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Topics - Turtlekid1

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31
The White Mushroom House / GBA SP
« on: November 28, 2010, 11:56:30 AM »
I don't use this board much because eBay generally serves my purposes.  But now I'm looking for a Game Boy Advance SP, which is something of a different beast from the games I usually buy.  I figured I'd ask around here first to see if anyone has one or knows where to get one cheaply, and can vouch for its battery not being completely crappy.  With games or older handhelds, I don't have to worry about the battery, but since the SP doesn't use good ol' AA batteries, if I get one on eBay I run the risk of getting one that can't hold its charge for more than fifteen minutes.

Help me out?

32
Video Game Chat / Gametones
« on: November 04, 2010, 02:03:01 PM »
If your phone's ring tone were from a video game, which song would you want it to be?  You don't only have to say your first choice.

I was thinking maybe the music from Casino Night Zone in Sonic the Hedgehog 2, or either of the overworld themes from Super Mario World.

33
Game Help / Another Wii Help Topic
« on: September 24, 2010, 10:39:42 AM »
Yes, now I, too, have been having some problems with my console.  Unlike other folks', however, mine is not that it won't read discs, but rather that the Wii isn't even turning on.  The little light by the Power button is off.  Not in standby, or whatever, but completely dead.  To answer the obvious question, yes, the power cord is plugged in.

What's the deal here?

Additionally: Power to our house has gone out twice recently - once due to road work, and once due to weather.  Would this have anything to do with the problem, and if so, does it mean that I'm screwed?

34
General Chat / Marshmallow Mayhem
« on: September 15, 2010, 05:52:05 PM »
As summer draws to a close, we bid our farewells to goofing off, vacations, and free time in general.  Of course, with the weather getting colder, camping and campfires become a much less common sight.  No more hot dog or marshmallow roasts until the next summer.  This makes me think: how do others like their marshmallows?  Personally, I stick the goods right into the flame until they catch fire and don't blow the fire out until the marshmallows are coated in a pleasingly black outer shell - nice and crispy on the outside, sweet and gooey on the inside. 

How about you?

35
Video Game Chat / The Mother of All Reviews (Maybe Some Spoilers)
« on: September 07, 2010, 08:32:02 AM »
Finished Other M last night and thought I'd share my thoughts.

Gameplay
First off, the gameplay is very nice.  There's definitely an emphasis on combat, so for those of you who enjoyed the more puzzle-oriented Prime series, it might not be as familiar as you had hoped.  Anyway, the combat itself is well-done - the Charge Beam is much more essential here than it is in any other Metroid title to date - more often than not, it's your first and only real line of defense.  The Sense Move feature is a godsend, because Samus is figuratively made of glass in this game.  Assuming you're about as skilled as I was, you'll constantly find yourself rather low on energy, and that's with copious use of the dodging system, which, if you're holding the fire button while using it, will bring your charge meter to full when you're back on your feet for a quick counterattack.  This can be abused in certain battles, since - again - most creatures are vulnerable to the Charge Beam.  The auto-aim is good.  Not exceptional, but not horrible.  For precision, you'll want to use...  FPS mode!  The First Person mechanic is by far the most universally-reviled one in the game.  And not without reason - not being able to move while inside First Person mode and not being able to use missiles while outside First Person mode are both every bit as stupid as they sound (admittedly, dodging is still possible in First Person, but it's more unreliable and requires Waggle).  But the real blow to the flow of the gameplay comes not with those aspects of First Person mode, which, while annoying, aren't quite enough to make the game play choppily.  The real blow to the flow of the gameplay comes with the segments in which you're forced into First Person and have to search for a tiny and un-hinted-at objects with the purpose of advancing the story.  There are no clues as to what you're looking for and the objectives often blend into the background to a fault.  Luckily, these segments don't appear too much.  The wrestling-style finishing moves are cheesy and over the top and I love 'em.  Good job there.  The power-ups are implemented fairly well, apart from the often-criticized method of obtaining them (rather than needing to re-acquire all the suit upgrades, you need authorization from Adam to activate them).  You get the Spring Ball from the start, which is nice.  Missiles have received an upgrade in power compared to their Prime counterparts, and a downgrade in usefulness, due to the fact that you can't use them unless you're in Sitting Duck First Person mode.  The Space Jump was disappointing, only allowing lateral movement and not vertical.  Think Prime 2's Screw Attack - it's really more of a "Glide" power-up than a "Flight" power-up.  The Screw Attack returns and it's useful again.  This thing will decimate formerly-miniboss-grade enemies with ease.  There are, like, two non-boss enemies that it doesn't one-hit.  Seeker Missiles return from the Prime games and are about as useless.  The Speed Booster is awesome, but it would be more awesome if the level designers didn't specifically add obstacles in rooms that would otherwise be long straightaways just to cripple the Speed Booster.  The Plasma Beam returns to Return of Samus and Prime levels of brokenness, which is awesome.  In fact, each beam upgrade significantly increases your damage output, in a nice change of pace from Prime 3.  Since only two power-ups are actually acquired in the traditional sense, expansions are the only hidden items to get.  Missile tanks give you one missile apiece here, and E-Tanks are much more sparse (this game may be Fusion 2, but one aspect it does not share with Fusion is the scarcity of Energy expansions).  Accel Charges (which make the beam charge faster - a very welcome upgrade) and Energy Parts (basically Heart Pieces from the Zelda games) are introduced, but are more rarely-encountered than Missile tanks.  As for linearity - there's lots of it, and it's shoved down your throat even more than in Fusion.  There are virtually no side-rooms and absolutely no sequence breaks whatsoever.  I am very disappointed in this regard, even though I wasn't expecting anything different.  Fusion set a nasty precedent, and rather than being a nice change of pace, the rigidly linear gameplay it introduced has become a giant tumor on the series' proverbial neck.  Still, the levels are well-designed for the most part and are fun to play through.

Story
The story is supposedly the big selling point of Other M, and while the game's main plot won't win any awards, it's not bad.  Even if it is basically Fusion all over again (Nightmare even appears and you have to fight him).  The most controversial part in the game by far is the cutscene where Samus breaks down into a panic when Ridley reappears.  I'm in the camp that says this was a really bad idea and makes no sense considering the previous games, but whatever.  Ignoring this little hiccup, I, unlike many others, don't believe that Samus was particularly derailed from her bad@$$ery.  Anthony Higgs is awesome and has an awesome gun which he uses to awesome effect on Ridley as the latter is about to end Samus.  Adam was a little underwhelming compared to how he was described in Fusion, but whatever again.

Graphics
This game looks pretty nice for the most part.  A few bits are noticeably sub-PS2 quality, but really the whole game is quite pretty.  As is Samus.  Her Zero Suit model's polygons are a lot bigger now, if you know what I mean.

Music
lol no music for u lulz

No, seriously.  There are one or two music tracks in the game that actually have a melody and aren't ambient sounds.  Luckily, Ridley's Theme is there to pick up the slack.  As far as riffs go, there's the appearance fanfare, which is heavenly.  Also, the result screen has a snippet from Samus' theme from Super Metroid.  The real one with the triumphant horn section, not the fake one with just the bass from that one trailer.

Overall
Not a bad game.  Quite a good game, actually.  There are several bad design decisions, but I still liked it, and the signature Metroid feel is still there - you just have to look a little harder.  Awesome combat (especially boss battles), good graphics, and a killer atmosphere make for an enjoyable experience.  It's a little short, and maybe not worth a full fifty dollars for the 8-12 hours it'll take you to beat it, but I recommend it.

36
Video Game Chat / Batman: Arkham City
« on: August 24, 2010, 08:13:33 PM »
Glad to see a sequel to Arkham Asylum (despite its uninspired boss fights).  From the looks of it, we'll have a bigger, sandbox-style game this time, which is fine by me.  I'm interested to see how they'll improve on the first game.  Especially the boss fights.  Needs better boss fights.

37
Video Game Chat / DC Universe Online
« on: July 27, 2010, 05:26:00 PM »
http://www.youtube.com/watch?v=2lGTfK4PmPw

From the trailer, it looks cool.  But of course there's no actual gameplay.

I hope they do this right.

38
Forum Games / You Anti-Nostalgia, You Lose
« on: July 10, 2010, 07:58:44 AM »
This game is simple.  Post things intended to destroy and/or pervert people's childhood memories and nostalgia.  Things like this:


39
Forum Games / Cleverbot
« on: June 29, 2010, 09:27:24 PM »
http://www.cleverbot.com/

Have a conversation with an AI and try to outsmart it.  Or scare it.  Or get into its pants.  Or whatever.  Post your conversation here when you're done.

40
Video Game Chat / Super Mario Crossover
« on: April 28, 2010, 06:35:36 AM »
So I found this awesome game.

You play through Super Mario Bros.  Okay.  Not much new there.  There are lots of SMB clones online.

But not like this.

You play through Super Mario Bros. with characters from other NES games.  My favorite is Samus.  Don't let the Newgrounds URL dissuade you.  This game is pretty awesome.  I think I said that already.

41
General Chat / Sunny Smiles, Raining Tears
« on: April 25, 2010, 01:46:32 PM »
So I think there may be something to the theory that the weather has a hand in whether people are happy or sad.  See, we've been having cruddy weather this weekend, and I'm... well, I'm angstier than usual.  I'm normally a fairly happy person.  But I seem to be a bit depressed; and since there haven't been any major changes in my life or in my outlook on my life, I think it might be largely because of the clouds in the sky.

How about you guys?  Are you happier or sadder with sunny or cloudy weather, respectively?  Does it play a big part in your mood, or is your mood affected more by what's been happening in your life?  Can clear weather strengthen a good mood, and can overcast weather worsen a bad one?

42
Video Game Chat / Why Don't Any of you People Have Uncharted 2?
« on: April 03, 2010, 11:12:38 AM »
Yeah, no.  This isn't just a parody thread; this is actually a review I've been meaning to write for a while now.  I'll be going into a bit of depth with each aspect of the game, as well as listing some of the pros (lots) and cons (if I can find any).

Overview

Uncharted 2: Among Thieves is the second game in the... you guessed it, Uncharted series by Naughty Dog (their previous franchises, Crash Bandicoot and Jak and Daxter, are best-sellers in their own right and definitely worth whatever price you may pay for them at eBay/Amazon/GameStop).  First thing I'm going to say is that I may be a bit biased regarding "The Dogs"; Crash Bandicoot was my first real game, so I may be viewing the company through nostalgia-colored glasses.  That said, however, I've never known Naughty Dog to skimp on quality, and Uncharted 2 is no exception.  Why?  Read on.

Graphics

The graphics of the game are probably the first thing you'll notice about Uncharted 2 (well, maybe the music for the main menu, but more on that later).  It drives one crazy just thinking about the amount of time that went into each character model and environment.  Well, it certainly paid off; this game has the best looking characters and scenery I've ever seen in a game.  Also notable about the graphics is the fact that they don't submit to the current-gen "real is brown" color scheme (there's even a render mode called "Next-Gen Filter that parodies this by giving everything a brown tint).  As with the first game, the colors are quite vibrant, which makes for even better environments, in this reviewer's opinion.  Now, about the character designs: Naughty Dog was really meticulous with 'em.  They went back after Drake's Fortune, added more polygons, made sure the actions were as fluid and believable as they could be, and put exceptional time and effort, even into the facial expressions and lip-synching (the final boss fight has a scene with some great lip-synching).  The environments are gorgeous, as per usual with ND.  Also, there weren't as many chances in Among Thieves to put in their incredibly realistic-looking water as there were in the first game (thank God there are no jet-ski sequences, though), but Naughty Dog didn't miss a single chance to include it if it was even remotely plausible.  So yeah.  Good graphics for everything, and some of the best animation you'll see on the system.

Music

I believe I mentioned the music that plays on the main menu?  Otherwise known as "Nate's Theme 2.0," this track is excellent - I even have it on my mp3 player.  All of the music, as I understand it, is fully orchestrated.  Anyway, the soundtrack is all very well-done for what it is; the first Uncharted game's soundtrack had an exotic jungle-island feel, and this one has an exotic Himalayan feel.  It's no Super Mario Galaxy, but it is catchy.  If you do nothing else, you may want to give the aforementioned track a listen.

Story

The story centers on our hero, Nathan Drake (a fortune hunter and a bit of a scoundrel, who believes himself to be a direct descendant of Sir Francis Drake), as he races a psychotic war-criminal to find Shangri-La.  There are, of course, lots of other characters; Elena Fisher, the "plucky" reporter from the first game, and Victor Sullivan, the cigar-munching dirty old man, return; Harry Flynn, an old rival of Drake's, and Chloe Frazer, the "edgy" alternative to Elena are introduced; there are also Lazarevich, the aforementioned war-criminal and main antagonist, Tenzin, a Tibetan fellow who helps Nate against Lazarevich's mercenaries, Jeff, Elena's cameraman, and Karl Schafer, an old German officer who knows something about the secret of Shangri-La.  The plot starts off a bit slowly compared to the first game, but don't worry - it soon picks up.  The story has its share of twists and backstabbings along the way, just like the first game.  Also like the first game, there is a supernatural element introduced relatively late that smashes the plausibility of the historical element to bits, but makes for a fine game nonetheless.  The character interactions are excellent, and Naughty Dog didn't make a single wrong choice in their voice actors or motion capture performers (more often than not, they were one and the same).  Nolan North, in particular, did a great job as the lead character; you may well laugh out loud when you hear some of his ad-libbed combat banter (try Googling "kitty got wet").  The other actors were no slouches, either.  In short, a compelling story and cast make for yet another reason to buy the game; even for $60, you're getting your money's worth.

Gameplay

The gameplay is essentially the same as in Drake's Fortune, albeit with a few tweaks to the gunplay.  There are numerous cleverly-designed platforming segments, made all the more clever by the fact that Drake's jumping and climbing ability is probably the most realistic you've ever seen; there are a few physically-impossible jumps here and there, but for the most part, Drake can't jump any farther or higher than a mildly athletic person could in real life.  The puzzles are well-designed; they take a bit of thought, but they're pretty easy for the most part so as to not slow down the game.  The combat is where this game really shines.  There are over a dozen guns to use, from the basic 92FS 9mm pistol to a full-fledged RPG-7.  The gunplay is simple, but fun; hide behind any available cover and... pump your enemies full of lead, as it were.  Head shots are instant kills if the guy isn't wearing a helmet, but there are increasing amounts of well-armored enemies as the game goes on.  As in the last game, Drake can carry a few grenades.  What's different from the last game is that the grenades don't rely on gimmicky and unreliable motion sensing to aim them; once you figure out the new and better aiming system, grenades are your best friends for enemies that stubbornly refuse to come out from their cover.  One important note about the gunplay in the second game: it never feels static.  Possibly the only bad thing you'll hear me say about Drake's Fortune is that there were several gunfights in which you felt pinned down constantly, awaiting your doom - not so in Among Thieves.  The gunfights here are constantly in motion (sometimes literally; there are two chapters devoted to Nate boarding a train and making his way through an onslaught of goons).  However, the gunplay isn't the only opportunity for violence here; there is a stealth kill system in place.  It's not terribly in-depth, but it is solid, and unlike some games that just aren't built for stealth gameplay, Uncharted 2 gets away with it.  You'll feel quite vindictive when pulling enemies off rooftops or snapping their necks from behind.  Also worth mentioning is the hand-to-hand combat; it's a bit different from the first game's.  In the first game, you pretty much just had to smack your enemy up before they could smack you up; in Among Thieves, you enter a duel-style engagement in which you must dish out blows and dodge the ones that are dished out at you.  It makes for a rather better system, on the rare occasion that you'll want to risk coming out in the open to fight with your fists.  Apart from combat, there are also quite a few treasures that you can pick up along the way.  Most of them are hidden rather sadistically, so expect to spend a lot of time treasure-hunting.  Oh!  I forgot to mention that pulling off certain actions in combat and finding enough treasure will earn you medals (many of which are also trophies on the PSN), which in turn will earn you in-game cash to spend on skins, render modes, behind-the-scenes videos, art galleries, and cheats.  As for diificulty: there are several difficulty levels, from Very Easy to the unlockable and very aptly-named Crushing mode.  Basically, the harder the setting you're playing on, the fewer hits the player can take, and the more hits enemies can (Very Easy mode also has an aim-assist in effect).  Summary of the gameplay: puzzles, platforming, and some truly lovely gunfights meshed seamlessly into one package, with several difficulties to accommodate lots of different skill levels.  Gameplay is definitely the biggest reason to buy this game, and that's saying a lot.

Multiplayer

Take everything I said about the gunfights above, and add players who are smarter than the average NPC AI, and you've got yourself a nice multiplayer.  The gameplay mechanics are about the same; some of the guns behave differently and have different characteristics (rate of fire, ammo capacity, etc.) than in Single-Player, but it's pretty much the same thing.  There are several different competitive modes to play: the standard Deathmatch (first team to a certain amount of kills wins), Plunder (basically Capture the Flag), Elimination (take the other team out before they can take you out), and so on.  There are also different Boosters, Taunts, and Skins that you can buy with in-game money earned from competitive kills (not to be confused with the in-game money from Single-Player).  There are also a couple of cooperative modes that let you either run through one of a limited selection of maps from Single-Player and mow down NPCs to reach objectives, or survive against waves of progressively stronger enemies in one of the standard multiplayer maps.  Personally, I don't care much for the co-op mode, because it's rather difficult to coordinate and strategize with your team mates unless you have a headset (which I don't), and even then most of my co-op games have been alongside incompetent newbies who are only playing that mode to get the trophy for completing one game of co-op.  The competitive mode is better in that regard; the game at least makes some attempt to balance teams.  However, I've noticed it tends to compile teams based on the players' levels, which are not skill-dependent and can be increased simply by playing for long periods of time; instead of something like kill-to-death ratio or other statistic more directly related to skill.  This can make for some extremely one-sided matches.  Still, the multiplayer is very fun, and definitely adds a potentially infinite number of hours to the time you'll spend playing.

Time for the Cliffs Notes, if you will.

Stuff I liked about Uncharted 2:

-Top-notch graphics and animation
-Excellent acting, referring to both the voice acting and motion capture
-Good soundtrack
-Compelling story and characters
-Fast-paced, dynamic gameplay
-Simple but addictive multiplayer

Stuff I didn't like about Uncharted 2:

-The plot is a bit slow-paced in the beginning
-The computer's method of choosing the teams in competitive multiplayer tends to break the game
-Crushing mode can be controller-snappingly frustrating for some
-Like all PS3 titles, it's a little pricy

Conclusion (or, The Obligatory Part Where I Jump on the Parody Bandwagon)

It's sixty dollars in store.  It's beautiful.  It's fun.  It's violent.  It's got twenty-six chapters.  It has good music.  It has no waggle.  It has a button dedicated to squeezing the trigger of your firearm.  It may or may not be the PS3 game you've all been whining for, but

none of you have it.

It's the best PS3 game of 2009.  Followed by inFAMOUS.

Go buy it.

43
Forum Games / You "Awesome," You Lose
« on: March 24, 2010, 03:25:23 PM »
I've been internally debating on and off for a while whether or not to make this thread.  But I figure, why the heck not?

Anyway, it's self-explanatory.  If you say or think "that's awesome" to anything posted here, you lose.

I'll start.



Steampunk Game Boy!

44
Not at the Dinner Table / Tax-a-Cola
« on: March 09, 2010, 04:53:14 PM »
A tax on soda is now being considered/voted on/passed?  What is this dukar!?

This conservative nutjob is of the opinion that it's the kind of dukar that needs to be heatedly debated (for the first two or so pages, anyway, until it devolves into a beastly flame war which both sides will leave embittered and resentful).

45
Game Help / PS2 Problems
« on: February 10, 2010, 07:47:42 PM »
So my PS2 is rather finicky about playing some games (I've seen the problem occur with just about every disc in my library, but some have the problem more than others).  It's like this: when I put a disc in the tray, it generally loads up to the main title for just about any/every game.  Depending on which game, I can play through some or even most of the game before... it starts.  The PS2 starts whining and grinding and clicking and generally making this unearthly sound that I'm not sure how to describe. 

Now, I had been having this problem a while ago, and took it to get fixed.  They said the laser reader was out of alignment.  They realigned it or whatever, charged me about $50, and I took it home.  All was well.

...or at least, so it seemed.  But then, a few months later, I tried playing a game (Dragon Ball Z Budokai Tenkaichi, if it's relevant), and when I got to a certain point in the game the PS2 started glitching up and making the dreaded aforementioned indescribable noises.  Since then, the system has been somewhat unreliable as to what games it will play.  Some, such as Kingdom Hearts 2 or Sly 2, may or may not glitch out, but I can usually play them through from start to finish if I so desire.  Others, such as Ratchet and Clank: Up Your Arsenal, will almost never play without problems.

I've tried the games out on the PS2 at my grandma's.  All with the exception of Budokai Tenkaichi work perfectly well there, so I know the problem is with the system, not the discs.  So, is this the laser reader again?  If so, that electronics place owes me about $50 for a shoddy job.  If not, does anyone here have any other ideas?

One more thing: my PS2 is the big, fat, original design, not the slim model.

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