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Video Games => Mario Chat => Topic started by: Fawful Fan on June 15, 2010, 05:29:06 PM

Title: Donkey Kong Country Returns
Post by: Fawful Fan on June 15, 2010, 05:29:06 PM
I'm a huge fan of the old DKCs so, needless to say, I'm really excited about this one.  I just hope there may be a some more returning Kong family members and Kremlings!
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on June 16, 2010, 03:06:22 AM
Finally, true co-op gameplay.

The familiar aspects are all here, but I'm not too sure how to feel about the new enemies. They seem like Crash Bandicoot knock-offs, and the lack of Kremlings disturbs me. Still, lots of Jungle Beat influence mixed with Country gameplay pleases me so.
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on June 16, 2010, 11:08:35 AM
I watched the video, and New Donkey Kong Country is what it appears to be. That's neither here nor there.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 16, 2010, 11:45:00 AM
It's here, and very much so. I've waited 11 years for a DK game of this caliber, and I won't let anybody ruin the experience now.
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on June 16, 2010, 11:47:12 AM
Wait, so is "here" the positive or negative one?
Title: Re: Donkey Kong Country Returns
Post by: Alisbet on June 16, 2010, 11:48:44 AM
All that I can say is that I hope that this new Donkey Kong Country will be awesome.
Title: Re: Donkey Kong Country Returns
Post by: Chupperson Weird on June 16, 2010, 12:00:44 PM
I'm only really a fan of the first one, and it seems odd to use what was essentially Rare's franchise now, but whatever I guess?
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 16, 2010, 01:04:32 PM
Rare couldn't even use Rare's franchise. After Retro managed to revitalize Metroid, this makes just as much sense.
Title: Re: Donkey Kong Country Returns
Post by: penguinwizard on June 16, 2010, 03:47:02 PM
I don't know, the 3D graphics everywhere is giving me bad feelings. It's like what's being done to Sonic the Hedgehog 4, it just doesn't -look- right. If they can make Mega Man 9 look like an NES game, it shouldn't be that difficult to make DKC4 look like a SNES game. Bump up the resolution if necessary, but... come on, make it look a LITTLE more photorealistic than what we're getting!

The game better be hard... um, Donkey Kong Country 2 hard, at the most. And it better be long, at least... 6 or 8 areas. And good music. And I'd really prefer seeing our familiar riding buddies like Enguarde (bonus points for a playable Squawks like in DKC2). Only then will I consider it a worthy successor.

More bonus points if the first enemy is a beaver or furry rat. Nostalgia, y'know. I have a soft spot for the opening enemies of games. Mario has goombas, Yoshi has Shy Guys, DKC has beavers, Mana series has Rabites, Zelda has... uh... Tektites?
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on June 16, 2010, 03:47:57 PM
Generic goblins.
Title: Re: Donkey Kong Country Returns
Post by: penguinwizard on June 16, 2010, 03:50:53 PM
Moblins. Intimidating iconic moblins.
Title: Re: Donkey Kong Country Returns
Post by: Weegee on June 16, 2010, 04:05:24 PM
What about Octoroks?
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 16, 2010, 04:19:16 PM
I think the graphics look perfectly outstanding. They even put little details into the backgrounds everywhere. The platformers don't just float, they're actually connected to the environment.

And for those of you who complain about the new enemies, let me remind you that every DKC has had a new set of enemies to bash. The only ones carried over from DKC1 to DKC2 were the Neckies and Zingers. Here, they'd given us a new threat in the form of those Tiki guys rather than the Kremlings. It's about time DK got a new villain to face off against (that actually suits the DK franchise, natch).
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on June 16, 2010, 04:21:50 PM
What about Octoroks?
For the portable games, yes.
Title: Re: Donkey Kong Country Returns
Post by: Glitchy on June 17, 2010, 03:56:31 PM
I like it. Anyone else notice that Diddy's jetpacks from DK64 return? And YES finally. Rare is freaking amazing at making games so I'm placing high bets on DKCR. And the voices DK has sound DKish for once. Now we need to get a DK64 sequel...I would even go for a DK64 DS.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 17, 2010, 04:40:03 PM
Rare is freaking amazing at making games so I'm placing high bets on DKCR. And the voices DK has sound DKish for once.

1. Rare isn't making this. Retro Studios is.

2. DK has the same voice he's had since Jungle Beat. Listen for it.
Title: Re: Donkey Kong Country Returns
Post by: Fawful Fan on June 18, 2010, 01:55:19 PM
Heh, what if this game had a Super Guide?  I'd imagine that after you lose a certain amount of times, you could go to Cranky's Cabin and bribe him with enough Banana Coins to get him to do the level for you.
Title: Re: Donkey Kong Country Returns
Post by: penguinwizard on June 18, 2010, 03:23:20 PM
Cranky doing cartwheels and slapping Kremlings? That would kick ass. He'll show you what a real player is.
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on June 18, 2010, 04:52:01 PM
Quote from: Retro
There are no crocodiles in the game. (laughs) (http://wii.ign.com/articles/109/1099190p2.html)

BOOOO.
Title: Re: Donkey Kong Country Returns
Post by: Luigison on June 18, 2010, 05:54:45 PM
Where the Kremlings crocodiles or alligators? 
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 18, 2010, 05:57:05 PM
They were crocodiles. Either way, I don't mind DK finally gettting a new villain (that actually FITS the brand, even though I liked the KISS Kongs). DKC3 almost had a new villain, so this is the next logical step.
Title: Re: Donkey Kong Country Returns
Post by: Glitchy on June 19, 2010, 06:42:09 PM
1. Rare isn't making this. Retro Studios is.

2. DK has the same voice he's had since Jungle Beat. Listen for it.

1. NO I MISREAD THAT AS RARE....

:((((

2. Never played Jungle Beat lol.
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on June 19, 2010, 07:07:55 PM
a new villain (that actually FITS the brand
The only time a Kong was playable before DKC was DKJr., where the main enemies were tiny alligators (http://www.mariowiki.com/Snapjaw). Proto-Klaptraps, really. Kremlings kinda fit back then, and they definitely fit after spending seven main series games as the antagonists. They're part of the DK mythology now. They're in all the weird offshoot DK games other than Jungle Beat and they're playable in Strikers and Sluggers. Have a different Big Bad if you must, but if you're not going to put Kremlings in, it's starting to look more like Jungle Beat 2 than Country 4 to me. Not that that's a bad thing by any stretch of the imagination, mind you -- Jungle Beat is a great game and still very underappreciated, it's just not what we were expecting.

It'll be an excellent game, I'm sure, and I'm really looking forward to seeing Retro do something that's not Metroid, I just have my doubts as to how much it's really going to feel like DKC without any familiar enemies, and that they would mention their exclusion in such a flippant and casual manner is a bit worrying. That and the fact that they apparently didn't even try to get David Wise to do the music.
Title: Re: Donkey Kong Country Returns
Post by: Weegee on June 19, 2010, 08:20:58 PM
Bottom line: DKC without Kremlings is like SMB without Koopas.

I'm hoping that this one won't be as difficult as the previous instalments. In particular, DKC2 was a nightmare, complete with a diabolically ruthless save system. Eughh.
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on June 19, 2010, 08:33:41 PM
To elaborate on that: Imagine if, when NSMBW was announced, we found out that it was going to be made by Bungie, Miyamoto wasn't going to be involved, and one of the developers said in an interview "Yeah, we're really excited to be making the first console Mario sidescroller in fifteen years. Now, obviously, we're not going to have any turtles or anything like that in it, and we've never even met Koji Kondo, but we're totally pumped for this and it's totally gonna have that old-school feel!" That's what this feels like. It's going to be a great game, but is it really going to be Donkey Kong Country?

And why no Classic Controller support?
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 19, 2010, 08:39:40 PM
Wow, we finally get a game that has pretty much everything you could ask for from a DKC game except Kremlings, and the lack of Kremlings has everybody fuming. Unbelievable.

Where the hell were you people back when Jungle Beat shat on the franchise as a whole? Hypocrites...
Title: Re: Donkey Kong Country Returns
Post by: Dr. Echidna on June 19, 2010, 08:58:26 PM
[Words]

Well, judging by the trailer, it actually DOES seem to have that old-school DKC feel.
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on June 19, 2010, 10:06:39 PM
Wow, we finally get a game that has pretty much everything you could ask for from a DKC game except Kremlings, and the lack of Kremlings has everybody fuming. Unbelievable.
Again, imagine an SMB game that has "everything you could ask for from an SMB game except anything related to the Koopa Troop." Imagine that after so many years of waiting for a new Mario sidescroller, that's the game we got instead of NSMB and NSMBW -- one that looks and plays just like the originals, except not a single one of the enemies you remember from the first four games is in there. No Goombas, no Koopas, no Bowser, no Hammer Bros., nothing. All new enemies made by people who had nothing to do with the originals. As great a game as that is, can you really call it Super Mario Bros.? I mean, even Mario 2/USA had Koopa shells. If there's no Koopas, it could be Super Mario Something (Land, for example) and be just as good a game, but you can't just toss out something so fundamental without a second thought (not to mention that it's not the same guy doing the music when it easily could have been, and they're instead going to be relying mostly on remixes of the original songs -- which, if their awesomeness is still preserved, will likely serve only to make the new music pale in comparison). And incidentally, everybody isn't fuming. I'm slightly apprehensive and Weegee concurs in part. Everyone else seems to be fine with it seeing as they haven't said anything about it. You're the only one who seems to be angry about something.
Where the hell were you people back when Jungle Beat **** on the franchise as a whole? Hypocrites...
Well, for one thing, I wasn't registered on the forums five years ago when Jungle Beat was relevant. Furthermore, read my post:
if you're not going to put Kremlings in, it's starting to look more like Jungle Beat 2 than Country 4 to me. Not that that's a bad thing by any stretch of the imagination, mind you -- Jungle Beat is a great game and still very underappreciated, it's just not what we were expecting.
Jungle Beat is a very good game. It doesn't have the same mythos and overall feel as the Country games, but that's perfectly fine so long as it's not calling itself Donkey Kong Country 4. You can still have a Donkey Kong game without Kremlings, just as you can have a Super Mario game without Koopas. But the Country sub-series has specific rules and conventions that were set down by the previous games, just as the Bros. sub-series has its rules.

Extreme hyperbole to make a point: Baten Kaitos Origins is a great game, but what if it had been named and marketed as Mario Golf? It would still be a great game and wouldn't be any less a great game because of the name, but it's not Mario Golf, and if you're expecting Mario Golf when you play Baten Kaitos Origins, you're going to be disappointed.

I am not saying this game will suck because there's no Kremlings. I'm not saying a Donkey Kong game without Kremlings should never be made. I am sure this game will be very fun and will do justice to the Donkey Kong name as a whole. I'm just saying that at the end of the day, it's never going to feel completely like Donkey Kong Country 4 without a single trace of the enemies that were so iconic and ubiquitous in the last seven games in that series. It's like NSMB without Koopas. Like Sonic 4 without a grass level. Sure, they'd still be great games without those elements (well, NSMB would at least) and would really suffer very little for their loss in terms of overall gameplay, but can you really give them those names when they leave out something so integral and symbolic to the series?

And really, my answer to that is "maybe." After all, Sonic Advance 3 didn't start with a grass level and was, IMO, a perfectly legitimate contender to be called Sonic 6. I'm optimistic about it. I can see this working. I'm just cautiously apprehensive about it. No Rare, no David Wise, and no Kremlings certainly doesn't look like the perfect formula for DKC4 on paper.
Title: Re: Donkey Kong Country Returns
Post by: Toad on June 19, 2010, 10:19:42 PM
You can still have a...  Super Mario game without Koopas.

Super Mario Sunshine

.. and I'm ok with no Kremlings. This is another company's take on the DK story (or lack thereof. I can't believe they're continuing with the bananas being stolen again, but that's a rant for another time), and if they don't want to use the Kremlings, that's ok.

This could (and probably will) be a great game anyway.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 19, 2010, 10:58:49 PM
According to CrossEyed, the ONLY things that make a DKC game are Kremlings, David Wise and Rare.

Let's look at the facts:

Jungle Beat had:

-Donkey Kong
-Bananas

Donkey Kong Country Returns has:

-Donkey Kong
-Diddy Kong
-Barrels
-Barrel Cannons
-Mine Carts
-Enemies that are actually based on real-world animals
-1-Up Balloons
-KONG Letters
-Hidden bonus rooms
-Tag team gameplay
-Vine-swinging
-Banana Coins
-Environments that are actually based on real-world locations
-Remixes of the music from the original DKC outside of just the Jungle Hijinx theme

Yep. Not a DKC game in the slightest. :P
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on June 20, 2010, 12:09:49 AM
According to CrossEyed, the ONLY things that make a DKC game are Kremlings, David Wise and Rare.

Yep. Not a DKC game in the slightest. :P
That's not at all what I said, you know by now that that's not what I said, and I'm not going to dignify this with any more of a response (in part because the only possible response would be to repeat myself again).
Title: Re: Donkey Kong Country Returns
Post by: Chupperson Weird on June 20, 2010, 12:22:31 AM
I'm still confused why Chef hates(?) a Donkey Kong game that is more fun than DKC and is not a DKC game. (Nor did it ever claim to be.)
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 20, 2010, 01:51:53 AM
Jungle Beat will never be more fun than DKC. Ever.

And CrossEyed, I understood full well what you said, but even with the lack of Kremlings it is indisputably Donkey Kong Country. That was the point I was trying to make. Super Mario Land is more or less THE portable version of SMB, but Bowser isn't in it. That doesn't mean it's not Super Mario.
Title: Re: Donkey Kong Country Returns
Post by: Fawful Fan on June 20, 2010, 09:47:55 AM
Jungle Beat is an arcade-like platformer with an emphasis on stringing combos to get the highest score possible while the DKC games focus more on exploration with finding Bonus Barrels and tokens.  Whichever one is "better" depends on your preferences.

As for the lack of Kremlings so far, I understand the concern.  They're so iconic to fans of the DKCs.  I don't mind seeing a new villain, and sometimes I wish the Mario series would play around with the villains more.  But I usually see the introduction of a new threat in series that have been going on for a while to freshen things up, not in something like DKC that hasn't been around for a while.  At the same time, these Tikis can be an interesting threat, so I'm a bit mixed on the subject.  It be nice if K. Rool at least made a cameo appearance.
Title: Re: Donkey Kong Country Returns
Post by: Dr. Echidna on June 20, 2010, 10:06:10 AM
Maybe Donkey Kong actually managed to drive all the Kremlings off of his island, or maybe King K. Rool just gave up and left. K. Rool's not like Bowser, after all, he actually learns from his mistakes.
Title: Re: Donkey Kong Country Returns
Post by: Agu Fungus on June 20, 2010, 10:24:40 AM
Maybe Donkey Kong actually managed to drive all the Kremlings off of his island, or maybe King K. Rool just gave up and left. K. Rool's not like Bowser, after all, he actually learns from his mistakes.
That would suck! :(
Title: Re: Donkey Kong Country Returns
Post by: Alisbet on June 20, 2010, 11:05:16 PM
Donkey Kong Returns does sounds like a fun game to play. I hope that King K. Rool would be in it. And if not then at least something that would make the game worthwhile.
Title: Re: Donkey Kong Country Returns
Post by: SolidShroom on June 21, 2010, 12:08:48 PM
I'd rather see another Donkey Kong 3-D platformer :B
Title: Re: Donkey Kong Country Returns
Post by: Weegee on June 21, 2010, 01:25:23 PM
Donkey Kong Returns

That's what it should be called. It looks like a good game, but it's certainly not of the Country mythos.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 21, 2010, 02:08:53 PM
That's what it should be called. It looks like a good game, but it's certainly not Country.

...



...




...
Title: Re: Donkey Kong Country Returns
Post by: Weegee on June 21, 2010, 02:26:46 PM
Fixed. I can see how that would've read wrong.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 21, 2010, 02:57:00 PM
Still wrong. Try again.
Title: Re: Donkey Kong Country Returns
Post by: Dr. Echidna on June 21, 2010, 03:58:54 PM
Yep, it's definitely Country.
Title: Re: Donkey Kong Country Returns
Post by: Kimimaru on June 21, 2010, 07:28:20 PM
Maybe they should just name it Donkey Kong Continent and say that the kongs are fighting the villain in a different section of the continent that has no Kremlings.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 21, 2010, 07:39:02 PM
Except they're on DK Isle. Press release says so.
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on June 22, 2010, 02:40:04 PM
Where the hell were you people back when Jungle Beat shat on the franchise as a whole? Hypocrites...

The difference is, Jungle Beat was never claimed to be a DKC successor.

Not only that, but if you're not flipping your [dukar] over DK's appearances in the Mario sports games, the Mario vs Donkey Kong games, or the Barrel Blast spin-off that nearly reaches post-PS1 era Crash and Spyro quality, then you're being just as hypocritical as you claim CrossEyed is.

Also, David Wise didn't leave Rare until last October. By then, the project would've been too far along to include him as the main composer.
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on June 22, 2010, 10:05:20 PM
The DKC games were ugly and frustrating.
Title: Re: Donkey Kong Country Returns
Post by: Weegee on June 22, 2010, 11:58:43 PM
Actually, the graphics were great for their time. If anything, the art/promotional renders were awful.

Your latter point is true, though.
Title: Re: Donkey Kong Country Returns
Post by: Turtlekid1 on June 23, 2010, 07:30:13 AM
The collision detection seemed a little off in some parts, I'll admit, but that was mostly due to the characters being pre-rendered and the backgrounds being static.  Or something.

But from what I've played (admittedly I haven't beaten any of them), it's an excellent series.  Even when you consider that I dislike apes.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 23, 2010, 12:04:48 PM
The DKC games were ugly and frustrating.

You're ugly and frustrating.
Title: Re: Donkey Kong Country Returns
Post by: Captain Jim on June 23, 2010, 04:29:54 PM
Nice, mature comeback, Chef.

I have to partially agree with Brian for once. The DKC games were eyesores. I don't care about the "revolutionary for its time" thing at all. I thought it was ugly in the 90s, I think it's ugly now. The gameplay and atmosphere were just boring to me though.

However, I must say this game is looking nice visually. Don't know if I'll want to play it still.
Title: Re: Donkey Kong Country Returns
Post by: Glitchy on June 23, 2010, 06:12:39 PM
Am I the only one here that noticed that the new enemies don't exactly look DKCish? I know Rare sort of slipped following DKC2 but still, some of it doesn't really look DCKish.
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on June 23, 2010, 07:35:08 PM
Since DK was technically originally a series started by Nintendo, I think it's weird how many people are still clinging to the idea that everything in the series should stick to what Rare came up with. Since Nintendo's Tokyo branch developed Jungle Beat, I'd dare to call that more of a DK game that many others.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 23, 2010, 10:49:55 PM
Jungle Beat was as much of a DK game as Kirby's Epic Yarn is a Call of Duty game.

And for the record, this game is an entry in the DKC series, which  Rare created. It's only natural they stick to what Rare established. If this game weren't part of the DKC line it would be understandable, but it is.
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on June 23, 2010, 11:25:16 PM
Nintendo did technically create the DK series, in that they made a series of games with "Donkey Kong" in the title, but none of them are really part of the modern DK series. Donkey Kong is a proto-platformer, really part of the Mario series, as a precursor to Mario Bros. (Donkey Kong and Donkey Kong Country have about as much in common as Yoshi's Island and Yoshi's Cookie); Donkey Kong '94 is also part of the Mario series, and, like the Mario vs. Donkey Kong subseries that it's retroactively part of, it's really a puzzle game. Donkey Kong Jr., Donkey Kong Jr. Math, and the two-player mode of the Game & Watch version of Donkey Kong 3 are the only games in the pre-Country, Nintendo-developed DK series where you can play as a Kong, and only DKJr. even slightly resembles what we would now call the DK series (I'm not even gonna bother with Donkey Kong Hockey and the like).

When Rare started the Country series, they created an entire new universe. And the basic elements of that universe, none of which existed before Rare came along -- jungle setting, collectible bananas, other members of the Kong family -- are firmly entrenched enough in the nature of who DK is that they show up in the only non-Rare games in the modern DK series since then: Jungle Beat, Konga, Bongo Blast, and the Clu Clu-alikes (not to mention more than a few allusions in the MvDK series and especially in recent Mario sports titles). For all intents and purposes, Rare created the DK series as we know it today.
Title: Re: Donkey Kong Country Returns
Post by: Weegee on June 23, 2010, 11:59:31 PM
Well said, CrossEyed.

I often wonder why TMK bothers to chronicle the modern Donkey Kong series. Ever since the Rare years, the DK franchise has been just as detached from Mario universe than, say, the Metroid or Kirby series are. The connection between the original rivals is hanging by only a few threads, namely Mario's multiplayer outings and MvsDK.
Title: Re: Donkey Kong Country Returns
Post by: Chupperson Weird on June 24, 2010, 12:32:11 AM
We had a big debate about this when we decided to cover DK games on the site. For whatever reason, we decided that DK games were a subset of Mario.

Chef is really confusing me though. Is it that hard to accept that someone other than Rare made a good game starring Donkey Kong?
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on June 24, 2010, 08:35:34 AM
I agree that Rare established the modern image of DK, but it's still ridiculous to assume that nothing should deviate from it.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 24, 2010, 12:29:39 PM
Chef is really confusing me though. Is it that hard to accept that someone other than Rare made a good game starring Donkey Kong?

Nah. PAON's King of Swing, Jungle Climber and Barrel Blast are all highly underrated.
Title: Re: Donkey Kong Country Returns
Post by: Glitchy on June 24, 2010, 12:39:40 PM
I agree that Rare established the modern image of DK, but it's still ridiculous to assume that nothing should deviate from it.

Okay, but when you're making a sequel, especially a comeback sequel after like over 10 years, it's supposed to be mostly similar. You're basically saying that it'd be okay if New Super Mario Bros. was a puzzle game. And don't give me this "SUPER MARIO SUNSHINE!!!11one!!" crap because it was an innovative sequel.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 24, 2010, 01:48:48 PM
Super Mario Sunshine draws HEAVILY from Mario 64, FLUDD and tropical setting notwithstanding.

Come to think of it, Super Mario Sunshine features drastically altered enemy designs and leaves out quite a few mainstays like Goombas. It's also the least popular of Mario's 3D outings. Gee....I wonder why THAT could be...
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on June 24, 2010, 03:27:07 PM
Because you can ***** about Nintendo never trying anything new, and you can hate SMS, but it's difficult to pull off both.
Title: Re: Donkey Kong Country Returns
Post by: Turtlekid1 on June 24, 2010, 03:49:04 PM
Implementing a new element and doing it well are two different things.  Also, I'd just as soon see Nintendo prioritize the formulas that work before they worry about innovation.  Innovation has brought us the aforementioned SMS and more recently one of the worst controller designs I've ever seen.  Going with what works has brought us NSMBW, SMG2, and now a new DKC title (it's not out yet, admittedly, but judging from the trailer, I don't see how they could screw it up).  In fact, I wish they'd put out a new 2D Metroid, giving it the NSMB treatment.  Not pseudo-2D with first-person mode, like in Other M (don't get me wrong, though, I'm really looking forward to that); but actual sidescrolling gameplay that hasn't been seen since Zero Mission

As long as the gameplay, if not the classic antagonist group, is true to classic DKC, it'll be fine.
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on June 24, 2010, 06:53:01 PM
So much trolling in this thread it hurts my balls.
Title: Re: Donkey Kong Country Returns
Post by: Chupperson Weird on June 25, 2010, 12:32:20 AM
Jungle Beat was a platformer. It was fun and cool. It just had bongos so none of you weirdos ever tried to figure out how to play it. Glitchy, if you're referring to Returns and not Jungle Beat, how do you figure it's not mostly similar?
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on June 25, 2010, 03:28:06 AM
Innovation has brought us the aforementioned SMS and more recently one of the worst controller designs I've ever seen.  Going with what works has brought us NSMBW, SMG2, and now a new DKC title.

It's amusing you say that when those games wouldn't exist if it wasn't for innovation. Perfected sequels are nice, but they're nowhere near as memorable as something new, even if it doesn't always work. I can remember far more moments in Mario Sunshine than I can in New Super Mario Bros.

Quote
Jungle Beat was as much of a DK game as Kirby's Epic Yarn is a Call of Duty game.

Hey, that analogy works. Both series are overrated and formulaic (https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2F209.85.12.232%2F13961%2F46%2Femo%2Ftrollface.png&hash=4be8f81d2988049900451847e79431e8)
Title: Re: Donkey Kong Country Returns
Post by: Kimimaru on June 25, 2010, 06:04:55 AM
Okay, but when you're making a sequel, especially a comeback sequel after like over 10 years, it's supposed to be mostly similar. You're basically saying that it'd be okay if New Super Mario Bros. was a puzzle game. And don't give me this "SUPER MARIO SUNSHINE!!!11one!!" crap because it was an innovative sequel.

I'd like to point out that Super Mario Sunshine isn't a sequel to Super Mario 64. If anything, it would kind of be a sequel to Luigi's Mansion.

I say "kind of" because the only real thing that would imply this is the mention that F.L.U.D.D. and the Gaddbrush were made by Professor E. Gadd. Also, Super Mario Sunshine is closer to Super Mario 64 than Super Mario Galaxy is. If you've ever played both games extensively it would be clear.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 25, 2010, 09:00:51 AM
Jungle Beat was a platformer. It was fun and cool. It just had bongos so none of you weirdos ever tried to figure out how to play it. Glitchy, if you're referring to Returns and not Jungle Beat, how do you figure it's not mostly similar?

I tried to figure out how to play it. It made my hands hurt. Don't give me crap about hitting the bongos too hard, because last I checked, drums were meant to be beaten. I've seen videos of the game in action and I'll admit it's pretty novel to see combos being racked up like that, but aside from being a platformer, the game has absolutely NOTHING in common with ANY other DK game, and this is what bothered me most about it.

Imagine if they made a Mario game that controlled with a guitar, and Mario was facing all kinds of enemies in enviroments that did not fit him or his world at ALL. Would any of you people be happy about it?
Title: Re: Donkey Kong Country Returns
Post by: Toad on June 25, 2010, 09:02:08 AM
DDR Mario Mix did pretty well.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 25, 2010, 09:08:29 AM
DDR Mario Mix was oozing with Mario-ness. Jungles Beat's enemies and environments fit Donkey Kong like guns and swords fit Sonic....OH WAIT.
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on June 25, 2010, 10:11:19 AM
the game has absolutely NOTHING in common with ANY other DK game
...Are you really making the argument that a side-scrolling platformer in a jungle where Donkey Kong collects bananas has absolutely nothing in common with Donkey Kong Country and is in fact as alien to the DKC series as Shadow and Black Knight were to the Sonic series, yet DDR Mario Mix is totally a normal Mario game? Your angry, ludicrous hyperbole really undermines the legitimacy of your arguments.

Jungles Beat's enemies and environments
Its environments were jungles. Its enemies were... not Kremlings.

So basically you hated Jungle Beat, a game that never claimed to be a Country game, because it didn't feel enough like a Country game, in part because the enemies weren't Kremlings, yet you think my mild apprehension about Country Returns not having Kremlings is sheer idiocy.
Title: Re: Donkey Kong Country Returns
Post by: Chupperson Weird on June 25, 2010, 10:39:45 AM
Don't give me crap about hitting the bongos too hard, because last I checked, drums were meant to be beaten.
yeah because they're totally real drums and even make drum sounds when you hit them in real life right?? omg wrong
Title: Re: Donkey Kong Country Returns
Post by: Toad on June 25, 2010, 05:13:39 PM
You're holding the bongos upside down.

I can see how someone wouldn't like to play Jungle Beat.  A friend of mine had the game and I tried it. It was fun, but beating on the drums (even softly) became tiresome after a while.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 25, 2010, 09:12:03 PM
...Are you really making the argument that a side-scrolling platformer in a jungle where Donkey Kong collects bananas has absolutely nothing in common with Donkey Kong Country and is in fact as alien to the DKC series as Shadow and Black Knight were to the Sonic series, yet DDR Mario Mix is totally a normal Mario game? Your angry, ludicrous hyperbole really undermines the legitimacy of your arguments.
Its environments were jungles. Its enemies were... not Kremlings.

 http://themushroomkingdom.net/board/index.php?topic=13217.msg575331#msg575331

Furthermore, DDR Mario Mix has loads of Mario-esque environments and characters as well as a silly Mario-ish plot. Everything in DDR Mario Mix fits Mario. Everything in Jungle Beat does NOT fit DK. It takes more than just a gorilla collecting bananas in a jungle to be DKC. That's like saying that all you need to be Zelda is a kid with a sword.

For the record, Kremlings are not the ONLY enemies in DKC. There are loads of other googly-eyed animals. Jungle Beat on the other hand features enemies that are almost totally alien and look like they don't even fit. You really gonna try arguing that the corn monster or those fuzzy blue spiky things actually look like DK enemies?

Quote
So basically you hated Jungle Beat, a game that never claimed to be a Country game, because it didn't feel enough like a Country game, in part because the enemies weren't Kremlings, yet you think my mild apprehension about Country Returns not having Kremlings is sheer idiocy.

I don't hate Jungle Beat. My original point in this whole thing was that its stupid to complain about DKC not having Kremlings when everything else about it has more in common with DKC than every other DK game released in the past decade.

I'd also like to point out that Jungle Beat also doesnt feel like a DKC game for reasons outside of asthetics. It's not a proper platformer, its controlled with a drum. The primary goal is not to find all the hidden secrets and goodies, its to rack up mad combos. The environments are not modeled after the real world, they're all surrealist landscapes that look more like something out of Mario. There is no real sense of adventure, you're just plopped into levels and told to go smash stuff up. The game lacks pretty much everything DKC was known for, and now that a game that DOES have everything DKC was known for has come into makes complaining about something like a new villain completely moronic.
Title: Re: Donkey Kong Country Returns
Post by: Chupperson Weird on June 26, 2010, 01:26:29 AM
Yeah but DKJB never claimed to be a DKC game so why do you keep comparing them
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 26, 2010, 03:44:41 PM
I was gonna stop, but CrossEyed kept bringing it up.
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on June 26, 2010, 10:17:33 PM
I barely mentioned JB at all. All I ever brought up was that it's a bit weird that there's no Kremlings but it'll probably still be really fun, and the reason I kept bringing that up was because you kept hyperbolizing and strawmanning, acting like you didn't get my point, twisting my words into "This game will suck because there's no Kremlings; it should be a real Country game like Jungle Beat was," and blowing minuscule conflict way out of proportion, seeing pure black and white where there were only slightly different shades of gray, and I just kept on trying to re-explain myself. I'm not getting dragged back into this stupid argument anymore.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 26, 2010, 11:28:02 PM
You know, the first post I made about that wasn't even specifically directed at you. It was about people complaining about the Kremlings in general.
Title: Re: Donkey Kong Country Returns
Post by: Glitchy on June 26, 2010, 11:49:40 PM
Jungle Beat was a platformer. It was fun and cool. It just had bongos so none of you weirdos ever tried to figure out how to play it. Glitchy, if you're referring to Returns and not Jungle Beat, how do you figure it's not mostly similar?

Sorry I'm confused and don't understand what you're asking me. All I said was that, Returns should follow the DKC series gameplay. I don't even understand how Jungle Beat got brought up. I never played it but from what I've read it's a different game, not close to DKC gameplay. And sorry for making a bipolar argument but who cares about Kremlings. I mean, you end up killing them anyway. I don't think I heard too much complaining about no Goombas in SMS. However, if they mess up the basic gameplay of DKCR and make it too much like JB then we're having a problem.

Side note: I love how JB is being attacked by everyone here and it also stands for Justin Bieber. -crawls in hole-
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on June 28, 2010, 01:46:03 PM
http://gonintendo.com/wp-content/photos/nocrocodiles.jpg
Title: Re: Donkey Kong Country Returns
Post by: Toad on June 28, 2010, 02:01:32 PM
Why did he think dressing as Snidely Whiplash Dick Dastardly (Oops)was a good disguise?

Just becuase there are no crocodiles doesn't K Rool won't appear. There were virtually no enemies that resembled past enemies in SMS, and yet Bowser was still the main villian (bad example though, since Nintendo still made SMS, after making all the other Mario games..)
Title: Re: Donkey Kong Country Returns
Post by: Chupperson Weird on June 28, 2010, 03:34:39 PM
That's Dick Dastardly, not Snidely Whiplash.
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on June 29, 2010, 03:35:02 AM
http://www.youtube.com/watch?v=Nc-B7ubLe68 (http://www.youtube.com/watch?v=Nc-B7ubLe68)

No classic halfpoint/partner barrels, no hidden coins, and no classic villains.

Yet I'm still interested. I wonder why.
Title: Re: Donkey Kong Country Returns
Post by: Dr. Echidna on June 29, 2010, 06:09:10 AM
'Cause it looks fun?
Title: Re: Donkey Kong Country Returns
Post by: Kimimaru on June 29, 2010, 09:10:21 AM
It actually looks great!
Title: Re: Donkey Kong Country Returns
Post by: Fawful Fan on June 29, 2010, 12:31:38 PM
http://www.youtube.com/watch?v=Nc-B7ubLe68 (http://www.youtube.com/watch?v=Nc-B7ubLe68)

No classic halfpoint/partner barrels, no hidden coins, and no classic villains.

Yet I'm still interested. I wonder why.

Well, it looks like the hidden coins have been "broken up" into jigsaw pieces that may add up to a single coin, so in a way they're sill there.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on June 29, 2010, 04:14:29 PM
....There's a partner barrel right at the beginning of that video.

The pig running the checkpoint looks like a miniature Troff, which is pretty spiffy if I do say so myself.
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on July 05, 2010, 10:28:54 PM
No water levels. (http://gameinformer.com/b/news/archive/2010/06/25/no-water-levels-in-dkc-returns.aspx)
Title: Re: Donkey Kong Country Returns
Post by: Fawful Fan on July 05, 2010, 10:49:25 PM
I'll never understand why some gamers hate water levels.  Are they tough to navigate?  If you can't handle pressing buttons with good timing, why are you even playing video games?

Sure, I guess I'm a bit disappointed by this, but I'm still looking forward to this game.  Beggars can't be choosers.
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on July 05, 2010, 10:54:51 PM
Some pretty old news you got their CrossEyed, but still bad stuff nonetheless.

I loved the underwater DKC levels, and the lack of them just robs us of another vibrant location with wonderful music and trolltastic aquatic life. It also means Enguarde most likely won't show up, but I hope he can at least make an appearance as transport above sea level or something.
Title: Re: Donkey Kong Country Returns
Post by: Weegee on July 05, 2010, 11:22:55 PM
I've always hated underwater levels, in any platformer. They're typically confusing, slow, and poorly programmed. Good riddance.
Title: Re: Donkey Kong Country Returns
Post by: Toad on July 05, 2010, 11:34:08 PM
I am not sad by this news, but I feel that SMB and SMB3 had water levels done the right way (or a correct way, anyway). Anything that has come since has stunk.
Title: Re: Donkey Kong Country Returns
Post by: Trainman on July 06, 2010, 08:30:08 PM
I haven't read the entire thread, so I apologize if this has already been mentioned:

EDIT: Okay, so I decided to do my homework and read through the entire thread... but what was the point of it all when 92 of the 97 replies to this thread so far have been full of *****ing/moaning/whining/arguing and people trying to one-up each other/call each other out?

How the new DKC is shaping up is how NSMB Wii should've been.

I saw the trailer for it and it just looks outstanding. Tons of detail, tons of action, tons of Z-axis depth (ex. barrels in line that shoot you to different locations in the background and all in between). It just has a much more organic, flowing feel than NSMB Wii had, and seeing the trailer really accentuates how much Nintendo really did "play it safe" with NSMB Wii. What we got for NSMB was a conservative side-scroller. Mentioning the depth thing again, there's actually a landscape seemingly at all times (with enemies and other things actually happening in it) instead of something like NSMB's background abyss with an assumed 3-block-wide playing field and then some random hills, etc. on the horizon.

Also, in the trailer, how awesome is the evening silhouette part where the only obvious thing still in bright color is DK's tie and Diddy's hat?
Title: Re: Donkey Kong Country Returns
Post by: The Chef on July 07, 2010, 12:30:46 PM
It's awesome enough for me to use a fan-made wallpaper based on it.
Title: Re: Donkey Kong Country Returns
Post by: penguinwizard on July 07, 2010, 04:10:29 PM
No Kremlings? Uh... saddened by that. No water levels? No ENGUARDE!? ...okay, so water levels weren't my favorite, but I'm really gonna miss Enguarde. He's been in every DKC game... I think. I hope Squawks returns at the least. Any pig that looks like Troff's alright to me.

As for why water levels always have to suck... it's a curse. They are at once the prettiest levels in a game and the most frustrating. I still think Ecco the Dolphin: Defender of the Future is the perfect embodiment of the idea: every level is underwater (except for at least one) since you're a dolphin, the game looks gorgeous even today... but it just doesn't control well at all and you get lost easily.

Super Mario 64's water levels weren't bad though. There can certainly be exceptions. I just don't believe they can be more enjoyable and less frustrating than regular ground levels.
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on July 07, 2010, 06:27:58 PM
EDIT: Okay, so I decided to do my homework and read through the entire thread... but what was the point of it all when 92 of the 97 replies to this thread so far have been full of *****ing/moaning/whining/arguing and people trying to one-up each other/call each other out?

It's there to show you kids today have no idea what a good platformer is.

I'm also not sure why so many of you have trouble with underwater levels. They've never given me any trouble in any game I've played, except for the one in DKC2 where your only source of light is that glowfish. As such, I will assume some of you hate variety and challenge.
Title: Re: Donkey Kong Country Returns
Post by: Trainman on July 07, 2010, 09:22:49 PM
All it is is people complain about how much it slows the gameplay down (which I can see their point), especially if it's a slow, scrolling level.

Yeah, it can be annoying when simply slapped together, but water levels aren't terrible.
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on July 07, 2010, 10:57:44 PM
Ristar pulled it off pretty well, from what I recall.

I'm a little worried that they might be interpreting the Country games too much through the Jungle Beat lens if they feel like the water levels don't fit with the feel of the game. The Country games weren't constantly fast and hectic, they were deliberately paced, epic, somehow relaxing while also being challenging and a bit frustrating -- and perhaps most importantly, had a wide variety of vastly different environments. Aquatic Ambience is pretty much the best song on the whole OST, too.

Those silhouette levels are pretty sweet, though. Visually striking, good change of pace, and somehow seems to really fit with the series in a way I can't quite put my finger on. All I really need at this point is Cranky. There's no way they're leaving him out.

I could quibble about the apparent lack of Classic Controller support, but that BOSS thing should be close enough.
Title: Re: Donkey Kong Country Returns
Post by: Glitchy on July 07, 2010, 11:41:51 PM
Actually, I don't think water levels work well in side scrollers, but to be honest they weren't terrible in DKC. And no K. Rool will bother me, oh well. I guess Rare is irreplaceable.
Title: Re: Donkey Kong Country Returns
Post by: Kimimaru on July 09, 2010, 03:49:02 PM
I am not sad by this news, but I feel that SMB and SMB3 had water levels done the right way (or a correct way, anyway). Anything that has come since has stunk.

I disagree. Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (haven't played the second one yet, unfortunately), and a variety of other games have had excellent water levels. The only annoyance I have with water levels is that they are often slow.
Title: Re: Donkey Kong Country Returns
Post by: Toad on July 09, 2010, 09:47:16 PM
SM64 and SMG I'll agree with, but swimming in SMS was just annoying. Underwater stages got even worse in SMS when Mario wore the fishbowl on his head.
Title: Re: Donkey Kong Country Returns
Post by: Chupperson Weird on July 09, 2010, 09:56:02 PM
have you guys ever played video games
Title: Re: Donkey Kong Country Returns
Post by: Weegee on July 09, 2010, 10:34:41 PM
SM64 and SMG I'll agree with, but swimming in SMS was just annoying. Underwater stages got even worse in SMS when Mario wore the fishbowl on his head.

My thoughts exactly. Save for Sunshine, the Mario series has handled water levels better in 3D.

Chup: Of course not.
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on January 05, 2011, 04:57:01 AM
Going to bump this because I don't see anybody discussing this game here, so I assume you people either hate fun and challenging games, or you just have bad taste.

Anyway, I reached World 8 yesterday, and so far I've lost about 100 lives. I have been knocked out by enemies, fallen down pits and mostly made stupid mistakes and died in moments of my incompetence. But I'll be [darn]ed if I'm not enjoying the punishment. THIS is what video games are all about. A large world, huge levels with multiple secrets and enemies, and a level of challenge that definitely gives you a sense of accomplishment when you finally overcome them. I'm proud to say this is the first game in a long time that I have to keep coming back to, I just simply can't put it down. Despite failing multiple times in my run through, I have only resorted to looking up help once, and that was to deal with the Feather Fiend boss, because I could not grasp how to fight it at all.

What Retro did here is what other companies should take notes on. They clearly couldn't emulate the SNES trilogy, which were masterpieces in themselves, so they went ahead and brought in the ingredients that made those games so memorable, and cranked up the crazyness to excite the inner child inside of you. I mean, when I start a level, I immediately recognize an old tune brought back to liven up DK Island once more and I fall into a nostalgic trance. But that doesn't last long, because these levels require you to keep your senses aware of everything coming at you. One of my personal favorites is Rickety Rails, where you're once again riding a mine cart, this time through a cave full of frozen stalactite, all the while the ground below you is breaking apart and the rails soon become too brittle to support you. Meanwhile a bunch of moles throw pickaxes and bombs at you, and you're jumping skills are put to the test as you dodge stalagmites and earthquakes. If this description just made your heart stop, you need to actually experience it to truly feel the adrenaline of this game.

But the game isn't simply Donkey Kong Country Extreme. There are many new elements that keep the game from feeling too much like a rehash. Rocketbarrel levels have been majorly changed to be more about your sense of pressure rather than the fuel you can collect. Your ability to survive depends solely on how sensitively you can press the gas even when giant cogs and bats are closing in on you. There's also silhouette levels, a rare treat in the game that makes you appreciate the aesthetic value of a video game more than simply looking at it. These levels I've found to be some of the easiest in the game, but they offer a great moment where you can simply watch a painting in motion, accompanied by the best remix of Jungle Hijinx, and possibly the best track in the game. (http://www.youtube.com/watch?v=_4D3vYzMycg). DK and Diddy also have new abilities to make the visit much smoother than you can imagine. Diddy brings back his Peanut Popguns and the Rocketbarrel Pack, making him the ideal co-op buddy especially when playing with an inexperienced player. Don't rely on them too much though, because they will drain your Life Balloons, which also deplete if you do not free them from the barrels they can arrive in from off-screen. DK is packing the same ol' ground pound and roll as before, but he also gives whistling a try. That's right, blowing on daisies, windmills and torches could net you some extra bananas, coins and even puzzle pieces. It can even make facing flammable enemies less of a chore.

I truly want to meet with the staff at Retro Studios and personally thank them for making the greatest follow up to a dormant video game series this generation. I remember a lot of key staff left after Metroid Prime 3 wrapped up, and many doubted they could recapture the same magic after the Prime trilogy. But Donkey Kong Country Returns proved that the studio is lead by a shared vision, not a select number of individuals. The vision of creating a wonderful video game experience, the kind that last a life time. That is anyone who owns a Wii should have this game in their library. Give old Donkey Kong a banana and he will bring home the gold.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on January 05, 2011, 07:37:28 AM
Just to clarify, the reason I haven't talked about this on the forum is because I've been too busy playing it to death. :P
Title: Re: Donkey Kong Country Returns
Post by: Turtlekid1 on January 05, 2011, 08:28:55 AM
Stop leaving positive reviews for this game.  It'll just make me miserable over something I can't have.
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on January 05, 2011, 10:40:40 AM
My brother and I beat it. Yes, definitely a cool, worthy follow-up to a classic series, and another home-run for Retro.

The final boss was a little bit of a letdown, though... but the cutscene that followed made up for it.
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on January 05, 2011, 07:17:38 PM
Stop leaving positive reviews for this game.  It'll just make me miserable over something I can't have.

You would hate it anyway. You blamed the original trilogy's difficulty on so-called faulty control, and Retro retained the same type of control but with some extra waggle. I'm sure you'd probably think the difficulty is too complex and alienating towards real skill.
Title: Re: Donkey Kong Country Returns
Post by: Turtlekid1 on January 05, 2011, 08:53:48 PM
???

When did I blame the controls for anything?  I seem to recall blaming the mixture of pre-rendered sprites and static backgrounds for making it hard to judge collisions, but not the controls.
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on January 05, 2011, 09:41:53 PM
Just to clarify, the reason I haven't talked about this on the forum is because I've been too busy playing it to death. :P

Seems more like you were too busy being self-conscious and talking about ideas that will never happen, but it could just be me popping into the chats at the wrong moments.

Quote
When did I blame the controls for anything?  I seem to recall blaming the mixture of pre-rendered sprites and static backgrounds for making it hard to judge collisions, but not the controls.

That's still blaming the game to me. Plus this game has some pretty dynamic backgrounds, so if you get easily distracted this game will eat you alive.

Like Munchers Marathon for example. Friggin spider babbys covering the screen and chasing your tail all over the level. It's one of my favorite levels but a pain to 100% because you seriously need to outrun the spiders and then turn around to get the puzzle pieces and KONG letters. It's literally bananas.
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on January 05, 2011, 09:53:50 PM
Friggin spider babbys
how spider get pragnent?
Title: Re: Donkey Kong Country Returns
Post by: Mr. Wiggles on January 06, 2011, 04:36:43 AM
Ground pounding them seems to do the trick.
Title: Re: Donkey Kong Country Returns
Post by: ShadowBrain on January 06, 2011, 08:25:37 AM
Oh yeah, that was a terrifyingly great level.
Title: Re: Donkey Kong Country Returns
Post by: Jman on January 07, 2011, 08:30:23 PM
Very fun game.  Me and a buddy are currently trying to beat it at 100% (or whatever odd number they're using this time).
Title: Re: Donkey Kong Country Returns
Post by: Toad on January 07, 2011, 11:34:53 PM
They're calling it 100% Returns
Title: Re: Donkey Kong Country Returns
Post by: CrossEyed7 on January 07, 2011, 11:39:07 PM
10R%
Title: Re: Donkey Kong Country Returns
Post by: JazzyLuv on January 07, 2011, 11:50:18 PM
Man, I'll have to wait until someone sells this game back to the store before I can play it. >_<;
Title: Re: Donkey Kong Country Returns
Post by: lexc123 on March 06, 2011, 08:26:07 AM
This game is MUCH better than the old one, I mean, this is awesome!!!! (love the giant frog mutant-thingie challenge) Cuz it changes colors.
Title: Re: Donkey Kong Country Returns
Post by: Puqtd on March 06, 2011, 09:03:02 AM
i have yet to play this game.
Title: Re: Donkey Kong Country Returns
Post by: coolkid on March 12, 2011, 12:39:39 AM
This game is MUCH better than the old one, I mean, this is awesome!!!! (love the giant frog mutant-thingie challenge) Cuz it changes colors.

I guess this is kind of a bump, but ESCUCHA-ME? DKC was great. DKC2 and 3 were okay, but DKC the original...DKCR's okay, but...

I don't get it, what's so amazing about this one? It's good, sure, but everyone's raving about it...
Title: Re: Donkey Kong Country Returns
Post by: lexc123 on March 12, 2011, 02:01:41 PM
it's awesome. my favorite video game (next to mario of course.)
Title: Re: Donkey Kong Country Returns
Post by: The Chef on March 12, 2011, 02:51:07 PM
I guess this is kind of a bump, but ESCUCHA-ME? DKC was great. DKC2 and 3 were okay, but DKC the original...DKCR's okay, but...

I don't get it, what's so amazing about this one? It's good, sure, but everyone's raving about it...

You are dead to me.
Title: Re: Donkey Kong Country Returns
Post by: Deezer on March 12, 2011, 06:18:59 PM
I'm playing through this now. Started World 7 last night.
Title: Re: Donkey Kong Country Returns
Post by: lexc123 on March 14, 2011, 06:57:30 PM
im finished widdit.
Title: Re: Donkey Kong Country Returns
Post by: number1fan on April 29, 2011, 09:20:43 PM
How are the controls?  I don't know about having to shake the controller all the time.
Title: Re: Donkey Kong Country Returns
Post by: The Chef on April 30, 2011, 08:03:41 AM
All you have to do is make a drumming motion to ground pound and roll. It feels perfectly seamless.