Thanks. Um, can anyone tell me where I can upload my demo file to the net? I dont have a web page of my own but I do know that there are sites out there that will host your file for a limited amount of time. Alright, here is the main overview of the game. First off, my part is programmer, so I'm doing all of the tough stuff. Now, the whole game takes place in a scenario very much like Mario 64. By this I mean the jumping into paintings idea. The Overworld or the Peach's Castle equiv. is a mysterious museum that I have dubbed the Star Gallery. Now as for the story, I'll just give a brief overview.
Peach finds a mysterious painting in the castle attic one day and finds out that it belonged to a famous painter. She finds out that this painter had a gallery which has been closed for years since his death. She decides to reopen it for the sake of culture and amusement and plans to hold a grand opening party to which Mario and co. are invited. Elsewhere, Bowser recieves a mysterious package from an apparent "art entrepeneur". With the package is a letter that gives insight on the Star Gallery. Within the paintings of the gallery there are stars that activate the portals to the painting worlds. Hidden among these worlds are four pieces of a painting. The author says that if Bowser can locate all four pieces, he will grant him anything he desires, namely Princess Peach. Inside the box is a magic paintbrush called the Star Brush. Long story short, Bowser uses this to turn Mario's friends into works of art. Mario of course goes on the mission to save his friends by collecting each star in a painting world (there is one per world). There is also a "greater evil" thrown into the story but I won't get into that now.
This is the game setup. Within the gallery there are several floors. On each of these floors there are a certain number of paintings (numbers range). When Mario beats each painting on that floor, he can fight the floor boss and rescue one of his friends (such as Toad, Yoshi, Luigi ect.) then he can move on to the next floor. Each level is in the style of Mario World, a side scroller/ platformer. At the end you get a star and the level is complete. The story is played out through scenes of dialogue which is mostly about the four pieces of the so-called sealed painting. This is purely to provide some "Thousand Year Door" intrigue and suspense. Most likely, the levels won't be too long and they will probably end up being 10 in totel. My demo shows the first two rooms of the Star Gallery and contains what one of the paintings will look like, however upon entering it, it will just take you back to the start of the demo. The Overworld and it backgrounds and paintings I am doing by myself. I will also be doing the level layouts meaning the order of tiles and enemies. Basically the programing itself. What I need is for people to do backgrounds and foregrounds. Foregrounds will basically consist of "tiles" or what Mario will walk on i.e. the ground. Foreground may also include some things like trees, rocks, bushes, just cool graphics. I will mostly be using enemy sprites from Mario World and may use some from other games that fit in to the level design including custom sprites. Feel free to submit any ideas or suggestions for enemies. Bosses though, will be original. These however can be modled after other Mario enemies. I would prefer one person do all of the backgrounds and foregrounds just so it looks like the same person did it. But what I need the most are original MIDI compositions. Any one who has done MIDIs before or at least has a basic knowledge of them can submit a piece and will be givin credit. More than one person can do this too. However, they have to be of a decent quality. In my opinion, its the music that makes the game. They can be totally new compositions, Remixed Mario tracks (but these have to fit the level if they are Remixed) or you can have a little bit of both. By this I mean, your own song that all of a sudden starts to go into the underground theme of SMB1.
I'm going to post specific level requirements in my next post. Like I said, keep posting, I want this game to work out, cuz I have seen alot of fan game ideas that go down the tube.
We''re on the moon? You mean, the one that''s up in the sky?
~ Peach having a "blond moment" in Paper Mario:TYD