Fungi Forums
Video Games => Mario Chat => Topic started by: Lizard Dude on August 22, 2007, 10:50:33 PM
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This Joystiq post (http://www.joystiq.com/2007/08/22/dont-move-hacked-mario-world-levels-play-themselves/) has an uber collection of hacked SMW levels where the stage automatically beats itself, without Mario having to do anything.
My favorite is the 4th one down, where it goes to the music!
Source: http://www.joystiq.com/2007/08/22/dont-move-hacked-mario-world-levels-play-themselves/
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WOW! This is literally Amazing!!!!!! I've never seen anything like it!
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Very strange (Mario on top of the huge monty mole.....funny, but weird) but awesome nonetheless.
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In the forth video, I noticed there was some stuff in the video (such as blocks that push the player in certain direction, and block that changed Mario into Luigi and Vice-Versa when touched and being able to ride one of those purple dinosuar enemies) I don't remember being in the game. Could it be that those elements could only be found by hacking into the game, or did the person create them?
Other then that, absolutly amazing.
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Maybe an abandoned concept that would instantly switch players...?
Neat. Neat. Somewhat repetitive down the line (literally, mess with more than moving lifts...), but neat. Whichever video had the sprite edits was cool too (I believe the same one with the brother-switching block), with Rex replacing Yoshi and Luigi replacing an enemy...
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Yeah, people make all these weird "Custom Blocks" That do other stuff not in the game, like an instant death block, a gravity altering block, and others.
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Yeah, people make all these weird "Custom Blocks" That do other stuff not in the game, like an instant death block, a gravity altering block, and others.
Really? Interesting...
It's too bad that that stuff wasn't actually in the game :(
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Being a (recently retired) SMW Hacker myself, I must say I'm impressed. Not in the "Wow, great game!" way, but in the "Wow, that's just crazy!" way.
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I think this was referred to as a "Mario Rube Goldberg" (look it up if you don't know what that is) or "Lazy Mario" somewhere else...
God bless the internet. Every time I think I've seen it all... yeah. Granted, these aren't levels from the game, but it's still mind-blowingly nifty.
Questions:
1: Are they all made by the same people?
2: Where can I get a SMW level editor?
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1. Not sure.
2. The original site is down so I got it here: http://www.angelfire.com/sk2/snesres/smw/lunar.shtml (You also need a ROM to edit it.)
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Yeah, I THINK it's different people...
Two more queries:
1: Why are they all the Japanese version?
2: How recent is this? All of a sudden, everyone's talking about it, but the quantity and varied titlings (YouTubewise, at least) suggest they've been down the block, so to speak.
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1. Because some Rom's used can also be Japanese versions.
2. It's been going around for a couple years, but it wasn't that popular until just a year ago or so.
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The Original paper mario for the 64 was at first announced as Super Mario RPG: 2. And in the beginning the screenshots looked alot like SMRPG: 1 But then It changed when Square/Enix backed out away from nintendo. So We ended up with Paper Mario 64 nintendo's sole take on The RPG format for Mario. And don't get me wrong Paper Mario and Paper Mario TTYD were awesome games with great RPG quality. But it didnt get close to reaching the aura that SMRPG presented. And now Square and Nintendo are working together again and Nintendo Releases Super Paper Mario for the wii, They keep the Paper Mario graphics and quirkiness we are acustomed to at this point but they drop the RPG part (still a great game i must say). Here is My thought: there is alot of rumors going around about a SMRPG Remake and/or a Super Mario RPG Sequal, A True Sequal. Do you think the real reason Super Paper Mario dropped the RPG part out is because Nintendo is secretly working on putting out a Real Super Mario RPG Sequal with Square and they didnt want to make Super Paper Mario an RPG because they were afraid it would take away from the Nintendo/Square Mario RPG when it comes out? I hope i havent confused anyone with this question I just wanted your input because I just have this feeling that Nintendo and Square have something in the works and it would make sense that Super Paper Mario dropped the RPG part if they wanted to make a big Nintendo/Square True Super Mario RPG Remake or Sequal.
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That... that has to be one of the most off-topic post I've seen since I've been here.
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What the....
I think he posted in the wrong topic. O_O
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I So Posted in the wrong thread. I believe i was reading something last night and thought i was gonna post the reply in that thread, but before i started looking at other threads, left the computer came back and ended up posting it on this thread. I Do apologize, please don't kick me off the forums, it was a simple mistake...sorry didnt mean to mess up this thread or anything...
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Naw, we won't kick you off for just one mistake. It happens.
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"We..." Are you a frog in Deezer's pocket?
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I'm actually a cricket.
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Japanese people do a lot of hacking and stuff. That's why.
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lol, at the end of the second one, baby yoshi explodes.
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This mindblowing one plays along to an 11 minute medley of anime and game tunes.
http://www.youtube.com/watch?v=tIRCzbBB99E
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Brilliant. That last tune at the end sounded positively miserable, though And I wonder if Yoshis can actually eat hotheads?.
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Incredible! With the somewhat quiet music and loud sound effects, however, I was only able to recognize three of the songs:
The Melancholy of Haruhi Suzumiya ending (1:06)
Lucky Star opening (7:20)
SMW underwater theme (8:49)
Yeah, I realize it's giving the titles as Mario moves, but I can't read katakana (and I've never seen Air). Yet.
I feel like I've heard the thing at 2:32 before (above all other vague feelings), but I have no idea what it is.
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All of those songs feel somewhat familiar to me, but I can't put my finger on them with the sound effects there. I'll have to take your word for it.
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I've heard that Beware the Forest's Mushrooms is in there, but I couldn't find it. I did hear Okkusenman, though, at about 6:07. One of the best segments, IMO, especially the part starting at 6:39.
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It's really sad that MM2 Dr. Wily Stage 1 is called that now even when it's just the music.
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Despite what some people believe, the music is the thing about a game that stays in your head the longest, IMO.
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Yes but the Okkusenman song is just words added to the Dr. Wily level music.
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Oh, okay... I guess I misunderstood then... not that I disagree with my earlier post.
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And I wonder if Yoshis can actually eat hotheads?.
That's a good question. I think hotheads only appear in castles and fortresses, so it's a mystery.
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If that guy is using the actual Mario engine, maybe they can. Maybe a non-fortress/castle level with hotheads was in the game at one point, and Yoshis could actually eat hotheads; and when the level was removed, they forgot/were too lazy to remove that bit of programming. Of course, that's all just a theory.
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I heard the story theme from Final Fantasy 1!