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Video Games => Mario Chat => Topic started by: bullykoopa96 on March 21, 2009, 09:42:55 PM

Title: super mario sunshine rant
Post by: bullykoopa96 on March 21, 2009, 09:42:55 PM
hi everybody, i'm new on the board and it looks cool so i thought i'd check it out.  just like to introduce myself...im matthew viser, 13 year old honour student (not to brag), and i live with my older brother, cuz my parents died when i was young.  he has taught me his old fashioned vintage ways, whether it be old music, movies, or video games.  i grew up with a definite appreciation of the mario series, especially the nes series.

I still remember super mario sunshine coming out, and the stuff my brother told me about it...about how it didn't come out right away because they wanted to understand the gamecube's capabilities a bit better, and even first time i played it, i liked it.  But after a clear view of it, my perception completely changed.  bottom line: love it or hate it, you cannot deny that it is probably the laziest mario game ever made (platform anyway).

First, the whole fludd thing is kind of off the wall.  The storyline is...different, and it's a matter of opinion I guess.  To me it wasn't interestingly different like they've done in the past, but aside, having a water gun was...different.  It was cool having powerups to go with them, but for the amount that I actually got to use the turbo and rocket nozel, I don't even think it was worth it.  No cool caps, suits, or powerups...just nozzels...way to go above and beyond!

My first real big complaint about the game is the level design.  There were no lava-filled tunnels, creepy caves, slippery ice levels, confusing forests, perplexing castles, or trips through the clouds.  Just a beach, a harbour, another beach, a park, another park, and well...everything's pretty similar.  And why so few levels?  At least Super Mario 64 had 15, but this one only has 7!  Maybe it's just me, but I think that maybe they'd try to outdo themselves with their next game.  And I hate how they pull the vacation card to cheat us out of distinctive levels.  Super Mario World was vacation based, and their level designs were just awesome!  But wait...what about how you get to these levels.  Well on the airstrip you fight a big piranha plant made of paint...then to get to level 1 you fight him again...you fight him in level 1 again!  to get to level 2!  AND to get to level 3!  Why do you have to fight the same generic boss 5 times???  Do you think that's enough?  I guess it's not saying much, because you fight that stupid piranha plant in the first level twice and the blooper in the second level twice.  Were they really that short on ideas?  And what's with the red coin collecting...I remember in 64 when you had to collect them once per level, and in secret areas...but in Sunshine...four???  Yeah!  Four times per level!  Is that really necessary?  Four times?  Wow!  And the blue coins to buy shines was a real kicker too...instead of secret areas and fun events, you just collect blue coins.  I guess they wanted to match 64's 120 stars, so they had to achieve that somehow.  Same with that shadow mario!  You have to catch him once per level.  I feel no originality here!  The secret levels were kinda boring too.  I did not find many of them very memorable.

The characters are kind of bland too.  Bowser Jr. just needs to die and never be in another game, because he's incredibly annoying...and not in a good way.  Bring back the koopa kids!  Please!  At least they had a personality.  The enemies are kind of bland too, and it seems funny that everyone in this game gets hurt from being sprayed with water.  Are they made of sugar?  It was nice seeing yoshi again too, but for the amount that you get to ride him, I'd say it's not even worth it unless you're hanging around the hub just messing around.  I also find an inconsistency in the challenge.  Beating Petey Piranha is a sinch...it even gives you an arrow where to hit him.  Is it not that obvious already?  But when you get to that chuckster part, it just becomes ridiculously hard...and it's not a fun challenge either.  I also find it kind of funny to beat Bowser at the end you...have...to...get ready for it...destroy his hot tub.  (sigh)

One redeeming factor about this game would have to be the cave parts of the game.  When your fludd gets stolen, the game really picks up.  Going through those obstacle caves with the tune of the original theme is some of the most platforming I've ever played.  Sadly, it's a short part of the game.  My last point...why isn't Luigi in the game?  I was shown all the turmoil about Luigi being in 64, and some people started making rumours about Sunshine, but I think they just gave up.

In conclusion, the game had a few redeeming factors, but it was lazy.  The levels were extremely uninventive, and there were far too few of them.  The objectives to get Shines were lacking in creativity, and collecting red and blue coins again and again is just a lazy challenge.  The characters were not the most likeable, and the premise of using a watergun was a little too crazy.  But it's okay to like this game.  I used to like it too, and I know lots of people do, and that's fine!  But you can't deny that it was a lazy game.

One last point...I love a good debate.  Thanks for your time!
Title: Re: super mario sunshine rant
Post by: Nintendoobsessed on March 21, 2009, 10:01:23 PM
Yeah...the enviornments are bland, but the challenges are still fun and difficult.
Title: Re: super mario sunshine rant
Post by: Kimimaru on March 21, 2009, 10:12:55 PM
While it is true that Mario and his friends are taking a vacation in Super Mario World, the vacation spot, Dinosaur Land, isn't a tropical island like Isle Delfino. It wouldn't exactly fit to have an ice level on an island with relaxing hot spots.

I'd also like to voice my opinion on the Blue Coins. I thought that they were good because they required you to extensively explore an area rather than complete the course and forget about it later on. I think it would have been better if they put around 20-25 Blue Coins in each level (except Delfino Plaza) instead of 30 and added a few more areas.

The reason Luigi wasn't put into the game is that Mario is taking a vacation with Peach and Toadsworth after he was trapped in that painting in Luigi's Mansion. I also don't particularly see how Luigi would fit into the game. Regardless of all this, I have always and will always have a love for Super Mario Sunshine, and I respect your opinion on the game.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 22, 2009, 08:59:11 AM
While it is true that Mario and his friends are taking a vacation in Super Mario World, the vacation spot, Dinosaur Land, isn't a tropical island like Isle Delfino. It wouldn't exactly fit to have an ice level on an island with relaxing hot spots.

Still...they coulda gone to an underground frozen cave or something, that woulda made sense.

As for the challenges being fun and difficult, like I said I didn't find them balanced.  Either it was way too easy (like beating Petey or that stupid piranha paint thing) or way too hard (talking to a pianta that throws you from a certain angle).

Thanks for your replies!  I might do the Super Mario Advance series next, because I have a lot to say about those games.
Title: Re: super mario sunshine rant
Post by: BP on March 22, 2009, 12:36:37 PM
You forgot about how incredibly tacked-on Yoshi was. He can't even swim.

As for Bowser Jr., it's better him than the Koopalings. Allows for boss variety.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 22, 2009, 12:40:34 PM
Even if they brought back one koopa kid...just ONE it would please me to no end.  I hate Bowser Jr.

And boss variety...well, look at the variety they got.  Petey Piranha x2, Gooper Blooper x2, that paint piranha x5, and Shadow Mario x...however many times.
Title: Re: super mario sunshine rant
Post by: BP on March 22, 2009, 12:42:44 PM
I didn't mean in Sunshine. I mean, suppose every New Super Mario Bros. boss were a Koopaling you had to stomp three times.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 22, 2009, 12:44:19 PM
Yeah, good point...it would be cool if they had different quirks to defeat them or something, or even bring back just a few of them.
Title: Re: super mario sunshine rant
Post by: Toad on March 22, 2009, 12:47:41 PM
Even if they brought back one koopa kid...just ONE it would please me to no end.  I hate Bowser Jr.

And boss variety...well, look at the variety they got.  Petey Piranha x2, Gooper Blooper x2, that paint piranha x5, and Shadow Mario x...however many times.

7, plus the times that you find him in the plaza (once on the Pinata statue, once to unlock Yoshi, once each to get the rocekt and turbo nozzels, once to follow him to Mt Corona..) Once per level and the chase scenes. Did I miss any?

Also, while we're ranting about SMS, I hated the final level. It's like taking a fire extinguisher against the fires of the underworld.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 22, 2009, 12:49:39 PM
yeah, plus it was too short...and driving a boat?  well then that's just...wow.  I didn't think wooden boats could navigate so easily through lava.  Where's the fire snakes?  Those spinning fire things from SMB and SM64.  Nope, just drivin a boat.  Don't rock the boat!  Don't tip the boat ova!  :D
Title: Re: super mario sunshine rant
Post by: The Chef on March 22, 2009, 01:32:28 PM
I didn't mean in Sunshine. I mean, suppose every New Super Mario Bros. boss were a Koopaling you had to stomp three times.

That would suck, but they could've at least used the Koopalings where they used Bowser Jr. Apparently Yoshi was "too recent" yet Bowser Jr. was just fine, even though we had to fight him 7 times over. :P
Title: Re: super mario sunshine rant
Post by: jdaster64 on March 22, 2009, 02:16:47 PM
I would sooner never see BJ in a game again than have that happen again if NSMB gets a sequel.
Title: Re: super mario sunshine rant
Post by: PaperLuigi on March 22, 2009, 02:29:52 PM
I'd like to point out that most NPCs in this game are terribly annoying. Piantas suck.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 22, 2009, 02:51:19 PM
Seriously!  They do suck!

Are they colourblind or something...because maybe it's just me, but I could definately tell the difference between solid coloured Mario and see-through blue Mario.  Jebus!
Title: Re: super mario sunshine rant
Post by: El Gato on March 22, 2009, 03:37:07 PM
I never bothered to 100% SMS just because of those blue coins, but I enjoyed the game in general. The Boss battles were especially fun (Phantom Manta anyone?) and a huge improvement over SM64's bosses.

Title: Re: super mario sunshine rant
Post by: CrossEyed7 on March 22, 2009, 03:56:12 PM
The main problem with Sunshine was that it didn't strike the right balance between new and old. The new stuff was usually really creative and fun, but it was less Marioy than SMB2 was when it first came out. Had it been released as a new franchise, it would have been like Beyond Good And Evil.

I really don't like Electro-Koopas.
Title: Re: super mario sunshine rant
Post by: Toad on March 22, 2009, 03:59:56 PM
Electro-Koopas are probably the most Mario-y thing, besides the staple characters themselves. I didn't mind them, since there have been electrical enemies in past games (Jelectro in SMB3, for instance).

What I hated was the Stus (the little creatures with mustaches that are all over the airstrip later). Where in the heck are the Goombas?!
Title: Re: super mario sunshine rant
Post by: NintendoExpert89 on March 22, 2009, 04:11:15 PM
There were only two things that truly urked me in Super Mario Sunshine:

I found the movie of Mario in court extremely misleading. When they show the map of Isle Delfino with all the areas Shadow Mario attacked, there are clearly like two dozens locations marked, but for some reason only 10 or so of those spots could be visited.

I was also extremely disappointed that the award for getting all 120 Shines was a new ending screen. It was also annoying that the news marque thing at the bottom kept shining "The Shine Gate has been opened..." or something when the Shine Gate does absolutely nothing.
Title: Re: super mario sunshine rant
Post by: CrossEyed7 on March 22, 2009, 04:53:37 PM
Electro-Koopas are probably the most Mario-y thing
I think that's why they annoy me, actually. So close to being the guys that gave you magical surfboards in SM64, yet so far away. Also, the lack of the long jump is kind of lame, though Galaxy definitely made up for that. Not sure why I thought of that.

I was also extremely disappointed that the award for getting all 120 Shines was a new ending screen. It was also annoying that the news marque thing at the bottom kept shining "The Shine Gate has been opened..." or something when the Shine Gate does absolutely nothing.
The news marquee thing really annoyed me. Always. I never saw a point to it.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 22, 2009, 04:57:18 PM
I just think the whole idea of having to clean up paint off an island is some storywriters drug fantasy.

Bowser: "I see that Mario is going on another vacation.  Haw haw haw...time to ruin it for him.............I think I shall, uh...pour paint on the island and make everyone think he did it!"

That mofe sure is an evil one!
Title: Re: super mario sunshine rant
Post by: The Chef on March 22, 2009, 06:44:18 PM
The thing that annoyed me most about SMS was that a lot of your time was wasted cleaning the paint off of everything. Giving Mario a jetpack/weapon seemed like a cool idea, and for the parts that don't involve cleaning things it actually works well.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 22, 2009, 07:04:04 PM
Oh Bowser how dare you come up with such a dastardly plan...just for that I'm totally gonna break your hot tub!
Title: Re: super mario sunshine rant
Post by: Kimimaru on March 22, 2009, 09:18:58 PM
Also, the lack of the long jump is kind of lame, though Galaxy definitely made up for that.

The Hover Nozzle is better than the long jump, especially since you can combine it with the triple jump. If a long jump was in Super Mario Sunshine, the distance you could travel with both the long jump and the Hover Nozzle would simply be too far. The game would be a lot less challenging if you were able to do that.

I'd like to point out that most NPCs in this game are terribly annoying. Piantas suck.

Something being annoying is all I seem to hear about Super Mario Sunshine. What makes everything so annoying? I couldn't find one thing wrong with piantas. They are people who live in an area just like anything else. I can just as easily say Toads are annoying because they don't do their job well enough to protect Peach.
Title: Re: super mario sunshine rant
Post by: BP on March 22, 2009, 09:47:25 PM
The Hover Nozzle was most definitely NOT better than the long jump. Mario used to be about running, maintaining momentum and not looking back. The Hover Nozzle is

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.smashbros.com%2Fen_us%2Fhowto%2Ftechnique%2Fimages%2Ftechnique07%2Ftechnique07_071113i-l.jpg&hash=137010d960251db75829c715b6b2445d)
Title: Re: super mario sunshine rant
Post by: PaperLuigi on March 22, 2009, 10:20:04 PM
I couldn't find one thing wrong with piantas. They are people who live in an area just like anything else.

They're ugly as heck and they idiotically blame Mario for polluting their island. Their judiciary system leaves a lot to be desired.

Also, their voices make me wanna kill someone.
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on March 22, 2009, 10:21:41 PM
Mario Sonic used to be about running, maintaining momentum and not looking back.
Anyway, there is nothing wrong with Piantas, and especially nothing wrong with Chucksters.
Title: Re: super mario sunshine rant
Post by: Sqrt2 on March 23, 2009, 05:46:28 AM
and especially nothing wrong with Chucksters.

Not even when they chuck you to your death for the 500th time?
Title: Re: super mario sunshine rant
Post by: The Chef on March 23, 2009, 03:06:24 PM
That's technically your fault, not theirs. :P
Title: Re: super mario sunshine rant
Post by: ShadowBrain on March 23, 2009, 03:28:39 PM
Yes, that game had problems, but I think people are way too hard on it. Either way, it's refreshing just to see someone speak their mind about a game.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 23, 2009, 04:28:15 PM
Not even when they chuck you to your death for the 500th time?

[darn] those chucksters...It's not very inventive to have such a stupid challenge.
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on March 23, 2009, 07:05:53 PM
It's not a stupid challenge if you know how to play video games.
Title: Re: super mario sunshine rant
Post by: BP on March 23, 2009, 08:20:51 PM
people are way too hard on it.
Funny that you're the one saying people are too hard on a video game.
Title: Re: super mario sunshine rant
Post by: Kimimaru on March 24, 2009, 04:21:29 PM
The Hover Nozzle was most definitely NOT better than the long jump.

I meant in terms of distance.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 24, 2009, 06:08:26 PM
No, I still think it's a stupid challenge, I don't think it's my abilities
Title: Re: super mario sunshine rant
Post by: NintendoExpert89 on March 24, 2009, 07:07:08 PM
The Pianta-throwing challenge wouldn't have been so irritating if Mario actually stopped moving when he, you know, stopped. Instead of hitting a wall, stopping, bouncing upward, and then continuing to move when he clears the wall and falls into the hole.
Title: Re: super mario sunshine rant
Post by: Tv_Themes on March 24, 2009, 10:46:58 PM
You forgot about how incredibly tacked-on Yoshi was. He can't even swim.

As for Bowser Jr., it's better him than the Koopalings. Allows for boss variety.

Are you kidding me? Bowser Jr. is one of the most stereotyped villain childs I have ever seen in my life.
Title: Re: super mario sunshine rant
Post by: Ultima Shadow on March 25, 2009, 04:42:37 AM
I think BP doesn't appreciate the character so much as the role he plays in keeping the bosses more original rather than just reusing Koopalings.
Title: Re: super mario sunshine rant
Post by: Kojinka on March 25, 2009, 12:28:28 PM
What I don't like about BJ is that he was too recurring in NSMB.  They could've easily had all 8 kids playing a role in delivering the Princess to Bowser using the "point a to point b then pass it to the next" strategy that the Yoshis used in Yoshi's Island, and there could still be a variety of original bosses.

On the subject of SMS, the poor choice in dialogue did not help the plot twist.  Or Peach's character for that matter.
Title: Re: super mario sunshine rant
Post by: The Chef on March 25, 2009, 01:05:38 PM
I think BP doesn't appreciate the character so much as the role he plays in keeping the bosses more original rather than just reusing Koopalings.

He hardly plays that role at all. He's used as a miniboss everywhere and is practically a carbon copy of Baby Bowser. Originality my left foot. |:[
Title: Re: super mario sunshine rant
Post by: Captain Jim on March 25, 2009, 03:36:30 PM
Oh. My. GOD.

You Koopalings fans are SUCH BABIES.

You guys make me GLAD the Koopalings are dead an burried!

What he means is that less Bowser Babies make room for end-level bosses with variety. Not that BJ himself is original. Godddd, you guys twist everything, as long as it lets you get another "bring bak teh kooplingz!!!!" jab in.
Title: Re: super mario sunshine rant
Post by: Weegee on March 25, 2009, 06:05:41 PM
Many of us would love to see the Koopalings' triumphal return simply because we've known them before Boswer Jr.. It's like hearing a terrible rendition of one of your favourite songs, which somehow ends up becoming more popular than the original version. Much like how hearing the new version would leave a particularly bad taste in your mouth, Koopaling fans can justifiably cringe at the mention of Bowser Jr.

At the risk of inciting the rage of Guns 'N' Roses fans worldwide, here's one illustration of my point.

The Koopalings (http://www.youtube.com/watch?v=d-5JvACzGp8) VS. Bowser Jr. (http://www.youtube.com/watch?v=TKF43tneaIE&feature=related)
Title: Re: super mario sunshine rant
Post by: PaperLuigi on March 25, 2009, 07:16:17 PM
To be honest, I hate both Bowser Jr. and the Koopalings.

Long live Bowser I say.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 26, 2009, 04:07:29 PM
The Koopalings actually had personality!  Bowser Junior is just.....a failure in my eyes
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on March 26, 2009, 04:09:46 PM
The koopalings never had personality! Why do people keep saying that?
Title: Re: super mario sunshine rant
Post by: The Chef on March 26, 2009, 04:11:42 PM
The only personality they really had was in official written material, such as the old NP Strategy Guide for SMB3. However, one reason I feel the Koopalings have potential is because their designs convey a lot of personality.

Despite this, both BP and Jim insist to me that "they'd just be 7 Bowser Jrs." if they were brought back.

Considering how much of a step up from the norm SMG's story was, I now want to see a plotline where the Koopalings want revenge on Bowser Jr. for taking their place as Bowser's heir.
Title: Re: super mario sunshine rant
Post by: BP on March 26, 2009, 05:18:32 PM
Well, knowing the writers of the mainstream Mario games, we're probably right.

Not having to split the spotlight among sidekicks is always cleaner than splitting it among seven. Again take a look at NSMB. Theoretically, the Koopalings could operate identically as minibosses in the towers (and you know they would). But there are more than seven towers. I think there are more like nine or ten. And the pre-final battle sequence would be a nightmare with seven Koopalings all gathered to throw Bowser's bones in that cauldron. And don't forget, Bowser Jr. fights in that last battle as well. You'd never beat it if all seven were all over you.

And in Galaxy, there was a huge number of original bosses, and Bowser Jr. only appeared about three times.

Just the facts. Seven villainous sidekicks just can't get appropriate screentime.

As a character, Bowser Jr. doesn't have too much going for him, at least not yet. But c'mon. In Sunshine, EVERY speaking character was annoying. In most games, his recycled voice clips aren't too good. But he got better ones in Galaxy, and I hope they go with stuff more like that for future games. He's not as good a sidekick for Bowser as Kammy Koopa, but I can't picture her in a game that's not Paper Mario. And I have faith she will return--she was probably excluded from Super Paper Mario just because of how unnecessary she was and how very little screen time she'd've gotten. Toad gets his "omg Mario help" role back probably for nostalgic values and because starting it off with Parakarry delivering a letter wouldn't have worked.
Title: Re: super mario sunshine rant
Post by: The Chef on March 26, 2009, 06:42:56 PM
Well, Super Paper Mario wasn't Paper Mario 3, so that explains that.

For NSMB they could've added Boom-Boom or something for those extra three towers, or maybe had Bowser Jr. appear with the Koopalings (which seems a tad awkward). I feel like an idiot now for not remembering the final battle, but I think Kamek could've done the resurrection spell just as well.

You can't deny that the guys at AlphaDream seriously missed a winning opportunity when they used the Koopalings in M&L. I can even imagine them appearing in a Paper Mario title under IntSys's care. Surely they can characterize them in a unique and balanced manner if given the chance, no?
Title: Re: super mario sunshine rant
Post by: BP on March 26, 2009, 07:56:24 PM
So your suggestions to solve an overflow of characters is to add more? Hrrrraaaaahhahhaa. Boom Boom appearing for three towers while the Koopalings appeared in the rest sounds out of place, almost like that'd be ten Koopalings, three of which are identical and very boring-looking. Throwing in Kamek at the last second with no dialog would liken him to just some Magikoopa, and it would feel like the final battle was against Bowser and an enemy. Imagine a Goomba in Bowser Jr.'s place there.

The Koopalings were without doubt tacked onto Superstar Saga as fanservice. And what happened? Excessive bosses with no dialog. Giving them dialog would result in? Excessive bosses with excessive dialog. They're out of place being at the end, almost like a typical fight-all-bosses round right before the end a la Kirby's Adventure (the miniboss tower) or Viewtiful Joe... except these bosses aren't bosses you've already fought, and why on Earth would you want a fight-all-bosses mode in an RPG unless there were only four bosses (yeah Final Fantasy I, you got it)?

So you want to spread them across the game instead, with bigger roles? But Superstar Saga's bosses were highly disorganized up until Bowser's Castle--you fought them as they came. And it was BETTER that way. The times you know your number of targets and it divides your game up into several chapters in which you usually know your bosses and must travel to their lairs... Paper Mario, for example... it's less exciting. Paper Mario 2 has enough times that the end boss was totally unexpected that it was okay. And, if they were the main bosses of an RPG under Bowser's command, you know they'd try to cram them all into the ending sequence.


Tl;dr: The Koopalings were pretty cool for their time, much better than Bowser at the end of every world. But today's standards for a video game just won't have it. It'd be a mess and subtract from a lot.
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on March 26, 2009, 10:15:00 PM
In Japan, Kamek is just some magikoopa, because they're all called kamek over there.
Bird Person has never played a Mega Man game?
Title: Re: super mario sunshine rant
Post by: BP on March 26, 2009, 10:19:40 PM
Not from start to finish, no. Enough to understand that they're hard games. I will try to finish Mega Man & Bass someday.
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on March 26, 2009, 11:17:54 PM
My point being that you always fight all the bosses again in a row at the end.
Title: Re: super mario sunshine rant
Post by: ShadowBrain on March 27, 2009, 07:23:36 AM
Was Mega Man the first game to do that? I didn't know that would happen when I played MM2 and it kind of caught me off guard, though I guess I should've seen it coming. I don't know... that's always struck me as a lame way to artifically extended a game's length.
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on March 27, 2009, 09:38:34 PM
Uh no, it's an awesome way to make a game really hard to beat. I don't know if Mega Man was the first or not, but in Mega Man 1, the bosses are all part of the final stages and you have to beat several on each stage between portions of the level. Much harder than the way they are in the rest of the games.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on March 29, 2009, 03:54:07 PM
Tl;dr: The Koopalings were pretty cool for their time, much better than Bowser at the end of every world. But today's standards for a video game just won't have it. It'd be a mess and subtract from a lot.

I guess we'll never know
Title: Re: super mario sunshine rant
Post by: jdaster64 on April 04, 2009, 07:42:27 AM
Back on the subject of the Hover/Rocket/whatever Nozzle, I agree that just the various jumps of SM64 were better. To top it off, you could combine triple jumps, side somersaults, and other moves with the dive attack for even more interesting results.
Title: Re: super mario sunshine rant
Post by: BP on April 04, 2009, 12:51:14 PM
I did love some of the new ordinary jumps Sunshine had. The spin jump, I used all too often (especially with Yoshi), and the sudden flip jump like you could do in Super Mario 64 but without a running start stands out. I don't think the Spin Jump was in Galaxy due to the spin attack, though, am I right? I seriously need to just play some more Galaxy.
Title: Re: super mario sunshine rant
Post by: The Chef on April 04, 2009, 01:09:07 PM
Nope. No spin jump for Galaxy.

I'd like to have a 3D game to just give Mario his SM64 moveset and allow him to obtain FLUDD and the spin attack from SMG as power-ups or something. They can keep the spin jump too.
Title: Re: super mario sunshine rant
Post by: Weegee on April 04, 2009, 03:39:27 PM
Keep in mind that, for such a game to fly, you'd need buttons to jump, crouch, dive, ground-pound, control the camera, use FLUDD, change nozzles and use the spin attack. Not to say that it's completely unattainable, but it could be tough without a seventeen-button Atari Jaguar Pro controller (http://www.atariage.com/Jaguar/archives/hardware/images/sys_JaguarProController.jpg).
Title: Re: super mario sunshine rant
Post by: Silver Metaknight on April 05, 2009, 11:39:41 AM
Super Mario Sunshine I thought was a good game.  The voices didn't bother me, and if they did, just press the mute button.  The game focused more on exploration than action, which turned some Mario fans off, so Nintendo even threw some bonus levels with no FLUDD, and people still complained.  The levels where nice, they have decent variety for trying to stay tropical, they where huge and had plenty to do, and you could even ride Yoshi, which is more that what you could say for SM64 and SMG.  The only flaws I can think of is there tyhe bosses are underwhelming and the blue coins are a pain to gather.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on April 05, 2009, 12:56:28 PM
I really doubt the exploration aspect was an innovative idea by Nintendo...collect these red coins, collect these blue coins, etc.  One could make the argument that yeah it's different and innovative, but it's not.  It's just lazy.

At this point in time I don't know what I'd rather see...Nintendo make new Mario platformers that are terrible, or just no longer try.  Galaxy was a good game, but it's getting to that point where Mario games are getting fewer and further between, and unfortunately the bad seems to be outweighing the good.

I guess we'll find out when Nintendo releases their next system.  That seems to be the pattern of Mario games nowadays, one per system.
Title: Re: super mario sunshine rant
Post by: El Gato on April 05, 2009, 04:41:36 PM
Galaxy was a good game, but it's getting to that point where Mario games are getting fewer and further between, and unfortunately the bad seems to be outweighing the good.

I'm getting really confused about this statement... Please elaborate further.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on April 05, 2009, 05:42:40 PM
In 13 years we have only seen 3 new Mario platformers on 3D consoles, and Super Mario Sunshine is not my forte.  But in the meantime we are given countless Mario Party and other spinoff games.
Title: Re: super mario sunshine rant
Post by: ShadowBrain on April 05, 2009, 05:46:33 PM
Hey, they're cheaper to make.
Title: Re: super mario sunshine rant
Post by: The Chef on April 05, 2009, 07:01:19 PM
The spinoff storm seems to have died down...and it's not like the sports games were bad games outright. I friggin' love Mario Tennis 64 and Mario Strikers Charged.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on April 06, 2009, 08:43:57 PM
They had a few good ones, but it really wasn't necessary to make THAT many
Title: Re: super mario sunshine rant
Post by: The Chef on April 08, 2009, 11:48:22 AM
It's not that many. They only had one Golf and one Tennis game each for the N64, GBC, GBA and GCN, and one Baseball and one Soccer game each for the GCN and the Wii. One per system, just like Mario Kart.

It's Mario Party that needs controlling here. :P
Title: Re: super mario sunshine rant
Post by: NintendoExpert89 on April 08, 2009, 05:20:05 PM
We haven't seen a new Mario Party for 2 years, so it's definitely died down as well.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on April 08, 2009, 06:49:23 PM
I also hate how the characters have become living stereotypes.  I miss when the Princess was regarded as an intelligent character, but now it's "Tee hee, did I win?"
Title: Re: super mario sunshine rant
Post by: The Chef on April 08, 2009, 08:12:06 PM
Right. Because she isn't perfectly capable in either of the two Paper Mario games.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on April 08, 2009, 08:50:53 PM
there are some exceptions, I meant on a general sense
Title: Re: super mario sunshine rant
Post by: ShadowBrain on April 08, 2009, 11:13:33 PM
Is there really any room for character in a virtual board game?
Title: Re: super mario sunshine rant
Post by: Toad on April 09, 2009, 12:22:37 AM
Mr Monopoly would like a word with you.
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on April 09, 2009, 12:29:06 AM
The infinitely less cool name than what he used to be called, Rich Uncle Pennybags.
Title: Re: super mario sunshine rant
Post by: ShadowBrain on April 09, 2009, 07:20:24 AM
"Grandpa Bling" sounds better.
Title: Re: super mario sunshine rant
Post by: Toad on April 09, 2009, 12:37:49 PM
He had a name? I always knew him as Mr Monopoly.
Title: Re: super mario sunshine rant
Post by: PaperLuigi on April 09, 2009, 12:45:40 PM
He looks a little bit like the Pringles guy, so I just called him that.
Title: Re: super mario sunshine rant
Post by: Kimimaru on April 09, 2009, 02:42:45 PM
I really doubt the exploration aspect was an innovative idea by Nintendo...collect these red coins, collect these blue coins, etc.  One could make the argument that yeah it's different and innovative, but it's not.  It's just lazy.

At this point in time I don't know what I'd rather see...Nintendo make new Mario platformers that are terrible, or just no longer try.  Galaxy was a good game, but it's getting to that point where Mario games are getting fewer and further between, and unfortunately the bad seems to be outweighing the good.

I disagree. The Blue Coins exploration aspect wasn't lazy because they took their time and effort to carefully place each one. Some of them are placed in extremely clever spots. What I think is that they didn't want the levels they made to be overlooked too much, like with Super Mario 64. The Blue Coins also gave them an opportunity to use Yoshi more because using him too much in the regular episodes would get tiresome.

Second, which Mario platformers are terrible that Nintendo made? They are trying just as hard as ever to make each Mario game fun and innovative to play. At least I'm confident that I will be waiting a few years for a good game rather than be wait 1 year for a bad one.
Title: Re: super mario sunshine rant
Post by: ShadowBrain on April 09, 2009, 06:10:01 PM
I thought Blue Coins were optional... what's the big deal?
Title: Re: super mario sunshine rant
Post by: Turtlekid1 on April 09, 2009, 07:18:45 PM
They're not if you want to complete the game with all 120 shines. 

Personally, I'd rather have more levels with less exploration/tedious searching and more action.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on April 09, 2009, 08:37:04 PM
well back in the 80s there were three platformers that totally refined the mario industry and were regarded as some of the best games ever...in a 5 year span.  these days it takes 12 years for 3...and one crappy one.
Title: Re: super mario sunshine rant
Post by: Turtlekid1 on April 09, 2009, 08:45:01 PM
I'm assuming you meant to say "redefined" there.

I wouldn't call SMS crappy by any stretch.  It was still pretty fun.  It's just... mediocre, comparatively speaking.
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on April 09, 2009, 10:08:00 PM
It takes a lot less time and a lot fewer people to make a 2D platformer that you can complete in a matter of hours.
Title: Re: super mario sunshine rant
Post by: ShadowBrain on April 10, 2009, 07:07:51 AM
...Hence there being three Kirby games on the DS.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on April 10, 2009, 09:50:22 PM
welll...why don't they make new 2D mario platformers on handheld systems.  I thought he was the mascot!  Is he?
Title: Re: super mario sunshine rant
Post by: ShadowBrain on April 10, 2009, 10:37:11 PM
I'm pretty sure Miis are.
Title: Re: super mario sunshine rant
Post by: Weegee on April 11, 2009, 06:24:19 PM
I'm pretty sure Miis are.

Blasphemy! May you inexplicably fall through a sloped platform to your death next time you play Super Mario World.

Simply put, Bulkykoopa, Nintendo has established a certain level of standards for Mario platformers. Spewing forth a new title EVERY SIX FRIGGIN' MONTHS (http://en.wikipedia.org/wiki/Mario_Party_(series)) would diminish not only the series' games' originality and innovation, but hype and subsequently sales as well. And that just won't do.
Title: Re: super mario sunshine rant
Post by: Turtlekid1 on April 11, 2009, 06:26:12 PM
I dunno, I would be fine with one a year.  And high quantity doesn't necessarily mean low quality (but it usually does).
Title: Re: super mario sunshine rant
Post by: BP on April 11, 2009, 06:58:39 PM
There really isn't anything wrong with recycling graphics. Banjo-Tooie and Majora's Mask did it and they were successful.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on April 13, 2009, 01:25:28 PM
true, who knows what they could do if they just put their minds to it!  Bring back some old characters in 3D, have some new objectives besides just collecting 120 of something, make us work for the challenge...bazing!  I can dream can't I.
Title: Re: super mario sunshine rant
Post by: Trainman on April 19, 2009, 02:45:13 AM
Seriously!  They do suck!

Are they colourblind or something...because maybe it's just me, but I could definately tell the difference between solid coloured Mario and see-through blue Mario.  Jebus!

Even if they did have a color vision deficiency, it still wouldn't matter because of the pattern of Mario's clothes, the color of his 'stache, etc. I'm pretty sure the Piantas could distinguish between a normal human and blue version of him that has moving patterns of water and/or changing tie dye shades of blue all over him. Oh yeah, glowing eyes might set off a red flag.

They can have a judicial system and sentence Mario, but can't figure who is actually doing it.

See, if I were Mario, I'd tell Peach to be like "um... im a friggin' princess here. im like the pope/president/dictator/commander/etc. around here get him out" and then, after getting out of jail, I'd screw cleaning paint up and go find Baby Bowser, then I'd Smash Bros. his stupid little @$$, bring him back to the judge to prove my innocence, then hire a lawyer to pinpoint exactly what laws were broken in the court of law and sue Isle Delfino/Delfino Plaza/whatever it'd be called.

EDIT: Answer this for me.... why do Piantas walk normally in SMS, but they hop in Mario Power Tennis (the intro vid)?
Title: Re: super mario sunshine rant
Post by: Suffix on April 20, 2009, 04:20:59 PM
It was a mock trial to appease the angry masses!
Title: Re: super mario sunshine rant
Post by: Sqrt2 on April 20, 2009, 06:12:34 PM
If only Mario had Phoenix Wright's phone number..... *sigh*

Of course it that happened, I couldn't spray those two policemen with water...a whole tank's worth, mind you!
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on April 28, 2009, 08:53:46 PM
If a water gun ever started talking to me, I'd probably lay off the smack
Title: Re: super mario sunshine rant
Post by: Steven9wii on May 04, 2009, 09:49:43 PM
yellow coins, blue coins, red coins, purple coins, whats next pink coins
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on May 05, 2009, 08:20:02 PM
maroon coins, burgundy coins, bowser's foot coins, SHIZA!
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on May 25, 2009, 04:14:07 PM
I've finally gotten a wii...or at least someone moved in who had one, so I finally got to start playing Galaxy...I was expecting a great game considering all the feedback about it, and although it was a step up from sunshine, I still have to say...I'm not impressed.
Title: Re: super mario sunshine rant
Post by: nensondubois on May 25, 2009, 08:04:26 PM
Galaxy is ok. The only thing I do not like is the music. It's nothing like the other Mario games in that it lacks a good composition.
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on May 25, 2009, 08:34:47 PM
You are incorrect.
Title: Re: super mario sunshine rant
Post by: Turtlekid1 on May 25, 2009, 08:56:40 PM
Galaxy is ok. The only thing I do not like is the music. It's nothing like the other Mario games in that it lacks a good composition.

Excuse me?

I really, REALLY hope that was sarcasm.
Title: Re: super mario sunshine rant
Post by: PaperLuigi on May 25, 2009, 08:59:40 PM
It's nothing like the other Mario games in that it lacks a good composition.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.zippoc.com%2Fblog%2Fwp-content%2Fuploads%2F2007%2F02%2Flex-luthor-wrong1.jpg&hash=16a41abfa6f203b6466f8f5886820d2b)
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on May 25, 2009, 09:01:37 PM
That image would be better without the repeated letters.
Title: Re: super mario sunshine rant
Post by: PaperLuigi on May 25, 2009, 09:06:55 PM
I couldn't find one. :(
Title: Re: super mario sunshine rant
Post by: ShadowBrain on May 25, 2009, 09:55:11 PM
Strangely, I knew what that picture was going to be before it loaded.

But yeah, WTD?
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on May 27, 2009, 09:26:11 PM
I just felt galaxy (up to now) to be freakishly easy, contains another stupid unneccessary storyline, and to be too linear.  God I miss the freedom and cool secrets of super mario 64.

but that's just my opinion
Title: Re: super mario sunshine rant
Post by: jdaster64 on May 28, 2009, 07:40:39 AM
You are certainly not alone.

I also think Galaxy ruined MKW's Rainbow road track, it actually made me miss MKDD's (diabolically hard) version.
Title: Re: super mario sunshine rant
Post by: CrossEyed7 on May 29, 2009, 03:38:46 AM
I just felt galaxy up
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_z3qOPdy0bWw%2FSh7hpTcX2NI%2FAAAAAAAACAQ%2FPiFljFHenxk%2Fs800%2Fgalassment.png&hash=669d42b360a29b4d29425ba56903c9e7)
Title: Re: super mario sunshine rant
Post by: nensondubois on May 29, 2009, 09:40:43 AM
Excuse me?

I really, REALLY hope that was sarcasm.

Yes it was sarcasm but since we don't have a sarcasm icon, sarcasm fails. I'm currently up to the next mission where you scratch the giant bee's back in Galaxy.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on May 31, 2009, 01:19:40 PM
I did that bee one...and then i said to myself...I can't believe this is the best they can do
Title: Re: super mario sunshine rant
Post by: Kimimaru on May 31, 2009, 01:55:55 PM
That isn't the best Nintendo can do. After all, that is only an early level, and you wouldn't expect some sort of huge challenge in the beginning, would you?
Title: Re: super mario sunshine rant
Post by: Toad on May 31, 2009, 07:11:37 PM
Yeah, c'mon. This isn't SMB2 (SMBLL)!

If you're looking for challenge, it gets harder Purple Coins in the Bone Pen, Purple Coins on the Dreadnought..
Title: Re: super mario sunshine rant
Post by: nensondubois on June 01, 2009, 08:30:59 PM
I still don't know how to beat epsidoe with the hot ChainChomps so yeah Sunshine is a challenge enough.
Title: Re: super mario sunshine rant
Post by: Weegee on June 01, 2009, 08:50:30 PM
That level's a toughie for sure, Nenson. You have to spray down the Chomplets until they cool entirely so you can grab their tails with the B button. Once you get a hold of one, you can launch the bugger in any direction by pulling back on their tails and letting go. The idea is to launch all three of them into the pond in the Village's centre, as such (http://www.youtube.com/watch?v=c6oGU78mTZg).
Title: Re: super mario sunshine rant
Post by: BP on June 01, 2009, 10:44:38 PM
Sunshine was easy. You squirt water on everything and the Shine appears.
Title: Re: super mario sunshine rant
Post by: Weegee on June 02, 2009, 09:05:45 AM
Sunshine was easy.

LIAR. YOU LIE. GET OUT. NOW.
Title: Re: super mario sunshine rant
Post by: BP on June 02, 2009, 03:30:36 PM
Well what, it was. With FLUDD you never had a challenge... until he was gone and Mario became helpless. So it had a few of those times that frustrated you to the point you quit playing (and everyone loves that for some reason, I don't know why) and the rest was a cinch.

Not saying that's a bad thing. In today's world, everyone has some blind, stupid obsession with difficulty in games (which Sunshine didn't have much of) and completely ignore the quantity of fun in it (Sunshine didn't have a lot of that either). I would say that the hardest parts in Sunshine (the "Secret" levels) were the most fun, though, if only because they were free of slime and were the most Mario-y parts of the whole game.
Title: Re: super mario sunshine rant
Post by: nensondubois on June 02, 2009, 05:04:17 PM
The Sky levels had the most difficulty especially the one where you have no FLOOD and you have play a sort of pinball game to get the red coins. Not is that specific one hard to beat but it insanely difficult to find. Under a bridge? Who would guess that? Aside from that, there was a Blooper race that was a tad difficult but I managed to beat it in 10 tries or so. Sunshine does not have expendable replay value after beating it because, why would you want to do those missions over again?
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on June 02, 2009, 06:48:30 PM
So it had a few of those times that frustrated you to the point you quit playing (and everyone loves that for some reason, I don't know why)

You are a fool if you dislike difficulty in games. You have never played a Mega Man game (the finest of platforming) in your life.
Title: Re: super mario sunshine rant
Post by: BP on June 02, 2009, 06:54:55 PM
How do you know that? [And you're wrong by the way]

I'm not saying I don't like challenge in games. I'm saying I hate it when people will claim they hate games like Galaxy for being "too easy." Most of us have been playing video games since we were little kids, it's only natural that we'd get better and find new games to be a piece of cake. It's selfish to wish all games kept up with us and to complain about every game designed with easier learning curves.

It also mystifies me how people with that same backstory still are not good at games they played when they were little kids. Super Mario Bros. is a piece of cake, more so than Galaxy.

Edit: And in the case of Mega Man games, the older ones are truly too hard. Maybe I'm abnormal but when a game is as hard as the classic Mega Man games, I get tired of dying and say "Okay I'm not playing this anymore." Similarly, I can't bring myself to play Very Hard Chapter 5 of F-ZERO GX more than three tries in a row anymore. It's impossibly difficult, the main reward would be having unlocked every character (the last character himself, I don't care much about him).
Title: Re: super mario sunshine rant
Post by: Weegee on June 02, 2009, 07:54:38 PM
I still find a number of Sunshine's boss battles to be brutally, hellishly, nightmarishly difficult, not to mention illogically sequenced. Really -- Squirting King Boo's tongue to initiate a roulette sequence hopefully resulting in the expulsion of fruit from the boss's gaping maw, from which one must then locate and deftly toss a hot pepper and then another fruit into his tongue thrice before collecting the Shine Sprite? Oh yeah.

It really boils down to whether you'd rather a game infuriate you to the point of popping that vein in your left temple, or bore you to the point at which simply seeing Kirby the main character of the video game in question makes you drowsy.
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on June 02, 2009, 08:28:55 PM
BP, I can beat most NES Mega Man games in an afternoon.
Title: Re: super mario sunshine rant
Post by: Weegee on June 02, 2009, 08:45:28 PM
CW, most of us can't. Being a moderator of a major video game forum automatically denotes one's epic gaming skills.
Title: Re: super mario sunshine rant
Post by: Toad on June 03, 2009, 07:28:41 PM
Nobody has denoticed my gaming skills yet, but then I'm no moderator either.. :(
Title: Re: super mario sunshine rant
Post by: ShadowBrain on June 03, 2009, 09:13:11 PM
For the record, and I've said this in one form or another before but I'll repeat it: Super Mario Sunshine is hard. However, it's not as bad as most people think it is.
Title: Re: super mario sunshine rant
Post by: Turtlekid1 on June 04, 2009, 08:54:22 AM
It's not bad by normal standards, but it is next to other Mario games, especially the 3D console titles.
Title: Re: super mario sunshine rant
Post by: CrossEyed7 on June 04, 2009, 12:58:24 PM
It's a good game, but a lousy Mario game -- it doesn't live up to the standards of quality set by Mario platformers and it just doesn't look or feel like it's really in the Marioverse (mainly because it was rushed to get it out in the summer and it was an attempt at making Mario more like standard "cinematic" games with cutscenes and voice acting and serious plots and stuff). As an original IP, it would have been a cult classic rivaling Beyond Good And Evil in popularity.
Title: Re: super mario sunshine rant
Post by: bullykoopa96 on June 07, 2009, 06:57:53 PM
The voices were unnecessary (as usual) and the story...well the less I say about the "story" the better...like...were they high?
Title: Re: super mario sunshine rant
Post by: Captain Jim on June 07, 2009, 07:24:20 PM
Super Mario Sunshine is hard, alright. Hard to enjoy.
Title: Re: super mario sunshine rant
Post by: Silver Metaknight on June 07, 2009, 07:36:11 PM
I didn't think Sunshine was as bad as everyone says it is.  I liked how it has a perfect balance of action and exploration.
Title: Re: super mario sunshine rant
Post by: LuigiBros on June 07, 2009, 08:11:15 PM
The reason Luigi wasn't put into the game is that Mario is taking a vacation with Peach and Toadsworth after he was trapped in that painting in Luigi's Mansion. I also don't particularly see how Luigi would fit into the game. Regardless of all this, I have always and will always have a love for Super Mario Sunshine, and I respect your opinion on the game.

Doesn't Luigi deserve a break after all that ghost vacuuming? As much if not more than Mario. Luigi deserves to go way more than Peach. She didn't even appear in Luigi's Mansion.
Title: Re: super mario sunshine rant
Post by: Electric on June 08, 2009, 09:40:38 PM
I would choose Luigi's Mansion over Super Mario Sunshine because of the blue coins. I hate them! There are so many and their hard to get! See, I'm a person who does everything 100%, and in Luigi's Mansion, all I have to do to get that 100% is to get money and beat the game. Don't get me wrong, I like a challenge, but not a ridiculous coin hunt that involves doing things like race to the symbol that matches the symbol you just cleaned off the wall. Boy, is that annoying.
Title: Re: super mario sunshine rant
Post by: Chupperson Weird on June 08, 2009, 10:29:58 PM
So you got all the best frames and the biggest mansion?
Title: Re: super mario sunshine rant
Post by: LuigiBros on June 09, 2009, 06:49:58 AM
So you got all the best frames and the biggest mansion?

I got the best mansion and almost all the best frames. Bowser is one I'm having trouble with. I haven't looked in awhile but I think there's others. I actually think getting the worst mansion is the hardest. You have to dodge all money.
Title: Re: super mario sunshine rant
Post by: BP on June 09, 2009, 04:59:49 PM
Not all of it. It's commonly said the only money you may pick up is King Boo's crown, but I have "won" the tent with that and a few bills and coins.
Title: Re: super mario sunshine rant
Post by: LuigiBros on June 09, 2009, 05:02:18 PM
Not all of it. It's commonly said the only money you may pick up is King Boo's crown, but I have "won" the tent with that and a few bills and coins.

I know I exaggerated. But still dodging most money when your using a vacuum and fighting bosses who have dropped pearls and you can't even control Luigi. That's where it's a bit hard.
Title: Re: super mario sunshine rant
Post by: FlamingBlueMario on June 09, 2009, 08:25:20 PM
All of a sudden, this rant about Super Mario Sunshine has turned into a rant about Luigi's Mansion.

Not a rant exactly, but maybe a small discussion.
Title: Re: super mario sunshine rant
Post by: Turtlekid1 on June 10, 2009, 06:16:20 AM
I just put in Sunshine for the heck of it yesterday.  It's not as bad as I had originally thought, although the blue coins are still stupid, and that giant plinko board level is still nigh-impossible.
Title: Re: super mario sunshine rant
Post by: Trainman on August 20, 2009, 04:25:16 AM
For the record, and to avoid starting a new topic, I like the news marquee because I like the sound it makes when it appears. It could've been cooler if it had way more variety. Mario Sunshine showed us that the Mushroom Kingdom wasn't just a shroom-fest of weird places and characters by subtly painting the story that Delfino is full of relatively everyday people. Maybe that's why people didn't like it... because it was "too normal."

Delfino is apparently a tourist trap (videos of the "happenin's" of the island in flight, etc.) meaning that the people running Delfino want to make their money one way or another. They have a park, large fields with windmills, marketplace, temporary jobs (smashing boxes for that one Pianta would prolly be the same as asking to work stands at the beach for a day or two), a bar, an active volcano, harbor, plaza, hotel, and nightlife getaway (with hot tub included) to cater to everyone's interests further illustrating the tourist "trappiness" of the island. They have a news system, apparently, and keep everyone informed with the marquee.....although the player was the only person who could see it. Maybe it was a podcast or a marquee displayed on everyone's cell phones or something.

They have a judiciary system, albeit a crappy one, that operates on public opinion. Mario should've requested a change of venue, FLUDD shouldn't have been in jail with Mario (weapon), and the judge overruling Peach's objection before she could even speak (you'd think the judge would place her in contempt instead of doing that) is definitely a sign that the Delfino judiciary system is crooked... and Mario could've sued the living crap out of them (maybe he did and that's why he was capable of taking out a loan for his Mini-Mario factory?  .....and that's the reason he hasn't been back to Delfino in 7 years... only reason he was back was because he was invited temporarily in the game Mario Power Tennis).

Although.... if any court laws were applied and followed through in the game....well... we wouldn't have had Sunshine to play at all. Sunshine would've been: show up, get accused, start the trial, get change of venue, then have an Ace Attorney-esque assessment to complete, Mario would be found innocent, go home, and then the bonus level would be following through with the "MARIO MARIO v. DELFINO ISLAND" lawsuit.
Title: Re: super mario sunshine rant
Post by: CrossEyed7 on August 20, 2009, 04:36:27 AM
Can you sue a judicial system? Seems like if they could have done anything about it, it would've just been Peach using some executive privilege on them. Unless she's just a figurehead, like most modern monarchs, and the Chancellor is the prime minister type guy who's actually in charge.
Title: Re: super mario sunshine rant
Post by: ShadowBrain on August 20, 2009, 07:42:30 AM
The marquee was broadcasting a message from "DEBS", some which took me forever to realize was "Delfino Emergency Broadcast System". I think it's just a scrolling, written transcript of something presumably playing from speakers about the Plaza.
Title: Re: super mario sunshine rant
Post by: The Chef on August 20, 2009, 11:09:34 AM
Trainman's little analysis up there made me remember how much I love it when the creatures of the Mushroom World are portrayed as average people living in their own little societies. The Mario RPGs do the best job of this, and you get a pretty good glimpse of it on the city courses in Mario Kart.

All of this lends itself really well as material for a Mario TV show or movie (I've been thinking about this a lot lately, haven't I?).
Title: Re: super mario sunshine rant
Post by: Trainman on August 20, 2009, 08:33:47 PM
Can you sue a judicial system? Seems like if they could have done anything about it, it would've just been Peach using some executive privilege on them. Unless she's just a figurehead, like most modern monarchs, and the Chancellor is the prime minister type guy who's actually in charge.

I said Mario vs. Delfino Island, as in the island, state, territory, whatever it may be.

Yeah, I enjoy the fact that characters are just everyday people trying to make a living and not everyone is some weird-lookin' dude from a distant, far-off place that joins you for your quest for a bit (I know I was completely describing Geno there, but he's cool). I like how the Mushroom Kingdom is just like our world, development-wise, but with apparent advanced technology, i.e. floating blocks, ramps that make you get speed boosts, money that shoots up when hit from the block which then sparkles....but you still somehow obtain it!

Dude, if I could just run into money or step on it and have it magically be transfered to my bank account... then I'd have 5.7 trillion dollars in change.....although that's over half the money the U.S. has in circulation today according to the M3 statistic.
Title: Re: super mario sunshine rant
Post by: coolkid on August 22, 2009, 03:04:52 PM
The only things I had with Sunshine were the lack of power-ups (No, not counting F.L.U.D.D nozzles or 1-UP 'Shrooms) and the atrocious voice acting.
Title: Re: super mario sunshine rant
Post by: Trainman on August 23, 2009, 02:38:23 PM
Well, I believe the voice acting was a step in the right direction. Yeah, Peach sounds like an idiot, and the Pianta judge really got on my nerves... oh yeah, can't forget how stupid Bowser Jr. sounded. If the Koopa Kids made an appearance in Sunshine, that'd be a huge upset (in a probably positive way) by making it feel more at home, Mario game-wise.

Galaxy should've had the same amount of voice acting or a bit more, personally. I mean really, you know how Nintendo tries something new, and then they perfect it the next time as always (Sunshine to Galaxy or Wiimote to Motion+ Wiimote, for example). Well, Sunshine's voice acting could've been that "trying something new," then they could've perfected it in Galaxy and made it 10 times as epic...instead of text bubbles from Rosalina, then her saying "Go, Mario" towards the end of the game as her only spoken dialog as another example.

One big thing for me is that I have always believed that Mario should talk more in-game past his usual yells for maneuvers. Maybe a small comment here and there on things going on in the game. I know for sure that if I was on some type of epic adventure, I wouldn't be completely silent the whole time. Also, another small thing they could do is make Mario respond to characters explaining things in the levels or whatever. Maybe a Mario & Luigi-esque "I gotcha!" with a thumbs-up or a Mario 64 "Okie-dokie" when a character finishes talking.
Title: Re: super mario sunshine rant
Post by: BP on August 23, 2009, 04:42:41 PM
Once again, I can only imagine the Koopalings with voices being seven times the Bowser Jr. style of voice everyone hates.
Title: Re: super mario sunshine rant
Post by: Trainman on August 23, 2009, 10:07:59 PM
Well, I wasn't specifically referring to them having any spoken dialog.... just their inclusion could've been cool.
Title: Re: super mario sunshine rant
Post by: The Chef on August 24, 2009, 01:24:20 PM
You never know BP, they could get creative with the Koopalings' personalities.

Larry = Punkish voice
Morton = Grouchy voice
Wendy = Obviously female spoiled brat voice (probably closest to Bowser Jr.)
Iggy = Nasally nerdy voice
Roy = Doesn't speak, only growls and grunts
Lemmy = Either a squeaky clowny voice or a dimwitted voice
Ludwig = Domineering German-accented voice

Trainman, your posts are making me wonder what they could've done with current-gen technology, like having Mario automatically spout comments whenever you walk near certain areas. Think of that Animal Crossing Wild World clip of Charles Martinet testing the game's online function with a fan (I know it's on the site here somewhere).
Title: Re: super mario sunshine rant
Post by: Toad on August 24, 2009, 01:37:27 PM
I think the voices they had in the SMB3/SMW shows would work well, but they're probably never going to happen in the games.

They all had basic grunts and such when they appeared in Superstar Saga.
Title: Re: super mario sunshine rant
Post by: The Chef on August 24, 2009, 01:50:35 PM
The voices they had in the TV shows were indicative of the personalities they had there, which are not the same as the personalities applied to them in official material promoting the games.

Not to mentione their appearances in the TV show are drastically different from the way they look in the game anyway.
Title: Re: super mario sunshine rant
Post by: Toad on August 24, 2009, 09:07:56 PM
They weren't that drastically different, unless you're referring to the differences between actual game appearances and the shows (ie: Iggy and Lemmy with rainbow colored hair in the shows, but.. grey/silver hair in the games [I think])
Title: Re: super mario sunshine rant
Post by: CrossEyed7 on August 25, 2009, 09:05:27 AM
Their appearances were pretty similar to their official art, with some more cartoony proportions. I don't know why half of the in-game models in SMW didn't even try to have the right colors, especially since SMB3's were usually pretty close (though All-Stars didn't perfect them like it could have).
Title: Re: super mario sunshine rant
Post by: ShadowBrain on August 25, 2009, 11:20:05 AM
I tried thinking of voice actors for them the other day and all I could think of was a bunch of kids from The Simpsons.
Title: Re: super mario sunshine rant
Post by: Turtlekid1 on August 25, 2009, 12:02:49 PM
Kate Higgins as Wendy.
Title: Re: super mario sunshine rant
Post by: Weegee on August 25, 2009, 04:36:39 PM
Bob Hoskins as Mario.
John Leguizamo as Luigi.
Dennis Hopper as Bowser.

Sound good?
Title: Re: super mario sunshine rant
Post by: The Chef on August 25, 2009, 06:56:48 PM
About as brilliant as Jean Claude Van Damme as Guile.
Title: Re: super mario sunshine rant
Post by: Trainman on August 27, 2009, 12:32:23 AM
I searched for that clip of Martinet on Animal Crossing after I read that. All I can say is hell yeah. Mario should talk more....give Martinet a vocal cord workout for a change.