Print

Author Topic: Anybody prefer SSB over SSBM?  (Read 11534 times)

« on: March 31, 2007, 04:00:03 PM »
Fully aware that many of you will say stuff like "NOOOOOOOOOOOOOOO" and so forth, backup is required:

Not facts here, just opinions/thoughts:

Melee may have more stuff to offer, but to me, it feels like the controls are really loose compared to N64, which makes it tighter and more ground-in. I feel like my "focus point" is right behind my character and that they feel like they're floating around when jumping. And most attacks aren't as hard-hitting as they were in SSB64. It also tends to outright overdo the whole frantic factor. Too much going on on-screen, it's like hard to understand what exactly is going on there. Some characters' attacks just aren't as hard-hitting as in N64 either.

Some characters tend to get watered down. Kirby has been messed up a lot in Melee compared to N64, as many people would know. I used to be really good with Luigi in SSB, but they mangled him HARD in SSBM.

Other than that, what actually made SSB shine compared to SSBM was that there's more balance among the characters in the N64 edition. Some got too overpowered in Melee. Like Captain Falcon.

Plus, when I went through Melee's supposed "Adventure Mode", I was completely mortified. I thought it would completely focus on the side-scrolling part, but there was only one bit of that. All the rest, normal fighting. It also had quite a weak presentation, at that.

Melee may have more new characters and areas and all that, but does that necessarily mean they're ALL good for being new in there? SOME of they may be, but others aren't. Especially certain items.

Levels, too. The majority of them were too small, really. Yes, even lower than "medium". "OMG HYRULE TEMPLE"....Shut up. That one level was blatantly terrible and overrated...or should I say, overplayed. Some of the moving stages, too: some were alright, others tended to be downright frustrating. When you're stuck with one opponent, you may both involuntarily get consumed by autoscroll. Too much moving against the area can take the fun out of going for your foes, too.

Don't get me STARTED on the graphics. They look sharp yes, but is that what has a great impact on the gameplay in itself? I think not. All in all, 64 tends to shine some in the tight, distinct gameplay department.

Hopefully, Brawl should be able to bring back the GRIP that 64 had.

Heck, both games are equally good. Brawl will be the same as well. No game is ever perfect, really.

BP

  • Beside Pacific
« Reply #1 on: March 31, 2007, 04:17:40 PM »
Heh heh, yeah right. SSB's controls were really... the only way I can think of to put it is broken. Kirby and Luigi had to be depowered--they were entirely too strong in SSB. Melee had the better characters, sound, multiplayer modes, 1-Player mode, stages, graphics, and overall experience. Also, about the frantic play comment... well, it's not called "Melee" for nothing, is it?
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #2 on: March 31, 2007, 04:22:31 PM »
Melee had the better characters, sound, multiplayer modes, 1-Player mode, stages, graphics, and overall experience.
Yawn...I heard this before.

Quote
Also, about the frantic play comment... well, it's not called "Melee" for nothing, is it?
How's that "Brawl" gonna come along then?

The Chef

  • Super
« Reply #3 on: March 31, 2007, 04:25:15 PM »
If there's one thing I like in SSB better than Melee, it's the slower pace. Melee is far too fast for me. Fortunately,  the speed of the game is supposed to be "moderated" in Brawl.

I also think that there were far too many transforming stages in Melee, and you're kind of right about Adventure Mode.

Better yet, here's a list of thing that I think should be improved or added in Brawl:

1) Improved Special Melee:
We need more kinds of Special Melees, such as a Metal Melee. In addition to this, we should have the ability to select which player gets which which special function, such as Player 1 being giant and Player 2 being invisible. You could even be able to combine those that are combinable, such as being both tiny and metal. This mode should also be compatable with other modes such as Stamina and Stock. Speaking of which...

2) Improved Stamina Mode:
You should have the option to set the amount of stamina for each player as well as couple it with Stock or Time matches. You could even apply Special Melee rules to it to make for a really chaotic match. One last thing they'd need is a completely enclosed arena where you can only get KO'd by running our of HP.

3) Improved Camera Mode:
I thought that Melee's Camera Mode was hard to operate. This time, the first player's controller should be used and you should have the ability to pause the game in order to set up for a shot, as it's probably easier that way. I can't tell you how many funny images came up just by pausing the game in the middle of an ordinary match. Additionally, you should also be able to use any of the Special Melee rules as well as take pictures of an all-CPU match.

4) Bring back Board the Platforms:
This game ruled, plain as such. I'd love to see what they could do for characters such as Mr.Game&Watch. I'd also like to see a brand new super-challenging game where you have to break targets and board platforms. Imagine that...

5) Improved Adventure mode:
Each character would start out in their home stage and advance to the other ones after. Each stage would have a specific non-playable boss character at the end of it. Upon completing a stage, the player would be given a choice of which stage to go to next. This would be displayed on a map (which has the potential to have the map music from Revenge of Meta Knight or Milky Way Wishes in Kirby Super Star). You wouldn't have to complete every stage to beat the game, though, but doing so would yeild a few unlockables. They could even add spots on the map where you can play the bonus stages or some Wii-mote controlled mini-games. Clearing these would unlock a few more extras. The last thing they should add to top it all off would be a save feature.

6) More trophies and event matches:
There were 290 trophies in Melee. There should be at least twice that amount in Brawl, bringing it up to 580. I'm sure they wouldn't run out of ideas, given the company's rich history. As for event matches, there were 51 in the first game, so there should be 100-120 in this game. This makes for more unlockables. Maybe they could change the name to "Mission Mode" or something.

7) Character history:
This is probably the idea that only I want, but think that by fulfilling certain requirements, you could unlock a complete list of games that each character has appeared in. This feature was only used in small doses in the previous games, and I remember a similar thing in Game & Watch Gallery 4, but I want it used to it's full potential. It'll teach these young whippersnappers a thing 'r two about about ol' Ninty.

BP

  • Beside Pacific
« Reply #4 on: March 31, 2007, 04:28:39 PM »
Yawn...I heard this before.
Well, those are all points that make SSBM better than SSB. Denying those are like denying a flying car with lasers that gets 80 miles to the gallon as being better than, like, the Model T.
Quote
How's that "Brawl" gonna come along then?
Brawls are pretty violent, aren't they?
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #5 on: March 31, 2007, 04:30:29 PM »
Well, those are all points that make SSBM better than SSB. Denying those are like denying a flying car with lasers that gets 80 miles to the gallon as being better than, like, the Model T.
You missed what I said before. They may all be new in it, but does that really mean they're ALL good? Some new characters were nice, but others just aren't really. Dr. Mario isn't super-awesome because he's new in there. Many people actually hate him because he's was just a pointless idea for a new characters, and he IS Mario.
« Last Edit: March 31, 2007, 04:32:56 PM by BooDestroyer »

« Reply #6 on: March 31, 2007, 04:31:17 PM »
Oops, double post.

BP

  • Beside Pacific
« Reply #7 on: March 31, 2007, 05:35:50 PM »
Well, so? He and Pichu aren't necessary at all, but Mr. Game and Watch, the Ice Climbers, Zelda, Marth/Roy, Bowser and Peach are all welcome additions.
Look, your opinion is fine and all, but I'm just backing mine up.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #8 on: March 31, 2007, 05:37:39 PM »
Yes, that's what I meant. All those rest were swell too. I don't recall saying that they were unwelcome. Nothing wrong with them, but it's all a matter of whoever you like using most.

Look, your opinion is fine and all, but I'm just backing mine up.
You're the one who's coming off awfully stingy about it for no good reason.
« Last Edit: April 01, 2007, 02:57:38 PM by BooDestroyer »

« Reply #9 on: March 31, 2007, 05:40:51 PM »
If I say that SSBM is better, you're just going to do your best to prove me wrong.

Graphics: Must I explain? 64 compared to Gamecube is like comparing a bootleg to the genuine article.

More characters equals more fun. If you think I'm wrong, then I'm dumbfounded, 'cause I can't possibly see how 12 characters are better than 20+.

Sound and music are unbelievable when compared to the crappy sounds of the 64.

Playing experiance is better too. More stages, weapons and attacks really upped the fun factor.

Controls: Loose control gave me way more freedom. Moving faster than the super slow 64 version really worked well with me.



There is just no way the 64 version is better than SSBM. Try and prove me wrong if you will, it's just the way I feel about it.
« Last Edit: March 31, 2007, 05:42:24 PM by PaperLuigi »
Luigison: Question everything!
Me: Why?

BP

  • Beside Pacific
« Reply #10 on: March 31, 2007, 08:22:29 PM »
You can't be proven wrong in opinions. Or right.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #11 on: March 31, 2007, 08:32:26 PM »
I personally like SSB better, but I have a very biased view. I have played SSBM maybe, twice, and I played the heck out of SSB. I don't even own a Gamecube.

So, of course I'm going to like SSB better, but I sure enjoyed myself during those two SSBM runs. Maybe someday I'll get a Wii and SSBM and then I'll have a better opinion. One thing I am sure of is this is probably one of my favorite video game franchises EVER.

« Reply #12 on: March 31, 2007, 09:20:22 PM »
Well, In my opinion, if you get a 'Cube or a Wii, I strongly advise you get SSBM. The graphics improved greatly, the controls are better, and the wide variety of new characters made me filled with joy. Me and my bro' PL played the heck of the game from the Xmas it came out and to the moment I'm typing this post; And we still will play it 'till the longly awaited Super Smash Bros Brawl comes out.

« Reply #13 on: March 31, 2007, 10:23:32 PM »
I personally like SSB better, but I have a very biased view. I have played SSBM maybe, twice, and I played the heck out of SSB. I don't even own a Gamecube.

So, of course I'm going to like SSB better, but I sure enjoyed myself during those two SSBM runs. Maybe someday I'll get a Wii and SSBM and then I'll have a better opinion. One thing I am sure of is this is probably one of my favorite video game franchises EVER.
Well, you'd be better off waiting for Brawl. It'll be bigger than Melee, so yeah.

ShadowBrain

  • Ridiculously relevant
« Reply #14 on: April 01, 2007, 08:05:44 AM »
I think there were a bunch of magnificently stupid new characters in Melee (Pichu? Young Link? Ice Climbers?), but other than that, it excels in every respect.
"Mario is your oyster." ~The Chef

Print