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Messages - Mario Maniac

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106
Video Game Chat / The COOLEST website ever!
« on: March 04, 2006, 12:26:37 PM »
I just discovered the coolest website dedicated to video     :

www.vgmusic.com

You can download videogame music and listen to it. There are thousands of       for virtually every console! I'm listening to Sonic the Hedgehog music right now!

107
Latest News / New Nintendo DS!
« on: January 26, 2006, 09:12:32 AM »
The Nintendo DS is getting a major redesign!

Source: http://ds.ign.com/articles/683/683684p1.html

Redesigned Nintendo DS Revealed
Nintendo announces release date, price and look for a new Nintendo DS system.
by Craig Harris
January 26, 2006 - After weeks of rumor and speculation, Nintendo today finally revealed its expected redesign of the Nintendo DS handheld system. Called the DS Lite, this new design will be released in Japan on March 2, 2006 and cost 16,800 yen (about 140 bucks US.) The redesign retains all the functionality of the standard DS, but makes things smaller, lighter and brighter.



The modified dual screen handheld has been tweaked into a smaller chassis. The new unit measures up to 133 mm wide by 73.9 mm tall by 21.5 thick. (that's compared to 148.7 x 84.7 x 28.99 mm in the original.) DS Lite weighs 218g, compared to the 275 g of the original.

DS Lite's biggest new technical feature is its updated set of backlit LCD screens. The system is brighter overall, and will give the user the ability to select from four different levels of brightness for viewing and/or battery consumption. A few other cosmetic changes were made to the new DS Lite -- there's a new hinge design, the power light was put on the left side of the hinge and is visible while the clamshell is closed, the mic is moved to top/center while the speakers are more centered, the Select and Start buttons are set on the bottom instead of top, and the power button is no longer on the front, and all of the dark button colors are changed to whites and grays. The cute DS logo is also placed on the front. Basic functionality, otherwise, looks to be identical to the original DS.

108
Forum Games / Re: Mario's Video Game Association
« on: January 24, 2006, 03:52:07 PM »
Donkey Kong 4 (unreleased)

What are you taking about?

Anyways...

Mario is Missing (lol)

109
Mario Chat / Re: How is it possible to improve SSBM?
« on: January 24, 2006, 03:50:05 PM »
Improving on the already perfect SSBM:

SUPER SMASH BROS. REVOLUTION

ITEMS:
Green Mushroom: Gives player an extra life (1-player and "Stock" battles only)
Spiny Shell: Homes in on all the players and knocks them out.
Blooper: Shoots ink at players, causing them to stumble around the stage.
Lens of Truth: Reveals the player with the weakest stats.
Ice Block: Freezes the stage, making everything slippery.
Power Balloon: Lets player float around for a limited time. Players can deflate to land on opponents.
Megaton Hammer: Sends a shockwave through the stage.
Gravity Reverse: Reverses the gravity in the stage, making everything upside down.
Majora's Mask: Allows player to randomly change into a character from Link's universe.

STAGES
Stages should be in full 3D. Characters now move freely around the entire stage.
Luigi's Mansion (players fight on the roof)
Bowser's Castle (players fight while avoiding the lava pits and trap doors)
Mother Brain's Lair (players fight while battling Mother Brain)
Mario Kart "randomly generated track" (players fight on a race track while jumping to avoid the karts)
Dreamland (players fight on clouds while the screen scrolls vertically)
Boat from Wind Waker (players fight while riding on Link's boat)
Pac-Man maze (players fight in a maze while avoiding Ghosts)
Green Hills Zone (players fight in a fast-moving level from Sonic the Hedgehog)
Dr Wily's Lair (players fight in a laboratory while avoiding robot enemies)

CHARACTERS:
Wario
Pac-Man
Sonic the Hegdehog
King Deedeedee
Dark Samus
Paper Mario
Paper Luigi
Paper Bowser
Kammy Koopa
Cackletta and Fawful (team)
Wind Waker Link
Wind Waker Ganon
Bomberman
Mega Man
Dr. Wily

110
Video Game Chat / Re: New Revolution news!
« on: January 24, 2006, 03:19:17 PM »
Actually the Revolution doesn't use a hard drive. It uses 512 MB of internal flash memory. You can insert an SD memory card to expand the memory. Go to Nintendo.com, they announced it on their web site at E3 2005.

111
Mario Chat / Re: Prototype Super Mario Bros. 3 info?
« on: January 19, 2006, 09:28:00 AM »
I think that when Nintendo released Super Mario Bros. 3 for the GBA, they should have included the "lost levels" that weren't included in the NES version. That would have given the game much larger replay value.

Either that, or include a special edition of SMB3 with the Revolution's classic games download service.

112
Video Game Chat / Reggie delivers the goods!
« on: January 19, 2006, 09:20:57 AM »
GameSpot has interviewed Reggie Fils-Aime about Nintendo's new strategy for 2006.

Sometime later this year, both Sony and Nintendo will release their next-generation video game consoles, the PlayStation 3 and the Revolution, respectively. The new machines offer the promise of state-of-the-art graphics and could leave their predecessors, the PlayStation 2 and GameCube, in the dust.

But the two consoles will be launched into a video game atmosphere in which software sales are slowing, and many worry that innovation has been forgotten in lieu of a never-ending flow of sequels. And while franchises like Electronic Arts' Madden and Nintendo's Super Mario Bros. are reliable best-sellers, some fear that the industry has lost its enthusiasm for creating brand-new titles.

Thus, though the November launch of Microsoft's next-generation console, the Xbox 360, was considered a success, and it's still hard to find one of the machines, there's been a notable lack of excitement over any of the Xbox launch titles. And that's because, though there were a couple of brand-new games for the Microsoft console, most of the 18 that were available for launch were sequels.

For its part, though, Nintendo said it plans to bring a new level of innovation to the table with Revolution. And with that in mind, CNET News.com recently caught up with Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo America, and asked him about the company's plans going forward.

Q: We understand you have some New Year's resolutions for Nintendo. Let's start there.

RFA: Sure. From my perspective, I have five resolutions for the industry heading into 2006. The first is keeping our eyes on the prize. This industry is about entertainment, and in the end, he with the best games wins. So at Nintendo, we're focused on putting the most-entertaining products into the marketplace.

The second resolution is keeping the "mass" in the mass audience. The world is fragmenting all around us, and many companies are making their products too exclusive and expensive for the general consumer.

For example, for American consumers to get into the Xbox 360 franchise, with games and extra controllers, they had to spend more than $700, not including an HDTV, which is really the only way to positively experience 360. We resolve at Nintendo to remain within reach for the vast majority of our consumers.

Q: How?

RFA: By first creating gaming-centric systems and consoles, whether it's handhelds or home consoles. That will ensure that for gamers, our products are totally focused on their needs, versus products that try to integrate music or other things that, frankly, aren't what great gaming experiences are all about.

Q: Since you mentioned pricing, I assume the Revolution will be accessible to gamers for substantially less than $700?

RFA: That's correct. Our third resolution is to stop turning away new players.

This industry has become more and more focused on the niche, and at Nintendo, we've opened our systems to a wide range of consumers. Whether it's consumers older than 35 or female gamers, we've attracted them with Nintendogs and Animal Crossing, so we've resolved to bring as many new consumers into this industry as possible.

Q: And the fourth resolution?

RFA: It is to turn game development into a democracy of great ideas. Just as the cost of systems seems to be getting out of reach for everyday consumers, the cost of game development is getting out of reach for game publishers. The Revolution will be more affordable for game developers to create for, and that will result in fantastically innovative content.

Q: Let's talk handhelds. Obviously, the Nintendo DS is doing well, with 13 million sold so far. But Sony's PSP seems to have more buzz.

RFA: I disagree. The DS is outselling [the] PSP across the world. The DS is also generating huge buzz in the blogosphere. The fact is, we have a number of not only worldwide but even US-centric million-unit-selling games, and Sony doesn't.

We have games that are successfully expanding the audience for gaming for [the] DS, and that's not true for Sony. The buzz for the DS is huge and growing, and the most anticipated handheld titles are on our platform, not on Sony's.

Q: OK, so what about the fifth resolution?

RFA: The mythical performance vector for this industry is more processing power and prettier pictures, but what's really driven growth is actually improving the way consumers play and get into the game. It's what we've successfully done with the Nintendo DS and what we're committed to doing with the Revolution and the controller we've unveiled for [the] Revolution.

Q: Tell me about the controller. What makes it noteworthy?

RFA: It allows you to essentially manipulate the game by pointing at it. The activity that happens in the game is quite responsive with the controller, and we've shown that sports games can be brought to a new level of immersion with the controller.

Q: How so?

RFA: It allows you to manipulate not only a puck or a football, but also to manipulate the player in a way that's never been done before. So if I'm developing a football game, I can move across the field, focus against a particular receiver with pinpoint accuracy and throw the ball right to that receiver much as a real-life quarterback does.

That level of immersion really has never been done before. We know it's exciting because we have partners like EA and Ubisoft and Activision and THQ excited about developing for the Revolution.

Q: How many launch titles will there be for the Revolution?

RFA: That question's a bit premature. We'll be showing a lot of titles at this year's E3, and we think that's where consumers will get a flavor for the full range of titles and the full range of activity that we will have for our launch window.

Q: And what is the launch date?

RFA: We've said 2006. [NOTE: Nintendo President Satoru Iwata has since said the game will arrive in the US by Thanksgiving.]

Q: What else will set the Revolution apart from the Xbox 360 and the PlayStation 3?

RFA: A number of things. First, our titles. We have the huge luxury of a stable of franchises that's unparalleled in this industry. Also, we're working on new franchises and our first-party lineup will be better than our competition. We're also getting strong third-party support.

Secondly, our virtual console concept, which lets you play your favorite games from the Nintendo 64, Super NES and NES systems, will also be a differentiator. Plus, Revolution will be backwardly compatible with GameCube games.

Q: How do you think the Revolution will sell?

RFA: We will sell more units than [the] Xbox 360 did here in the United States in our launch window. I mean, in December, we sold more GameCubes in the United States than Microsoft sold 360s, and Revolution will do better than that.

Q: How will the DS do head-to-head against the PSP, going forward?

RFA: We expect a gangbuster year for DS in 2006. I think that's because we've successfully launched the Wi-Fi Connection for Nintendo DS. We've had more than 10 million connections to the servers on a worldwide basis and over half a million unique users in a short seven-week time frame.

Just for perspective, it took Xbox Live over six months to get to that level, so we're very proud of the way we've grown that business. We're also very confident with [the] DS, given a number of impending launches we've announced, including Metroid Prime: Hunters.

We've also announced Tetris DS, which has a total of six different modes of play, including classic Tetris play as well as a number of mechanisms that are playable both in local-area networks and via Wi-Fi. There will also be a new Super Mario Bros. title in 2006. So just in looking at the tools and packages we have, we're very confident in our success for [the] Nintendo DS this year.

Q: Terrific. Finally, can you tell me how Nintendo will reverse the perception that the console market is Sony and Microsoft and then Nintendo?

RFA: The fact is this: On a worldwide basis in the home console area, we are the number two player. Here in the United States, if you look at today, we are the number three player, so I understand where the perception comes from that we are not doing as well in the home console market as we are in the handheld business, where we dominate worldwide.

Our focus for [the] Nintendo Revolution is to provide real, meaningful differentiators versus our competition, and we believe that is what will drive our success. First, focusing on a single-minded gaming device. Second, bringing real innovation to the controller in the way consumers play the game. Third, a value orientation that certainly is not present with our competitors. Fourth, leveraging the power of our library with the virtual consoles.

So that's how we believe our success formula will play out in home consoles, and our focus is on executing that four-point program.

=========================

I can't wait to learn more about the Revolution! Like the NES and PlayStation 1 before it, Nintendo is going to make games fun and innovative again! E3 2006 can't come soon enough!

Nintendo is really doing swell. The DS has sold over 13 million units worldwide. The Wi-Fi Connection is starting strong thanks to Mario Kart DS and Animal Crossing. I can't wait to download classic games on the Revolution and play Super Smash Bros. online! 2006 will be the Year of Nintendo!

113
Video Game Chat / Re: New Revolution news!
« on: January 12, 2006, 09:38:52 AM »
How much data will the games take up? N64 games are rather large, so you may need a few extra SD cards.

114
Video Game Chat / Re: Blu-ray, HD-DVD: What do you think?
« on: January 12, 2006, 09:17:01 AM »
I never supported Sony, i am just saying what is obvious. Sony has the gaming industry on a leash, and despite their poor success in other departments, PlayStation is what keeps them alive.

If PS3 is over $500 like CNN  says, then I guarantee we will see a repeat of 3DO and Neo Geo failures.

115
Video Game Chat / Re: Next-gen consoles...
« on: January 12, 2006, 09:14:13 AM »
Ummm.... sorry. I was ranting a bit when I made that topic.

116
Video Game Chat / Oh God, that is way too expensive.
« on: January 12, 2006, 09:11:36 AM »
Analysts at CNN are reporting that the PS3 may cost $500! This is taking into consideration of how expensive Blu-ray players will be: over $1000.

If that's the case, then no PS3 for me. I'm sticking with the more affordable Revolution and the current-gen consoles.

117
Video Game Chat / Re: The Metroid Series
« on: January 03, 2006, 08:01:03 PM »
Thankfully with the upcoming Revolution, we can all enjoy those classice games via backwards-compatibility! Downloading classic Nintendo games through Nintendo Wi-Fi Connection will be awesome!

Anyways, I loved Metroid Prime. I only played a demo of it, and I thought it was sweet! I owned Metroid Fusion (the first Metroid game I played), and Metroid: Zero Mission. Both Fusion and Zero Mission were very hard, and the backtracking could get annoying. But the boss battles were spectacular!

118
Video Game Chat / Next-gen consoles...
« on: January 03, 2006, 07:56:38 PM »
Are we ready for the next-generation of consoles? I don't think so. Microsoft really rushed their Xbox 360 out to market, and I don't agree with the dual pricing strategy they've implemented. Plus the Xbox 360 (and the upcoming PS3) are just too expensive. I am not going to spend $300 or more on a videogame system. That is why I am sticking with the current systems, PS2, Xbox, and GameCube.

The Revolution is said to be more like the GameCube or Xbox 1 in terms of the technology it uses. Nintendo isn't spending millions of dollars developing a new processor, and they aren't putting useless multimedia features into the console. They are just sticking with what they do best, making great games.

I think the new versions of Xbox and PS3 are simply too much. Microsoft has released an overpriced console that is a marginal improvement over the Xbox 1. Sony is putting everything they have into the PS3, practically making it a supercomputer. I think both Sony and Microsoft need to cool things down and simply focus on games.

That is why I am uninterested in the PS3 and Xbox 360. They offer too many features, they're too expensive (anything over $250 is too much for me), and they offer nothing new to the videogame industry besides enhanced graphics.

That is also why I appreciate what Nintendo has done with the Revolution. They are making a low-cost console (meaning it will be cheap to manufacture and cost much less than the PS3 and Xbox 360), that is completely backwards-compatible with virtually every Nintendo game ever made, AND they are offering a free online service that is easy to use and fun for all ages. Plus the controller is incredibly innovative. Nintendo is definitely taking a bold step by creating this new controller. It will hopefully encourage game developers to create more imaginative games, like the ones seen on PS1 and N64.

119
Video Game Chat / PSP or Nintendo DS...
« on: January 03, 2006, 07:45:06 PM »
I'm thinking about buying a new game system. I'm not interested in the overly-expensive next-gen consoles, PS3 and Xbox 360.

Should I buy the PSP or Nintendo DS? I have played the PSP before, and I love it. The wide screen is dazzeling, and the controls and graphics are perfect. The Nintendo DS is very innovative. I played Mario Kart DS and I loved it. I really enjoy the sharp 3D graphics and dual-screen features of the DS.

So which one should I buy? I realize the PSP is $250, while the DS is only $130... but anythiong less than $300 is fine with me. (The high price of PS3 and Xbox 360 is another reason I don't care about the next-gen consoles.)

P.S.: I can't wait for the Revolution. It will be affordable (under $300), easy to develop for, and it uses the coolest controller I have ever seen!

120
Video Game Chat / Re: Blu-ray, HD-DVD: What do you think?
« on: December 27, 2005, 07:54:52 PM »
There is absolutely no way PS3 will fail. Sony has such a huge market and loyal fan base. PlayStation practically pwns the videogame industry. Xbox 360 launch was unimpressive, and Sony will easily trump what the Xbox 360 has done so far.

Trust me.

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