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TMK Stuff => Latest News => Topic started by: Deezer on June 02, 2009, 11:28:30 AM

Title: New Mario titles unveiled at E3
Post by: Deezer on June 02, 2009, 11:28:30 AM
New Super Mario Bros. Wii, Super Mario Galaxy 2, and Mario vs. Donkey Kong: Minis March Again! were shown for the first time during Nintendo's E3 press conference today at the Los Angeles Convention Center.

- New Super Mario Bros. Wii is a 2-D platformer that will support four players at once. Mario, Luigi, Blue Toad, and Yellow Toad were shown during the live demo. Its worldwide release is currently set for holiday 2009.
- Super Mario Galaxy 2 for Wii looks similar to its predecessor, but this time Yoshi joins Mario on his adventure.
- Mario vs. Donkey Kong: Minis March Again!, the third in the Mario vs DK series, will be available on DSiWare Monday, June 8.

Also shown were two more DS games that have been out in Japan for a while: Mario & Luigi: Bowser's Inside Story (Mario & Luigi RPG 3 in Japan) and WarioWare D.I.Y. (Made in Me in Japan). Bowser's Inside Story is currently planned for a Fall release in both North America and Europe.

Link: NOA press release (http://press.nintendo.com/articles.jsp?id=18595)
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 02, 2009, 11:50:16 AM
*looks at news of NSMBWii and SMG2*
*faints*

Hmm... I just had the strangest dream in which sequels of two awesome Mario platformers were announced.  I should go post in "Wacko Dreams."  But what's this?  A new thread in the Latest News board?

*looks at news*
*faints*

Seriously, this seems way too good to be true.  NSMBWii AND SMG2?  Sounds like some fanboy took over Nintendo.  Not that that's a bad thing in this case...
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 02, 2009, 12:04:57 PM
SO FRIGGING YES.
Title: Re: New Mario titles unveiled at E3
Post by: Deezer on June 02, 2009, 12:10:29 PM
Press release is up: http://press.nintendo.com/articles.jsp?id=18595
Title: Re: New Mario titles unveiled at E3
Post by: Nintendoobsessed on June 02, 2009, 12:55:00 PM
New Super Mario Bros. Wii, Super Mario Galaxy 2, and Mario vs. Donkey Kong: Minis March Again! were shown for the first time during Nintendo's E3 press conference today at the Los Angeles Convention Center.

- New Super Mario Bros. Wii is a 2-D platformer that will support four players at once. Mario, Luigi, Blue Toad, and Yellow Toad were shown during the live demo. Its worldwide release is currently set for holiday 2009.
- Super Mario Galaxy 2 for Wii looks similar to its predecessor, but this time Yoshi joins Mario on his adventure.
- Mario vs. Donkey Kong: Minis March Again!, the third in the Mario vs DK series, will be available on DSiWare Monday, June 8.

Also shown were two more DS games that have been out in Japan for a while: Mario & Luigi: Bowser's Inside Story (Mario & Luigi RPG 3 in Japan) and WarioWare D.I.Y. (Made in Me in Japan). Bowser's Inside Story is currently planned for a Fall release in both North America and Europe.

Link: NOA press release (http://press.nintendo.com/articles.jsp?id=18595)

YES YES YES.

Super Mario Galaxy 2: Interesting. Remake with Yoshi, or brand new game?
New Super Mario Bros Wii: Okay.
Mario Vs. Donkey Kong: Those games are really that popular?
Mario and Luigi 3: YESYESYESYES
Wario Ware: Making my own game? But I'm not creative enough! (Not to make an action-oriented game.)
Title: Re: New Mario titles unveiled at E3
Post by: Captain Jim on June 02, 2009, 01:09:10 PM
It's a new game. With Yoshi. Thus "Super Mario Galaxy 2" as opposed to "Super Mario Galaxy & Yoshi"
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 02, 2009, 01:10:21 PM
New Super Mario Bros. Wii, Super Mario Galaxy 2, and Mario vs. Donkey Kong: Minis March Again! were shown for the first time during Nintendo's E3 press conference today at the Los Angeles Convention Center.

- New Super Mario Bros. Wii is a 2-D platformer that will support four players at once. Mario, Luigi, Blue Toad, and Yellow Toad were shown during the live demo. Its worldwide release is currently set for holiday 2009.
- Super Mario Galaxy 2 for Wii looks similar to its predecessor, but this time Yoshi joins Mario on his adventure.
- Mario vs. Donkey Kong: Minis March Again!, the third in the Mario vs DK series, will be available on DSiWare Monday, June 8.

Also shown were two more DS games that have been out in Japan for a while: Mario & Luigi: Bowser's Inside Story (Mario & Luigi RPG 3 in Japan) and WarioWare D.I.Y. (Made in Me in Japan). Bowser's Inside Story is currently planned for a Fall release in both North America and Europe.

Link: NOA press release (http://press.nintendo.com/articles.jsp?id=18595)

Blue Toad and Yellow Toad? Say what?! What about just Toad and Yoshi, or Toad and Toadette??.. Unless they're bringing back the nameless Toad from Wario's Woods multiplayer..

SMG2. I agree: Is it just a remake with Yoshi added, or is it a whole new adventure? Either way, I wouldn't mind more SMG. I absolutley love the first game. Any more Rosalina..? What about new suits (or return of old suits: Hammer Mario?)

I loved the second Mario Vs DK game, but I don't have a DSi, so my chances of playing this are next to nothing, unless it's in cartridge form.

I wonder how M&L3 will play out. The other two games in the series have been great, and this one looks great as well.
Title: Re: New Mario titles unveiled at E3
Post by: Captain Jim on June 02, 2009, 01:13:25 PM
SMG2. I agree: Is it just a remake with Yoshi added, or is it a whole new adventure?

It's a new game. With Yoshi. Thus "Super Mario Galaxy 2" as opposed to "Super Mario Galaxy & Yoshi"

HEY. LISTEN. LISTEN. HEY LISTEN.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 02, 2009, 01:33:49 PM
Heh. Sorry, NAVI.

Anyway..

SMG2 Trailer: Here (http://www.youtube.com/watch?v=9YCiN3OcDZg)

NewSMBWii Trailer: Here (http://www.youtube.com/watch?v=N4HJw5g6IhY)
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 02, 2009, 01:39:59 PM
The SMG2 trailer includes everything I could want in a sequel, except...

NEEDZ MOAR ROSALINA
Title: Re: New Mario titles unveiled at E3
Post by: Captain Jim on June 02, 2009, 01:43:46 PM
Yoshi > Rosalina
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 02, 2009, 02:16:32 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F6%2F6c%2FSMG2_Mario_Yoshi.jpg&hash=a5ed6bc75c378f35ccc6674ff8b9f297)

WOOT!

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fgonintendo.com%2Fwp-content%2Fphotos%2FKoopa_Kids.jpg&hash=f4c88b6d60c90d9f46756531680db587)

DUBBLE WOOT! (sorry, BP)
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 02, 2009, 02:18:57 PM
Yoshi > Rosalina

Well, sure, but does that mean that they're mutually exclusive?
Title: Re: New Mario titles unveiled at E3
Post by: El Gato on June 02, 2009, 02:27:22 PM
I wonder if it's still April 1st in Japan...
Title: Re: New Mario titles unveiled at E3
Post by: Kojinka on June 02, 2009, 02:29:39 PM
Galaxy 2:  Yoshi ride=YES!  I hope they fix the camera, and make the gameplay more free roaming
NSMB Wii: 4 player sounds cool, but why Blue Toad and Yellow Toad?  Why not Red Toad (THE Toad) and Yoshi, or Wario and Waluigi?
Title: Re: New Mario titles unveiled at E3
Post by: Captain Jim on June 02, 2009, 02:30:35 PM
I was wondering that about the toads. I think they may be filler. At least you have your precious Koopalings.
Title: Re: New Mario titles unveiled at E3
Post by: Luigalaxy on June 02, 2009, 02:48:51 PM
I think Nintendo doesn't remember Waluigi unless they're making a party game.
As for Yoshi in Galaxy...
Yoshi ride=YES!
Title: Re: New Mario titles unveiled at E3
Post by: Kojinka on June 02, 2009, 03:21:27 PM
This has fanservice scribbled all over it. (good thing)
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 02, 2009, 03:23:44 PM
It's fanservice when he is there for very little reason, doesn't do very much, and melts in water.

This time, it's REAL. At least, the fact he goes through star launchers and the efforts for special powerups implies he'll also be able to swim.
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 02, 2009, 03:42:47 PM
I wonder if the Yoshis' abilities in SMG2 will depend on color like they did in SMW.
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 02, 2009, 03:46:39 PM
Sort of... it looked like his color changed depending on what he was doing. So kind of a reverse.
Title: Re: New Mario titles unveiled at E3
Post by: Sqrt2 on June 02, 2009, 04:46:22 PM
I'm really hoping that there aren't any of those ball-rolling/ray surfing parts in SMG2...

Anyway, both SMG2/New SMB Wii look OK so far - my only issue is the Blue/Yellow Toads in NSMBWii...
Title: Re: New Mario titles unveiled at E3
Post by: Tv_Themes on June 02, 2009, 07:07:37 PM
NSMBW: Eh, the first was okay, and had replay value but this will need great new powerups for my interest. But Morton Koopa Jr? That's great news! In your face Bowser "Jr!"
SMG2: *Flatlines*
MVsDK3: No interest
M&LBIS: I dunno, I haven't even finished Super Star Saga yet.
WarioWare DIY: Anything that factory produces goes in my toilet.
Title: Re: New Mario titles unveiled at E3
Post by: Marwiio on June 02, 2009, 07:28:34 PM
Woo! Looks like it's going to be a good year for us Mario fans!

Let's see...  Well, I loved the first NSMB, and this one looks ten times better! Two new suits, a ride-able Yoshi, and the koopalings! And of course the multi-player! (I honestly think that the Toads are just there to keep from revealing any other characters...)

SMG2 Once again, a ride-able Yoshi! This is really Yoshi's year, isn't it? Adding that on top of the new levels and the already great controls makes this game another must-have!

MvsDK: Minis March Again! This one I have mixed feelings about... I liked the second one OK, but I really preferred the first one's DK98 style better... And besides, I don't have a DSi.

M&L: BIS is a Mario and Luigi game, I know it's going to be a blast and absolutely hilarious!

And for WW:DIY I already know it's good. I've played Made In Ore and it was really fun making my own music. I would have tried to make my own games, but I can't read Japanese, so I couldn't figure it out...

I can't wait until these games come out!
Title: Re: New Mario titles unveiled at E3
Post by: Tv_Themes on June 02, 2009, 07:52:54 PM
People are taking the Yoshi thing too seriously. It's not like it's been a long time since Mario used him.
Title: Re: New Mario titles unveiled at E3
Post by: The Chef on June 02, 2009, 08:03:23 PM
It HAS been a long time since Yoshi was properly represented (i.e. ABLE TO SWIM).
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 02, 2009, 08:04:32 PM
Or IN A GOOD GAME.
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 02, 2009, 08:04:48 PM
Not counting Yoshi's Island games, the Yoshi Kid in TTYD, and a couple of G&WG games and some other miscellany, it's been seven years since he rode him at all, and eighteen years since riding him was fun. That's longer than most people here have been alive. Now, if you expand the definition of "use" to include "get meaningless 1-ups from," "find buried beans for," and "kill Goombas on a large wooden carving resembling the face of," then there's a few more examples, but not that much.
Title: Re: New Mario titles unveiled at E3
Post by: Marwiio on June 02, 2009, 08:37:41 PM
Yeah, seriously, it's been forever since riding Yoshi was really fun. Or since Yoshi has been given any respect at all really. The last game I enjoyed Yoshi in was TTYD. (Or if you want to count it, Mario Kart Wii)
Title: Re: New Mario titles unveiled at E3
Post by: Chupperson Weird on June 02, 2009, 08:38:02 PM
CrossEyed dies now for dissing Yoshi's Island.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 02, 2009, 09:09:44 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fgonintendo.com%2Fwp-content%2Fphotos%2FKoopa_Kids.jpg&hash=f4c88b6d60c90d9f46756531680db587)

DUBBLE WOOT!

MORTON?! IT'S BEEN YEARS SINCE WE'VE LAST MET! MY, HOW YOU'VE GROWN!

My thoughts regarding this matter cannot be expressed by mere words, so I'll let the Lonely Island convey my sentiments herein (http://www.youtube.com/watch?v=4pXfHLUlZf4).
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 02, 2009, 09:12:35 PM
CrossEyed dies now for dissing Yoshi's Island.
I said not counting them. I didn't count them because despite technically being a sequel to Super Mario World in America, they're a significantly different kind of game (one that I enjoy quite a bit, for the record). And besides, when you play YI, you're not riding Yoshi, you're carrying Mario.

I just realized that I'm really looking forward to seeing the Koopalings in the next sports/kart game. (And just in case I haven't enraged BP enough with that, WAI DUNT UR CARTUN GUISE HAVE REEL EYEZ?)

Weegee, every once in a while I wonder if you're me from the future. If you are, is my future girlfriend hot?
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 02, 2009, 09:35:16 PM
What do I care about the Koopalings? They're gonna be in NSMBW but they're not going to play any real roles, they're not gonna say anything beyond "Braaaaarghhh!!!" and they're not going to do anything special. Their appearance will be forgotten as was their appearance in M&L:SS and the whining for them will continue.
Title: Re: New Mario titles unveiled at E3
Post by: El Gato on June 03, 2009, 07:40:24 AM
Well, I'm glad as long as you don't have to face Bowser Jr. over and over again.

Come on, BP... Show a little love!
Title: Re: New Mario titles unveiled at E3
Post by: Tv_Themes on June 03, 2009, 08:00:17 AM
What do I care about the Koopalings? They're gonna be in NSMBW but they're not going to play any real roles, they're not gonna say anything beyond "Braaaaarghhh!!!" and they're not going to do anything special. Their appearance will be forgotten as was their appearance in M&L:SS and the whining for them will continue.

Any role > None at all.
Title: Re: New Mario titles unveiled at E3
Post by: jdaster64 on June 03, 2009, 08:17:31 AM
New Super Mario Bros. Wii

I didn't have to read past the first five words of that post to start liking Nintendo again...  SMG2 and Wii Sports Resort seem interesting as well, though.

However, two Toads as playable characters? Why not M&L, Yoshi and Toad?
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 03, 2009, 11:11:55 AM
Well, I'm glad as long as you don't have to face Bowser Jr. over and over again.

I like you, kid.
Title: Re: New Mario titles unveiled at E3
Post by: Kojinka on June 03, 2009, 12:56:37 PM
I didn't have to read past the first five words of that post to start liking Nintendo again...  SMG2 and Wii Sports Resort seem interesting as well, though.

However, two Toads as playable characters? Why not M&L, Yoshi and Toad?
Yoshi's a powerup.  But I wish they could've used Wario and Waluigi, or or even Toad himself with one random Toad, instead of the two random Toads.
Title: Re: New Mario titles unveiled at E3
Post by: Nintendoobsessed on June 03, 2009, 01:02:32 PM
What do I care about the Koopalings? They're gonna be in NSMBW but they're not going to play any real roles, they're not gonna say anything beyond "Braaaaarghhh!!!" and they're not going to do anything special. Their appearance will be forgotten as was their appearance in M&L:SS and the whining for them will continue.

First thing you've ever said I didn't agree with.

But Koopalings? YES! YES! Nintendo is finally starting to love thier fans again. (Now, about Earthbound...)
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 03, 2009, 02:29:46 PM
That's how it's going to be, and I'll be there and say "I told you, didn't I?"
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 03, 2009, 02:48:41 PM
Yoshi's a powerup.  But I wish they could've used Wario and Waluigi, or or even Toad himself with one random Toad, instead of the two random Toads.

Those two Toads are probably just placeholders for the real Toad. I hope that's what they are, anyway..

Since Toad is finally playable in a Mario platformer that has fire flowers, what are his firey colors? I know the show had him in a red and white combo, but that was ages ago..
Title: Re: New Mario titles unveiled at E3
Post by: jdaster64 on June 03, 2009, 02:53:50 PM
Yellow with red spots, judging from a screenshot. That may only be the yellow Toad's colors, though.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 03, 2009, 03:19:26 PM
Perhaps the game will include a roster of over four playable characters, including a number of identical Toads with different colour schemes.
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 03, 2009, 03:22:10 PM
Hey, I just noticed the SMG2 trailer music has a snippet or two from the Gusty Garden Galaxy theme.  Awesome.  I wonder if they'll actually use that theme in-game?
Title: Re: New Mario titles unveiled at E3
Post by: Sqrt2 on June 03, 2009, 06:05:18 PM
Perhaps the game will include a roster of over four playable characters, including a number of identical Toads with different colour schemes.

I'd rather have Peach and "The" Toad playable, so that I can pretend that it is SMB2, just without the vegetable throwing.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 03, 2009, 06:46:10 PM
...But how can Peach be a playable character while being a kidnappee?
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 03, 2009, 07:03:36 PM
Maybe as an endgame surprise? You get to play the whole game over as Peach, rescue the Mario Bros, and unlock one new area in the process. Fun!
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 03, 2009, 07:57:23 PM
I like the way you think, guy. Unlockables in a side-scrolling platformer are a pretty rare commodity, but yours is an awesome proposition nonetheless.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 03, 2009, 09:04:47 PM
That was actually a thinly veiled gripe at the fact that when you finish SMG as Mario, you get to play the entire game again as Luigi, and unlock one more level (not world, level)

What about an 8 bit unlockable, where the characters change into their 8-bit iterations from over 20 years ago, or even a 16-bit one..?

Or a.. Retro World, where levels are built that look like levels from over 20 years ago (such as World 1-1, redone with New SMB graphics).
Title: Re: New Mario titles unveiled at E3
Post by: Tv_Themes on June 04, 2009, 02:21:22 AM
Maybe as an endgame surprise? You get to play the whole game over as Peach, rescue the Mario Bros, and unlock one new area in the process. Fun!

*Hasn't played Super Princess Peach, so this may have already happened*

Isn't it time Bowser kidnaps the Bros? I mean, seriously, to successfully capture the princess, you need to get rid of what prevents you from winning!
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on June 04, 2009, 07:04:59 AM
Yeah, I think that's what happens in SPP.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 04, 2009, 07:29:19 AM
It is what happens. That game is a highly overlooked game, and it was fun.
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 04, 2009, 01:10:35 PM
I'm pretty sure the reason they used Yellow and Blue Toad is so they could have the characters be red, yellow, green, and blue. With four-player simultaneous play you need to be able to tell which character is yours instantly, and having two red characters (i.e. Mario and Toad) or two green characters (i.e. Luigi and Yoshi) could confuse you for a fraction of a second long enough to kill you.

Whether that was just for the E3 playthrough or if it's going to stick through to the final version, I don't know. The fact that they've released official renders of Blue Toad (http://www.mariowiki.com/Image:BlueToadOnYoshi.jpg) and Yellow Toad (http://www.mariowiki.com/Image:Rvl_mariobrosw_02char_e3.jpg), along with its release date being so close, certainly add an air of permanence to the whole thing. Still, I'd be pretty surprised if there weren't any unlockable characters.

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fthumb%2F0%2F05%2FRvl_mariobrosw_01char_e3.jpg%2F600px-Rvl_mariobrosw_01char_e3.jpg&hash=f1f03aa5054f115a84da0afcc57803ad)
Also, there's this, so you can't really stay upset at them.

I do wonder if Yoshis will have different abilities based on color or if it's just cosmetic this time around. I hope they do.

It is what happens. That game is a highly overlooked game, and it was fun.
Indeed.
Title: Re: New Mario titles unveiled at E3
Post by: The Chef on June 04, 2009, 03:58:53 PM
From what I understand the Yoshi's color indicates what player hit the box with his egg in it, as eating a Koopa shell doesn't appear to give him any abilities in existing footage.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 04, 2009, 08:40:13 PM
That could just be becuase this is the E3 version. Many things can and probably will change between E3 and release.

Hooktails' original weakness was going to be frogs, but apparently they changed it. I remember playing the demo of it (in stores, not at E3) and Goombella saying that, and similar things ("I can't tell you about this area yet. This is a demo, Mario!)
Title: Re: New Mario titles unveiled at E3
Post by: FlamingBlueMario on June 04, 2009, 09:42:43 PM
^ That picture of Mario and Yoshi made me grin from ear to ear. :D

Honestly (and obviously) SMG2 is just part II of Mario's grand adventure in space. And we get to ride Yoshi! Twice! (NSMBW and SMG2.) :DDD
I am completely ecstatic about this game and hope that it has everything that we've been asking for in a Mario game.


...But we all know It will NEVER have everything we could possibly ask for in a Mario game. :|


Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 04, 2009, 09:57:37 PM
Yoshi seems to be making a sudden resurgence in the front lines of Mario gaming, playably appearing in two Mario titles at once and all.

Do you suppose that NSMBWii will be composed entirely of new levels, or will it be more of an expansion to its DS predecessor?
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 05, 2009, 12:12:29 AM
I'm pretty sure it's been confirmed that it's 80 totally new levels. The name may have been an unfortunate choice.
Title: Re: New Mario titles unveiled at E3
Post by: Tv_Themes on June 05, 2009, 12:45:27 AM
I only hope the levels aren't quick to finish. I hope they add in puzzle elements like in Super Paper Mario.
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 05, 2009, 10:29:03 AM
I hope the world map is expansive and chock-full of secrets like in SMW.
Title: Re: New Mario titles unveiled at E3
Post by: Kimimaru on June 05, 2009, 11:21:50 AM
Things are looking great! I just hope that Yoshi doesn't play a huge role in Super Mario Galaxy 2, and I hope that Nintendo changes New Super Mario Bros. Wii's name.

By the way, I found no problem with how Yoshi was ridden in Super Mario Sunshine. I didn't really care that he couldn't swim, since you only really needed to get across the water with him for one Shine Sprite that I can just glitch to easily. I think that using him to gain infinite vertical and horizontal distance with precise timing is much more useful than being able to swim (not that I dislike swimming). Plus, how could you not like that ridiculously long tongue?

Title: Re: New Mario titles unveiled at E3
Post by: Luigalaxy on June 05, 2009, 01:37:40 PM
I'm pretty sure someone here said that the star cursor has disappeared and has been replaced by a red dot in SMG 2. This is not true. At a certain point in the trailer for the game (the Chain Chomp covered planet), the star cursor made a circular motion for a few seconds on the right of the screen.
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 05, 2009, 02:41:53 PM
This (http://www.usatoday.com/tech/gaming/2009-06-04-e3-wrapup_N.htm) says that NSMBW will be the first game to use that self-playing patent. I think it's probably a great idea, mostly agreeing with this guy (http://www.youtube.com/watch?v=DhHu8D2oPic) (language), but it's bound to be controversial, at least at first.
Title: Re: New Mario titles unveiled at E3
Post by: Kimimaru on June 05, 2009, 03:00:29 PM
WHAT? Reading that just made me think that Nintendo is going way too far in appealing to casuals. Everything was perfectly fine until now. What's the point of making difficult levels if a player can just let a computer get through them? Games don't necessarily have to be challenging, but if a game is challenging, let the player go through the challenge. After all, life would be boring without any challenges at all. I say Nintendo should cancel that idea and let their gamers play their games. This is the only time I have said this in my life: Bad move, Nintendo. Games were never meant to beat themselves.
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 05, 2009, 03:26:25 PM
Wait, what?  What's this about games beating themselves?  Seriously, I agree with Kimimaru; not cool.
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 05, 2009, 04:05:53 PM
I think it'll let them make harder games. For a game to be profitable and for the medium of video games as a whole to remain sustainable, it has to appeal to a wide audience, and right now that means you need to make it easy enough that it won't frustrate everyone. With this system, they can make games that are hard enough to satisfy hardcore gamers but can still have a big enough audience to be worth making. The same way that an advanced reader can spend time finding all the nuances of the Communist satire in Animal Farm and a simpler one can laugh at the funny talking animals, a casual Bible reader can just bookmark the Proverbs they like while an avid apologist will spend hours cross-checking footnotes to put together a detailed systematic theology, or a chef can use pepperoni in an intricate gourmet pasta dish while a hungry college student just eats it straight out of the bag, it will allow different people to interact with games on as deep or as shallow a level as they choose, given their interest level and free time.

The challenges are still there and just as hard -- once everyone can beat them, there's no excuse any longer for making them overly easy -- there's just an entirely optional way to skip them if lack of time, skill, patience, or desire call for it. I shouldn't have to watch those Senate scenes at the beginning of Attack of the Clones every time I want to see Padme's midriff; that's why they invented DVD chapters. Of course we ought to play the game the way it's meant to be played, just as we ought to watch movies from beginning to end, but we shouldn't have to do it strictly that way every time (it's not just for the casuals -- once I've read Harry Potter eight times, in addition to reading it straight through again, I can skip ahead to the parts I like, past the less interesting parts that I've practically memorized by now anyway). Don't forget that a lot of the fun of most games comes with playing with them in ways the developer hadn't ever really intended. It's a lot of fun and very fulfilling to spend hours putting together the perfect park in Roller Coaster Tycoon, but sometimes it's just as fun, if not more so, to get as many peeps as you can onto a single square of path over water and then delete it and drown them all at once. It's also fun sometimes to just switch on god mode -- an experience that is no less destructive of the spirit of gaming than Miyamoto's "demo mode."

And in an odd way, it brings gaming back to its roots. Growing up on the NES and SNES, most of us had a sibling or friend or even a parent who was significantly better at the game than we were. Today those mentor figures are more often than not absent for new learning gamers (which, never forget, we once were), but the act of a young, still-learning gamer passing the controller to their gaming superior sitting next to them and watching them blaze through the world -- not so that we could skip the level, but so that we could learn how to do it ourselves the next time around and ultimately become more skilled and self-reliant -- can make a comeback.

Will people overuse and abuse it? Of course. The same kind of lame people will also write "word" 50,000 times in a .txt file so they can "win" NaNoWriMo (http://nanowrimo.org) and get a little icon that says WINNER on it, but are they going to have the same kind of personal satisfaction as someone who actually wrote a novel without cheating? Moreover, do you really lose anything because they did that? It's not like we get paid to get to the end of games; all games are ultimately Bragging Rights Rewards (http://tvtropes.org/pmwiki/pmwiki.php/Main/BraggingRightsReward), far more about the journey than the destination, and if you just put the game on autopilot, there's nothing to brag about. But in a world where games are harder and most people do put them on autopilot, actually beating it on your own (and I'm sure games will feature ways to prove that you did it on your own, a bit like the Golden Wheel; I think it's even mentioned in the patent) will become even more of a status symbol -- and one that many more people will be able to acknowledge and appreciate because they've all played the game too and know for themselves how hard it is. Will we be tempted to use it? I know I will, but once again, that only makes it even more of an accomplishment to actually do it legitimately. It's not Nintendo's fault if I can't discipline myself to play through the whole game, it's my own problem.

And putting aside the achievement aspect for a bit of humility, I readily admit that I've played many, many games where as much as I enjoyed the game, I got stuck in one spot and ended up putting it down and never going back to it (or if I did go back to it, it'd been so long since I played that I realized I'd completely forgotten what happened up until then and had to start over). From where I'm sitting now I can see at least ten games on my shelves that I wish I could finish but probably never will. I could go to GameFAQs, find a solution (not a whole 200-page walkthrough, mind you, just the one missing piece to get past this one spot that's eluded me for months or even years), print it out, and bring it with me when I play them next time (probably running into more than a few big spoilers for the games while I'm online, especially considering how old they are by now), but this system would let me do effectively the same thing right there in the game, get past that one spot with a precision-strike deus ex machina, and then get right back on the horse for the rest of the game. No game is perfect, and there will always be at least one spot in the game that turns out to be a lot harder to do or to figure out than the developers thought it would be. I shouldn't abandon a game just because of one flaw that's ultimately insignificant in the grand scheme of the game, but if it bottlenecks me and I'm forced to figure it out on my own, I'll probably just end up leaving.



That was a lot longer than I expected it to be. Sorry if it sounds kind of pompous and overly loquacious at times, I tend to sound like that.
Title: Re: New Mario titles unveiled at E3
Post by: Marwiio on June 05, 2009, 04:35:30 PM
Well, I was a bit too slow on my reply, but I agree with CrossEyed7.

Maybe we're looking at this the wrong way. It is a option isn't it? So why should we worry about it? We can play the game normally right?

This could be a good thing for all those kids out there playing Mario. I remember when I was about 4-5 there were some levels that no matter how hard I tried, I couldn't beat them and had to have my dad beat them. (I can beat them now of course!) This is simply a way to do the same thing, just without bothering your parents. (It used to get me in trouble all the time.)

Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on June 05, 2009, 05:37:00 PM
This (http://www.usatoday.com/tech/gaming/2009-06-04-e3-wrapup_N.htm) says that NSMBW will be the first game to use that self-playing patent. I think it's probably a great idea, mostly agreeing with this guy (http://www.youtube.com/watch?v=DhHu8D2oPic) (language), but it's bound to be controversial, at least at first.
Well, that's saved me the time of posting that link, but I'll still say this: I hated Wii Sports and its ilk, but I've come to accept they are important for how they've gotten new people interested in games. This, however, seems to be the first real genuine blow to the whole point of videogames.

In other words: Ah, [dukar].
Title: Re: New Mario titles unveiled at E3
Post by: Kimimaru on June 05, 2009, 06:08:45 PM
Good point, CrossEyed. I never thought about it that way. That being said, I'm curious to see exactly how this system works. It seems like Nintendo will have to program a certain path for the computer to take, most preferably the simplest one.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 05, 2009, 06:17:05 PM
My concern is that some will lack the judgement to use the feature sensibly -- They'll let the game practically beat itself, and then return it because a completed game apparently isn't worth having around. Well, their loss.

Hopefully Nintendo will have the decency to at least require the player to collect Star Coins and whatnot manually...
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 06, 2009, 12:51:18 PM
I don't know why people are surprised by this feature. Games that play themselves have been around for years..

The Smash Bros series, Mario Parties 1-3 (I think 4 did away with all computers playing..) and the Soul Caliber series (I have only played one, SC2, and there was a mode specifically for watching the CPU fight eachother..)
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 06, 2009, 01:51:26 PM
That's not the same. NSMBW will have a story and an ending an a goal you must accomplish.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on June 06, 2009, 08:11:26 PM
Yeah, that's what I was thinking (however minimal they may be).

And Toad, those examples are different and you know it.
Title: Re: New Mario titles unveiled at E3
Post by: Silver Metaknight on June 07, 2009, 09:20:48 AM
Does anybody know when Bowser's Inside Story comes out in North America?
Title: Re: New Mario titles unveiled at E3
Post by: Deezer on June 07, 2009, 03:06:27 PM
At the press conference they said this Fall.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 09, 2009, 01:36:22 PM
And Toad, those examples are different and you know it.

Different how? They are still games that play themselves, regardless of whether there is a story or not.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on June 09, 2009, 05:01:13 PM
There's a difference between a game "playing itself" on structured occasions where no input is necessary (i.e. moving X amount of spaces in Mario Party--which, by the way, is like a board game, and you can't just run your pieces rampant about the board in Monopoly) and "playing itself" as a separate quasi-mode for sheer entertainment (All-CPU battles in fighters)... and being able to "skip" a section of a level at will by letting the system take over or by summoning an instant virtual cheat sheet.
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 09, 2009, 06:09:10 PM
Is there a difference between this and using a Warp Zone, or this and reading a strategy guide, or this and watching someone else play?
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 09, 2009, 06:21:45 PM
With Mario Party (at least, the first 3) you could cheat by making all the players CPU, then jump in at the last turn, turn them all into humans, and then any coins and stars they collected would go into the bank (or similar collection device).

How is that different than a version of New SMB playing itself?
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 09, 2009, 06:30:42 PM
You still have to play the story mode yourself, don't you? Watching some computer players play a free-for-all in SSB is very different from having them clear a single-player mode for you (which you also can't do). Tertris Attack! DID let you send a computer player through the story mode, but at the end it said "now do it yourself,"  something to that effect.

For any and all situations I am prepared to ask "Did you let the computer play any part for you" when anybody claims to have beaten New Super Mario Bros. Wii, and will disregard the claim if so. I mean, it's even worse than using a Warp Zone.
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 09, 2009, 07:09:23 PM
In NBA Jam 99's Franchise mode, you could play as the other team and just suck really bad to make your team go on.
Title: Re: New Mario titles unveiled at E3
Post by: The Chef on June 09, 2009, 07:30:42 PM
Quote
Tertris Attack! DID let you send a computer player through the story mode, but at the end it said "now do it yourself,"  something to that effect.

This is the first I've heard of this. How's it done?
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 09, 2009, 07:34:59 PM
You can set player 1 or 2 to computer-controlled (and set a level, I think) in options. As far as I can remember, this covers all modes.
Title: Re: New Mario titles unveiled at E3
Post by: Chupperson Weird on June 09, 2009, 08:21:12 PM
Toad is using all non-platformer examples for his auto-play comparisons. You don't get anything for letting CPs fight themselves in Smash Bros (well I guess you might get some trophy stuff but that isn't significant the way beating a level of a platformer is). There isn't any significant progress gained, whereas skipping a stage in a  stage-progression-based game puts you closer to the end. This is bad because you should have to get good enough to do it yourself.
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 09, 2009, 09:13:14 PM
I assume you're all against gay marriage, then? Because both positions are countered with "how does other people doing things in the privacy of their homes that you wouldn't do hurt you?" Is there some abstract "sanctity" of games that non-gamers would be violating by playing games in a way they're not supposed to, even though gamers themselves are just as guilty if not more of violating that sanctity it in their own ways by cheating and hacking and using walkthroughs? The parallels are striking.

I say let people play games the way they want. It's an option, one that can be used or not used at each individual's discretion. You can play the game exactly as if there were no demo mode if that's what you want. Again, if this is successful, it means games don't have to be dumbed down anymore -- they can make a full game, catered to us, that can dumb itself down on the fly if needed. The market needs to be expanded, Nintendo needs to make money, games need to sell to bigger audiences to justify making them, and this seems to potentially be about the best possible outcome for us in this situation. Because the other option is for them to just completely abandon us and do nothing but sell so-called "non-games" to the 95% of the world that's not us.

Don't talk about the way we "should have to" play games or what we're "supposed to" do. Going back to the gay marriage comparison, whether you agree with them or not, Christians can claim that the word of God supports their positions on what we should do, and that it's not just a personal preference or opinion. The closest thing gamers have to God is Miyamoto, and he's the one doing this.

You don't get anything for letting CPs fight themselves in Smash Bros.
What do you "get" for beating a platformer? All I've ever gotten is the satisfaction of knowing that I beat it. You don't get that from having the game play itself. It'd be one thing if they were getting some kind of achievement points for it or whatever, but I'm pretty sure the patent specifically says that when you use it you won't be able to save and things like your score won't count.

For the record, I'd rather government didn't have anything to do with marriage at all, seeing as it's supposed to be a religious institution, but that's not really relevant right now.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 09, 2009, 09:27:20 PM
The closest thing gamers have to God is Miyamoto
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimage.examiner.com%2Fimages%2Fblog%2Fwysiwyg%2Fimage%2FMiyamoto_Jesus.jpg&hash=318aa4203d2de9d23653b2d7d1ed9f44)

It's true.

Anyways, that argument is true to an extent -- While it's certainly the specific noob gamer's choice to use the function, its availability in and of itself exemplifies an upsetting trend in gaming which most honourable Mr. Miyamoto-san certainly isn't helping combat by proposing such features. Next thing we know, Wii controllers are going to come equipped with a "BEAT GAME" button on their underside.
Title: Re: New Mario titles unveiled at E3
Post by: Lizard Dude on June 09, 2009, 09:45:33 PM
CrossEyed7 is the voice of reason here. Who cares what n00bs do in the privacy of their own single-player?

Cheat codes and level selects have existed since the dawn of NES. After almost going extinct in the past few generations, Nintendo is bringing back old-school built-in cheating in a big way. Brian should be all about this, but instead he decries it as the "first real genuine blow to the whole point of videogames".

Note: Once somone brings the cheating/hacking into a multiplayer environment, they instantly plummet to scum unworthy even to play ET on Atari. Someone who uses hacking in a persistent multiplayer environment like Animal Crossing or Pokemon doesn't even deserve to live.

Summary: Single-player cheating = gay sex in your house. Multiplayer cheating = anally raping a straight dude. Persistent world cheating = anally raping the Pope.
Title: Re: New Mario titles unveiled at E3
Post by: CrossEyed7 on June 09, 2009, 10:05:44 PM
Next thing we know, Wii controllers are going to come equipped with a "BEAT GAME" button on their underside.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg325.imageshack.us%2Fimg325%2F4011%2Frevcontrollerwin4on.jpg&hash=4a58c05057e36629cabefcfa1c5d3af6)
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on June 10, 2009, 07:24:06 AM
Practice safe level-skipping: Use a Wii Remote slipcover.

In all seriousness, though, after some of this discussion, I've come to the thought that if this new feature does herald the return of reasonably difficult games, that's acceptable by me. Still, I really do think there are other ways to go about this. Though this probably wouldn't work for, say, NSMBW, I understand there's games that let you change difficulty levels on the fly. Maybe something like that?
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 10, 2009, 08:11:18 AM
LD, I seem to recall you being violently against the use of walkthroughs.

I will be okay with this existing if perhaps it, like Tetris Attack!, does not let you see the ending if used excessively.
Title: Re: New Mario titles unveiled at E3
Post by: Silver Metaknight on June 10, 2009, 10:07:10 AM
Cheat codes aren't all bad, they can do more than cause automatic wins.  Like in Diddy Kong Racing, they can cause two player adventure or make all the characters tiny.  Some cheat codes could make the game harder.
Title: Re: New Mario titles unveiled at E3
Post by: TEM on June 13, 2009, 11:28:20 AM
I'm a huge fan of codes that change in game appearances or cause other types of pointless aesthetic changes.
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 13, 2009, 11:29:46 AM
I don't know... I got really annoyed when I realized 95% of the cheats in Ratchet and Clank 2 had to do with giving one character or another a big head.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 13, 2009, 03:46:01 PM
The Mario series has never been one for having aesthetic changes as rewards or cheats. The only thing in that vein which comes to mind is how the coconuts become watermelons once you amass 9999 Star Bits in Galaxy.
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 13, 2009, 04:00:43 PM
Does beating Funky in Super Mario World count?
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 13, 2009, 04:40:53 PM
Most indubitatly; does it not?
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 13, 2009, 05:01:54 PM
I thought you just needed to get all the exit goals to unlock the alternate coloration; not just beat Funky...?
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 13, 2009, 05:16:07 PM
You simply had to beat the Special World in the original game, while the GBA release required finding every exit goal.
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 13, 2009, 05:50:54 PM
Now see, it's been years since I've played the original, while I still own the GBA version.  I often get the two mixed up as far as which features belong to which.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 13, 2009, 06:04:17 PM
THAT'S NO EXCUSE, FOOL

Wouldn't it be delightful if SMG2 and/or NSMBWii included unreasonably difficult secret levels to the likes of SMW's Tubular and those unlockable levels in Yoshi's Island upon finishing the main game?
Title: Re: New Mario titles unveiled at E3
Post by: Silver Metaknight on June 13, 2009, 09:34:41 PM
That would be great, you could unlock something like the super secret trailer to Waluigi's own game that comes out in 2011 when you complete all the difficult secret levels!
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 14, 2009, 04:13:00 AM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fmoonside.kontek.net%2Ftheinternet%2Fhappywa.png&hash=8eea7c3c5200f56644f651f225847d51)

Wouldn't it be delightful if SMG2 and/or NSMBWii included unreasonably difficult secret levels to the likes of SMW's Tubular and those unlockable levels in Yoshi's Island upon finishing the main game?

The Trial Galaxies were an attempt at that, but I found them all to be pretty easy (or I got lucky both times). If they do that again, I hope they're not all the gimmicky types of games. They weren't bad, really, it's just, why not some action, too?
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on June 14, 2009, 06:16:38 AM
The Trial Galaxies were unfairly hard. 

For possibly some of the most difficult stars in the game, they bring back all three of my least favorite gameplay elements.
Title: Re: New Mario titles unveiled at E3
Post by: Silver Metaknight on June 14, 2009, 07:18:17 AM
Another extra feature I would like is the ability to fight a secret final boss, like a fight with Giga Bowser or something like that.
Title: Re: New Mario titles unveiled at E3
Post by: The Chef on June 14, 2009, 09:12:41 AM
The co-op makes me want a boss battle against all seven Koopalings and Bowser simultaneously.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on June 14, 2009, 03:56:31 PM
"The Gimmick Galaxies", as I called them, were pretty much just right.
Title: Re: New Mario titles unveiled at E3
Post by: jdaster64 on June 14, 2009, 07:38:07 PM
I, for one, would love to see some downright diabolical (World C in SMB:TLL, even) action in NSMBWii, but knowing Nintendo, this is not likely.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on June 14, 2009, 08:28:43 PM
I cannot think of a single reason why that game isn't on the DS instead.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 14, 2009, 08:51:36 PM
The average family is more likely to have one Wii, one copy of a game and four Wiimotes than four Nintendo DS's and four copies of the same game, so the Wii is much more of an accessible option for multiplayer gameplay.
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 15, 2009, 12:43:22 AM
The Wii has better visual capabilities
The Wii has better audio capabilities

2
Title: Re: New Mario titles unveiled at E3
Post by: Luigison on June 15, 2009, 06:23:46 AM
When the option is available I prefer to play on a 50" screen instead of a 3" one.  My father-in-law liked watching me play ExciteTruck and Excitebots while discussing the games or having other conversations better than actually playing.  If I'd been playing on a DS while talking it would have been awkward and made me seem antisocial. 

While some games are designed with the DS in mind: Henry Hatsworth (Dual screens), Brain Age (Stylus input), etc, I never saw the necessity of NSMB being on the DS other than portability.  It used the touch screen for powerups, but that could have been done in a variety of other ways such as SMB3 or SMWs systems. 

Before the Wii was announced I'd hoped for the next Nintendo controller to have a small screen similar to the DreamCast for games like Four Swords, but since that didn't happen I guess simultaneous multiplayer is nearly as good. 
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on June 15, 2009, 06:58:24 AM
The average family is more likely to have one Wii, one copy of a game and four Wiimotes than four Nintendo DS's and four copies of the same game, so the Wii is much more of an accessible option for multiplayer gameplay.
This makes the most sense, I suppose.
Title: Re: New Mario titles unveiled at E3
Post by: Chupperson Weird on June 15, 2009, 09:29:22 PM
D: (http://wii.ign.com/articles/994/994797p1.html)
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 15, 2009, 09:48:20 PM
Please tell us that April Fool's day has been moved to June 15. Please. Hasn't it been reasonably well-established that Toads are meant to have whimsically uniform personalities and only names which form adjectives when combined with the initial, "T."?!  D:<
Title: Re: New Mario titles unveiled at E3
Post by: Lizard Dude on June 15, 2009, 10:02:50 PM
Please reread the article.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 15, 2009, 10:27:36 PM
Alright; I was under the impression that the aformentioned IGN poll actually had some clout in Nintendo's real plans. Nonetheless, IGN's forums are undoubtedly gonna be flooded with protest against the Mushroom Mens' tentative titles.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on June 15, 2009, 11:08:38 PM
Yvan and Wolley? And an elaborate backstory? I know it's just a cynical joke but still, what the hell?
Title: Re: New Mario titles unveiled at E3
Post by: SolidShroom on June 16, 2009, 02:48:17 AM
Anyone who complains about the toads should be glad they're not
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi177.photobucket.com%2Falbums%2Fw231%2Fjaquan_2T%2FSonic_And_Tails_by_BadShines.jpg&hash=3421e2f2e9e6bce5c48cb462231728bf)
Title: Re: New Mario titles unveiled at E3
Post by: PaperLuigi on June 16, 2009, 03:25:57 AM
Oh come on, Sonic and Tails share a big brother/little brother relationship.

Fangirls, of course, see it in a totally different light.
Title: Re: New Mario titles unveiled at E3
Post by: SolidShroom on June 16, 2009, 03:35:29 AM
That was the only image of the two that I could quickly find in a Google search. but to me it definitely looks like the two are pounding fists, not holding hands. But I'm probably wrong.
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 16, 2009, 05:13:16 AM
The Toads do look great in comparison to other possibilities, but I'll say it again: I would rather have Wario and Yoshi playable. Yoshi could ride Waluigi.
Title: Re: New Mario titles unveiled at E3
Post by: The Chef on June 16, 2009, 07:41:51 AM
The thing about the Toads being playable is that now we know how the heck they were able to keep up with Mario in games such as SMG.

It's also worth noting that Toad was able to use power-ups in the SMB Super Show, so maybe they're drawing their inspiration from more sources than we thought.
Title: Re: New Mario titles unveiled at E3
Post by: jdaster64 on June 16, 2009, 09:40:41 AM
The Toads do look great in comparison to other possibilities, but I'll say it again: I would rather have Wario and Yoshi playable. Yoshi could ride Waluigi.

This. Except maybe the Waluigi part.... then again, maybe not.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 16, 2009, 11:34:15 AM
Yoshi could ride Waluigi.

Everyone could ride Waluigi.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Ffc07.deviantart.com%2Ffs40%2Ff%2F2009%2F027%2Ff%2Ff%2FWario_and_Waluigi_by_YoshiMan1118.png&hash=272aa8b1626ecf098664dd366f01813d)

Honestly, why couldn't Nintendo have sufficed with Mario, Luigi, one single Toad and Wario? Bluurghh.
Title: Re: New Mario titles unveiled at E3
Post by: The Chef on June 16, 2009, 11:55:28 AM
Maybe because Wario's abilities are different (super-strength for one) and having him be playable in a multiplayer setting wouldn't be fair unless all the other characters had different abilities?
Title: Re: New Mario titles unveiled at E3
Post by: jdaster64 on June 16, 2009, 02:13:27 PM
Been said before.  However, in SM64DS, practically the only special thing he had was the ability to punch black bricks (discounting the metal, since Mario could at one point to that too.)
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 16, 2009, 03:26:41 PM
What if some Star Coins were hidden under black blocks that only Wario could break, while others were in crevices too high for anyone but Luigi to reach? That sort of concept could work, methinks.
Title: Re: New Mario titles unveiled at E3
Post by: The Chef on June 16, 2009, 03:45:23 PM
Then...you'd need to have the option to choose your character...which this game lacks anyway since it isn't really based that heavily on SMB2.
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 16, 2009, 04:45:28 PM
This is all assuming they'd be identically playable, like Mario and Luigi in the original games, like every character in Mario Party.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 16, 2009, 04:50:17 PM
Well, there's no saying whether or not you'll be able to choose your character when in single-player mode. For instance, most ofthe Super Mario Advance series remakes gave players the option to swap between Mario and Luigi (not to mention Toad and Peach in the case of SMB2).
Title: Re: New Mario titles unveiled at E3
Post by: BP on June 16, 2009, 04:57:48 PM
The only reason the handheld remakes changed that was because they needed more gimmicks and, being that they were essentially single-player, needed a way for Luigi to not be worthless. I think the switching thing in NSMB comes from a combination of trying to return to the original formula and putting Luigi in to keep the title accurate.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 17, 2009, 10:21:14 AM
Speaking of Toad in SMB2, I was thinking that maybe, maybe the blue Toad seen in the videos for New SMBW could be conisdered the Toad. He was all blue in SMB2, after all..
Title: Re: New Mario titles unveiled at E3
Post by: Chupperson Weird on June 17, 2009, 10:49:53 AM
That was due to palette limitations and fixed in later versions.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on June 18, 2009, 09:53:07 AM
Yeah. I just hate the idea of playing as a generic Retainer. I really hope the two in the videos are placeholders for Toad and.. maybe Toadette. Maybe. Or Yoshi.

Of course, Yoshi riding a Yoshi would be weird..
Title: Re: New Mario titles unveiled at E3
Post by: Dr. Echidna on June 18, 2009, 01:21:27 PM
Speaking of Toad in SMB2, I was thinking that maybe, maybe the blue Toad seen in the videos for New SMBW could be conisdered the Toad. He was all blue in SMB2, after all..
Well, SMB2 was the first game to actually have the Toad, since SMB1 had the 7 generic toads at the ends of the castle levels.
Thank you mario but our princess is in another castle!
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on June 18, 2009, 03:19:59 PM
Heck, there's no saying that the Toad in one game is the same as in another. Perhaps NSMBWii will give the option to swap your Mushroom man's pallette to the "classic" red.
Title: Re: New Mario titles unveiled at E3
Post by: Dr. Echidna on June 18, 2009, 04:44:04 PM
Does it really matter what color he is? Toad is still Toad, even if his colors are different.
Title: Re: New Mario titles unveiled at E3
Post by: Chupperson Weird on June 18, 2009, 08:13:01 PM
I'm going to disagree, and also say that with the backing of Nintendo.
Title: Re: New Mario titles unveiled at E3
Post by: Dr. Echidna on June 18, 2009, 08:17:58 PM
Now I've really confused myself...
Title: Re: New Mario titles unveiled at E3
Post by: frostbite on June 20, 2009, 06:47:32 AM
Does "The Toad" even exist anymore? I think once they started referring to all the mushroom people as Toads was when "Toad" lost his identity. Sure, there's a Toad in the recent Mario Kart games and stuff, but there's also a Koopa Troopa. Who's to say that Toad isn't as equally generic?
Title: Re: New Mario titles unveiled at E3
Post by: Dr. Echidna on June 20, 2009, 09:15:15 AM
Frostbite, that's a really, really good point you made there.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on July 23, 2009, 07:25:29 AM
I knew there was something familiar going on here! Nintendo totally pulled a King of the World moment.

I don't have any screenshots, but look at the end of the SMG2 video. Mario could totally be yelling I'm King of the World! Now where have we seen that before? Harry Potter and the Prisoner of Azkaban (the movie). When Harry tames the Hippogriff and rides it across the lake. Another King of the World moment.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on July 28, 2009, 01:23:14 AM
Sorry for the double post, but now that we're almost two months since the announcement, I have a couple of things..

The music in the SMG2 videos doesn't seem quiet as good as the music from SMG1. I don't know, something about it just doesn't feel as.. epic (this word is overused yes, but it fits well here) as it did in the first game.

Likewise, I hope the music used in the New SMBWii video isn't final. It too doesn't feel as polished as the music in New SMB.

I realise that both of these things could (and probably will) change somewhat between now and release date. I just wanted to see what everyone else thought.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on July 28, 2009, 09:05:59 AM
It doesn't feel as epic because it's not orchestrated and it was a half-remix of SMG music. Not that the game will necessarily be released with a soundtrack composed of non-orchestrated half-remixes...
Title: Re: New Mario titles unveiled at E3
Post by: Chupperson Weird on July 28, 2009, 10:54:38 AM
But it probably will. I think Nintendo spent its entire Good Game budget on SMG.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on July 28, 2009, 03:09:55 PM
Well, I would've said that, but I figured everyone would go apeshiz on me...
Title: Re: New Mario titles unveiled at E3
Post by: FlamingBlueMario on July 28, 2009, 08:41:07 PM
We haven't even played SMG2 yet. There might be some half-remixes along with some brand new orchestrated music and hopefully a lot more fun stuff to do before and after you finish the game. And I think NSMBW's blue and yellow toads were only there for the demo. This game looks like it'll involve more multi-player action so we might be seeing 6 unlockable characters. I'm hoping to see Peach, Toad (red and white hat, blue shirt), Wario, Daisy, Bowser and Bowser Jr. as unlockable characters. Mario and Luigi would obviously be playable characters from the start. Hey, we might even be able to unlock and play as the Koopa Kids.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on July 28, 2009, 09:16:54 PM
I'm hoping to see Peach, Toad (red and white hat, blue shirt), Wario, Daisy, Bowser and Bowser Jr. (...) ...Koopa Kids.

As nice as a varied character roster would be, some of those suggestions border on being gimmicky, unintuitive and unnecessary additions to what will undoubtably be an otherwise top-quality title. Mario platformers always have and always should rely on simplicity and top-notch gameplay, not appealing to oft-unappreciative gamers' fancies by needlessly pasting in their favourite obscure characters.

That's already Mario Party's duty, you see.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on July 28, 2009, 10:34:47 PM
gimmicky, unintuitive and unnecessary additions to what will undoubtably be an otherwise top-quality title.
I hope you're not telling me those qualities would be unusual on the Wii...

Also, I'd like to thank FBM's theory concerning the Toads for giving me at least a little thin hope for better characters in that game.

/ShadowBrain-ness
Title: Re: New Mario titles unveiled at E3
Post by: Dr. Echidna on July 29, 2009, 11:59:18 AM
...I'm hoping to see Peach, Toad (red and white hat, blue shirt), Wario, Daisy, Bowser, Bowser Jr. and possibly the koopalings as unlockable characters
*facepalm*

Seriously... The two Toads are pretty much the only characters that would actually make sense helping Mario & Luigi rescue Peach.
...And why should there be a billion characters in a game that only has four players who are all supposed to control the same way?
Title: Re: New Mario titles unveiled at E3
Post by: BP on July 29, 2009, 12:56:29 PM
I do like games with a buttload of playable characters, even when it makes no sense. Classic example I like to use, Kirby: Canvas Curse. Waddle Dee, Waddle Doo, King Dedede and Meta Knight do not fit in the story, ever, but you can play as them!! ...!!!

But I disapprove of Daisy altogether, and don't want to think of what Bowser riding Yoshi would look like. The rest, of those, sure. Though, said buttload of playable characters only really has its charm if everyone is unique--and the point of Mario, Luigi, a Toad and a Toad isn't that you can play as them. It's that four people can play simultaneously.

I don't like the idea of two nameless Toads all-a-sudden being in, myself. I doubt they're placeholders, but if they are, my votes are for Toad and Wario. Toad wears blue and Wario wears yellow. Red, green, blue, yellow. Like old times. Like current times. Only better.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on July 29, 2009, 02:27:59 PM
How the hell could Bowser be playable if he's the main antagonist?
Title: Re: New Mario titles unveiled at E3
Post by: Lizard Dude on July 29, 2009, 02:36:00 PM
I don't know. How the heck did Luigi rescue himself from the Ghostly Galaxy?
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on July 29, 2009, 05:11:20 PM
I wondered the same thing... for about five seconds, after which I realized it's because Nintendo apparently wasn't in the mood to make the main game more complex, so they artifically extended it by switching the main character and not really changing anything, logic be [darn]ed.
Title: Re: New Mario titles unveiled at E3
Post by: Luigalaxy on July 29, 2009, 05:13:25 PM
Well, they DID change a few things. But only slight dialogue changes that would take about 5 minutes to re-do.
Title: Re: New Mario titles unveiled at E3
Post by: Tv_Themes on July 31, 2009, 12:26:32 PM
Don't look at it as a paradox, be thankful we can finally CONTROL LUIGI IN A FULL FLEDGED 3D ENVIRONMENT ON YOUR TV!

After all the rumors, and hoaxes in SM64, it's finally possible.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on July 31, 2009, 06:55:31 PM
Hey, playing as Luigi was cool, and they did change that one (hella hard) Toy Time Galaxy level.... But now why couldn't they have just had Mario be in that mansion instead of a Luigi clone? The man's been conned by Boos before.
Title: Re: New Mario titles unveiled at E3
Post by: BP on July 31, 2009, 07:19:42 PM
Luigi being in Galaxy was half-effort fan service. And I hated having to play as him.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on July 31, 2009, 07:30:33 PM
Well, full-fledged fanservice would've involved having Luigi in a scanty bikini, so be grateful. But agreed: I'd much rather have had a few new levels or something than the obligation to re-beat the game with a slippery Mario clone.
Title: Re: New Mario titles unveiled at E3
Post by: BP on July 31, 2009, 09:47:24 PM
I'd have been fine with unlocking him by rescuing him from the Ghostly Galaxy, with the other character becoming the non-playable one until you switched. Switching could be suspended until you saved the NPC when he got stuck in trees or whatever.

To make it less like Hard and Easy mode (messing with movement control is the WRONG answer to that, anyway), Luigi could have certain abilities Mario doesn't, like in SM64DS... but not as much. He was quite a game breaker... In response, Mario should have abilities Luigi wouldn't, but nothing that would make any single star exclusive to one or the other. The traditional stuff... Mario's faster running actually makes him my choice over Luigi's higher jumping in Super Mario Advance 2. I prefer his traction to the higher jumps in Galaxy, also.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on July 31, 2009, 10:01:29 PM
I wholeheartedly concur with every suggestion you raised there, including your choice of character. I'm also hoping for less-linear gameplay: Asteroid-hopping is fun and all, but being unable to revisit parts of levels without re-starting them is a stifling nuisance.
Title: Re: New Mario titles unveiled at E3
Post by: BP on July 31, 2009, 11:38:59 PM
I thought Galaxy had an okay number of free-roam courses. Honeyhive/Golden Leaf, Beach Bowl, plenty of the one-star galaxies... I know I'm forgetting others...

Galaxy 2 could stand to have more though, I'll agree. There was a huge snow-covered level in the trailer if I remember correctly, and wasn't the one with all the black ghouly Mario copies pretty big too?
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on July 31, 2009, 11:51:51 PM
The Dark Mario world gave me one of those "infinite barren expanse with invisible borders" vibes, but there's no telling.
Title: Re: New Mario titles unveiled at E3
Post by: Lizard Dude on August 01, 2009, 01:39:43 AM
I hope everyone understood the point of my post, because I wasn't talking about Galaxy at all.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on August 01, 2009, 08:57:16 AM
Which post?

Also, as I've said before, I grew up playing more of the full-3D Mario games (SM64 and SMS) and so a return to semi-linearity in SMG was a bit of an unexpected adjustment. However you feel about free-roaming vs. linearity, though, I hear SMG2 will have more open courses.

I would also hope, as mentioned a few times in part above, that Luigi and/or some other playable character unlockable in SMG2 would have different skills instead of just being a visual swap (with floatier controls). Either way, SMG really highlights something I've seen in some modern games that greatly annoys me: The act of making a short game, then having the person play through it over and over again with few changes to get everything. I guess that's supposed to compensate, but it comes across to me as an obvious act of padding (that can sometimes damage whatever small shred of realism the plot had).

Of course, with Yoshi along for the ride, I've got a feeling we'll be back to just Mario in SMG2. But there's always hope...
Title: Re: New Mario titles unveiled at E3
Post by: Chupperson Weird on August 01, 2009, 11:08:27 AM
Man, I don't want any longer games. Due to real life and other games I haven't even finished the first SMG.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on August 08, 2009, 08:35:16 PM
Heck, I've got no problem with SMG2 being as "long" as SMG (which it sounds like it will be) if it's just harder (which it sounds like it will be).

In fact, though many Wii/DS games have let me down in terms of substance, SMG is really the only one where I actually quickly came up with an alternative setup that could very well have made the game much more challenging without inherently messing with level design/enemy layout: Completely remove coins, instead using 100 Star Bits to get an extra life. Star Bits wouldn't be used as a weapon, but you could still feed them to Lumas.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on August 08, 2009, 09:32:28 PM
Sounds good. In fact, it seemed almost pointless for Coins to appear in SMG: Without 100-Coin stars, their only purpose is for extra lives, which really isn't worth the effort. Personally, I'd rather rather have the sequel abolish Star Bits altogether and return to just Coins.
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on August 08, 2009, 09:46:31 PM
Mario's comparatively small health meter would like a word.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on August 08, 2009, 10:09:16 PM
Well, less Star Bits and more Coins would mean more oppurtunities for the man to replenish his health, would it not?
Title: Re: New Mario titles unveiled at E3
Post by: BP on August 08, 2009, 11:10:33 PM
Coins were originally for getting extra lives and nothing else. And pretty much the only game where they were the easiest method was SMB. Why complain about it only now?
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on August 08, 2009, 11:23:43 PM
Sunshine and 64 both had 100-Coin objectives, and Galaxy proved that Star Bits are pretty much useless for anything but feeding to Lumas. Just sayin'.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on August 09, 2009, 12:15:27 AM
Keep them both, Star Bits and Coins. They are both useful.

Unless we're talking about Blue Coin Challenges.. *shiver*
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on August 09, 2009, 07:57:35 AM
Mario's comparatively small health meter would like a word.
Sorry, but the large number of coins, 1ups, and Star Bits, and the presence of Mushrooms before anything mildly difficult, have already spoken.
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on August 09, 2009, 10:57:04 AM
Star Bits and 1-Ups don't restore health in any way, if I remember right...

Actually, now that I think about it, wouldn't it have been better just to use a plain old Super Mushroom for doubling the amount of hitpoints Mario has (which is what it does in the sidescrolling series)?
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on August 09, 2009, 11:13:27 AM
What I meant was that, in terms of preventing you from getting a Game Over, 1-Ups and Star Bits are a factor. But I guess you're right; maybe I should've just left that out since we're mainly talking about in-game health.
Title: Re: New Mario titles unveiled at E3
Post by: Lizard Dude on August 09, 2009, 12:36:49 PM
A) Game Overs have nothing to do with difficulty in the 3D Marios.
B) Sheesh, I like hard games but how hard do you want Galaxy to be? I die way more on it than SMB1, 2, 3, World. It's got easily the hardest star in Mario history and stuff like 1-health boss challenges.

It bugs me a little when people call out the Wii entries in the series as being easy, because one of things I admire about Nintendo right now is how even with all the grannies they're luring to Wii, the main franchise games have not gotten easy-fied. Some, like Punch-Out!!, will even rape you.
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on August 09, 2009, 12:50:27 PM
A) Game Overs have nothing to do with difficulty in the 3D Marios.

Not directly, but if you're getting lots of Game Overs, you can probably safely conclude the game is hard.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on August 09, 2009, 06:29:34 PM
It's got easily the hardest star in Mario history

Which Star do you feel that is?
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on August 09, 2009, 09:29:19 PM
He's probably referring to the Toy Time Galaxy Purple Coins challenge. Or Daredevil Bouldergeist.
Title: Re: New Mario titles unveiled at E3
Post by: Toad on August 09, 2009, 11:45:17 PM
Bouldergeist's Daredevil run is a good contender, but I was thinking more of either Purple Coins in the Bone Pen, or either of the two Stars you get for blowing up the garbage in the Dreadnought..
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on August 10, 2009, 07:45:46 AM
Oh, yeah, those are rough too.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on August 10, 2009, 01:30:47 PM
My vote goes to the second trash-destroying star. Honestly, it's almost as hard as the average Sunshine level. Eeuugh.
Title: Re: New Mario titles unveiled at E3
Post by: ShadowBrain on August 10, 2009, 02:25:54 PM
Well, there are embedded coins to show you where to throw all of them... (but, yeah, it is still pretty tough)

As for SMS, now that game was too hard in some places.
Title: Re: New Mario titles unveiled at E3
Post by: BP on August 10, 2009, 02:54:29 PM
Sometimes I wonder if there's a huge gap in reality between me and the rest of this community in terms of Mario game difficulty...
Title: Re: New Mario titles unveiled at E3
Post by: Turtlekid1 on August 10, 2009, 06:58:15 PM
Sunshine wasn't that hard, just... tedious.  Not that it didn't have a couple of hard stars (the giant plinko/pinball board with the red coins, the toxic river where you had to ride the leaf and steer it with FLUDD into the red coins)...
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on August 10, 2009, 07:11:05 PM
Amen to the toxic river level in particular. If that had been in 64, simply making it to the island with Yoshi would've earned you a star.
Title: Re: New Mario titles unveiled at E3
Post by: Luigalaxy on August 10, 2009, 07:37:53 PM
The Bone Pen and hidden Dreadnought star both just take up time and require luck. Not really difficult. If anything, the Luigi's Purple Coins star is the hardest SMG star.
Title: Re: New Mario titles unveiled at E3
Post by: Kimimaru on August 12, 2009, 07:19:03 PM
I actually prefer to do the toxic river shine without the leaf, as I find it easier to go back and collect the coins.

Amen to the toxic river level in particular. If that had been in 64, simply making it to the island with Yoshi would've earned you a star.

I was actually thinking of making a video of getting to the island with Yoshi by hovering.

The Bone Pen and hidden Dreadnought star both just take up time and require luck. Not really difficult. If anything, the Luigi's Purple Coins star is the hardest SMG star.

I disagree with this statement. The Bone Pen Purple Coin star requires you to gather 100 Purple Coins and the star in a minute. This means that you must collect more than 1 coin per second while using Pull Stars. If you think strategically and get the hang of the Pull Star physics, you will find out that the star isn't luck based at all and only requires quick thinking.

I believe that the Sea Slide Galaxy's Purple Coin star is the most time consuming star in the entire game because all of the Purple Coins are scattered across the entire galaxy, and the galaxy is very big.

Back on topic:

I would like Super Mario Galaxy 2 to be harder because I thought the first one was too easy.
Title: Re: New Mario titles unveiled at E3
Post by: jdaster64 on August 15, 2009, 12:45:24 PM
Bone Pen wasn't hard for me, I beat it on my first try randomly clicking Pull Stars.  Luigi's Purple Coins , and definitely the Bouldergeist run, were genuinely hard, but my votes for hardest are the Dreadnought trash dump and Rolling Gizmo Galaxy objectives.

I'm also with Kimimaru on the Sea Slide one.  I say, SMG2 should be time-consuming because of difficulty, not boring, long but not particularly hard challenges.  And if Luigi returns, the 121st star objective should be a painfully long and hard level making use of both Bros. and multiple powerups, not another Grand Finale Galaxy-esque objective.
Title: Re: New Mario titles unveiled at E3
Post by: Kimimaru on August 15, 2009, 01:11:48 PM
And if Luigi returns, the 121st star objective should be a painfully long and hard level making use of both Bros. and multiple powerups, not another Grand Finale Galaxy-esque objective.

Yes, that would be a great addition! I think adding in Yoshi would make this idea even better.
Title: Re: New Mario titles unveiled at E3
Post by: Weegee on August 15, 2009, 01:16:54 PM
making use of both Bros.

Would you be suggesting a swap-in feature here?
Title: Re: New Mario titles unveiled at E3
Post by: Toad on August 16, 2009, 01:02:43 AM
Yes, that would be a great addition! I think adding in Yoshi would make this idea even better.

The addition of Toad would make this a.. stellar idea.

Yeah, I totally went there!
Title: Re: New Mario titles unveiled at E3
Post by: jdaster64 on August 16, 2009, 09:27:31 PM
Would you be suggesting a swap-in feature here?
Indeed.  And @Kimimaru, Yoshi would indeed make it even better.