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Messages - penguinwizard

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106
Forum Games / Re: The Pointless Topic!
« on: July 23, 2010, 02:04:11 AM »
I just spent all day doing relatively nothing of interest.
I just spent last week doing the same. And now I'm watching The Legend of the Titanic, the OTHER Italian animated film with talking mice and a talking dog. Only this one doesn't have a rapping dog. No, it blames the sinking of the Titanic on sharks that force it to hit an iceberg.

107
Forum Games / Re: The Pointless Topic!
« on: July 22, 2010, 08:39:11 PM »
"Zed" is that dude from men in Black played by Rip Torn, not a letter.
Yeah. K was Tommy Lee Jones. J was Will Smith. Z ("zee" to Americans, "zed" to everybody else) was Rip Torn. And I guess there was D who was Richard Hamilton.

Imagine conversations with Agent U. "Hey U!" "Who, me?" "Yeah you!" "I wasn't assigned to this task, you were." "Yeah, U, which is you!" "Not me, you!"

108
Forum Games / Re: The Pointless Topic!
« on: July 22, 2010, 03:01:10 PM »
I thought it appropriate to link to the "I Am Canadian" video, although it was someone else who posted it first, and I'm too lazy to find out who it was.

110
Forum Games / Re: The Funny GIF thread
« on: July 19, 2010, 02:40:37 AM »

What... in... the... hell... *explodes* you win, you just win.


111
Not at the Dinner Table / Re: oh my this is terrible
« on: July 11, 2010, 12:32:48 PM »
Maybe the implication is the site's not trustworthy unless it comes from an .org or .edu domain? (I guess I can't say .com is untrustworthy because that'd take out all the news sites)

And for a second I thought you were all hating on Microsoft's cross-platform framework.

112
Forum Games / Re: You Laugh, You Lose
« on: July 11, 2010, 12:30:33 PM »
I think it's funnier with the last panel. Almost lost.

113
Forum Games / Re: You Anti-Nostalgia, You Lose
« on: July 10, 2010, 09:16:25 PM »
I lost, and that's not even the original design.

Major violence warning. There's even a sculpture of one of the pics. I wonder if I'm even allowed to post that.

EDIT: A sculpture of the Bugs and Daffy one even. That's some dedication right there.

114
Forum Games / Re: You "Awesome," You Lose
« on: July 08, 2010, 04:30:20 PM »
[ pic ]
I think I lost. It was probably so awesome that my brain stopped working.

http://www.youtube.com/watch?v=xiCn1tUfW9Q
Nearly lost. I forget if you can take off suits in the game (I don't think you can), and if not, then indeed there would be a limit to how much energy you could have at that time. If so, then it's amazing that he made it through. More so that he made it with just a millisecond to spare. And like the comments said, he would have had more health if it weren't for door lag. Those evil doors.
Wonder if anyone's tried anything similar for speedrunning through Norfair in "Super Metroid".

115
Mario Chat / Re: How Would YOU Do Mario Kart?
« on: July 08, 2010, 04:16:51 PM »
And penguinwizard said something about orchestra music...honestly that doesn't fit with Mario Kart...AT ALL. Unless they make it realistic-er and not as cartoony, which I doubt they will.
Okay then, whatever you call Smash Bros. Brawl's music (remixes?). The Brawl version of Mario Circuit would work well in Mario Kart and you know it.

There's a careful balance that needs to be struck regarding visuals. Mario Kart 64 was too far in the realistic direction, Mario Kart for GameCube was too far in the cartoony bubbly direction.

*looks at Fawful's roster* I wholeheartedly support Spitz as part of the cast even though I don't think Warioware characters fit in the Mario universe.

116
Mario Chat / Re: Donkey Kong Country Returns
« on: July 07, 2010, 04:10:29 PM »
No Kremlings? Uh... saddened by that. No water levels? No ENGUARDE!? ...okay, so water levels weren't my favorite, but I'm really gonna miss Enguarde. He's been in every DKC game... I think. I hope Squawks returns at the least. Any pig that looks like Troff's alright to me.

As for why water levels always have to suck... it's a curse. They are at once the prettiest levels in a game and the most frustrating. I still think Ecco the Dolphin: Defender of the Future is the perfect embodiment of the idea: every level is underwater (except for at least one) since you're a dolphin, the game looks gorgeous even today... but it just doesn't control well at all and you get lost easily.

Super Mario 64's water levels weren't bad though. There can certainly be exceptions. I just don't believe they can be more enjoyable and less frustrating than regular ground levels.

117
Video Game Chat / Re: "It's Too Short"
« on: July 07, 2010, 03:50:36 PM »
IGN once had a podcast where they lamented that they have to give scores to games, because people will just skip to the end, read the score, and leave. They put effort (how much effort depends on what you think of IGN) into writing out the reviews and nobody reads them. The words explain where the games work and where they don't, and just offer more substance than a single score does. They also touched upon how people freak out and think a game's bad if it doesn't score at least an 8.0, ignoring that in their system an average game is 5.0 instead of like 7.5.

IGN also said that when a game is identical across platforms, one platform version will get a higher score compared to another based on what other games exist for that platform and how the new game stacks up against its competition.

Most interesting of all, they touched upon how the scores are a product of how impressive a game was when released at the time, and what to do when a game is released years later that is so much better than the previous game given a 9.8 yet doesn't have the same amount of awe as the previous game did at its time. Result: the new game gets a lower score despite technically being better than the old. And how one guy was pressured into just re-doing the Jade Empire review to give it a 10 since 9.9 is so close that it should just go all the way.

But then, IGN was the one that gave 10s to both Grand Theft Auto IV and Metal Gear Solid 4, so... yeah.


I'm guilty of looking at reviews and wanting them to be "good enough" before buying because I can't rely on my local videogame store to stock the games I want to rent and I don't have an account with GameFly. But I did take a chance on "Beyond Good & Evil" and... yeah, I have to say it, "you must buy this game, for the love of God."

118
Mario Chat / Re: How Would YOU Do Mario Kart?
« on: July 07, 2010, 03:40:56 PM »
SNES version's tracks and music (prettier-looking versions of the tracks without having Wii's style, remastered orchestrated music like the kind used in Smash Bros. Brawl) with N64's handling and mini-turbos (or better yet, an option to switch between SNES and N64 handling modes, with separate time trials for both). While I like SNES's momentum-based turning now, it took me a while to get used to it, and so I prefer the tighter control of the N64 version.

It wouldn't hurt to include a longer version of Rainbow Road. Keep the look and music of the SNES Rainbow Road, and the no-rails thing, but PLEASE make the track longer.

119
Forum Games / Re: The Pointless Topic!
« on: July 02, 2010, 05:37:56 PM »
http://www.myneckbasket.com/

...my avatar says it better than I do:

I lost. When I first heard "neck basket", I was thinking maybe a tall narrow basket shaped like a neck, maybe a giraffe basket... but not this.


120
Forum Games / Re: You Freak Out, You Lose
« on: June 30, 2010, 11:42:58 PM »

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