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Messages - Glitchy

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46
Mario Chat / Re: Vocal Hypocrisy
« on: February 17, 2010, 11:02:03 PM »
NintendoExpert89 captured the clip, I believe, so ask him, but I doubt he's around. I think he's still on my AIM list, so I'll ask him.

Oh wait, he sent me the clip so I could have a listen myself. I'd have to dig around to find it.

Update as of 10 seconds ago within this post: found it. See if this attachment works.
\

It works, and it is amazing. I wonder why they took it out. :/

47
Mario Chat / Re: SMB3 VS. SMW
« on: February 16, 2010, 10:46:35 PM »
Not to be a jerk or anything, but it's pretty much common sense that a game with better graphics contributes to make the game better, but does not make games with worse graphics any worse worse. Would you rather play SMB3 in 8-bit or 16-bit? I want a legitimate reason if you say 8-bit.

48
Mario Chat / Re: Vocal Hypocrisy
« on: February 16, 2010, 10:25:49 PM »
Incorrect. He speaks in the Japanese version of the game around the time of the airplane scene including, "Looks like a giant [unintelligible]", and, "Looks-a like-a Mario's gonna have to find a job!"

Can someone find this for me and link me? I can't find it on Youtube.

49
Mario Chat / Re: SMB3 VS. SMW
« on: February 15, 2010, 03:36:23 PM »
I wouldn't say that SMW's Yoshi is always a good thing.  I've heard some arguments that Yoshi was too much of a good thing that could drain some of the platforming challenge in the game.  Which is also why I like the way Yoshi was implemented in NSMBW.

Uh really? What kind of bonuses did Yoshi give for platforming? If you're thinking what I'm thinking, no you couldn't 'flutter' in SMW, only in YI and NSMBW. The only thing I can think of is if you do the suicide jump off Yoshi which gives you sort of an extra chance if you say, fall into a pit or something, but I'd sort of label that an advanced technique.

I wouldn't say that SMW's Yoshi is always a good thing.  I've heard some arguments that Yoshi was too much of a good thing that could drain some of the platforming challenge in the game.  Which is also why I like the way Yoshi was implemented in NSMBW.

By the way, I'm not sure I still agree with my first post.  I said along the lines that SMB3 is my favorite for artsy reasons and not for gameplay reasons, but after playing some more SMB3 on its 20th birthday, I was pleasantly surprised by some level designs.  Nintendo really deserves an award for World 6-5!  And that fortress made of pure ice with sliding Thwomps?  Genius!  I still adore SMW (especially for its map design) but there's something about SMB3's level design.
Nah, don't go there!  I may agree with you, but that doesn't mean that others aren't entitled to their opinions.

Right, because the SNES is inferior to a game console from 5 years before. And this sounds like nothing, but try to tell me there wasn't a huge jump between the NES and SNES.

50
Mario Chat / Re: SMB1 Glitches
« on: February 12, 2010, 11:20:05 PM »
I heard something happens after you collect 100 coins...

51
Game Blog / Re: 20th Anniversary of Super Mario Bros. 3
« on: February 12, 2010, 11:18:06 PM »
Very true, Turtlekid. However, SMB3 probably wins out in terms of its influence.

That's like saying George Washington was the best U.S. president cause he influenced every president after him.

52
Mario Chat / Re: SMB3 VS. SMW
« on: February 08, 2010, 04:44:17 PM »
Super Mario Bros. 3 was pushing the NES to it's limits while Super Mario World was doing quite the opposite on the SNES. The instruments they used for the music in Super Mario World was of low quality and so were the graphics. They could have one a much better job on a SNES game. The steel drums don't sound like any steel drum set that I know of and the bongos, the piano... what was Koji Kondo thinking?

So you're saying...
is better then


And is bad.

I assume the VIrtual Boy is your favorite Nintendo console?

53
Mario Chat / Re: Luigi in Mario 64?
« on: January 23, 2010, 05:38:17 PM »
Nice bump. I thought we were actually discussing this and thought the world, (the forum, rather) has gone crazy.

54
Mario Chat / Re: SMB3 VS. SMW
« on: January 23, 2010, 05:34:25 PM »
A hidden level called "TOP SECRET AREA" that obviously no one but me believes (it IS real, I tried it.) Fun for a Mario Expert.

I have that level. Honestly, I have no idea how you get it because my friend showed me when I was young.

55
Mario Chat / Re: Is it time for Mario Party 9?
« on: January 23, 2010, 05:30:38 PM »
My opinion on the one's I've played...

MP2: It's alright for the first sequel. It had really good minigames IMO.
MP4: THe presentation was overall nice I have to say, and the mingames were good but my opinion is biased to the fact that this was my first GCN game a long time ago so of course I'm going to like it...
MP5: I don't hate it, but at least they tried to innovate...even though they failed. It also has this weird vibe to it.
MP6: I don't really remember besides the day/night thing and the microphone thing which seemed cool at the time.
MP7: I haven't spend too much time with this either before my disc cracked. But unlockable characters and stuff was cool. I didn't like the new ways of getting stars though...
MPDS: Not bad for it being on the DS and still being better then some of the console versions.

Honestly, they should just make a huge Mario Party game with a huge story/scenario and basically do what Brawl did (or Melee, actually) to the SSB series.

56
Mario Chat / Re: Classic Nintendo Characters That Need to Make a Comeback
« on: January 10, 2010, 10:09:21 AM »
Ha Ha Ha ha ha ha ha ha ha. ha.. ha... ha... ha...heh... heh...*sigh*... ooh boy
funny

Hahaha, it was actually, funny.

Oh,and..

BEEEZOOOO


57
Mario Chat / Re: Classic Nintendo Characters That Need to Make a Comeback
« on: January 09, 2010, 05:38:45 PM »
DAISY

58
Mario Chat / Re: Super Mario Galaxy 2
« on: December 23, 2009, 07:43:59 PM »
I think I'm the only one in the entire fanbase who thought SMS was a Masterpiece (despite the presence of Mini-Me Bowser).

Me too, it's an amazing game.

59
Latest News / Re: Super Smash Bros. now on North American Virtual Console
« on: December 21, 2009, 08:42:20 PM »
There's plenty of other reason to buy it. If you haven't played it, it offers different music, stages, moves in some cases, and items. For anyone that has played, while a lot of it is reminiscence, but it's also... nevermind. But that's a good enough reason for me to get it.

Sorry for not making it clear, but I have played it a lot of times, I just don't think it's worth wasting $10 on when there are more important things at the moment.

60
Mario Chat / Re: SMB3 VS. SMW
« on: December 21, 2009, 05:00:55 PM »
I'm going with SMW for me. It was my second Mario game and first platformer I owned. Apparently, as I remember it, I was like 6 when I beat it. I remember clearly playing it on my GBA (screw me for being young, but I swear I played it all of the time on my neighbor's SNES before and after I owned it) when I was 7, trying to max out my lives to x999, and I did. So yes, the game had to be easy. Though there were a lot of secret levels that totally boggled my mind of how my friend got them.  I never got that impression from SMB3. SMB3 was also a good game, but it didn't have that charm that SMW did, for me.

And before I got nuked for being young, I actually have a SNES with a SMW game, but I got it long after I got it for GBA.

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