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Messages - WarpRattler

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151
Forum Games / Re: You Laugh, You Lose
« on: January 07, 2014, 01:40:54 PM »
The high here yesterday was -8°F. The windchill made that closer to -30°F.

152
Mario Chat / Re: Rosalina Looks Smashing
« on: December 18, 2013, 12:55:25 PM »
Unlike the Ice Climbers, she looks like a puppet character, a la Carl Clover from BlazBlue or Ms. Fortune from Skullgirls. It's going to be interesting to see how a proper implementation of that character dynamic will fit into SSB.

153
Friend Codes / Re: Nintendo Network IDs
« on: December 10, 2013, 11:50:00 AM »
WarpRattler.

154
General Chat / Re: FRIDAY
« on: December 07, 2013, 07:11:06 PM »
<a href="https://www.youtube.com/watch?v=GVCzdpagXOQ" target="_blank">https://www.youtube.com/watch?v=GVCzdpagXOQ</a>.

155
Video Game Chat / Re: Pokemon Topic
« on: November 23, 2013, 10:38:45 AM »
After a long break from the main games, I started Black recently, finished it yesterday morning, and started X last night.

I'll do a "favorite of each type" chart after I finish X's story.

156
Video Game Chat / Re: Nintendo to allow cross-platform multiplayer
« on: November 22, 2013, 07:50:56 PM »
Not the same thing. We're talking about multiplayer across separate types of devices, like playing Monster Hunter 3 Ultimate with players on both Wii U and 3DS in the same session.

157
Forum Games / Re: Let's count to a million FOR REAL
« on: November 05, 2013, 08:52:26 PM »
2449

158
Video Game Chat / Re: Let's make a New Console feature table...
« on: October 30, 2013, 05:10:55 PM »
Bayonetta 2 is a system-selling feature for me.

PS4 is confirmed to not play MP3s; no info about Xbox One yet.

I would list price point.

159
Video Game Chat / Re: Pokemon Topic
« on: October 28, 2013, 02:46:00 AM »
#tmk's resident Pokémon expert has told us a couple of times about people who were abusing impossible GTS options in Japanese Diamond and Pearl to show off things like hacked shinies. Back then, people were picking level-10-and-under Azelf, because it was the quickest impossible option; it sounds like they're doing the same thing here, though obviously not with hacked stuff.

160
General Chat / Re: The HOPEFUL thread: Be happy here!
« on: October 24, 2013, 01:09:03 AM »
Got a bunch of Super Famicom games in the mail! Highlights: Yoshi's Island, Super Mario Kart, Front Mission: Gun Hazard, Harvest Moon, Panel de Pon, and Bahamut Lagoon.

As it turns out, if you aren't concerned about the language barrier (mostly an issue with RPGs) and have access to a good proxy service, most SFC games end up being significantly cheaper to import than their SNES equivalents are to purchase domestically. I got thirteen cartridges (around the sweet spot for weight for a single box to still be eligible for cheap shipping) and paid $75 total; Harvest Moon alone would've cost around that if I had purchased a US cartridge, and wouldn't have included Japanese Kit Kats.

My next order will most likely include Super Metroid, Super Castlevania IV, the various Kirby games (except Kirby's Star Stacker because I can't find any SFC copies), Super Puyo Puyo Tsuu Remix, Pocky & Rocky, Popful Mail, all three SFC Parodius games, and both SFC TwinBee games. Six of those games cost $20+ each on eBay for bare cartridges (or, for Popful Mail, $70+ for just the CD), but for import copies of all of them together (including shipping and proxy fees), I'd only pay ~$120 total.

161
Video Game Chat / Re: Speedrunning Marathons
« on: October 12, 2013, 02:22:08 PM »
That's actually a tool-assisted superplay, rather than a real speedrun. In a TAS, emulator tools like savestates and frame-by-frame advance are used to do things that, while (mostly) being technically possible, would be incredibly difficult for a human to actually do live. Some TASes are just "an absolute perfect playthrough," which is generally pretty boring. Some of the more interesting ones include "playaround" videos, which are often done with older sports games and fighting games; rather than rushing to complete a game as quickly as possible, these often involve showing off glitches or poor AI, with hilarious results. The most popular TASes tend to be the ones that that do silly things like play multiple games at once (here's the one you mentioned), completely abuse entry fields (Brain Age 2 here), or exploit absurd glitches to complete games in a couple of minutes (like this Yoshi's Island run).

162
Video Game Chat / Re: Speedrunning Marathons
« on: October 12, 2013, 04:54:03 AM »
Being a shmup player, I'm no stranger to resets, but as far as the timing, I think I'd run into the same issue I have with recording INPs when I play stuff in MAME, which is that I'd find resetting the timer for every run a bit of a pain and end up forgetting about it. Same for marking splits.

I know Turtlekid follows MilesSMB, but other than him, which runners do you guys watch? I watch assorted stuff based on who's live at the time (I've got TheTerribleOne running ALttP in another tab right now), but I actively follow Romscout (SotN) and feasel (FF1 NES), and sometimes watch Siglemic (SM64), 0xwas (Kirby Super Star), trihex (Yoshi's Island) Mecha Richter (also SotN), and a few others.

163
Video Game Chat / Re: Speedrunning Marathons
« on: October 11, 2013, 12:15:06 PM »
I wouldn't want to run any of the mega-glitched any%/low% categories like that either, though. No-badge in Pokémon Red/Blue is under an hour and fun to watch, but for actually playing something myself, I'd much rather do a (mostly) glitchless any%/100% run of something where an optimized run comes down to how skilled you are at the game itself, rather than how consistently you can execute a glitch that skips a huge chunk of the game. The most extreme examples are things like Richter any% in SotN: five minutes for a complete run, but it skips all but a couple of bosses and relies heavily on an out-of-bounds glitch that's difficult to execute.

164
Video Game Chat / Re: Speedrunning Marathons
« on: October 11, 2013, 11:35:54 AM »
I'm always watching speedruns these days. As far as marathons, Chicago Speedathon was this past weekend; they raised $6000 to help get about a dozen awesome runners and back-end people who can't afford the trip themselves to AGDQ 2014, plus a little extra (I don't know the amount) to be donated straight to the Prevent Cancer Foundation at AGDQ itself.

I don't actually run anything myself at this point, but if I were to pick up a game, I'd probably do something I really enjoy that doesn't already have a major competitive scene, like the La-Mulana remake, Monster World IV, or Rondo of Blood (so odd that I've never seen anyone running this, at least on-stream), and maybe do something more popular like a GBA Metroid or Symphony of the Night on the side. I wouldn't be too interested in running most of the mega-popular games, for a few reasons; the big one would be that several of the most popular games are things like Final Fantasy, Pokémon, and the 3D Zelda games, which tend to be anywhere between three and six hours for the categories people take seriously. I can barely bring myself to watch a lot of those games, let alone sit down and play them for that long in a single sitting.

165
Mario Chat / Re: Too Hard for 'Murica
« on: October 09, 2013, 08:21:26 PM »
Wasn't that also the case with early Final Fantasy games?
I know Final Fantasy IV, at least, was made easier for the US release...and then made even easier than that for a later Japanese rerelease.

I can't speak for other developers, but in my experience, a decent number of Square Enix games, not just Final Fantasy, have been made easier for their international releases. For a somewhat recent example, when I played through my US copy of The 3rd Birthday after completing several playthroughs of the Japanese version, I noticed a lot of enemies had their health and damage tweaked for the US version. For an example that isn't out yet, we're getting the rebalanced version of Bravely Default from the start.

As far as what Fifth is talking about with games being made harder for the west, the Japanese versions of Contra games have almost always been easier than their US counterparts, because of (EDIT: to use Hard Corps, often seen as one of the hardest in the series but seemingly not representative in this regard, as an example) using lifebars instead of one-hit kills.

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