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Author Topic: Warp's Weekly Shmup  (Read 21443 times)

WarpRattler

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« Reply #45 on: November 15, 2009, 09:11:23 PM »
Welcome to DOS Week! I'll be writing about a different DOS-based shoot-'em-up every day this week.

Outer Ridge
GraphicWares
DOS-based PC (DOSBox-compatible)
One player only
Home of the Underdogs page

Outer Ridge is a rather neat 3D Asteroids clone. Destroy a certain number of space rocks, find the exit item, destroy more space rocks, progress further and further, eventually die. A handful of shield and weapon power-ups to collect (plus your basic unlimited-ammo weapon, the Schnotter, named for its booger-shaped bullets). Three difficulty settings, for those of you who like your space-rock-exploding a bit more dangerous. Supports mouse control (fire with the left button and thrust with the right). Overall a fun game, if rather simple.

(Unlike some DOS games, Outer Ridge will not run properly on a present-day machine outside of using DOSBox. The same applies for some of the other games I'll be writing about this week.)

WarpRattler

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« Reply #46 on: November 16, 2009, 07:07:35 PM »
Galactix
Cygnus Software Mountain King Studios
DOS-based PC (DOSBox-compatible, will run under Windows)
One player only
Download at DOS Games Archive

Galactix is a generic wave-based vertical shooter. The Xidus Empire is attacking Earth, and it's up to you to stop them. Armed with a variety of weapons and a claw made for grabbing items dropped by enemies, fight your way through one hundred stages.

Your ship has a basic twin cannon that doesn't do a lot of damage. It also has limited missiles (which are usually a one-hit kill on normal enemies) and further-limited bombs (which, until the last ten waves or so, will destroy all remaining enemies in the wave). It also has a claw for picking up power-ups. These include missiles, bombs, refills for the ship's energy bar (which also refills slowly on its own), and special cannon add-ons (dropped only by minibosses, and lost after a certain amount of damage is taken).

Every five stages, the layout repeats (weak enemies that fire a single slow shot straight down, slightly stronger enemies that fire one or two faster shots, much stronger enemies that fire fast homing shots, a mix of the three enemy types, and a mix of the three enemy types plus a miniboss). At stages 49 and 100, the player fights a boss; at stage 50, the player's ship is outfitted with a special version of the first-level cannon add-on that is restored at the beginning of a stage if it is lost.

Galactix is somewhat fun for the first fifteen stages or so. It's a shame it had to continue for another eighty-five after that. Overall, I find it really hard to recommend this game, especially with Cygnus Mountain King's next game, which I'll talk about later this week.

(If you do decide to give it a try, be sure to use the mouse and keyboard together, as either one alone is a pain.)

WarpRattler

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« Reply #47 on: November 17, 2009, 10:28:52 PM »
Major Stryker
Apogee Software
DOS-based PC (DOSBox-compatible, will run under Windows [but seriously, use DOSBox])
One player only
Apogee's page, with full download link

Major Stryker is a totally awesome vertical-scrolling shooter from 1993. The Kretons are attacking Earth, and it's up to the famed WWIII pilot Major Harrison Stryker to fly a last-chance mission and destroy the Kreton homeworld. Apogee/3D Realms released the game as freeware back in 2006.

The game features three episodes: a lava planet, an ice planet, and a desert planet (intended to be played in that order). Each episode consists of eight regular stages and four bosses, and concludes with the planet exploding. At the beginning of each episode and after each boss, Fleet Admiral Yoshira (a beautiful blue-haired woman; I'm not sure whether she's actually supposed to have blue hair or if it's just due to some sort of limitation of EGA) briefs Stryker and flirts with him.

Your goals are simple: destroy anything that moves, rescue pilots from cryogenic stasis (which works like collecting medals in other shmups, except that they're just sitting there and scroll with the screen), and don't run out of lives. Your weapons can be powered up to make the first task easier (with the ship firing in six directions at once at its highest level). There are also Zap Bombs, which inflict two hits of damage on all enemies (and do nothing to things like the destructible barriers in stage two of the first planet), and temporary rapid fire power-ups. To aid in rescuing pilots (and shooting things), you can collect temporary speed boosts, and I suppose the hover item (which stops the scroll and brings out a group of special enemies) can be used to rescue pilots more easily at some points. Finally, weapon power-ups (which are destroyed instead of your ship when you take a hit if they've been leveled up at all), three types of shields, and extra lives (which flow steadily in novice difficulty and are still kind of common at the medium difficulty setting) all keep you in the game longer.

Major Stryker also has some pretty awesome music, but it doesn't play if you run the game under Windows, so use DOSBox. You'll also want to turn the in-game sound off so that you can actually hear the music.

Overall, Major Stryker is a fun game. Certainly far better than freaking Galactix, anyway. Apogee sure did know how to use more than four colors, unlike Cygnus Mountain King.

WarpRattler

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« Reply #48 on: November 18, 2009, 01:24:39 PM »
Xatax
Pixel Painters
DOS-based PC (DOSBox-compatible)
One player only
Abandonia link

Xatax is a horizontal-scrolling shooter from 1994. It has some lame story about Earth being at peace and people having dismantled all weapons but then having to scramble to find something to fight the devourer Xatax. It looks good, but is highly repetitive, with very little variation in the stage and enemy graphics. The variations in difficulty are akin to those found in a first-person shooter rather than a shmup; that is, enemies take more hits to kill on higher difficulties, rather than firing more bullets. In fact, the only enemies that actually fire bullets at you are ground turrets and the episode bosses. As a result of how difficulty increases work, on Normal and Hard mode, you're completely at the whim of the power-up system.

The power-up system in Xatax sucks. There are shot power-ups, diagonally-firing missiles, multiples, time-limited shields, rapid fire, and extra lives - and while they may drop at a set time, the items that drop are random, which really sucks when half the time you need missiles to kill half the ground enemies in a stage and get useless shields instead. The only power-up that isn't random is the screen-wiping smart bomb, which is only dropped by turrets.

I really can't understand why my childhood self, who had access to good DOS shmups like Major Stryker and Raptor, was so in love with Xatax. I certainly wouldn't recommend it now.

WarpRattler

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« Reply #49 on: November 19, 2009, 06:06:54 PM »
Raptor: Call of the Shadows
Cygnus Software Mountain King Studios
DOS-based PC (DOSBox-compatible) (there's also a Windows version that you don't want to play because it has problems)
One player only
Apogee page, with shareware download and a link to purchase the full version (they only sell the DOS version)

Raptor is a vertically-scrolling shooter. It fits into a subset of shmups called "Euroshmups," which typically feature between-stage shopping and a health bar system instead of lives. Euroshmups tend to have a bad reputation for various reasons - many games of the subgenre are of low quality, are far too easy, and/or do not allow for score play due to the money system and rarity or non-presence of collectible power-ups within stages, among other things. Raptor, thankfully, only suffers from that third problem, and far less so than many games in the subgenre.

Raptor has a pretty simple story - you're a mercenary working for Mega-Corps. You don't play most shmups for story, though, so just start up a character and get flying. There are four difficulty settings: Training Mode, Rookie, Veteran, and Elite. In Training Mode, you play the first four stages of each sector, then restart on Rookie difficulty with the same inventory but no money. Difficulty increases mean enemies require more hits and inflict more damage, and on Elite difficulty, your shields don't recharge when you aren't firing, so be careful!

You start off with ten thousand credits and a ship outfitted with a basic machine gun. A visit to the hangar store will show that this is enough to buy either a shield increase or a scanner that shows boss shield levels. The hangar also contains options to save your game and launch to one of three "sectors" in which to fly a mission (only the Bravo Sector is available in the shareware version). Each sector has ten stages.

If you'll want to survive, you'll need some good guns. Myriad weapons can be found in stages or purchased in the hangar. Some weapons are switched using the number keys a la first-person shooters, while others are always equipped. Screen-wiping bombs, extra shields, and the aforementioned scanner are also available. Killing enemies earns you more money to buy more weapons. You can also earn money from picking up certain items, and you can sell weaponry.

Raptor is pretty fun, and far better than Galactix. It's also cheap - only $5 if you buy the DOS version through Apogee/3D Realms. Cygnus Mountain King sells a Windows version of the game on their site, but it costs more and has some problems not present when playing the game through DOSBox. I recommend at least giving the demo a try.

WarpRattler

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« Reply #50 on: November 20, 2009, 04:53:15 PM »
After Sunday's game, Warp's Weekly Shmup will be moving! More details then.

Overkill
Epic Megagames
DOS-based PC (DOSBox-compatible)
One player only
Full game download at Classic DOS Games

Overkill is a vertically-scrolling shooter for DOS. The best thing I can say about it is that it let me remap the keys - the only other game this week that let me do that was Major Stryker. Overkill was made freeware last year.

Imagine Gradius. Take away the signature ship design. Rotate the playing field ninety degrees counterclockwise. Make the ship hitbox larger than the basic ship. Make popcorn enemies take multiple hits to kill. Implement a really crappy shield system and an even worse fuel system. Alter the Gradius power-up system and include the altered version in conjunction with a standard "each item has a distinct effect" system, but make the items look somewhat similar. Make some horrible color choices at points throughout the game. Make sure the player is left with no power-ups whatsoever if they die. After all this, you're left with Overkill.

Overkill contains six stages. Every stage follows a basic pattern, beginning with a Galaga '88-style wave of enemies, followed by a long section with obstacles and enemies everywhere (note: most vertically-scrolling shooting games do not have indestructible barriers for your ship to crash into, favoring twitch-based gameplay over memorization unless a player tries to play for score), then a section with inorganic destructibles, and ending with your ship flying into a refueling station. Some stages may feature more enemy waves like those at the beginning, and the final stage features a boss before the refueling station.

Your ship has shields, which protect from a limited number of hits, and limited fuel, which drains over time. Unfortunately, your ship's hitbox being larger than the ship means that if you move close to a wall, your shields will drain almost instantly and you will die. Also, some enemies fire the instant their previous shot disappears, which means it's possible to die instantly if you move next to one of them - and with a few appearing in the first level, this definitely isn't a good thing. The fuel system just makes the game more unnecessarily difficult than it already is with the oversized hitbox.

There are four types of items to be collected. Fuel cells and shield restores do what you'd expect, and smart bombs destroy all enemies on screen when collected. The fourth is like the power-up icons in Gradius, advancing the light on a meter in your HUD one space. The different ship power-ups that can be obtained are shot advancements (double shots, then diagonal shots that don't work anything like in the demo, then slow lasers, then fast lasers, then a large ripple laser), missiles (first a "contour" missile that acts like the standard Gradius missile but is fired from both sides, then a limited-use "yo-yo" missile that seeks out enemies), gadgets (first the fire-nose, which attaches to the front of your ship and increases your firepower, then two sets of two side options, then a drone that acts like a Gradius multiple, and finally a second drone), then ship upgrades (first turning your scout ship into a fighter, then into a battlecruiser). Like Gradius, all power-ups are lost upon death; however, Overkill lacks the rank system in Gradius, whereby the game's difficulty is increased as your ship becomes more powerful. Overkill remains at a static difficulty regardless of how weak or strong your ship is.

Overkill is a vertical shooter that plays like a memorization-heavy horizontal shooter. Unfortunately, things like the ship's hitbox and overly-powerful enemies make it far harder than it should be. Were the former problem addressed, the latter would be forgivable, but it instead gets worse as the player's ship is upgraded and becomes larger. Give the game a try if you want now that it's freeware, but I would never have recommended paying for it.

WarpRattler

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« Reply #51 on: November 22, 2009, 01:06:15 AM »
Silpheed
Game Arts
PC-8801, FM-7, DOS-based PC (DOSBox-compatible), Sega CD
One player only
Download at Abandonware DOS

Silpheed is a pretty sweet shoot-'em-up. It features polygonal ships and an odd perspective. Also blowing stuff up, finding power-ups, and not getting your shields depleted. It's actually a pretty basic shmup aside from the graphics and perspective. Doesn't make it any less fun, though. Also, it had a Treasure-developed sequel on the PS2 (Silpheed: The Lost Planet) and a spiritual successor on the Xbox 360 (Project Sylpheed). Not much else to say, honestly!

WarpRattler

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« Reply #52 on: November 23, 2009, 01:17:05 AM »
Eden's Aegis
x.x
PC
One player only
x.x Game Room

Eden's Aegis is too freaking hard, and I love it.

Eden's Aegis is x.x's latest game, and is still in development. The current release contains a completed Original mode (with neither of the other difficulty settings available) and two playable characters, Nanathy and Maple. (The other two characters will be Ridmie, from Green Wind, and Eve, from Eden's Edge.)

As with x.x's other games, Eden's Aegis is a vertically-scrolling bullet hell shooter - hell being the operative word here. The insane number of bullets, high number of points required for an extend (seven million, which would be partway through stage three if you play at all like I do), and lack of a wait mode (artificial slowdown to make the insane number of bullets manageable) make this game far more difficult than x.x's previous efforts. However, the brutal difficulty doesn't make the game any less fun.

Along with increasing the difficulty, x.x introduced a brand new scoring system involving turning bullets into points items by turning enemies blue with a secondary shot and destroying them while they're blue. This attack is limited, but its energy bar refills in a few seconds. These points items also increase a combo counter, which will begin to fall naturally after a couple of seconds. The combo is lost entirely if you auto-guard or die. Enemies are worth points equal to the number displayed times ten, so it's in your best interest to keep it high.

I'm really looking forward to the final version of Eden's Aegis. Hopefully I'll have finished Original difficulty with Nanathy or Maple before then!

EDIT: Eden's Aegis 0.90 is out! All three difficulties, still only Nanathy and Maple.
« Last Edit: November 27, 2009, 07:10:25 PM by WarpRattler »

WarpRattler

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« Reply #53 on: November 29, 2009, 06:18:09 PM »
Alright, slight change of plans. Hopefully this should be the last one of these I post here.

Final Boss
Ebbo & eebrozgi
PC
One to two players (co-op)
Demo download

Final Boss (yes, that's how the name's officially written) is intended as "a love letter to the shmup genre," and plays very much like a shmup history book.

First off, it's intended to look like a game from decades past. The title screen should give you a good idea of the color scheme:



Orange and teal. Yeah. The story is also pretty horrible. Basically, your character wants to be THE FINAL BOSS, and to do this, he has to defeat an evil alien fleet known as the Green Orange.

Beyond the ridiculous setting and the color scheme, Final Boss looks like a pretty solid vertical shooter so far. The demo only contains two levels (and a bunch of extras and secrets) and a meager variety of enemies, but it plays pretty well. The ship's basic weapons are a powerful "tap" shot and a weak rapid-fire double-shot. (The points system is based on the number of hits an enemy has taken when it's destroyed, so it's usually in the player's interest to use rapid-fire.)

There are some problems. It's completely impractical to use the tap shot instead of rapid-fire at any time. Having a separate rapid-fire button for the basic shot a la newer Cave shooters might fix that, though it wouldn't help with the part where you can never use the tap shot if you want to play for score. Also, the only warning when enemies fly up behind you is them flying in the background - most games with enemies from behind have warning signs or something along those lines. (Alternatively, you could just pay more attention to what's going on and not stick to the bottom of the screen.)

So, Final Boss is looking interesting so far. It could turn out pretty good in the end, as long as they stick with what they said about focusing on the gameplay rather than overloading the game with cameos that just make it less fun. And it's got co-op, which is almost unheard of for a PC shoot-'em-up. I recommend giving the demo a try.

« Reply #54 on: December 02, 2009, 12:07:25 AM »
What a shocker.

WarpRattler

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« Reply #55 on: December 06, 2009, 11:47:53 PM »
Alright, guys. New site is partially set up, and posts will be at least once a week starting tomorrow. Link then. Right now, though, here's a link to the game I'll be talking about for my first non-transplanted post there.

WarpRattler

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« Reply #56 on: December 08, 2009, 02:05:18 AM »

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