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Video Games => Mario Chat => Topic started by: Lizard Dude on August 22, 2007, 10:50:33 PM

Title: Don't Move, Mario!
Post by: Lizard Dude on August 22, 2007, 10:50:33 PM
This Joystiq post (http://www.joystiq.com/2007/08/22/dont-move-hacked-mario-world-levels-play-themselves/) has an uber collection of hacked SMW levels where the stage automatically beats itself, without Mario having to do anything.

My favorite is the 4th one down, where it goes to the music!

Source: http://www.joystiq.com/2007/08/22/dont-move-hacked-mario-world-levels-play-themselves/
Title: Re: Don't Move, Mario!
Post by: Kimimaru on August 24, 2007, 10:58:14 AM
WOW! This is literally Amazing!!!!!! I've never seen anything like it!
Title: Re: Don't Move, Mario!
Post by: PaperLuigi on August 24, 2007, 04:57:26 PM
Very strange (Mario on top of the huge monty mole.....funny, but weird) but awesome nonetheless.
Title: Re: Don't Move, Mario!
Post by: Robert on August 24, 2007, 05:42:54 PM
In the forth video, I noticed there was some stuff in the video (such as blocks that push the player in certain direction, and block that changed Mario into Luigi and Vice-Versa when touched and being able to ride one of those purple dinosuar enemies) I don't remember being in the game. Could it be that those elements could only be found by hacking into the game, or did the person create them?

Other then that, absolutly amazing.
Title: Re: Don't Move, Mario!
Post by: BP on August 24, 2007, 06:03:38 PM
Maybe an abandoned concept that would instantly switch players...?
Neat. Neat. Somewhat repetitive down the line (literally, mess with more than moving lifts...), but neat. Whichever video had the sprite edits was cool too (I believe the same one with the brother-switching block), with Rex replacing Yoshi and Luigi replacing an enemy...
Title: Re: Don't Move, Mario!
Post by: SushieBoy on August 24, 2007, 08:32:23 PM
Yeah, people make all these weird "Custom Blocks" That do other stuff not in the game, like an instant death block, a gravity altering block, and others.
Title: Re: Don't Move, Mario!
Post by: Robert on August 24, 2007, 10:10:23 PM
Yeah, people make all these weird "Custom Blocks" That do other stuff not in the game, like an instant death block, a gravity altering block, and others.

Really? Interesting...

It's too bad that that stuff wasn't actually in the game :(
Title: Re: Don't Move, Mario!
Post by: Reading on August 27, 2007, 05:09:08 PM
Being a (recently retired) SMW Hacker myself, I must say I'm impressed. Not in the "Wow, great game!" way, but in the "Wow, that's just crazy!" way.
Title: Re: Don't Move, Mario!
Post by: ShadowBrain on August 29, 2007, 12:41:47 PM
I think this was referred to as a "Mario Rube Goldberg" (look it up if you don't know what that is) or "Lazy Mario" somewhere else...

God bless the internet. Every time I think I've seen it all... yeah. Granted, these aren't levels from the game, but it's still mind-blowingly nifty.

Questions:

1: Are they all made by the same people?
2: Where can I get a SMW level editor?
Title: Re: Don't Move, Mario!
Post by: SushieBoy on August 29, 2007, 01:37:13 PM
1. Not sure.
2. The original site is down so I got it here: http://www.angelfire.com/sk2/snesres/smw/lunar.shtml (You also need a ROM to edit it.)
Title: Re: Don't Move, Mario!
Post by: ShadowBrain on August 30, 2007, 08:03:19 PM
Yeah, I THINK it's different people...

Two more queries:

1: Why are they all the Japanese version?

2: How recent is this? All of a sudden, everyone's talking about it, but the quantity and varied titlings (YouTubewise, at least) suggest they've been down the block, so to speak.
Title: Re: Don't Move, Mario!
Post by: SushieBoy on August 30, 2007, 08:25:05 PM
1. Because some Rom's used can also be Japanese versions.
2. It's been going around for a couple years, but it wasn't that popular until just a year ago or so.
Title: A True Super Mario RPG Sequal Thought.
Post by: TheSmithyClan23 on August 31, 2007, 06:02:01 AM
The Original paper mario for the 64 was at first announced as Super Mario RPG: 2. And in the beginning the screenshots looked alot like SMRPG: 1 But then It changed when Square/Enix backed out away from nintendo. So We ended up with Paper Mario 64 nintendo's sole take on The RPG format for Mario. And don't get me wrong Paper Mario and Paper Mario TTYD were awesome games with great RPG quality. But it didnt get close to reaching the aura that SMRPG presented. And now Square and Nintendo are working together again and Nintendo Releases Super Paper Mario for the wii, They keep the Paper Mario graphics and quirkiness we are acustomed to at this point but they drop the RPG part (still a great game i must say). Here is My thought: there is alot of rumors going around about a SMRPG Remake and/or a Super Mario RPG Sequal, A True Sequal. Do you think the real reason Super Paper Mario dropped the RPG part out is because Nintendo is secretly working on putting out a Real Super Mario RPG Sequal with Square and they didnt want to make Super Paper Mario an RPG because they were afraid it would take away from the Nintendo/Square Mario RPG when it comes out? I hope i havent confused anyone with this question I just wanted your input because I just have this feeling that Nintendo and Square have something in the works and it would make sense that Super Paper Mario dropped the RPG part if they wanted to make a big Nintendo/Square True Super Mario RPG Remake or Sequal.
Title: Re: Don't Move, Mario!
Post by: SushieBoy on August 31, 2007, 01:59:26 PM
That... that has to be one of the most off-topic post I've seen since I've been here.
Title: Re: Don't Move, Mario!
Post by: PaperLuigi on August 31, 2007, 04:16:56 PM
What the....

I think he posted in the wrong topic. O_O
Title: Re: Don't Move, Mario!
Post by: TheSmithyClan23 on August 31, 2007, 05:13:39 PM
I So Posted in the wrong thread. I believe i was reading something last night and thought i was gonna post the reply in that thread, but before i started looking at other threads, left the computer came back and  ended up posting it on this thread. I Do apologize, please don't kick me off the forums, it was a simple mistake...sorry didnt mean to mess up this thread or anything...
Title: Re: Don't Move, Mario!
Post by: PaperLuigi on August 31, 2007, 05:24:47 PM
Naw, we won't kick you off for just one mistake. It happens.
Title: Re: Don't Move, Mario!
Post by: BP on August 31, 2007, 06:33:53 PM
"We..." Are you a frog in Deezer's pocket?
Title: Re: Don't Move, Mario!
Post by: PaperLuigi on August 31, 2007, 06:49:59 PM
I'm actually a cricket.
Title: Re: Don't Move, Mario!
Post by: Chupperson Weird on August 31, 2007, 10:04:16 PM
Japanese people do a lot of hacking and stuff. That's why.
Title: Re: Don't Move, Mario!
Post by: Hejiru on September 27, 2007, 06:54:47 PM
lol, at the end of the second one, baby yoshi explodes.
Title: Re: Don't Move, Mario!
Post by: Lizard Dude on May 07, 2008, 04:14:26 AM
This mindblowing one plays along to an 11 minute medley of anime and game tunes.

http://www.youtube.com/watch?v=tIRCzbBB99E
Title: Re: Don't Move, Mario!
Post by: Turtlekid1 on May 07, 2008, 06:23:12 AM
Brilliant.  That last tune at the end sounded positively miserable, though  And I wonder if Yoshis can actually eat hotheads?.
Title: Re: Don't Move, Mario!
Post by: Suffix on May 08, 2008, 12:29:17 AM
Incredible! With the somewhat quiet music and loud sound effects, however, I was only able to recognize three of the songs:

The Melancholy of Haruhi Suzumiya ending (1:06)
Lucky Star opening (7:20)
SMW underwater theme (8:49)


Yeah, I realize it's giving the titles as Mario moves, but I can't read katakana (and I've never seen Air). Yet.

I feel like I've heard the thing at 2:32 before (above all other vague feelings), but I have no idea what it is.
Title: Re: Don't Move, Mario!
Post by: Turtlekid1 on May 08, 2008, 05:34:47 AM
All of those songs feel somewhat familiar to me, but I can't put my finger on them with the sound effects there.  I'll have to take your word for it.
Title: Re: Don't Move, Mario!
Post by: CrossEyed7 on May 08, 2008, 07:16:58 AM
I've heard that Beware the Forest's Mushrooms is in there, but I couldn't find it. I did hear Okkusenman, though, at about 6:07. One of the best segments, IMO, especially the part starting at 6:39.
Title: Re: Don't Move, Mario!
Post by: Chupperson Weird on May 08, 2008, 09:27:58 AM
It's really sad that MM2 Dr. Wily Stage 1 is called that now even when it's just the music.
Title: Re: Don't Move, Mario!
Post by: Turtlekid1 on May 08, 2008, 10:11:58 AM
Despite what some people believe, the music is the thing about a game that stays in your head the longest, IMO.
Title: Re: Don't Move, Mario!
Post by: Chupperson Weird on May 08, 2008, 10:35:11 AM
Yes but the Okkusenman song is just words added to the Dr. Wily level music.
Title: Re: Don't Move, Mario!
Post by: Turtlekid1 on May 08, 2008, 10:39:47 AM
Oh, okay... I guess I misunderstood then... not that I disagree with my earlier post.
Title: Re: Don't Move, Mario!
Post by: Glitchy on May 08, 2008, 01:37:54 PM
And I wonder if Yoshis can actually eat hotheads?.

That's a good question. I think hotheads only appear in castles and fortresses, so it's a mystery.
Title: Re: Don't Move, Mario!
Post by: Turtlekid1 on May 08, 2008, 05:01:14 PM
If that guy is using the actual Mario engine, maybe they can.  Maybe a non-fortress/castle level with hotheads was in the game at one point, and Yoshis could actually eat hotheads; and when the level was removed, they forgot/were too lazy to remove that bit of programming.  Of course, that's all just a theory.
Title: Re: Don't Move, Mario!
Post by: Bag of Magic Food on May 08, 2008, 06:00:08 PM
I heard the story theme from Final Fantasy 1!