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Video Games => Video Game Chat => Topic started by: Blaze the Fox on January 12, 2012, 08:07:28 PM

Title: 3DS?
Post by: Blaze the Fox on January 12, 2012, 08:07:28 PM
I was just curious as to everyone's thoughts about the 3DS.  Is it good or just a waste of money?  I was thinking about buying one, and would like to know what kind of game library the 3DS has.
Title: Re: 3DS?
Post by: Weegee on January 12, 2012, 08:17:36 PM
I'd suggest waiting for another price drop and/or remodel. The game library isn't that impressive yet.
Title: Re: 3DS?
Post by: Blaze the Fox on January 12, 2012, 08:23:52 PM
Ok, I've been out of the loop with Nintendo lately.  Are there any good games that are supposed to be coming out soon?
Title: Re: 3DS?
Post by: Weegee on January 12, 2012, 08:40:49 PM
Paper Mario 3DS and Kid Icarus are the first that come to mind, but there are plenty others.
Title: Re: 3DS?
Post by: Blaze the Fox on January 12, 2012, 09:11:08 PM
Alright, well in that case I'll probably take your advice and wait for a price drop. Thanks!
Title: Re: 3DS?
Post by: billy chilly on January 13, 2012, 08:36:38 AM
The eShop is already amazing.  Between Club Nintendo points and a 20 gift card, I picked up Dr. Mario Express, Super Mario Land 2, Link's Awakening DX and Pushmo.  Pushmo is the most fun I've had with a puzzle game since Portal. 

The 3DS got off to a slow start, but it is easily my most played system since I got it in November.  I love my Wii and my 360, but I'm gaming on a budget, so the 3DS is a crazy value.  Super Mario 3D Land alone pretty much makes the system worth the price of admission.
Title: Re: 3DS?
Post by: jmdblazer on January 13, 2012, 07:21:45 PM
Also there won't be another price drop for a very long time. Same goes for a remodel of the system. With Super Mario 3D Land and Mario Kart 7 out already, with more AAA titles on the way, I'd say it's a great time to buy it.
Title: Re: 3DS?
Post by: Blaze the Fox on January 13, 2012, 08:46:30 PM
How much is this price right now?
Title: Re: 3DS?
Post by: Kimimaru on January 14, 2012, 02:59:19 AM
It goes for about $170, which isn't bad at all.
Title: Re: 3DS?
Post by: Blaze the Fox on January 14, 2012, 08:14:08 AM
Really? I thought it was much higher than that.  I'll have to start saving up then.
Title: Re: 3DS?
Post by: BP on February 13, 2012, 01:24:13 AM
I got one on Thursday and, due to not really having any expectations, it greatly exceeded them. And I don't even have a game for it yet.

Except I'm already having this problem where if I look at Autoplay in the 3DS Sound menu, the thing freezes, instantly. I've formatted SD cards and tried removing everything and putting it all back on. It doesn't happen if there's only one song in the root of the card but as soon as I have a folder full of stuff, the crash occurs. And this wasn't happening until today, when I had the opportunity to do a system update and took it.

I can sidestep this by simply making huge playlists and tapping things on the menu past Autoplay, getting to them from there but I'd rather be able to use Shuffle All.

Aside from that I don't really have any complaints, the 3D stuff and the AR games are really amazing. Nintendo's like the Willy Wonka of A/V technology, they essentially invent a handheld window to a world where holograms are real, and they use it as a toy. That's awesome.

Edit: The first update I tried was apparently incomplete. I did another one, fixed the problem, also added the shop. And video mode to the camera. Great, great.
Title: Re: 3DS?
Post by: Kojinka on February 29, 2012, 11:08:35 AM
TBA, I just use my 3DS for pokemon trading. I don't think the current library is that impressive yet.  Or at least nothing I want badly enough to spend 40 dollars.  I'm waiting for Luigi's Mansion 2 and Paper Mario 3DS.
Title: Re: 3DS?
Post by: billy chilly on March 01, 2012, 10:53:41 AM
Dude, you should seriously consider giving Mario 3D Land a chance.
Title: Re: 3DS?
Post by: Weegee on March 01, 2012, 10:01:22 PM
Indeed. Being on a Mario forum, but not thinking SM3DL is worth 40 dollars?

(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_l6j7fauFth1qztjn5o1_500.png&hash=b8f5faa6a583356c062997967b11a9cd)
Title: Re: 3DS?
Post by: BP on March 02, 2012, 12:39:17 AM
SM3DL is so good. It's too good. It's... Man would anyone agree with me if I said it was better than Super Mario 64
Title: Re: 3DS?
Post by: Weegee on March 02, 2012, 03:09:00 AM
That right there's a paddlin', BP.
Title: Re: 3DS?
Post by: Turtlekid1 on March 02, 2012, 11:29:28 AM
From what I've played, it's good for what it is, but it lacks 64's and Sunshine's open, "do things in whatever order" courses.  Which I tend to like better as a format by default.  There's also the fact that once again they seem to have a crippling fear of a power-up that actually lets you fly, except this time it means they've nerfed a formerly pretty cool (although not as cool as the Cape Feather) one.  At least it cuts the crap and has an actual flagpole at the end of each level instead of a flagpole shaped like a Power Star.
Title: Re: 3DS?
Post by: BP on March 02, 2012, 11:58:18 AM
I'll admit I'd love to play another 64/Sunshine-style open world Mario game, but in 3D Land's case, it's like what Galaxy SHOULD have been.

A Super Mario 3D Land 2 could potentially use the same engine and general workings behind the powerups, but nix the timer and build more nonlinear levels like 64 and Sunshine with Power Star missions. The problem is deciding how to distribute powerups around an open world without having them respawn indefinitely and run out of time, because the player would for some reason expect to be able to go back and get it if they lost it even though that's not how it works in the 2D games, you know... Leaving ? blocks littered around everywhere with powerups functioning exactly as in 3D Land might be worth an experiment, so long as they were never required to get a Star.
Title: Re: 3DS?
Post by: Turtlekid1 on March 02, 2012, 12:31:17 PM
Having power-ups be content that helps you on your way as opposed to just something else that's required to get past [obstacle] is another thing I usually consider a plus (glarin' at you here, recent Metroid games).  It could be really cool to see a more open Mario game with those types of power-ups, where you could conceivably beat the game (if not 100% it) without making use of them if you didn't want to.
Title: Re: 3DS?
Post by: The Chef on March 02, 2012, 07:12:55 PM
I almost feel like SM3DL should've come out between SM64 and SMS. The game has a lot in common with other 3D platformers of the era. The grid-based level and object placement heavily reminds me of Crash Bandicoot, for example.
Title: Re: 3DS?
Post by: Kimimaru on March 03, 2012, 02:50:33 PM
in 3D Land's case, it's like what Galaxy SHOULD have been.

Don't get me wrong; I love the more open Mario games (SM64, SMS), but Super Mario 3D Land is how Super Mario 64 should have been. It's basically a perfect transition from 2D to 3D.
Title: Re: 3DS?
Post by: billy chilly on April 05, 2012, 10:03:39 PM
So Capcom, Namco and Sega are working on a mystery 3DS game.  There's only been tidbits and teasers so far, and the latest one is a lot more survival horor-y than I would have expected: http://shigeruslist.com/2012/04/05/capcom-namco-and-sega-are-teaming-up/
Title: Re: 3DS?
Post by: billy chilly on April 13, 2012, 11:23:28 PM
More details on the Capcom-Namco-Sega co-production: http://shigeruslist.com/2012/04/13/details-on-the-capcom-namco-sega-mash-up/

It's a strategy-RPG!