Poll

Which Mario RPG do you you think is the best?

Super Mario RPG
8 (30.8%)
Paper Mario
2 (7.7%)
Paper Mario: TTYD
10 (38.5%)
Mario & Luigi: SS
4 (15.4%)
Mario & Luigi: PIT
2 (7.7%)
Super Paper Mario
0 (0%)

Total Members Voted: 25

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Author Topic: Best Mario RPG  (Read 18649 times)

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  • is FUNdamental
« Reply #30 on: September 15, 2008, 04:18:26 PM »
Anyway, instead of a poll that highlights our favorites, why not have a thread in which we list our favorite to least favorite, with a sentence or so on each explaining why?
I'm on it.

1st: Paper Mario: The Thousand-Year Door
Epic, dark, and innovative: The three things that I appreciate most in Mario games!
Otherwise explained already.

2nd: Super Paper Mario
Epic, dark, short, and easy. Wait, what?
Sort of explained already. I like the platforming-RPG mesh, and the story and more mature content are amazing. The only real flaw is that the game is too short and easy.

3rd: Paper Mario
For a soul-less routine, it sure has lots of emotion.
The story was abysmal, but pretty much every single aspect otherwise was great. Nice graphics style, original concept, great and fitting music, awesome feeling in the later chapters.

4th: Mario & Luigi: Superstar Saga
The single Mario RPG with a non-static plot. Hooray!
I mentioned this one already. The humor, graphic style, and teamwork-oriented gameplay were the shining points of this game.

5th: Super Mario RPG
It started it all with expansions and timed hits.
The first Mario RPG certainly did its job as an expansion upon the series. I like all the new enemies and species they created, and as the first Mario game with an "advanced" plot, it was epic for its time.

6th: Mario & Luigi: Partners in Time
Short and somewhat annoying...wait, ALIENS AND TIME TRAVEL?
PiT wasn't a bad game-in fact, it was rather good. But the game is rather short, and some aspects, like Mario and Luigi's graphics (Mario looks like he's having a hangover when he's walking alone) didn't fit in and detracted from the game. The gameplay, graphics, and music are all rather nice, however, and the plot twists are decent.
We went to see them for the first time in 5 years because they were going away for 3 years.

Chupperson Weird

  • Not interested.
« Reply #31 on: September 15, 2008, 05:16:01 PM »
You guys aren't getting it. Super Paper Mario is an RPG with platforming elements. I don't think a platformer with RPG elements would go so far as to have level ups, stats, side-quests, experience points, etc.
Be sure to tell that to Konami, so they know not to put those in future Castlevania games. And better let Falcom know, so they don't make any more games like Ys III or Popful Mail. And, uh, Nintendo, for making Zelda II.
That was a joke.

« Reply #32 on: September 15, 2008, 06:27:43 PM »
Paper Mario: The Thousand Year Door: Really fun, but kind of cliche at times.
Super Paper Mario: Didn't beat it, but got really far. Now, this, is a good game. When the koopa turned into NES styled and huge, that was win.
Paper Mario: Same as the first. IMO, the partners were kind of mixed. Sushi was well-thought of, but on the other hand, Goombario is plain.
Mario & Luigi: Superstar Saga: Amazing game. My only objections is that it isn't in the mushroom kingdom...
Super Mario RPG: Never played it. (yet)
Mario & Luigi: Partners in Time: Good music, good and original story, and pleasant areas. Yet, there's still something I hate about this game...Maybe it's the extremely long boss fights?

SushieBoy

  • Giddy fangirl
« Reply #33 on: September 15, 2008, 07:19:37 PM »
Oh no contest, PMTTYD.
Just because you can, doesn't mean you should.

BP

  • Beside Pacific
« Reply #34 on: September 15, 2008, 08:29:35 PM »
My only objections is that it isn't in the mushroom kingdom...
That's what made it so great--they didn't have to screw around with the Mushroom Kingdom to make it unexplainably different from its appearance in Super Mario RPG or Paper Mario. Also what the heck? You didn't complain about this for Super Paper Mario or The Thousand-Year Door.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #35 on: September 15, 2008, 08:32:51 PM »
Be sure to tell that to Konami, so they know not to put those in future Castlevania games. And better let Falcom know, so they don't make any more games like Ys III or Popful Mail. And, uh, Nintendo, for making Zelda II.

Zelda II is considered an Action, Adventure game, according to Nintendo. As for the Castlevania games, they are classified as Action/Action-Adventure games by Konami. Popful Mail is classified as an RPG, and Ys III is also described as an RPG.

I have yet to see it say something like, "Platformer/RPG" or "Platforming RPG" as a genre for any game on any videogame company's website. If you find something like that, please tell me.

I'm not the argumental type; I'm just telling you what genres the creators of these games intended to make them.
Hacky, please stop teaming with the computers.

Chupperson Weird

  • Not interested.
« Reply #36 on: September 15, 2008, 08:41:52 PM »
Just curious, but have you ever played any of the games I listed? I'm making conclusions based on actual experience playing the games, not judging by what a company's inflexible database software has them categorized as, and I'm telling you right now that they all share similar game mechanics: You run around attacking enemies in real time, gaining experience, leveling up, finding and using items, etc. Much like Super Paper Mario. I don't know what's so hard to understand about a hybrid game style.

I'm just telling you what genres the creators of these games intended to make them.
I 100% guarantee you the people that created the games did not make the company's web site.
« Last Edit: September 15, 2008, 08:45:04 PM by Chupperson Weird »
That was a joke.

« Reply #37 on: September 15, 2008, 08:51:25 PM »
Yes, I have played Zelda II and most of the Castlevania games. The creators of the games probably didn't make the company website; however, I doubt that the creators of the site would just make up any genre; they would most likely ask a developer of the game what genre it is. The creators of the site are responsible for the accuracy of information on the video games, along with much more.

You're entitled to think what you want about the game, but I'm sticking to the creators, since they know how they wanted it to be made.
Hacky, please stop teaming with the computers.

Chupperson Weird

  • Not interested.
« Reply #38 on: September 15, 2008, 09:13:04 PM »
Well, I think you're putting far too much trust into an idea I don't even believe is valid, and categorizing them by an arbitrarily inaccurate system, instead of categorizing them by what they actually are. But I'll stop here.
That was a joke.

« Reply #39 on: September 15, 2008, 09:45:12 PM »
My vote goes out to PM:TTYD for its story. It kept me captivated even when the action got a little slow and/or redundant.
Luigison: Question everything!
Me: Why?

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #40 on: September 15, 2008, 10:03:05 PM »
Well, I think you're putting far too much trust into an idea I don't even believe is valid,
I could say the exact same thing about you. In fact, anyone who disagrees with anyone on anything could say that.

and categorizing them by an arbitrarily inaccurate system, instead of categorizing them by what they actually are.
In other words, he's categorizing them the way he thinks is right instead of categorizing them the way you think is right.

Maybe I missed something here, but I think you're being far too pedantic over the term "platforming RPG" when the debate here is (or at least was originally) simply whether or not SPM is an RPG at all. I also think you still need to explain the "confusing play styles with plot points" thing to me (if you don't, then I'll just go ahead and assume it means you realized you were wrong about something and are too embarrassed to admit it). Also, when you get to the point of saying that the game's official website doesn't count because it's not made by the developers, and then use that to support your own theory, I think that's going a bit too far. The site may not have been made by the game's developers, but the people that made that site are a lot closer to the developers than you are. But whatever.



- I think I have to put SMRPG first on my list. It's always had a special place in my heart ever since I first found it while renting Mario is Missing, before I even knew what an RPG was, and to this day, it's the only Mario RPG that I never get tired of at all. I can't really judge how well written the story is, because I've added my own embellishments to it through the years and can't look at it by itself anymore, but everything about its pacing just feels perfect to me. Having a world map instead of a continuous overworld is really a big plus for me. While I'd like a big immersive Zelda-style world, none of the sequels' overworlds have felt that way to me. Like the Delfino Plaza, they've all felt more like they're just getting in the way of the real game. While I'm open to the possibility of a really good one in the future, my pragmatic side prefers more menu-based overworlds. And I really like the graphics.

- PM is second, largely as an apology to the game. I never got to play it the first time around, but I always harbored a combination of desire and distaste toward it... I wanted to play it because it was another Mario RPG, but I hated that Square was gone and the story had no connections... or so I thought. When I finally got to play it on the Virtual Console, it felt almost nostalgic, even though I had never played it before, because it really did feel like a direct sequel, plot-wise, to SMRPG. I love the way the Mushroom Kingdom appears here, I love the battle system, I love that the exclamation point is actually part of the Bzzap!s name... it's an amazing game. No game yet has made me feel more like I was actually in the Mushroom Kingdom (Grand Finale Galaxy got close, but only briefly).

- SS is a very close third. As I mentioned before, the story is not my favorite, and there are many plot-related things about it that just feel uneasy or even slightly disturbing (most notably the S.S. Chuckola sinking and never being heard from again), and some plot points just feel like they weren't thought through too much (Bubbles is 1,000 years old? The Chuckola house is empty, yet Chuckola Cola is still sold commonly in the BK (after 1,000 years)? How can Little Fungitown's food really be that much different than the Mushroom Kingdom's?). However, the main draw for the game is not the plot, it's the gameplay. It strikes a very nice balance between the restrained interactivity of SMRPG and the over-busyness of PM and TTYD's battle systems, and it's overall just the right level of complexity for me.

- SPM is an even closer fourth. Although I'll probably never play through it more than two or three times, on the first time through, it felt like it was made just for me. I also really like that it simplified the battle system. As I mentioned above, TTYD was just getting too busy. Moving it to a flat-out action RPG was the logical progression (although I certainly wouldn't object to a PM4 with a battle system more like PM1's). I love the plot, I love the references, I love the details (especially the Flora Kingdom history). And playable Bowser is always good. For me, its main flaw is that Flipside and Flopside are really annoying to navigate. I can't remember where anything is.

- TTYD was a lot bigger than PM, and in the end, that was its downfall for me. I absolutely loved TTYD the first time through, but by the second or third time, everything had become very cumbersome. Battles took longer than they should have, thanks to all the added theatrics, the world took too long to get around (and those shortcut pipes in the sewers really could have used some labels or something)... It really diminished its replay value for me. I replay SMRPG frequently, just for the fun of it. TTYD I replay once in a while to remind myself of the story. Great story, great writing, great atmosphere, but the gameplay just leaves something to be desired.

- PiT is last. Like TTYD, it took a great, simple game and made its battle system way too busy. I could go on about other flaws, but this is the only one that really matters to me. There are a lot of things I love about the game, but the battle system is just too involved for me to get into it for too long at a time. It requires way too much grinding and/or perfect dodges, and even then, battles take forever.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

Chupperson Weird

  • Not interested.
« Reply #41 on: September 15, 2008, 10:07:43 PM »
Well, since I've only played a few Tales games, will you elaborate exactly what the differences are between the two you mentioned? As far as I know, they are pretty much all the same style of RPG, with standard top-down map exploration, dungeons, and real-time battles. They fit firmly in the standard RPG category.
That was a joke.

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #42 on: September 15, 2008, 10:24:14 PM »
That was pretty much my point -- they're extremely similar, but Namco gives them different "characteristic genre names", and I was comparing that to the specificity of "platforming RPG" instead of just using the blanket "action RPG" in a somewhat silly argumentum ad absurdum that was ancillary (I really like that word) to the main point. And like my Yoshi's Island-Mario 3-Yoshi's Cookie thing, it's not a perfect comparison by any means (you're right, those genre names are based more on plot than gameplay, though there's probably a slightly better example I could have picked), but I thought it was close enough to make my point.

Anyway, my main point was that when Mario games are classified, SPM should go in the same category as the other Paper Mario games; that is, RPGs. Whether or not it's an RPG in the more general sense is irrelevant to me for now (although I think it is), as is the question of whether Zelda and Metroidvania games are RPGs (I think they probably are). So I guess I really don't have anything more to say, now that SPM is a poll option. Of course, I ended up picking SMRPG anyway, so yeah.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

« Reply #43 on: September 16, 2008, 07:20:05 PM »
I wanted to vote for Mario & Luigi: Superstar Saga because I love everything about that game and I don’t think it gets enough recognition.  But, I had to give credit to…

1.  Super Mario RPG: Legend of the Seven Stars
This game has the best story, since not only are we saving the world from a power-hungry villain like every other Mario RPG, but the ultimate aim is to restore hope in the Mushroom World and save it from a future where wishes can never come true.  The game is truly epic, yet it still feels like a Mario game, especially with the inclusion of longtime missing characters like Toad, who hadn’t appeared in a Mario adventure game since Super Mario Bros. 3 in 1990.  It’s definitely the most challenging of all the Mario RPGs; I just recently played through it again on the Virtual Console and was surprised to see me get several Game Overs even though I’ve played it many so much on my SNES.  Now that’s a testament to great game design.

2.  Mario & Luigi: Superstar Saga
Not far behind Super Mario RPG is what I consider the best modern Mario game.  It’s definitely the most innovative in the series with its unique gameplay where we control two characters simultaneously, leading to some ingenious puzzles.  The final boss battle is truly epic; it is the only final boss in a Mario RPG that I couldn’t beat on my first try.  But what I really love about Superstar Saga is its insanely hilarious story.  Not to mention it also has the biggest plot twist in a Mario game.

For third place, it gets tricky.  Mario & Luigi: Partners in Time and Paper Mario: The Thousand-Year Door come pretty close, both of which I consider just ‘average’ Mario RPGS.  I had issues with both of them – they both have less interesting stories that revolve around rescuing the princess again, just attached to some villain’s world-domination plot.  I was disappointed with Partners in Time’s lack of real minigames, but I also hate how The Thousand-Year Door regurgitated the same climax from the first Paper Mario.  If I had to favor one, I’d probably choose Partners in Time just for its brilliant Fawful cameo appearance.

5.  Paper Mario
Of all the Mario RPGs, this one has the weakest story and gameplay.  I easily completed every challenge effortlessly on my first attempt.  Sorry, but I don’t consider that fun.

But all in all, I really enjoy the Mario RPG series as a whole, so much that I consider it my favorite genre of Mario games.  Every entry gives me something to smile about.  It’s kind of strange how Mario is known for his platformers, but I think his RPGs are better.

BP

  • Beside Pacific
« Reply #44 on: September 18, 2008, 10:48:45 PM »
Why does everyone think "Kills me over and over and over no matter how I try" is a good aspect of a game? A steep learning curve is okay so that when you get good at it, you feel like you have accomplished something, but if you CAN'T get good at it that's not something to appreciate!

That being said I haven't played SMRPG in a long long time so I'm not sure how often I used to die. Probably a few times before Mallow gets a weapon but afterward it's no problem. Follow the RPG rule: kill everything.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

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