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Video Games => Video Game Chat => Topic started by: Lizard Dude on October 10, 2008, 06:28:50 PM

Title: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 06:28:50 PM
So there we were last night, debating which game to bust out. We settled on Brawl. But then my brother, who has spoken against Brawl nearly since day one, finally refused to play.

"I'll only play Melee," he says.

For some reason, we agree. Melee has been untouched since we officially retired it in a massive goodbye play-fest the eve of the Brawl launch. But now it's back. And I don't play on playing Brawl again.


Smash Balls Suck Balls
I always knew it deep down, but until playing an entire night of Melee did I fully realize how much Smash Balls hurt the game. They are way too powerful. The incredible power to kill granted by a Smash Ball negates everything done in the match requiring actual skill and gameplay. All the intricate fighting, dodging, and small-arms item use doesn't even register in the end because match results come down to one thing: who got more Smash Balls. Whenever power this great is granted in a fighting game, it needs to come with a sharp penalty for failure as well. For example, the Guilty Gear series has insta-kill moves, but you only get one use in a match and if it's missed or blocked you completely lose your Tension meter, preventing you from using any super moves at all for the rest of the match. But in Brawl? Risk-free insta-kills, doled out like candy on Halloween.


It Looks Better
Brawl looks like poop on a real TV. And I don't mean a nice smooth turd requiring no wiping. I mean a gnarly greenish string that comes in three parts and requires an entire roll of 2-ply before you can leave. But Melee, being 4:3, ends up more visually compressed and looking surprisingly better.


Fast Bats
This is the most important reason. Batting someone in Smash is one of the best feelings I've ever experienced in gaming anything. It's a spectacular combination of build-up, release, graphic, sound, and effect. In Brawl, the bat is so incredibly slow that you only get to hit someone if they're so bad as to not even be worth playing with in the first place. It's reduced to being just a really powerful throwing weapon. But in Melee last night? I batted like five people in one match (3-stock, how men play). That remound me what true fun is. And it's not in Brawl.



EDIT: Oh, I forgot. Dr. Mario, too. Even though he's a "clone", something is perfect about him. Normal Mario, especially normal Brawl Mario, blows but Dr. Mario is for some reason in my top two favorites.
Title: Re: Why Melee Is Better Than Brawl
Post by: The Chef on October 10, 2008, 06:30:44 PM
Turn off the Smash Balls and the bats and play on a better TV. Problem solved.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 06:34:46 PM
Turning off bats is the complete opposite of what needs to be done.

And you need to play on a worse TV to make Brawl look remotely palatable.
Title: Re: Why Melee Is Better Than Brawl
Post by: Boo Dudley on October 10, 2008, 06:41:10 PM
Yeah, wax museum of classic movie monsters Bowser looks way better than scaly Bowser. *nod*
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 06:49:00 PM
Brawl has better graphics, don't get me wrong. But it looks much worse on an HDTV due to resolution issues.
Title: Re: Why Melee Is Better Than Brawl
Post by: hydrakiller4000 on October 10, 2008, 06:50:02 PM

It Looks Better
Brawl looks like poop on a real TV. And I don't mean a nice smooth turd requiring no wiping. I mean a gnarly greenish string that comes in three parts and requires an entire roll of 2-ply before you can leave. But Melee, being 4:3, ends up more visually compressed and looking surprisingly better.

I'd have to disagree with you on that. For me, Brawl's graphics are very clear and better than Melee's, and I have a decent TV. Brawl has way more textures and has better blending patterns than Melee. When I go back and play Melee, I realize how very little detail is emphasized on the characters, as opposed to Brawl. Melee also looks pretty blurry compared to Brawl when I play it.

The incredible power to kill granted by a Smash Ball negates everything done in the match requiring actual skill and gameplay.

If you really want to play a match requiring actual skill and gameplay, simply turn off all of the items.
Title: Re: Why Melee Is Better Than Brawl
Post by: NintendoExpert89 on October 10, 2008, 06:54:01 PM
I doubt that two items and slightly different graphics greatly outnumbers the better physics, online play, larger one-player mode, myriad multiplayer options, and the fact that the disk is loaded past the brim with content.

Brawl has better graphics, don't get me wrong. But it looks much worse on an HDTV due to resolution issues.
I have a HDTV at home, and it looks just fine when playing on it.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 06:56:11 PM
1) What is your TV type and size and how is your Wii plugged into it?

2) I really enjoy items in general, and obviously especially the bat. People I play with tend to hurl it offscreen just to torment me. Items do provide opportunities for actual skill and gameplay. And I'm saying which game is better here. If you have to improve Brawl by making it like Melee by turning off Smash Balls, that means point goes to Melee.
Title: Re: Why Melee Is Better Than Brawl
Post by: Luigison on October 10, 2008, 06:56:47 PM
IMO Subspace Emissary makes Brawl the better game, but I've always preferred adventure and platform games over fighting games so I know I'm not the typical Smash Bros player.  
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 07:03:47 PM
"better physics"  --I don't notice anything better.

"online play"  --Brawl's network code is unplayably bad.

"larger one-player mode"  --One-player Smash? Not even part of the discussion. Single-player in a fighting game is as worthwhile as single-player tug-of-war.

"myriad multiplayer options"  --Are you talking about 2-player Targets and Boss Rush? Again, meaningless to me.

"fact that the disk is loaded past the brim with content" --Thanks for reminding me Brawl has better trophies and music too.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 07:06:28 PM
Subspace Emissary was one of the least fun things I've done all year in gaming. The cutscenes were good though.

I just remembered another thing:


Game Title Vocalization
In Brawl, the announcer doesn't scream the title of the game on the title screen. This is absolutely unforgiveable in a modern fighting game. You think I'm joking, but I'm not.
Title: Re: Why Melee Is Better Than Brawl
Post by: hydrakiller4000 on October 10, 2008, 07:12:26 PM
Besides what you listed, what do you find so much better about Melee? In the few instances that I watched a so-called "professional" Melee match, all I saw was 2 players wavedashing like crazy. If you just simply go up to them and hit them, it would most likely work, and I have done that before against many players who wavedash like crazy.

"larger one-player mode"  --One-player Smash? Not even part of the discussion. Single-player in a fighting game is as worthwhile as single-player tug-of-war.

You can say that for basically every fighting game, since the Mortal Kombat series, the Street Fighter series, the Super Smash Bros. series, and almost every other fighting game series have a single-player mode.

Normal Mario, especially normal Brawl Mario, blows

I really disagree with that statement. You must not know how to play Mario in an efficient manner, since I can play him very well in Brawl. I win most of my matches when I play Mario, regardless of the character my opponent uses.

You should think of it like this: Every character in Brawl is good if you know how to play him/her the right way. I can play a huge variety of characters in Brawl very well, even some that people claim to be "terrible," and still manage to win.
Title: Re: Why Melee Is Better Than Brawl
Post by: MaxVance on October 10, 2008, 07:37:02 PM
"online play"  --Brawl's network code is unplayably bad.
As opposed to none at all? My online games are usually fine.

Besides, Brawl's characters are far more balanced (though not perfectly--see Captain Falcon) than Melee's. This game comes down mainly to outwitting your opponent as opposed to using one character that rapes all the others due to the physics.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 10, 2008, 07:58:33 PM
I have to agree on a couple things here, those being that the home run bat is pointlessly slow in Brawl, and was a much better weapon in Melee. I will also agree about Smash Balls, as far as they shouldn't be so readily used. One per character per match or something would be a better design.
Also, Brawl gimped the Falcon Punch and all of Fox and has more lame stages.

However! I like the control in Brawl much better than in Melee, and it's opened up my character possibilities as well, I think. I'm better with more characters in Brawl.
I don't have to play my games on a 96 inch HDTV, so I find Brawl to be better looking. I'm also having a hard time understanding why being 4:3 and "compressed" is better.

Max, you don't want to play against me as Pikachu then.

LD has terrible internet, but the online should be much better than it is.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 08:11:02 PM
Besides what you listed, what do you find so much better about Melee?
Besides what I listed!? I listed the five significant reasons I prefer Melee. Anything I didn't list doesn't matter to me either way.


You can say that for basically every fighting game, since the Mortal Kombat series, the Street Fighter series, the Super Smash Bros. series, and almost every other fighting game series have a single-player mode.
I am saying it for every fighting game. They shouldn't be played single-player. That's what single-player games are for. Fighting games just get single-player thrown in so enraged friendless internet men don't flood Amazon with 1-star reviews.


I really disagree with that statement. You must not know how to play Mario in an efficient manner, since I can play him very well in Brawl. I win most of my matches when I play Mario, regardless of the character my opponent uses.

You should think of it like this: Every character in Brawl is good if you know how to play him/her the right way. I can play a huge variety of characters in Brawl very well, even some that people claim to be "terrible," and still manage to win.
Obviously. I'm just saying I (not you) love Dr. Mario and I (not you) don't like Mario. I'm not saying anything about the inherent balance of the characters.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 08:14:46 PM
As opposed to none at all? My online games are usually fine.
Cool! I was just pointing out why ne89's reasons Brawl was better meant nothing to me.


Besides, Brawl's characters are far more balanced (though not perfectly--see Captain Falcon) than Melee's. This game comes down mainly to outwitting your opponent as opposed to using one character that rapes all the others due to the physics.
What characters "rape all the others due to the physics"?
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 08:17:48 PM
LD has terrible internet
I have good internet, but my current router does not always play very nice with others. Regardless, how come my Brawl matches are invariably control slideshows while 95% of my Soulcalibur IV matches are silky smooth?
Title: Re: Why Melee Is Better Than Brawl
Post by: NintendoExpert89 on October 10, 2008, 08:30:24 PM
1) What is your TV type and size and how is your Wii plugged into it?
47-inch Plasma, the normal cables that came with the console are plugged into it.

"better physics"  --I don't notice anything better.
I might be confusing control with physics. Brawl's feels more like it fits more.

"online play"  --Brawl's network code is unplayably bad.
I've played for hours online and experienced few problems.

"myriad multiplayer options"  --Are you talking about 2-player Targets and Boss Rush? Again, meaningless to me.
More flexible Special Brawl, Rotation to better organize large player fights other than tournaments, and just about everything that was exclusively single-player in Melee was expanded to co-op.

The point I made earlier is that I don't think that two items and a slight difference of graphics (while disregarding the other 99.99999999999999999% of the game) greatly constitutes Melee to be infinitely better.

In Brawl, the announcer doesn't scream the title of the game on the title screen.
The announcer doesn't scream on the title screen in Melee either. He screams after the intro. :D
But seriously, after waiting about 10-20 seconds on the Loading screen, I'd rather flip to the menu than sit through the 2-minute intro and expect an announcer scream.
Title: Re: Why Melee Is Better Than Brawl
Post by: Markio on October 10, 2008, 08:31:41 PM
I prefer Melee because I own a copy of it.  I don't own a copy of Brawl, or a Wii for that matter.  That's why I prefer Melee.

I made the mistake of trying to talk to my roommate about this.  He said you would have to be retard to turn off the Smash ball, because that's an innovation of the game.  Basically, he's judgmental and completely disregards the points of others.  Hence why my other roommate and I feel guilty about getting along while we both dislike him.  I've also played my judgmental roommate in Brawl on his Wii, and he's really bad anyway.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 10, 2008, 08:34:43 PM
Forget about Mario and Dr. Mario. We've got Wario!
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 08:46:43 PM
47-inch Plasma, the normal cables that came with the console are plugged into it.
On a 47" HDTV using composite, both probably look equally horrific.


My point is that I don't think that two items and a slight difference of graphics (while disregarding the other 99.99999999999999999% of the game) greatly constitutes Melee to be infinitely better.
One item completely breaks the game and the other was in Melee one of the most fun things ever invented in gaming history. The other 99.99999999999999999% of the game is the same, except they took out a character I loved and added no one I enjoy nearly as much.
Title: Re: Why Melee Is Better Than Brawl
Post by: Boo Dudley on October 10, 2008, 08:47:50 PM
Brawl's got the triple D, and that reason enough for me. :)
Title: Re: Why Melee Is Better Than Brawl
Post by: Shyguy92 on October 10, 2008, 09:03:21 PM
Brawl's better. More modes, better gameplay, more characters, ect. ect. ect. One of the best fighting games ever. Brawl is better then Melee.


PS. Those italics
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 09:09:30 PM
More is not better. The only thing that really matters is the basic fighting. Not poor platforming and not target breaking with friends. That crap is not The Game.

The gameplay is not better. It is significantly worse in Brawl for two critical reasons I've been repeatedly stating. Reasons that I've been supporting with evidence and examples. Unlike you.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 10, 2008, 09:21:20 PM
Big deal that bats aren't as great. Big deal that Red Shell Hell and Parasols are no more. Big deal that our good friends Dr. Mario, Roy, Pichu and Mewtwo got the boot, as well as the OoT Links.

Don't like Final Smashes? Turn the Smash Ball off. Only don't like 'em because they let the dude whose butt you're kicking win the match? Learn to get the Smash Ball, or avoid Final Smashes. They were designed to be super-powerful. Except Donkey Kong's.

My TV shows Brawl great and Melee worse, I think with a lower framerate to go with it. What's going on with your TV?

You say "more is not better" like you don't like any of the new characters. Is this the case? I can understand if you prefer Melee's stages over Brawl's but at least the returning Melee stages in Brawl are good ones. The developers must've been on crack when they brought the worst stages from SSB to Melee.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 09:32:17 PM
Slow bats is a big deal to me. Batting people was my greatest joy in the game. Now it's impossible.

YES YOU CAN TURN SMASH BALLS OFF but I'm saying why Melee is better here. It doesn't have a "break the game" option at all. That's better than having one.

I don't like any of the new characters enough to make up for losing Dr. Mario. The stage selection doesn't matter to me either way. I will note that your Fourside remake is the only custom stage we ever use (not that we'll be playing Brawl anymore).
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 10, 2008, 09:32:46 PM
LD's TV is one of the amazing HDTVs that doesn't know how to use any video signal except a HD one.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 10, 2008, 09:35:18 PM
I should stop blaming Brawl for the graphics issue. That's a Wii flaw, not the game's.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 10, 2008, 10:58:25 PM
Slow bats is a big deal to me. Batting people was my greatest joy in the game. Now it's impossible.

Sounds more than a little exaggerated.

Quote
YES YOU CAN TURN SMASH BALLS OFF but I'm saying why Melee is better here. It doesn't have a "break the game" option at all. That's better than having one.

So if you absolutely hated trophies, SSB would be the best even though you never have to look at a trophy in the later games? I mean, I hate Lucario and wish he weren't there, but so long as the randomizer doesn't spit him out at me/the people I play against don't pick him, it's like he's not.

Quote
I will note that your Fourside remake is the only custom stage we ever use (not that we'll be playing Brawl anymore).

Thanks, I guess. But I removed the ice UFO in my version.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 10, 2008, 11:23:12 PM
Well, this is interesting coming from someone besides me...

Personally, I think the game improves on Melee in every way, aside from some seriously lame trophies and tripping.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 11, 2008, 12:08:51 AM
Strangely, I actually kind of like tripping. It's such an absolutely incredibly retarded thing to put in a game it loops past stupid back to cool.
Title: Re: Why Melee Is Better Than Brawl
Post by: Turtlekid1 on October 11, 2008, 08:40:48 AM
Slow bats is a big deal to me. Batting people was my greatest joy in the game. Now it's impossible.

So, in other words, you like the over-powered item from Melee that can KO in one hit (or two, depending on the weight), the only thing required of using said item is to pick up and swing?  But not the item in Brawl that you have to fight your way through the entire stage to get, that even once you get it you have to aim/time your hit perfectly?  Sorry, but the Smash Balls take a lot more skill to obtain and use, IMO.
Title: Re: Why Melee Is Better Than Brawl
Post by: Zarkanthesmasher on October 11, 2008, 09:24:06 AM
Like a lot of people, I disagree that Melee is better than Brawl. Personally, while some people may hate the final smashes, I don't mind them at all. Sure, I'm not a hardcore tournament player, but I'm not just a casual non-gamer either. I've played Brawl a lot, and overall I don't agree that Smash balls are game breaking items. They do add a LOT of power, but basically all of them can be avoided in some way. Plus, getting a Final smash in no way means that you always win. Normal fighting and KOing with other items plays just as big a part in my games as smash balls do. My main is Donkey Kong, and Smash balls only account for about a third of my KOs. The other two thirds are using normal attacks and other items like the Dragoon, Shells, Assist trophies and Pokeballs, and all the other items.

Now, there is one thing that is a bit annoying for me. While basically all the final smashes are avoidable, Super Sonic stands out as very broken. This isn't that big of a concern to me though, as Sonic otherwise is a pretty crappy character. The smashballs may make him KO a bit better, but a bad character with a super powerful final attack is still overall a bad character. Another thing to mention is that Smash Balls don't always affect the matches a ton. Sometimes they don't appear barely at all in matches, and you have a Dragoon on the stage, they won't appear until it's used. This makes the matches more varried, and thus a lot of my games have involved far more regular KOing and other item KOing than Final Smashes.

Oh, and I also completely disagree about the graphics. IMO, Brawl is WAY better looking at Melee. Melee's character models are very undetailed, and the affects and stages aren't nearly as pretty as Brawl's. Honestly, Melee has always looked a bit washed out and pale looking, especially now that I have Brawl - which is ultra smooth and detailed.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 11, 2008, 10:44:24 AM
Smash Balls take a lot more skill to obtain and use, IMO.
Depends on who you are. If you're Ness, the Smash Ball is a spherical manifestation of paradise. Easy to get it (PK Thunder), easy to start the Final Smash (Press B. No waiting.), and easy to control (don't do anything) with good results (juggling meteors fall from the sky and if you're playing a four-player match you're bound to get at least one KO). Wario's aerials make it fairly easy for him to get them, and his Final Smash is incredible. AND amusing.

But for some it's hard to get them and hard to start them. With no projectiles, Captain Falcon has trouble destroying the ball. And then he has to risk it all and get the enemies to be right in front of him, the more, the better. And then the short cinematic might not end before the fight does, or the enemy might not die if you're on a huge stage. Poor RED, his Pokémon delay a little initiating triple finish and it's easy to tell when it's starting. But the game doesn't stop the enemies from escaping to safety. If it DOES get you, you could be caught in a part that's not particularly deadly.
Title: Re: Why Melee Is Better Than Brawl
Post by: Shyguy92 on October 11, 2008, 11:36:26 AM
Strangely, I actually kind of like tripping.
Is it just me?
Title: Re: Why Melee Is Better Than Brawl
Post by: NintendoExpert89 on October 11, 2008, 01:03:45 PM
...wait, what?
Title: Re: Why Melee Is Better Than Brawl
Post by: Uvaz on October 11, 2008, 01:25:47 PM
Really? Bats in melee aren't as powerful.
And LD if you really want to pwn wid teh batz in brawl, choose Ice Climbers, and with this technic  I am about to teach you, you will be pwning with teh batz all day again. First,get a bat. Then give it to the secondary Ice Climber(Jump and press Z, you will drop it and for some reason the other one will take it.) Now grab your foe, and tilt the c stick in the direction where your opponent is. BAM. I once koed like 4 times in one match before they koed my helper. Which may seem like a small number, but then I got a stopwatch and koed 3 more times!

And Batting is even faster in Smash 64 so you might as well play it again.

AND the only Final Smashes I feel are broken are the Landmasters. I think that everyone that has lost 2 stocks thanks to only one smash ball agrees with me.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 11, 2008, 01:53:32 PM
I'll have to try that trick! I even like the Climbers so it won't be like I'm waiting for bats while forced to be someone I don't like.
Title: Re: Why Melee Is Better Than Brawl
Post by: Glitchy on October 11, 2008, 04:42:19 PM
Subspace Emissary was one of the least fun things I've done all year in gaming. The cutscenes were good though.

I just remembered another thing:


Game Title Vocalization
In Brawl, the announcer doesn't scream the title of the game on the title screen. This is absolutely unforgiveable in a modern fighting game. You think I'm joking, but I'm not.

And he doesn't scream "GAME!!!!!" like the old one does.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 11, 2008, 06:08:55 PM
Um. Do you honestly watch the whole intro every time you start the game? I don't play to hear a man shout "SUPER SMASH BROTHERS BrrRRRRRRRRAAAAAAWWWWWWWwwwwwwwwwwwwwwwwwllllll!" I play because I want to play, and the loading takes long enough as it is.
Title: Re: Why Melee Is Better Than Brawl
Post by: hydrakiller4000 on October 11, 2008, 09:24:43 PM
While basically all the final smashes are avoidable, Super Sonic stands out as very broken. This isn't that big of a concern to me though, as Sonic otherwise is a pretty crappy character.

I wouldn't call any classify any character as something along the lines of "bad." While Sonic's final smash may be very powerful, he's still a good character without it. He may be harder to play than some other characters, but with the right strategy, he can beat down tough foes easily. He only has a few powerful attacks, but if you use a good strategy, you can nail opponents with them.
Title: Re: Why Melee Is Better Than Brawl
Post by: Markio on October 11, 2008, 10:06:12 PM
I think the smash ball requires some skill to break, and to avoid, so essentially I don't think it necessarily cancels out the skills one may possess, rather it adds on more skills a player needs to learn.  However, it does seem like a random add-on to the game, much like the snitch in Quidditch, except less awesome.  SSB gameplay is fine without it, hence why Melee stands on its own as a very enjoyable game.

I also really liked Ness's smash move in the original SSB because he had a home run bat of his own.
Title: Re: Why Melee Is Better Than Brawl
Post by: TEM on October 11, 2008, 10:20:17 PM
Markio wins the Greatest Nerd Lifetime Achievement award for intelligently discussing a point of a video game and using a reference to Harry Potter in an effective manner while doing so.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 11, 2008, 10:49:53 PM
You know, in Melee, Ness swings the Home Run Bat very much unlike one swings a bat in baseball. I've always found that fairly ironic seeing as he uses a bat for one of his main attacks, and he uses it normally then. What would suddenly inspire him to swing the bat in a way that would be a bit ineffective in a 3-D environment? Maybe it's the bat's power that makes him want to do that? I think the mystery of the Casey Bat has been solved...
Title: Re: Why Melee Is Better Than Brawl
Post by: Boo Dudley on October 12, 2008, 12:08:00 AM
It's based on an old poem. YOU DON'T KNOW EVERYTHING URFBOUND! :V
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 12, 2008, 02:04:45 AM
I have heard something about something or other. No one knows everything and I'll never claim that I do.
Title: Re: Why Melee Is Better Than Brawl
Post by: Boo Dudley on October 12, 2008, 10:01:07 AM
If you're gonna be a resident something, you have to know EVERYFIN.
Title: Re: Why Melee Is Better Than Brawl
Post by: Zarkanthesmasher on October 12, 2008, 12:21:22 PM
Quote
I wouldn't call any classify any character as something along the lines of "bad." While Sonic's final smash may be very powerful, he's still a good character without it. He may be harder to play than some other characters, but with the right strategy, he can beat down tough foes easily. He only has a few powerful attacks, but if you use a good strategy, you can nail opponents with them.

I agree - I just can't get over the fact that Sonic just don't seem that good to me. The blue hedgehog is overall extremely one dimensional as a character in Brawl, with three of his four special moves being basically the same - and that to me makes him far less appealing than most of the other characters. I know there really wasn't much else you could do with his character based on his moves in his main games - but they've made up moves for plenty of other characters in Brawl. Why couldn't they have done the same for Sonic too?

Also, part of me would be willing to agree with Lizard Dude only because I can't stand that Captain Falcon has been nerfed. Yes, I know he didn't mention that, but this is my personal falling out with Brawl - since the Captain was my main in the last two games. It didn't take much time for me to switch to Donkey Kong, and after that I continued to have tons of fun, but it still annoys me. Captain Falcon was one of the best characters in the last two games, so why did they have to make him far less enjoyable or playable in Brawl?
Title: Re: Why Melee Is Better Than Brawl
Post by: Markio on October 12, 2008, 12:26:10 PM
Markio wins the Greatest Nerd Lifetime Achievement award for intelligently discussing a point of a video game and using a reference to Harry Potter in an effective manner while doing so.

This always happens.  I say something valid, followed by just one post acknowledging I said something, and then someone else brings up something else controversial and they steal my thunder!  Or lack thereof, considering I hardly ever argue... but still!

Well guess what!  I think prostitution should be legalized!  I killed a man once because he looked at me the wrong way!  And I prefer Melee to Brawl as well!  And I'm starting sentences with conjunctions!  So there!

And I thought Boo Dudley was saying that the batting mistake originated in Earthbound, meaning that the game does not know everything, like how to swing a bat.  Besides, baseball is western culture anyway.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 12, 2008, 12:44:17 PM
Baseball is what the Japanese love more than Americans do nowadays.
Title: Re: Why Melee Is Better Than Brawl
Post by: Jman on October 12, 2008, 12:46:44 PM
I have never been able to get on to the WiFi when it comes to Brawl.
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on October 13, 2008, 06:40:58 AM
I don't own Brawl yet, but I have played a fair amount and like and don't like it...

For one thing, SSBM and SSBB's key feature is their unlimited Vs. mode possibilities.

SSBB's good points - tons of special melees, items, and other gimmicks.

HOWEVER... if you want to do an item-less 3- or 4-stocker (like everyone should),

SSBM- faster, more accurate control.

This alone, IMO, makes for a better item-less, no-gimmicks battle.

Also, the characters I liked have nearly all been ruined in some way or another in SSBB...

Mario- Spin attack (b-down) replaced with FLUDD,
Marth - B move now juts straight out (that's just sad),
Jigglypuff - B-down now OHKO's at a much higher %.

Not to mention that ROy and Dr. Mario have been removed, and replaced by a bunch of characters mainly from random games no one's heard of. And Sonic in a Nintendo crossover, that's just wrong! :(

I probably would like Vs. Mode and the whole game a ton better if they hadn't messed with the roster or movesets at all!!!

</rant>
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 13, 2008, 07:46:11 AM
HOWEVER... if you want to do an item-less 3- or 4-stocker (like everyone should),
Borin'

Quote
random games no one's heard of
To hear, one has only to listen.

Edit: How can you complain about Marth, a character you like, being nerfed, then hate on characters you've never heard of? You heard of Fire Emblem before Melee or what?
Title: Re: Why Melee Is Better Than Brawl
Post by: Markio on October 13, 2008, 08:30:00 AM
Bird Person, never underestimate someone's ability to hate what they don't know.
Title: Re: Why Melee Is Better Than Brawl
Post by: MaxVance on October 13, 2008, 08:33:13 AM
HOWEVER... if you want to do an item-less 3- or 4-stocker (like everyone should),
So why should everyone want to do it this way?
SSBM- faster, more accurate control.

This alone, IMO, makes for a better item-less, no-gimmicks battle.
I've never seen Brawl's controls as less accurate than Melee's. If perhaps by "faster" you are talking about Melee's physics, you should consider that Brawl's were made in such a way that the various characters are far more balanced than in Melee. This gives the players far more choice in fighting style while still keeping it mostly centered on individual skill. (Remember that the characters were probably made with the default two-minute timed match settings in mind, so some of them will not be effective in your "item-less 3- or 4-stocker" that everyone should so favor.)
Title: Re: Why Melee Is Better Than Brawl
Post by: WarpRattler on October 13, 2008, 08:54:06 AM
I've played Brawl all of once, at my brother's friend's house while I was hanging out there waiting for my dad after we got back from a journalism competition. I tried Classic once using Yoshi to see how well I liked the new jump - all I really found out was that I don't like the battle end slowdown stuff and that New Pork City really is as bad as everyone says. I also played Coin Shooter because, y'know, shmup.

Random games no one's heard of? Fire Emblem, Pokémon (and I can't believe I'm defending Lucario here, but still), Sonic the Hedgehog, Metal Gear, and Star Fox are all obscure? Since when?

Anyway, Melee at least has better stages than Brawl does, even if the latter has the stage editor. I haven't played Brawl enough to make a decision myself regarding it, so I'm not going to try to.
Title: Re: Why Melee Is Better Than Brawl
Post by: CrossEyed7 on October 13, 2008, 10:21:13 AM
I'm surprised this hasn't been mentioned yet: Melee was a much more dramatic upgrade, released after a much shorter waiting period. Melee came out just over two years after 64, had beautiful graphics, added several fundamentally new game modes, and more than doubled the size of the roster. Brawl came out almost seven years after Melee, marginally improved the graphics, grew the roster by less than ten slots, and was basically just a more polished version of Melee. Whereas Melee was the definitive upgrade to 64, there's no major reasons to upgrade from Melee to Brawl.

I stand by my Windows analogy. 64 was Windows 98: a bit ugly and buggy, but worked well enough. Melee was XP: significant upgrades in usability and stability, and dramatically better-looking. Brawl was Vista: took seven years to come out, after innumerable delays and huge amounts of hype, and didn't make any major changes, yet still cost as much as the last one.

Also, we weren't expecting to know all the exciting stuff about Brawl months before it was released. Pretty much all the interesting new characters were revealed on the site long beforehand, and most of the unlockable characters in the game were veterans.

But my biggest pet peeve with the game (aside from the trophies) is how obvious it is that Sonic was a last-minute addition. There's no excuse for that. Sakurai and Sega should have been sitting down with each other from the day development started. It shouldn't have taken until the summer of 2007 for one side or the other to go "Hey, as long as we're putting third-party characters in there, how about Sonic?"
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on October 13, 2008, 02:01:58 PM
I'm surprised this hasn't been mentioned yet: Melee was a much more dramatic upgrade, released after a much shorter waiting period. Melee came out just over two years after 64, had beautiful graphics, added several fundamentally new game modes, and more than doubled the size of the roster. Brawl came out almost seven years after Melee, marginally improved the graphics, grew the roster by less than ten slots, and was basically just a more polished version of Melee. Whereas Melee was the definitive upgrade to 64, there's no major reasons to upgrade from Melee to Brawl.

I stand by my Windows analogy. 64 was Windows 98: a bit ugly and buggy, but worked well enough. Melee was XP: significant upgrades in usability and stability, and dramatically better-looking. Brawl was Vista: took seven years to come out, after innumerable delays and huge amounts of hype, and didn't make any major changes, yet still cost as much as the last one.

Also, we weren't expecting to know all the exciting stuff about Brawl months before it was released. Pretty much all the interesting new characters were revealed on the site long beforehand, and most of the unlockable characters in the game were veterans.

But my biggest pet peeve with the game (aside from the trophies) is how obvious it is that Sonic was a last-minute addition. There's no excuse for that. Sakurai and Sega should have been sitting down with each other from the day development started. It shouldn't have taken until the summer of 2007 for one side or the other to go "Hey, as long as we're putting third-party characters in there, how about Sonic?"

Thank you! Took the words right out of my mouth. Brawl should have been 3.5x as much better than SSBM than SSBM was better than 64! (Okay, that's pretty impossible, but still; they could have done a lot more, or at least kept all the characters from Melee in it and not nerfed a lot of the good characters.)
Title: Re: Why Melee Is Better Than Brawl
Post by: Zarkanthesmasher on October 13, 2008, 02:33:23 PM
Quote
Thank you! Took the words right out of my mouth. Brawl should have been 3.5x as much better than SSBM than SSBM was better than 64! (Okay, that's pretty impossible, but still; they could have done a lot more, or at least kept all the characters from Melee in it and not nerfed a lot of the good characters.)

Like what? Melee was such a dramatic upgrade that nobody could seriously expect Brawl to be just as big an upgrade, unless they expected Brawl to be a completely different game  - which would have upset all of the fans that loved Melee so much. You see, the reason why Melee was so highly praised was that it was simply better than the original - the control was far smoother, the game played faster, there was many more attack and defense options, etc - basically, it was nothing like the original except in basic format. And for the most part, people loved the change.

Now, if the developers applied the same logic to Brawl, we would probably end up with a game that played nothing like the previous two Smash Brothers - and also probably wouldn't be an actual improvement. Some people might like it, but for the most part people would be angry that they didn't stick close to the highly sucessful Melee engine. You just can't improve much on something that's already near perfect, and that's why Brawl is so similar to Melee.

But, in the process, we also got a huge mass of unlockable content unlike anything else we've ever seen in a fighting game, many wanted characters, removal of characters that were usless, many amazing new stages, and far more options than ever before - just to name a few things. Sure, Quantity doesn't always equal Quality, but since the core game of Brawl is just a small upgrade to an already awesome game, I think a lot of us can say that it DOES apply here.
Title: Re: Why Melee Is Better Than Brawl
Post by: Glorb on October 13, 2008, 03:08:56 PM
Something I would count as a huge upgrade to Brawl while still being welcome would be adding only a few (really cool) characters while keeping every single character totally unique. That means no repeated moves or final smashes whatsoever, as well as some really, truly unique movesets and characters (look to the Mvesets topic for inspiration). That way, every single character is totally unique and fun to play.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 13, 2008, 05:08:58 PM
To everyone who "expected more from Brawl than what we actually got": What WERE you expecting? More than Snake, Sonic*, Wario, King Dedede, RED, Lucas, Ike, R.O.B., and the rest? More than the screenshot mode eliminating camera screenshots that look like crap? What more were you really expecting? Wants don't count, and I'm talking about from before the game was announced--what more did you expect the developers to add?

Melee feels so weak and broken to me. The screen looks all dead and the moves look all weak. And the characters are weak to them. My favorite characters are all terrible and look terrible (and Wario's not even there). Everybody plays as Fox. Luigi is annoying. Dr. Mario is cool, but redundant. Mario was better before FLUDD but I don't care, I don't use Mario.

Next game needs playable Black Shadow and Boney. I'll be happy.

*He feels tacked on 'cause he was. 'Cause the annoying fans wanted him. The same annoying fans who whined and whined about the delays.

Edit: It's not even Sonic himself who feels tacked-on to me, just the selection of music for Green Hell Zone. It's all copypasta except Angel Island Zone which is coincidentally the one I find best-sounding.
Title: Re: Why Melee Is Better Than Brawl
Post by: The Chef on October 13, 2008, 06:00:38 PM
Something I would count as a huge upgrade to Brawl while still being welcome would be adding only a few (really cool) characters while keeping every single character totally unique. That means no repeated moves or final smashes whatsoever, as well as some really, truly unique movesets and characters (look to the Mvesets topic for inspiration). That way, every single character is totally unique and fun to play.

I've always thought this would be easier to obtain if we had one character from each franchise instead of several. It would allow for more franchises getting a character, plus less stupid people whining about stupid character choices. That's what Assists are for.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 13, 2008, 06:27:37 PM
Nah... It would be completely possible for every character to have unique Final Smashes. Falco should have had (and looking at various videos of moveset swaps, was probably supposed to have) an Arwing, and I'm sure Wolf had something in some game he could've used. Ness: PK Rockin'! Lucas: PK Love! Toon Link: Hurricane?

That's all. Way fewer characters who share Final Smashes than you thought, huh? As for other moves, no two characters seriously feel too similar. You might think some "clones" are, before you really play as them enough.
Title: Re: Why Melee Is Better Than Brawl
Post by: CrossEyed7 on October 13, 2008, 06:36:17 PM
*He feels tacked on 'cause he was. 'Cause the annoying fans wanted him. The same annoying fans who whined and whined about the delays.
I just don't see how you can do Smash Bros. with third-party characters and not include the most significant now-third-party character in Nintendo's history. If that makes me a fanboy, meh. I'm okay with being a Sonic fanboy. Sonic catches way too much flack these days, and I don't mind defending him from it. But I'm not one of the fans who complained about the delays. I was always the one saying "Shut up, Sakurai just needs more time to add more of t3h awesomeness!" Although I did feel very cheated by the final delay, where NOA pushed it back three weeks more than NOJ, and all they did was take out the Earthbound demo. They didn't even do localization, because, IIRC, all the English text in the game was already on the Japanese disc. They just had to switch the default language, possibly clean up one or two instances of Engrish, and be done with it.

Edit: It's not even Sonic himself who feels tacked-on to me, just the selection of music for Green Hell Zone. It's all copypasta except Angel Island Zone which is coincidentally the one I find best-sounding.
And some pretty lousy selections of pasta at that. If they had to get something from Sonic Heroes, why not What I'm Made Of? Or even Follow Me. Anything's better than the main theme. Well, okay, Team Sonic's song is probably worse. (Apparently, "This fight is not for anybody, it is purely for myself" + "If I just follow you, I will never see the light" + "Don't approve of him but gotta trust him. This alliance has a purpose, this partnership is only temporary" = "Everyone can do something special, the secret is sharing your dreams! We can make it if we all stick together, we won't get up, not ever! It's easier with my friends by my side!" Blegh.) But the main theme isn't much better. Also, they cut out the best part of Open Your Heart just to make it loop. But yeah, I was referring to the whole Sonic experience in Brawl, including the music.

So yeah.
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on October 14, 2008, 07:00:49 AM
To everyone who "expected more from Brawl than what we actually got": What WERE you expecting?

To clarify, the 1-P modes in Brawl are 5-star, and couldn't be much better. I just wish the overall feel of the game was more like Melee. The fights don't have to be so smoothly animated that it takes all fast-paced fury out of them. I also wish they had left the original Melee characters alone (sans Pichu and possibly Mewtwo). They could have put a total of 40 in, since there were already a few unused models made for a few more characters in the game.
Title: Re: Why Melee Is Better Than Brawl
Post by: Zarkanthesmasher on October 14, 2008, 01:56:46 PM
Something I would count as a huge upgrade to Brawl while still being welcome would be adding only a few (really cool) characters while keeping every single character totally unique. That means no repeated moves or final smashes whatsoever, as well as some really, truly unique movesets and characters (look to the Mvesets topic for inspiration). That way, every single character is totally unique and fun to play.

That is understandable. I agree - the clone issue was still really annoying - but it wasn't as bad as it was in Melee. From what I can tell, I'm betting that the the developers may have been running out of time with Brawl, so they didn't have enough days to allow them to get rid of all the clones. I know it seems unreasonable, but a big chunk of the developing time was probably spent on the music, graphics, and unlockables like trophies and stickers, cause there was SO MUCH.

Also, doesn't Wolf seem like a last minute addition designed only to get the character amount up to 35? I'm betting that he may have been put in there pretty late in the development process - and possibly because they ran out of time to make a new totallyl original character (Krystal anyone?)

Quote
To clarify, the 1-P modes in Brawl are 5-star, and couldn't be much better. I just wish the overall feel of the game was more like Melee. The fights don't have to be so smoothly animated that it takes all fast-paced fury out of them. I also wish they had left the original Melee characters alone (sans Pichu and possibly Mewtwo). They could have put a total of 40 in, since there were already a few unused models made for a few more characters in the game.

Personally, aside from taking out Mewtwo, I'm in complete agreement with how they handled the Melee characters. Pichu and Dr. Mario were a waste of memory and should have just been alternate costumes, and Roy only was in one Fire Emblem game, so IMO he deserved to get replaced by Ike. I really don't get Mewtwo though - he didn't need to be replaced by Lucario, as they are almost completely different.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on October 14, 2008, 02:48:18 PM
While this isn't important in the game, the announcer screaming the game title at the title screen makes the intro video feel complete.  Brawl's intro felt empty without that scream.  Who didn't feel that rush of energy when they first heard "SUPER SMAAAAAAAAAAAAAAAAAASH BROOOTHEEEEEEEEEEEEEEEEEERRRRRRRRRS" or "SUPER SMASH BROTHERS: MEELEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
Title: Re: Why Melee Is Better Than Brawl
Post by: WarpRattler on October 14, 2008, 03:07:07 PM
Kojinka, LD already mentioned that. It is in fact very important.
Game Title Vocalization
In Brawl, the announcer doesn't scream the title of the game on the title screen. This is absolutely unforgiveable in a modern fighting game. You think I'm joking, but I'm not.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 14, 2008, 03:15:34 PM
You know what's absolutely unforgivable in a modern fighting game? No huge bewbs.
Title: Re: Why Melee Is Better Than Brawl
Post by: MaxVance on October 14, 2008, 03:26:16 PM
I want to believe that you're trying to be funny.
Title: Re: Why Melee Is Better Than Brawl
Post by: Shyguy92 on October 14, 2008, 03:37:39 PM
You know what's absolutely unforgivable in a modern fighting game? No huge bewbs.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi489.photobucket.com%2Falbums%2Frr257%2Flakitu92%2Fzerosuitobjection.jpg&hash=2a94604a4c4161590afa325d2af72ab6)
Title: Re: Why Melee Is Better Than Brawl
Post by: Silver Metaknight on October 14, 2008, 04:07:11 PM
I think Brawl is better than Melee.  I like the controls in Brawl, Melee's controls felt way too slippery and unresponsive.  Plus, characters like Falco and Ganondorf have slighty more different than their counter-parts in Brawl.  Online was an excellent idea, but definetly could have been better.  I think the reason why Brawl is getting alot of hate is the programmers revealed way too much info before release, when finally released, everyone wasn't satified because there was nothing new left. 
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 14, 2008, 04:14:04 PM
I want to believe that you're trying to be funny.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa335%2FTrevornater%2Fbelieve.jpg%3Ft%3D1224022298&hash=bfb1ac3227fde9e6a7cfd9fed5c86d7c)
Title: Re: Why Melee Is Better Than Brawl
Post by: Glorb on October 14, 2008, 04:35:43 PM
Are you trying to be funny?TM
Title: Re: Why Melee Is Better Than Brawl
Post by: Nintendoobsessed on October 14, 2008, 05:08:03 PM
Brawl is better because Ness HAZ MIZTER ZATURN SHIRT!!!!!111!! Yay!
Title: Re: Why Melee Is Better Than Brawl
Post by: Shyguy92 on October 14, 2008, 05:09:08 PM
Are you trying to be funny?TM
Wow I didn't realize how fast that would get old

EDIT: Oh wait I think it was just the TM
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 14, 2008, 05:15:21 PM
Also, doesn't Wolf seem like a last minute addition designed only to get the character amount up to 35?
Thirty-nine. And you know, you really notice how different "clones" are in Brawl if you play as them. It looks like Ness and Lucas both use PK Fire, but they're really completely different moves that look similar and are named the same.

As for Mewtwo, blame kids. Stupid kids. Kids who think Lucario is cool. I mean there are already six playable Pokémon--not grouping the Kongs, Wario or Yoshi with Mario, or Snake with the Zelda characters (which wouldn't make any sense) that's more than any other series has. I miss Pichu and Mewtwo dearly but seven or even eight is a little much. Jigglypuff can't go, having been around since the first game. And there's nowhere a Pokémon could go on the list to still keep the organization of the selection screen. Remember how the Zelda characters were in a sideways L in Melee?
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 14, 2008, 05:19:54 PM
Nobody thinks Lucario is cool. He was put in because he's new, bipedal, and had a prominent role in a straight-to-DVD Pokemon movie.
Title: Re: Why Melee Is Better Than Brawl
Post by: MaxVance on October 14, 2008, 05:32:50 PM
Maybe Japan thinks Lucario is cool?
Title: Re: Why Melee Is Better Than Brawl
Post by: Glorb on October 14, 2008, 06:08:49 PM
or Snake with the Zelda characters (which wouldn't make any sense)

...And would anyone do that?
Title: Re: Why Melee Is Better Than Brawl
Post by: Zarkanthesmasher on October 14, 2008, 06:53:19 PM
Thirty-nine.

Techincally yes, but the rest are either alternate forms or part of duos and trios. However, there are ONLY 35 character slots - which just happen to fit in a perfect 4 by 9 square along with the Random slot. That's why I was saying that about Wolf - the whole select-your-character setup seems too neat to have been planned from the start, so at least one of the new characters may have been a last mintue addition to fill it up nicely. And I'm thinking Wolf is probably that character.
Title: Re: Why Melee Is Better Than Brawl
Post by: The Chef on October 14, 2008, 07:09:46 PM
Quote from: Bird Person and Shadow Brian
Lucario is not cool.

I think Lucario is cool, and I wanted Mewtwo in there so I could see them fight each other.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 14, 2008, 07:28:57 PM
Wow, you managed to screw up my name on a quote? *Pats The Chef on the back*
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on October 14, 2008, 08:39:11 PM
I think Lucario is cool, and I wanted Mewtwo in there so I could see them fight each other.
Lucario's pretty neat, but I still think Mewtwo is better.

As for Wolf, I'm not really fond of him because they could have used his slot for a character with a noticeably different moveset, and he could be an alternate color scheme for Fox.
I'm not fond of Krystal either, but at least the ratio of male to female characters would've been narrowed down a bit, and that staff could provide an original moveset.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 14, 2008, 08:45:36 PM
Wolf is actually way different from Fox, guys. He's actually a lot better than Fox in Brawl, too. That said, I still probably would have preferred Krystal. I was expecting her rather than Wolf.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 14, 2008, 09:15:14 PM
that staff could provide an original moveset.

you know, you really notice how different "clones" are in Brawl if you play as them.

I mean, even with how infrequently I do play as Wolf, Fox and Falco I can tell they're hardy alike.
Title: Re: Why Melee Is Better Than Brawl
Post by: BriGuy92 on October 14, 2008, 09:27:46 PM
item-less 3- or 4-stocker (like everyone should)
This statement is incredibly borken, but that is neither here nor there.

Game Title Vocalization
In Brawl, the announcer doesn't scream the title of the game on the title screen.
I couldn't agree with you more. As Kojinka said, that rush of energy upon hearing "SUPER! SMAAAAAAAASH BROTHERRRRRRS!" is just unbeatable.

This is absolutely unforgiveable in a modern fighting game.
Apparently it was forgiven in Soul Calibur IV. It was pretty disappointing to hear some guy murmuring "Soul Calibur Four..." after the epic win that was the intro to that game.

Anyway, back to SSB. I'm going to ride the fence here and say that Brawl and Melee are just about as good as each other. While Brawl was definitely not as awesome as I had anticipated, most of the annoyances I have with it are insignificant. Crappy trophies? Don't bother with them. Irrecoverably screwed up online play? Friends are only a phone call away. Poor choice of music? That's what My Music is for. Characters you don't like? Simple: Don't play as them. Don't like Final Smashes? Turn the freakin' things off, for Pete's sake!

Bird Person made a good point about Melee: After having played Brawl, the attacks just aren't strong enough. The game has a weak, almost wimpy feel to it. It lacks some of the great things about Brawl, specifically multiple music choices and a screenshot mode that's worth using. However, it plays well as a fighter in general, and hey, a challenging, shield-less Home-Run Contest is fun.

To conclude, Melee and Brawl are equally fun to play. Heck, I still occasionally pop in Melee and play a couple matches just for the fun of it.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 14, 2008, 09:35:43 PM
Actually, Brawl's music is a lot better than I expected. A lot of the tracks introduced on the Dojo weren't the best ones. The new songs aren't orchestra, but c'mon, you have to love the new Mute City.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 14, 2008, 10:07:33 PM
Like I said before, the phenomenally asinine addition of talking to the beginning of two Metroid songs is my only complaint about the soundtrack.
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on October 15, 2008, 06:42:48 AM
Bird Person made a good point about Melee: After having played Brawl, the attacks just aren't strong enough. The game has a weak, almost wimpy feel to it. It lacks some of the great things about Brawl, specifically multiple music choices and a screenshot mode that's worth using. However, it plays well as a fighter in general, and hey, a challenging, shield-less Home-Run Contest is fun.

To conclude, Melee and Brawl are equally fun to play. Heck, I still occasionally pop in Melee and play a couple matches just for the fun of it.

I don't see how Melee's attacks are any weaker than those in Brawl,and I agree with you greatly on the HRC (after I first saw the shield, I NEVER played HRC on Brawl again). Using the music as a reason for Brawl to be better than Melee? Sure a few more music choices are nice, but you couldn't want too much better than the awesome ones Melee already had. That's probably why I don't like Brawl as much, it's because people forget how good Melee was because of it.
Title: Re: Why Melee Is Better Than Brawl
Post by: Zarkanthesmasher on October 15, 2008, 01:32:05 PM
Wolf is actually way different from Fox, guys. He's actually a lot better than Fox in Brawl, too. That said, I still probably would have preferred Krystal. I was expecting her rather than Wolf.

Yes, but compared to how different Krystal would have probably been like, Wolf is too similar to Fox and Falco. Yes, they all play way differently, but their speical moves are all just variations of each other. So are their final Smashes - which is really annoying. Why couldn't Falco have had a final smash that had something to do with Arwings, and why is Wolf using a vehicle that he wouldn't be caught dead with in the real Star Fox games?

The answer probably is: because they ran out of time. It stinks, but fortunately not that bad.
Title: Re: Why Melee Is Better Than Brawl
Post by: TEM on October 15, 2008, 02:40:59 PM
Ran out of time? Seems like they didn't mind adjusting the release date to me at all.
Title: Re: Why Melee Is Better Than Brawl
Post by: Turtlekid1 on October 15, 2008, 04:08:58 PM
As for Mewtwo, blame kids. Stupid kids. Kids who think Lucario is cool.

Not that this affects their SSB performance, but Mewtwo is better because of his massive base Sp. Att. stat.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 15, 2008, 04:14:17 PM
Apparently it was forgiven in Soul Calibur IV. It was pretty disappointing to hear some guy murmuring "Soul Calibur Four..." after the epic win that was the intro to that game.
That's how that guy always sounds, in every game. And I love his voice. I love walking around saying

Transcending history and the world, a tale of souls and swords, eternally retold.
Title: Re: Why Melee Is Better Than Brawl
Post by: The Chef on October 15, 2008, 06:06:22 PM
Wow, you managed to screw up my name on a quote? *Pats The Chef on the back*

It was intentional, natch.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 15, 2008, 06:14:26 PM
Oh.

Also, that picture I made was harder than it looks.
Title: Re: Why Melee Is Better Than Brawl
Post by: higuy662 on October 15, 2008, 08:01:56 PM
Brawl > Porn period, end of story, .com, fin, [/end], over, done with, thats all. Argument ended move on.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 15, 2008, 08:26:22 PM
.com? Really?
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 15, 2008, 08:59:10 PM
Hey, he's new. What can I say?

...Well, I guess I can do this:

Brawl = Porn period, end of story, .com, fin, [/end], over, done with, thats all. Argument ended move on.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on October 15, 2008, 09:29:59 PM
Smash Bros = Porn period, end of story, fin, [/end], over, done with, thats all. Argument ended move on.
Title: Re: Why Melee Is Better Than Brawl
Post by: Mr. Wiggles on October 16, 2008, 12:09:11 AM
Smash Balls Suck Balls
I always knew it deep down, but until playing an entire night of Melee did I fully realize how much Smash Balls hurt the game. They are way too powerful. The incredible power to kill granted by a Smash Ball negates everything done in the match requiring actual skill and gameplay. All the intricate fighting, dodging, and small-arms item use doesn't even register in the end because match results come down to one thing: who got more Smash Balls. Whenever power this great is granted in a fighting game, it needs to come with a sharp penalty for failure as well. For example, the Guilty Gear series has insta-kill moves, but you only get one use in a match and if it's missed or blocked you completely lose your Tension meter, preventing you from using any super moves at all for the rest of the match. But in Brawl? Risk-free insta-kills, doled out like candy on Halloween.

Someone clearly hasn't played enough with Peach, Donkey Kong, Jigglypuff, Ice Climbers and Zero Suit Samus.

While I agree the Smash Ball is broken, some of them are extremely unreliable, and for those listed, downright pathetic if the opponent isn't standing exactly in front of you.

You also forgot to mention Melee's Classic Mode wasn't a chore to complete and the trophies weren't recycled models with a blurb as boring as a wikipedia stub.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kuromatsu on October 16, 2008, 02:30:31 AM
Smash Bros = Porn period, end of story, fin, [/end], over, done with, thats all. Argument ended move on.
I completely agree with this statement.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on October 16, 2008, 10:27:31 AM
Someone clearly hasn't played enough with Peach, Donkey Kong, Jigglypuff, Ice Climbers and Zero Suit Samus.

While I agree the Smash Ball is broken, some of them are extremely unreliable, and for those listed, downright pathetic if the opponent isn't standing exactly in front of you.

You also forgot to mention Melee's Classic Mode wasn't a chore to complete and the trophies weren't recycled models with a blurb as boring as a wikipedia stub.
I still think Pikachu should've shot down a barage of lightning bolts
Title: Re: Why Melee Is Better Than Brawl
Post by: Zarkanthesmasher on October 16, 2008, 12:43:23 PM
Someone clearly hasn't played enough with Peach, Donkey Kong, Jigglypuff, Ice Climbers and Zero Suit Samus.

Well, since that's my main you're talking about, I have to respond. Honestly, I like DK's final smash. True, it doesn't work too well on HUGE stages (not always though), but on small stages it is great. I've found that it's very easy to KO people if you get the bongos centered in just the right spot, and it also has a lot of power.

Also, why are Jigglypuff and Ice Climbers on that list? Jigglypuff is king on small, open stages with Puff Up, and Ice Climber's Iceberg is often a pain to be on the recieving end of. The only truly bad ones on that list are Peach's and Zero suit Samus's, IMO.
Title: Re: Why Melee Is Better Than Brawl
Post by: Shyguy92 on October 16, 2008, 04:29:16 PM
lol
Title: Re: Why Melee Is Better Than Brawl
Post by: higuy662 on October 16, 2008, 06:02:26 PM
Anyway moving past my earlier comment onto being serious.... I think a part of what game is better is also based on how you play. If you "cheat" AKA use a GC controller you're not going to experience much difference in play style, BUT if you use the wii-mote - nun-chuck combo then you have much more freedom while playing to gesticulate wildly and there is also the added benefit of being able to hit people with the cord running between the two when they kill you. The inclusion of sonic and snake (mostly sonic) does deprecate the value of the game, but really people just deal with it. While the online is "unforgivably bad" as Briguy92 said it does allow you to play against your friends without them having to be there, and voice chat is just a Skype call away. Also the level editor while not terribly detailed or complex adds a level of fun to the game which is other wise impossible with melee. I mean come on what is more fun then fighting inside a cube of bricks with two spots where people can fly out? Also zero-suit Samus. Nuff said. You have a character who is simply amazing in both forms and as for her final smash not being any good I beg to differ. I have gotten dozens of kills during the transformation between zero-suit and power-suit Samus; it merely takes a little bit of skill to learn how to do it right. Plus with here speed it is possible to get the smash ball and then run around avoiding other players while not using it causing massive amounts of aggravation to your friends; and isn't that what games like this are really about: raising your friends stress level just a little bit?
Title: Re: Why Melee Is Better Than Brawl
Post by: Toad on October 16, 2008, 07:38:00 PM
Well, since that's my main you're talking about, I have to respond. Honestly, I like DK's final smash. True, it doesn't work too well on HUGE stages (not always though), but on small stages it is great. I've found that it's very easy to KO people if you get the bongos centered in just the right spot, and it also has a lot of power.

Speaking of that, how does his Final Smash work anyway? I've never been able to get any sort of timing down to do great amounts of damage with.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 16, 2008, 07:41:23 PM
Push A in quarter-notes. I believe that's the same rate the damage waves come out.
Title: Re: Why Melee Is Better Than Brawl
Post by: Trainman on October 16, 2008, 07:46:47 PM
GC Controller I don't think I'd consider "cheating," necessarilly. I hate the Wiimote stuff for Brawl and Mario Kart. Classic controller feels as if I'm going to break it if I touch it.


Personally, Melee is way too FAST. The gameplay is horridly fast. The original was very slow in terms of gameplay, Melee was WAY too fast, and Brawl is perfect.... just like Goldilock's porrage. Brawl is juuuuuust right.

I mean, take a look at how fast Fox runs in Melee. Sonic seems to run the same speed as Melee's Fox in Brawl. Brawl's Fox seems to run as fast as Melee's Mario, and Mario is not like impossibly fast in Brawl like he was in Melee. Yes, you could say when you fire off attacks in Brawl, they're insanely fast like if you just sit there doing Fox's A kick... it's infinitely fast.. *UNTIL* you make contact, then it slows it down considerably, and I really enjoy that..... oh and the slowing down of the fan....


Melee does not look better than Brawl. Compare Melee's cartoony colors to Brawl's more 'Darker and Edgier' tone. The stages don't change much in Melee whereas every Brawl stage has *some* cool change to it, whether it's weather, seasons, events happening, etc.

My TV is a Phillips HDTV that is 42". My Wii has the "HD" cables that bump it up to 480P. I played Melee and play Brawl currently with the "Smoother" graphics option turned on because the "Sharper" resolution or whatever makes it look horrible. The only game that looks better because of the cables is Galaxy, really. Brawl and Mario Kart look a whole lot better, Sports and Play look.... oh you know, the same.

The "high def" cables makes everything have a ton of jaggies though, which is extremely annoying... I figure that coupled with the sharper option in brawl would make it worse.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 16, 2008, 07:54:30 PM
If you ask me, the Classic Controller has one major flaw. The left stick and the D-Pad are in the wrong places. Or maybe the sticks are just too close to the center of the controller. It's a very nice controller for old games, but I hate using the sticks.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on October 16, 2008, 08:08:54 PM

Personally, Melee is way too FAST. The gameplay is horridly fast.
But that's part of what makes Melee so much fun.  It keeps you alert.



 Compare Melee's cartoony colors to Brawl's more 'Darker and Edgier' tone.

What's wrong with cartoony?
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 16, 2008, 08:27:34 PM
I played Melee and play Brawl currently with the "Smoother" graphics option turned on because the "Sharper" resolution or whatever makes it look horrible.
Hmmmmmm, I totally forgot about that graphics option. I'll have to toggle that and see what happens. I've never changed it off the default in Melee or Brawl.
Title: Re: Why Melee Is Better Than Brawl
Post by: Trainman on October 16, 2008, 08:47:56 PM
Smoother will net you a much better experience if you've never fooled with it before.

The problem with cartoony.... well, it's cartoony. Mario and friends in virtually all games always have the same EXTREME SOLID RED GREENS BLUES, etc. applied to them.... never any deeper tones or anything. I mean, sometimes it's like watching a Saturday morning cartoon. The thing that's really annoying is that you have Brawl and Galaxy.... where the characters are depicted to be more realistic and probably what they should all look like all the time.... When you go from Brawl and Mario's got visible stiching, worn overalls with a logo on the back, etc. then you switch to Mario Kart, Sluggers, etc. and they're right back to bright clay looking models.... you think well crap, couldn't they just stick Brawl Mario/etc. into say, Mario Kart and make THOSE games look like Brawl or Galaxy? I mean, take a look at Twilight Princess! That's what Mario needs... Mario and his surroundings need to look like freakin' Gran Turismo 5. When Mario steps into the next-gen.... hopefully it'll have the same power as a 360/PS3 or better (yeah, right), for example, I can bet you anything Mario will still look cartoony.

In-game play of Mario games should look like the GCN intros to Mario Power Tennis, Mario Superstar Baseball, and Toadstool Tour...... but with a Brawl tinge to it.... and better.


The other problem with the classic that I've experienced and totally makes it crap-tapulous to play and I avoid using it with games is the fact that some titles on the VC have the buttons swapped. Say you're playing Lost Levels or SMB3... the B and A buttons are used for your commands (like the NES, obviously) instead of it being transferred to a SNES setup... which you would instinctively use Y and B for. So.... that makes your thumb point 90 degrees the *opposite* way you should be playing... your thumb pointing *down.* And if that doesn't make it worse A and B are swapped in terms of gameplay.... you have to hold A to run and B to jump instead of the NES' opposite configuration.... so it's totally unnatural.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 16, 2008, 09:20:42 PM
I don't know about you, but when I play NES games with NES or Classic controllers, I rock my thumb from left to right, not use my tip/knuckle to press A and B. So far it's worked fine for me.
Also, what are you talking about, buttons being reversed? On what games?
Title: Re: Why Melee Is Better Than Brawl
Post by: beanDude on October 16, 2008, 10:33:30 PM
In my opinion... the only thing that made Brawl worth playing was it's soundtrack... (more on that later)

Like... DUDE!!! You're totally right... it's not just the Home Run Bat that doesn't have the awesome intensity, it's the entire physics and engine. Personally, I have come to love Melee's fast and hectic style, but still... Brawl has some stuff that really irritates me to no end... such as *cough, it's going around, cough* GAME N' WATHCHCHHCHHCHCASSSSS FIIIIIIINNALLLL SMASSSHHHHHHHHHH!!!!!!

ARRRRRRRG, THIS GUY AAAAT MYYYYYY SCHOOOOL UUUUUUSSSEEESSSSS IT ALLL THE TIME!!!!!!!!!

SO ANNOYING...

On the other hand, I also gladly will play the original N64 version, with it's slower reaction time, it's polygon-like character models, and simplistic fighting... personally if you ask me, the N64 version WAS Smash Bros... but Brawl adds a lot of new stuff.
So, that being said, Brawl simply does not use it's new features correctly, and there was room for more fairness and fun...
I still ponder why Nintendo made a Final Smash an item and not a move that perhaps charges up over time. Then an item similar to a smash ball could be broken to enable a character to counter a Final Smash...
Please don't get me into the horrible in-accuracy of Subspace Emissary's storyline. I have both the original N64 and Melee, but not Brawl. However, from what I've seen of the new adventure mode, it's simply a wanna-be platformer featuring the full Smash crew. Well, at least the cutscenes seemed cool at first until you see GANNONDORF, the Technologically Impaired Gerudo, USING A COMPUTER, and BOWSER WITH HIS KOOPA ARMY STEALING DK'S BANANAS! OHH, SOO OUT OF PLACE, IT'S JUST... IT'S... IT'S... IT'S OOOOOOOOOOOVEEEERRRRR NIIIIIIIIINEE-THOOOOOOOOOUSAAAAND!!!!!!!!!!!!!!!!!!!!
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 16, 2008, 10:48:43 PM
^  You are cool for like 3 reasons.

1) You understand Melee is better than Brawl.

2) You are a Dude.

3) Your posts are very dramatic and exciting.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 16, 2008, 10:59:17 PM
GAME N' WATHCHCHHCHHCHCASSSSS FIIIIIIINNALLLL SMASSSHHHHHHHHHH!!!!!!

ARRRRRRRG, THIS GUY AAAAT MYYYYYY SCHOOOOL UUUUUUSSSEEESSSSS IT ALLL THE TIME!!!!!!!!!

Well, if he uses Mr. Game & Watch often, I can see how this happens. Get that Smash Ball and show him yours.

Quote
move that perhaps charges up over time.

Wario Waft. That's only one, sure, but imagine if everyone had a two-minute-charge move--everybody trying to use it at that last minute or with that one minute more, or holding out in a stock match until the move charges... And a lot of the time it just leaves you with a worthless move.

Quote
Please don't get me into the horrible in-accuracy of Subspace Emissary's storyline.

Yeah, but it's a crossover with a plot. A huge crossover. You have to abandon all prior knowledge of the characters to really enjoy it. Actually, though, the cutscenes were the most entertaining part. "Wario Messes With King Dedede" is the best. I laughed with Ganondorf when the Ancient Minister was on fire. Sonic managed to look cool and not arrogant when he smashed through Tabuu's wings. I can't believe they chose Pokey to be a boss. Although, the original bosses could've been other people... like Liquid Snake in a helicopter shouting "die!"

Though, the game itself sucks. I hate the overly powerful enemies in their huge flocks. I hate playing as Marth, Ike and Meta Knight. I hate the orange platforms in the Research Facility. I hate the idea that a player would even think to pick Lucario and beat up Meta Knight, already established as a hero. I hate that the final level is every level all over again.
Title: Re: Why Melee Is Better Than Brawl
Post by: beanDude on October 16, 2008, 11:03:33 PM
Lol, you're a Dude, too. AND a green one !! (ask me if you want the explanation behind my screenname)
Thanks, it seems that I always bash the new games in a series... I used to hate Melee until I got really good with Pikachu... I guess Brawl doesn't deserve to be bashed, but it just wasn't the revolutionary experience that everyone was clamoring about...
Title: Re: Why Melee Is Better Than Brawl
Post by: Sqrt2 on October 17, 2008, 05:40:45 AM
Personally, I think that Brawl is better than Melee due to the better Adventure mode and the amount of classic tunes available. Even if I consider all the things I don't like about Brawl, I still prefer it over Melee.

Besides I've always wanted to run Pikachu over with the Blue Falcon, and in this game, I can. :)
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on October 17, 2008, 06:50:51 AM
Quote from: Trainman on October 16, 2008, 08:46:47 pm

Personally, Melee is way too FAST. The gameplay is horridly fast.
But that's part of what makes Melee so much fun.  It keeps you alert.



Quote from: Trainman on October 16, 2008, 08:46:47 pm

 Compare Melee's cartoony colors to Brawl's more 'Darker and Edgier' tone.


What's wrong with cartoony?

Thumbs-up for this post. And beanDude's as well.
Title: Re: Why Melee Is Better Than Brawl
Post by: higuy662 on October 17, 2008, 02:00:13 PM
In my opinion... the only thing that made Brawl worth playing was it's soundtrack... (more on that later)

On the other hand, I also gladly will play the original N64 version, with it's slower reaction time, it's polygon-like character models, and simplistic fighting... personally if you ask me, the N64 version WAS Smash Bros...
I think the moral to this is that the N64 version is overall the best and really just can't be beat. I mean sure is slow as anything but it was a whole new way to look at things at the time and would surely make top 5 if not #1 on my all time list of best games ever.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kimimaru on October 17, 2008, 02:48:02 PM
I think the moral to this is that...

There is no such thing as a "best" game and everyone has the right to his/her own opinion.
Title: Re: Why Melee Is Better Than Brawl
Post by: beanDude on October 17, 2008, 04:37:53 PM
Well, Nintendo was revolutionary with it's first SSB title when it came into motion. Back then, most fighting games had the mentality of...

"OK, HERE WE, GO, GET READY.... GOOOOOOOOO!!!! OK, OK, CMON, GOTTA MASH THAT "A" BUTTON FASTER THAN MY OPPONENT... OOH, LOOK AT THAT MEAN COMBO MOVE... AND SWEET! A FIVE-SECOND KO! PWNED!!!"

Smash Bros. for the N64 totally changed that, though, and the only reason why we still play Melee and Brawl is for that same awesome feel that the N64 version first introduced. It's sad, really, how so many people overlook that and say, "DEEEEERRRRRRRRRRRRRRRRR, MELEE HAS BETTER GRAPHICS, so it's betteEEERRRRRRRR!!!"

So there you have it. The game behind the mentality.
Title: Re: Why Melee Is Better Than Brawl
Post by: Toad on October 17, 2008, 04:54:50 PM
everyone has the right to his/her own opinion.

.. even if it is wrong.

I have a hard time picking a best game, because each one has it's own good and bad things. I am glad for those things, though, because otherwise, there would be no reason not to make another game ever again. SMB3 had its improvements over the first two SMB games, but that doesn't mean you should stop playing the first two games alltogether.

I still go back and play SSBM and even SSB64 sometimes, just becuase I like seeing what changed and what didn't (other than graphics, but that's a given..)
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 17, 2008, 06:16:52 PM
I still like Brawl better, and not for more superficial reasons like graphics or music. That is to say, they can add or detract a lot from a game experience, but a game can be good with or without awesome music (or awesome graphics). The only things I don't really like are how bats are impossible to use, and Wario. And no Falcon Punch.

Marth and Ike are two of the best characters so Bird Person should play as them more.
Title: Re: Why Melee Is Better Than Brawl
Post by: Sqrt2 on October 17, 2008, 06:24:04 PM
There is no such thing as a "best" game and everyone has the right to his/her own opinion.


.. even if it is wrong.

Opinions can never be right or wrong, though...or is this some new definition of the word 'opinion'?
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 17, 2008, 06:25:11 PM
Hopefully that was a joke. Also, some things simply can't be opinions. "It is my opinion that the sky is green and the sun is purple."
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 17, 2008, 06:28:09 PM
Why would I play as Marth and Ike? I've never played a Fire Emblem game and know nothing about them. I prefer to duke it out as my favorite Nintendo characters, not to duke it out as Nintendo characters I'd never seen before Melee, or in Ike's case, Brawl.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 17, 2008, 07:20:58 PM
Well, Path of Radiance is a good game. Also, I prefer to duke it out as the characters I like to play as.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 17, 2008, 08:18:54 PM
When I play as Ness, I'm playing as the main hero of EarthBound. When I play as Yoshi, I'm playing as my favorite Mario character of all time. But when I play as Ike... I'm just playing as a Super Smash Bros. character. As much a Nintendo character to me as a Fighting Alloy.

I probably will play Fire Emblem some time though. When that time comes, I'll be able to appreciate Marth or Ike as characters (if it's a Fire Emblem starring one of them--I understand a DS remake is bringing the first game to the U.S.). But I probably won't be any better as them.
Title: Re: Why Melee Is Better Than Brawl
Post by: Toad on October 17, 2008, 09:33:23 PM

Opinions can never be right or wrong, though...or is this some new definition of the word 'opinion'?

Sarcasm. Not everybody likes to say TM after every sarcastic thing they say.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 18, 2008, 10:17:03 AM
Show of hands: Who knew and/or cared about Fire Emblem when Melee was released?
Title: Re: Why Melee Is Better Than Brawl
Post by: Luigison on October 18, 2008, 10:23:46 AM
Am I the only person here that actually enjoyed Sub Space Emissary?
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 18, 2008, 10:26:45 AM
I had a pretty good time with it, myself, although you can tell the engine isn't as suited to platformers as to fighting.
Title: Re: Why Melee Is Better Than Brawl
Post by: NintendoExpert89 on October 18, 2008, 10:43:11 AM
I also had a good time with SSE. I wouldn't mind playing it again.
Title: Re: Why Melee Is Better Than Brawl
Post by: Lizard Dude on October 18, 2008, 11:29:34 AM
Show of hands: Who knew and/or cared about Fire Emblem when Melee was released?
I'll be the first man to take the walk of shame:

When Melee released, I did not know of Fire Emblem, Ice Climber, or of Captain Falcon though I knew what F-Zero was. Also, I had only the vaguest pre-knowledge that something like a Pichu existed.

EDIT: I suppose I did know Captain Falcon ...because of N64 Smash. Re: Brawl: I had no prior knowledge of Lucas or Lucario or Ike.
Title: Re: Why Melee Is Better Than Brawl
Post by: beanDude on October 18, 2008, 12:15:59 PM
I don't know, but personally, the more you know about the characters in Smash Bros., the more fun it is. I, having been a huge Nintendo person for a long time, know background info of about 95% of everything in Smash Bros. It's also really cool when you see a stage based off of your favorite game, such as the Great Bay stage in Melee. I think the thing that makes that stage so awesome is the fact that it almost looks like you're INSIDE Majora's Mask. If you look in the background, almost everything in that stage is like the real place in Majora.

On the other hand, I have a friend who knows nothing about Nintendo, and says that "Smashville" in Brawl is a stupid and childish level. For people who have played either game of the Animal Crossing franchise, our opinions differ greatly.
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on October 18, 2008, 12:31:39 PM
I had never heard of Marth/Roy (though I liked them in SSBM), Pichu, Mewtwo, Ness or Ganondorf. I was well acquainted with Ice Climbers, G&W and some other obscure ones, though.
Title: Re: Why Melee Is Better Than Brawl
Post by: Turtlekid1 on October 18, 2008, 01:07:44 PM
I had never heard of Ganondorf (who soon became my best character), Marth, Roy, Ness, Captain Falcon, or Ice Climbers when I first played Melee.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 18, 2008, 01:48:58 PM
I am not particularly a fan of Animal Crossing (though I did play the first one a lot), but Smashville is a good stage, plain and simple.

Also, don't you get your gaming license revoked or something for not knowing who Ganondorf is, as late as 2001?
Title: Re: Why Melee Is Better Than Brawl
Post by: Glorb on October 18, 2008, 02:03:11 PM
No, some nerd just flips out and comes to your house and throws you through your TV.
Title: Re: Why Melee Is Better Than Brawl
Post by: SolidShroom on October 18, 2008, 03:46:42 PM
I'd never heard of Ganondorf before Smash either, because I've never really been a huge Zelda fan. I guess this means I'm gaming without a license. I'm so bad it hurts.
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on October 18, 2008, 04:00:55 PM
I'd never heard of Ganondorf before Smash either, because I've never really been a huge Zelda fan. I guess this means I'm gaming without a license. I'm so bad it hurts.

Ditto. Same goes for Pokemon and Metroid, though I'd heard of a few major characters from all three series.
Title: Re: Why Melee Is Better Than Brawl
Post by: Glitchy on October 18, 2008, 04:28:14 PM
I didn't know about Mario when I got Melee.
Title: Re: Why Melee Is Better Than Brawl
Post by: Luigison on October 18, 2008, 04:33:07 PM
I didn't know about Mario when I got Melee.
Glitchy
Sad joke
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 18, 2008, 04:36:41 PM
I think the only characters I didn't know when Melee came out were Marth and Roy. Ice Climbers... I might have vaguely known them.

Marth/Roy were also extraordinarily stupid characters to include as they were basically clones of eachother, none of those games had ever come out in the States, and when they did... didn't Roy not exist and Marth had a different name? Also, it must have taken tremendous balls to think Americans desperately wanted to play as Fire Emblem characters in Melee but refuse to release Mother-related games as much as possible.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on October 18, 2008, 05:04:23 PM
Marth was put in by popular demand in Japan, and Roy to promote the next game to come (Melee was actually his debut). At least, that's what I think I read some time back somewhere.

I was still in a little capsule a while after Melee. The only characters in Melee who I knew from games I'd already played by then were the Mario characters, the Pokémon, and Mr. Game & Watch. That's pretty bad.

When I realized how bad that was I played some Kirby and Zelda, played Ice Climber, and then Brawl was announced. Between that time and Brawl's release, I played EarthBound, the entire WarioWare series except MPG, Metal Gear Solid: The Twin Snakes, Metroid Prime and Sonic Adventure DX: Director's Cut. Afterward I got into F-ZERO and SolidShroom gifted me Star Fox 64. I've yet to play Pikmin,  Fire Emblem, and a good Sonic game, and haven't played a lot of Kid Icarus or Donkey Kong Country... but I have, somewhere along the line.

That was all partially my fault and partially not. When I was a kid, my parents didn't just buy me any game if they weren't sure I'd like it. And I wouldn't either. I rarely had/have enough money for that... But I regret that. I should've rented more games. Yeah... I play more than just what's in Brawl though.
Title: Re: Why Melee Is Better Than Brawl
Post by: Ultima Shadow on October 18, 2008, 05:41:32 PM
Marth was put in by popular demand in Japan, and Roy to promote the next game to come (Melee was actually his debut). At least, that's what I think I read some time back somewhere.

That's a partial truth; the Fire Emblem characters were always going to be in Melee in Japan, but were due to be removed from the American/European/whatever release; however, they were reincluded in those versions thanks to popular demand.

And yeah, it is a bit weird that a character's debut in a series is in a separate crossover series showing off Nintendo's famous characters. >_>
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on October 18, 2008, 07:03:31 PM
Roy and Marth were definitely planned to be included in Japan's SSBM, and were only kept in the US version by popular demand. Personally, I think they are two of the better characters. ShadowBrain (or Brian?) is also correct in that Roy's debut was in Melee. I guess the game must not have taken off, as he was removed from Brawl (albeit he has an unused model in the game's code).
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 18, 2008, 07:13:56 PM
Taken off? It was one game in the Fire Emblem series which regularly features different sets of characters.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on October 18, 2008, 11:23:57 PM
When I first played SSB64 (I was most likely 11 or 12), the only franchises in there I had heard of were Mario, Pokemon, and (vaguely) Kirby.

I hadn't heard of the Game & Watch handhelds, Ice Climbers, Fire Emblem, Earthbound (because I used to play my cousin's copy of SSB64, which never had Ness unlocked), or Falco (Not much of a Star Fox gamer) until Melee.
Title: Re: Why Melee Is Better Than Brawl
Post by: The Chef on October 19, 2008, 02:01:36 PM
Is it sad that the Ice Climber and Fire Emblem characters were the only characters in Melee that I didn't recognize at the time of it's release? I even found out who they were pretty quickly after the game's details were revealed en masse.
Title: Re: Why Melee Is Better Than Brawl
Post by: Glorb on October 19, 2008, 02:57:48 PM
Not really. Not knowing/caring about FE is understandable, though.
Title: Re: Why Melee Is Better Than Brawl
Post by: The Chef on October 19, 2008, 03:57:21 PM
Well, aside from those, I knew who every character in Melee was at the time it was revealed. Being an avid NP subscriber helped.
Title: Re: Why Melee Is Better Than Brawl
Post by: Sqrt2 on October 20, 2008, 02:25:51 AM
I never knew about the Mother series until SSB, and the same with Kid Icarus, Fire Emblem, the Game & Watch series and Ice Climber until I got Melee.
Title: Re: Why Melee Is Better Than Brawl
Post by: Glitchy on October 21, 2008, 05:44:03 PM
When I first played SSBM (which was my first smash game), I only knew the Mario series, the DK series, the Pokemon series (sort of, the Pokemon they used are (or were) pretty popular so it wasn't hard for you know not to hear about them). And maybe I knew about Kirby.

Edit: I knew about F-Zero, but not Captain Falcon, because I only played the original then.

Also, how I found about each series that I didn't know:

Star Fox - Dunno, really.
Captain Falcon - When I randomly, one day got F-Zero GX on VC, it started by obsession.
LOZ - Randomly got the first LOZ on the VC one day. Eventually got every other game except MM.
Metriod - Besides the general facts, I still have not played or owned a Metriod game. Unless you count the MPH demo.
Fire Emblem - Dunno.
Earthbound - I still haven't plaid it.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 21, 2008, 08:53:12 PM
F-Zero for SNES explicitly had Captain Falcon. The Blue Falcon is one of the machines and the manual and comic book make clear that Captain Falcon is driving it. It also has Samurai Goroh, Pico, and Dr. Stewart.
Title: Re: Why Melee Is Better Than Brawl
Post by: Glorb on October 22, 2008, 02:52:44 PM
randomly

Randomly

AAAAAAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHHHHHGHHGHGHGHGHGHGH
Title: Re: Why Melee Is Better Than Brawl
Post by: bobman37 on October 22, 2008, 04:48:35 PM
I think you should be more concerned about:
Earthbound - I still haven't plaid it.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 22, 2008, 05:03:19 PM
I striped it.
Title: Re: Why Melee Is Better Than Brawl
Post by: Toad on October 22, 2008, 05:10:42 PM
Stripes are so last century. I polka-dotted it.
Title: Re: Why Melee Is Better Than Brawl
Post by: Trainman on October 22, 2008, 05:50:11 PM
"When I play as Ness, I'm playing as the main hero of EarthBound. When I play as Yoshi, I'm playing as my favorite Mario character of all time. But when I play as Ike... I'm just playing as a Super Smash Bros. character. As much a Nintendo character to me as a Fighting Alloy."

So.... basically, it's like the same awkwardness as having anime-lookin' chracters in Mario Golf/Tennis/etc. ....just like I'm playing as Mario, I'm controlling a hero... I play as Plum or Charlie......eh... wait, WHO?



(hate using the quote system when i wanna quote something from a few pages ago. cant read all the posts first that way.)
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 22, 2008, 10:05:48 PM
You could Cut the quote and Paste it after you've read through.
Title: Re: Why Melee Is Better Than Brawl
Post by: Shyguy92 on October 24, 2008, 04:34:26 PM
This thread should be a poll
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on October 24, 2008, 04:47:13 PM
True, but it's eleven pages in and has sort of morphed into the "How Naive I Was About Nintendo Characters Pre-Melee" thread.
Title: Re: Why Melee Is Better Than Brawl
Post by: Reading on October 28, 2008, 02:46:28 PM
Before SBB64, I only knew Mario, Pokemon, and Donkey Kong. I was gradually filled in on the details, and by Melee I knew everyone except characters like the Ice Climbers and Marth. I learned everything there pretty quickly, and I recognized everyone in Brawl (or learned about them before the game came out).

And if you desire something on topic...

"We have Brawl now, so Melee is obsolete" has pretty much been my unspoken rule since Brawl came out. I've played Melee a total of one time since then, and that was because of a marathon I did with my friends where we played all the Smash Bros. games in a row. I still play the original Smash Bros. once in a great while, because it's nice to go back to the simple times, but Melee doesn't stand out anymore.

When I did play Melee that one time, I was having a bit of trouble readjusting to the controls. Seriously, what's the point of Falco if he can't do the spinny-A-thingy and throw his reflector? DX
Title: Re: Why Melee Is Better Than Brawl
Post by: Zarkanthesmasher on October 28, 2008, 04:00:05 PM
I sold Melee a while after buying Brawl. I'm not a person who keeps video games after I get bored with them - especially after I get a new version that I feel is superior. This doesn't apply to everything I own, but money is tighter for me than for other people, so selling games that I never play anymore helps me to even out the costs.
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on October 29, 2008, 06:31:07 AM
When I did play Melee that one time, I was having a bit of trouble readjusting to the controls. Seriously, what's the point of Falco if he can't do the spinny-A-thingy and throw his reflector? DX

This is why I don't try to get good at one character in particular. This way, I can pick a favorite between all of my SSBM greats when I get Brawl, and after I've tried out their new moves a bit.
Title: Re: Why Melee Is Better Than Brawl
Post by: Mario Maniac on October 31, 2008, 10:23:28 AM
I bought a used copy of Smash Bros. Melee at GameStop last week and the game worked perfectly, until I tried the Event Mode. For some reason, the game won't load correctly when I select a certain Event Match. I tried cleaning the disc with a soft cloth and cleaning solution, but it didn't help. Is there anything that will remove scratches? Do any stores do disc repair?

I'm so ****ed at GameStop. They sell shoddy used games, most of their GameCube discs are scratched.
Title: Re: Why Melee Is Better Than Brawl
Post by: Fifth on October 31, 2008, 12:48:43 PM
Ugh... the worst thing you can do for a GameCube game is put it in one of those GameStop GameCube game sleeves.  They're just like the cardboard sleeves for the normal-sized discs, except with the extra space sealed off with glue.  This makes it nearly impossible to get a game in/out without a lot of friction against the backside (as it is no longer able to open fully to the edges), and, when the sleeve gets old, the glue comes apart and the game falls down into it, pressed tight against the sticky substance by all the other games crammed in the shelf.

...Unless they've come up with a better design since I've last seen 'em.  But goodness... poor GameCube games.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on October 31, 2008, 03:40:32 PM
The last GCN game I got at GameStop works just fine.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on October 31, 2008, 03:51:21 PM
Yes, stores do disc repair. I would expect GS to own a resurfacer as most used game/movie shops do, but if the one you went to doesn't, go somewhere else. I usually only use GS/EB for new games if at all.
Title: Re: Why Melee Is Better Than Brawl
Post by: Trainman on November 01, 2008, 09:49:29 PM
Eh.... buy Disc Doctor, possibly? Well, if it's available.

Gamestop = new games.

CGX = Mecha of everything old school that has to do with games.

Electronics Boutique = you won't catch me DEAD in there unless I'm doing the in/out routine with a new game because it's in the mall so billions of pimply, nerdy dudes hang out there and try to talk to the cute cashier.... and I'm definitely not gonna look like an idiot unintentionally eavesdropping on nerds commenting on all these MMORPGs nobody cares about... then they get excited about said genre that involves a dark story, an anti-hero, magic, hit points, and scantily-clad chick warriors that wear very revealing armor, which wouldn't make sense in the heat of battle .... then they start making sword slashing sounds and jumping around announcing which character or hybrid animal/beast type thing they are... and that's just really....  I dunno.
Title: Re: Why Melee Is Better Than Brawl
Post by: Glorb on November 01, 2008, 09:58:21 PM
I could probably get very rich off of all the comedy gold in the above post.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on November 01, 2008, 10:03:15 PM
I don't think I've ever heard cashiers talking to each other about RPGs, ever, anywhere, ever.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on November 01, 2008, 10:48:31 PM
Is there a thread somewhere around here debating the merits of various game stores? Well, in any case, I generally go to Game Crazy. Yes, that place has its problems, but so do all of those stores, and I go because:

A) It's close
B) I can rent movies while I'm there
and
C) It's not GameStop (there's one of those around these parts too).
Title: Re: Why Melee Is Better Than Brawl
Post by: Glorb on November 01, 2008, 11:08:43 PM
I go to GameStop. Yes, they suck, but considering Wal-Mart's my only other choice in the immediate area, I get by. Plus, the clerks at my local GS are some of the awesomest people ever.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on November 01, 2008, 11:12:58 PM
I don't think I've ever heard cashiers talking to each other about RPGs, ever, anywhere, ever.
This is what we do at my store roughly 70% of the time. Not MMOs, mind you.

Also, don't buy a Disc Doctor. They just damage the games more.
Title: Re: Why Melee Is Better Than Brawl
Post by: Trainman on November 02, 2008, 01:43:53 AM
I don't think I've ever heard cashiers talking to each other about RPGs, ever, anywhere, ever.

Nah, I said that the nerds get together in a group and talk to the cashier as in, flirt with her.

And yeah, sorry for the suggestion of Disc Doctor. I've never used it myself, but a couple buddies says it's ok. Yeah, I figured it'd suck since you can pick it up at a few video rental stores in my area haha.
Title: Re: Why Melee Is Better Than Brawl
Post by: SushieBoy on November 02, 2008, 12:41:43 PM
Sometimes new games from GameStop can be somewhat damaged, I remember when I got my pre-ordered copy of Paper Mario the thousand year door (great game, by the way) it had two scratches on it, even though It was new. The game works fine since I take care of it like a son but still...
Title: Re: Why Melee Is Better Than Brawl
Post by: nensondubois on November 02, 2008, 01:01:44 PM
Gamestop always slaps stickers on game cart and it really p***** me off.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on November 03, 2008, 03:33:01 PM
I'll occasionally step into GameStop to see what they have, but I hardly ever buy anything there anymore.
I usually look through the bargain bins in various mass merchandise chains.  Most of those games suck, but you can find some good ones in there once in a while.
Title: Re: Why Melee Is Better Than Brawl
Post by: Trainman on November 03, 2008, 05:02:44 PM
I hate the fact they Gamestop puts about 4500 stickers all over their games so if you decide to take them back, they'll take one look at it and say "OH SEEMS U HAVE BOUGHT IT HERE SIR I CAN GIVE YOU..... HMM 3 OR 4 STORE CREDIT DOLLARS" I usually try and peel them all off and sell it back to them for more.... which works.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on November 03, 2008, 10:41:17 PM
Everywhere I go, used games are 99% old sports games. Hmm, I wonder why...
Title: Re: Why Melee Is Better Than Brawl
Post by: penguinwizard on November 04, 2008, 02:26:24 AM
Everywhere I go, used games are 99% old sports games. Hmm, I wonder why...
I experienced that too. Makes me wonder what the resell value of sports games are (who wants to play a football or baseball game with an outdated roster? I guess players could create their own roster, but still...). I have a hard enough time remembering the differences between the 12 or so Final Fantasy titles, I don't know how anyone could look at "Madden (insert year here)" and know off the top of their head what was good or bad about it unless they played it a lot. Worse, the box art tends to look similar (even across sports - thanks a lot, EA, now I can't tell sports games apart from a far distance). What's the difference between Madden NFL 2002 and 2003? I don't know.

I forget what game store I was at recently (I think it was called GameCrazy), but it reminded me why used game stores rock so much: vintage games, consoles, and peripherals. Behind a glass case were a couple shelves of NES, SNES, and N64 games all neatly laid out. As I glanced through it and saw several timeless games, I was reminded how special these little cartridges were. Reminded me back when Half-Price Books inexplicably sold NES games.

And to the person who asked what the point of Falco was in Melee (that was in this thread, right?), I used Falco because he was a faster, more nimble version of Fox. I do like nimble characters. Falco also just looks better than Fox. I hate Falco in Brawl though (least of the reasons being that he's slower), particularly for that straight-up attack. I remember thinking Luigi in Super Smash Bros. was useless for his Up + B going straight up rather than at an angle, which makes it very difficult to use that move to get back on stage (in my experience). Well, I thought the same of Falco.
Title: Re: Why Melee Is Better Than Brawl
Post by: Sqrt2 on November 04, 2008, 07:17:01 AM
I hate Falco in Brawl though (least of the reasons being that he's slower), particularly for that straight-up attack.

Same here!

Also I hate the fact that a couple of characters that I used quite often in Melee (Peach, Sheik) got nerfed in the transition from Melee to Brawl (and the Peach Bomber is now completely useless - thanks Sakurai! *shakes fists*). And as for Mario, I sincerely hope that his FLUDD move disappears by the next installment. 
Title: Re: Why Melee Is Better Than Brawl
Post by: Turtlekid1 on November 04, 2008, 07:41:46 AM
Peach's recovery in Melee balanced out her character well, but I'm sure someone at HAL thought it was broken...
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on November 04, 2008, 07:50:01 AM
And as for Mario, I sincerely hope that his FLUDD move disappears by the next installment. 

I loved using the old B-down just to get my opponent off my back! I sincerely hope that the moveset from Melee stays intact in the next instalment as well! (as well as Luigi's and Marth's)
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on November 04, 2008, 07:51:01 AM
A happy medium might (have) be(en) better. Maybe he spins around and sprays with the FLUDD simultaneously?
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on November 04, 2008, 08:14:51 AM
...Luigi got negative changes in Brawl? I mean, I always found him unusable in Melee.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on November 04, 2008, 09:55:25 AM
Makes me wonder what the resell value of sports games are
Where I work, we buy them for about $1. The last two years maybe a little more, but usually $1 is about right.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on November 04, 2008, 12:51:01 PM
I forget what game store I was at recently (I think it was called GameCrazy), but it reminded me why used game stores rock so much: vintage games, consoles, and peripherals. Behind a glass case were a couple shelves of NES, SNES, and N64 games all neatly laid out. As I glanced through it and saw several timeless games, I was reminded how special these little cartridges were. Reminded me back when Half-Price Books inexplicably sold NES games.
I wish there was a GameCrazy in my area.  There are two GameStops near campus, and they don't take used games for consoles older than GCN/PS2/X-Box.
Title: Re: Why Melee Is Better Than Brawl
Post by: Glitchy on November 04, 2008, 12:55:29 PM
I have a GameCrazy near where I live, but I don't remember the last time I went there. There was also a good store named Shakespeare's. It was the coolest store. It had mostly old games and system, but it had some new games. It's kind of unfortunate that the guy who owned it got arrested for child molestation so they had to close it down...

Edit: Gamestop is so cheap. I tried to sell a brand-new, never used, Xbox 360 game and they only gave me like, 40 cents for it. No lie.
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on November 04, 2008, 01:07:44 PM
Selling used games doesn't depend on whether you never opened it. It depends on how much the store is selling it for and how many they have.
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on November 04, 2008, 01:14:41 PM
I sold my copy of Ping Pals at GameStop.  I don't remember how little I got for it, but I should've just thrown that game away.
Title: Re: Why Melee Is Better Than Brawl
Post by: Trainman on November 04, 2008, 02:49:58 PM
I was gonna sell SPM and Wii Play until.....

Wii Play = 4 dollars
SPM = 8 dollars.

$12 = no.
Title: Re: Why Melee Is Better Than Brawl
Post by: MaxVance on November 04, 2008, 04:44:38 PM
I have never really seen the point of selling games. Sure, those few dollars might help you buy a new game, but what if you want to play your old game again sometime in the future?
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on November 04, 2008, 05:39:15 PM
I have never really seen the point of selling games. Sure, those few dollars might help you buy a new game, but what if you want to play your old game again sometime in the future?
That's my stance on the issue.  The only times I've ever sold/traded a game was Ping Pals and RE4.  I traded RE4 for Pikmin2.  One of the best decisions I made.  Both are great, but Pikmin2 is more of my kind of game.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on November 04, 2008, 05:58:33 PM
The only times I've ever sold--or participated in the selling of--a game was when they were ones I never really wanted in the first place (obtained under various circumstances).
Title: Re: Why Melee Is Better Than Brawl
Post by: Turtlekid1 on November 04, 2008, 06:13:20 PM
*coughcoughPowerboatRacingcoughcough*
Title: Re: Why Melee Is Better Than Brawl
Post by: Toad on November 05, 2008, 04:56:56 PM
I have never really seen the point of selling games. Sure, those few dollars might help you buy a new game, but what if you want to play your old game again sometime in the future?

This is the reason I kick myself for getting rid of Super Princess Peach. Sure she was a little weak, but I just couldn't quit playing.. until I traded it for credit towards New SMB (along with YIDS.. I don't miss that game at all)
Title: Re: Why Melee Is Better Than Brawl
Post by: Glorb on November 07, 2008, 08:58:28 PM
Being as how I'm dirt poor, I sell games as soon as I've completed the main game, or once I've also completed all the bonus content, assuming it's worthy of my time/exists. A few rare cases are games that I can't bear to part with (Resident Evils, Zeldas), have kickass multiplayer (Call of Duties, Halos, Guitar Heroes), or are fun to play even after I've beaten them (GTAs, Guitar Heroes).
Title: Re: Why Melee Is Better Than Brawl
Post by: Kojinka on November 10, 2008, 08:13:50 AM
I sold my first GCN* the other day so I'd have some extra cash for Christmas presents.   I was kind of expecting I'd get $15 out of it, but no, just about 9 and a half.  I wasn't expecting much out of it, but I didn't really expect that little.

*My dad's girlfriend bought me a new GCN because she heard that my niece and nephews peeled the analogue padding off my first and favorite GCN controller.  So, due to a slight misunderstanding, I had two functional GCN units.
Title: Re: Why Melee Is Better Than Brawl
Post by: Trainman on November 13, 2008, 11:35:11 PM
Yeah, people who pretty much lease their new games and have them until the next comes out....just kinda get to me. I've never sold a game in my life and I doubt that I'll sell Wii Play or SPM anyway. I just couldn't stand a fella I knew that would always get a Mario game and sell it fulfilling the minimum requirements to beat the game. Sold SM64 ([wtd]) after 70 stars, Sunshine after 70 shine sprites, and sold Galaxy ([wtd]) after getting 60 stars. What the hell, my friend.
Title: Re: Why Melee Is Better Than Brawl
Post by: penguinwizard on November 14, 2008, 04:28:47 AM
Yeah, people who pretty much lease their new games and have them until the next comes out....just kinda get to me. I've never sold a game in my life and I doubt that I'll sell Wii Play or SPM anyway. I just couldn't stand a fella I knew that would always get a Mario game and sell it fulfilling the minimum requirements to beat the game. Sold SM64 ([wtd]) after 70 stars, Sunshine after 70 shine sprites, and sold Galaxy ([wtd]) after getting 60 stars. What the hell, my friend.

What the hell indeed, it's like that guy has no real attachment to the game. Plays through it once, figures that's enough for one lifetime, and pitches it. Now, true, some games last so long that if you did play them non-stop, you wouldn't want to spend one more minute with Mario lest you went berserk. Well, that and the ending should put a nice cap on things that you might want to leave on that note.

It took me over 60 hours to finish Final Fantasy X. I was utterly sick of the game by that time, not from boredom because I liked that the goodness never ended, it's just... well... *it never ended*. And then it took me 70 hours to beat Okami, which admittedly I didn't grow as weary of. At least with Okami you get a New Game+ like feature, which makes a subsequent runthrough fly by in about 10 hours. FFX didn't have New Game+ for some reason, and I'd rather kill myself than replay FFX right after beating it.

That's why when I beat a game, I don't play it for one or two years, or more. That's just so I can forget almost all of it so that it becomes fresh again. Star Fox Adventures had that effect on me because when returning to it years later, I'm still in awe of how beautiful and smooth it is.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on November 14, 2008, 08:05:27 AM
I do tend to do the same thing when it comes to replays.
Title: Re: Why Melee Is Better Than Brawl
Post by: jdaster64 on November 14, 2008, 08:16:39 AM
Yeah, when I finish a game, I may not play it for a while again (SM64, SMAS, SMW, etc.) but I'd never think of selling it.
Title: Re: Why Melee Is Better Than Brawl
Post by: BP on November 14, 2008, 08:44:47 AM
I would sell Nascar '99 for the Nintendo 64.

Or not. Throwing things is fun too.
Title: Re: Why Melee Is Better Than Brawl
Post by: ShadowBrain on November 14, 2008, 05:09:56 PM
I think the only games I sold (well, my brother and I collaboratively, for the most part) were Amazing Island, Spyro Whatever on the GCN, Billy Hatcher and the Giant Egg, and Game and Watch Gallery 4.
Title: Re: Why Melee Is Better Than Brawl
Post by: Zarkanthesmasher on November 15, 2008, 06:22:32 PM
What the hell indeed, it's like that guy has no real attachment to the game. Plays through it once, figures that's enough for one lifetime, and pitches it. Now, true, some games last so long that if you did play them non-stop, you wouldn't want to spend one more minute with Mario lest you went berserk. Well, that and the ending should put a nice cap on things that you might want to leave on that note.

I don't see what's your beef with that guy. Honestly, I don't have attachement to any of my games, for the same reason that I don't have an attachment to any other inanimate objects. To me, they're just games, so I don't feel upset at all if I sell them in order to buy different games. I'm not a hardcore a gamer as many of you guys are (and I by hardcore, I mean the true definition, not the one that FPS junkies now use to describe themselves), but I'm not a casual nongamer either. I'm just a guy who plays games at his own pace, and doesn't care if he isn't able to beat every single achievement. To me, games are mainly just for enjoyment, not a test of my "uber skillz."
Title: Re: Why Melee Is Better Than Brawl
Post by: Chupperson Weird on November 15, 2008, 06:48:06 PM
You don't ever have a game that you like enough to keep because you know you'll want to experience it again?
Title: Re: Why Melee Is Better Than Brawl
Post by: Zarkanthesmasher on November 15, 2008, 08:32:05 PM
You don't ever have a game that you like enough to keep because you know you'll want to experience it again?

Wrong - you misread my post. All I said is that I don't grow attached to my games like some people do. The games I usually sell are single player games that I've already played through and experienced at least twice. Eventually, replaying the same old game gets tiring to me, which is why I don't feel any remorse when I sell them.

Personally, the games I value most are games that are excellent for playing with other friends. Playing single player adventures over again is good and all, but what really makes a game worth keeping for me is the ability to play it over and over again with other people, with different outcomes each time (ie. Super Smash Brothers Brawl and Mario Kart). These games never grow old, and even if I don't play them for months, I know I'll come back to them eventually. On the other hand, single player games, are almost always exactly the same when you play them through again, so eventually it comes to the point where there's not much chance I'll ever play it again.

Examples of this are Paper Mario: TTYD and Super Mario Galaxy. Are they awesome? Yes. Do I love them? Of course. But they are games that withold a finite amount of enjoyment for me - and it isn't worth for me to keep them around for years and years when I know they'll never offer anything besides the same adventure I already played the first and second times around.

Also, keep in mind that a large part of this mindset is the result of my fairly limited funds. I'm hoping to rectify this problem next year, when I can finally try to get a regular paid job (I turn 16 in January).