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Video Games => Mario Chat => Topic started by: SolidShroom on July 24, 2008, 12:14:46 AM

Title: Favorite Course in Super Mario 64
Post by: SolidShroom on July 24, 2008, 12:14:46 AM
Pretty self explanatory. When deciding, one should factor in the overall design, the fun factor of scoring stars, and special features or areas, etc.

My favorite is Wet-Dry World, because of the very neat water level ability, the multiple areas, and the cool stars.

This has been done before, but the topic is like 7 years old and not a poll so I decided not to bump it.
Title: Re: Favorite Course in Super Mario 64
Post by: MEGAߥTE on July 24, 2008, 12:20:17 AM
None of them, but I do like the Bowser courses.
Title: Re: Favorite Course in Super Mario 64
Post by: SolidShroom on July 24, 2008, 12:26:33 AM
I was initially going to add them, and given your response, I shall.
Title: Re: Favorite Course in Super Mario 64
Post by: penguinwizard on July 24, 2008, 01:21:56 AM
This is impossible. I'll comment on every course. But hey, don't let my post influence how other people post in this thread.

Bob-omb Battlefield: Fun, that nice "homey" feeling, the first time running up the mountain is always memorable. Pretty good.
Whomp's Fortress: Another good course.
Jolly Roger Bay: Although I think of this as a short course, it's memorable for the soothing music and trying to get over the fear of getting close to Unagi the eel. One day when I had a fever, I thought that playing in a cool course would be more healthy than going to Bowser in the Fire World, so I chose this. Seemed to help a little. So, good course again, but not as much to do as in the previous two courses.
Cool, Cool Mountain: This one gets a meh from me. I only play it for the penguin slide and jumping off a slope to land in Mama Penguin's spot 50 feet below. Baby penguin was cute at first. Until I kept losing the pipsqueak.
Big Boo's Haunt: Meh. The first time I played it, I had no idea what to do to progress. Even when I knew, it was something of a chore to get through the course. But the background for the level (the night and those gnarled trees in silhouette, all behind the high fence bordering the course) still rocks.
Hazy Maze Cave: Good. But jumping around without falling is something of a problem for me. And I used to run through the polluted maze as fast as I could. Dory's cute, but she's a moron when trying to control her.
Lethal Lava Land: Didn't like this one because it was easy to fall into the lava, but it was pretty varied throughout. I remember the top half of the area inside the volcano as being particularly treacherous, so that bumps it up a little.
Shifting Sand Land: Great, I really liked this one. One, it's awesome to just go anywhere using the Wing Cap or a shell. Jump kicking the vulture is a favorite pasttime of mine. Inside the pyramid is a lot of cool stuff. Only thing that detracts from it is that the quicksand inside the pyramid is really hard to jump out of for some reason. Hardest part is undoubtedly getting those red coins inside the pyramid, because it's more a leap of faith than anything else. Hey, am I the only one who, after turning around at the start to go fetch that 1UP, tried to see how far I could go in that direction before I slid into the quicksand?
Dire, Dire Docks: Meh. Short, and managing the maze of moving poles got annoying. And I find it very difficult to follow the manta ray. The only part I really liked was Bowser's sub. Imagine my disappointment when it went away.
Snowman's Land: I don't remember being overly fond of this level. I remember it more for losing my hat and freezing in the water though.
Wet-Dry World: Great level, lots of stuff to do, the different water levels mix things up. To this day, getting the star at the top of the area in that hidden-off area (you have to go past the black mesh wall in the corner to access the hidden-off area) is something that takes me forever to do because I keep forgetting how to get to the top level. It's also a personal favorite of mine ever since I saw that "Got Milk?" commercial where Mario keeps smashing his face into a block because he's not jumping high enough. What made that commercial even better was that you didn't need to know the game to understand and enjoy it - If you don't drink milk, you can't get up onto that high block that's sitting there mocking you. Drink milk, grow big and strong, and you can get up there with ease. Love the warped Mario music too. Oh, and I just realized they're playing with Rumble Paks in the controllers - I thought only Japan had a Rumble Pak version of the game.
Tall, Tall Mountain - Lots of stuff to do. You knew intuitively that there was going to be a Star at the top of the mountain, so that's probably the first thing you did. Great course.
Tiny-Huge Mountain - The huge and small dynamic add a lot to this course. Merely jumping up to the top of the level while big is one thing. The long trek to get to the top while small is even better. I remember laughing when I turned big and squashed Koopa the Quick with a hop. More enjoyable than Shifting Sand Land.
Tick-Tock Clock - This is my favorite out of all of them because no matter how many times I try it, it's always a challenge to get to the top. I've tried doing it on stop, slow, normal, and fast. I bet it's possible to get to the top with everything going fast. I also did a few unusual things of my own on this course. One, I simply dropped down from above to the star in the alcove (where you normally have to stand on the moving hand and wait until it gets to the alcove). Another was standing underneath the conveyor belt with the Thwomp on it (leads to I think Star 4... one of the final three stars anyway), and then getting on top of the conveyor belt from there using nothing but wall kicks. It was very difficult for me to do, but I knew it was possible, and eventually I did it. I have yet to wall-kick my way to the top of the castle where Yoshi is though.
Rainbow Ride - Conversely, I hated this course because it's so easy to fall to the great beyond. And the first time I played it, I got that feeling of "wow, how on Earth am I going to get to the different places". I remember trying to leap onto the top of a few things lying out in the middle of nowhere, sometimes I succeeded, sometimes not. Getting that star with the inverted pyramids is incredibly difficult though.
Bowser in the Dark World - Pretty good for a Bowser level. Twists and turns everywhere, your first time navigating the seesaws and leaping onto the arches overhead... oh, and your first time being on that thin edge to get a red coin, then jumping from there back onto a seesaw.
Bowser in the Fire Sea - I used to hate this, but it's not too hard to get through this course anymore. I don't really like it since it's just an obstacle course, but a few times I've tried landing right on the fringes of the pools of lava to see if I could walk across them. No luck. Then I see a speed walkthrough of someone flying through the stage right along the fringe of the pool, which was a thing of beauty.
Bowser in the Sky - Meh. But a speed walkthrough makes me realize just how much of this course can simply be skipped if you knew in advance where each platform was.

Looks like my favorite course is Tick Tock Clock, followed by either Wet Dry World or Tiny-Huge Mountain.
Title: Re: Favorite Course in Super Mario 64
Post by: Suffix on July 24, 2008, 01:29:12 AM
This is something I've actually thought a lot about. At first, it feels like a toss-up between Hazy Maze Cave, Wet-Dry World, Big Boo's Haunt, and Shifting Sand Land, but when I remember the first time I discovered the underground town of Wet-Dry World, I just stop thinking altogether about the other places and how I love manipulating the water level, and how I felt when I discovered that town.
Title: Re: Favorite Course in Super Mario 64
Post by: Trainman on July 24, 2008, 09:02:55 AM
Why is everyone amazed at Wet-Dry World and its Famicom themed water level switches? Fun, but small. I like the bigger levels...Shifting Sand Land, Tall, Tall Mountain, especially and the fun slide almost at the top, and Hazy Maze Cave to name a few.

Oh and L is real 2041.
Title: Re: Favorite Course in Super Mario 64
Post by: Markio on July 24, 2008, 10:59:46 AM
What I enjoyed most about Wet-Dry World was the music and the background you could see when, say, you were firing the cannon.  It looks like some sort of underwater metropolis.

But that's not my favorite level.  My favorite level is for some reason Tall, Tall Mountain.  It's the only level with large floating mushrooms, and it's multi-level; just like the older Super Mario Bros. games.  The level feels like what a 3D platformer should feel like.  There were also so many 1-ups in that level, as well as numerous tricks one could attempt from Walton Dell's site.

As for my least favorite, I'd probably say Dire, Dire Docks.  I think it's a tad boring, with just two areas.  Although when collecting a hundred coins, I like to get a red coin at the end, so that you get the star while on one of the poles.  That way, Mario suddenly falls to the bottom of the level and does the pose he would do on ground, except he's underwater.  I also used to be afraid of Big Boo's Haunt, and Hazy Maze cave used to be difficult.  But those two levels are cool.
Title: Re: Favorite Course in Super Mario 64
Post by: BP on July 24, 2008, 05:26:51 PM
Favorite, maybe Lethal Lava Land for the great fun of shell-surfing in lava.

Dire Dire Docks is a really horrible level. Really.

Trainman, don'tcha know what that statue says? "Giant dead Dodongo... when it sees red, a new way to go will open." Or something like that.
Title: Re: Favorite Course in Super Mario 64
Post by: N64 Chick on July 24, 2008, 06:04:13 PM
Darn. I was going to say Wet-Dry World, but now with penguinwizard's analysis, I can't pick. I agree with everyone that says that Dire Dire Docks is boring though. I also recall being terrified of Lethal Lava Land and would try to avoid it like the plague. Now I sorta like the stage because of all the stupid things you can do there such as crashing the shell into the rolling log. Try it sometime. It's kinda funny.

Man I love this game. As well as that Got Milk? commercial. Speaking of that. Notice that only the girl is playing while the boy just stuffs his face with popcorn. I guess she's an N64 chick like me. XD
Title: Re: Favorite Course in Super Mario 64
Post by: The Chef on July 24, 2008, 06:11:35 PM
Tick Tock Clock is my favorite. Mechanical levels are scarce in Mario games.
Title: Re: Favorite Course in Super Mario 64
Post by: Turtlekid1 on July 24, 2008, 08:04:16 PM
I chose Whomp's Fortress.  It's just a nice simple course complete with a fun mini-boss.
Title: Re: Favorite Course in Super Mario 64
Post by: Reading on July 24, 2008, 08:29:04 PM
Super Mario 64 was my first video game, and the psychological thrill of playing it was probably something I'll never experience in a game again. It was about three years before I finally got the final, 120th Power Star. It never takes me that long to beat a game now.

I loved all the courses in different ways. I have to say my favorites are Bob-omb Battlefield (it's the first and it was special), Hazy Maze Cave (lots of different rooms and secret passages), Shifting Sand Land (the pyramid was cool, and so is the Eyerock boss fight), Wet-Dry World (what everyone else said), Tall Tall Mountain (I like climbing, and the slide was great), and Tick Tock Clock (it's...so...mechanical).

Speaking of Hazy Maze Cave, they completely ruined it in Super Mario 64 DS. When you drop from the pole to the Work Elevator room, the music switches to its more creepy underground variation and retains this for the passage to the Black Hole elevator as well as part of the Work Elevator room along two of the walls. And then you go in the little passage to the door leading to the Hazy Maze, and the music suddenly goes back to normal...and then you enter the door to the Hazy Maze entrance area, and there's that creepy music again! The Work Elevator room just wasn't meant to have the creepy music variation, and at intervals that don't even make sense on top of it. The creepy music creates a great atmosphere in the underground lake area past the Black Hole, and I was a bit scared of that area in the original the first time I did it-an empty path leading to a large lake and this huge dinosaur thing...and then in SM64DS they put three Goombas there. Why must they interfere with my childhood fears!

And Dorrie looks like some mutated geeky Yoshi. Nowhere near as scary as the original.
Title: Re: Favorite Course in Super Mario 64
Post by: CrossEyed7 on July 25, 2008, 06:16:28 AM
Well, SM64DS just about destroyed most of my good memories of the game, but I'm pretty sure Lethal Lava Land was my favorite, for the shell-surfing. Though I also used to do a lot of shell-surfing in Shifting Sand Land, on the insta-kill quicksand, up the pillars, around the pyramid. That was a lot of fun too.
Title: Re: Favorite Course in Super Mario 64
Post by: BP on July 25, 2008, 12:33:40 PM
How can your memories of anything be destroyed by something new, unless it's a brainwashing device or something? I think SM64DS is ridiculously underrated/underappreciated.
Title: Re: Favorite Course in Super Mario 64
Post by: Glitchy on July 25, 2008, 12:49:58 PM
I like Whomp's Fortress and Tall Tall Mountain. Oh, I can't forget Lethal Lava Land too. (Fire surfing FTW!)
Title: Re: Favorite Course in Super Mario 64
Post by: goodie on July 25, 2008, 03:48:13 PM
I think my favorite is Bowser In The Sky. I like the other Bowser stages, as well. I like that they consist of more traditional platforming, as opposed to going around doing things to get stars.
Title: Re: Favorite Course in Super Mario 64
Post by: nensondubois on July 25, 2008, 05:18:12 PM
Woops, I made a mistake with my vote can I change it to "Wet Dry World"?
Title: Re: Favorite Course in Super Mario 64
Post by: Eclipsed Moon on July 25, 2008, 08:39:15 PM
That's Tiny-Huge Island.
Title: Re: Favorite Course in Super Mario 64
Post by: Robert on July 26, 2008, 10:48:56 AM
I like exploring the levels, so they're all fun (even dire, dire docks). If I had to choose, my favorite would be Bob-omb battlefield because I gave it an awesome backstory.
Title: Re: Favorite Course in Super Mario 64
Post by: Kimimaru on July 27, 2008, 04:10:48 PM
I'd have to say Tall Tall Mountain, Whomp's Fortress, and Tiny Huge Island are my favorites. I enjoy the owl in Whomp's Fortress because he's rare in the game and you can fly with him. I like secret slide and the many places to explore in Tall Tall Mountain. Tiny Huge Island's big and small themes are a treat in variety, and Wiggler is nice to see too.
Title: Re: Favorite Course in Super Mario 64
Post by: Markio on July 27, 2008, 04:24:01 PM
My favorite part of Whomp's Fortress is trying to long jump from the fortress to the caged island; wall-kicking to the Into the Wild Blue star; getting the eight red coin on the floating island, and then jumping and falling onto the red coin star without touching the ground.
Title: Re: Favorite Course in Super Mario 64
Post by: MushroomJunkie on August 17, 2008, 02:54:27 PM
Mine is Bowser in Dark World.  It looked like such a dark, deep cave that probably had many freakish creatures lurking in the darkest depths of it that mario never went to.
Title: Re: Favorite Course in Super Mario 64
Post by: nensondubois on August 17, 2008, 07:02:00 PM
I remember a Got Milk commercial where Mario was tired so he jumped out of the game and into the player's refrigerator and jumped back in and he was so huge and finished the level. Wait, I found a video for the exact commercial. holy casserole! I noticed something in this I didn't notice when I first saw the commercial when I was like 10 or so. If you look at the TV at 00: 02 I think the first Bowser course is shown instead for some odd reason.
http://www.youtube.com/watch?v=p1vM3xIUe9s
Title: Re: Favorite Course in Super Mario 64
Post by: Koopaslaya on August 17, 2008, 08:28:49 PM
I have always been a fan of Tall, Tall Mountain. I remember when I first found the secret slide after bumping into the fake wall. Magical times.

Although I have always enjoyed Tall, Tall Mountain, Whomp's Fortress has been my favorite since I bought the game back in the 90s. I explored there a lot when I was younger, so I guess that hanging out there now brings me back to simpler times. I like being reminded that there was a time before college and high school when being alive was so much easier (and cheaper, too).
Title: Re: Favorite Course in Super Mario 64
Post by: MushroomJunkie on August 17, 2008, 09:32:45 PM
Quote
remember a Got Milk commercial where Mario was tired so he jumped out of the game and into the player's refrigerator and jumped back in and he was so huge and finished the level.

You know!  I remember watching that commercial when I was six or seven years old!  I used to love that commercial alot cause its when I was first getting into mario!!  I totally forgot about it thanks for bring back some good memorys!
Title: Re: Favorite Course in Super Mario 64
Post by: ShadowBrain on August 17, 2008, 09:42:14 PM
Classic commercial. I envied those kids and their special version of SM64 with better graphics and smacking-against-a-wall animations.
Title: Re: Favorite Course in Super Mario 64
Post by: Nintendoverlord on August 18, 2008, 08:12:51 AM
I never really thought about which course was my favorite, I suppose I'd pick Tall Tall Mountain,
Title: Re: Favorite Course in Super Mario 64
Post by: Turtlekid1 on August 18, 2008, 12:34:50 PM
Classic commercial. I envied those kids and their special version of SM64 with better graphics and smacking-against-a-wall animations.

Never mind the fact that their version's Mario can break the fourth wall...
Title: Re: Favorite Course in Super Mario 64
Post by: nensondubois on August 18, 2008, 01:09:04 PM
I would love to get a copy of that version! Mario jumping over my walls like MIPS. Pure madness!
Title: Re: Favorite Course in Super Mario 64
Post by: DeadAwake on August 18, 2008, 09:49:36 PM
This is quite possibly the most difficult decision of my life... Can we change our votes once they've been cast?
Title: Re: Favorite Course in Super Mario 64
Post by: nensondubois on August 19, 2008, 03:15:30 PM
Yes you can with the blue "Remove vote" link at the bottom of the poll.
Title: Re: Favorite Course in Super Mario 64
Post by: DeadAwake on August 19, 2008, 10:00:38 PM
Hehe, thanks.  I can't see that link because I've yet to cast my precious vote.  Now that I know it's there, I'm going with... Bob-omb Battlefield!  Reason being, if I had to whittle down Mario 64 to a single course--leaving out all others--I'd want it to be this one.  Well, that's not the reason I chose it--more like the method.  And yes, you can consider it faulty if you like, but it's the only way I could possibly deal with such an impossible question.
Title: Re: Favorite Course in Super Mario 64
Post by: BriGuy92 on August 20, 2008, 10:00:22 AM
I chose Jolly Roger Bay. That was the course I always had the most fun on, and the music is really pleasant. And it always sticks in my head.
Title: Re: Favorite Course in Super Mario 64
Post by: ShadowBrain on August 20, 2008, 10:04:28 AM
Hmm... I haven't posted here yet because I really thought about it and, even though SM64 is indeed a great, classic game, I just can't think of any levels that really resonate as something I'd want to go back and play.

However, Big Boo's Haunt was creepy-cool. All those other "courses" got nothin' on a man-eating piano, a haunted merry-go-round, and giant, disembodied eyeballs.
Title: Re: Favorite Course in Super Mario 64
Post by: nensondubois on August 20, 2008, 10:56:22 AM
Wet Dry World I chose.
Title: Re: Favorite Course in Super Mario 64
Post by: DrFurball on August 20, 2008, 11:40:07 AM
First post!

I voted Bowser in the Sky, since my favorite games ever are the 2D Mario games, and the Bowser levels are basically  the same: keep jumping from point A until you get to point B.  I like the final stage the best because it's the longest and most difficult.  Not to mention how dramatic it feels to be climbing higher and higher...
Then the hardest battle with the Koopa King occurs, which is combined with epic music, the best song in the game.
Title: Re: Favorite Course in Super Mario 64
Post by: DeadAwake on August 20, 2008, 08:27:45 PM
I like the final stage the best because it's the longest and most difficult.  Not to mention how dramatic it feels to be climbing higher and higher...
OK, now I've gotta ask:  Does anyone else have a set routine in how they change the camera for the Bowser courses?  I always change it in the same way--a routine that evolved out of dozens of play-throughs.
Title: Re: Favorite Course in Super Mario 64
Post by: Turtlekid1 on August 21, 2008, 07:35:26 AM
Routine?  Why yes, I have one.  Whether I can remember it is a different matter.
Title: Re: Favorite Course in Super Mario 64
Post by: Mario Maniac on August 21, 2008, 10:15:18 AM
Hmm... For my favorite courses, I would have to say:
- Bob-Omb Battlefield (Bob-Ombs are cool, and riding around on the Koopa shell is so fun)
- Tiny Huge Island (you go from giant to tiny just by jumping into pipes)
- Tick Tock Clock (changing the tempo of the moving parts is so fun), and all of the Bowser courses

For my least favorites I choose:
- Dire Dire Docks (trying to swim into the Manta Ray's rings while the whirlpool is pulling you in is so difficult, as is trying to open the chests in the same area)
- Lethal Lava Land (falling into the lava while trying to fight the Big Bully is really frusterating)
- Tall Tall Mountain (really boring course with nothing to do except climb)
Title: Re: Favorite Course in Super Mario 64
Post by: Koopaslaya on August 28, 2008, 09:49:56 AM
For my least favorites I choose:
- Dire Dire Docks (trying to swim into the Manta Ray's rings while the whirlpool is pulling you in is so difficult, as is trying to open the chests in the same area)
- Lethal Lava Land (falling into the lava while trying to fight the Big Bully is really frusterating)
- Tall Tall Mountain (really boring course with nothing to do except climb)

You don't like levels becuase they're difficult? I think that the levels that I find the most challenging are also the most fun.
Title: Re: Favorite Course in Super Mario 64
Post by: Turtlekid1 on August 28, 2008, 11:14:53 AM
For me it depends on exactly how difficult they are.  I don't like levels to be nearly impossible, but I didn't think any of the courses in Super Mario 64 were that hard, with the possible exception of Rainbow Ride.
Title: Re: Favorite Course in Super Mario 64
Post by: missingno on August 28, 2008, 11:21:20 AM
Tick Tock Clock is my favorite, Tall Tall Mountain is a close second though.
Title: Re: Favorite Course in Super Mario 64
Post by: Toad on August 28, 2008, 12:05:38 PM
I didn't think any of the courses in Super Mario 64 were that hard, with the possible exception of Rainbow Ride.

Wing Mario over the Rainbow was exceptionally hard when I first started playing. Now that I've got more experience, it's still hard.. go figure.

I'm having a hard time choosing.. I like all the courses. Bob-omb Battlefield was a great intro course and Rainbow Ride was a great 'final' course. I know that after you get a certain amount of stars, you could technically go in any order..

Wait a second! How come the Princess's Secret Slide and The Secret Aquarium aren't on this poll? What about the Switch courses?
Title: Re: Favorite Course in Super Mario 64
Post by: Marrie-Chan on December 02, 2008, 11:11:58 AM
Whoa..that's been a while I played that game. Owned all kind of Nintendo consoles, but not the 64..all I remember was the course in wich there is a treasure ship in a cave. That really amused me!..btw, and I loved the theme song in there..<3
Title: Re: Favorite Course in Super Mario 64
Post by: penguinwizard on December 02, 2008, 12:02:23 PM
You're talking about Jolly Roger Bay. I wonder if that course became popular. I don't see why not, with the water everywhere, the calm music... that darn eel and the terror of either trying to coax it out of the ship or trying to get that one Star from its tail...

As for the Secret Aquarium, that was a fun relaxing course, until you grabbed most of the coins and then realized you better find the rest of the red coins fast before you drown. And it's disorienting at first to go up to one of the windows and see the sky, considering you're inside an aquarium. I don't know, maybe I expected I could swim out to the sky.
Title: Re: Favorite Course in Super Mario 64
Post by: BP on December 02, 2008, 06:38:09 PM
I'm not a huge fan of water levels, so it's not my favorite. Also, I don't like how there's a pirate ship but no pirates.
Title: Re: Favorite Course in Super Mario 64
Post by: Turtlekid1 on December 02, 2008, 07:05:27 PM
Now that you mention it, pirate koopas would make awesome enemies.  And I mean living pirate koopas, not Dry Boneses.
Title: Re: Favorite Course in Super Mario 64
Post by: Sqrt2 on December 03, 2008, 03:15:00 AM
Tiny-Huge Island, for the Wiggler boss fight, and the fact that you can roundhouse kick the goombas into orbit as giant Mario.
Title: Re: Favorite Course in Super Mario 64
Post by: jdaster64 on December 03, 2008, 07:49:43 AM
LLL, all the way!

However, I love Wet-Dry World, Shifting Sand Land, and Snowman's Land as well.

(Normally, I'd probably say I liked TTM, but I've been trying for days to get all 137 coins and the other day I long-jumped into a wall and fell all the way down to the bottom of the course and died.)
Title: Re: Favorite Course in Super Mario 64
Post by: Toad on December 04, 2008, 08:55:41 PM
Now that you mention it, pirate koopas would make awesome enemies.  And I mean living pirate koopas, not Dry Boneses.

That would give them an awesome reason to bring back Bowser's pirate garb from Mario Party 2. I think that was one of the best looks for Bowser, not to mention one of the best ending scenes for any Mario Party game.