Fungi Forums

Video Games => Mario Chat => Topic started by: Nintendoobsessed on February 18, 2008, 11:22:19 AM

Title: BEST IN SERIES? Week 4: Underwater Levels
Post by: Nintendoobsessed on February 18, 2008, 11:22:19 AM
Sorry for the wait. For some reason, I kept getting an error every time I tried to post this topic. ...Now it's working. Anyway, a rather miscellanious question, Which Mario Game has the best Underwater Levels. Starting...now!


Super Mario Galaxy (1)

Winners:
WEEK 1(Attacks): Mario and Luigi: Superstar Saga
WEEK 2(Final Boss Battle): Paper Mario: The Thousand Year Door.
WEEK 3(Music): Super Mario Galaxy
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: SushieBoy on February 18, 2008, 11:28:17 AM
I say Super Mario World.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: MEGAߥTE on February 18, 2008, 11:36:05 AM
Super Mario Land.

The only game where you piloted a sub rather than dealt with annoying water physics.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: BP on February 18, 2008, 01:15:02 PM
I mostly hate all water levels. But I know Super Mario World quite well and have the best control over Mario in it.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: CrossEyed7 on February 18, 2008, 01:23:30 PM
I'll give 3/4 of a vote to Super Mario Land and 1/4 of a vote to Yoshi's Story.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: ShadowBrain on February 18, 2008, 02:06:06 PM
Oh... interesting question. Whoo... well, I really have never liked the 3D Mario game underwater levels, but they do look much better... And there was that one level in Super Paper Mario...

Eh, for sheer most-of-the-time weirdness and splendor, I vote Super Mario Galaxy.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Fantasy_Dragon on February 18, 2008, 03:49:14 PM
Super Mario World had the best.

In SM64, they were a little annoying, and in SMB they were just too simple and annoying at times (the design, not control).
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Lizard Dude on February 18, 2008, 09:30:38 PM
Super Mario 64

The 3D swimming was rad to the max when I first experienced it (still kinda is) and they feel so peaceful and calm, as opposed to the hectic levels and music of the other worlds.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Mega 2 on February 19, 2008, 12:14:45 AM
I hate to be the loner, but I think "Super Mario Bros. 3."  There's variety, challenge, and good physics.  I also love how the music conveys the feel of the sea.  Nice color scheme, too.  The last 2 items apply to the original "Super Mario Bros." as well.

"World" water levels aren't bad, but they seem samey.  I had forgotten "Mario 64" even had water levels, which says something about how enjoyable they are.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: megamush on February 19, 2008, 12:25:28 AM
I like galaxy's because of the "hold on to shells to make swimming easier" mechanic.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Chupperson Weird on February 19, 2008, 12:39:44 AM
They had that in SMW also, unless my memory fails me.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Kuromatsu on February 19, 2008, 12:12:31 PM
I loved the music from SM64 and also the swimming. Drowning, not so much.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Ultima Shadow on February 19, 2008, 01:45:02 PM
Super Mario World; it seems they perfected swimming in 2D Mario games with the release of that game. It just felt natural.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: WarpRattler on February 19, 2008, 05:32:19 PM
I can't decide between SM64 for the music or SML for the underwater shmup gameplay.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: DeadAwake on February 19, 2008, 11:00:23 PM
Super Mario Land.

The only game where you piloted a sub rather than dealt with annoying water physics.
Though I don't find water physics annoying, I've gotta go with SML as well.  It's a really special level.

... Wait, do you find water physics more annoying than auto-scroll--'cause SML has that, and I tend to think that ranks a bit higher on the annoying scale.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Kojinka on February 20, 2008, 01:42:47 AM
Tie between 64 and Galaxy
Love the music in 64's water levels, and I enjoyed swimming with the shells in Galaxy
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Kimimaru on February 20, 2008, 10:37:31 AM
I have to say Super Mario Galaxy. That was probably one of the few games that I even liked underwater levels. Instead of usually being dark and annoying, the underwater levels are light and peaceful. Also, the underwater shark boss was fun to fight too.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: megamush on February 20, 2008, 02:32:10 PM
I have to say Super Mario Galaxy. That was probably one of the few games that I even liked underwater levels. Instead of usually being dark and annoying, the underwater levels are light and peaceful. Also, the underwater shark boss was fun to fight too.
you didn't exactaly "fight him"
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Linkin800 on February 20, 2008, 02:53:23 PM
I would choose NSMB or galaxy but SMW's water levels are funner to me. so I vote SMW
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Kimimaru on February 20, 2008, 03:37:19 PM
you didn't exactaly "fight him"

Well, I think throwing turtle shells at a boss is kind of like fighting it. It's like saying you don't fight Wart because you throw turnips at him :)
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: N64 Chick on February 20, 2008, 03:55:01 PM
I vote NSMB. The levels are eye-candy and the music is quite nice too. Shame that the physics are a bit annoying unless you've got a blue Koopa shell.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: megamush on February 20, 2008, 04:38:42 PM
Well, I think throwing turtle shells at a boss is kind of like fighting it. It's like saying you don't fight Wart because you throw turnips at him :)
oh, thought you were talking about Guppy
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Nintendoobsessed on February 21, 2008, 06:06:42 PM
The results...

Super Mario Galaxy (4)
Super Mario World (5)
Super Mario Land (2.75)
Yoshi's Story (.25)
Super Mario 64 (2)
Super Mario Bros 3 (1)
New Super Mario Bros (1)

And the winner...Super Mario World! I don't really have much to say this time...See you Sunday.

Winners:
WEEK 1(Attacks): Mario and Luigi: Superstar Saga
WEEK 2(Final Boss Battle): Paper Mario: The Thousand Year Door.
WEEK 3(Music): Super Mario Galaxy
WEEK 4(Underwater Levels): Super Mario World

I suppose at the end of this, we'll determine the most popular Mario game ever from these votes...
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Mario Maniac on February 24, 2008, 08:40:43 PM
Though I don't find water physics annoying, I've gotta go with SML as well.  It's a really special level.

... Wait, do you find water physics more annoying than auto-scroll--'cause SML has that, and I tend to think that ranks a bit higher on the annoying scale.

Technically, though, SML's water levels are forced-scrolling stages. And everyone knows that piloting a sub is not the same as swimming.

For best water levels, I have to say SMW and SM64. SMW perfected swimming in 2D games (and the shell made it even easier), and SM64 had nearly perfect controls.

Isn't it strange that Mario's swimming is much harder to control in Mario Galaxy than it was in SM64?
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: blackcat12 on February 24, 2008, 11:25:14 PM
I know this debate is closed, but I'll say either Super Mario World or Super Mario Galaxy.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: DeadAwake on February 25, 2008, 04:15:11 AM
Isn't it strange that Mario's swimming is much harder to control in Mario Galaxy than it was in SM64?
I noticed that as well, with SMS--interesting considering the entire game is based on water--though I also noticed it with Galaxy.  I'll note the "forced scroll" vs. "auto scroll..."  Though now I'm wondering what "auto scroll" is if not "forced scroll."
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Mario Maniac on March 16, 2008, 06:09:38 PM
I noticed that as well, with SMS--interesting considering the entire game is based on water--though I also noticed it with Galaxy.  I'll note the "forced scroll" vs. "auto scroll..."  Though now I'm wondering what "auto scroll" is if not "forced scroll."

SMS' swimming was a bit different due to the GameCube controller's button layout. Mario Galaxy's swimming was terrible, perhaps the only negative thing I noticed about the game! :)
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: PaperLuigi on March 16, 2008, 06:11:13 PM
Mario Galaxy's swimming was terrible, perhaps the only negative thing I noticed about the game! :)

Um...no it wasn't.
Title: Re: BEST IN SERIES? Week 4: Underwater Levels
Post by: Chupperson Weird on March 16, 2008, 07:04:26 PM
Mario Sunshine had a completely different swimming mechanic than SM64 did. Galaxy's is closer to SM64. It has nothing whatsoever to do with button layouts.