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Author Topic: Deezer (Games)  (Read 9093 times)

« Reply #30 on: June 18, 2002, 12:59:17 PM »
I have a good Mario movement engine if anyone wants it. I use the blocks that Mario can be blocked by as sprites, though. The only problem is if he falls too far, the downward velocity will get so great that it will pass the height of blocks and he could fall through them. I didn't fix it because it's not needed in my game. It's written in BASIC, but it wouldn't be that hard to translate to C. It also has accounts for Mario's power(he's taller as Super Mario). The sprite positioning is based upon the upper-left hand corner of the sprite, and it was done with 640x480 resolution.
"I'm a stupid fatty and I like to play with my Easy Bake oven." - frostbite

« Reply #31 on: July 12, 2002, 06:20:30 PM »
Hey, CashCrazed, can I have that Zelda hack of yours?

Mario, Mario, Mario! What happened to Mr. Andretti?
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