because most gamers don't even know of their existence).
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I do count the arcade titles. Most Windows users don't know things like Windows CE exist; should we pretend they don't because of that?
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No. That would be immoral.
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Had the arcade titles been counted, nine out of every ten people buying the game would wonder what the other two MK games were. Besides, maybe they're only counting home releases.
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What about the Mario Party series? If Nintendo counted Mario Party Advance, Mario Party-e, Mario Party DS, Super Mario Fushigi no Korokoro Party, Super Mario Fushigi no Korokoro Party 2, and Mario Party Fushigi no Korokoro Catcher, we'd be at 15, not 9.
I never really thought about it before, but Mario Party-e seems kinda awkward to pronounce.
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On the flipside of things... there was a Street Fighter 1!?
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The only time I even saw the arcade game(s) IRL was at Disney Land several years ago. The steering wheel wouldn't work, or something, and I was holding an item that looked like a hubcab or pie pan or something. Also, yeah, the Namco crossover was kind of odd, but it certainly makes that "Nintendo Kart" idea a few people have expressed interest in seem more reasonable.
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Oh, that item was a washtub. Common Japanese gag item. All it does is bonk the targeted foe on the head, according to the description given for it all across the web.
There really is a lack of solid information on Mario Kart Arcade GP, isn't there?
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There's a Mario Kart Arcade GP 2 machine at the arcade in my local shopping centre. I've had a couple of goes on it, it's pretty fun, and feels very much like a Mario Kart game (albeit with a large amount of weird items).
Which reminds me, I should try and add more info for #2 on the Mariopedia. It even states that #2 was only released in Japan, so unless I've been walking to Japan all of this time, is a bit off. :P
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I bet that machine says something along the lines of "not for use outside of Japan" on startup.
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Both games were released here, they just had the magnetic card readers removed, thus preventing anybody from saving their game.
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Oh yeah, there was that weird phase with F-Zero AX and that one Madden game, where somebody apparently decided that the five or six people who still live near a modern arcade were a broad enough market to justify implementing some kind of console-arcade memory connectivity. Or does that sort of thing still exist in certain places?
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Proper arcades aren't as rare outside of Japan as you'd think.
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To be honest I don't see why there needs to be so many characters in a game where the actual character serves no purpose. Even if they each had a special item.
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Eh. I think that was only a real problem in Wii, where the karts also had no clear connections to any particular characters. DS was pushing it a little by letting anyone drive anyone's car but the fact that each character explicitly had their own set made them still feel relevant, y'know?
What would be really beautiful is if, some time in the future, they did another Double-Dash!!-type game with your two characters talking to each other occasionally (getting hit many times in a row, falling off the track, staying in first place for a long time, winning, losing) with unique conversation possibilities for each combination... only in my wishes...
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That of course requires them to allow the characters to talk at all. Which they never really will.
Crash Tag-Team Racing did something similar to what you suggested, though.
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It's such a shame, Martinet clearly loves what he does and when he's given the chances he makes Mario a chatterbox, but not one that feels out-of-character at all. Then Japan is all NO. NO. ALL NINTENDO CHARACTERS MUST BE LINK. PERSONALITIES MAKE CHARACTERS BAD. GAH.
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Well, to be fair, look what happened when they made Samus fully voiced.
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.
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I
Um
What
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.chupnet.com%2Fmario%2Fmariobabies.png&hash=0db18c6cc8d3904d46318df5791cd213)
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Well, to be fair, look what happened when they made Samus fully voiced.
I'm not blaming you personally for this--because it's unfortunately a good point--but the argument for having no voice acting in Nintendo games because it didn't work out very well once or twice is really dumb. Voice acting in and of itself is not detrimental--hiring [dukar]ty actors and working off a bad script is.
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I know, I just couldn't miss a chance to insult Other M.
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hiring [dukar]ty actors and working off a bad script
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimages.hugi.is%2Ffinalfantasy%2F146649.jpg&hash=1e6651a3c85b2f6eb2639812f8e6d32f)
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F-ZERO GX has good voice acting. Punch-Out!!. Cheesy as it is, I like how Kid Icarus Uprising's is sounding.
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On-topic: It would be interesting to see Nintendo revert back to the original eight character setup: Mario, Luigi, Peach, Yoshi, Toad, DK Jr., Koopa Troopa, and Bowser. That would make for a great comeback. Unlockables could be possible, including newer (than SMK) characters like Wario, Waluigi, Birdo, DK (lol), etc.
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I love that idea. Then they could also bring back the original point system (9, 6, 3, 1 for 1st, 2nd, 3rd, and 4th respectively). Then they could also do like in MKDD and MKW: Only X number of characters per GP, but they are random/rotate out, and on a similar note: Similar characters (Mario and Baby Mario, Luigi and Baby Luigi, etc*) don't appear in the same GP run (unless the player happens to be playing as one).
* If that's confusing: Mario and Luigi can appear in the same GP, but if Mario appears, Baby Mario won't. I don't want to race against six forms of Mario
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So at Nintendo's press event last night some new info on Mario Kart 7 was released.
-New Fire Flower power up
-First person driving mode that uses the gyro scope
-Lakitu and Metal Mario will join the cast of playable drivers!
It's funny, of all the wishlisting and speculating done here and on other sites, I don't think either of those characters ever occurred to me. Playable Lakitu will be fun... but who'll fish drivers of the water--oh snap, you can drive under water in MK7! Okay, but that still doesn't explain who'll save people who drive off cliffs, or hold up signs or start the race... interesting.
http://ds.ign.com/articles/119/1193997p1.html?RSSwhen2011-09-12_232800&RSSid=1193997&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ignfeeds%2Fds+%28IGN+DS%29
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I hope Dry Baby Metal Daisy will be playable
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You mean Dry Baby Metal Wadaisy, right?
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You mean Dry Baby Metal Wadaisy, right?
You forgot that she's a "special guest", so it's Dry Baby Metal Wadaisy Copyright SEGA 1991
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Okay, but that still doesn't explain who'll save people who drive off cliffs,
Hangliders, remember?
or hold up signs or start the race... interesting.
Lakitu is still seen holding the stoplight at the start of the race in that footage, so I guess there's more than one. You might notice that the playable Lakitu has a red shell on his back rather than a green one.
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Gotcha, that all makes sense. Just have to assume that it's some OTHER Lakitu running the stoplight and stuff. I still find this kind of a strange choice, but it's cool to see new faces in the MK roster. I'd have rather had a Hammer Bro personally, but I'm still psyched for Lakitu. And maybe/hopefully MK7 will have a humongous cast like MKWii and Double Dash.
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What video or pics are people seeing Lakitu playable in? I can't seem to find that one.
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http://www.ign.com/videos/2011/09/13/mario-kart-7-developer-interview?objectid=77805
About halfway through they show off the fire flower and new characters. The developer mentions that Metal Mario and Lakitu are just two of the new characters they're revealing, and implies there'll be at least a few more. The new levels look awesome, and they've made some great choices when it comes to bringing back classic courses. If it wasn't for Mario 3D Land, I'd say for sure this is the killer app the 3DS needs, this looks fantastic.
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Well, this is one 3DS Mario game that I am certainly psyched about. I can't wait until more information gets out concerning the courses, characters and what-not, but what they've shown thus far certainly looks promising; at the very least, this looks far better than Mario Kart Wii already.
I personally like that they brought Metal Mario back as a PC after this long; he still seems less filler than any baby that isn't Mario and very-slightly-possibly Luigi. I'm honestly surprised that Lakitu's taken this long to get a playable role, seeing as he's been in the series since the beginning, and there have been normal-enemy characters in every Mario Kart game save for '64 and Super Circuit.
Also, Airship Fortress, DK Pass, and Waluigi Pinball back? Heck yes; they sure can choose those DS courses. Then again, most of the courses in DS were pretty awesome.
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Metal Mario.
Yup, I'm excited.
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First off. I am not excited about another form of Mario taking the place of virtually any other character they could have used. What is this, 1996? Yes, Metal Mario was awesome when we first transformed into him in SM64, and it was cool fighting him in SSB, but having him taking up character space in several spinoffs is just a bit much. It's nearly as annoying as having Baby Mario also playable, and if Mario Golf 64 is any indication, he'll have the same voice as Baba Mario, so he will be just as annoying. Make metal a powerup of some form!
Now that I'm over my initial madness, at least it's not Petey Pirahna.
Now that I'm done ranting, it occurs to me how some of the GameBoy Advance commercials are relevant now, like this one (http://www.youtube.com/watch?v=nab0EJ7gd-c), or any others where the game world envolpes the player.
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Or he can have no voice and never go fast and be eerily non-aggressive and be the scariest thing in the whole game
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Just noticed something; watch the item roulette at the beginning of the third video here (http://www.nintendo.com/games/detail/59JiheYMlzjHqlmUHkP5ESn3QOUHqyOq) closely.
From what I can tell, it includes (among other items), a Super Leaf, a "7" from the game's logo, and a wingless Spiny Shell. Notably, it appears to exclude everything from MKWii, as well as possibly fake item boxes and Golden Mushrooms (though I seriously doubt either of them are going to be absent, despite my hate for the former). I would imagine the Spiny Shell is now ground-bound due to the hang-glider attachment, but I have no idea what the other items would do.
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I'm curious as to how the super leaf works... and the 7 of course. I have no idea what it will do.
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JACKPOT
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The first thing that springs to mind for the super leaf is that it'll work like the feather in Super Mario Kart. Which would be awesome.
It's unlikely since the two games were in development at the same time, but I hope MK7 is stuffed full of references/courses based on/pulled from Super Mario 3D Land. One thing I really love about Super Mario Kart and Mario Kart 64 is how they really seem to be companion games to Super Mario World and Super Mario 64, respectively. Visual design is similar, and a bunch of the courses are directly based on locations from the games. Double Dash did a really good job of matching up with Sunshine, too, now that I think about it.
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There wouldn't really be any reason why not? MKDS had Tick Tock Clock and Peach Gardens as nods to SM64DS, so it's hardly out of the realm of possibility. MKSC didn't really have much of a connection to the SMA series, then again that was a bit of an odd game in a lot of ways...
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There was a lot of cool stuff in Super Circuit. I wish I was better at the controls.
Or maybe the controls should be better at me.
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In Soviet Russia...
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In Soviet Russia, Super Curcuit is best Mario Kart game!
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Super Circuit had some pretty innovative Red Shells. If you set one down behind you instead of throwing it, it would sit there and wait for the next person to pass that area, and then pursue them.
I want more Red Shells like those, and more twists in the item lineup.. The Super Leaf and the 7 are a good start. :)
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In Soviet Russia, Super Curcuit is best Mario Kart game!
I don't understand why people think it's a bad Mario Kart game. And despite it not having any "connections" to any Mario game it still had probably the most creative tracks of any MK game.
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Super Circuit may as well have been the best one. For the red shell trap.
I think it had more connections to the main series than 64 did, too, if you really think about it. Count them. MK64 was really out-there and strange...
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It could strictly be nostalgia talking, but I LOVED the weirdness of MK64, great tracks, incredible music. People don't like Super Circuit? Sky Garden, Cheese Land and Rainbow Road were AMAZING, and I'm always sad when those aren't included as retro tracks. Super Circuit actually does have at least one connection to... Paper Mario of all games! Bowser's flying keep is in the background of Rainbow Road, floating awesomely. I might have to pop this into my GBPlayer after work tonight...
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The only reason I've never really felt like picking up Super Circuit is because I never cared too much for the controls of the SNES version, and I assume they're fairly similar. That being said, the courses look really well-designed (though I'd say they're every bit as "weird" as 64's, which isn't really a bad thing at all in either case), and having never heard of the red shell trap, that sounds really sweet.
Mario Kart 7 could really stand to have one cup for each of the previous installments of the series, but my guess is that it may forgo SNES and GBA entirely. I'm upset that neither Vanilla Lake from the former ever made it into a retro cup, but I did love most of the courses that were brought back, especially in MKDS.
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The tracks in Super Circuit have the same "flat" feel as the ones in Super Mario Kart.
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Sky Garden, Cheese Land and Rainbow Road were AMAZING, and I'm always sad when those aren't included as retro tracks.
As a secret ninth cup, they could do a lot worse than to introduce a cup comprised solely of old Rainbow Roads.
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Question is would they start you off on the balls-hard SNES one and go in order or save it for the finale
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As a secret ninth cup, they could do a lot worse than to introduce a cup comprised solely of old Rainbow Roads.
Rainbow Cup:
N64 Rainbow Road
GBA Rainbow Road
SNES Rainbow Road
3DS Rainbow Road
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One track that is a combination of every Rainbow Road, laid end to end.
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I like bobby's idea for the Rainbow Cup, but why not have two of them? One for console RR's and one for handheld RR's..? I don't know what they could call them, exactly but.. and let's keep them in appearance order too..
Console:
SNES RR
N64 RR
GCN RR
Wii RR
Handheld:
GBA RR
NDS RR
3DS RR
..oops. I guess there haven't been enough handheld RR's to make a full four track cup yet. Hmmm..
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I absolutely love Rainbow Road, but I don't think I'd want a whole cup of classic RRs. It just seems like it'd be overkill/get boring after a while. Assuming they do 4 cups of new tracks and 4 cups of classic tracks, I WOULD like to see them end the fourth retro cup with a classic Rainbow Road, so we'd get one new (for the Special Cup) and one old (for the Lightning Cup). I nominate either the SNES or N64 Rainbow Roads, since they're classics, and are both WAY different from modern Rainbow Roads, which (rather awesomely) remind me of F-Zero tracks.
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The N64 one was way too long and boring a course, great music notwithstanding. Furthermore, it seems that whatever difficulty there was in it was caused either by extraneous Chain Chomps or by freak item accidents. That and holding too far left/right on that initial drop. The SNES one was flat as a board (obviously), had way too little room and way too tight corners; that and the unpredictable Thwomps made it nigh-impossible to complete without letting go of the gas.
The GCN and DS ones, on the other hand, had a fairly high difficulty level that you'd expect on a final course, without any unnecessary obstacles contributing to the difficulty. You could typically stay on the course if you had decent driving skills, unless you got too greedy with Mushroom/Star boosts and/or got caught up in a barrage of ill-timed item hits. If any Rainbow Road were to return, I think it should be one of these.
I can't say anything about the GBA Rainbow Road, as I never played SC, and Wii's I just didn't care for. There's nothing particularly wrong with the course (besides perhaps an excessive number of jumps); I've probably just gotten sick of it thanks to Wi-Fi Rainbow Road-spammers.
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It's unlikely since the two games were in development at the same time, but I hope MK7 is stuffed full of references/courses based on/pulled from Super Mario 3D Land. One thing I really love about Super Mario Kart and Mario Kart 64 is how they really seem to be companion games to Super Mario World and Super Mario 64, respectively. Visual design is similar, and a bunch of the courses are directly based on locations from the games. Double Dash did a really good job of matching up with Sunshine, too, now that I think about it.
It's not unlikely for this to happen, as two of the already-known new courses coincide with other games, namely Donkey Kong Country Returns and Wii Sports Resort/Pilotwings Resort.
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Right, but the difference there is that Donkey Kong Country Returns and Wii Sports/Fit Pilotwings 3DS have all been out for a while prior to MK7's development, whereas Super Mario 3D Land is only going to be out a month before MK7's launch, so unless the two teams met and exchanged ideas earlier in development, I wouldn't think MK7 could incorporate much from 3D Land. I want it to big time, but I don't know if it's feasible.
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But there is the Super Leaf item with the exact design as the one in Super Mario 3D Land. I'd say that's pretty significant considering we haven't seen the Super Leaf since Super Mario Bros. 3, meaning the item is mostly likely included as a tie-in with SM3DL.
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Looks like the Super Leaf gives your kart a Tanooki tail! http://ds.ign.com/articles/119/1198615p1.html?RSSwhen2011-10-06_135300&RSSid=1198615&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ignfeeds%2Fds+%28IGN+DS%29
Also, playable Shy Guy! WOOP WOOP!
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So it's basically the side-punch from Double Dash!!, presumably usable multiple times. Interesting... I guess a Cape Feather reboot'd be kind of pointless what with the hang-glider system.
EDIT: I'm still curious as to what the distribution of retro courses will be. Thus far, 1 from SNES (a Mario Circuit), 2 from N64 (Kalimari Desert + Luigi Raceway), 4 from DS (Waluigi Pinball, Airship Fortress, Luigi's Mansion, DK Pass), and 1 from Wii (Maple Treeway) have been shown in various screenshots and videos. I guess that 2-2-2-2-4-4 (in order of release) is still a possibility, but I hope that N64 gets more representation than that, and don't think Wii needs 4 as badly. I'd love to see one retro cup per game, but I don't think Nintendo would break the 4-cup mold for that.
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Isn't the whole point of old tracks to keep the old games livin? What would be the point of gracing the most attention to the recent ones?
Besides putting the better MKW courses into a game that potentially won't suck
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Isn't the whole point of old tracks to keep the old games livin? What would be the point of gracing the most attention to the recent ones?
Besides putting the better MKW courses into a game that potentially won't suck
Most Mario Kart games try not to suck
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MKW didn't try hard enough!!!
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Whaaaa? MKW was a blast. Maybe not my favorite in the series, but it definitely didn't suck either. I'm going to miss bikes, stunts and wheelies. Some AWESOME tracks in there, too.
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Tricks are in MK7, from what's been shown in the most recent trailers. I'm going to miss bikes too, but I 'll gladly take their omission over a totally horrible balance between vehicles like in MKWii.
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IGN touches on three new items, two we know about (tanooki tail, fire flower) and one we didn't (lucky seven). The tanooki tail can break through certain obstacles, which is pretty cool, and the lucky seven works kind of like the triple shell, only instead of three shells circling you it's seven assorted items circling. Sounds pretty intense, hopefully that's a rare one, like the lightning or blue shell.
IGN also revealed the track listings for four of the cups:
Mushroom Cup
Toad Circuit
Daisy Hills
Cheep Cheep Lagoon
Shy Guy Bazaar
Flower Cup
Wuhu Loop
Mario Circuit
Music Circuit
Rock Rock Mountain
Shell Cup
Luigi Raceway (N64)
Bowser Castle I (GBA)
Mushroom Gorge (Wii)
Luigi's Mansion (DS)
Banana Cup
Koopa Beach (N64)
Mario Circuit 2 (SNES)
Coconut Mall (Wii)
Waluigi Pinball (DS)
Sounds like we have some pretty fresh course concepts in the new cups. Definitely curious to see what the Music Circuit looks like. I thought for sure Wuhu would be in the special cup too... I'm lovin' some of the classic course choices too.
Link: http://ds.ign.com/articles/121/1210424p1.html?RSSwhen2011-10-21_144800&RSSid=1210424&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ignfeeds%2Fds+%28IGN+DS%29
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https://www.youtube.com/watch?v=D1mZ49oAIdo
https://www.youtube.com/watch?v=q9-vJQrtrBU
Videos of the first cup of new courses (mushroom cup) and first cup of retro courses (shell cup).
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Great videos! This game looks nice in stills, but so much better in motion. I found MKWii and to a lesser extent Double Dash kind of washed out and gaudy colors-wise, and this looks a lot nicer... a little more like MKDS and MK64... which I like a lot. New courses look super fun, and integrating new ideas into old courses looks cool too. So glad to see tricks in play as well... hopefully they're activated by a button press--waggling the 3DS would probably screw up the 3D effect.
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My guess is you'll have to press one of the D-Pad buttons, like you would when playing Mario Kart Wii with a Gamecube controller. It worked well so it shouldn't be too much of a hassle if that's how they decide the make the 3DS control scheme.
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Good call on d-pad tricks, I can definitely see that being the case.
I'm loving the variety of karts, and it looks like the items have FINALLY been scaled back a little bit, which makes sense with the re-introduction of coins increasing your top speed. I am incredibly psyched for this game... if anything will get me to pick up a 3DS before Christmas, it's probably this. Definitely the first time I've been more excited about Mario Kart than a Mario platformer/adventure title. I'd love to see a Diddy Kong Racing-style adventure mode with a hub-world, but I'm sure that's not the case... that'd make the game TOO perfect.
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Good call on d-pad tricks, I can definitely see that being the case.
I'm loving the variety of karts, and it looks like the items have FINALLY been scaled back a little bit, which makes sense with the re-introduction of coins increasing your top speed. I am incredibly psyched for this game... if anything will get me to pick up a 3DS before Christmas, it's probably this. Definitely the first time I've been more excited about Mario Kart than a Mario platformer/adventure title. I'd love to see a Diddy Kong Racing-style adventure mode with a hub-world, but I'm sure that's not the case... that'd make the game TOO perfect.
^ All of this. I especially like the "Lucky Seven" item idea, though I wonder if you lose your items if they're hit by a shell or such. The courses look great, both new and retro; the battle ones especially sound a lot better than MKWii's (AGGH Thwomp Desert). It seems like the roster'll be about as big as MKWii's, so it'll be interesting to see who ends up filling the rest of the spots.
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It should be noted that people who have played demos and done tricks have said that the shoulder buttons activate the tricks.
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Wiggler and Honey Queen announced as playable characters for MK7: http://ds.ign.com/articles/121/1211094p1.html?RSSwhen2011-10-30_081300&RSSid=1211094&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ignfeeds%2Fds+%28IGN+DS%29
Wiggler seems like a long time coming... Honey Queen I could see being only playable in this one. Sort of MK7's Petey Piranha. Rosalina better be in this.
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Ok, so now that I'm over my initial shock/disgust of the new characters (mostly over Queen Bee and Wiggler), I have to say those two being drivers are ok. Neither of them are friggin' Petey Pirahna or babies, and these may not be all the drivers.. What about Toadette or Waluigi..?
Miis I am not excited about. Keep that garbage in the background of these games as crowd filler and download play characters, and in games that need filler characters (Wario Ware Smooth Moves is a fine example..)
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Yeah I'm not really feeling Honey Queen, BUT she's a non-princess female character, which makes her kind of cool, and she's likely to be a heavy-weight to boot. So she's not exactly a top pick for me either, but like you said, better than a baby at the very least. We've definitely seen one of her karts in action in the videos too, and it looks pretty slick.
Considering that Toadette and Waluigi have been in the Mario Kart series since Double Dash!!, I'd be astonished if they weren't in MK7. I'm thinking/hoping this game will have a huge roster. For God's sake, give us playable Kamek already!
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Queen Bean should be the next female heavyweight.
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The Robotic Operating Buddy for the Nintendo Entertainment System. It has only been in 2 Mario spin-offs and I want more.
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:|
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HEY! What a great idea
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Well I'm somewhat glad that they're putting in characters we wouldn't expect (though part of that fun is not knowing until you unlock them. Oh well).
And billy chilly, Rosalina has been confirmed: (0:30)
https://www.youtube.com/watch?v=pf3CVVQkejk
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Good lord this game looks ridiculously good. Thanks for the Rosalina confirmation. As for unexpected characters remaining hidden, I'm sure we haven't been told ALL the characters that will be available. I'm hoping for some surprises still.
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https://www.youtube.com/watch?v=PimwfcEwznc
https://www.youtube.com/watch?v=oUb4WbkDepk
Videos of the second cup of new courses (flower cup) and second cup of retro courses (banana cup).
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Holy freaking balls, I'm loving the looks of the Flower Cup. Wuhu Loop looks like it follows the "Island Lap" from Wii Fit. I'VE JOGGED A MARIO KART COURSE. So cool. That'll be a fun course. Music Circuit looks ****ing magical... like Rainbow Road amounts of fun and wonder there (funder?). I'm SO psyched to finally drive karts through Peach's Castle in Mario Circuit. It'd be cooler if it was a little more like the interior from Super Mario 64, but I'll take it. I like that Rock Rock Mountain looks like it might take place in the same region as Wario Goldmine. That consistency between locations in different Mario Kart games is cool to me. Also at the very end there, notice that Mario kind of makes his glider-kart dive then pop back up... looks like it works a similarly to the Super Mario World's cape or Super Mario 64's wing cap... very interesting to see how deep the glider mechanics are.
The Banana Cup is looking good too. The biggest surprise, in a good way, is the fairly drastic remodel of Koppa Troopa Beach. A lot of the pointless ramps are removed, boost panels are added to them, and the karts' ability to dive looks fully utilized. On the flipside, it looks like they removed some palm trees, and added boost panels to the shortcut ramp... hopefully that's not the case--seems like that'd be a pretty huge gamebreaker if so.
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Well it also looks like they drastically shortened the shortcut. If you look at the video, they moved the waterfall where you pop out. And I find it interesting that they remodeled Koopa Troopa Beach so much, seeing as they've never done anything close to that before. It still looks good, an improvement even (though I'll have to see for myself when it comes out).
Also, Mario Circuit 2 makes sense for them to put in, seeing as it's just about the only SNES course where gliders could be used.
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I could see gliders working in Snes Ghost Valley 3 also, with some slight remodeling.
I don't mind the changes to N64 Koopa Troopa Beach, but shouldn't there be an item box on top of the big rock near the waterfall instead of a coin..? (You know, for nostalgia's sake.. XD
)
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I was just wondering what the retro courses are. Is there N64 Mario Circuit? I would love to drive up to Peach's castle in 3D.
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The Flower Cup version of Mario Circuit doesn't just let you drive up to the castle, it lets you drive THROUGH it! Something I've been dreaming of since MK64 came back out all those years ago...
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The Flower Cup version of Mario Circuit doesn't just let you drive up to the castle, it lets you drive THROUGH it! Something I've been dreaming of since MK64 came back out all those years ago...
I will now do everything in my power to get a 3DS.
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I was just wondering what the retro courses are. Is there N64 Mario Circuit? I would love to drive up to Peach's castle in 3D.
Also I think you're thinking of N64 Royal Raceway. N64 Mario Circuit was already in Mario Kart Wii.
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Also I think you're thinking of N64 Royal Raceway. N64 Mario Circuit was already in Mario Kart Wii.
I derped.
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More Videos!
Star Cup:
https://www.youtube.com/watch?v=GijR2hLbD8g
Leaf Cup:
https://www.youtube.com/watch?v=iHldNguP4g4
I'm very excited about that first course of the Star Cup!
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I'm loving the remixed Toad's Turnpike music on the third course of the Star Cup. And hmm, another Wuhu Island course.
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That first course of Star Cup does look amazing! I really liked the whole underground theme. I can't wait to get this game, but I'll probably be picking up Super Mario 3D Land first.
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https://www.youtube.com/watch?v=fVv1-tUbbZY
Apparently, this came out today, too. The new courses look better than MKWii's, but the retros probably could've been chosen better (I maintain that Pipe Plaza should be in every future Mario Kart game).
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No Block Fort is a bummer :(.
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Yes it is. I don't hate Big Donut, but Double Decker would have been my next choice. Skyscraper was ok, but it was in MKW.
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Yes it is. I don't hate Big Donut, but Double Decker would have been my next choice. Skyscraper was ok, but it was in MKW.
Double Decker would be so fun in online mode if prople went AFK (AF3DS?) a lot, espically if they kept the starclip glitch.
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https://www.youtube.com/watch?v=eVM9hmkxTsU
@0:50 - Ye-e-e-e-es. Going off of a Japanese MKW video, those stats are Speed, Acceleration, Weight, Handling, and maybe Drift. Not sure about the fifth, as it doesn't match up to anything in MKW, but it seems like Drift would be the natural one to fill in the blank. Then again, from the Luigi's Mansion clip, it seems like it might have to do with Off-Road as well. At any rate, I love the looks of the customization ability here.
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The fifth stat is "off-road."
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Mario and Luigi brought their karts to the LA Auto Show! You can win 'em! http://shigeruslist.com/2011/11/17/mario-and-luigi-crash-the-la-auto-show/
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Nintendo is giving away the karts to two lucky GameStop customers
giving away the karts to two lucky GameStop customers
two lucky GameStop customers
GameStop customers
>:|
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Hahaha, yeah that aspect of the contest is... less than ideal.
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There's no such thing as a "lucky Gamestop customer".
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There's no such thing as a "lucky Gamestop customer".
Do you know how much GameStop has contributed to my love of gaming? I got Lego Star Wars II there, which was the sequel to pretty much my first video game. I got Space Invaders Extreme for 19.99. We once bought a extra mic for Beatles Rockband and it didn't work! My dad returned it and they took it back and let him get a new one. Our GameCube? Fail, trade! All I'm saying is that GameStop does not have as bad of service as you might think.
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Mario and Luigi brought their karts to the LA Auto Show! You can win 'em! http://shigeruslist.com/2011/11/17/mario-and-luigi-crash-the-la-auto-show/
That has to be one of the sickest things I've seen in my life (relating to Mario). Screw a car, I'd drive this everywhere.
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Too bad they can't actually be driven.
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GameStop does not have as bad of service as you might think.
The GameStop workers I've dealt with have genrally been ok, but it's pretty bad when I pay $50 for a game that should've had a discount. I traded in a DS game for credit toward my purchase, but somehow still ended up paying more than I would have if I'd bought it at Walmart with my discount.
I haven't been back since.
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Too bad they can't actually be driven.
UPDATE 11/18
Jalopnik initially misreported one vital fact: the karts do drive! This promotion went from pretty neat to crazy awesome.
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!!!!!
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(Reads post)
Must! Have! Karts! So awesome! I wounder if I will ever see any of these vehicals on the road.
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Anybody pick this up? Anybody playing?
I just got it for Christmas and I am in love. Nostalgia notwithstanding, I think this is my favorite entry in the series. The balance of power-sliding, coin-collecting, jump-boosting and hang-gliding makes for some extremely satisfying kart driving. They dialed back the items just enough to keep them from becoming spammy bull[dukar], but they're present enough to keep each race interesting and keep every driver on his or her toes.
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Definitely had a dream that Geno was an unlockable racer in this. Kind of disappointed when I woke up and remembered otherwise.
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What's so good about Geno anyway?
If Mallow or Goombella or someone were in this I'd buy two copies.
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I hear there are a bunch of Mario characters in this game.. :B
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I kind of wish Kamek/Magikoopa would have been a secret character in this. You know...To make up for getting the boot from Mario Kart 64 back in the day.
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Yeah, that still kind of bums me out, he'd make a great addition to the cast. But hey, if weirdos like Honey Queen, Wiggler and Metal Mario can make the cut, there's still hope for Kamek.
Anybody else kind of feel like Lakitu is there in place of E. Gadd? They have vaguely similar character designs and a nerdy personality. I really am ambivalent on E. Gadd... if he comes back in something, cool, if not... that's okay too. Though it would be strange if he didn't return for Luigi's Mansion 2.
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Well he IS in the teaser footage for LM2, so...
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I invented a back story for Red-shell Lakitu in my head...
In my mind he's Green-shell Lakitu's younger brother who has been racing in small town dirt tracks in the Mushroom Kingdom. He's a so-so racer and is mostly gaining traction in his career through being related to the green shelled Lakitu, who besides being the Ref of Mario Kart races, has also become a celebrity in their world. I also see him as the Luigi of the brothers...
He's also top on the list of "most likely to be cut" for next season (Mario Kart title). If that does happen I imagine he'll meekly go back to his little dirt tracks and leagues.
Did I over think it? Maybe. : P
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Yes.
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He's also top on the list of "most likely to be cut" for next season (Mario Kart title). If that does happen I imagine he'll meekly go back to his little dirt tracks and leagues.
I'd imagine all the racers that were introduced in MK7 are on the most likely to be cut list, unfortunately. For better or worse, Honey Queen probably has the best chance of sticking around, since she's been an important-ish NPC in the two Galaxy games. Everybody else is either a non-unique baddie (Wiggler, Lakitu), or Mario with a power-up (Metal Mario). Shyguy's technically been playable in 2 Mario Karts now, so I'd say he has pretty equal odds of either coming back or getting cut. I think a big deciding factor will be MK8's roster size (mainly, will it be a HUGE cast like Double Dash!! and MKWii, or a more scaled down affair like MKDS and MK7?). The other big factor will be whether new characters appear in any Mario main series titles between now and then. I was surprised E. Gadd didn't make MK7... with him returning in Luigi's Mansion 2, I'll be even more surprised if he doesn't make it in MK8. I was a little surprised we didn't get Boom-Boom or Pom-Pom either. Maybe next time! :)
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Proof that Miyamoto hates Toad. Source: Entertainment Weekly (http://popwatch.ew.com/2012/02/10/shigeru-miyamoto-zelda/)
ENTERTAINMENT WEEKLY: I have an important question. Nintendo has also just released Mario Kart 7 for the 3DS. In every iteration of Mario Kart, I’ve always preferred to play as Toad. Who’s your favorite character?
SHIGERU MIYAMOTO: That’s the most challenging question! I’m sorry that I cannot come up with an interesting answer. Somehow, it’s habit to me, but I play with Mario. He’s a very balanced character.
Who’s your least favorite character?
Toad. [Laughs]
My favorite character is your least favorite character?
I understand that he has some popularity. Somehow.
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That's the best!
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"I understand that [Toad] has some popularity. Somehow." ~ Shigeru Miyamoto
This needs to be Toad's sig.
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Toad's title: "Miyamoto's Least Favourite"
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I love how his least favorite character is Toad but his favorite character is the common Goomba according that one interview from like a year ago.
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I would totes buy a game designed by Miyamoto where Toad and a Goomba are buddy cops.
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Grand Theft Auto: Mushroom Kingdom
Playing as Toad, you must catch the rogue Goomba before he destroys half of the Mushroom Kingdom. It would play similarly to a GTA title, hence the name.