CrossEyed: Super Repel is more cost-effective than Max Repel anyway.
Only slightly so, but yeah, that's part of my point. It's stupid. Neither of them are cost-effective by an absolute scale, of course, but the more expensive one should be more cost-effective relatively, or else it has no reason to exist. Sam's Club doesn't get by on selling loaves of bread with three extra slices for $10.
You know, you see Repel and later Super Repel for sale, and you get to thinking "Hey, if Repel is 100 steps and Super Repel is 200 steps, there must be a Hyper Repel that does 500, or a Max Repel that works like forever!" And then you find out the Max Repel is only 250 steps and costs $0.30 more per step. It has to be intentional mockery.
ShadowBrian: You faint from the realization that your ten-year-old self is now defenseless in a cave (or forest, or whatever) full of monsters and/or pedophiles.
That whole thing never made sense to me. You go unconscious, yet you can walk back to the Pokémon Center? And you're somehow lucid enough to apparently find a path back to there that avoids all battles? It can't just be the age, because plenty of the trainers you beat are the same age as you, and not one of them has ever blacked out as a result of being defeated, and I'd wager that the ~15-year-old protagonists of BWG will be just as fainty as the 10-year-olds.
The only explanation I can come up with is that a trainer, playable or not, slips into an alternate Hyde-like personality when all their Pokémon are fainted. They give money to whoever they lost to (even if it's a wild Pokémon) for some reason and then just hang out for a while, beating Pokémon with their bare hands along the way, eventually wandering into a Pokémon Center, where something snaps them back to reality. The main personality has no memory of anything that happened after they were beaten.
The other option is that every protagonist in the games is just a total wuss. Though that still doesn't explain the walking back while unconscious thing.