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Video Games => Mario Chat => Topic started by: Luigison on June 15, 2010, 01:16:36 PM

Title: Paper Mario 3DS images
Post by: Luigison on June 15, 2010, 01:16:36 PM
Paper Mario™
• The unique art style of the Paper Mario series gives new definition to 3D when
coupled with the visual effects of the Nintendo 3DS system.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F7699%2F3dspapermario00sshwe3.png&hash=1744144b87c4f916590f8ef79b470e54)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F8466%2F3dspapermario01ss01e3.png&hash=f275924a4d57aa2a41836c4e3f7eb7aa)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F5010%2F3dspapermario02ss02e3.png&hash=3e7805f886ef318b364b749ac2f6fe09)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F129%2F3dspapermario03ss03e3.png&hash=c0e86467a7ddfb3dcafabf55f26bce68)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9614%2F3dspapermario04ss04e3.png&hash=3b078086516faa9ac85b7bc08dd4e20c)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F1657%2F3dspapermario05ss05e3.png&hash=edbb073784eb94425dbf3bf31e21776f)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F9844%2F3dspapermario06ss06e3.png&hash=8c394b2a0bc6766faae4e03a692a9a11)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F5708%2F3dspapermario07ss07e3.png&hash=630da6b24b49009643adc76579d5e18a)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F3039%2F3dspapermario08ss08e3.png&hash=6a97566f3dcd54a5fbea88688b1a7d59)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F3382%2F3dspapermario09ss09e3.png&hash=ed0a7dd2ebe5bf941c340695f7bb0415)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F3053%2F3dspapermario10ss10e3.png&hash=5eea45b1b4ae8b08260888a08bb5f80d)

In my opinion Paper Mario may be a perfect match for the 3DS, but I haven't seen it in 3D yet.  I'll update and possibly re-host or link TMK images later.  I'm watching the Sony conference right now. 

Edit:  These images are on photobucket and may exceed bandwidth soon so get them while you can.  The Mario Kart images I posted in another thread are already gone.
Edit 2:  Sorry.  All images re-hosted now. 
Title: Re: Paper Mario 3DS images
Post by: Deezer on June 15, 2010, 01:28:39 PM
Day one
Title: Re: Paper Mario 3DS images
Post by: Turtlekid1 on June 15, 2010, 02:00:13 PM
Definitely looking like a return to a more traditional RPG style à la TTYD.  I'm not sure if I'll get the 3DS, but if I do, I'll definitely be buying this game for it.
Title: Re: Paper Mario 3DS images
Post by: Fawful Fan on June 15, 2010, 02:28:35 PM
I'm surprised this is for the 3DS.  So far we've had Paper Mario games for the console and Mario & Luigi games for the handheld.  Now that I think about it, though, it's an obvious choice: 3D paper effects!
Title: Re: Paper Mario 3DS images
Post by: Nintendoobsessed on June 15, 2010, 03:05:19 PM
It's interesting how a Chain Chomp seems to be with Mario, almost like a party member. But not a party member-it's too ordinary. Maybe a enemy recruiting system, or simply just having ordinary enemies to choose from...?
Title: Re: Paper Mario 3DS images
Post by: ShadowBrain on June 15, 2010, 03:19:13 PM
Man, this came out of nowhere... heck, all this 3DS stuff did! Cool.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 15, 2010, 03:57:53 PM
That's the magic of E3, Brian.

Assuming those screens are from the game's first couple chapters, it seems that damage will be dealt on a larger scale than before: Mario loses 2 HP from touching a Pokey, and 5 from an early-looking boss' attack.
Title: Re: Paper Mario 3DS images
Post by: Lizard Dude on June 15, 2010, 04:55:22 PM
Are games that don't use the touchscreen really going to have a giant Nintendo 3DS logo blazing up at you? Can't that screen just turn off?
Title: Re: Paper Mario 3DS images
Post by: Fawful Fan on June 15, 2010, 05:24:00 PM
I really wasn't expecting a new Mario adventure game this E3 since within 9-10 months we got a new RPG, 2D platformer, and 3D platformer.  Us Mario fans are really spoiled!
Title: Re: Paper Mario 3DS images
Post by: Luigison on June 15, 2010, 05:25:37 PM
I think the 3DS logo on the bottom screen is just a place holder.  They did the same think when the DS came out. 
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 15, 2010, 06:01:13 PM
Interesting how the 3D feature can be toggled on or off at will.
Title: Re: Paper Mario 3DS images
Post by: Toad on June 15, 2010, 06:09:26 PM
It's interesting how a Chain Chomp seems to be with Mario, almost like a party member. But not a party member-it's too ordinary. Maybe a enemy recruiting system, or simply just having ordinary enemies to choose from...?

Maybe it's just a place-holder for the actual Chain Chomp partner, but they haven't given it the unique look that most enemies turned partners have yet..?

I am happy with a new Paper Mario game, but I am just not impressed with the 3ds so far. True, I haven't experienced it for myself, but all the images I've seen can have been achieved on current ds systems.

I forget: are 3ds titles backward compatible?
Title: Re: Paper Mario 3DS images
Post by: Dr. Echidna on June 15, 2010, 06:18:42 PM
No, the 3DS actually has improved graphical capabilities which would not be possible on the original DS.
Title: Re: Paper Mario 3DS images
Post by: Nintendoobsessed on June 15, 2010, 06:59:02 PM
I am happy with a new Paper Mario game, but I am just not impressed with the 3ds so far. True, I haven't experienced it for myself, but all the images I've seen can have been achieved on current ds systems.

It has 3D graphics...without glasses...
Title: Re: Paper Mario 3DS images
Post by: Chupperson Weird on June 15, 2010, 07:04:34 PM
Not to mention it looks way higher poly even without being able to see the 3D.
Toad: None of the images you've seen are representative of what the 3DS looks like. As LD stated previously, any camera filming a 3DS doesn't have the necessary tech to show you what it's like, and your computer screen doesn't either. You cannot see what it looks like without actually looking at a 3DS screen.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 15, 2010, 07:13:07 PM
Mario looks a tad grainy in the overworld shots, but those in-battle graphics are almost GCN quality.

Maybe it's just a place-holder for the actual Chain Chomp partner, but they haven't given it the unique look that most enemies turned partners have yet..?

Doubtable, as even the earliest TTYD screenshots featured Goombella, Koops and Flurrie. It's also worth noting that Mario isn't followed by any partners in the non-battle images.
Title: Re: Paper Mario 3DS images
Post by: Luigison on June 15, 2010, 07:16:46 PM
... all the images I've seen can have been achieved on current ds systems.
I guess I should have kept the disclaimer at the top of the original post.  Of course the images you are seeing are not in 3D.  That's exactly why Nintendo doesn't want people filming the 3DS screen.  Also, regardless of the faster processing, the images are higher resolution. 

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fjoshuajamesslone.name%2Fimages%2Fdate%2F20100615dson3ds1.png&hash=2c1e42c6a29a7867353dfd21be3ee8cd)
Title: Re: Paper Mario 3DS images
Post by: Toad on June 15, 2010, 07:33:48 PM
I guess I'll just wait til I experience it myself then.

Doubtable, as even the earliest TTYD screenshots featured Goombella, Koops and Flurrie. It's also worth noting that Mario isn't followed by any partners in the non-battle images.

Oh yeah. So they did. Maybe the Chain Chomp is unique in that it isn't unique.
Title: Re: Paper Mario 3DS images
Post by: Kimimaru on June 15, 2010, 10:16:07 PM
Wow; this looks great! I can't wait to get my hands on this! I wonder how much the 3D part of the 3DS will influence the game, though. According to the first screenshot, you can turn the 3D feature on and off.

EDIT: I just noticed that there isn't a crowd like in The Thousand Year Door. Maybe it's too early for that right now.
Title: Re: Paper Mario 3DS images
Post by: ShadowBrain on June 16, 2010, 11:07:06 AM
Looks promising--I can tell where some of the 3D effects will shine.
Title: Re: Paper Mario 3DS images
Post by: Luigison on June 16, 2010, 11:23:39 AM
EDIT: I just noticed that there isn't a crowd like in The Thousand Year Door. Maybe it's too early for that right now.
Hmm.  TTYD is my favorite Mario RPG.  Hopefully they'll include the crowd.  I can imagine someone in the crowd throwing something to/at Mario in 3D.
Title: Re: Paper Mario 3DS images
Post by: Trainman on July 06, 2010, 09:40:06 PM
This is freaking awesome, of course.

What I'm wondering, though.. How're Nintendo and other developers gonna handle 3D integration gameplay-wise? They're gonna have to take into consideration all the poor souls who will be idiotic and turn the 3D effect off, so it really reduces the 3D aspect down to "lol dat looks kewl" instead of 3D looking cool AND affecting gameplay such as it being used to solve puzzles, etc. like in Rittai Kakushi e Attakoreda (which I know is not "true" 3D, but I'm using it as an example of how the 3D effect in general could be used to create new, original challenges).
Title: Re: Paper Mario 3DS images
Post by: Weegee on July 06, 2010, 10:30:47 PM
Luigison: TTYD is my favourite as well, but I've never found the audience to have much effect on its gameplay. Aside from the audience refilling SP and occasionally pelting you with crap, the game would be basically identical without it.
Title: Re: Paper Mario 3DS images
Post by: lordoftherink on July 07, 2010, 11:29:40 PM
Edit:  These images are on photobucket and may exceed bandwidth soon so get them while you can.  The Mario Kart images I posted in another thread are already gone. 
Well, now I know how the viewcount on those images got so high. Thanks for rehosting the images, *******.
Title: Re: Paper Mario 3DS images
Post by: Luigison on July 08, 2010, 10:55:48 AM
Sorry.  I'd thought I'd already changed these.  They're re-hosted now.  I learned from this to use the Firefox add-on Rehost Image (https://addons.mozilla.org/en-US/firefox/addon/9221/) in the future. 
Title: Re: Paper Mario 3DS images
Post by: PaperMario on July 08, 2010, 06:50:00 PM
Looking forward to finally getting my hands on a new Paper Mario. It's been too long!
Title: Re: Paper Mario 3DS images
Post by: WeegeeBoiz on September 12, 2010, 12:15:13 PM
Another installment in a classic series! In 3D and awesome graphics! :D
Title: Re: Paper Mario 3DS images
Post by: Weegee on January 20, 2011, 04:28:17 PM
A pair of new images came out a while ago. The "paper" effect is more prevalent than in previous PM titles, with evens lava spouts and snowmen resembling cardboard cut-outs:
Title: Re: Paper Mario 3DS images
Post by: Kimimaru on January 21, 2011, 12:39:53 AM
Cool! I noticed something though: there's Mt. Lavalava in the first Paper Mario, which the first screenshot resembles, and then there's the path to Fahr Outpost in Paper Mario: The Thousand Year Door, which the second screenshot heavily resembles. Is it possible that they're taking all the environmental themes from the first two Paper Mario games and putting them in this one?
Title: Re: Paper Mario 3DS images
Post by: Sqrt2 on January 22, 2011, 08:00:01 PM
Seeing these images has made me a lot more interested in the 3DS than I was before. Too bad PM3DS isn't likely to be a launch title.
Title: Re: Paper Mario 3DS images
Post by: ShadowBrain on January 22, 2011, 10:26:57 PM
Cool! I noticed something though: there's Mt. Lavalava in the first Paper Mario, which the first screenshot resembles, and then there's the path to Fahr Outpost in Paper Mario: The Thousand Year Door, which the second screenshot heavily resembles. Is it possible that they're taking all the environmental themes from the first two Paper Mario games and putting them in this one?
Yeah, I am worried about the lack of diversity I'm seeing in screenshots so far... of course, that's nothing compared to "Mario Kart".
Title: Re: Paper Mario 3DS images
Post by: Weegee on January 23, 2011, 12:12:00 AM
The Mario universe is limited to about eight different locales (plains, deserts, caves, aquatic bodies, tundras, jungles, space and lava-worlds), so diversity isn't something to hope for.
Title: Re: Paper Mario 3DS images
Post by: Kimimaru on January 23, 2011, 02:03:01 AM
Well, a lot of other universes are limited as well. Those are 8 major level themes you listed right there, so most other themes would have to derive from those. I don't care if the area themes are the same as long as they are well-designed (this isn't a problem for Nintendo).
Title: Re: Paper Mario 3DS images
Post by: Pt_Peach on January 23, 2011, 03:23:04 PM
This looks really awesome! I'm really excited to see it with my own eyes and just seeing the 3d capabilities.
Title: Re: Paper Mario 3DS images
Post by: JazzyLuv on January 27, 2011, 12:24:41 PM
Man, I hope the stores have a "sample" 3DS and this game to play for fun, because I sure can't afford to buy. But looks really cool! And I'm months late for seeing these screenshots. XD
Title: Re: Paper Mario 3DS images
Post by: Fawful Fan on January 28, 2011, 09:42:46 PM
I hope this game has a Super Guide.  Come on, Intelligent Systems, make the first challenging Paper Mario game!
Title: Re: Paper Mario 3DS images
Post by: jdaster64 on January 29, 2011, 11:20:56 AM
How in the world would you manage a Super Guide in an RPG? The overworld movement couldn't possibly be that challenging, and battles are largely dependent on your stats.  For one, I like the Paper Mario series being easy, that way you can employ minimalist strategies just for the added challenge factor.
Title: Re: Paper Mario 3DS images
Post by: Fawful Fan on January 29, 2011, 01:41:22 PM
Well, the Paper Mario games already have the Merlon system if you're ever stuck on something in the field.  Maybe something like if you lose a battle a certain amount of times, you have the option to let the computer beat it for you.  This could allow the developers to make the enemy attacks more powerful and unpredictable.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 07, 2011, 02:35:54 PM
The E3 trailer (http://www.youtube.com/watch?v=az9Sx4s_rZE) emphasizes the "paper" aspect more than ever, which is good. However, the complete absence of partners is a cause for concern.
Title: Re: Paper Mario 3DS images
Post by: ShadowBrain on June 07, 2011, 04:55:13 PM
Well, while it's certainly too early at this stage of the game to count anything like that out, I'd bet that touch controls, 3D, and mere existence on a portable system for the first time will be its primary hooks. Still, I'm liking those new battle moves--but I don't know how much more self-aware the whole paper thing can get, before there's a tutorial level where you chop down a tree, shear it into strips, and apply various bleaches and dyes to create Mario.
Title: Re: Paper Mario 3DS images
Post by: The Chef on June 07, 2011, 08:03:50 PM
However, the complete absence of partners is a cause for concern.

There's one part where a green Toad is following behind Mario.

I'm beginning to wonder if the partners are customizable this time...
Title: Re: Paper Mario 3DS images
Post by: BP on June 07, 2011, 09:58:36 PM
I dunno what to think. Game would be [dukar] without partner characters
Title: Re: Paper Mario 3DS images
Post by: Toad on June 08, 2011, 12:36:09 AM
Without partners it would just be Super Mario in paper form,  not Paper Mario..

Anyway..

There's one part where a green Toad is following behind Mario.

I'm beginning to wonder if the partners are customizable this time...

Would you have thought the same thing if you saw video of Goompa following Mario around in the first Paper Mario game?

I think it's just a green Toad that is following Mario, possibly there to give battle instructions/advice.
Title: Re: Paper Mario 3DS images
Post by: BP on June 08, 2011, 12:54:19 AM
Goompa had a little green fez, tired eyes, and a slightly drunken old man swagger.

This Toad is green.

I'll give it the benefit of the doubt for now but it doesn't look like anything's gone uphill
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 08, 2011, 04:47:11 AM
Seeing as that Toad has no distinguishing features besides a slightly uncommon colouration and a worried expression, I'll guess he's either a tutorial character or an NPC you must escort to some destination (much like Flavio).
Title: Re: Paper Mario 3DS images
Post by: Pt_Peach on June 08, 2011, 03:55:19 PM
I think I heard somewhere that they didn't show any partners in the previews because they didn't want to "spoil" anything.
Title: Re: Paper Mario 3DS images
Post by: ShadowBrain on June 08, 2011, 04:35:27 PM
Which, coincidentally, is always the perfect cop-out for not having anything come up with any ideas worth showing yet.
Title: Re: Paper Mario 3DS images
Post by: jmdblazer on June 10, 2011, 02:51:37 PM
I'm a bit worried that they've changed the battle formula too much... I'll definitely still get the game, but I just hope that whatever's being done in the game works well.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 10, 2011, 03:36:58 PM
Indeed, the whole "sticker (http://www.mariowiki.com/images/6/61/PM3DSart2.png)" component has me a tad worried. On an interesting note, PM3DS probably wouldn't be a turn-based RPG had its highly experimental predecessor, Super Paper Mario, gotten a better critical reception:

Quote from: Nintendo Power, vol. 215, May 2007
Nintendo Power:
Does this platform-heavy approach represent a new direction for the series, or do you think you'll go back to the purer RPG with the next installment?

Ryota Kawade:
I still don't know whether the next Paper Mario will maintain this style, or if it's going back to the previous RPG format. It might even be a completely different type of game altogether. We do, however, always feel that we want a challenge and to take on new things.

Kensuke Tanabe:
I don't think we will ever go back to the exact same game style as before. As Mr. Kawade just said, I also would like to look for another new and different style.
Title: Re: Paper Mario 3DS images
Post by: jmdblazer on June 11, 2011, 11:23:49 PM
Did anyone else feel like the game doesn't look too far into development based on the E3 trailer? It just felt like a lot was missing... And yet Nintendo said the game'll be out this year.
Title: Re: Paper Mario 3DS images
Post by: Luigison on June 12, 2011, 09:22:49 AM
I must have missed that.  I thought SM3DS would be out this year, but not Paper Mario 3DS.  Are they both dated or at least listed as fall, holiday, or something like that?
Title: Re: Paper Mario 3DS images
Post by: jmdblazer on June 12, 2011, 10:59:46 AM
I was mistaken. For some reason I thought Reggie said that the game titles shown at the very end of the E3 presentation would be available this year, but I just checked and it isn't. On Nintendo's E3 website it just says "TBA" under release date.
Title: Re: Paper Mario 3DS images
Post by: billy chilly on June 14, 2011, 02:30:44 PM
I think I'm over Paper Mario.  The first one was fine, the second one was phenomenal and the third got to be kind of a chore after a while.  I'd like to see some fresh art and story direction for Mario's next RPG.  I've always wished the Mario RPGs (after the original that is) had a visual style more akin to the 3D Mario platformers.  The thought of a Mario RPG that looks like Galaxy or SM3DS is a very appealing one.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 14, 2011, 03:09:57 PM
Even if it turns out as a complete abortion of a game, PM3DS will be vastly superior to Super Paper Mario. Just sayin'.
Title: Re: Paper Mario 3DS images
Post by: ShadowBrain on June 14, 2011, 03:30:30 PM
Super Paper Mario was just fine, thank you very much.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 14, 2011, 03:53:44 PM
No, thank you.
Title: Re: Paper Mario 3DS images
Post by: Toad on June 15, 2011, 08:39:17 AM
Super Paper Mario was a good experiment, but maybe this game will be more like the first two. (Judging from the battle screens, it already is a little bit..)

SPM was a good game, but most of the dialoge was laughable, and it just seemed like a carbon copy of the story from PM2 (ie:*story spoilers* Grodus's plan to take over the world backfires when the Shadow Queen doesn't listen to him. Count Bleck's plan to take over the world backfires when Dimentio doesn't listen to him.. The Pure Hearts being very similar to the Crystal Stars: pointing the way toward one another)

Title: Re: Paper Mario 3DS images
Post by: ShadowBrain on June 15, 2011, 09:24:32 AM
Well, it's not like the rest of Nintendo's games are ever a wellspring of plot creativity from one entry to the next.
Title: Re: Paper Mario 3DS images
Post by: Turtlekid1 on June 15, 2011, 09:29:11 AM
I actually rather liked the dialogue in SPM.  My beef is mostly with the gameplay, which, while passable, doesn't really hold a candle to TTYD's.
Title: Re: Paper Mario 3DS images
Post by: jmdblazer on June 15, 2011, 12:14:36 PM
One thing I didn't like in that game was locations. Flipside and Flopside just weren't that intersting to me, especially when compared to the excellent hubs Rogueport and Toad Town. Those two hubs were actually fun to explore. In SPM it felt like a chore to have to navigate the hub.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 15, 2011, 12:55:04 PM
SPM's dialogue was decent, but there was far too much of it. Jmd is right about navigating the hub being a tedious affair; the elevator ride to the top of Flipside Tower was especially annoying.
Title: Re: Paper Mario 3DS images
Post by: ShadowBrain on June 15, 2011, 01:58:04 PM
Oh, yeah, that elevator was a pain. Personally, I think that while the gameplay may not have been right on par with TTYD's, I enjoyed seeing the trademark Paper Mario aesthic and humor mixed with more traditional platforming aspects.
Title: Re: Paper Mario 3DS images
Post by: billy chilly on June 15, 2011, 02:47:38 PM
Yeah, Rogueport is seriously one of the most fun game worlds I've ever experienced, period.  It ooze atmosphere and personality, and it was a great change of pace for the squeaky-clean Mario crew.  Man, this thread has me all nostalgia-y for TTYD...
Title: Re: Paper Mario 3DS images
Post by: BP on June 15, 2011, 04:35:19 PM
SPM would've been just brilliant without the flipping. It slows you down, you want to check every inch of every area for goodies; which also forces you to play as Mario (you know, the one playable guy who doesn't talk). And you have to sit around waiting for the god[darn] flip meter to charge. Plus the Wii Remote is garbage when it comes to controlling anything in three dimensions. Basically flipping is the ultimate flaw in SPM, which sucks, considering how huge it is.
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on June 09, 2012, 03:20:45 AM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fc%2Fc5%2FPMSS09.png&hash=2374a8c7d4ae0a2adc9017419f33dd04)

Shy Guys with sombreros. That's more like it.

After Nate Bihldorff showed it off at the conference, I think I'm sold on this. There probably won't be any partners, and I'm pretty much okay with that now (though I would be a lot more okay with it if I thought there were any plans for a replacement series so we could possibly someday get another Mario RPG in the vein of TTYD), but I think I'm ready to take this game on its own merits, and it looks like it'll be pretty good and still have a good amount of the spirit of the PM series.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 09, 2012, 04:54:26 AM
https://www.youtube.com/watch?v=3U2cTOnhMmU

Loving the cardboard look.

There probably won't be any partners

Odd that this "sticker fairy" is introduced as a character, but is barely seen following Mario on the field or in battle:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmedia1.gameinformer.com%2Fimagefeed%2Fscreenshots%2FNews%2F3DS_PaperMario_2_scrn03_E3.jpg&hash=3b12554cf36a28533415dacae9d5da57)

What has me a little worried is the sticker-based battle system. It seems as though using even your basic jump or hammer move costs you a sticker, meaning you'll always be at risk of running out... not that there looks to be a risk of shortage. Also, as mentioned in a top-rated YouTube comment, I hope to God we're not in for another level/world system like in SPM.
Title: Re: Paper Mario 3DS images
Post by: Turtlekid1 on June 09, 2012, 09:21:51 AM
This could be a horrible battle system, or it could be like Kingdom Hearts: Chain of Memories, in which any combat action except running and dodging cost a card.  If the latter, it'll be absolutely amazing and a contender for the best of the series.  But which will we get?
Title: Re: Paper Mario 3DS images
Post by: Electric on June 09, 2012, 06:20:32 PM

Odd that this "sticker fairy" is introduced as a character, but is barely seen following Mario on the field or in battle:
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmedia1.gameinformer.com%2Fimagefeed%2Fscreenshots%2FNews%2F3DS_PaperMario_2_scrn03_E3.jpg&hash=3b12554cf36a28533415dacae9d5da57)
[/quote]


She probably hides in Mario's hat, like the Luma in the Galaxy series or any of the helper fairies in the Zelda series.
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on June 09, 2012, 06:49:56 PM
The sticker battle system -- with stickers used for both attacking and defending -- kinda reminds me of the original Baten Kaitos.
Title: Re: Paper Mario 3DS images
Post by: Electric on June 09, 2012, 06:59:29 PM
I'm thinking the sticker system will either be like Chain of Memories, where you have a limited amount of stickers, or Kid Icarus Uprising, where they just have to fit on a grid or something. I'm willing to believe in the latter.
Title: Re: Paper Mario 3DS images
Post by: Trainman on June 09, 2012, 07:32:50 PM
(The music is fantastic.)

The sticker setup seems to be just the one screen. There might possibly be some type of item you buy or obtain to increase how many 'pages' of stickers you can have (kind of like the different sized wallets you can buy in Ocarina of Time, for example.) It's looking like they may have it similar to the current format where you can hold up to 10 items at a time, but in this case, hold up to a certain amount of stickers with bigger ones obviously taking up more space and making you manage them better for the perfect array (sort of like Brawl's trophy sticker thing).

The only downside to this I'm seeing is what everyone's already mentioned: if your basic attacks are stickers, what happens if you're at a hard boss that requires endurance and good planning and suddenly run out of stickers? Also, it seems that it could slow the place down quite a bit by having to search every single square inch of the levels you visit for stickers, and you'll have to if the game is gonna be based off this system.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 09, 2012, 07:55:56 PM
Maybe there'll be some means of collecting random stickers in-battle, like how most Final Fantasy games have an MP-restoration move. Alternatively, Mario might have some Struggle-esque desperation move.
Title: Re: Paper Mario 3DS images
Post by: Toad on June 10, 2012, 02:54:48 PM
good planning

run out of stickers

What


I haven't played the Kingdom Hearts game, but I see the similarites between Brawl and this.

I'm not sure how I feel about this and the fact that there are seemingly no partners. If it's going to stay like that, I may skip this one.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 10, 2012, 06:05:13 PM
That's a kind of lame reason to pass on it entirely.
Title: Re: Paper Mario 3DS images
Post by: BP on June 11, 2012, 02:38:29 AM
Is it? They were more or less what set the first two Paper Mario games apart from anything else. Super Paper Mario did have the same quality writing and some nice stories contained within the chapters, but without characters tying the player's party to that, everything becomes less memorable...
Title: Re: Paper Mario 3DS images
Post by: ShadowBrain on June 11, 2012, 08:34:48 AM
The stickers'll probably be like Bro items in M&L2, where despite technically being limited, there's so many of them that it never becomes an issue (which is sort of good, because they're the only effective mode of attack).
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 11, 2012, 10:11:39 AM
...Which is what made Partners in Time the worst Mario RPG to date.
Title: Re: Paper Mario 3DS images
Post by: Toad on June 11, 2012, 12:05:28 PM
Of course I'll wait until it's released and likely give it a go then.
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on June 11, 2012, 02:24:19 PM
Is it? They were more or less what set the first two Paper Mario games apart from anything else. Super Paper Mario did have the same quality writing and some nice stories contained within the chapters, but without characters tying the player's party to that, everything becomes less memorable...

And the thing is, Super Paper Mario could've had that if the writing had developed in a different direction. There's quite an extensive backstory, including about the twelve Pixls, but other than Tippi (and even she only really becomes an interesting character toward the end), it's all hidden away in the crazy drunk guy in the milk bar, never brought to the forefront, and it's never tied in coherently with the actual settings of the game. They could have developed that backstory more and made it frontstory and given the Pixls more character and humanity (...er... hnauity?) than just comic relief. I love the plot and settings and lore of Super Paper Mario, but as a game, the whole package doesn't hold together nearly as well as Thousand-Year Door did.

Okay, in Thousand-Year Door, there were those chests that "cursed" you and gave you the paper powers, right? And while they're obviously essential for gameplay purposes, the characters of the chests seem like they're just comic relief that have absolutely nothing to do with the real story when you're playing through. But if you play all the way to the end and go out of your way to read everything from the multiple backstory guys and start piecing everything together, you come to realize that it's very likely that the chests are actually the four legendary heroes who sealed away the Shadow Queen with the Crystal Stars 1,000 years ago, so that's cool. In Super Paper Mario, they pretty much did that for the Pixls. Thing is, once they made the Pixls seem like they were just comic relief characters with no real ties to anything until you read the backstory, there wasn't a good replacement for the partners. Peach, Bowser, and Luigi fill in for them a little bit, but like BP said, you always have to play as Mario so you can obsessively flip into 3D everywhere, so you don't get to hear Peach, Bowser, and Luigi's dialog most of the time, so there's just never good partner dialog. Which is rather ridiculous considering by the end of the game there are well over a dozen people in your party.
Title: Re: Paper Mario 3DS images
Post by: BP on June 11, 2012, 02:47:18 PM
I do agree with all that, though I wasn't necessarily referring to the Pixls' apparent lack of character. I was referring to their lack of relevance to the world around them. You find them like items in Zelda games: the only reason they are where they are because it is conveniently only possible to proceed with their help. Then they join Mario just because. The characters of PM and 2 join Mario often for personal reasons and have families and friends who stay behind to cheer them on from the sidelines. Which makes you care about the sidelines.
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on June 11, 2012, 04:57:55 PM
That's pretty much what I was getting at with them being like the chests -- they're only there to fulfill arbitrarily necessary gameplay mechanics, and to be funny. You worded it better, though.

Paper Mario and Thousand-Year Door did a great job making a real coherent world, making characters feel like actual people with fears and aspirations, and being genuinely endearing while maintaining a great sense of humor. The Mario & Luigi games, probably by virtue of being a handheld series, tend to dispense with any seriousness and just be funny. There are no real characters in Superstar Saga -- pretty much everyone is just a one-off gag in the ongoing slapstick routine. Like when you get the S.S. Chuckola into the water and it floats for a few seconds, with the captain jumping for joy up on the deck, and then it hits a rock and sinks -- from that moment on, the doors into the ship are permanently shut and you never see any of the crew members ever again. All those people are trapped in there forever, and the game doesn't even pretend otherwise. I'm supposed to just laugh and move on, but I just felt really bad for all of them.

(Incidentally, SMRPG didn't do that. Almost every character shows up later somewhere or gets visited again -- Raz and Raini, Booster, Valentina, Johnny, Belome, Knife Guy and Grate Guy. Most of the characters that don't -- Monstermama, Hinopio, Ma and Pa Mole -- at least have the decency to stay in one accessible place so you know they're still alive. The bosses, being robotic weapons, show up again in a sense when we find out that they were prototypes for mass production. The only characters who are kinda like Mario & Luigi characters would be Punchinello and the random unexplained bosses in the rushed endgame -- Cloaker, Domino, Count Down, Gunyolk, Clerk, et. al.)

With Super Paper Mario, a little bit of the comedic sadism (or at least misanthropic detachment) of the Mario & Luigi series started creeping in. Not that there's anything wrong with Mario & Luigi, but there's a reason there are multiple serieses. I hope Sticker Star can keep the empathy of the Paper games. Having partners is a really good way to do that, but if they can do it another way, I'm up for it.

I really want a Paper Mario game on the Wii U, though.
Title: Re: Paper Mario 3DS images
Post by: BP on June 11, 2012, 05:17:30 PM
I specifically mean that you care more about the non-playable characters and their homelands in PM and TTYD because there are playable characters who do.

Maybe if I made posts as long as yours I could get my point across in one instead of three
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on June 11, 2012, 08:26:31 PM
Ah. That too.
Title: Re: Paper Mario 3DS images
Post by: Qwerty on June 11, 2012, 09:46:26 PM
Just now heard about this. Yet another Paper Mario game? Doubt it will be anything new, in all reality. In the past, Paper Mario hasn't really evolved into much. Same story with most of Mario these days, sadly.

Ah well, I'll be hopeful for it.
Title: Re: Paper Mario 3DS images
Post by: The Chef on June 11, 2012, 11:59:31 PM
^ Clearly you didn't bother to look at anything in this thread, screens, videos, posts or otherwise.
Title: Re: Paper Mario 3DS images
Post by: Qwerty on June 12, 2012, 12:41:51 AM
Well, before you jump to conclusions, I have done a bit of reading on it.
I do like the new battle strategy. It's somewhat nice to step away from the traditional stage fighting (WWE?) method.
Paper Mario games only ever seem to change by replacing one gimmick with another, like the sticker idea.
But I suppose that they can only change so much, really.
Title: Re: Paper Mario 3DS images
Post by: Trainman on June 12, 2012, 08:35:36 AM
Paper Mario games only ever seem to change by replacing one gimmick with another, like the sticker idea.

If you're referring to its gameplay concept, then you might have a point, but as far as literally any other aspect of it, I'd say they're different.
Title: Re: Paper Mario 3DS images
Post by: BP on June 12, 2012, 12:20:58 PM
I'm not seeing where TTYD replaced a gimmick PM1 had. For all intents and purposes the two play the same, but with more depth, expansion and polishing of nearly every aspect in TTYD. Which, despite making the game play more smoothly and giving the player more control, doesn't make it all that different and mostly just amounts to you having to do more action commands.

Maybe Intelligent Systems thinks they perfected what they were doing in Paper Mario with TTYD and won't do it again because they don't want to fix what isn't broken, but then everyone would complain that it's the same game.
Title: Re: Paper Mario 3DS images
Post by: Qwerty on June 12, 2012, 03:33:25 PM
If you're referring to its gameplay concept, then you might have a point...

Yeah, I wasn't referring to every literal detail changing in each consecutive game.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 12, 2012, 04:55:34 PM
Are we in the minority for wanting actual partners with fleshed-out personalities, or is Nintendo just that out-of-touch with what the fans want?

Well put, CrossEyed. While I didn't care about the S.S. Chuckola's crew since that barrel-sorting minigame was bull[dukar], I was upset by the fact that Beanbean Castle Town is never restored. Are the residents dead, or forever locked inside their homes? If the programmers cared, couldn't the town at least show signs of improvement by the game's end?
Title: Re: Paper Mario 3DS images
Post by: Toad on June 12, 2012, 06:35:33 PM
I realise that every game is an experiment, but it seems Nintendo likes to do so more often with Mario and the Paper Mario series than any other game character/franchise. How many spinoffs and such has the Mario series had compared to..anyone else? XD

I agree with BP a bit: maybe they feel like they can't top what they did with PM2, so they haven't really tried to make a game similar to it because they know they can't top it.

Protip: I wasn't excited about the first Paper Mario game either, but I eventually played it and it instantly became one of my favorites. Maybe that'll happen with this game.
Title: Re: Paper Mario 3DS images
Post by: Kimimaru on June 13, 2012, 12:25:26 AM
Yeah, I believe BP is right about them thinking they perfected the formula in TTYD (I think so too), but I think I'm going to enjoy this game regardless. If they really did get rid of partners, I'd be sad because they clearly had some earlier on in development. I guess we'll just have to find out!
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 13, 2012, 02:30:52 AM
Mind you, those prototype companions looked more like generic recruitable enemies than full-fledged partners. Aside from the green Toad who only appeared out-of-battle, none had any distinguishing traits.
Title: Re: Paper Mario 3DS images
Post by: Kimimaru on June 13, 2012, 02:47:11 PM
They could've just been conceptual partners and used generic characters as placeholders until they made final ones. It's common practice in game design to make something fully functional while using placeholder graphics.
Title: Re: Paper Mario 3DS images
Post by: Weegee on June 13, 2012, 03:13:17 PM
True, but how often is that shown in trailers?
Title: Re: Paper Mario 3DS images
Post by: Weegee on July 08, 2012, 08:51:36 PM
Quote from: Wikipedia
The turn-based battles in Sticker Star are similar to those in the original Paper Mario and its first sequel, initiated when Mario comes into contact with enemies in the overworld.[7] The player's available attacks are determined by the stickers currently on hand.[8] For example, a shoe sticker is required for Mario to attack an enemy by jumping on it.[9] However, each sticker is removed from play after one use; it is necessary for the player to consistently collect new stickers.[10] Unlike the previous titles, the player increases his maximum HP and other stats through collection of stickers instead of gaining experience awarded from winning battles.[11] Bonuses or special events that occur during battles can increase Mario's attack power or allow him to use a single sticker multiple times.

I, err...
Title: Re: Paper Mario 3DS images
Post by: WarpRattler on July 09, 2012, 11:12:14 AM
Sounds great to me.

I bet combat stickers will be easy enough to come across that you'll never have much less than a full stock of them after the first couple of hours. And alternate level systems are always welcome.
Title: Re: Paper Mario 3DS images
Post by: Red Menace Forman on July 10, 2012, 12:02:54 AM
Mario needing a powerup to stomp on enemies is like if The Flash had a video game and you needed to unlock the ability to run.
Title: Re: Paper Mario 3DS images
Post by: Toad on July 10, 2012, 08:45:26 AM
There should be a couple of standard attacks (ie: jumping and hammer, both of which are typically PM staples, and Mario staples in general) and then there should be the sticker system.
Title: Re: Paper Mario 3DS images
Post by: Weegee on September 02, 2012, 03:29:29 AM
http://www.youtube.com/watch?v=y0Vo0q8tsCY

New gameplay demo vid. The presence of a world map saddens me. At least it looks like gathering stickers won't be a problem.
Title: Re: Paper Mario 3DS images
Post by: bobbysq1337 on September 02, 2012, 07:03:17 AM
I hope the map isn't in the dungeon areas.
Title: Re: Paper Mario 3DS images
Post by: Luigison on September 02, 2012, 02:14:45 PM
At "Here is where I got stuck before.  I need to..." I scrambled for the mouse button and stopped the video just in time to miss a spoiler I think.   
Title: Re: Paper Mario 3DS images
Post by: Kimimaru on September 03, 2012, 12:19:26 PM
The map doesn't seem like much of a problem. I can't verify the accuracy of the comments, but most of them said it was just for quicker traveling, similar to the pipes in the sewers in the first two games. The reason I don't like the lack of an experience point system is it doesn't really give me an incentive to fight enemies aside from gaining coins, unless they can drop stickers or something. Even if they can, they still probably wouldn't be a guaranteed thing after each battle. I like RPGs with experience points because it encourages me to fight the enemies along the way so I'll be prepared for the boss up ahead.

Did anyone else notice how quick the battles were? I can't conclude anything yet, but it seems like you do way too much damage for simple jump and hammer attacks.
Title: Re: Paper Mario 3DS images
Post by: Kuromatsu on September 03, 2012, 05:52:05 PM
I can't conclude anything yet, but it seems like you do way too much damage for simple jump and hammer attacks.
Doesn't sound too different than the what the entirety of Super Paper Mario was, after a few simple level ups.
Title: Re: Paper Mario 3DS images
Post by: Weegee on September 03, 2012, 07:35:20 PM
Wonder why they increased the Hit Point scale. In any other PM game, basic attacks never go beyond a couple points per hit. Juding by how much damage those attack items caused, we'll probably be hitting for triple digits by the game's end.
Title: Re: Paper Mario 3DS images
Post by: Kimimaru on September 30, 2012, 01:41:29 AM
Check out this video (if you haven't already): http://www.youtube.com/watch?feature=endscreen&v=_pSkacyGOmE&NR=1
Title: Re: Paper Mario 3DS images
Post by: Bigluigifan1.0 on September 30, 2012, 06:25:03 AM
"I'll get into that later." EVERYBODY DRINK!

Anyway, it's looking really cool, and I'm definitely excited. I'm thinking this will be the most "self-aware" Paper Mario game ever?
Title: Re: Paper Mario 3DS images
Post by: bobbysq1337 on September 30, 2012, 08:32:50 AM
I would be OK with a Paper Mario where all the jokes are 4th Wall jokes.
Title: Re: Paper Mario 3DS images
Post by: Weegee on September 30, 2012, 10:40:06 AM
Those attack animations are priceless.
Title: Re: Paper Mario 3DS images
Post by: frostbite on October 03, 2012, 11:03:16 AM
eh... I'm not really feeling this one. with each Paper Mario game they rely more and more on the fact that Mario is made out of paper and has crazy dimension-bending powers. I think that's silly. The first Paper Mario is one of my favorite videogames of all time but they keep moving further and further from what made it great.

the first Mario & Luigi game was great, too, but that series just keeps going further and further into absurd science fiction.
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on October 25, 2012, 10:09:02 PM
https://www.youtube.com/watch?v=PajANsDEokI

Take a shot every time Nate says "sticker"
Title: Re: Paper Mario 3DS images
Post by: BriGuy92 on October 26, 2012, 01:17:59 AM
Good thing I was taking shots of water, or I'd have been drunk 30 seconds in.

Edit: Goat. GOAT.
Title: Re: Paper Mario 3DS images
Post by: Weegee on October 26, 2012, 06:23:45 PM
17 shots? Not too bad.
Title: Re: Paper Mario 3DS images
Post by: Weegee on November 12, 2012, 02:43:29 AM
On the last level of World 2. So far, I'd rate it below the first two PMs, but above SPM.
Title: Re: Paper Mario 3DS images
Post by: Bigluigifan1.0 on November 13, 2012, 04:06:03 PM
They used music from Super Mario Land 2... I love this game. Still, I'm stuck in world 2.

I can't get on the Yoshi sphinx's tongue. I'm desperately trying to figure everything out on my own. It's been... okay. It's really not as tricky as some reviews have apparently made it out to be.
Title: Re: Paper Mario 3DS images
Post by: Weegee on November 13, 2012, 05:22:24 PM
I'm not ashamed of resorting to the guidebook on numerous occasions. The lack of guidance in the form of useful tips from Kersti and townsfolk is atrocious by PM standards. The trick to World 2's boss seems obvious once you've figured it out, but it requires you to think in a rather obtuse way.

Anyone else find it odd that every Toad in Decalburg has the appearance of an adult male?
Title: Re: Paper Mario 3DS images
Post by: Bigluigifan1.0 on November 13, 2012, 08:24:54 PM
Kersti definitely isn't as helpful as she could be. "We need to do this, but I don't know how!" only takes you so far sometimes. Just passed through the World 2 finale; I laughed when I saw the boss stage.

World 4 is a crazy jump in difficulty, if you ask me. The Cheep Cheep boss at the docks is fairly easy with the right (and of course, fairly obvious) tool.
Title: Re: Paper Mario 3DS images
Post by: Weegee on November 13, 2012, 08:44:30 PM
I haven't found World 4 that difficult, though I'm only on the third stage.

Still not sure what to think of the goat scene.
Title: Re: Paper Mario 3DS images
Post by: Weegee on November 14, 2012, 06:26:31 PM
Five worlds in, my verdict on Sticker Star is that it feels incomplete. The hub is populated by identical, nameless Toads who have little of interest to say. This, in tandem with the infrequency of Kersti's interjections and the omission of partners, adds up to a feeling of emptiness by Mario RPG standards. Even the more platforming-oriented Super Paper Mario features more character interaction.

I don't understand Nintendo's recent insistence on dividing Mario locations into linear stages, as also seen in SPM and SM3DL. The gaming community let out a collective groan upon seeing "level complete" fanfare in an early trailer. Maybe it leaves less room for design error or disguises the fact that the game doesn't really have any characters. Whatever the case, it's a cop-out, and nobody appreciates it.

All that said, the basics of a decent game are all present. Just don't expect it to be another TTYD.
Title: Re: Paper Mario 3DS images
Post by: Ym9iYnlzcTEzMzc equalsign on November 14, 2012, 07:15:32 PM
I don't think it's as bad for 3DL and SPM since the point of those games was to pay tribute to the classic Mario games. In this though, it just seems unfitting.
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on November 14, 2012, 07:58:38 PM
This is the first time in a Paper Mario game that there is no way to go back to re-read the previous line of dialogue (Z in PM and TTYD, Up on the D-pad in SPM). The D-pad would have been perfect for that function. This irritates me much more than it probably ought to.
Title: Re: Paper Mario 3DS images
Post by: Weegee on November 14, 2012, 08:59:27 PM
Not that there's much dialogue to miss.
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on November 14, 2012, 09:25:57 PM
There are a lot of nice little touches in the game (being able to hammer in four directions rather than just left and right is a major (and long overdue) improvement), but they mostly serve just as glimpses of how awesome an actual Paper Mario on the Wii U could be if Miyamoto gets his nose out of Intelligent Systems's business and sticks to the main series games.



Minor spoilers for World 3 down here.


Boomerangs are being thrown at you as you make your way across the screen. You get to the end of the screen. Two Boomerang Bros. jump out. They introduce themselves as the Boomerang Brothers. You battle them. You kill them. They drop two battle stickers. You move on.

In a Paper Mario game, those Boomerang Bros. would have names and personalities and would probably be recurring minibosses. But nope. Their name is Boomerang Bros. Their personality is that they are the Boomerang Bros.

I think Galaxy 2 might actually have more plot and character development than this game.



I'm also not a fan of the Sierra adventure game type stuff with the Thing Stickers that I guess is supposed to be the replacement for partner field abilities. Some puzzles make sense well enough, but you get to World 3 and you have to wake up the Wiggler and I guess we'll have to use a Thing Sticker because Kersti's voice isn't loud enough. And in your inventory you have a jackhammer. So you try using that, because jackhammers are loud. Nope. That's wrong, and now you either have to go blow a couple hundred coins to buy another jackhammer for whatever puzzle you'll need it for later, or quit to the Home menu and restart the game. Also: I want to just keep my Things in my Thing inventory and then experiment when I get to a puzzle by flinging one Thing, trying that sticker, and if it doesn't work, I quit and restart without having to have that big sticker taking up space in my album until I eventually stumble upon the puzzle that actually needs it. But I can't even do that, because when I leave Decalburg after making that sticker, the game automatically saves. So the only way I can test it out without wasting space or coins is to first make a copy of my file (incidentally, why are limited numbers of save files still a thing in 2012?). RPGs or adventure games or whatever genre this is should not be discouraging experimentation so strongly.



Has anyone found a way to target specific enemies in battle, or is it not possible?
As far as I know, it's always front to back as they're killed (and if you use multiple stickers in one turn with the spinner, your second sticker will go to the second enemy even if the first one isn't dead from the first attack, which can also get annoying). Supposed to encourage more strategic sticker use, but that would be a lot easier if you could see individual enemy HP instead of the collective HP of all enemies put together, and if there was any way to see attack and defense stats. I don't see any reason why Kersti couldn't have at least served as a Tattler.
Title: Re: Paper Mario 3DS images
Post by: Weegee on November 14, 2012, 09:29:54 PM
Has anyone found a way to target specific enemies in battle, or is it not possible?
Title: Re: Paper Mario 3DS images
Post by: FlamingBlueMario on November 15, 2012, 12:34:13 AM
Has anyone found a way to target specific enemies in battle, or is it not possible?
It's still too early for me to tell, but from what I've played, most - if not all - items (Line Jump, Hammer, Shell, Boomerang, Fireball, etc) hit the first enemy in line who's closest to Mario. Attacking Goomba #2 first and then Goomba #1 last doesn't seem to be possible. Which is odd since you were given the option to do so in previous installments (minus SPM).


I have mixed feelings about this one. :P It's not that I don't like it but...meh. Most of the game has been a cake walk for me. But it's still challenging here and there; I still can't find Wiggler's other three sections, I'm currently stuck in Shy Guy Jungle, and I'm not sure what Thing goes to w2-4's sticker area. Other than that, the game still maintains its funny charm and Mario is (once again) trying to save Peach from Bowser. I'll be honest, It could be better, but I'm still enjoying it.


P.S. Kersti Alley is useless.
Title: Re: Paper Mario 3DS images
Post by: Ym9iYnlzcTEzMzc equalsign on November 15, 2012, 07:21:46 AM
So I'm guessing it's good as a Mario game, but it sucks as an RPG alone. (in other words, it's sort of the opposite of the Mario movie, where it having Mario in the movie made it worse)
Title: Re: Paper Mario 3DS images
Post by: Bigluigifan1.0 on November 15, 2012, 08:00:48 AM
Well, it definitely felt disjointed from a regular RPG right off the bat. I think that they're trying to find ways to make Paper Mario more unique, instead of using the traditional Paper Mario ground. Or maybe make it more accessible to casuals?

It's pretty hard to compare it to the other titles when it's so different, but it's a very good game either way. While I'd like the Paper Mario series to return to its roots, I still love Sticker Star.
Title: Re: Paper Mario 3DS images
Post by: Weegee on November 15, 2012, 03:47:40 PM
This is the first PM game in which I'm finding myself avoiding most enemy encounters. With no Tattle Log/Catch Cards or experience points, there's hardly any incentive to engage opponents, especially since you're not likely to gain back the stickers spent.
Title: Re: Paper Mario 3DS images
Post by: Bigluigifan1.0 on November 15, 2012, 04:06:24 PM
It depends, if you can get a "Perfect Bonus" (one hit finishes the battle), you can get a bunch of coins and one or two stickers. At least, that happens when I fight stuff in 4-1. Otherwise, you're only in it for the coins, which are still nice.
Title: Re: Paper Mario 3DS images
Post by: Weegee on November 15, 2012, 04:27:22 PM
But often the only way to get a Perfect Bonus is to use a rare sticker. Why blow my Flashy Line Jump for a Shiny Hammer and a dozen Coins when I can avoid the battle altogether?
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on November 15, 2012, 05:36:36 PM
Do the Toads in Decalburg care at all that Peach was kidnapped and Bowser is trying to take over the world? Do they ever comment on that at all? It seems like the whole thing is about their sticker festival -- and it's not even that special! It's not like a once-every-hundred-years-thing or whatever, it's an annual holiday! It's like if Putin flew out of the sky and kidnapped Obama during the White House Christmas Tree lighting ceremony, and all anyone in Washington DC cares about is "oh no, the tree is ruined! where will we find another tree in time?"

(Of course, technically, Washington DC would be Toad Town. Decalburg would be more like... I dunno, Duluth or something, which makes it even more ridiculous that nobody cares that their head of state was kidnapped right in front of them.)
Title: Re: Paper Mario 3DS images
Post by: WarpRattler on November 15, 2012, 06:03:46 PM
If the sticker festival is annual, then Peach being kidnapped and Bowser trying to take over the world are still more common occurrences.
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on November 30, 2012, 05:44:02 PM
Iwata Asks: Paper Mario: Sticker Star (http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/0)

Interesting tidbits (but you should just go read the whole thing instead):

Tanabe: At our first meeting [for Super Mario RPG], Square presented us an image of Mario wearing a cape, riding a horse, and holding a sword!
Kudo: Our first proposal combined Square's specialty, a world of swords and sorcery like in Final Fantasy, with Super Mario.
Tanabe: I remember how the first thing Miyamoto-san said when he saw that was, "That's not right." He started with how Mario wouldn't have a sword, but might have a hammer.
Iwata: I suppose that when Super Mario became an RPG, Miyamoto-san had an idea in his head from the start about what he wanted to make use of and what couldn't budge.
Tanabe: But that was Miyamoto-san's only specific request. My impression is that Square understood the rest and turned it out nicely.



(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fiwataasks.nintendo.com%2F_ui%2Fimages%2F3ds%2Fpapermario%2Fslide001.jpg&hash=deef1e207cd7500d46461e81e8b96c03)
Paper Mario concept art, March 5 1997



Tanabe: The biggest reason was that Miyamoto-san said he wanted us to make a big change in the atmosphere for Paper Mario this time. I heard that Miyamoto-san was really thinking for a while about how to handle the Super Mario series and pondered over a number of things.
Iwata: We imagined rather early on that Paper Mario would be a good match for the Nintendo 3DS, and the papercraft atmosphere of the actual prototype was good.
Tanabe: That was about three years ago, at the end of 2009.
Aoyama: At the beginning of development, we were simply incorporating an idea making use of the stereoscopic display function. Then at the 2010 E3, before release of the Nintendo 3DS, we revealed several images.
Iwata: So why did it drag on until now?
Aoyama: After E3, Miyamoto-san played the prototype and said it was just a port of the GC version.
Tanabe: I had heard that at first Miyamoto-san said that something like an RPG would be fine, so for a while I thought that something like the previous one would be fine.



Iwata: Listening to you talk, it sounds like Miyamoto-san was a scary presence for the team.
Aoyama: Yeah, he was! (laughs)



Tanabe: Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—"It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world.
Iwata: That's a difficult task. In some ways that would be the exact opposite direction from recent games in the series.
Tanabe: Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting. A lot of people said that the Flip move for switching between the 3D and 2D dimensions was fun.



Kudo: I originally saw it in a way that's similar to Miyamoto-san. Personally I think all we need is to have an objective to win the boss battle at the end of the game. I didn't think we necessarily needed a lengthy story like in an RPG.



Iwata: When it comes to characters, in the session of "Iwata Asks" covering Super Mario Galaxy, Miyamoto-san said that he was finally able to put the essence of Mario into words for the first time. [...] He says that a Mario-like design follows from function, so when something otherwise comes into the mix, it doesn't feel right.



Iwata: Creatively, restraints aren't necessarily a bad thing. A lot of new attractive features come out of that.
Tanabe: That's right. At first, we were making a lot of individual allies as in a regular RPG, but when we decided to focus on stickers, in order to make a clear change with previous games in the series, it was like we started all over again by throwing out the system—including those characters—that we had made up to that point.
Iwata: You purposefully threw out the basic RPG structure.
Tanabe: Yes. We decided to make it so that players would face stronger opponents by throwing out the whole concept of experience points and levels in favor of gradually gathering stronger stickers.
I had actually been thinking for a long time that I wanted to get rid of the RPG experience points. In the Freshly-Picked Tingle's Rosy Rupeeland game, which Kudo-san and I worked on together, the player-character didn't develop at all. We adopted a system whereby they solved everything with money.



Nakajima: I've been involved throughout the whole series, but this is the first time the game has a world map, so you can play the courses over and over. We tried to make it enjoyable no matter when you play or which areas you play, so I hope people will really get into it!



Kudo: Well, as mentioned before, the mechanics present new challenges and the gameworld represents a new start. We worked hard so that this game would become the new standard for future Paper Mario games, so please play it to the fullest!



uuuuugggggghhhhhh
Title: Re: Paper Mario 3DS images
Post by: BP on November 30, 2012, 06:03:16 PM
Yeah, our worst suspicions have been validated.

It's really hard to hate Mr. Miyamoto for anything, and I still support what's being done with the Super Mario series and count NSMBW and SM3DL as instant new favorites. But could he be any more missing the point of what made PM1 and 2 so wonderful? Most fandoms of things that are for kids can only dream of having a more fleshed-out, mature alternate take on the series that's done as right as Paper Mario. It's almost miraculous we had it in the first place, and a real shame it's gone.
Title: Re: Paper Mario 3DS images
Post by: Weegee on November 30, 2012, 06:51:38 PM
We worked hard so that this game would become the new standard for future Paper Mario games, so please play it to the fullest!

EVERYONE STOP PLAYING
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on November 30, 2012, 08:02:55 PM
I kinda get the impression that the only experience Miyamoto has ever really had with Paper Mario (or at least the only one he cares about) is seeing that concept art picture up there.

I mean, you'd think he'd get clued in at some level considering the first game was called "Mario Story" in Japan, but I guess not.

EVERYONE STOP PLAYING
Not gonna work:

Tanabe: After release, you will either find it to be fun or you won't. After you buy and play it, I'd like to know people's impressions about this game. If you say it's fun, then I want to make another one. I hope you enjoy it!

If you tell Tanabe you liked Sticker Star, he will make you another Sticker Star. If you tell him you did not like it, he will not make any more Paper Marios.

Our protest needs nuance.



I seriously want to know how they went about figuring that less than 1% of people cared about the story in SPM. A Club Nintendo survey? Was that only in Japan, or did it include America and Europe too? Was there even a question about the plot in the survey, or was it just based on whether they said something about the plot in the comments section?

I don't remember what I said in the registration survey for SPM, but there's a good chance I did mention Flipping without mentioning the plot (which I loved), for two reasons:

- I hadn't finished the game yet
- It's a Paper Mario game, of course it has a good plot. Like duh. Flipping is a new thing, that calls for comment.

I guess we all need to be better about mentioning all the specific things we like in Club Nintendo surveys, no matter how obvious they seem.

Flipping really wasn't that fun, anyway. Lots more fun (and with more consistent logic) than paperization, though.
Title: Re: Paper Mario 3DS images
Post by: Weegee on November 30, 2012, 09:18:03 PM
I'd have enjoyed flipping more if it weren't timed.
Title: Re: Paper Mario 3DS images
Post by: BP on November 30, 2012, 09:49:07 PM
SPM's plot was cliche and disconnected from the characters. There's not a lot of reason for you, as Mario, to personally give a crap about what's going on. Yeah, worlds are ending and that's bad. There's a love story involving your acquaintance who doesn't have a face. But it still feels like you're an observer. A yes-man completing objectives for other people to beat the game. The chapter that stands out from that the most was probably 7, because Luvbi and her family did a better job of being relatable than anyone else in the game. Squirps and Merlee get honorable mention.
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on November 30, 2012, 10:31:10 PM
Of course, even if we assume that less than 1% of people liked SPM's plot, the solution is still not "have no plot." That's the same logic as "I studied for the midterm for five minutes and I failed. Obviously, studying hurts my score, so for the finals I won't study at all."
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on November 30, 2012, 11:31:23 PM
Quote from: Miyamoto
just a port

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmedia.nintendo.com%2Fnintendo%2Fbin%2FUes1_tzRaj1n1wyq0LYYkeq1Py2asL_j%2F9yMhYsJupniJKhmxvyDLZiYZdfo6-bDr.jpg&hash=f9c95f23054586bb5ae76ee9425de0c6)
Title: Re: Paper Mario 3DS images
Post by: Bigluigifan1.0 on November 30, 2012, 11:47:10 PM
Hm, I'm fairly certain they knew PM:TTYD was a hit in all departments, including story, so surely they didn't think it would hurt them to emulate it a little bit?

I mean, I like what they did with Sticker Star, but they don't need to repeat the "new formula." I thought Sticker Star was odd in comparison, but I thought that was just the quirk of the title; is it supposed to be a sign of things to come?
Title: Re: Paper Mario 3DS images
Post by: The Chef on December 01, 2012, 01:19:41 AM
The guys in that interview said Sticker Star was gonna be a lot like TTYD, but then Miyamoto stepped in.
Title: Re: Paper Mario 3DS images
Post by: Ym9iYnlzcTEzMzc equalsign on December 01, 2012, 07:41:55 AM
...And that was when the Mario fanbase turned into the Minecraft fanbase.
Title: Re: Paper Mario 3DS images
Post by: CrossEyed7 on December 10, 2012, 05:38:52 PM
Quote
"It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world."

"Personally I think all we need is to have an objective to win the boss battle at the end of the game. I didn't think we necessarily needed a lengthy story like in an RPG."

"Miyamoto-san played the prototype and said it was just a port of the GC version."

Miyamoto made Super Mario Galaxy 2. Just two years after the first Galaxy came out, he made a whole nother game that was the same thing as Galaxy 1, but more so. All the same graphics and the same moves and the same areas and most of the same gimmicks, plus tons of new ones.

So... what if someone had come in during the development of Galaxy 2 and been Miyamoto's Miyamoto?


"This is just a port of the first game."

"Jumping is fun enough on its own. It's fine without powerups and Yoshi and swinging vines and the drill thing, so do we really need them?"

"All we need is to have an objective to win the boss battle at the end of the game. We don't necessarily need lots of interesting and varied gameplay gimmicks like in a platformer."

"As much as possible, complete it without using the A button, the B trigger, the motion controls, or the nunchuk, using only buttons that would be on a Famicom controller."



And then whatever came out of that got released as Super Mario Galaxy 2, and people bought it expecting a sequel to Super Mario Galaxy.
Title: Re: Paper Mario 3DS images
Post by: BP on December 14, 2012, 06:17:10 AM
At first I thought that analogy was bad because it's completely unfair, as those changes would make SMG2 basically nothing. But on closer inspection... putting those conditions on SMG2 almost pretty much exactly gives you SM3DL. And SM3DL is awesome.

So it's still a bad analogy!
Title: Re: Paper Mario 3DS images
Post by: Luigison on December 16, 2012, 11:07:52 AM
CE7's post is a new kind of reductio ad absurdum. 
Title: Re: Paper Mario 3DS images
Post by: Kimimaru on December 26, 2012, 01:01:42 PM
I got this game yesterday, and for the most part I don't mind the new direction they took. They do all sorts of funny and interesting things with stickers. I would've preferred if there was a leveling system though since I really have no incentive to fight enemies when I have a full sticker album and a substantial amount of coins. The secrets and puzzles are harder to figure out than in the previous games.
Title: Re: Paper Mario 3DS images
Post by: Kimimaru on December 31, 2012, 01:02:11 AM
Update (sorry for the double post):

I'm pretty much done with the game and it's been a blast so far. The formula used in the first two games was perfected in TTYD and I'm okay with them not touching it again. I would definitely like to see another Paper Mario in the style of Sticker Star, but this time I want original characters like the other games and several other features including the following:

-Some of the event battles were brilliant puzzles (putting the Chain Chomp to sleep and running from battle to release it); keep them in the next one!
-Being able to target the enemy you want to attack
-Some sort of experience points and stats to increase on level up
-More actions in battle, including the ability to do nothing or defend for a turn
-A better indication of whether enemies are able to dodge attacks or not (those Wiggler pieces were annoying)
-The ability to use some stickers, like Mushroom Stickers, outside of battle
-A slightly longer game!


Overall, I greatly enjoyed Sticker Star...even more than I thought I would. You can tell they really put a lot of thought and effort into the game, and the results show.
Title: Re: Paper Mario 3DS images
Post by: Trainman on December 31, 2012, 08:12:22 PM
My girlfriend bought me Sticker Star as my Christmas present. Here's an honest review. It's long. There aren't 'spoilers' or whatever in it, and anything I mention has already been plastered all over this thread anyway.

While I initially heard the whole "Miyamoto stepped in and ruined everything" thing (and frankly believed it 100%), I was in for an honest surprise. The game is great. The dialogue is wholly dry and sarcastic as you'd typically expect from something like the Mario & Luigi series. The music is fantastic, and the jazz motif is something you can groove to. This is one of those rare soundtracks where I found no song that just sounded out of place and stupid, or worse, childish (...Toad's Expedition theme from SMG, anyone?) So, having great music all around just brings the game a few notches higher for me.

Yes, this game, while borrowing elements from Mario RPG games of years past, of course, returns to Mushroom Kingdom basics, so think of it as a successor of sorts to the original Paper Mario. Keep in mind, this is a bite-sized RPG adventure; a "lite" Paper Mario, if you will. I clocked in at 19 hours and 19 minutes from start to finish while the usual benchmark for typical RPGs seems to be around 40 hours. You feel like you're getting deeper and deeper into the game then you suddenly realize that it's coming to a close.

There are some quirks: The sequential battle system that Kimimaru, for some reason, put spoiler tags around in his post is kind of screwy. Not being able to choose sort of affects the flow, and if you have the opportunity to use more than one sticker, it will make the order you attack the enemies in sequential (e.g. the battle sticker you have in the second slot will always attack the second enemy in line regardless of if your first sticker killed the first enemy in line or not. Same for third sticker/third enemy in line). Maybe the developers thought that assigning different stickers to different enemies during battle would be too confusing.

Thing Stickers, as much as they were shown off, were implemented weakly which sucks considering that was supposed to be the big thing about Sticker Star. There are points where a Thing sticker is necessary to advance and you have no idea which one you're supposed to use. If you use the wrong one during Paperization, well, sucks to be you because you will lose it. You also get no hints as to which ones are useful in boss battles or anything like that. Which brings me on to my final point...

Kersti (your Sticker partner or whoever) is the most useless freaking sidekick I've ever seen in a Mario RPG. She is the I AM ERROR of the Mario RPG world. She never has location-specific information on hand, ever. She also never has advice on puzzles, what Things might be useful, and no info about environments, where you are, or any hints on what you should be doing next if you're stuck. When you summon her she spits out some quip, and very rarely do you see an option to get more advice, which, more often than not, is incredibly generalized. I've gone through entire worlds where she says the same couple lines over and over and doesn't offer advice.

Besides these few flaws, I believe the game is deserving of the 8.3/10 IGN gave it. I'd go as far as to give it an 8.5. Just remember that it's almost like Mario 3D Land. Everyone coming off Mario Galaxy 2 was thinking, "MAN IT'S GONNA BE LIKE GALAXY 3DS," but while it was great, it couldn't quite live up to the same amount of awesomeness the Galaxy games brought us because they were limited by the 3DS' capabilities. So, if you can keep in mind, like I was saying, that it's a bite-sized, portable version of past Paper Mario games and look past its flaws, you'll have a lot of fun with this one.
Title: Re: Paper Mario 3DS images
Post by: Weegee on December 31, 2012, 09:47:48 PM
[Post]

How much did Nintendo pay you to write that?

But really, I guess I expected SS to right all of SPM's wrongs.
Title: Re: Paper Mario 3DS images
Post by: The Chef on January 01, 2013, 01:49:41 AM
I'd argue that it's actually much more fun and engaging to play than Super Paper Mario was, which was a painful slog.

So far aside from the niggling little things that both Kimmimaru and Trainman mentioned, I find it really enjoyable. I just can't wrap my head around why you can't target enemies or why they all share the same HP bar. Or why Thing Stickers are such a pain in general. Quite a few unusually bad design decisions for a Nintendo game.
Title: Re: Paper Mario 3DS images
Post by: Weegee on January 01, 2013, 04:15:11 PM
I'd say it's better than SPM, but not by a huge margin.
Title: Re: Paper Mario 3DS images
Post by: Kimimaru on January 01, 2013, 06:37:29 PM
How much did Nintendo pay you to write that?

But really, I guess I expected SS to right all of SPM's wrongs.

Don't get me wrong; I'd LOVE another Paper Mario in the first two games' styles and would prefer it over the Sticker Star style. However, they can still improve the formula used in Sticker Star (whereas the formula in TTYD is much more fleshed out and nearly flawless in my humble opinion), and I want to see how they do it.
Title: Re: Paper Mario 3DS images
Post by: Trainman on January 01, 2013, 07:28:03 PM
I'm glad they brought up the HP levels. It also allows attacks to have multiple steps so you're at a small advantage if you're good and allows the damage each subsequent, successful action command does to be tweaked reasonably. A good example is the standard jump sticker allowing five jumps if you time it right.

Superguards are gone, and the margin for error with action commands is enormous here. So, don't expect to be messing up action commands basically ever, even if you suck at it.
Title: Re: Paper Mario 3DS images
Post by: Ym9iYnlzcTEzMzc equalsign on January 02, 2013, 07:19:35 AM
Maybe this thread should be renamed.