I bet the person who named it used to work in the U.S. Department of Redundancy Department.
"But don't worry at all people, it's not a problem, it will all be cleared up by tomorrow's Congressional Tipline Oversight Meeting on Redundancy Get-Together! There will be four of them!" -- Jon Stewart, after hearing that the "House Oversight Committee established a waste and inefficiency tipline... and then another one."
I recently looked up a video of Tron 2.0 after hearing that its visuals still stand up today... and I don't really see it. It's clean and somewhat confusing at the same time. I suppose that in the world of Tron, it kind of frees you from detailed visuals and fancy special effects (maybe even allows some graphical glitches) because that relative simplicity just works for the theme. Reminds me of that Hsu and Chan comic where they invented a magic world to conveniently explain away all the blatant glitches in their game.
Also reminds me when someone said the path AI in "Darwinia" was terrible, but then reasoned that maybe that was intentional given the theme. Is it really right to use a world theme to justify what might be shortcomings in a game? Just wondering where appropriate laziness ends and shortcomings begin. I know we can justify Goombas for being idiots, but I still can't believe the Koopalings in "Mario Is Missing!" had no way to attack you and couldn't hurt you, making those "boss fights" pointless. Kids can handle a LITTLE challenge, certainly!