Fungi Forums
Video Games => Video Game Chat => Topic started by: Nintendoobsessed on March 26, 2009, 06:19:46 PM
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Hooray! A new Zelda game for the DS, Spirit Tracks seems to be a sequel to Phantom Hourglass.
Trailer:
http://www.youtube.com/watch?v=2BctGOr67Iw&feature=related
Mama Mia!
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What's this, the first time a particular Link got three games in a chronological row?
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Interesting. I still need to play Phantom Hourglass...
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What I want to know is why they're not on an island.
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Everyone's assuming it's a sequel to Phantom Hourglass--and yes, the interface, graphics, and method/manner of transportation are virtually identical--but were Oracle of Ages/Seasons continuations of Link's Awakening? Sometimes having the same graphics doesn't mean it's a direct sequel (I'm not saying it couldn't be one, though, just that there's no proving it).
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If it is supposed to be a new Link and not a sequel to Phantom Hourglass, let me be the first to say I'm tired of the same designs for Link and Zelda being used repeatedly. Don't get me wrong, I like the art style that began with The Wind Waker. I just don't like that now there are so many different Links who are identical. Wind Waker, Four Swords, Minish Cap.
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Actually, and I'm sure this is intentional though they've never come out and said it, I think the cel-shaded style is now reserved for portable Zelda games and spinoffs like Four Swords Adventure(s?). Honestly, that's fine with me--and besides, from Nintendo's point of view, it's probably a better way to draw in the casuals.
As for Minish Cap, that's technically part of the Four Swords series (it was made by Capcom).
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I am definitely not fine with that. Cel-shaded style was the best style, and we need another console one.
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Feels overused now. Not that I didn't like it.
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I think I mentioned this before but I've been thinking for a while that, in the event of a Majora's Mask remake, it should have cel-shaded and realistic graphics at once--a sort of Psychonauts, Tim Burton-esque style (Toon Link--I still can't believe they called him that--in SSBB is halfway there).
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Not sure about the train idea, as it might limit the overworld exploration for which the Zelda series is known. But I have more faith in Nintendo putting Link in a train than I have in Sega giving Sonic a sword.
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If you watch the trailer closely, it's really just a retread of the steamboat from PH (why none of these train-haters complained about that being technologically anachronistic, I don't know), firing cannonballs at enemies from a steam-powered vehicle as you traverse a vast look-but-don't-touch overworld. Like PH really had that much exploration, anyway...
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Hrm. Ok, it looks great and everything, but my mind still can't adjust to the fact that Link is driving a train. It just doesn't seem right for some reason. LoZ and trains? Srsly? I thought the only way of transportation in a Zelda game was either by sailing or riding horses. Don't get me wrong, I liked the trailer, but Link driving a train? What is this? His second job now? ...I'm still buying it.
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Technology and Zelda have mingled before. Bombchu Bowling Alley, anyone...? And Majora's Mask saw Termina with a twisted technological status. One of the bosses is a robot.
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Exactly (that and more).
Ironically enough, the two things most people are in a tizzy about--the train and the name--don't bother me that much. It's the complaints about the name that confuse me the most, though. What's so bad about "Spirit Tracks"?
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Has anyone else seen the Angry Video Game Nerd's review of the Zelda games for Philips CD-I?
it was PAINFUL!
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Has anyone else seen the Angry Video Game Nerd's review of the Zelda games for Philips CD-I?
it was PAINFUL!
I'll admit I wanted to gouge my eyes out when I first saw screen shots of the games, but I've been a YouTube Poop fan for two years now, so I was pretty much desensitized by the time James made the review.