I'm still working on this, but I'm trying to figure out formulas (formulae?) that determine the damage Mario and Luigi do with jumps against enemies.
So far, it seems that for Mario's jump, the formula is .475*(Mario's POW) - .2*(enemy DEF);
Luigi's jump is roughly .4*(Luigi's POW) - .2*(enemy DEF);
and the first strike formula is exactly half of Luigi's jump, whatever it is.
These have little backing in data, and are based on three enemies with two very high and similar POW values (999 and 1023), so it's likely that these formulas are inaccurate.
I also plan to calculate jump counter formulas for each bro, and Hand Power attack powers, but Hammer attacks are more random (e.g. ranges from 500-700 damage at 999 POW on one enemy), so don't expect work on them.
As Excel only plots two-dimensional graphs, I did this work through trial and error. I may be able to perfect it slightly, but without more efficient methods, there's noI can do. If anyone has any information concerning this, or knows of a easier, more precise and accurate way to do it, could you let me know?
I also wonder if the formula is embedded somewhere in the game's ROM...
Here's what I've come up with so far in my data...
~Trial #~ | ~Enemy Name~ | ~Bros.' POW~ | ~Enemy DEF~ | ~Mario Jump~ | ~Luigi Jump~ | ~First Strike~ | 1 | Red Virus | 999 | 40 | 467 | 390 | 195 | 2 | Blue Virus | 999 | 60 | 463 | 386 | 193 | 3 | Yellow Virus | 999 | 80 | 458 | 382 | 191 | 4 | Red Virus | 1023 | 40 | 479 | 399 | 199 | 5 | Blue Virus | 1023 | 60 | 474 | 395 | 197 | 6 | Yellow Virus | 1023 | 80 | 469 | 391 | 195 |
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