Fungi Forums
Video Games => Video Game Chat => Topic started by: Glorb on June 03, 2009, 02:45:23 PM
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SWEET JESUS (http://www.gametrailers.com/video/e3-09-metroid-other/50237)
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All my constant whining and fussing about the need for a third person Metroid game in 3-D has been answered and man this looks freaking sweet. I don't even mind that there will be some first person elements, as the trailer shows. I cannot wait. Only, I'm surprised that Team Ninja is doing this game. You can't have gigantic, bouncing breasts when the character is wearing a metal suit.
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Hmm.. I don't know if I like her voice.
But FINALLY! A 3D Metroid that is not in first person! Yes, I saw that the video had first person moments.. Looks awesome.
.. Pardon my ignorance, but who is Team Ninja?
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The guys who did Dead or Alive.
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SWEET JESUS (http://www.gametrailers.com/video/e3-09-metroid-other/50237)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fblackmenvent.com%2FZefram20Cochran20-20Sweet20Jesus.gif&hash=2a445708614e65783a0a5af8aabd6ec4)
Yet another game I may or may not be able to afford despite wanting it badly.
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Controlling Samus in this game is gonna be an ordeal if the camera is actually always placed head-on or in dynamic positions as shown in that video.
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This Metroid prequel would be a must-buy for me if I had a Wii.
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It looks to me to be a sidescroller with assloads of genre changeups (quick-time events, rail shooter segments, different camera angles, etc.). The melee combat looks especially hardcore, but it'd be odd if Team Ninja didn't let a little bit of their fighting pedigree seep into the design.
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The guys who did Dead or Alive.
More importantly, the guys who did Ninja Gaiden.
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Looks, well... awesome.
My only possible gripe is there's rumors of this being a Super Metroid or Metroid Fusion remake (the former of which I need to finish, the latter of which I need to buy).
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As in, the original Ninja Gaiden (on.. NES, I believe), or the recent one (on.. Xbox?)
Any 3D Metroid game not in first person is awesome news. The Prime series was a nice experiment, but first person doesn't work well for Metroid.
A Super Metroid remake would be awesome! That's probably one of my favorite Snes games (my wife likes to watch me play it)
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What is people's obsession with remakes and/or games that are exactly the same as their predecessors
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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A 3D Super Metroid remake wouldn't be exactly the same. Super Metroid wasn't even in 3D.
Really, I wouldn't care what kind of Metroid game this was. A 3D Metroid that's not in first person is a very good thing. Very good!
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I agree. I suck at FPS games.
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FPS is my FPSpecialty. I don't really like the traditional Metroid games, I always get lost. I have yet to play the copy of Metroid Prime I bought six months ago.
Team Ninja has the Ninja Gaiden series from Ninja Gaiden (Xbox 2004) to Ninja Gaiden Sigma 2 (PS3 2009).
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A) Metroid Prime is not an FPS. It is first-person and it does work, but it's a very different feel than "FPS". It's really just best described as 3D Metroid (and one of my favorite games ever).
B) The stuff they showed involving Samus's old commander (who calls her Lady) strongly shows its not a Fusion or especially not a Super remake. Don't believe obviously false things you read on the internet Brian.
C) Team Ninja made the modern Ninja Gaidens, not the NES ones.
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So, it's a prequel. WOO GLAD WE WERE ABLE TO FIGURE THAT OUT.
And I'd like to see an actual demo runthrough of the gameplay. I've seen the trailer twice and I can't quite decide if it's a Prime-style FPS or a sidescrolling beat-em-up or what.
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The stuff they showed involving Samus's old commander (who calls her Lady) strongly shows its not a Fusion or especially not a Super remake. Don't believe obviously false things you read on the internet Brian.
Looks, well... awesome.
My only possible gripe is there's rumors of this being a Super Metroid or Metroid Fusion remake
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So in light of this announcement I tried playing Prime again and it really isn't quite as bad as I'm making it out to be.
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Prime is a Metroid I enjoy.
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No need to restate myself, so a chat log will do.
[17:39] <BriGuy92> Saw the Metroid: Other M trailer today.
[17:39] <BriGuy92> And then I said "DO WANT" very loudly
[17:39] <BriGuy92> Which was kind of awkward, because I was at school
[17:41] <BriGuy92> It was certainly true though
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I was astounded by this game. I really can't wait to get it. Or at least rent it until I beat it. :D
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I'm just curious, and correct me if this has been answered, but what the truck does "Other M" mean?
Also, hey, MJ's back.
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I'm just curious, and correct me if this has been answered, but what the truck does "Other M" mean?
It's undoubtedly some essential plot detail. Considering the veritable plethora of new faces in this instalment, I'd assume it to be a character.
Also, hey, MJ's back.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F0%2F04%2FMichael_Jackson_1984.jpg&hash=8d74373c0488b0d15e290bae4f9c34d7)
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Also, hey, MJ's back.
Yes. :)
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Looks kinda cool and Adam Malkovich suggests being between Super and Fusion. I'm really hoping that someday they make another 2D metroid game, those were my favourites. I started playing Prime, but haven't gotten far yet because first person shooters aren't for me either, but seeing as though it's Metroid and I love that series, I'm gonna try and get into it.
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The Metroid Database has a nice breakdown of the E3 video.. Here (http://mdb.classicgaming.gamespy.com/?g=mom&p=trailer-analysis)
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The more I see of this game, the more I want it.
...have I said that already?
In any case, apparently the intro has been leaked (http://www.youtube.com/watch?v=q2OpfalxNIU). Spoilers, obviously. But I have a couple of questions. First, why the **** does the Hyper Beam look just like the Power Beam? And second, where the **** is Samus' Gravity Suit? I'm tired of seeing the awesomeness that is the Gravity Suit get the cold shoulder. The Gravity Suit is to power ups what EarthBound is to video games - awesome, but Nintendo decided "screw it." Also, does anyone actually believe that Ridley is dead for good? Let me answer that for you. Of course you don't.
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Holy massive necropost, Batman!
Anyway, yeah, that intro is old news. And to answer a question from a year ago that went unanswered, the generally-accepted theory is that the real title of the game is going to be Metroid: Mother, given the importance of Mother Brain in said intro and Samus's maternal instinct toward the metroid baby. Also, Other M is "mother" with the M at the end and Metroid: Other M is abbreviated as "MOM". So... yeah. It wouldn't surprise me if everyone already knew that, but whatever.
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Nintendo said there was an update, but I don't see anything new here:
Metroid Franchise’s Heroine Gets Personal
For decades, Samus Aran has been known as one of the first female
protagonists in video games, and one of the most enigmatic. Having traded
her haunted past for the solitary life of a bounty hunter, Samus™ finally tells
her own tale in this revealing, personal story of her failings, her flaws and
ultimately her motivation. Metroid: Other M is an unprecedented collaboration
that blends the slick, action-packed production of the world-renowned Team
Ninja development team with the game design talents of the creators of the
original Metroid. Metroid: Other M is a dramatic new direction for a legendary
franchise and a bold new blend between cinematics, storytelling and the best
in interactive entertainment.
FEATURES:
• Metroid: Other M takes the best elements of first-person and third-person gaming to
create a seamless blend between game play, storytelling and dynamic
cinematography. Players hold the Wii Remote™ controller sideways while navigating
and battling in third-person. However, at any moment, players can switch
immediately to Wii Remote pointer controls to examine and explore the environments
in first-person perspective.
• Metroid fans know more about Samus’ suits and weapons than they do about what
drives her. That’s about to change. The story begins in the middle of the events of
Super Metroid™, when a baby Metroid gave its life to protect Samus. With voice
acting and a rich story, players learn more about Samus’ past as she weaves
through an action-packed adventure aboard the Bottle Ship, a decommissioned
space facility. As she hurtles into this new adventure, Samus will encounter her first
mentor and Commanding Officer of the Galactic Federation, Adam Malkovich.
• The development of Metroid: Other M is an exciting collaboration between Nintendo’s
Yoshio Sakamoto and Team Ninja. Sakamoto was the director of Super Metroid in
1994. Team Ninja is the renowned action developer of Ninja Gaiden. Metroid: Other
M pairs Sakamoto’s expert game design and exploratory focus of the classic Metroid
series with Team Ninja’s signature stylish, no-holds-barred action.
Platform: Wii
Genre: Action Adventure
Players: 1
Rating: T (Teen) – Animated Blood, Violence
Release: August 31, 2010
Developer: Nintendo and Team Ninja
URL: www.metroid.com
Suggested Retail Price: $49.99
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http://www.youtube.com/watch?v=rRMBerJtJjM
I'm liking the new take on Ridley's Theme.
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Though it's odd that one of the game's chief gimmicks appears to be "hey, we're putting effort into storytelling!", I'm still very eager for this one.
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I'm actually feeling this game less and less every time I see more info on it, to the point where I was surprised to remember I was the one who made this topic.
I realize it's a new direction, blah blah blah, but it doesn't seem like a direction Metroid needs. 3D Metroid works because it's very possible to translate the game's style into 3D. But Metroid was never about epic storytelling and fast-paced hardcore action and chokeslams and fighting alongside space marines. As cool as those things are, they just don't seem to fit into the Metroid equation at all.
Of course, I'm quite ready to swallow my words and, honestly, I hope I will, once the game actually rolls around.
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EDIT: Oops.
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Apparently the Nightmare
returns is retroactively introduced; Ridley is back (of course); and Phantoon is a bonus boss(!).
Also, this game has been getting very mixed reviews. There's G4, who gave it a 2/5 for "sexism" and turning Samus into a "whiny, submissive b****," and then there are a lot of sites giving it 6.5/10, and then there are the ones giving it good reviews. I saw a 9/10 somewhere, I believe. The fans are definitely being dragged kicking and screaming into the world of character development and increased storyline focus (or at least the folks over at Metroid2K2 are, but they're the pr0s who tend to not care about any elements of the series that don't help them get a better time), and the mixed reviews only serve to add to the confusion. I myself am not convinced that it's going to be a bad thing (I am convinced that Nintendo hates the Gravity Suit (http://www.siliconera.com/2010/08/23/metroid-other-m-comes-on-dual-layered-dvd-has-no-gravity-suit/) and non-linear gameplay).
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Instead of the purple add-ons to the Varia Suit, the lights on the chest will now glow purple to indicate that the Gravity upgrade is in effect.
I am ok with this. The screen cap they took and the purple glow around Samus looks really cool.
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B-but the Varia Suit is so... orange. And ugly. And the new Gravity Suit isn't a suit, it's a DBZ Aura. :|
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*Doesn't read spoiler text*
I'm going to go with the raving fanboys at GoNintendo for once, and say that G4's just trollin' for TV-hits and this game will be great.
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What the heck is this (http://www.youtube.com/watch?v=RkNVPWHaEPw#t=0m48s)? It's one thing to have Samus show emotion, but for her to be so terrified of someone whose @$$ she's kicked on multiple occasions is ridiculous.
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It's no different than how Mario usually reacts with shock upon encountering Bowser, really.
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Didn't Ridley attempt to kill her when she was just a child? I would get a bit freaked out seeing someone/something who has/had attempted to kill me..
Every Mario game is a remake of SMB. Thus why Mario shows no surprise upon learning that Bowser has made off with the Princess. :p
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What the heck is this (http://www.youtube.com/watch?v=RkNVPWHaEPw#t=0m48s)? It's one thing to have Samus show emotion, but for her to be so terrified of someone whose @$$ she's kicked on multiple occasions is ridiculous.
It's Ridley. I wouldn't be thinking about Samus being afraid or Samus thinking he was destroyed last time. Ridley just by himself makes me hesitant to open that one door that leads to his lair. He may not be the final boss of any Metroid game, but he's the most prominent, one of the most well-known, in most cases probably thought of as the real final boss.
Ridley deserves all the hoopla and elaborate setups that make him out to be some legendary beast. Unlike Bowser who half the time is a joke (pals with Mario or a brute who's goofy or can't be taken seriously), Ridley is who Bowser used to be: a legitimate threat, someone who's very rewarding to defeat. Except for his pitiful self in Metroid Zero Mission, but I pretend he didn't exist there.
Instead of the purple add-ons to the Varia Suit, the lights on the chest will now glow purple to indicate that the Gravity upgrade is in effect.
Ugh. You know, there was nothing wrong with purple. Back in Super Metroid, what with the generally dark colors used, purple was quite refreshing and looked cool. Make it dark blue if you have to. I guess purple lights are better than nothing, but it's still a shame to not have that famous look around in full. On the other hand, it might make sense to keep Samus orange so she has an easier time standing out from her surroundings.
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It's no different than how Mario usually reacts with shock upon encountering Bowser, really.
Hyperventilating and panic != surprise.
Didn't Ridley attempt to kill her when she was just a child? I would get a bit freaked out seeing someone/something who has/had attempted to kill me..
That's what doesn't make any sense. She has proven time and again that she's Ridley's superior in combat. It might've made sense in the original Metroid, but here?
And I know I'm being overly fanboyant about it all. But still.
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For those you whining about the Gravity Suit, I'm pretty sure the only reason they did that was so Samus would always look the same between the real game and the cutscenes.
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For those you whining about the Gravity Suit, I'm pretty sure the only reason they did that was so Samus would always look the same between the real game and the cutscenes.
They couldn't have just had the Gravity Suit appear in cutscenes taking place after it was acquired?
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Including all the FMV sequences they have? Their intention was to have ALL the cutscenes blend seamlessly into the game, and avoid that FMV-to-real time disconnect that most games have.
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A recolor wouldn't have been that difficult.
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In FMV sequences?
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http://img340.imageshack.us/img340/4200/metroidoutramerda.jpg
(Spoilers)
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Looking up spoilers to games before they even release...
*slowly shakes his head in wonder*
Someday you people will learn how to not ruin your own lives on purpose.
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Someday you'll learn that not everyone cares whether they know what happens in a work. As if knowing something and experiencing it yourself are the same thing. And as if everyone didn't know that Ridley would be returning anyway.
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It's not the same thing, but foreknowledge lessens an experience. Looking up info about a game you KNOW you're going to play is a short-sighted lack of self control that harms your future for no good reason. It's your money; knock yourself out, but you're cheapening the value.
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I'm sorry you feel that way, but spoilers have never cheapened anything for me.
So there's going to be a Hard Mode. In Hard, enemies do the same amount of damage... but all the expansions are removed, forcing a low-percent run!
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You probably self-spoil so much that you don't even appreciate what's happening.
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This is what I was talking about with that music overexposure picture on YL,YL.
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That was quite a different matter though. Being able to figure out the artist of a song and quickly access their other work - that's a totally rad use of technology and is an example of getting access to MORE to experience for yourself.
The analog to what Turtlekid1 (and Chef, WeeGee, et al.) does would be to hear about an upcoming song by a group you like, read what several people wrote about the song, read the lyrics, look at the sheet music, THEN actually listening to the song for the first time. That has nothing to do with modern tech ruining experiences and more to do with being an impatient self-destructive lunatic.
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"Lunatic"? I'm not the one who obsessively avoids spoilers like the plague and then calls other people out for not doing the same.
"Self-destructive"? Again, I'm sorry entertainment value is all about the shock factor for you, but that doesn't hold true for everyone.
You got me on "impatient."
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Why are you bringing ME into this? I didn't willingly look anything up!
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It's not shock factor, it's entertainment value. You guys are like the people who buy the new Harry Potter book and immediately skip to the back to see if he's dead.
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I'm pretty sure if I read the book and he ended up dying, I would consider it a waste of my time (I didn't actually check). But that's beside the point. I've said it in this thread alone more than once - entertainment value for me does not depend on whether I'm surprised by something in a work.
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Then you are robbing the author of their intended effect. Once you experience something once, that's all you get. You can come back later and relive the fun you had the first time you experienced something; you can remember how fun it was to find things out the first time. But you'll never find that thrill when you already know everything, and you aren't letting the person who created your fun have the dignity to make it unfold in the artful way they wanted to present it to you.
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I think a line does need to be drawn, though, between a "spoiler", as in something that just happens in a game/story that you wouldn't know about unless you played it for awhile (I know the existence of Light Yoshi and Cloud Mario amounted to a spoiler for some, even though at least one of those is prominently mentioned on the back of the SMG2 box) and a "spoiler", as in a critical occurance/item/reveal that events before and/or after hinge on.
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There's no difference there. Both of those things still spoil the experience, just in different levels of intensity. Hence, spoilers.
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Okay, I'll draw a finer line: Is there any difference between "thing you don't know" and "spoiler"?
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If a game's official site tells you something, it's a preview. If your friend tells you the exact same thing, it's a spoiler.
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Once you experience something once, that's all you get.
I'm starting to get frustrated so I'll say this one more time:
For me, at least, knowledge and experience are not the same thing. I can know that Phantoon is a bonus boss but until I play that part myself it won't mean anything for me other than I know what to expect. So it's not taking away anything but the shock factor. And I don't like the shock factor. In anything. I like to know what's coming and prepare. I like to know what's coming and think "I can't wait to play/see that for myself!"
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No, you are definitely experiencing it. Vicariously through the demo player's eyes in a tiny, compressed video on your computer. Which dilutes the experience forever.
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Not.
For.
Me.
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Following LD and Chup's logic, even knowing of a game's existence before buying it is an experience-ruining spoiler.
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Those statements never make sense because that isn't even taking it to the logical extreme.
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[18:59:32] <Turtle> An LPer I subscribe to posted a video of himself unpackaging Other M.
[18:59:41] <Turtle> It kind of ticked me off.
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(It ticked me off because my copy, for which I should have chosen an in-store pickup but didn't, hasn't arrived yet.)
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TK plans on buying a second copy to frame and add to the Metroid shrine in his closet.
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Finally. 'Tis here.
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(I forget if this was the thread for posting story things about Other M, but I'm going to post it here anyway..)
This game is supposed to be a direct sequel to Super Metroid, isn't it? So why is Samus's breakdown during the Ridley scene such a big deal? The death of the baby Metroid is still weighing heavily on her mind, as well as most of her friends (or the people she knew) being killed by the assasin.
The sight of Ridley alone likely would've been enough to make anybody cry if he'd killed thier parents (and nearly killed them) when they were three, but she's also thinking about all those other things too.
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This game is supposed to be a direct sequel to Super Metroid, isn't it? So why is Samus's breakdown during the Ridley scene such a big deal?
Because it portrays her as weak.
The sight of Ridley alone likely would've been enough to make anybody cry if he'd killed their parents (and nearly killed them) when they were three, but she's also thinking about all those other things too.
Except she immediately snaps out of it once Anthony "dies." The writing in that particular scene is even more horrendously inconsistent than in any other scene in the game. I've heard arguments and cries of "PTSD" and "psychological issues" but a more likely explanation is that they had no efffing idea what they were doing. They added that scene because they felt that they needed more drama or some nonsense like that.
Also worth noting is that Sakamoto had no reason to expect that American audiences would know anything about Samus' past with Ridley. The only indication we're given that there's a past feud between them is in the manga, which is Japan-only (yes, we got it eventually, but only because fans translated it; the writers of Other M should not have been able to count on that). So even if the scene itself was okay (which it wasn't), western audiences were given no prior frame of reference or context for it.
And yes, I do take this issue fairly personally. I admire Samus as a strong character. I can't watch the scene without getting a little ticked off at how badly it was handled. I can't play the boss battle without regretfully considering how much more awesome it would've been if Samus hadn't broken down and turned into a three-year-old two seconds beforehand. I can't listen to that battle's background music (which was incidentally the only excellent piece in the game) without a bittersweet twinge in my stomach reminding me of the pure, unadulterated suck that came not a few moments before that.
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Did you ever see this video, Turtlekid? : http://screwattack.com/videos/TGO-Episode-40-Heavens-to-Metroid (Some Explicit Language)
I don't agree with the way everything is said in that video, but I do feel it would do you some good to watch it.
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Yeah, I remember that one. It mostly complained about people misusing the term "stoic." Which I never did, because I never saw Samus as stoic. The rest was made up of strawmen (literally, in some parts). And if you read the comments, they pick it apart. The problem is that the whole video runs on false dichotomies: no characterization vs. bad characterization, emotionless vs. PMS, people who hated everything about the game vs. people who loved everything about the game, etc.
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The word stoic is talked about for maybe three minutes in the beginning, hardly "most" of the video, and is a rebuttal to Reviews of the game "misusing" the word. I thought it'd be pretty clear that's not the reason I linked you to it.
I'm not going to defend how some of the points are presented, but I don't think you can dismiss everything said under the umbrella of "false dichotomy", which apparently is pretty popular.
You said you admire Samus as a strong character, but I think you'd be hard pressed to back that up as anything but your own projection of the character, as discussed in the video.
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Black Mage's last sentence hits the nail on the head honestly. I remember when the reviews came out last summer and there was a huge fit over G4's review of the game. The reviewer even posted a follow up video and talked about how she's a girl and she felt Nintendo's portrayal in the game was somehow sexist and completely destroyed her character and such. But here I was just thinking "what character?".
I know Metroid has a much tighter storyline than other Nintendo properties, but honestly, how much character did Samus really have prior to Other M? Like it was already said, only the Fusion manga really counts, and the rest of the material (Super Metroid NP comic for example) is a fabrication of fandom. You could take her actions in-game and spin it as character, but that would be the same as me saying Mario is a veteran hardass who stomps a bunch of filthy animals and serenades maidens. There's nothing to contradict it because there wasn't a lot of material that went into it in the first place.
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Except, y'know, that that's exactly what Mario is. You can't define game characters by the same standards as other characters, because most of their actions are the player's actions. Maybe I'm "projecting" (by the way, what most fans actually did was - to use another term from the review - extrapolate). But quite frankly, I'm not interested in seeing a character that isn't "projected" if (s)he's going to appear weak and helpless.
And besides that, Samus is characterized in numerous other points during the series.
-She shows clear anger at seeing Ridley alive at the beginning of Prime (not fear or despair or desperate denial; anger).
-She also closes the eye of the Marine Captain in the beginning of Echoes. Compassion.
-She's clearly creeped out by Dark Samus' "death" at the end of Echoes.
-She spares the baby Metroid out of sympathy and perhaps regret over committing genocide.
-She rages when said Metroid is killed by Mother Brain. The anger in that scene is palpable, and that's something that not even modern games can always achieve.
-She expresses annoyance and surprise before and after she learns the true nature of her CO's AI in Fusion.
All these add depth without sacrificing character strength.
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I've decided Other M is an in-universe anti-Samus propaganda film.
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Or a massive nightmare sequence.