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Video Games => Video Game Chat => Topic started by: Turtlekid1 on January 04, 2011, 11:00:14 PM

Title: What Would You Like to See in the Next Metroid Installment?
Post by: Turtlekid1 on January 04, 2011, 11:00:14 PM
I don't think it's too much of a stretch to say that I'm probably one of the biggest Metroid fanboys on this forum, so maybe I've put more thought into this than most care about.  But since Other M's release, I could do nothing but think about what they failed to do.  Maybe that's overly negative.  In fact, I know it is.  Other M's gameplay was pretty good.  But in my opinion (and in quite a few others'), Nintendo is taking the series in the wrong direction.  A common question put to those who express dissatisfaction at something is "Well, how would you do it, then?"  Been thinking about that recently and figured I might as well make a thread about it, since we're a little short on those right now.

What would I like to see in the next Metroid?

What about you guys?  Anything you'd like to see in future Metroid titles?  It can be something as general as a change to the fundamental mechanics, or as specific as wanting the Morph Ball to roll at a different speed.[/list]
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: The Chef on January 04, 2011, 11:25:37 PM
Step 1: Take Metroid: Other M

Step 2: Remove all cutscenes. If not possible, have cutscenes be sparse and with no dialog.

Step 3: Make the game structure less linear.

Step 4: Bring back the Spider Ball and make it work on any surface.

Step 5: Add in a couple of new power-ups for flavor. I myself came up with a Light Visor for dark areas and Ice Bombs to complement the Ice Missiles.

Step 6: Tidy up the 3D combat a bit. The auto-aiming, the sensemove and the QTE attacks didn't always respond properly. Also, have a regular missile button instead of being forced to switch to Search Mode. Hell, if possible, allow Samus to move around during Search Mode, even if its just strafing.

Step 7: Congratulations, you've just made the Metroid game that The Chef would like to see next.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: nensondubois on January 04, 2011, 11:26:17 PM
I just want Super Metroid, Metroid II, and the original Metroid to be reiterated with true 3D environments, and for them to have good musical remixes (I wasn't pleased with the Other M at all.).
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Weegee on January 04, 2011, 11:58:17 PM
First and foremost, future Metroid games (or games in general, I should say) shouldn't have missables. Few things in this world are more aggravating than losing out on 100% completion of a game due to one permanently-missed enemy scan or powerup. A "Boss Arena" mode and a first level that doesn't explode upon being completed would be more than enough for a missable-free title. Newer instalments in countless classic series have done away with missables, so Metroid is ripe to follow suit.

Also, have a regular missile button instead of being forced to switch to Search Mode. Hell, if possible, allow Samus to move around during Search Mode, even if its just strafing.

Amen. I can attribute at least one game-over thus far to having switching into "missile mode" and not orienting the targeting reticule fast enough.

My beef with Samus' dialogue in Other M isn't so much the content as it is how she delivers it. Her cold, stoic tone makes her seem like a robot within a human within a robot.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Mr. Wiggles on January 05, 2011, 04:23:13 AM
More Zero Suit segments. I loved that near-endgame moment in Zero Mission, and wish we'd have more chances to play that kind of style. It's pretty sweet to just stealth about and only stun your enemies instead of blowing them the **** up.

Also some more badass bounty hunters. I loved those guys in Corruption, not so much in Hunters but that game blows anyway. I'm probably in the minority of wanting to see the Metroid universe be a bit more lively and expand beyond simple history logs, but whatever.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Turtlekid1 on January 05, 2011, 11:57:35 AM
I just want Super Metroid, Metroid II, and the original Metroid to be reiterated with true 3D environments, and for them to have good musical remixes (I wasn't pleased with the Other M at all.).
I would pay for an updated remake of Super.  Give it the controls of the GBA games (no separate button for running, a system where missiles are armed by holding a button instead of toggling them on and off, etc.) but keep the physics true to the original - otherwise the levels would have to be changed around quite a bit. 

In addition, I would want more in-game options, such as variable difficulty settings (all available from the start, please)... and going back to the controls thing, the ability to switch between Super's, with the run button and the weapon toggle; and Fusion's/Zero Mission's, with the streamlining.

Another thing to include would be a sizable extras section, in which you can view the endings you've unlocked, enjoy concept art, cutscenes, best times, and a sound test (which would include both the updated tracks that one hears in-game and the classic music); but what would really sell the game for a lot of people would be the inclusion of the original Super Metroid as an unlockable bonus.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: WarpRattler on January 05, 2011, 12:54:00 PM
Pick up where Fusion left off storywise. Pick up where Zero Mission left off in terms of gameplay (sequence breaks, faster pace than Fusion). Sidescroller. Full 2D with hi-res handdrawn sprites if on a console, or incredibly detailed lo-res sprites (a la Melty Blood) if on a handheld; either way, I don't want any of this 2.5D BS.

And what Turtlekid said about having all difficulties available from the start. That goes for every video game ever.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Weegee on January 05, 2011, 05:37:05 PM
More Zero Suit segments.

Sounds like something ShadowBrain would want.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Mr. Wiggles on January 05, 2011, 08:05:49 PM
Except I'm not looking for an excuse to pause and fap mid game. I honestly thought that extra level in Zero Mission was very challenging and unique and it's quite a shame its the only time we've had a chance to play in that style so far. Imagine if roughly half the game had you armed with only the Stun Gun and you were still stuck on a desolate planet or an abandoned space base. It could bring in the survival horror aspects so many have been clamoring for without completely changing the way Metroid is usually played.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Turtlekid1 on January 05, 2011, 08:58:23 PM
Except that it did, and does, completely change the way Metroid is usually played.  The lovely thing about Metroid is that it doesn't need the character to be weak in combat to have a survival-horror atmosphere.  Quite frankly, I like blowing the aliens up instead of hoping to God that they don't suddenly turn around and see me.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Mr. Wiggles on January 05, 2011, 09:52:15 PM
...but then being powerful enough to blow up your enemies completely destroys any survival-horror aspects it may have had. Being alone on a creature infested planet is scary at first, until you have enough power-ups to blow it all up. Hell, you can get through it with just the regular charge beam anyway, so the aspect is even more devalued.

Of course, I'm probably just playing too much Dead Space to expect the same out of Metroid.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: CrossEyed7 on January 05, 2011, 10:00:23 PM
I would pay for an updated remake of Super.  Give it the controls of the GBA games (no separate button for running, a system where missiles are armed by holding a button instead of toggling them on and off, etc.) but keep the physics true to the original - otherwise the levels would have to be changed around quite a bit. 
This. After playing Zero Mission and Fusion, it's going to be really tough for me to adjust to playing Super for the first time. The GBA games perfected the controls, with fewer buttons than a SNES controller; having a run button and switching missiles on and off with a whole bunch of button presses feels totally wrong.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Turtlekid1 on January 17, 2011, 12:49:54 AM
Anyone else miss the Spazer and think that the Wave Beam needs to go back to just being the wall-penetrating beam?  I do.  In a 3D game, maybe the Spazer could be presented as sort of a shotgun-type weapon, albeit with the ability to charge it up for more precise shots.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Kimimaru on January 17, 2011, 04:13:02 PM
I would want another Metroid game like Super Metroid, except with updated graphics and controls, more power-ups, collectibles, weapons, and etc. Oh, and the ability to toggle your power-ups on and off is a must, too. I really liked how in Super Metroid you can decide to make the game more challenging at will just by taking off all your power-ups.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Turtlekid1 on January 17, 2011, 05:34:00 PM
You could also decide to do something like this (http://www.metroid2002.com/3/speed_tricks_glitch_through_zebetites.php) with item toggling.  :)

Being able to turn off Ice Beam and High Jump in certain areas is also a good idea for practical reasons.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Kimimaru on January 17, 2011, 10:50:31 PM
There's also that Gravity Jump glitch, but I don't want to get into Super Metroid glitches/tricks; we'd be discussing them for weeks, lol.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Turtlekid1 on January 23, 2011, 10:03:44 PM
If they make a Super remake, they should change it up a bit so that after you push Crocomire into the lava, and go back to the spike wall, and his skeleton jumps out at you, you would have to fight the skeleton, too.

EDIT: Now, this (http://www.neogaf.com/forum/showthread.php?t=421019) would've been cool.  They could still do it and have a completely unique game.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Ultima Shadow on February 08, 2011, 03:31:47 PM
EDIT: Now, this (http://www.neogaf.com/forum/showthread.php?t=421019) would've been cool.  They could still do it and have a completely unique game.

I'm not a huge Metroid fan, but I'm not going to lie, this game looks like it would have been absolutely awesome. Love the idea of the multiple personality AI.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: BP on February 09, 2011, 02:34:55 AM
Make it another FPS like Prime. Trilogy showed that the Wii can do FPS controls really well, and it's a shame there aren't many more of them.

That being said I still haven't played Prime 2 or 3 so it's not my place to be asking for more...
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Turtlekid1 on February 10, 2011, 07:56:32 PM
Any remake of Super that comes out needs to have saving the animals at the end be mandatory.

Also, BP, at least play EchoesCorruption is optional, but Echoes is a great game.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: WarpRattler on February 10, 2011, 09:11:38 PM
Still butthurt about those speedrunners, eh, Turtlekid?
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Turtlekid1 on February 10, 2011, 09:14:09 PM
Yep!
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Toad on February 10, 2011, 09:18:54 PM
I think Other M was a step in the right direction as far as having an environment to explore. Sure it was all on a space station (or a space station-like area), but there were times that I completely forgot that fact.

The storytelling, not so much. I liked Samus' voice and thought it fit with her well, but some of the lines I felt were delivered with too much monotone. Emotions have been authorized Samus!

If they went the remake route like this, making a remake/sequel to Super, I would be content.
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: BP on February 11, 2011, 03:05:10 AM
BP, play Echoes.

I'll get to it when I get to it, currently I'm borrowing some other games that I should finish before I start into anything new.

And, I'll probably love Corruption; am I right in guessing your disdain for it is somewhat personal?
Title: Re: What Would You Like to See in the Next Metroid Installment?
Post by: Turtlekid1 on February 11, 2011, 08:34:18 AM
No.  The mechanics are just incredibly broken, and AU 242 is rather Navi-like.