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Messages - WarpRattler

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91
General Chat / Re: The HOPEFUL thread: Be happy here!
« on: August 24, 2014, 11:43:57 AM »
CLANNAD IS COMING TO STEAM. I'M SO [darn] HYPE NOW.

92
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: August 24, 2014, 05:16:33 AM »
Japan doesn't do home consoles, and the 3DS version of SSB4 will sell significantly better over there than the Wii U version would regardless of the Wii U's success. WIth the Wii U being unsuccessful, though, it makes even more sense to also release the game on the best-selling platform of the current generation.

93
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: August 23, 2014, 10:30:38 PM »
It has Yuzo Koshiro, Kenji Ito, Yasunori Mitsuda, Keiichi Okabe, and Shohei Tsuchiya working on it. It'll be a tragedy if the music isn't great.

94
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: August 16, 2014, 10:11:23 PM »
Game #4: Castlevania: Circle of the Moon

So, I don't feel like writing up the whole "why 'Metroidvania' is a bad term and how no one learned anything from Super Metroid" thing tonight, but...of all the games I've played that get the "Metroidvania" term thrown at them, Circle of the Moon is one of the few that actually deserves that term, being a Castlevania game that's very close to Metroid.

CotM stars Nathan Graves, apprentice vampire slayer, as he explores Castlevania on his quest to halt Dracula's resurrection and rescue his master. Along with standard Castlevania gameplay mechanics like whipping candles and throwing crosses, and standard Metroid gameplay mechanics like defeating bosses to get new items to improve your mobility and open up new areas, CotM features a very cool mechanic called DSS, in which you combine the cards you sometimes get from enemies for special effects. Some of these combos are stupidly good, like Uranus/Thunderbird (which makes you invulnerable for several seconds and does huge damage to everything on-screen for its duration) and Pluto/Salamander (which lets you use Richter Belmont's Item Crashes).

Once you clear CotM for the first time, you can start a new file with the name "FIREBALL" to activate Magician Mode, as seen in the linked picture. CotM features five distinct classes: Vampire Killer (a normal playthrough, with balanced stats), Magician (high INT/MP, low HP/STR/DEF, and you start with all twenty DSS cards), Fighter (no DSS at all, but high HP/STR/DEF), Shooter (mediocre stats in general, but you get a lot of hearts, and subweapons get huge buffs), and Thief (crappy HP/MP/STR/DEF, but higher LCK at level one than all other classes' LCK at max level).

Luigison, since the core rules of Circle of the Moon change quite a bit between different classes, would separate playthroughs count as multiple games for this thread? (Note that I'll be playing through the game again as every class regardless of the answer.)

95
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: August 16, 2014, 05:39:40 PM »
YA YA YA YA YA

I'll be posting another game later tonight, if all goes well.

96
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: August 15, 2014, 08:41:15 AM »
Game #3: Kirby Triple Deluxe

I've actually been done with the main story for a while now (before my previous post, in fact), but I'm slowly working on 100% completion.

What stood out to me while playing this was how good these guys still are at copy power design. The last new non-gimmick non-remake Kirby game I played before this was Squeak Squad several years ago, so I hadn't used the new powers from Return to Dream Land or seen the various changes to classic powers, but I quite like many of them, and the Beetle power (new to Triple Deluxe) is one of my favorite copy powers ever. For classic powers, Fighter's various changes turn Kirby into the shotoclone this series needed, and the iconic Hammer, Beam, and Parasol abilities all benefit from minor tweaks and improvements over their Super Star incarnations; also, many classic one-trick powers, like Wheel, Needle, and Stone, have been given additional capabilities that make them a lot more fun to use.

Aside from copy powers, I really liked the boss designs, the keychains, Dededetour!, Kirby Fighters (which totally needs a side tournament at EVO 2015), the soundtrack, and the smooth 60fps.

97
General Chat / Re: The HOPEFUL thread: Be happy here!
« on: August 10, 2014, 01:35:29 PM »
It's been a while, so let's go over recent-ish purchases, now that I've had a job again for about two months:



Per platform:
PlayStation:
Omega Boost. Very cool mech shooter by Polyphonic Digital, before they stopped being allowed to make anything other than Gran Turismo games. :(
Tetris Plus. Tetris with some extra game modes. Not really much to say here; I already owned the Game Boy version of Tetris Plus, but the PSX version was $3, so I went ahead and picked it up.

PSP:
Metal Gear Solid: Portable Ops. One of the only games in the series I didn't own.

Xbox:
OutRun 2. One of my all-time favorite games. No, I don't own an original Xbox, and OutRun 2 doesn't work very well on an Xbox 360; my plan is to pick up an Xbox as soon as I can find one at a local store, but it's pretty difficult because they tend to sell immediately.

Genesis:
Ecco the Dolphin. Slowly building up my collection of iconic Genesis titles!

Super Famicom:
The Legend of Zelda: A Link to the Past. Duh.
Super Puyo Puyo Tsuu Remix. The enhanced SFC version of Puyo Puyo Tsuu, the best version of the Puyo Puyo ruleset.
Kirby's Dream Course. Continuing my neverending quest to own every Kirby game.
Kirby's Dream Land 3. Featuring ridiculous puzzle-solving on par with point-and-click adventures!

GBC:
Wario Land 3. A puzzle platformer unlike any other, which saddens me because there's some amazing stuff going on in this game's design. I didn't own a copy of it for some reason, but that's no longer a problem.

GBA:
GBA SP. I already had an OG GBA, but I wanted something I could properly carry around with me without worrying about being able to see the screen. This is the revision with the brighter backlight.
Mega Man Battle Network 3 White. Hoping to find a copy of Blue as well at some point.
Castlevania: Circle of the Moon. Oddly enough, I prefer this over Aria of Sorrow, mainly because I'd rather play games that are more like Metroid than Castlevania: Symphony of the Night these days, and CotM fits the bill.
Lady Sia. Obscure platformer from the GBA's launch. It's pretty average, but it was free. Also, this is the European version, which is exactly the same game, but has a better label than the NA version.
Game & Watch Gallery 4. Not much to say here.

DS:
Pokémon Mystery Dungeon: Explorers of Sky. I played the crap out of the original PMD, and played a bit of one of the first versions of Explorers, but never really got into it. After some people in IRC gushed about Explorers of Sky being the best game in the series, I ended up picking up a copy and have been playing it on and off since then. It's good stuff!

3DS:
The Legend of Zelda: A Link Between Worlds. I caught a few minutes of this game during a speedrun marathon recently and immediately decided I had to buy it; a pricematched BOGO deal allowed me to pick up this and the other 3DS game here for $40 total. I'll play this as soon as I finish replaying A Link to the Past, which I haven't touched in close to a decade.
Kirby Triple Deluxe. I wish people had told me how good this game is sooner! (More stuff about this coming up when I get 100% completion and post in the Father's Day challenge thread.)

Other:
S-video cables for Saturn and Dreamcast. I had to replace my Dreamcast's S-video cable because the connector broke, and I only had a standard composite cable for my Saturn.
Puzzle & Dragons: Capture! Metal Dragon Dungeon. A deckbuilding card game (along the lines of Dominion) based on Puzzle & Dragons, an incredibly popular mobile RPG I've been playing since March. I'm working with another P&D player who bought the card game to get the cards and rules translated.

Not pictured: various digital purchases, the laptop I'm picking up on Friday.

98
Forum Games / Re: You support, you lose
« on: August 09, 2014, 09:37:45 PM »
The Ouya I have sitting here can attest to that project's legitimacy.

99
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: August 08, 2014, 10:37:29 PM »
I actually was just discussing replaying DKC1 and playing DKC2 co-op with my dad the other day. We'll see if that happens.

I'm still working on Astro Boy, but the final stage in Rebirth on Hard is completely nuts. I'm also working on the first exploratory platformer for my earlier thing, Castlevania: Circle of the Moon, and the first game for another series I'll be doing here, Kirby Triple Deluxe.

100
Forum Games / Re: The Music Game
« on: August 08, 2014, 07:19:54 PM »
"Baby Got Back" - Jonathan Coulton

101
Forum Games / Re: The Music Game
« on: August 08, 2014, 04:37:12 AM »
"Marisa Is Back" - katsu feat. Momobako

I almost posted "Is This How You Are?" at first, but then I looked at the thread and realized I already had.

102
Forum Games / Re: The Music Game
« on: August 07, 2014, 01:43:29 PM »
"The Wind of Gold" - kors k

103
Forum Games / Re: The Music Game
« on: August 06, 2014, 11:20:01 PM »
"Moving Waves" - Focus

104
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: July 31, 2014, 02:32:47 AM »
#2a: Astro Boy: Omega Factor (Birth)

No picture; I'll get one once I finish this.

Astro Boy: Omega Factor is one of three excellent Treasure games on GBA, and is the best of the trio. (The other two, Gunstar Super Heroes and Advance Guardian Heroes, might show up here later.) Omega Factor is a very fun beat-'em-up (with several shmup sections as well) based on characters from Astro Boy and numerous other Osamu Tezuka works. Like most modern beat-'em-ups, it has a character progression system; however, this one does not involve grinding. Instead, you gain points to apply to upgrades by meeting characters and adding them to the Omega Factor, which is basically Astro's soul.

This is the first of two posts I'll do for this game, and I won't consider the game complete until I do that second post. Omega Factor has an NG+ mode, Rebirth, that has a different storyline than the first playthrough, Birth, and the game isn't truly finished until you get the true ending in Rebirth, which involves completing the Omega Factor and defeating the true final boss.

105
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: July 29, 2014, 04:06:18 AM »
#1: Super Metroid

This isn't my first time completing Super Metroid, or my first time completing it since getting this copy, but I figured this playthrough would make a good opening post for this thread.

To be honest, I don't have too much to say about the game itself, despite it being one of my all-time favorites; anything I'd say would just be retreading ground covered by many people before me. It's an amazing game, and every time I play through it, I'm saddened more and more by how most other exploratory platformers ("Metroidvania" is a terrible term), and indeed most other games, ignore the design lessons Super Metroid was teaching twenty years ago. I plan to (re)play various other exploratory platformers for this challenge, and when I post about them here, I'll be writing about how they fare against Super Metroid. (Sadly, a lot of them are going to end up with me talking about their merits as action RPGs instead.)

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