Fungi Forums
Video Games => Game Help => Topic started by: warpzone on March 28, 2008, 07:04:00 PM
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What's the purpose of keeping points? I know when you finish the game it shows you your total and I know good ways to score points but seriously what do you use them for? In other games, video and otherwise, points = rewards but in Mario 1 is it just a record of how thorough you played the game?
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This is probably a useless topic. Anywho, they're just for the high score, or a record.
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A lot of old games had points that didn't do anything. It was probably carried over from the arcade days, where getting a high score was the only goal of many games.
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It's also a psychological thing. "Whoa, I just got 1000 points for getting that mushroom!" It makes you feel cool and accomplished.
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Well there's points in many old games. SMB2(JPN) and SMB3 even.
I never paid much attention to it.
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Well, SMB used to be an arcade game, right?
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No. There was an arcade port with significant differences after the NES release.
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Perhaps you are thinking of the original Mario Bros., ShadowBrain.
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...mmm.... In Mike Tyson's Punch-Out, getting 5000 points declares you the winner if you haven't KO'd your opponent, but in Star Tropics, I have absolutely no idea what the points are for, or why you only receive them after beating a dungeon. I do know that Sonic games typically give you an extra life for every 50,000 points you earn, and that Mega Man 1 seems to be the only game in the series that gives you points for doing anything (and even has a "Best Score" randomly determined at the start of each stage). Most arcade games give you free lives at certain point values, but that was before games had major collectibles in them.
Man, who'd have thought points would spark such a chain of thoughts?
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No, those are the Clear Points you get for beating that particular Robot Master. After the first game, Capcom realized how useless points were and dropped them. Mega Man 1 having points may also be due to the fact that it was originally planned to be an arcade game.
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I know of one game series in which points are very important.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F1070%2Fpointsls0.jpg&hash=2a12e4d37e2fdcaa1b7cf4e25a220698)
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Gumshoe looks a little out of character in that picture (showing some sense of authority, that is). What kind of points are you referring to? I don't recall any form of points other than courtroom health.
Do you mean <google define:>a style in speech or writing that arrests attention and has a penetrating or convincing quality or effect</google define:>?
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I think you're, er, missing the point.
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I think the word "point" has a double meaning in that picture.
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Ever notice how a lot of old games typically have scorebars that go up to millions? How come there were never really any games that gave you less that ten points for anything? The only ones I can think of are Game & Watch games.
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Now that I think about it, I remember this one pinball machine that had such a high scoring standard, that just hitting the bumper gave you one million points.
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Ever notice how a lot of old games typically have scorebars that go up to millions? How come there were never really any games that gave you less that ten points for anything? The only ones I can think of are Game & Watch games.
Which would you rather get, 1 point or 100 points?
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It makes the player feel a lot better psychologically to be getting points in amounts of 10 or more instead of getting points 1 by 1, which feels like a slog.
For instance, here's an excerpt from an int (http://www.rockpapershotgun.com/?p=1010)erview with PopCap co-founder and Chief Creative Officer Jason Kapalka:
There are some tricks and shortcuts we’ve learned… like, always have sound cues of rising pitch associated with combos, and never award points in increments of less than 10. These are often non-intuitive little things that just work with gamer psychology for some reason.
-Lizard Dude
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I always thought it was stupid how old games would have a high score list but no battery backup to save them so you could check your scores next time you came back to that game. At least games in the video arcades would stay on all day...
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I think the word "point" has a double meaning in that picture.
lol, yep. And neither of those meanings are related to high scores. I've never played a Phoenix Wright game, but that dramatic pose and the shouting is the only thing I remember about it.
I remember in Tetrisphere for N64 being amazed at how the score easily goes into the millions and billions with little effort compared to other games where a million is very rare. Or at least that scores in Tetrisphere seem very high compared to other games at the time. Even though the score was pointless (as far as I knew), it was a blast to see combos yield such high scores.
Blast Corps gave me that feeling too with the money counter thing. Doesn't mean a darn thing, but it's still cool to see you've caused some 8 million dollars in damage.
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I know of one game series in which points are very important.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F1070%2Fpointsls0.jpg&hash=2a12e4d37e2fdcaa1b7cf4e25a220698)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Facandidworld.files.wordpress.com%2F2008%2F05%2Fobjection_zoom.jpg&hash=d7d38b401168c9e6c35137d49a7a9dc7)
Speaking of points, there is no "point" in bringing that up!
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Which would you rather get, 1 point or 100 points?
In some G&W games like Green House and Donkey Kong you get bonus points for not missing at around 300 or so points.
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In Fire Attack, you get points 2 at a time, or 5 at a time for a while after some point milestones.
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Facandidworld.files.wordpress.com%2F2008%2F05%2Fobjection_zoom.jpg&hash=d7d38b401168c9e6c35137d49a7a9dc7)
Speaking of points, there is no "point" in bringing that up!
It's a joke. They're "point"ing.
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Points are essential to any classic game (although modern games seem to be ignoring a score system more and more these days).
It's also a psychological thing. "Whoa, I just got 1000 points for getting that mushroom!" It makes you feel cool and accomplished.
And points make you feel competent.
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Scorewise. And so you can brag (and/or lie) about how you got 99999999 points in one go-round.
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Except generally I'm lucky enough to beat SMB having gotten about 20 game overs...
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I like how getting a strawberry in Celeste gives you 1000 points even though there's no score counter
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Points were relevant before speedrunning.
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I like how getting a strawberry in Celeste gives you 1000 points even though there's no score counter
lol, I never even thought about that. Feels good to get those points though!
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lol, I never even thought about that. Feels good to get those points though!
Maybe to feel retro-y?