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Messages - DeadAwake

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31
Game Help / Re: Firefox 3
« on: September 03, 2008, 05:54:00 AM »
I, for one, appreciate your humor, Bird Person.

32
Video Game Chat / Re: Virtual Console or WiiWare?
« on: September 03, 2008, 05:51:37 AM »
Luigison's totally right about the apples and oranges bit--and on top of that, I think his wife likes Dr. Mario!

Anyway, if 1000 Wii points suddenly appeared in my hot, little hand... I'd save them until a decently impressive WiiWare title comes out, to be honest... But if my hand was so hot that the points were going to burn, so I had to spend them really fast... I'd go with Lords of Thunder for the Virtual Console, probably.  Seriously, have you heard the soundtrack?

33
WORST: ...SMW; for lack of a better choice, and I really don't like that you had to wait through the Special Zone theme to hear it.
Ah, but that's precisely what made it special--in addition to having to wait 3 minutes to get to that part of the song.

34
Video Game Chat / Re: The Best Video Games You've Never Heard Of
« on: September 01, 2008, 09:40:43 AM »
Soul Blazer (SNES)
... I never got far in the game, I was still in the first town (if there were any towns after that). But it was still fun.
You at least owe it to yourself to get as far as Turbo the dog...

35
Latest News / Re: Super Mario RPG finally added to NA Virtual Console
« on: September 01, 2008, 07:06:40 AM »
I've got the original, so it's not that big of a deal to me!!!!

36
Forum Games / Re: A Mario Story: You Add ONE Sentence to the Tale II
« on: September 01, 2008, 05:59:01 AM »
The people of the village decided The Wizard's fiery fate was handed down by gods, angry about TMKers posting run-on sentences in the "ONE Sentence" Tale topic, sprinkling some commas, and calling it a day.

37
General Chat / Re: Detect quality loss in your Mp3s
« on: September 01, 2008, 05:52:14 AM »
This is cool.  But what I've really always wanted is a way to detect the quality levels of JPG images.

38
Video Game Chat / Re: Nintendo Power VC Poll Results
« on: September 01, 2008, 05:47:30 AM »
I totally agree.  Those typing monkeys at NP should be ashamed of themselves.

39
Aw, I thought this was gonna be a vote-down between fan-made Mario remixes--in which case, I might have a suggestion for "worst" (even though I love the band to death otherwise).

40
Video Game Chat / Re: Top Smasher in next Survivor
« on: August 31, 2008, 01:19:18 PM »
Finally!  This is our chance to bring competitive video gaming into the mainstream... I foresee Smash Bowl replacing the you-know-what bowl within the next few years.

41
He's not lying:  not a single jump.  Crazy.

Anyway, I can't resist videos like this.  Your was extremely fun (and nostalgic???) to watch.  Thanks for sharing!

42
Mario Chat / ZING!
« on: August 31, 2008, 01:09:50 PM »
Where Have All the Snakers Gone?
They're still there... just really far ahead of you.

43
Mario Chat / Re: Why is wall jumping/kicking so satisfying?
« on: August 25, 2008, 02:12:07 PM »
Actually, if we're gonna get into a satisfaction debate, I might be tempted to go with butt-stomping... You Northerners seem to call it a "ground pound", though...

44
Video Game Chat / Re: F-Zero Wii
« on: August 20, 2008, 08:32:13 PM »
Does anyone have any suggestions...
ONLY ONE.  Make the speedometer analog, please.

It doesn't even have to be a traditional circle-style speedometer.  It could be a vertical bar, if you're going for futuristic.  It could even have effects, like resetting back to zero and changing colors to indicate a "gear shift" (in effect, simply reaching a certain speed).

Just don't make it digital... There's a reason they did away with digital speedometers in the 80's.

45
Mario Chat / Re: Favorite Course in Super Mario 64
« on: August 20, 2008, 08:27:45 PM »
I like the final stage the best because it's the longest and most difficult.  Not to mention how dramatic it feels to be climbing higher and higher...
OK, now I've gotta ask:  Does anyone else have a set routine in how they change the camera for the Bowser courses?  I always change it in the same way--a routine that evolved out of dozens of play-throughs.

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