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Video Games => Mario Chat => Topic started by: jmdblazer on September 13, 2008, 11:02:42 PM

Title: Best Mario RPG
Post by: jmdblazer on September 13, 2008, 11:02:42 PM
Which one do you you think is the best?

I voted for Paper Mario: TTYD, cause out of all the RPGS, this one had the best story, characters, locations, fighting, and side quests.
I did not include Super Paper Mario, because it's hardly an RPG.
Title: Re: Best Mario RPG
Post by: Boo Dudley on September 13, 2008, 11:19:14 PM
TTYD story is practically identical to Sonic Adventure.

A creature aeons ago created seven jewels, sunk a civilization and was sealed away. A power-hungry maniac finds out about this, and sets out to find said jewels to control said creature. A pure-of-heart adventurer sets off to collect the MacGuffins to stop the mastermind, ultimately fails as the ancient evil is resurrected anyways, uses the creature's thingies against itself and wins. The end.

Kind of cheapens it, doesn't it?
Title: Re: Best Mario RPG
Post by: jmdblazer on September 13, 2008, 11:21:28 PM
Those both were cool storylines, though. And I've never made the connection until now.
Title: Re: Best Mario RPG
Post by: DeadAwake on September 14, 2008, 02:37:10 AM
I voted for SMRPG and pushed it forward to a huge lead of 66.7%.
Title: Re: Best Mario RPG
Post by: Luigison on September 14, 2008, 06:27:58 AM
Best console RPG:   Paper Mario: TTYD
  The Thousand-Year Door is a near epic adventure with lots of cool locations, references, and jokes.  Mario's paper abilities are well used.

Best portable RPG:   Mario & Luigi: SS
  Superstar Saga is the funniest RPG I've ever played.  The single button Bros. Attacks are cool and the games has well paced classic design with more than its share of laughs. 
Title: Re: Best Mario RPG
Post by: hydrakiller4000 on September 14, 2008, 08:07:35 AM
You excluded Super Paper Mario as a choice. Although it's a little strange, it's still considered an RPG.
Title: Re: Best Mario RPG
Post by: Kimimaru on September 14, 2008, 08:14:50 AM
I did not include Super Paper Mario, because it's hardly an RPG.

Actually, the only thing about it that isn't an RPG is the gameplay, and that even has some RPG elements in it. Excluding the platforming gameplay, there are many things generally found in any RPG, such as shops, items, side-quests, experience points, new party members, leveling up, storyline, etc. Like all the other Mario RPGs, it has puzzles in it as well. If you really think about it, it is actually hardly a platformer. The genre for the game is RPG.
Title: Re: Best Mario RPG
Post by: ShadowBrain on September 14, 2008, 08:50:51 AM
Hmm... I honestly want to say Mario and Luigi. SMRPG was definitely good, but it was more a SquareSoft RPG with Mario characters than a Nintendo RPG with Mario characters (also, weird graphics). Paper Mario... well, that's a great game too. TTYD was also fun, but a little too derivative and linear in some places. PiT was incredibly linear, predictable, and short, but I guess that's a DS for you. Plain and simple, Mario and Luigi just has a really innovative tag-team system, in and out of battle, a great sense of humor and art style, and all sorts of creative little touches here and there.

TTYD story is practically identical to Sonic Adventure.
One of those games had cheap deaths and bad voice acting, one didn't. Yeah, it doesn't have the most original plot in the world, but the only thing cheapening TTYD is you comparing Sonic Adventure to it, period.
Title: Re: Best Mario RPG
Post by: nensondubois on September 14, 2008, 09:14:34 AM
Super Mario RPG rules but it lacks the fun element of collecting badges that Paper Mario and Paper Mario 2 has. But it's still my favorite.
Title: Re: Best Mario RPG
Post by: Chupperson Weird on September 14, 2008, 09:20:11 AM
Is Zelda II an RPG? It's got hit points and battles you can get into, but it's pretty platformy.
Are all the Symphony of the Night-style Castlevanias RPGs? They contain all the elements Kimimaru said Super Paper Mario contains, but all those elements take a back seat to the platforming, much like in SPM.

Actually, I would just go with "Platformer/RPG" for most of the games with this style. But just yelling that SPM is an RPG makes very little sense.
Title: Re: Best Mario RPG
Post by: Boo Dudley on September 14, 2008, 10:01:36 AM
One of those games had cheap deaths and bad voice acting, one didn't. Yeah, it doesn't have the most original plot in the world, but the only thing cheapening TTYD is you comparing Sonic Adventure to it, period.

Am I supposed to take offense to this?

I also left out the part where the monster turns on the mastermind.
Title: Re: Best Mario RPG
Post by: Silver Metaknight on September 14, 2008, 10:26:38 AM
I think that Paper Mario: TTYD is the best Mario RPG.  It had a great storyline, characters, and battle system.  Mario and Luigi: SS comes second, because I really liked the battle system and it was a really fun game.
Title: Re: Best Mario RPG
Post by: MushroomJunkie on September 14, 2008, 11:05:15 AM
Oh man this is really hard I like all of them almost all the same! I think the best one so far is Super Paper Mario.  But since thats not an option I'm gonna put Paper Mario.
Title: Re: Best Mario RPG
Post by: CrossEyed7 on September 14, 2008, 11:39:44 AM
I'm split. SMRPG was always my favorite, but PM improved on it it just about every way -- and yet SMRPG is still the only one I can never get tired of. SS is close, but the story drags it down (the least cohesive out of the six; it often feels like they were just making it up as they went along). For the first playthrough, SPM was the best, but that's not on the list anyway (It should be, though. Debates about the nature of RPGs in general aside, it is a Mario RPG, being a natural evolution of the Paper Mario series. Whether or not you call it an RPG, it's the only classification it fits in the Mario series.).
Title: Re: Best Mario RPG
Post by: Chupperson Weird on September 14, 2008, 12:34:13 PM
Why doesn't "Platforming RPG" fit?
Title: Re: Best Mario RPG
Post by: CrossEyed7 on September 14, 2008, 01:13:13 PM
Do you mean "Why doesn't the label 'platforming RPG' fit SPM?" or "Why doesn't 'platforming RPG,' which is what SPM is, fit into the definition of RPG?"?

For now, I'm just dividing Mario into the 2D platformers, the 3D platformers, the Sports/Karts, the RPGs, the puzzle games, and the miscellaneous stuff (Mario Teaches Typing, Hotel Mario, Mario Lottery, etc.). Out of those categories, SPM best fits in the RPG slot. Beyond that, I would probably label it an action RPG, a bit more RPGish than Zelda and Metroidvania games. I think 'platforming RPG' is a little too specific. An action RPG starring Mario would naturally gravitate toward platforming. Making distinctions like that is like distinguishing between Tales of Symphonia as a To Resonate With You RPG and Tales of Vesperia as a To Enforce One's "Justice" RPG. Okay, maybe not that extreme, but still.
Title: Re: Best Mario RPG
Post by: jmdblazer on September 14, 2008, 02:47:21 PM
I added Super Paper Mario. But I sincerely hope that they go back to the traditional RPG style for the next game.
Title: Re: Best Mario RPG
Post by: Chupperson Weird on September 14, 2008, 04:08:11 PM
CrossEyed7, I think you're confusing actual play styles/mechanics with plot points.
Title: Re: Best Mario RPG
Post by: Reading on September 14, 2008, 05:07:19 PM
SS is close, but the story drags it down (the least cohesive out of the six; it often feels like they were just making it up as they went along).
SS's plot is one of my favorites in the series, actually, because it's the single Mario RPG that doesn't revolve around MacGuffins.

My vote is for TTYD: Great plot, gameplay, locations, and everything. The one thing I liked most about it, though, was that it really pushed the boundaries for a Mario game with darker and more mature content than any game before it. A civilization that was destroyed, a dragon that eats people and spits out their bones, a hub town full of thieves and grafitti...you get the picture. I don't know why this doesn't get mentioned often in discussions where this game could be brought up (such as this one), but it was always my favorite aspect of the game.

SPM comes in a close second, for many of the same reasons as TTYD, and for taking the dark theme even further (of which I'm also confused about the lack of discussion). The secret story, in my opinion, was the best plot in a Mario game to date.

EDIT: Chupperson, do you just browse the forums looking for people to disagree with?
Title: Re: Best Mario RPG
Post by: CrossEyed7 on September 14, 2008, 05:26:51 PM
CrossEyed7, I think you're confusing actual play styles/mechanics with plot points.
With the analogy to the Tales series' "characteristic genre names"? Maybe, but that was completely ancillary to my point. The bottom line is that Super Paper Mario has a lot more in common with Thousand-Year Door than with Yoshi's Island.

With my categories of Mario games(2D platformer, 3D platformer, sport, RPG, puzzle, misc)? I don't think so.

That reminds me, you still didn't clarify what you meant by "Why wouldn't 'Platforming RPG' fit?" I wasn't being rhetorical in my last post, I just seriously don't know which meaning you meant, if any. Just like now. If you want to continue this conversation, then start conversing.

I did like that SS's story wasn't walled in by the star-collecting, but in doing so, I think it just became too unstructured for me. I also don't like how there are some characters that never speak or appear again after they've played their part, like the tree guy in the Chucklehuck Woods that you have to get the three beans to get past... once he moves out, he never shows any signs of life again. Or the skeleton pirates -- once the ship sinks, they're never seen or heard from ever again. I found that part really sad.

Gameplay-wise, though, SS is near the top.
Title: Re: Best Mario RPG
Post by: Chupperson Weird on September 14, 2008, 05:31:42 PM
I can't help it if I try to explain my point of view.

I meant "Why doesn't the label 'platforming RPG' fit SPM?". In the first place, I'm not in favor of "labeling" things in the first place. But in my mind, SPM is a platformer with RPG elements. All the other Mario RPGs are RPGs with platforming elements.
Title: Re: Best Mario RPG
Post by: CrossEyed7 on September 14, 2008, 05:47:58 PM
The point was that you weren't explaining it, at least not thoroughly enough for me to understand you. Now that you are, we can talk. (You can explain the "confusing actual play styles/mechanics with plot points" part at your convenience.)

SPM may be more platformer than RPG, but it's still primarily a Paper Mario game. It's sort of like how Yoshi's Island is the sequel to Super Mario World in America which is the sequel to Super Mario Bros. 3 in Japan. Even though its connections to SMB3 are spotty, it's more like SMB3 than like Yoshi's Cookie, even though Yoshi's Cookie is in the same series. Rubix that analogy around a bit and it should be kind of similar.

If, in the future, we get both a SPM2 and a more traditional PM3, then I'd be willing to consider SPM its own genre, or possibly part of the 2D platformer series, but until then, for our purposes, it's a Paper Mario game, meaning it's a Mario RPG, even if, measured in absolute, Mario-neutral terms, it's more like a platformer than an RPG, and that was a long sentence.
Title: Re: Best Mario RPG
Post by: Luigison on September 14, 2008, 06:11:24 PM
In the first place, I'm not in favor of "labeling" things in the first place.
In the first place, that's an awesome sentence in the first place.
Title: Re: Best Mario RPG
Post by: Chupperson Weird on September 14, 2008, 09:58:49 PM
It's been approved by the department of redundancy department, which approved it.

I'm not feeling the connection between Yoshi's Cookie and Super Mario World, aside from the fact that they contain Yoshi.
Title: Re: Best Mario RPG
Post by: MaxVance on September 14, 2008, 10:05:08 PM
I voted for M&L:SS.
Title: Re: Best Mario RPG
Post by: Markio on September 14, 2008, 10:12:29 PM
I vote for Mario and Luigi: Superstar Saga, as it's the only Mario RPG I've played/own.  My roommate brought his Wii with him, and recently bought SMRPG for it.  Watching him play it, I can see why everyone loves it.  It's pretty innovative for its time, considering it's one of the first games to feature the collecting of Stars/star pieces, as well as how it expands upon the locations in the Mario Universe.
Title: Re: Best Mario RPG
Post by: CrossEyed7 on September 14, 2008, 10:35:32 PM
I'm not feeling the connection between Yoshi's Cookie and Super Mario World, aside from the fact that they contain Yoshi.
Like I said, it's a pretty convoluted analogy. What I was getting at was that even though Yoshi's Cookie and Yoshi's Island would bothe be considered part of the Yoshi series, Yoshi's Island is more similar to the Super Mario Bros. series, which it is only tangentially connected to; it's kind of like Super Paper Mario/Paper Mario series/platformers turned upside down or something. It really wasn't a very good comparison at all. Just read the other parts of the post instead.
Title: Re: Best Mario RPG
Post by: Kojinka on September 15, 2008, 08:06:20 AM
Best story: TTYD
Best Party: TTYD
Best gameplay: SS
Best villains: SPM (Mr. L made Luigi even more awesome than he already was)
Title: Re: Best Mario RPG
Post by: Fawful Fan on September 15, 2008, 09:44:05 AM
Super Paper Mario should not be included because there is a difference between an RPG with platforming elements and a platformer with RPG elements.

Anyway, instead of a poll that highlights our favorites, why not have a thread in which we list our favorite to least favorite, with a sentence or so on each explaining why?
Title: Re: Best Mario RPG
Post by: hydrakiller4000 on September 15, 2008, 02:35:45 PM
You guys aren't getting it. Super Paper Mario is an RPG with platforming elements. I don't think a platformer with RPG elements would go so far as to have level ups, stats, side-quests, experience points, etc.

Taken directly from the nintendo.com site:

System: Wii
No. of players: 1 player
Release Date: Apr 9, 2007 
Publisher: Nintendo
Developer: Intelligent Systems
Genre: RPG 
ESRB Rating: E

Here's the exact link for those of you who might want it: http://www.nintendo.com/games/detail/_bua93nkRXBBWiJ8ulRPXASuK0xbcL8l

As you can see, it's an RPG. You may not have the same viewpoint, but the creators made the game to be an RPG with platforming elements. It just simply has more platforming elements than the other Mario RPGs. You may not have to agree with Nintendo, but it's an RPG regardless.
Title: Re: Best Mario RPG
Post by: Reading on September 15, 2008, 04:18:26 PM
Anyway, instead of a poll that highlights our favorites, why not have a thread in which we list our favorite to least favorite, with a sentence or so on each explaining why?
I'm on it.

1st: Paper Mario: The Thousand-Year Door
Epic, dark, and innovative: The three things that I appreciate most in Mario games!
Otherwise explained already.

2nd: Super Paper Mario
Epic, dark, short, and easy. Wait, what?
Sort of explained already. I like the platforming-RPG mesh, and the story and more mature content are amazing. The only real flaw is that the game is too short and easy.

3rd: Paper Mario
For a soul-less routine, it sure has lots of emotion.
The story was abysmal, but pretty much every single aspect otherwise was great. Nice graphics style, original concept, great and fitting music, awesome feeling in the later chapters.

4th: Mario & Luigi: Superstar Saga
The single Mario RPG with a non-static plot. Hooray!
I mentioned this one already. The humor, graphic style, and teamwork-oriented gameplay were the shining points of this game.

5th: Super Mario RPG
It started it all with expansions and timed hits.
The first Mario RPG certainly did its job as an expansion upon the series. I like all the new enemies and species they created, and as the first Mario game with an "advanced" plot, it was epic for its time.

6th: Mario & Luigi: Partners in Time
Short and somewhat annoying...wait, ALIENS AND TIME TRAVEL?
PiT wasn't a bad game-in fact, it was rather good. But the game is rather short, and some aspects, like Mario and Luigi's graphics (Mario looks like he's having a hangover when he's walking alone) didn't fit in and detracted from the game. The gameplay, graphics, and music are all rather nice, however, and the plot twists are decent.
Title: Re: Best Mario RPG
Post by: Chupperson Weird on September 15, 2008, 05:16:01 PM
You guys aren't getting it. Super Paper Mario is an RPG with platforming elements. I don't think a platformer with RPG elements would go so far as to have level ups, stats, side-quests, experience points, etc.
Be sure to tell that to Konami, so they know not to put those in future Castlevania games. And better let Falcom know, so they don't make any more games like Ys III or Popful Mail. And, uh, Nintendo, for making Zelda II.
Title: Re: Best Mario RPG
Post by: Glitchy on September 15, 2008, 06:27:43 PM
Paper Mario: The Thousand Year Door: Really fun, but kind of cliche at times.
Super Paper Mario: Didn't beat it, but got really far. Now, this, is a good game. When the koopa turned into NES styled and huge, that was win.
Paper Mario: Same as the first. IMO, the partners were kind of mixed. Sushi was well-thought of, but on the other hand, Goombario is plain.
Mario & Luigi: Superstar Saga: Amazing game. My only objections is that it isn't in the mushroom kingdom...
Super Mario RPG: Never played it. (yet)
Mario & Luigi: Partners in Time: Good music, good and original story, and pleasant areas. Yet, there's still something I hate about this game...Maybe it's the extremely long boss fights?
Title: Re: Best Mario RPG
Post by: SushieBoy on September 15, 2008, 07:19:37 PM
Oh no contest, PMTTYD.
Title: Re: Best Mario RPG
Post by: BP on September 15, 2008, 08:29:35 PM
My only objections is that it isn't in the mushroom kingdom...
That's what made it so great--they didn't have to screw around with the Mushroom Kingdom to make it unexplainably different from its appearance in Super Mario RPG or Paper Mario. Also what the heck? You didn't complain about this for Super Paper Mario or The Thousand-Year Door.
Title: Re: Best Mario RPG
Post by: hydrakiller4000 on September 15, 2008, 08:32:51 PM
Be sure to tell that to Konami, so they know not to put those in future Castlevania games. And better let Falcom know, so they don't make any more games like Ys III or Popful Mail. And, uh, Nintendo, for making Zelda II.

Zelda II is considered an Action, Adventure game, according to Nintendo. As for the Castlevania games, they are classified as Action/Action-Adventure games by Konami. Popful Mail is classified as an RPG, and Ys III is also described as an RPG.

I have yet to see it say something like, "Platformer/RPG" or "Platforming RPG" as a genre for any game on any videogame company's website. If you find something like that, please tell me.

I'm not the argumental type; I'm just telling you what genres the creators of these games intended to make them.
Title: Re: Best Mario RPG
Post by: Chupperson Weird on September 15, 2008, 08:41:52 PM
Just curious, but have you ever played any of the games I listed? I'm making conclusions based on actual experience playing the games, not judging by what a company's inflexible database software has them categorized as, and I'm telling you right now that they all share similar game mechanics: You run around attacking enemies in real time, gaining experience, leveling up, finding and using items, etc. Much like Super Paper Mario. I don't know what's so hard to understand about a hybrid game style.

I'm just telling you what genres the creators of these games intended to make them.
I 100% guarantee you the people that created the games did not make the company's web site.
Title: Re: Best Mario RPG
Post by: hydrakiller4000 on September 15, 2008, 08:51:25 PM
Yes, I have played Zelda II and most of the Castlevania games. The creators of the games probably didn't make the company website; however, I doubt that the creators of the site would just make up any genre; they would most likely ask a developer of the game what genre it is. The creators of the site are responsible for the accuracy of information on the video games, along with much more.

You're entitled to think what you want about the game, but I'm sticking to the creators, since they know how they wanted it to be made.
Title: Re: Best Mario RPG
Post by: Chupperson Weird on September 15, 2008, 09:13:04 PM
Well, I think you're putting far too much trust into an idea I don't even believe is valid, and categorizing them by an arbitrarily inaccurate system, instead of categorizing them by what they actually are. But I'll stop here.
Title: Re: Best Mario RPG
Post by: PaperLuigi on September 15, 2008, 09:45:12 PM
My vote goes out to PM:TTYD for its story. It kept me captivated even when the action got a little slow and/or redundant.
Title: Re: Best Mario RPG
Post by: CrossEyed7 on September 15, 2008, 10:03:05 PM
Well, I think you're putting far too much trust into an idea I don't even believe is valid,
I could say the exact same thing about you. In fact, anyone who disagrees with anyone on anything could say that.

and categorizing them by an arbitrarily inaccurate system, instead of categorizing them by what they actually are.
In other words, he's categorizing them the way he thinks is right instead of categorizing them the way you think is right.

Maybe I missed something here, but I think you're being far too pedantic over the term "platforming RPG" when the debate here is (or at least was originally) simply whether or not SPM is an RPG at all. I also think you still need to explain the "confusing play styles with plot points" thing to me (if you don't, then I'll just go ahead and assume it means you realized you were wrong about something and are too embarrassed to admit it). Also, when you get to the point of saying that the game's official website doesn't count because it's not made by the developers, and then use that to support your own theory, I think that's going a bit too far. The site may not have been made by the game's developers, but the people that made that site are a lot closer to the developers than you are. But whatever.



- I think I have to put SMRPG first on my list. It's always had a special place in my heart ever since I first found it while renting Mario is Missing, before I even knew what an RPG was, and to this day, it's the only Mario RPG that I never get tired of at all. I can't really judge how well written the story is, because I've added my own embellishments to it through the years and can't look at it by itself anymore, but everything about its pacing just feels perfect to me. Having a world map instead of a continuous overworld is really a big plus for me. While I'd like a big immersive Zelda-style world, none of the sequels' overworlds have felt that way to me. Like the Delfino Plaza, they've all felt more like they're just getting in the way of the real game. While I'm open to the possibility of a really good one in the future, my pragmatic side prefers more menu-based overworlds. And I really like the graphics.

- PM is second, largely as an apology to the game. I never got to play it the first time around, but I always harbored a combination of desire and distaste toward it... I wanted to play it because it was another Mario RPG, but I hated that Square was gone and the story had no connections... or so I thought. When I finally got to play it on the Virtual Console, it felt almost nostalgic, even though I had never played it before, because it really did feel like a direct sequel, plot-wise, to SMRPG. I love the way the Mushroom Kingdom appears here, I love the battle system, I love that the exclamation point is actually part of the Bzzap!s name... it's an amazing game. No game yet has made me feel more like I was actually in the Mushroom Kingdom (Grand Finale Galaxy got close, but only briefly).

- SS is a very close third. As I mentioned before, the story is not my favorite, and there are many plot-related things about it that just feel uneasy or even slightly disturbing (most notably the S.S. Chuckola sinking and never being heard from again), and some plot points just feel like they weren't thought through too much (Bubbles is 1,000 years old? The Chuckola house is empty, yet Chuckola Cola is still sold commonly in the BK (after 1,000 years)? How can Little Fungitown's food really be that much different than the Mushroom Kingdom's?). However, the main draw for the game is not the plot, it's the gameplay. It strikes a very nice balance between the restrained interactivity of SMRPG and the over-busyness of PM and TTYD's battle systems, and it's overall just the right level of complexity for me.

- SPM is an even closer fourth. Although I'll probably never play through it more than two or three times, on the first time through, it felt like it was made just for me. I also really like that it simplified the battle system. As I mentioned above, TTYD was just getting too busy. Moving it to a flat-out action RPG was the logical progression (although I certainly wouldn't object to a PM4 with a battle system more like PM1's). I love the plot, I love the references, I love the details (especially the Flora Kingdom history). And playable Bowser is always good. For me, its main flaw is that Flipside and Flopside are really annoying to navigate. I can't remember where anything is.

- TTYD was a lot bigger than PM, and in the end, that was its downfall for me. I absolutely loved TTYD the first time through, but by the second or third time, everything had become very cumbersome. Battles took longer than they should have, thanks to all the added theatrics, the world took too long to get around (and those shortcut pipes in the sewers really could have used some labels or something)... It really diminished its replay value for me. I replay SMRPG frequently, just for the fun of it. TTYD I replay once in a while to remind myself of the story. Great story, great writing, great atmosphere, but the gameplay just leaves something to be desired.

- PiT is last. Like TTYD, it took a great, simple game and made its battle system way too busy. I could go on about other flaws, but this is the only one that really matters to me. There are a lot of things I love about the game, but the battle system is just too involved for me to get into it for too long at a time. It requires way too much grinding and/or perfect dodges, and even then, battles take forever.
Title: Re: Best Mario RPG
Post by: Chupperson Weird on September 15, 2008, 10:07:43 PM
Well, since I've only played a few Tales games, will you elaborate exactly what the differences are between the two you mentioned? As far as I know, they are pretty much all the same style of RPG, with standard top-down map exploration, dungeons, and real-time battles. They fit firmly in the standard RPG category.
Title: Re: Best Mario RPG
Post by: CrossEyed7 on September 15, 2008, 10:24:14 PM
That was pretty much my point -- they're extremely similar, but Namco gives them different "characteristic genre names", and I was comparing that to the specificity of "platforming RPG" instead of just using the blanket "action RPG" in a somewhat silly argumentum ad absurdum that was ancillary (I really like that word) to the main point. And like my Yoshi's Island-Mario 3-Yoshi's Cookie thing, it's not a perfect comparison by any means (you're right, those genre names are based more on plot than gameplay, though there's probably a slightly better example I could have picked), but I thought it was close enough to make my point.

Anyway, my main point was that when Mario games are classified, SPM should go in the same category as the other Paper Mario games; that is, RPGs. Whether or not it's an RPG in the more general sense is irrelevant to me for now (although I think it is), as is the question of whether Zelda and Metroidvania games are RPGs (I think they probably are). So I guess I really don't have anything more to say, now that SPM is a poll option. Of course, I ended up picking SMRPG anyway, so yeah.
Title: Re: Best Mario RPG
Post by: Fawful Fan on September 16, 2008, 07:20:05 PM
I wanted to vote for Mario & Luigi: Superstar Saga because I love everything about that game and I don’t think it gets enough recognition.  But, I had to give credit to…

1.  Super Mario RPG: Legend of the Seven Stars
This game has the best story, since not only are we saving the world from a power-hungry villain like every other Mario RPG, but the ultimate aim is to restore hope in the Mushroom World and save it from a future where wishes can never come true.  The game is truly epic, yet it still feels like a Mario game, especially with the inclusion of longtime missing characters like Toad, who hadn’t appeared in a Mario adventure game since Super Mario Bros. 3 in 1990.  It’s definitely the most challenging of all the Mario RPGs; I just recently played through it again on the Virtual Console and was surprised to see me get several Game Overs even though I’ve played it many so much on my SNES.  Now that’s a testament to great game design.

2.  Mario & Luigi: Superstar Saga
Not far behind Super Mario RPG is what I consider the best modern Mario game.  It’s definitely the most innovative in the series with its unique gameplay where we control two characters simultaneously, leading to some ingenious puzzles.  The final boss battle is truly epic; it is the only final boss in a Mario RPG that I couldn’t beat on my first try.  But what I really love about Superstar Saga is its insanely hilarious story.  Not to mention it also has the biggest plot twist in a Mario game.

For third place, it gets tricky.  Mario & Luigi: Partners in Time and Paper Mario: The Thousand-Year Door come pretty close, both of which I consider just ‘average’ Mario RPGS.  I had issues with both of them – they both have less interesting stories that revolve around rescuing the princess again, just attached to some villain’s world-domination plot.  I was disappointed with Partners in Time’s lack of real minigames, but I also hate how The Thousand-Year Door regurgitated the same climax from the first Paper Mario.  If I had to favor one, I’d probably choose Partners in Time just for its brilliant Fawful cameo appearance.

5.  Paper Mario
Of all the Mario RPGs, this one has the weakest story and gameplay.  I easily completed every challenge effortlessly on my first attempt.  Sorry, but I don’t consider that fun.

But all in all, I really enjoy the Mario RPG series as a whole, so much that I consider it my favorite genre of Mario games.  Every entry gives me something to smile about.  It’s kind of strange how Mario is known for his platformers, but I think his RPGs are better.
Title: Re: Best Mario RPG
Post by: BP on September 18, 2008, 10:48:45 PM
Why does everyone think "Kills me over and over and over no matter how I try" is a good aspect of a game? A steep learning curve is okay so that when you get good at it, you feel like you have accomplished something, but if you CAN'T get good at it that's not something to appreciate!

That being said I haven't played SMRPG in a long long time so I'm not sure how often I used to die. Probably a few times before Mallow gets a weapon but afterward it's no problem. Follow the RPG rule: kill everything.
Title: Re: Best Mario RPG
Post by: WarpRattler on September 19, 2008, 12:06:03 AM
Bird Person, a game that is exceptionally difficult and very hard to get good at is quite possibly the best kind of game, because of the great feeling of accomplishment you get when you finally do overcome that obstacle - whether it be an optional boss, such as Panthera Cantus, or the final section or stage of a long game, or just a tough song in your rhythm game of choice. It's all about the feeling of having pushed yourself to your gaming limits - and possibly even beyond - and having come out on top. This is part of why I like shoot-'em-ups a lot, especially those with end sequences that make the rest of the game look like a cakewalk (see: stage 8 in Gradius Galaxies) and those normally classified as "danmaku" - most games in the genre have retained the immense difficulty from the days when arcade games needed to be difficult to make money properly, and that type and level of insanity is exactly what I like in a game.

By this train of thought, the worst kinds of game are those that are impossible to be anything close to good at no matter what you do, ever (to the point where cheating becomes necessary), and those that are too easy despite their reputation. In the first case, an example would be any game-ending-glitch-ridden game; the game I'm mainly thinking of for the latter is the DS version of N+, perhaps a bit unfairly since I'm more used to handheld platforming than doing so on PC. Avoid the former at all costs, and see if you're just overlooking an item in an options menu or something for the latter, or, if possible, check if you set something when you started - it might just be too easy because the game's difficulty level is actually set to easy.

Yes, I'm well aware of the fact that there are games that are played for reasons other than a challenge, and this doesn't take those into account. If you want to play a game doing what Lizard Dude recently described as taking the artsy-fartsy route to send your mind soaring, then by all means go ahead - I'd be a hypocrite if I raised a finger to stop you. However, if you're playing a "normal" video game on the easiest difficulty possible every time and breezing through it like it's nothing, don't just keep playing that *******ization of a game forever. Move up. Start owning for real. If you think the higher difficulties are too hard, just keep on trying. Don't give up after a few tries and be forever doomed to n00bdom.

More than any of that, though, remember to have fun. If you don't think shattering the wall of what you think you alone can do as a gamer is fun, then don't necessarily try to do it right away. Play slightly easier games, or, if the game you're sucking at supports it, team up with some friends. These together have two effects - your skill as a gamer will increase, and unless your friends are exactly like you in every possible way, you'll see different strategies - and one of them just might be the right one for you to finally succeed when you go at it alone.

Go. Play some games. Rather than complaining that a game is "too hard" or complaining about people thinking games being too hard is a good thing, have some fun.



On the subject of Mario RPGs...no vote. The only one I ever got around to finishing was SMRPG, and that was ages ago, so I don't remember much of the game. I liked the bits of Paper Mario and TTYD that I've played, but I can't draw a conclusion just from that. I almost finished Superstar Saga, but lost interest at some point. I have a feeling I'll decide to go back and finish it eventually, but then I'll have also decided that I want to play through the whole thing again. If this thread is still around once I've at least done that, I might be able to make a decision.
Title: Re: Best Mario RPG
Post by: Turtlekid1 on September 19, 2008, 01:48:09 PM
That being said I haven't played SMRPG in a long long time so I'm not sure how often I used to die. Probably a few times before Mallow gets a weapon but afterward it's no problem. Follow the RPG rule: kill everything.

I found the game pretty easy until I got to Yardovich (I think that's spelled right...?).  He's hard!
Title: Re: Best Mario RPG
Post by: Chupperson Weird on September 19, 2008, 04:32:39 PM
Yaridovich.
And he's actually pretty easy... if you know the secret.
Title: Re: Best Mario RPG
Post by: BP on September 19, 2008, 04:58:12 PM
By this train of thought, the worst kinds of game are those that are impossible to be anything close to good at no matter what you do, ever (to the point where cheating becomes necessary), and those that are too easy despite their reputation.
Just what I was thinking.

Quote
Go. Play some games. Rather than complaining that a game is "too hard" or complaining about people thinking games being too hard is a good thing, have some fun.
Of course. But, you know, this is a gaming forum... talking about gaming is supposed to happen.
Title: Re: Best Mario RPG
Post by: WarpRattler on September 19, 2008, 05:18:10 PM
Does this (http://themushroomkingdom.net/board/index.php?topic=11415.0) really look like talking about gaming of any sort?

if you know the secret.
Eastmost peninsula?
Title: Re: Best Mario RPG
Post by: ShadowBrain on September 19, 2008, 05:35:42 PM
I guess it's a secret to everybody.

Does this (http://themushroomkingdom.net/board/index.php?topic=11415.0) really look like talking about gaming of any sort?
That's something of an ironic understatement, seeing as that thread is technically Mario-related, but you completely forget that there's also General Chat and Forum Games.
Title: Re: Best Mario RPG
Post by: Glitchy on September 19, 2008, 07:24:46 PM
That's what made it so great--they didn't have to screw around with the Mushroom Kingdom to make it unexplainably different from its appearance in Super Mario RPG or Paper Mario. Also what the heck? You didn't complain about this for Super Paper Mario or The Thousand-Year Door.

Actually, I do agree. The game is amazing despite that it isn't in the MK. However, the thing that bothers me is that...it feels like something is being left out of this amazing game.

Super Mario RPG: While I haven't plaid too far on it, I think that Square Enix's rendition of the MK is pretty good, although a bit basic at some times.
Paper Mario: Um, I'm pretty sure all 3 are in the MK.
Title: Re: Best Mario RPG
Post by: BP on September 19, 2008, 07:45:33 PM
Where Rogueport and the surrounding area exist can be debated, but I picture it pretty far away from the Mushroom Kingdom based on the contrasting culture.

Super Paper Mario most certainly did NOT take place in the Mushroom Kingdom. It didn't even take place in the same dimension after the game actually started.
Title: Re: Best Mario RPG
Post by: Luigalaxy on September 19, 2008, 09:21:29 PM
Dang. Hmmm. I'll do what Luigison did.

Best Console Game: SMRPG

Best Handheld: M&L:PiT