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Messages - bullykoopa96

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106
General Chat / Re: Favorite Music Genres
« on: March 22, 2009, 12:46:50 PM »
I have a vintage personality...and yes I love the 90s

107
Mario Chat / Re: super mario sunshine rant
« on: March 22, 2009, 12:44:19 PM »
Yeah, good point...it would be cool if they had different quirks to defeat them or something, or even bring back just a few of them.

108
Mario Chat / Re: super mario sunshine rant
« on: March 22, 2009, 12:40:34 PM »
Even if they brought back one koopa kid...just ONE it would please me to no end.  I hate Bowser Jr.

And boss variety...well, look at the variety they got.  Petey Piranha x2, Gooper Blooper x2, that paint piranha x5, and Shadow Mario x...however many times.

109
General Chat / Re: Favorite Music Genres
« on: March 22, 2009, 11:49:10 AM »
I love rock, and I mean real rock.  I don't think any of these new pop groups can be classified as "bands" because they don't play instruments.  But I do love the old classics like Black Sabbath, Led Zeppelin, Deep Purple, Alice Cooper, etc.  Folk like Neil Young and Bob Dylan, and Psychadelic like the Beatles.

I also love Canadian rock groups such as Tragically Hip, 54-40, Crash Test Dummies, Barenaked Ladies...I urge you to check them out.

110
Video Game Chat / Re: The Best Video Games You've Never Heard Of
« on: March 22, 2009, 11:34:21 AM »
First up I'll nominate the "Turrican" series (I've played "Mega Turrican" for Sega Genesis and "Super Turrican" for S.N.E.S., which are two different games, not ports of the same).  These are very addictive, very arcade-like techno-space-themed sidescrollers with amazing music.  It is very easy to compare them with the "Metroid" games of their time, and it is very easy to see the "Metroid" games' superiority, but at the same time this series deserves plenty of kudos (and sequels) that just don't seem to be out there.

I agree with you on this one, I have Super Turrican 1 & 2.  It may be a metroid clone, but it certainly holds its own in originality with all the different gun styles and cool weapons.  I liked 1 better than 2, but they were both great games.  Beautiful music in both of them too!  The grappling arm was pretty cool in 2.

I'd also like to say a few of mine:

Gumshoe for NES...an interesting concept.  I found it at the pawn shop for 3 bucks, and it uses the zapper.  Basically the guy's walking and you gotta shoot him and he jumps and you can continue shooting him to get him higher to avoid obstacles coming your way.  Challenging, but very innovative.

Star Tropics for NES...one of the best RPG-Zelda style games I've ever played, with a cool story and wicked gameplay.

I know somebody already mentioned Little Nemo.  That one was good, and also Maniac Mansion for NES and PC...both were grand.  I don't know how obscure NES Open Golf is, but I loved that game...probably the best golf game I've played on any system.

111
Video Game Chat / Mother 3
« on: March 22, 2009, 11:24:14 AM »
Mother 3...Shigesato Itoi...need I say more?

Of course I do!  For those of you who are familiar with the Mother series (aka the EarthBound series).  Now then, I've played a lot of super nintendo RPGs, and EarthBound surpassed them all by far.  I enjoyed it way more than Chrono Trigger or Final Fantasy 3.  Speaking of which, I haven't even finished FF3 yet, but I'm at the end.  EarthBound, however, had the lasting power on me and I've finished it time and time again.  But how does the sequel hold up what with not having the original characters in it?

Surprisingly well!  Usually it takes me a while to beat a game because I have such a busy life, but I pretty much sat down and played all the way through Mother 3 right to the end.  What a glorious game, and what a followup...I'm tempted to say it's better than EarthBound.  The storyline was AMAZING, the characters had brilliant personalities, and the game had the same humorous dialogue and interesting battles that I held dear in the last game.  Actually, the storyline blew me away completely.  It held together so brilliantly right until the end of the game.  The side stories were all done surprisingly well.

The only kicker was that unfortunately the game didn't come out in North America...I guess EarthBound's poor sales were to blame, but rather than catering to the minority, they didn't want to take the risk...I guess for money hungry reasons, but I'd love to see this game come out here.  Especially since they threw Lucas and New Pork City into brawl...kind of a tease in my opinion.  I'm sure anyone else who's played will agree.

112
Mario Chat / Re: New Super Mario Brothers
« on: March 22, 2009, 11:12:25 AM »
I think here they were around 40 plus tax (Canada)

113
Mario Chat / Re: New Super Mario Brothers
« on: March 22, 2009, 09:12:16 AM »
It's very sad actually, because my bro was able to get Super Mario All-Stars + Super Mario World for 30 and Yoshi's Island for 10 at a pawn shop...thats only 40 bucks.  The advance series were 50 bucks a piece when they first came out I do believe.  So $40>$200

114
Mario Chat / Re: The Super Mario Bros Super Show
« on: March 22, 2009, 09:10:32 AM »
They have that running music while the band is playing...like whenever the Marios are in a tight spot you hear that music that kinda sounds like a ripoff of Michael Jackson's Beat It...that's what Milli Vanilli play during the concert, that's what the "back up band" play (the same thing) and at the end they're like this one's for you Princess!  And it's the same one again...I had to laugh hahaha.

115
Mario Chat / Re: super mario sunshine rant
« on: March 22, 2009, 08:59:11 AM »
While it is true that Mario and his friends are taking a vacation in Super Mario World, the vacation spot, Dinosaur Land, isn't a tropical island like Isle Delfino. It wouldn't exactly fit to have an ice level on an island with relaxing hot spots.

Still...they coulda gone to an underground frozen cave or something, that woulda made sense.

As for the challenges being fun and difficult, like I said I didn't find them balanced.  Either it was way too easy (like beating Petey or that stupid piranha paint thing) or way too hard (talking to a pianta that throws you from a certain angle).

Thanks for your replies!  I might do the Super Mario Advance series next, because I have a lot to say about those games.

116
Mario Chat / super mario sunshine rant
« on: March 21, 2009, 09:42:55 PM »
hi everybody, i'm new on the board and it looks cool so i thought i'd check it out.  just like to introduce myself...im matthew viser, 13 year old honour student (not to brag), and i live with my older brother, cuz my parents died when i was young.  he has taught me his old fashioned vintage ways, whether it be old music, movies, or video games.  i grew up with a definite appreciation of the mario series, especially the nes series.

I still remember super mario sunshine coming out, and the stuff my brother told me about it...about how it didn't come out right away because they wanted to understand the gamecube's capabilities a bit better, and even first time i played it, i liked it.  But after a clear view of it, my perception completely changed.  bottom line: love it or hate it, you cannot deny that it is probably the laziest mario game ever made (platform anyway).

First, the whole fludd thing is kind of off the wall.  The storyline is...different, and it's a matter of opinion I guess.  To me it wasn't interestingly different like they've done in the past, but aside, having a water gun was...different.  It was cool having powerups to go with them, but for the amount that I actually got to use the turbo and rocket nozel, I don't even think it was worth it.  No cool caps, suits, or powerups...just nozzels...way to go above and beyond!

My first real big complaint about the game is the level design.  There were no lava-filled tunnels, creepy caves, slippery ice levels, confusing forests, perplexing castles, or trips through the clouds.  Just a beach, a harbour, another beach, a park, another park, and well...everything's pretty similar.  And why so few levels?  At least Super Mario 64 had 15, but this one only has 7!  Maybe it's just me, but I think that maybe they'd try to outdo themselves with their next game.  And I hate how they pull the vacation card to cheat us out of distinctive levels.  Super Mario World was vacation based, and their level designs were just awesome!  But wait...what about how you get to these levels.  Well on the airstrip you fight a big piranha plant made of paint...then to get to level 1 you fight him again...you fight him in level 1 again!  to get to level 2!  AND to get to level 3!  Why do you have to fight the same generic boss 5 times???  Do you think that's enough?  I guess it's not saying much, because you fight that stupid piranha plant in the first level twice and the blooper in the second level twice.  Were they really that short on ideas?  And what's with the red coin collecting...I remember in 64 when you had to collect them once per level, and in secret areas...but in Sunshine...four???  Yeah!  Four times per level!  Is that really necessary?  Four times?  Wow!  And the blue coins to buy shines was a real kicker too...instead of secret areas and fun events, you just collect blue coins.  I guess they wanted to match 64's 120 stars, so they had to achieve that somehow.  Same with that shadow mario!  You have to catch him once per level.  I feel no originality here!  The secret levels were kinda boring too.  I did not find many of them very memorable.

The characters are kind of bland too.  Bowser Jr. just needs to die and never be in another game, because he's incredibly annoying...and not in a good way.  Bring back the koopa kids!  Please!  At least they had a personality.  The enemies are kind of bland too, and it seems funny that everyone in this game gets hurt from being sprayed with water.  Are they made of sugar?  It was nice seeing yoshi again too, but for the amount that you get to ride him, I'd say it's not even worth it unless you're hanging around the hub just messing around.  I also find an inconsistency in the challenge.  Beating Petey Piranha is a sinch...it even gives you an arrow where to hit him.  Is it not that obvious already?  But when you get to that chuckster part, it just becomes ridiculously hard...and it's not a fun challenge either.  I also find it kind of funny to beat Bowser at the end you...have...to...get ready for it...destroy his hot tub.  (sigh)

One redeeming factor about this game would have to be the cave parts of the game.  When your fludd gets stolen, the game really picks up.  Going through those obstacle caves with the tune of the original theme is some of the most platforming I've ever played.  Sadly, it's a short part of the game.  My last point...why isn't Luigi in the game?  I was shown all the turmoil about Luigi being in 64, and some people started making rumours about Sunshine, but I think they just gave up.

In conclusion, the game had a few redeeming factors, but it was lazy.  The levels were extremely uninventive, and there were far too few of them.  The objectives to get Shines were lacking in creativity, and collecting red and blue coins again and again is just a lazy challenge.  The characters were not the most likeable, and the premise of using a watergun was a little too crazy.  But it's okay to like this game.  I used to like it too, and I know lots of people do, and that's fine!  But you can't deny that it was a lazy game.

One last point...I love a good debate.  Thanks for your time!

117
Mario Chat / Re: The Super Mario Bros Super Show
« on: March 21, 2009, 09:23:32 PM »
good dvd release series...what i heard is that they took out all of the music from super show.

speaking of music, my bro bought me the mario 3 dvd and i was watching kootie pie rock and i thought it was a side affect from the painkillers i had to take at the time, but i thought it was funny how they use the same song every time whether it be good or bad and nobody sings it.  if you've seenit you know what i mean.

118
Mario Chat / Re: New Super Mario Brothers
« on: March 21, 2009, 09:19:44 PM »
Great Idea!
But,what if they came out with an updated Super Mario All Stars

It would include:
Super Mario Bros. 1,2,3
The Lost Levels
Super Mario World 1,2 (Maybe only 1,2 wasnt that great)
Super Mario 64


i tell ya, i just don't see it happening...as awesome as it would be, i doubt nintendo would do that what with what they did with the super mario advance games.  butchering by decreasing the challenges and adding voiceovers and what not...but that aside, think of what they did with super mario allstars + super mario world?  gba was supposedly better than snes, so you'd think they'd be able to release them all on one cartridge.

anyway my point is, a game like that would be awesome, but i don't think they would, because i think they'd rather get finances from individual releases.  what would be better would be using the layout and making like new mario 3 or world games.  now that would be sweet!

119
Mario Chat / Re: BEST AND WORST IN SERIES? Week 38: Console Mario Game
« on: March 21, 2009, 09:14:43 PM »
Best is definately super mario bros. 3

worst...since I can't do remakes, it would have to be Super Mario Sunshine (otherwise it woulda been a tossup between that and super mario advance).  regardless if you enjoyed it, you can't deny it was a really lazy mario game

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