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Author Topic: Movesets  (Read 27105 times)

BP

  • Beside Pacific
« Reply #15 on: March 30, 2008, 09:13:36 PM »
* SMAS-SMB
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

SushieBoy

  • Giddy fangirl
« Reply #16 on: March 30, 2008, 11:48:52 PM »
Some chunkc of my near complete Robotnik Moveeset:

Entrance: He'll come in flying in his Egg-o-Matic BUT he falls off and crashes to the ground (cliche I know)

Taunt:

Side Taunt: He takes out his diploma and his graduation hat thing (puts it on) and stands there with the "Diploma Dope" sound playing.

Like so:

<a href="http://tinypic.com" target="_blank"><img src="http://i27.tinypic.com/t6dutl.png" border="0" alt="Image and video hosting by TinyPic">[/url]

(Don't have the original in good resolution)

Down Taunt: He stomps the ground and yells "I'LL SQUASH YOU LIKE BUGS"

Up Taunt: He'll simply blow raspberries at you.

Winning Poses:

1st: He'll point at himself like this:

<a href="http://tinypic.com" target="_blank"><img src="http://i27.tinypic.com/33bojyx.gif" border="0" alt="Image and video hosting by TinyPic">[/url]

2nd: While wearing his dashing purple tuxedo, he'll yell "ROBOTNIK ROBOTNIK YEAH YEAH YEAH! ROBOTNIK ROBOTNIK RAH RAH RAH!" and jump up and down.

3rd: He'll say "YES, I DID WIN"

That's enough for now. I'll post some more stuff tomorrow.



Just because you can, doesn't mean you should.

« Reply #17 on: March 31, 2008, 01:13:28 AM »
Ultima Shadow's Toad moveset = pwnage, but...
No, no, no, he pops out of one of a sack like in SMB!

Great idea; I really added the Entrance as an afterthought, so I didn't really give it much thought.

EDIT: Though, now that I think about it, such an entrance would be extremely fitting for a Baby Mario character, ala Yoshi's Island. Edited to something else. :D
« Last Edit: March 31, 2008, 01:15:10 AM by Ultima Shadow »
If my son could decimate Lego cities with his genitals, I'd be [darn] proud.

« Reply #18 on: March 31, 2008, 06:59:49 PM »
King K. Rool (Donkey Kong Country series)

Standard B: Crown Toss. Throws his crown forward and returns like a boomerang.

Side B: Cannon Blast. Pulls out his hand cannon from DKC2 and blasts foes with it. Can be chraged up by holding B and the speed varies depending on how long it charges.

Up B: Kremling Boost: Uses his jetpeck from DKC3 as his third jump towards the stage. Slower than Diddy's Rocketbarrel Boost and does less damage.

Down B: Super Stomp: Makes a wide leap and lands heavily on the ground. Can stun enemies if they're near him

Final Smash: KAOS: K. Kool jumps off screen and drops down inside of KAOS while rampaging across the stage. KAOS is very powerful but very slow. After time runs out, KAOS explodes and anyone caught in the blast will be blown off screen.

Entrance: K. Rool lands from the top off the screen ala his appearance in DKC.

Lyn (Fire Emblem)

Standard B: Silver Bow: Lyn charges an arrow and shoots it. Unlike Pit or Link, she cannot change its trajectory.

Side B: Mani Katti: Lyn jabs her opponent twice. If the player inputs the move again, she connects with a quick slash.

Up B: Sol Katti: Lyn spins upwards in a diagonal manner then drops downwards with her sword extended forward.

Down B: Delphi Shield: Lyn uses a shield that can reflect projectiles. However, the shield can break if it is overused or attacked repeatedly.

Final Smash: Critical Hit: Lyn charges at her opponent, creates a couple of illusion clones and strikes them in a various directions before finishing them off with one final slash. Opoonent must be directly in front of her for the attack to connect.

Entrance: Magic Portal like Ike and Marth.
As a game that requires six friends, an HDTV, and skill, I can see why the majority of TMK is going to hate on it hard.

« Reply #19 on: March 31, 2008, 09:08:09 PM »
Just because this has been nagging me at the back of my mind...

Dimentio (Mario series)

Standard B: Starburst Dimentio shoots a purple starburst forward. He can do these in succession and, like Luigi's fireballs, they're not affected by gravity.

Side B: Clone Assault Dimentio quickly conjures up a clone of himself(he always keeps a dozen or so of those handy!) and they both quickly punch in opposit directions. The clone sticks around for a while, like a "stronger and more good-looking version of the second Ice Climber".

Up B: Dimensional Warp Similar to Zelda and Sheik's Up B, it's... a teleporting move. Duh.

Down B: Cubes of Doom Remember those orange boxes that explode inside? He conjures up one of those and explodes it. Not very useful for knocking opponents out, but handy for racking up damage.

Final Smash: Super Dimentio Using the Chaos Heart, Dimentio merges with the character he's closest to at the time. He gets a more powerful and Dimentio-themed version of their normal moveset, while the character he's merged with takes continous damage.

Entrance: Dimensional warp, but with an added miniature fireworks display.
"If they make greeting cards to thank people for helping with evil plans, I owe you one!" ~Dimentio, Super Paper Mario

Captain Jim

  • TwinklyMuffin
« Reply #20 on: April 01, 2008, 12:54:01 AM »
Phoenix Wright: He objects to you not getting KO'd
Appearance- The "Hold It!" graphic appears and Nick jumps down in front of it
A- Punch-punch-kick
Forward A- Elbow attack
Up A-  Points his finger straight into the air
Down A- A low kick
Dash Attack- Sticks out his shoulder (like a football tackle)
Standard Smash- Finger Point! For great justice!
Up Smash- Stabs into the air with the taped Samurai Spear
Down Smash-  Swings a Psyche-Lock on a chain around, close to the ground
B- Present Evidence (Nick shouts "Take That!" and hits the enemy with a random piece of evidence from past cases, each varying in power)
Side B- Objection! (Like Mario's cape, with the Objection graphic appearing behind Nick and extending slightly farther than his hand. The graphic must make contact to reflect)
Up B- Fabulous Young Lawyer (Nick flies up to the stage on cables, at a diagonal. Also, sparkles of wonder and joy!)
Down B- Desk Slam (like DK's Down B, but the desk appears, and you have to wait for the desk to disappear before you can use the move again. Also, in the air, the Desk will fall to the ground, making it a meteor smash)
Grabs- Normal
Grab attack- Hits opponent in the head with a bulging folder labeled "Court Record"
Forward Throw- Hits them forward with his signature finger point.
Backward Throw- Grabs them by the cuff of their shirt (or whatever is closest to that) and flings them back.
Up Throw- A normal upward throw
Down Throw- Desk Slam, with them playing the role of the desk. Ouch.
Neutral Aerial- Swings "Court Record" folder
Up Aerial- Thrusts a step-ladder upwards
Down Aerial- A downward kick 
Forward Aerial- More Pointing!
Backward Aerial- Kicks backwards
Taunt 1- Nick lifts his lapel, making his attorney's badge glint
Taunt 2- Nick puts his hands at his sides and shakes his head
Taunt 3- Confetti falls
Final Smash- Nightmare Judge- The background darkens and the demonic judge from the beginning of JFA fades in, and strikes opponents with his giant gavel of JUSTICE.
No! I don't want that!

« Reply #21 on: April 01, 2008, 01:04:22 AM »
Final Smash: Super Dimentio Using the Chaos Heart, Dimentio merges with the character he's closest to at the time. He gets a more powerful and Dimentio-themed version of their normal moveset, while the character he's merged with takes continous damage.

Great idea, but I'm a bit confused about how the merging works. Does the character merged with disappear from play, or just continue to take damage while still playable?

(character)

Reminds me of this vid: http://www.youtube.com/watch?v=JHXmlX_eV88&feature=related
If my son could decimate Lego cities with his genitals, I'd be [darn] proud.

« Reply #22 on: April 01, 2008, 08:49:09 AM »
Great idea, but I'm a bit confused about how the merging works. Does the character merged with disappear from play, or just continue to take damage while still playable?

The character he's merged with disappears from play. I guess I should have made that clear, huh? ^^;

Another one!

Miles "Tails" Prower (Sonic the Hedgehog series)

Standard B: Tail Spin Tails swishes his tails to attack. Holding the B button can keep the spin going, sort of like what the Rhythm Badge lets you do in Sonic Adventure.

Side B: Ring Bombs Tails throws some of those phony Rings from Sonic Heroes, which just sit there for about 5 seconds until they explode.

Up B: Propellor Tails Tails uses his tails to fly. Very useful recovery move.

Down B: Spin Charge/Dash Just like Sonic's Spin Dash, only with Tails' tails trailing behind him.

Final Smash: Tornado Tails hops in his trusty biplane and zooms all around the screen. Pressing attack buttons makes the Tornado shoot lasers.

Entrance: He drops in from the Tornado.
"If they make greeting cards to thank people for helping with evil plans, I owe you one!" ~Dimentio, Super Paper Mario

« Reply #23 on: April 01, 2008, 03:54:10 PM »
The character he's merged with disappears from play. I guess I should have made that clear, huh? ^^;

Nah, I was just making sure. Thanks for the info.

But anyway, I decided to make a moveset for the Sonic character I think is most deserving of a spot in Brawl (behind Sonic, of course). And I'm not talking about Shadow...

Knuckles the Echidna

General Overview
Knuckles is yet again another powerful character with many strong moves; his speed (about Lucario speed) and weight (slightly heavier than Sonic) are both good, but his vertical recovery is on the poor side and many of his moves are laggy despite their power. (Kinda makes you wish there was L-cancelling in Brawl, huh?) He has two jumps, and has the ability to glide. His glide is special in that it does slight damage (about 5%) to anyone who is hit by his outstretched fists. He falls under the Sonic category.

Entrance
Knuckles jumps off one of the teleporters from the late part of Sonic & Knuckles, and quickly assumes a fighting stance.

Alternate Colours
Regular
Red Team (gloves and shoes tinted red. His red is also a slightly brighter red.)
Green Team (gloves and shoes tinted green. His red is also tinted green slightly.)
Blue Team (gloves and shoes tinted blue. His red is tinted blue slightly.)
Chaos (his entire body goes green. A tribute to Chaos Knuckles from the Archie Comics)
Super (his entire body is pink, just like his Super form which isn't seen in games anymore)
Dark (body turns darker red, gloves and shoes turn black and red)

Availability
Unlockable
1. Beat the final SSE boss with any order of Sonic, Bowser, Ganondorf, Dedede or Wolf.
2. Beat Boss Rush with Sonic on Very Hard.
3. 600 Vs. matches.
After one of these criteria is met, Knuckles will challenge you on Green Hill Zone. Beat him to unlock him.

A Moves
A+A+A Combo: Punches with right fist, then left fist, before a stronger right fist punch to finish. Last hit has little knockback, sends opponent upwards. 3+3+6%
Up Tilt: Punches upwards once, sends opponent up, nothing special. 7%
Forward Tilt: Reaches outwards, and jabs quickly. Surprisingly powerful, reasonably good knockback. 10%
Down Tilt: Crouches, and elbows forwards. Trips opponent in place, great combo starter. 5%
Dash Attack: After a dash, leaps forward with both fists outstretched. Has great air time and decent power. 9%

Smash Attacks
Forward Smash: Powerful cross punch, slightly laggy, sends opponent out at 35 degree angle. 20-28%.
Up Smash: Lunges upwards with an uppercut; best used against grounded opponents. Puts opponent upwards and backwards a bit. 17-24%
Down Smash: Spins in place with his fists; similar to Mario's Down Smash. Bad knockback. 14-18%.

Aerial Attacks
Nair: Outstretches in his Triangle Jump pose from Sonic Heroes. Does decent damage (12%) but little knockback if it hits.
Fair: Does a somewhat powerful mid-air punch, much like Luigi's Fair. 14%.
Bair: Elbows anything behind him quickly and abruptly, knocks them back though not much of a KO move. 9%.
Uair: Does a one-two punch with his fists upwards. Each hit does 6 or 7%.
Dair: Clenches both fists together, and throws them downwards, flipping himself in the process. It's a Meteor Smash (I love Meteor Smashes! xP) and does 13%.

B Moves
B Neutral: Stone Fists. Reaches into the ground, and pulls up boulders of varying sizes and damage ratios. Like Peach's Down-B, but the rocks cannot be caught. After pulling up a rock, it acts like any other item; use A to throw it. The rocks vary from 8% to 30% in damage. Also, on occasion, he pulls up an item too.
B+Smash: Hammer Punch. Much like a quicker version of Falcon Punch, except with less damage but still decent knockback. 22%, usable in mid-air.
B+Up: Air Glide. The FireFox is the move most like this interesting move; Knuckles stays still for a moment, and directional input influences his direction, before gliding upwards slowly. It goes for much longer if it is horizontal; eventually, on a vertical angle, Knuckles will just fall downwards again. Does no damage, but can be canceled with B.
B+Down: Dig. Knuckles borrows into the ground, and comes up again and deals about 12%. However, his direction on the ground is influenced by the Control Pad/Stick/whatever, much like a Warp Star. Also, if this move is used in mid-air, Knuckles' rate of descent is dramatically increased as he burrows downwards in mid-air (can't be canceled at this point btw), and any opponents he meets in mid-air will be buried in the ground as soon as Knuckles pushes them onto the ground. :o

Grabs and Throws
Grab: Knuckles lunges for- and grabs- the opponent with two hands.
Grab Attack: Knuckles elbows the opponent, doing 2% each time.
U-Throw: After lowering them considerably, Knuckles blasts the opponent upwards, even throwing them slightly backwards. 7%.
F-Throw: Pushes opponent forwards quickly, causing them to stumble slightly. 5%, but a great combo starter and good complement to his Dash+A.
B-Throw: Releases player, but then quickly moves to opponent's other side and delivers a strong punch to send them far. 10%.
D-Throw: Slams opponent downwards, before hitting them again on their ascent. They then fly upwards. First hit does 6%, next does 8%.

Taunts
1. Knocks his fists together before yelling "Stone fists!"
2. Jumps on top of, and presses, a switch, before snickering. (See Sonic 3)
3. Clenches a fist before shouting "Bring it on!"

Win Poses
1. Raises both fists, and says happily, "Yeah, this is perfect!"
2. Crosses arms, smirks and snickers "Too easy!"
3. Takes up an aggressive pose, growls angrily and mutters "Don't get in my way!"

Final Smash
THE MASTER EMERALD
Knuckles raises both of his arms, before shouting "Behold, the power of the Master Emerald!" He then leaps into the air as the Master Emerald crashes onto the ground, damaging anyone nearby (25%, with great knockback) (it's quite a bit larger than in SA2; think Ice Climber's FS size, but 75% size). Knuckles stands on top of it, but after a few seconds, he plummets downwards, shattering it and sending Emerald shards flying in every direction. They do 10-15% each hit, and the FS ends when they're all gone.
If my son could decimate Lego cities with his genitals, I'd be [darn] proud.

SushieBoy

  • Giddy fangirl
« Reply #24 on: April 01, 2008, 10:12:05 PM »
The character he's merged with disappears from play. I guess I should have made that clear, huh? ^^;

Another one!

Miles "Tails" Prower (Sonic the Hedgehog series)

Standard B: Tail Spin Tails swishes his tails to attack. Holding the B button can keep the spin going, sort of like what the Rhythm Badge lets you do in Sonic Adventure.

Side B: Ring Bombs Tails throws some of those phony Rings from Sonic Heroes, which just sit there for about 5 seconds until they explode.

Up B: Propellor Tails Tails uses his tails to fly. Very useful recovery move.

Down B: Spin Charge/Dash Just like Sonic's Spin Dash, only with Tails' tails trailing behind him.

Final Smash: Tornado Tails hops in his trusty biplane and zooms all around the screen. Pressing attack buttons makes the Tornado shoot lasers.

Entrance: He drops in from the Tornado.

I imagined Tails just like that.

More Robotnik chunks.

Note: most people may not get his moves nor know where they come from. I'm sure poopers or Robotnik poop watchers will recognize some and get a laugh. I tried to tie them as much as I could with his odd gestures from the show and poops. I think I did good.

Special Moves:

B move: Ray Gun: He'll take out the same ray gun that he used to destroy that card game playing robot. The shoot is a small bright red beam that deteriorates as it goes along. But goes along quite fast (Faster than Wolf's blaster but slower than Fox's) 1%-9%

Side B move: PING AS smack: He'll attack with his PING AS. it'll ummm... extend straight forward. the longer you charge it (like the Wario Waft) the ummm... longer it'll be and the more power it will be. 5%-25%

Ground Moves:

Normal A: right Jab, then a small left uppercut, then if you continue to press the button he'll start sending out small slaps. like Kirby's Vulcan jab. all together it should do about 20%

Tilt A: He'll bounce his butt cheeks at you. like (Luigi's 3rd normal A combo thing but bigger and stronger) 3%-12%

Down Tilt: He'll use his right foot and stomp the ground angrily. It would send out a small damaging wave in front of him (but not behind) So it'll be hard to use a counter attack. 1%-8%

Up Tilt: His left hand arm will go over his head in an arch with his index finger pointing out (Poopers should know where this one comes from) 4%-9%

Dash A: He skids his feet across the ground and slides a bit with his left arm out upward (CONQUER MOBIUS) Will hit repeatedly about 4 or 5 times and end with a stronger hit. 1%-10%

That's enough for now.

 

Just because you can, doesn't mean you should.

« Reply #25 on: April 02, 2008, 02:17:58 PM »
Okay, you guys know how much of a Pokemon fangirl I am. So you can imagine my happiness when they put Red(Pokemon Trainer) in Brawl. But Red's not the only Pokemon Trainer who deserves some Smash Bros fame, no no. The others need some love, too!

Note: For all of the following, the Down B move is a switchout, Final Smash is Triple Finish and entrance is being released from a Pokeball.

Johto Trainer (aka Gold) (Pokemon series)

Pokemon: Cyndaquil, Croconaw and Meganium

Cyndaquil

Standard B: Ember Cyndaquil shoots out a small burst of flame.

Side B: Flame Wheel Cyndaquil spins around, spitting flames all around itself.

Up B: Eruption Cyndaquil causes lava to spew from the ground, launching itself into the air and burning any player that touches it.

Croconaw

Standard B: Water Pulse Croconaw fires a pulse of water. Unlike Squirtle's Water Gun, this does damage. Wait... does Squirtle's water gun do any damage? Doesn't seem like it to me...

Side B: Aqua Tail Croconaw swishes its hydro-powered tail at the eneny... or just in the opposite direction of which you're facing. Depends on whether the enemy's there or not. XD

Up B: Waterfall Croconaw jets up on a waterfall.

Meganium

Standard B: Razor Leaf Meganium shoots out a spinning leaf. Careful, it's sharp!

Side B: Reflect Meganium generates a temporary shield in front of itself. Will deflect projectile attacks.

Up B: Vine Whip Meganium extends a vine in an upward direction.

Hoenn Trainer (aka Brendan) (Pokemon series)

Pokemon: Treecko, Combusken and Swampert

Treecko

Standard B: Bullet Seed Treecko spits out seeds. Hey, what did you expect?

Side B: Energy Ball Treecko shoots a green ball of energy.

Up B: Vine Whip This seems to be a recurring thing in the Grass types, huh?

Combusken

Standard B: Ember Combusken shoots a medium-sized flame from its mouth.

Side B: Double Kick Combusken kicks forward once, then back once.

Up B: Sky Uppercut Combusken jumps into the air, its arm stretched out in a upwards punch. Similar to Mario and Luigi's Up B, but with no coins.

Swampert

Standard B: Mud Shot Swampert sprays mud from its mouth.

Side B: Mud Bomb Swampert shoots out a ball of mud.

Up B: Muddy Water Swampert jets upward on a stream of mud-filled water.

Sinnoh Trainer (aka Dawn) (Pokemon series)

Pokemon: Piplup, Grotle and Infernape

Piplup

Standard B: Water Gun Just like Squirtle's Standard B. Charge it up and let it fly!

Side B: Bubblebeam Piplup lets loose a stream of fast-moving bubbles.

Up B: Waterfall Just like Squirtle and Croconaw's Up B.

Grotle

Standard B: Leech Seed Grotle fires a seed. When it makes contact with another character, it has the same effect as Lip's Stick. It doesn't heal Grotle, unlike its effect in the Pokemon games.

Side B: Razor Leaf Grotle fires a spinning, razor-sharp leaf.

Up B: Vine Whip Uh-huh. Another Vine Whip.

Infernape

Standard B: Fire Punch Infernape's fist is covered in flames. It punches characters with its flaming hand.

Side B: .Fury Swipes Infernape swipes with its arm once. If it connects with another character, up to 5 continuous swipes can be performed.

Up B: Fire Spin Similar to Link, Donkey Kong and Bowser's Up B moves. Infernape spins madly, its arms aflame.
"If they make greeting cards to thank people for helping with evil plans, I owe you one!" ~Dimentio, Super Paper Mario

Captain Jim

  • TwinklyMuffin
« Reply #26 on: April 02, 2008, 05:37:31 PM »
Hm. I had a simmilar idea, even calling him Johto trainer. But my rotation was Chikorita, Quilava, and Feraligatr. I figured that a somewhat heavy-weight quadraped would be too much, but meh. And I also think that Combusken would be better as a stand-alone character. But it's your moveset.
« Last Edit: April 02, 2008, 05:40:59 PM by Captain Jim »
No! I don't want that!

Turtlekid1

  • Tortuga
« Reply #27 on: April 14, 2008, 03:56:43 PM »
To borrow from Ultima Shadow's format (don't sue, please),

BOWSER JR.

Overview
Bowser Jr. is heavier than he looks, taking a chunk out of otherwise average speed (he's still lighter and faster than Bowser, though).  Due to his small size, he is hard to hit, but is very competent at dishing out his own blows.

Entrance
Jumps off a battleship like the ones in SMG

Colours
Normal (green)
Red-His shell turns red
Blue-Blue shell
Light-Yellow shell
Dark-Black shell and skin

Availability
Unlockable
1. Beat classic on Intense difficulty with Bowser
2. 700 vs. matches

A Moves
A-A-A: attacks three times in succession with his claws
Side-A: attacks with a stronger claw swipe
Up-A: performs a backflip kick
Down-A: performs a headbutt.

Smash Attacks
Up-smash: Jumps about 6 inches off the ground, hitting opponents with his shell.
Side-Smash: Tackles in the direction he's facing.
Down Smash: Spins around with claws extended.

Midair attacks
Normal: Swipes with his claw.
Side: Performs a flipping-headbutt.
Down: [METEOR SMASH] Kicks downward with strong force.
Up: Stays suspended for a split-second and attacks with his shell

B Moves
Normal: Dash-charges up, preparing to run at the enemy; the longer B is held, the more speed/power/distance the attack will have.
Side: Shell-Throw-Throws a koopa shell (not as powerful as the item) at the enemy; 1/8 chance of throwing a red shell, which stays on the platforms.
Up: Jr. Shell Spin-Same as Bowser's Up-B.
Down: Hide!-On the ground, he will hide in his shell for about 4 seconds, invulnerable to damage.  Midair=same thing, but turns upside-down to bomb the enemy, leaving him vulnerable for a short time after landing.

Taunts
Up-Spins around, saying "Ha, Ha!"
Side-Points at the opponent menacingly, saying "Heeheehee!"
Down-Jumps up and down saying "Nyaaaa!"

Win Poses
1. Spins around laughing and smirking.
2. Punches the air shouting "YAA!"

Final Smash
Battleship: Jumps on a battleship like the one he rides in SMG.  Flys around the arena freely; Side-A fires Bullet Bills, Down-A drops Bob-ombs, Up-A launches hotheads.
"It'll say life is sacred and so is death
but death is life and so we move on"

kirbyman

  • Tourette's
« Reply #28 on: April 15, 2008, 05:17:56 PM »
I'm still working on Krystal.

« Reply #29 on: April 16, 2008, 12:28:12 AM »
To borrow from Ultima Shadow's format (don't sue, please)

I don't think suing solves anything.

Except in this situation, of course. >:D

Nice character idea btw, it sums up Junior's character nicely. It's the first time I've seen a moveset based primarily off NSMB and SMG, which is an interesting change from the onslaught of Sunshine Juniors.
If my son could decimate Lego cities with his genitals, I'd be [darn] proud.

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