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Video Games => Mario Chat => Topic started by: Super Mario 123187 on July 24, 2002, 12:43:16 AM

Title: I need help(Not game help)!!
Post by: Super Mario 123187 on July 24, 2002, 12:43:16 AM
I would like to create a mario game oh so badly, but the game creators are like all to complicated! I downloaded Dark Basic, and well lets just leave it at I am too dumb to understand how to do anything with it. I want a simple(and free)Point and click! I am not as smart as I thought I was!!!!!!! Thanks! Ciao!

Super Mario, Super Mario, Super Mario
World.
Super Mario World! Its a blast from the past! In Super Mario World, Ya got to move fast!
Mario and Luigi are doin'' what they can,
Yoshi and the Princess are givin them a hand!
Super Mario
World
Super Mario World! Its a blast from the past! In Super Mario World, ITS A BLAST!
Title: Re: I need help(Not game help)!!
Post by: CashCrazed on July 24, 2002, 09:58:27 AM
Dark Basic has countless tutorials, examples with descriptions, and a huge help file besides. Just start with the first programming tutorial in the introduction and just learn the Basic commands(crude pun here). The sprite and image commands are fairly easy to learn, but you need to be good at using variables and arrays effectively to make a good Mario game. You need the following to get started.

1. Get some Mario sprites. The Shyguy Kingdom has loads, but they have to be arranged into a sprite sheet

2. Make a sprite sheet. Sprites are more effectively loaded if they are in perfect rows and columns.

3. Load images into similar tens places. Sprite frames will be easier to keep track of if you put them in similar tens places.

Then you need to make a Mario movement engine. This was the most trouble for me because I had multiple Marios on screen and blocks above and below, and the gravity would sometimes be more than the player's height in speed and so he would fall through floors.

Or you could just try The Games Factory for ease in game making, but some things like Internet play and 3D effects just can't be done with it.
Title: Re: I need help(Not game help)!!
Post by: Super Mario 123187 on July 24, 2002, 03:31:20 PM
I went with the Games Factory. Now I need some Mario "Hoots". I searched TMK but I found none that were what I am looking for. I need a basic Mario "Yahh!"(Sound he makes when he Jumps in SSB). If you could help me(Anyone for that matter) It will be greatly appreciated! And CashCrazed, I am too dumb to figger out Dark Basic, so I'm just gonna forget about it. Thanks! Ciao!

Super Mario, Super Mario, Super Mario
World.
Super Mario World! Its a blast from the past! In Super Mario World, Ya got to move fast!
Mario and Luigi are doin'' what they can,
Yoshi and the Princess are givin them a hand!
Super Mario
World
Super Mario World! Its a blast from the past! In Super Mario World, ITS A BLAST!
Title: Re: I need help(Not game help)!!
Post by: smb allstars master on July 25, 2002, 12:20:20 AM
lmao,  I have both programs, but I too am too dumb to use either. well, the Games Factory is pretty easy, I just dont know how to set it so you lose a life when you run into something! (Help would be great!!! ;)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sors salutis
et virtutis
michi nunc contraria,
est affectus
et defectus
semper in angaria.
Hac in hora
sine mora
corde pulsum tangite;
quod per sortem
sternit fortem,
mecum omnes plangite!



you really dont know, do you??
Title: Re: I need help(Not game help)!!
Post by: Fifth on July 25, 2002, 02:29:00 PM
I'll most likely be able to help with any questions concerning The Games Factory, though perhaps the general chat forum would be a better place to discuss it.

Anyway:  subtracting a life upon hitting an enemy should be simple.  You'd just go into the event editor, create the condition of "(Player) collides with (enemy)," then add the action "Subtract 1 life" under the "Player 1" column.

I'm not exactly sure how experienced you are, or how you go about making the events, but I can tell you that the step-through editor, if you're using it, won't get you anywhere.  It is merely a crutch, helping to get used to simple conditions and actions; the event editor is the real heart of a game.

Go Moon!
Title: Re: I need help(Not game help)!!
Post by: smb allstars master on July 25, 2002, 10:31:20 PM
great...obviously I have no experience...but how would you fix it so the player gets killed at 0 lives? or make the game end at 0 lives?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sors salutis
et virtutis
michi nunc contraria,
est affectus
et defectus
semper in angaria.
Hac in hora
sine mora
corde pulsum tangite;
quod per sortem
sternit fortem,
mecum omnes plangite!



you really dont know, do you??
Title: Re: I need help(Not game help)!!
Post by: Fifth on July 26, 2002, 02:32:47 PM
You can test for the condition of "player's lives reach zero," or you can just compare the "player lives" value to zero.  You can set up these conditions (if you don't know) by making a new condition in the event editor, and looking in the "player 1" category.

Go Moon!
Title: Re: I need help(Not game help)!!
Post by: smb allstars master on July 26, 2002, 03:35:07 PM
well, thanks to you I just made my own game! unfortunately, the characters are all coloured squares but meh. it was just a test game. But theres one thing I keep noticing. I can move the character (and other objects) off the screen. do you know how to fix this so they dont go off the screen? I figure I could always put something like a brick wall all around the screen, and label it as an obstacle, but is there another way?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sors salutis
et virtutis
michi nunc contraria,
est affectus
et defectus
semper in angaria.
Hac in hora
sine mora
corde pulsum tangite;
quod per sortem
sternit fortem,
mecum omnes plangite!



you really dont know, do you??
Title: Re: I need help(Not game help)!!
Post by: Super Mario 123187 on July 26, 2002, 04:46:44 PM
Yippy Skippy! I know how to create a computer game!!!!! After countless trials and errors, I have figured out how to create a title screen and then go to the next stage!!! And I'm still looking for Mario "hoots". I'm creating a Mario Bros type game caled "Mario Bros RAW". Instead of flipping the critters over, Ya have to beat em up! You get 5 pieces of health and 3 lives, and the critters attacks damage will vary from each one.
Shellcreeper- 1
Fighterfly- 2
Side steppers- Still under debate(maybe 4)
Koopa troopa(upright shellcreeper)- variable(depends on color, Green-1, Red-3 Blue-3, and Yellow-5)
Mouser-4
The stages will take place in a sort of modified vesions of the sewers(such as the first one, which will take place in NY City 2nd one Manhatten, Third in Brokeland, and finally the last one takes place in The Mushroom Kingdom), and there will be no POW blocks(yet). I'm also working on a bounus game in which a question is asked and the players will get either a health power up or a 1-up. And Im gonna try making the coin grabbing mini-game. When I get all the bugs worked out(major one being why Mario and Luigi fall through the platforms) it'll be ready to be tried by people other than me! Any questions, comments, complaints(they will be absorbed then forgotten), suggestions, please tell me! Thanks! Ciao!

Edited by - Super Mario 123187 on 7/26/2002 3:48:25 PM
Title: Re: I need help(Not game help)!!
Post by: smb allstars master on July 26, 2002, 07:23:37 PM
does anyone know how to fix it so that when a ball leaves the screen, it reappears in the centre?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sors salutis
et virtutis
michi nunc contraria,
est affectus
et defectus
semper in angaria.
Hac in hora
sine mora
corde pulsum tangite;
quod per sortem
sternit fortem,
mecum omnes plangite!



you really dont know, do you??

Edited by - smb allstars master on 7/26/2002 7:04:30 PM
Title: Re: I need help(Not game help)!!
Post by: CashCrazed on July 27, 2002, 09:14:02 PM
I have the same problem with them falling through platforms; for you, you probably need to set some properties in bricks, I dunno, (I haven't used TGF, I've only heard of it), but for me I think it's a bug in the gravity formula.
Title: Re: I need help(Not game help)!!
Post by: smb allstars master on July 27, 2002, 10:19:55 PM
I know how to fix that falling through platforms thing in the games factory. Just set the objects to platform, then go into the event editor and set it so that when group.player collides with the object. then go under player and select stop. easy.....in TGF....

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sors salutis
et virtutis
michi nunc contraria,
est affectus
et defectus
semper in angaria.
Hac in hora
sine mora
corde pulsum tangite;
quod per sortem
sternit fortem,
mecum omnes plangite!



you really dont know, do you??
Title: Re: I need help(Not game help)!!
Post by: Super Mario 123187 on July 27, 2002, 10:48:07 PM
OK!!!!!! Thanks!!!! I still need some good Mario "Hoots", And I need to know how do I create animation say like for an attack or something.
Title: Re: I need help(Not game help)!!
Post by: Chupperson Weird on July 28, 2002, 12:29:42 AM
To keep people from walking off the level, say when "Player1 (or whatever) leaves play area on [whatever side]", associate "stop" with that.

I don't have a signature.
Title: Re: I need help(Not game help)!!
Post by: Super Mario 123187 on July 28, 2002, 03:02:07 PM
Ummmm....does anybody know how I can make a sound or Midi file loop?
Title: Re: I need help(Not game help)!!
Post by: Fifth on July 28, 2002, 03:44:09 PM
The easiest way to get a sound or midi to loop indefinitely is to have it play for -1 times.

Go Moon!
Title: Re: I need help(Not game help)!!
Post by: CashCrazed on July 28, 2002, 03:48:47 PM
You forget that in Mario Bros. the levels wrap so if you go off one end, you come out the other?
Title: Re: I need help(Not game help)!!
Post by: Super Mario 123187 on July 28, 2002, 05:17:16 PM
Aaaaaghhh! I'm workin on it! Get off my back. Yeah I didnt forget. thats one of the many evasion in Mario Bros! I could not forget it! Any one know how I would make a pow block?
Title: Re: I need help(Not game help)!!
Post by: Chupperson Weird on July 28, 2002, 09:47:41 PM
The easiest way to make a POW block that I can think of would be to make a 1-pixel tall line under the pow and then say when Mario hits that, knock all the enemies over... you can make it so the pow shrinks and then move the line up too... The only problem is that if any part of Mario (like his hand or foot or something) hits it it will do that. I have this game where you try to jump on a Goomba and the guy's hand touches the top of one and it squishes without being jumped on... can't figure that out yet. Any help with that would be good...

I don't have a signature.
Title: Re: I need help(Not game help)!!
Post by: smb allstars master on July 28, 2002, 10:52:45 PM
a good pow block effect would be to create the block, then set it to player1 collides with (the pow block) then go under enemies and select destroy. does anybody know how to make it so that the screen scrolls side ways when you reach the edge of the screen? or how bout when you touch only a specific edge, you disappear and lose a life, but reappear?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sors salutis
et virtutis
michi nunc contraria,
est affectus
et defectus
semper in angaria.
Hac in hora
sine mora
corde pulsum tangite;
quod per sortem
sternit fortem,
mecum omnes plangite!



you really dont know, do you??
Title: Re: I need help(Not game help)!!
Post by: CashCrazed on July 29, 2002, 09:33:02 PM
If you can do it on TGF, you could set it to that the POW Block only registers a hit when the player touching it has a positive Y-velocity(or negative, whichever is moving upward on TGF), so you have to be travelling upward to hit it, and for real precision, make 1-pixel lines set as obstacles on the sides so that you could ONLY hit it from underneath. Of course, the POW block can also be used as a platform to stand on in the original MB series, so it would have to be a platform.
Title: Re: I need help(Not game help)!!
Post by: Super Mario 123187 on August 06, 2002, 05:50:27 PM
Ok I uhh.. actually didnt get what you said back there about the platform clipping problem smb allstars master. They are not active objects so I cant have Mario(or Luigi)collide with them. Any help on this would be nice.
Title: Re: I need help(Not game help)!!
Post by: smb allstars master on August 06, 2002, 08:34:03 PM
ummmmm....lemme think. I havent used TGF for a little while, so...pick out an object you wanna use as your platform, and then set it to a platform. go into the event editor, and then go "when player 1 collides with (the picture of the platform) go under 'group.player' or 'player1' and select stop. Now then, if somebody could help ME with MY problems...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sors salutis
et virtutis
michi nunc contraria,
est affectus
et defectus
semper in angaria.
Hac in hora
sine mora
corde pulsum tangite;
quod per sortem
sternit fortem,
mecum omnes plangite!



you really dont know, do you??
Title: Re: I need help(Not game help)!!
Post by: Chupperson Weird on August 06, 2002, 11:56:11 PM
I never use those global group.thing things... I don't know why. But anyway does anybody have a surefire way to get enemied stomped, and only stomped? I know they do stuff in that REALLY BAAAAD "Zeb" demo game that I kinda want to emulate, but I can't even learn anything from that...

It sure gets boring having the same signature all the time. See what I mean?
Title: Re: I need help(Not game help)!!
Post by: Super Mario 123187 on August 08, 2002, 04:52:09 PM
I love my music selection! I still need other ones for the 3rd and 4th types of levels. and I think I know what I want for them... I'm planning now for Bowser to be on the end phase! He he he..... Although I need help here.... If I want to have three different critters runnin around, do I have to actually create three different critters? And I still need to know how to make Mario (or Luigi) throw a punch! How do I set it that when Mario (or Luigi) punches a enemy, it registers that a hit was scored? Does any one know how to load this kind of a thing onto a Geocities web site? Whoo! Am I asking alot? Lemme see there was something else.... ohh shoot! I cant think of it! Oh well maybe it wil come to mind later......

It''s the same only different!
Title: Re: I need help(Not game help)!!
Post by: Fifth on August 08, 2002, 05:05:31 PM
Alright:  Chupperson Weird, you should eventually try to use the group.things, because they will cut your redundant events down majorly, although their odd behavior for conditions does take a bit of getting used to.  And the only surefire way you're going to get a platform movement to work exactly how you mean it to is to make your own.  It's a hefty task for the truly expierenced, but it's wholly worth it.

Super Mario 123187:  The best way to register that a character is attacking another is to make a separate object for the attack, this can be an object that actually looks like the character's fist, or just an invisible box that appears, collides, and disappears immediately.

Go Moon!
Title: Re: I need help(Not game help)!!
Post by: Luigison on August 27, 2002, 12:40:40 PM
 am programming a new mario game in DarkBASIC. I want it to be more like smb3, but with yoshi. I have lots of ideas for the game (over 20 kb of text). If you know anything about 2d game programming, have sprites, sounds, music, or backgrounds and want to help with the project or simply give suggestions please email dennisshows@yahoo.com with "Mario 2D" in the subject, or post your reply in this forum.

I fried egg will never hatch a Yoshi!
Title: Re: I need help(Not game help)!!
Post by: Chupperson Weird on August 27, 2002, 08:53:43 PM
Luigison's new name:
"Mr. Cut & Paste"

"Tonight, I`ll make an old family recipe. Pickled dandelions with barnacles in a diesel marinade!" - Prof. E. Gadd