Show Posts

Messages | * Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - WarpRattler

Pages: 1 2 [3] 4 5
31
Video Game Chat / WarpRattler's Gaming Challenge
« on: June 22, 2010, 10:19:21 PM »
Alright, so here's the deal: I'm challenging you guys to excel at video games. Different game each time, with a time limit determined according to the difficulty of the task at hand. There are no prizes beyond recognition of your abilities as a gamer; honestly, if your only reason to participate in a test of skill is a prize, you should probably reexamine why you play video games in the first place.

With some exceptions, I will be participating along with anyone who takes the challenge. And unless otherwise specified, it is not a race to see who can do it first, or to see who can do it best. The goal is to just do it.

The first task is this: starting from level one, complete Cleopatra Fortune in a single credit. The challenge will end at 11:00 PM CDT on June 29th, giving you a week to complete the task and present proof that you have done so.

Acceptable versions are the original PCB (and by association playing in MAME), any version of Taito Legends 2 (available on the PC or PS2 in the US), or Taito Memories Joukan (Japan-only PS2 game, so don't worry about it). The Dreamcast and PlayStation versions are prohibited.

32
Video Game Chat / E3 2010
« on: June 15, 2010, 12:03:12 PM »
Talk about the ongoing event here.

Didn't watch Microsoft's conference - G4 decided to show Goldfinger instead of broadcasting Microsoft's conference live, and trying to watch it online raped my connection. Someone else talk about it.

Nintendo's conference was insane. Lots of new games I want to play, at least two of which I'll be buying on day one. I actually want to buy a Wii now. And will probably be buying a 3DS.

33
Video Game Chat / Rock Band 3
« on: June 09, 2010, 11:22:26 PM »
http://www.usatoday.com/life/lifestyle/2010-06-10-rockband10_ST_N.htm

Twenty-five keys and it'll work as a MIDI keyboard.

34
Video Game Chat / Free Portal
« on: May 12, 2010, 02:21:48 PM »
To promote the fact that Steam is now on Mac OS X, Valve is offering those of you who haven't played Portal (what the hell, guys?) the chance to do so for free until May 24th.

35
The Humble Indie Bundle

I'm buying gift copies of this for the first five people to PM me their email addresses.

36
Fan Creations / WarpRattler Does Not Draw
« on: April 20, 2010, 01:06:45 AM »
This is a thread where WarpRattler (who, as described in the thread title, does not draw) posts his not-drawings.

Not-drawing number one:



A Jack Frost wearing a top hat and preparing to use Dream Fist with his right hand and Mabufu with his left.

I plan on working on this one some in GIMP later.

37
Video Game Chat / Why don't any of you people have The Dark Spire
« on: April 03, 2010, 11:27:16 AM »
Seriously why?

It's four dollars used in-store. It's beautiful. It's fun. It's touching. It's got who knows how many levels. It has excellent music start to finish. It has no waggle. It has a menu option dedicated to wire frames. It could be the DS RPG you've all been whining for, and yet

none of you have it.



The second-best DS dungeon-crawling non-Roguelike RPG. Second to Shin Megami Tensei: Strange Journey.

Go buy it.

38
Seriously why?

It's twenty dollars in-store. It's beautiful. It's fun. It's got UFO-CO. It's got nineteen stages. It has excellent music start to finish. It has no touch mechanics. It has a menu option dedicated to making Mr. Esc appear. It could be the DS game you've all been whining for, and yet

none of you have it.



The second-best DS game of 2009. Second to Rhythm Heaven.

Go buy it.

39
Source.

So what do you guys think of this? They say it's for "security concerns." I'm pretty sure it's their security, not ours - a Linux install would be required to operate pirate or homebrew PS3 software.

Note also that anyone who chooses not to download the update is barred from anything that involves PSN, meaning people who use Linux on their PS3 for legit reasons are screwed.

40
Video Game Chat / Tsukihime VNDS Ero-Replacement Project
« on: January 30, 2010, 01:31:00 AM »
In the same vein as what I described here...

Like Fate/stay night, Tsukihime is an eroge by TYPE-MOON. The two stories, while being largely separate, take place in the same universe, and at least one character is an important figure in both games...but I digress.

As with Fate/stay night, Tsukihime has been translated to English, and this translation has been converted for use with the homebrew visual novel interpreter VNDS. With the erotic scenes intact. And as with Fate/stay night, that puts a damper on me setting up the game so that Kalee can play it.

So, just like with Fate/stay night, I'm asking for help from my favorite community of video game-playing, art-making Internet people to clean up Tsukihime, only this time I'm formally extending the request to the forums as well. Your mission, should you choose to accept it, is to create images that could be used to replace hentai scenes in Tsukihime.

The only real requirements are that the images be 256x192 (because, you know, that's native resolution) and that the images not be porn themselves.

Some suggested topics for images:

-Make fun of porn. One such image:


-References to either Tsukihime or Fate/stay night. Another completed image:


-Vampires. Tsukihime is about vampires, so images parodying other pop-culture vampires would fit great. Make fun of Twilight. Make jokes about Castlevania. Just...vampires.

Some other suggestions:

-Due to how the interpreter is set up, if I want to use any image format other than JPEG, I would have to search through script files until I found the filename of the image being replaced, then change the extension used. And that's not happening. You don't have to submit images as JPEGs, but do know that they'll be resaved in that format via the GIMP (at 100% image quality, so incredibly minimal quality loss there).

-At least try to be funny. There were some hilarious images submitted for the Fate/stay night ero-replacement project, and I'd like the images here to be good and funny as well.

Tsukihime has eighty (80) images to be replaced, and I've received three images so far. I'd like to have a minimum of twenty replacement images total; this would mean each image being used four times. Really, though, as long as they're good, I'll take any images that come in up to eighty.

Approach your target and attack! Your mission starts now! Are you ready?!

41
Video Game Chat / Valkyrie Sky
« on: January 18, 2010, 01:28:11 AM »
Alright, so I've tried a few free-to-play MMOs over the last several years, and most of them rub me the wrong way for some reason or another. MapleStory is a major grindfest, La Tale is completely unplayable on my connection due to the particular client-server model it uses, Astro Empires is horribly unbalanced and basically puts a cap on non-paying players, I can't go anywhere in town in Shin Megami Tensei: Imagine because of too many Jack Frost-run shops on screen...but Valkyrie Sky is different. Valkyrie Sky is a marriage of two genres you wouldn't think would work well together, but somehow do. It's an MMORPG...crossed with a shoot-'em-up.

So why do I like this game? Well, I love shmups, I love loot drops, and I love free games, so combining all of that is a great idea in my book. The other reason I like it is because unlike other free-to-play MMOs I've tried, it works as a game. It works for a few reasons:

1. Free-to-play. Duh.
2. Its client-server model works like this: everything in the shmup levels completely takes place clientside except for the game registering that an item has been collected. This means the game is playable even on my horrible connection, and it means it's not screwed up as a shmup.
3. You're not screwed over by playing solo. It's a multiplayer game, and so obviously the focus is on creating parties that take advantage of the synergies between different classes, but you can still play by yourself and not be overwhelmed by anything or be prevented from getting stuff by not playing with other people.
4. The fact that the level system works like a shmup. Each...well, I'd guess you'd call them dungeons, so: each dungeon consists of five levels. Levels three and five have bosses at the end. You get one extra life per level to start; this can be raised with certain equipment. When you die, you drop any items you've picked up, though you can recover them. If you lose both lives, you can use a continue, but you only get three of those per day (unless you buy more). If you run out of continues and get into a situation where you'd need to use one, you're not only booted out of the level, but you have to start back at the first level of that dungeon. No credit-feeding for you unless you're willing to pay for it!
5. Seriously, being able to solo your way through everything is great, and it helps it feel like a proper shmup rather than being weighted too much toward the RPG side.

There's one thing I've heard a lot of complaints about from other people who've tried this game, but it hasn't really affected me yet. The game uses a stamina system so that you can't just play the shmup levels all day. Starting a level costs a certain amount of stamina; this amount is doubled when it's nighttime (in-game cycle). It restores naturally over time, and can be restored more quickly by doing things like listening to people play music or going fishing.

Now, as I said, it's an RPG as well as a shmup, so you've got RPG elements here. You have four major class types. The Bowman is a straightforward character, and playing one is the most like playing a standard shmup. The Swordsman plays a lot like Chaos Field, using a sword to cancel enemy bullets and attack enemies. Summoners, as their name implies, summon creatures to fight for them, and I can't think of a good shmup comparison for them at the moment. Magicians play like RayForce and its sequels, using lock-on shots. Each class has several subclasses, each with different skills; you pick a subclass to start, and you can later pay (in-game money; I don't know if there are any that require you to pay real money) to switch to another one. You've also got your standard damage-dealing stuff, which doesn't really screw up the shmup stuff. It certainly doesn't remove the skill-based aspect of a shmup.

So, give Valkyrie Sky a try and discuss it here.

42
General Chat / Merry Christmas!
« on: December 25, 2009, 09:31:09 AM »
Bought during the course of Christmas shopping:
Ontamarama
The Dark Spire
Etrian Odyssey II
Shin Megami Tensei: Persona 3
Raiden III
Dance Dance Revolution SuperNOVA 2
Space Channel 5 Special Edition
The Melancholy of Haruhi Suzumiya (light novel)
PS/2-to-USB adapters so that I can use regular peripherals with my netbook; these may become useless if I end up buying the zBoard I'm currently borrowing.
A MIDI-to-USB cable
A VGA-to-RCA/S-video adapter, so that I can connect my netbook to a television
A PS2 stand

I also bought Little Red Riding Hood's Zombie BBQ but later returned it. I may rebuy it at some point in the future.

Received as presents:
Wario Land 4
Pac-Man Collection
Chaos Field
Viewtiful Joe 2
Dance Dance Revolution X (with pad)
Guitar Hero: On Tour
TrackMania DS
Gahan Wilson's Monster Collection
2GB of RAM for my netbook
A digital watch with world-time function

Also, the external hard drive enclosure that I've been using for months is officially mine as of today.

So, how's the holiday been going for you guys? My family finished presents and everything a few minutes ago. We'll be eating dinner with my grandfather later on. (For those interested, our traditional Christmas dinner is lasagna.)

43
Video Game Chat / Why Pokémon Sucks (And What Won't Be Done To Fix It)
« on: November 12, 2009, 04:37:01 AM »
(Note: This will be largely tl;dr for a lot of people. Those with short attention spans need not read further.)

Pokémon is a pretty successful franchise - thirteen years and it's still running strong. However, Pokémon as a game - and we're talking main-series adventure games here, not Mysterious Dungeon, Ranger, Pinball, or the various other spin-offs - sucks. There are various reasons for this, many of which I'll detail below.

Stagnation
The Pokémon games I'm talking about are traditional slooooooow JRPGs. Standard turn-based battle system, level-grinding, square grid-based overworld, incredibly linear - come on, even Dragon Quest has deviated a bit from that ancient formula for a while now!

Legendaries
Everyone knows about the special class of Pokémon usually referred to as "legendaries" - a bird trio and two incredible psychics in first-gen; a beast trio, two birds, and a grass elemental with control over time in second-gen; a trio of golems, a trio of powerful monsters with control over the weather, two playful dragons, a elusive wish-granter, and an alien in third-gen; and God knows what in fourth-gen. There are thirty-five legendaries in all, almost all of which can now be caught through regular gameplay throughout the five fourth-gen games (including some as part of the main storyline). Shouldn't legendaries be, y'know, legendary? In a way other than stats?

Too Many Pokémon, Can't Catch 'Em All
As of fourth-gen, there are 493 unique Pokémon species. In third-gen, to be able to complete the Pokédex (a major post-game goal for many players) without trading with other players, one had to own all five main-series third-gen releases, two GameCube games, and a GBA-to-GCN cable. A player wishing to complete the Pokédex in fourth-gen (again, without trading with other players, including WFC) must own all three major releases, plus a spin-off and two games that haven't been released in the US yet. Pokémon stopped being fun (or inexpensive) for completionists after first-gen.

Hacking And Piracy
Using cheating devices or otherwise hacking to obtain advantages is present in most games, but it's especially prominent in Pokémon, enough so that out-of-the-box compatibility with the latest Pokémon release is a commonly-advertised feature of many cheating devices. Additionally, no copy-protection has been implemented in a main-series Pokémon game yet, so they're easily among the most pirated games on Nintendo's handhelds in addition to being some of the best-selling games.

Multiplayer
Can you honestly say you'd praise a Pokémon game for its multiplayer? This isn't a well-crafted fighting game, real-time-strategy game, or first-person shooter. It's a turn-based RPG (and, in fourth-gen, a boring form of capture-the-flag). They somehow hold serious-business tournaments for these games, despite being largely unbalanced (enough that seventeen monsters are banned outright from standard tournament use, the equivalent of one out of twenty-nine selectable characters in a fighting game being hard-banned) and not particularly fun in multiplayer.

All some pretty glaring problems. At least two of them plague almost any long-running popular series, but Pokémon has this problem where the developers have made no effort to even slightly fix most of these problems. And why should they? As long as people keep buying these games, they don't need to change the formula, right? So they'll never make the following changes...

Change Up The Formula, Just A Little Bit
This isn't even that hard. Keeping it turn-based is fine. Ditch the grid, though. Use a better leveling system, or make grinding more rewarding - even rare loot drops from defeating monsters that carry items would be an improvement, as long as it doesn't lead to the inclusion of fetch quests. Open the world up a bit - instead of roadblocks and the HM system preventing you from getting to the next city, why not just allow you to go wherever you want (the Surf requirement to get to islands excluded), but not compensate for your lower level at all? (The system with unresponsive Pokémon if you don't have a badge allowing you to control them would definitely need to remain in place.) Just take some inspiration from other JRPGs.

Make Legendaries Legendary (And Change The Save System While You're At It)
Another easy fix. First off, ditch the Master Ball entirely. No more "oh, hey, I don't want to bother with fighting this guy, I'll just use the item with a 100% catch rate" going on. You have to work for your legendaries. Second, make it so legendaries aren't always there. To use the set-up from the first-gen games as an example, when you reach a legendary Pokémon's den, it'll be there, and you have one chance to face it; there was also one Pokémon that could only be legitimately obtained through a special Nintendo event. Scrap all that. Instead, with the bird trio, you have a 25% chance of that particular bird being there on that playthrough. If it's there, that's the bird you'll have a chance at getting; otherwise, you get a Nugget. Have it be even lower for Mewtwo (let's say 10% chance of it being there, and a Rare Candy or something otherwise), and have Mew roam the land with a one-in-67,108,864 encounter rate. In that example, there's a chance at getting exactly one bird (not your choice which), a lower chance at exactly one Mewtwo, and a very slim chance (but always a chance) of obtaining a Mew. This is the part of this scenario where everyone complains about it really being impossible to complete the Pokédex without trading. Three words: New. Game. Plus. You'd be able to start a new file in which your Pokémon from the previous game are locked away until you defeat the Elite Four Champion (added bonus if the game is programmed so that the Champion uses the exact party used to defeat the previous Elite Four). Reroll for legendaries and make it so that everything can be accomplished with a single copy of the game with enough time and effort. Also: you can only load from a particular save once (Diablo-style, not NetHack-style) - try to load from it again and it starts you back at the last Pokémon Center (with some sort of other punishment, though definitely not the "you lose all your money" thing Diablo II does). Also also: it autosaves for legendary battles (as with secret base battles in third-gen), so whatever happens happens regardless of whatever you might try to do to get out of an undesirable outcome.

Just Introduce A New Land Next Time, And Bring Back All Of The Old Pokémon
No more new Pokémon, or keep it under fifty if you absolutely have to include them, and make sure every single one uses a type combination we've never seen before if that's the case. Instead of crafting all sorts of new Pokémon, craft yet another new world, and make it so that every single Pokémon can be caught in this new world. Put it a decade or more after second- and fourth-gen. Connect it to the old lands with news clippings, television stories, books, and other sorts of things that show that the old places still exist, but they're way different from here (and make sure to document the kinds of things that might have changed there during the elapsed time). The only things that could be compared to the other lands would be the gym system (though it could have a lot more than eight badges) and the Elite Four (which could also be increased for a harder boss gauntlet).

Anti-Hacking And Anti-Piracy
This is where suddenly a lot of people get overly defensive about cheating in a video game. My standpoint? If the game detects that the save file has been altered by outside forces (such as a Pokésav equivalent or an Action Replay)? Have it corrupt the save file and scold the player. (If you really think this is too harsh a punishment - though it's seriously not - the game can warn the player the first time they do it and then corrupt the save file if more changes are detected.) Put in a copy-protection check at the file creation screen and after every gym leader battle (and code each check slightly differently as to make it harder to get around the protection); if a check fails at the new game screen, put a BAD EGG (or equivalent) in the player's party and fill every storage box with BAD EGGs (so that the player can't just dump the BAD EGG into a box to deal with it), and if it fails elsewhere, turn every Pokémon in the player's party except one into a BAD EGG and do as before with the storage boxes (and transform every Pokémon already in storage into a BAD EGG). Program it in such a way that if one tries to hack it out of the game (whether through an Action Replay code or hex-editing the ROM) it activates the anti-hacking stuff and automatically corrupts the save file. Figure out some way to code it so that it would be so much work to crack as to not be worth it. Mario & Luigi: Bowser's Inside Story's copy-protection was a big deal because it checked twice (once at the file select screen and once at the first boss fight), so take that even further.

Improve Multiplayer
There are many, many ways this could be done, and I'm not going to bother detailing more than two of them.
Bring Back Pokémon Stadium Versus
Since no experience is earned from multiplayer, there's no real reason to use player-trained Pokémon - so don't. Instead, introduce a versus mode with a system similar to one from the Pokémon Stadium titles. In this mode, each player would be able to pick a party of six Pokémon from a pool of all of them. Each Pokémon would have a choice of a predetermined moveset based on its types (for the lazy or those in a hurry) or a player-made moveset (from a pool of whatever attacks that Pokémon could learn naturally, via TM, or through one generation of breeding; some amount of these player-made movesets could be saved), and all Pokémon in this mode would be at the same level (likely either level 50 or level 100). Now, this would make some people angry - after all, they went to all the effort of breeding Pokémon to cause some destruction, and here's a game mode that takes the work out of creating some decent combinations - but these Pokémon wouldn't be EV-trained or anything, and the standard versus modes would still be present for those people.
Introduce Co-Op
The other multiplayer idea is (competitive) co-op. Remember the sections in fourth-gen where you could team up with an NPC for double-battling? Well, have something like that, but multiplayer. Have special co-op dungeons with high-level Pokémon and good rewards at the end. Players could stay together and double-battle, or they could explore separately and deal with the stronger monsters on their own, but one could also reach the end first and have the loot all to himself. Also, this mode would give experience from battles and allow players to catch Pokémon (possibly with some special way for one player to distract a monster in a double battle so that the other player could catch it or the other monster without knocking either of them out).

So yeah, none of those changes would probably ever be introduced into an official Pokémon release, though change is all but necessary at this point. For a fan game, though, or yet another game to try to compete with Pokémon? Many of these changes (excepting the anti-piracy for a fan game, obviously) could make for something really great.

44
Video Game Chat / Torchlight
« on: October 29, 2009, 09:55:22 PM »
Based on the awesome demo, I'm absolutely buying this Diablo clone.

1. It runs well on my computer and looks good doing so. Torchlight has seriously low requirements and is able to be run on netbooks (it even has a special netbook mode). Low requirements are a good thing!

2. Pets. I don't know if the full game has more variety (the demo lets you choose a cat or a dog), but I think any differences are purely cosmetic anyway. Your pet will fight alongside you in combat, can act as a second inventory (holding as many items as you can), can be sent back to town to sell every item it's holding (!!!), and can be fed fish to transform into other creatures for short periods of time. For me, the sale feature almost renders scrolls of town portal useless.

3. Only three classes, defined by their looks, skills, and stat distribution. The Destroyer is your standard fighter, the Vanquisher is a ranged combatant, and the Alchemist is a magic-user. Simple class structures, and the only real differences between the classes are the skills.
3a. Unlike in Diablo II, where certain classes could dual-wield (and only certain weapon types) while others couldn't, any combination of one-handed weapons can be dual-wielded by any class. Want your Alchemist to hold a warhammer in one hand and a fireball-flinging wand in the other? Go right ahead. Want to dual-wield pistols? Be my guest. Furthermore, I have yet to see any items tied to a specific class.

4. Torchlight ditches the item durability system for one where weaker items become far less effective as you fight stronger enemies. This means you'll be switching weapons far more often than one might in Diablo, meaning at least a bit more variety.
4a. Shops actually sell equipment worth using.

5. You don't get as much loot as you would in a Diablo game. This is due largely to the lack of "broken" equipment that's not worth its weight in gold. Instead of a billion pieces of worthless equipment dropping every time you sweep through an area, you'll find a lot of gold, a few standard pieces of equipment, and maybe a rare or two depending on if there were any champion monsters. This is a case where less is more, and I'm glad for it.
5a. No inventory Tetris. All items take up one square. Not a good thing for people who enjoyed rearranging their items every time they wanted to pick something up, but great for everyone else.
5b. Between your inventory, your pet's inventory, your stash, and your shared stash (any item stored here can be accessed by any character saved on that computer), you shouldn't have any problems with running out of space to carry items.

6. Attacks feel meaty and look cool. Sending enemies flying through the air with a screen-rocking explosion from a standard attack is awesome.

7. Runic Games is releasing mod tools for free.

8. The demo isn't too short like with some games. I finished it in a couple of hours, which let me do a few decent-length quests. This is a good thing for the purposes of other people who'd want to try the game - I figured out that I'd have to buy Torchlight five minutes into the demo.

So, guys, your thoughts on Torchlight?

45
Video Game Chat / Warp's Weekly Shmup
« on: September 20, 2009, 12:06:21 PM »
To try to enlighten some of you guys to some wonderful games of my favorite genre (as I often do in many other threads), I'm starting this thread.

Each week I'll talk about a different shoot-'em-up.
Sometimes it'll be a classic arcade game.
Sometimes it'll be a rare and/or expensive console game.
Sometimes it'll be a PC STG.

About the only thing I can guarantee is that for obvious reasons, there will be no hentai shmups or anything else that would go against the rules of the forums. As such, I will not post links to ROMs or to sites that carry them. With PC shmups, if the game is available for free or cannot be easily purchased by English speakers, I will post a link to a download of the full version; otherwise, I'll post a link to the demo version along with a purchase link.

I'll also place a link to each week's article in this post.

Week One: Blue Wish Resurrection Plus
Week Two: Gyruss
Week Three: Flash Attack
Week Three And A Half: Zero Wing
Week Four, Part One: Kingdom Hearts II's Gummi Ships
Week Four, Part Two: Kenta Cho
Week Four, Part Three: Ketsui Death Label
Week Four, Part Four: Twinkle Star Sprites
Week Four, Part Five: Two Nintendo-Developed Shmups
Week Four, Part Six: Quarth
Week Four, Part Seven: JiroSum
Week Five: Bullet Candy Perfect
Week Six: SPAC3 INVADERS EXTR3ME and Space Invaders Extreme 2
Week Seven: Quickie Vector Games
Week Eight: Mikku Sumaruchipurai Supairaru STG
DOS Week, Part One: Outer Ridge
DOS Week, Part Two: Galactix
DOS Week, Part Three: Major Stryker
DOS Week, Part Four: Xatax
DOX Week, Part Five: Raptor: Call of the Shadows

Pages: 1 2 [3] 4 5