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Messages - Fawful Fan

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61
Mario Chat / Re: Mariology (serious posts wanted)
« on: May 22, 2010, 10:42:34 AM »
It was never ever stated in a official Mario material from Japan that Mario and Luigi had any relation with Earth.

But it was stated in official Mario material from North America.  It's in the official Mario cartoons, the official Mario comics, the official Mario books, and even some of the official Mario games.  Whether you like these shows/books/games is irrelevant-it's official Mario media.  And since this detail of Mario's history does not contradict anything, I don't see the need to disregard it or treat it as an alternate continuity.

Heck, even to this day Mario's official voice actor, Charles Martinet, calls Mario a Brooklyn plumber.

62
Mario Chat / Re: Mariology (serious posts wanted)
« on: May 22, 2010, 01:00:18 AM »
Or maybe they were just born in the Mushroom Kingdom and lived there. End of story.
Because then you're blatantly ignoring established details for the sake of making it easier to follow.  If you want to just play the games without thinking about the background and story then that's fine, but if you're interested in creating a comprehensive timeline you can't just pick and choose.  I don't like the War in Iraq so I'm just going to pretend it never happened.

I know there's a difference between real life history and a fictional world, but I'm just saying that I find it fun to attempt to analyze a fictional world as if it was real history.  If you don't then that's fine and I don't have to force my ideas down your throat.  But I hope this explains my approach.

63
Mario Chat / Re: Mariology (serious posts wanted)
« on: May 21, 2010, 01:53:44 PM »
I don't understand why people like to make a big deal out of Yoshi's Island.  It really doesn't contradict the idea of Mario being from Brooklyn.  The babies were simply delivered to the Mushroom Kingdom, not necessarily born there.  Personally, I've always liked to think that the Mario brothers were born in Brooklyn and raised in an Italian family and that their presence in Yoshi's Island was simply a side effect of the future Mario and Luigi messing around with time travel as seen in later games.

64
Mario Chat / Re: How would you wrap up the Mario series?
« on: May 21, 2010, 01:47:28 PM »
If Mario characters had some recollection of the past themselves, then that'd be cool.

Actually, Bowser's Inside Story had quite a few moments like that, even from the Mario brothers themselves!

65
Friend Codes / Re: WarioWare D.I.Y. Friend Codes and Discussion
« on: May 20, 2010, 01:33:01 PM »
Yes!  My game "Hop n' Hurry" is one of the winners of design challenge #2 (sports)!  Why not download it and give it a try?

66
Mario Chat / Re: Bowser's speed Inconsistency ?
« on: May 05, 2010, 09:06:26 PM »
Quote
It is said in Paper Mario that Mario and Luigi used to have kart racing, playing tennis and golf, but I seriously doubt the kart racings were about throwing mortal explosives to each other.
In Mario's world, explosives are hardly a mortal danger.
Quote
Baby Mario and Baby Luigi can't go to the future
Play Mario and Luigi: Partners in Time.
Quote
Rosalina wouldn't quit her job of "mother of the cosmos" to have fun.
Who said she quit?  Why not take some time off to have a little fun?

I don't see how Bowser's speed inconsistency could be a continuity issue.  It's not like everyone is at his or her peak performance every single day.  We simply accept it as part of the game design.

67
Mario Chat / Re: Super Mario Galaxy 2
« on: April 03, 2010, 07:33:53 PM »
I'm probably going to get stoned to death for saying this, but here goes...

I enjoyed Super Mario Galaxy, but clearly not as much as everybody else.  I'm sorry, but after playing through some brilliantly non-linear platformers like Super Mario World and Banjo-Tooie, Galaxy just felt a bit underwhelming and I didn't see what was so innovative.  Sure, you can walk upside-down on spheres for a cute visual effect, but essentially you're still confined to grabbing one star at a time, only this time on a set, unbreakable path.  You just grab star number one.  Good, now grab star number two.  Okay, now grab star number three.  Etc. and so forth.  SMW and Tooie provided much more exploration, and I consider Tooie to be the SMW of 3D platformers.  You’d explore world two, discover in world two secret pathways to worlds four and six, and then complete several interrelated tasks over the course of several different worlds to solve a single puzzle!  In comparison, once I got a star in Galaxy, I had no real motivation or reason to revisit the old levels.  I was hoping for the next game the developers would reevaluate Mario's 3D platformers and evolve it to point of Mario's 2D platformers, so I was initially a bit disappointed with the announcement of Galaxy 2 since it looked like just a new set of levels (note, I said looked like—I’m still going to buy the game and give it a chance).

Sometimes, wonder if I'm too hard on Galaxy.  Looking at some of the best platformers on SNES, like Yoshi's Island and DKC2, I realize that they didn't have secret exits.  So yeah, not every platformer needs secret branching pathways, and if Galaxy wants to be more like a one-way 2D sidescroller with a z-axis, then apples to oranges.  Then again, Yoshi’s Island and DKC2 still had something, a bit of non-linearity that made me go back to old levels and find something new.  In Yoshi’s Island, I constantly replayed levels to get perfect scores, and in DKC2 I went back to complete all the Bonus Levels and find the DK Coin.  But I was just looking at Galaxy 2’s second trailer the other day, and noticed that shiny thing at around 0:17.  Could that be…a Star Coin?!  Maybe that’s all that Galaxy 2 needs, a few well-hidden Star Coins per star mission that could propel me to backtrack and provide that depth that the first Galaxy was missing.

End of rant.  You can send your death threats now.

68
Mario Chat / Re: Mariology (serious posts wanted)
« on: March 25, 2010, 09:47:36 AM »

69
Mario Chat / Re: Super Mario Galaxy 2
« on: March 23, 2010, 07:02:29 PM »
So, no hub world (http://www.thelostgamer.com/2010/03/22/super-mario-galaxy-2-drops-world-hub/, by the way, can somebody tell me how I can condense links into a single word?).

I guess a map screen would make it faster to reach levels, but I think it's at a great cost.  For 3D platformers, the hub enhances that sense of exploration.  And they really help get you immersed within the game world.  Remember in Super Mario Galaxy when you found the Toad Brigade, and then how you saw them build their little space craft in the garage?  And then remember when you saved Luigi, and then after grabbing a few stars, the Mailtoad gave you a letter from Luigi to save him?  These little details just help get you more into the game.  Getting rid of this just to make it more blatantly clear where to go seems like a waste.  And really, how hard was it to find the levels?  If you can't navigate a hub world, should you even be playing platformers?

I'm not saying this will ruin the game, but I'd be lying if I said I wasn't disappointed.

70
Mario Chat / Re: Tv_Themes hates the factory even more now...
« on: March 17, 2010, 11:35:08 PM »
All of a sudden, he builds a factory and opens a business? Where did these morals suddenly come from? He's making money in a legal way now, this is out of character for him.

If you play the original Mega Microgame$ for the GBA and see the ending (here: http://www.youtube.com/watch?v=O3q4Ku01JRw) you'll see that he's still the same, lovable Wario.  And I don't see what's so wrong about Wario operating a crooked company.  For Wario, money is money.  Whether it's accepting a reward for doing a heroic deed, looting a site, or taking advantage of his employees, it's all just dough for Wario.

71
Mario Chat / Re: Tv_Themes hates the factory even more now...
« on: March 13, 2010, 11:47:07 AM »
I'm glad you're enjoying Shake It!, Tv_Themes.  I thought it was fun, too.  But I just don't see why Wario Land and Wario Ware can't coexist.  Should Nintendo cancel the Mario Kart series because they continue to make new Mario platformers?

72
Mario Chat / Re: Mariology (serious posts wanted)
« on: March 04, 2010, 05:52:57 PM »
Or maybe Bowser would experience bilocation (http://en.wikipedia.org/wiki/Bilocation).  It's interesting to note how in games like New Super Mario Bros. and Super Paper Mario the pipes can be destroyed and will cease to function.  In Bowser's Inside Story, we clearly see Bowser inhale pipes, but this doesn't interfere with their warp capabilities.  Apparently, the Vacuum Mushroom was able to intake the pipes with their power intact.

73
Mario Chat / Re: Super Mario Galaxy 2
« on: February 25, 2010, 10:49:51 AM »
Aw man.  Super Mario Universe would have been a natural progression over Galaxy.  Might as well name it Super Mario 64 4.

74
Mario Chat / Re: Vocal Hypocrisy
« on: February 20, 2010, 01:35:42 PM »
You have to login to see it.

75
Mario Chat / Re: Vocal Hypocrisy
« on: February 18, 2010, 07:41:54 PM »
Heh, that's a cute clip, Trainman.  Mario and Toadsworth chatting in the background.  I'm surprised it's in English though; isn't this in the Japanese version?

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