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Video Games => Mario Chat => Topic started by: volbound1700 on July 21, 2007, 11:01:00 PM

Title: Why no NSMB on Gamecube
Post by: volbound1700 on July 21, 2007, 11:01:00 PM
I really think Nintendo blew it by not putting the New Super Mario Brothers on Gamecube as well as DS.  A lot of people have cube but no DS. 
Title: Re: Why no NSMB on Gamecube
Post by: BP on July 21, 2007, 11:08:10 PM
A lot of people have DS but no cube.
Title: Re: Why no NSMB on Gamecube
Post by: volbound1700 on July 21, 2007, 11:11:17 PM
I wasn't debating taken it off of DS... I just thought it should have been on both Cube and DS. 

I also wish they would bring back the Bowser Kids from SMB3 and SMW, so much better then the stupid Bowser Jr. Crap.
Title: Re: Why no NSMB on Gamecube
Post by: Raccoon Sam on July 22, 2007, 12:43:36 PM
GameCube is pretty obsolete.
Unsupported if anything.
Title: Re: Why no NSMB on Gamecube
Post by: Chupperson Weird on July 24, 2007, 10:03:26 AM
Blew what? NSMB sold like hotcakes. A lot more people have DS than GameCube.
Title: Re: Why no NSMB on Gamecube
Post by: Luigison on July 24, 2007, 10:09:23 AM
I'd buy NSMB again just to be able to play it on a TV. 
Title: Re: Why no NSMB on Gamecube
Post by: Lizard Dude on July 24, 2007, 10:10:12 AM
Again, he wasn't debating taken it off of DS. I kind of like the idea. I know I would have bought the GCN version if given the choices.
Title: Re: Why no NSMB on Gamecube
Post by: Super-Jesse on July 24, 2007, 10:12:23 AM
Not to go off-topic, but I had a question for everyone:

If Mario Sunshine and NSMB switched consoles, which would sell more?

It's shameful, but I know I'd buy the DS and a GCN version if were possible. I guess that follows the logic of Mario & Sonic.
Title: Re: Why no NSMB on Gamecube
Post by: Chupperson Weird on July 24, 2007, 10:13:03 AM
I dunno, I would kind of expect certain things from a modern console game, you know, like ... 10x the length. If it were DS-price but still on GCN that might be something there.
Title: Re: Why no NSMB on Gamecube
Post by: Lizard Dude on July 24, 2007, 10:15:34 AM
So Viewtiful Joe should have been 10x longer too?

Screw length, I don't have nearly enough time to play every game at current length standards anyway. Make them all like 4 hours long please, developers!
Title: Re: Why no NSMB on Gamecube
Post by: Chupperson Weird on July 24, 2007, 10:20:33 AM
VJ was hard enough that it didn't have to be super long.
Although, come to think of it, I never thought Luigi's Mansion was short.
Title: Re: Why no NSMB on Gamecube
Post by: Lizard Dude on July 24, 2007, 10:32:23 AM
VJ is so easy on Adult I don't even die anymore, ever. Heck, it even has a way to not lose health when you get hit. But I'm not complaining about that, either. Easy games are pretty nice to calmly play through sometimes.
Title: Re: Why no NSMB on Gamecube
Post by: Reading on July 24, 2007, 11:48:24 AM
They should make a "DS Player" for the Wii like the Game Boy Player. Then you could play NSMB on Wii (possibly with a GC controller).

Then again, the fact that the DS has two screens would make it rather...complicated.

I'd really like playing M&L: Partners in Time on the big screen though...I always liked putting M&L: Superstar Saga in the GB Player, plugging in two controllers, and playing co-op with my friends.
Title: Re: Why no NSMB on Gamecube
Post by: Lizard Dude on July 24, 2007, 12:21:59 PM
Hey, that's a pretty nifty idea! The MLSS coop part.
Title: Re: Why no NSMB on Gamecube
Post by: Reading on July 24, 2007, 12:58:44 PM
Yeah, two of my friends came up with the idea and they showed it to me. I quickly became addicted. ^_^

One person's leading, and each player uses only the A (Mario) or B (Luigi) buttons. Not a true two-player mode, but it's very fun.

And now I can't do it because I LOST the stupid GB Player disk. >_<
Title: Re: Why no NSMB on Gamecube
Post by: Chupperson Weird on July 24, 2007, 02:33:49 PM
You can still order another one from Nintendo!
I know about ukemi, LD, but I am not as good at VJ as you, apparently.
Title: Re: Why no NSMB on Gamecube
Post by: ShadowBrain on July 31, 2007, 12:57:36 PM
Why bother with NSMB on the Wii? I mean, on portables--especially the easy/short-game-laden DS--you can get away with making a fun, but still half-baked retro-esque (Mario) game, but on the GCN/Wii (well... MAYBE the latter)?

Personally, I don't like the whole "DS and Wii version" companies are doing nowadays, but I'll save that for another thread.
Title: Re: Why no NSMB on Gamecube
Post by: ZGDK on August 08, 2007, 12:25:15 PM
I'd rather have NSMB on DS than Cube.
Title: Re: Why no NSMB on Gamecube
Post by: ShadowBrain on August 09, 2007, 09:51:06 AM
Now that I think about it, that might not actually be too bad... of course, they'd have to make it, like, $20, or no one would buy it, and it would probably be real short. Super Paper Mario, I think, is the closest we've got at this point.

...Now, another Super Mario All-Stars for the Wii, only with NSMB-or-better graphics... THAT"S somethin' to think about.
Title: Re: Why no NSMB on Gamecube
Post by: Kimimaru on August 10, 2007, 02:29:59 PM
I don't see a problem with NSMB on Gamecube. I haven't even played it on the DS, but I think it would be good. Unfortunately, they stopped making any more Gamecube games.
They'd have to make it, like, $20, or no one would buy it, and it would probably be real short. Super Paper Mario, I think, is the closest we've got at this point.

Do you mean that Super Paper Mario is really short, or do you mean it's the closest we've got to a NSMB on a console?
Title: Re: Why no NSMB on Gamecube
Post by: ShadowBrain on August 10, 2007, 08:10:16 PM
^ It's the closest to a side-scrolling Mario platformer on a console we've got (Short? I actually got, like, 20 or so hours outta that one--and I'm still technically not done)
Title: Re: Why no NSMB on Gamecube
Post by: Kimimaru on August 12, 2007, 10:08:53 AM
Oh, okay. Thanks for covering that up for me.
Title: Re: Why no NSMB on Gamecube
Post by: Rao on August 21, 2007, 09:39:17 AM
I've stopped playing SPM at this point, for no reason. I dunno why. I was too thinking a DS Player would be very good idea.
Title: Re: Why no NSMB on Gamecube
Post by: BP on August 21, 2007, 11:12:05 PM
A way to play DS games on a large screen would be nice, but the problem is, how? The remote could take care of touch control, sure thing, but how to pull off the two screens without something terribly awkward? If the two screens are put as in screen shots (example (http://www.themushroomkingdom.net/images/ss/nsmb/ss_nsmb_pre31.jpg)) on the TV screen, the necessary scaling would likely make the screens pretty small on most TVs, making touch control difficult (I picture the remote being used to point at the screen, and the player pressing A or B to "touch") and possibly defeating the purpose of playing on a bigger screen.
Switching between them, perhaps? Oh, but games in which watching both screens is vital... A challenge. Mario & Luigi: Partners in Time could make it, this way, as could Kirby: Canvas Curse. Phoenix Wright games would be impaired here, with touch control (yeah, you COULD use buttons) and handling other stuff on the touch screen being really important, but all the visuals on the top screen.
There's one last problem... Control. In games like New Super Mario Bros., you used buttons as the main form of control, but there's still the necessity to touch the reserve item every once in a while. With the DS you can hold the stylus between your fingers and maneuver it over to the screen when needed. I can't picture the Wii Remote being used as an efficient cover for the DS's button layout, at all. But it'd be used for touching, no doubt. For those tight situations where you must get that reserve item, how can you do it? Put down the Classic Controller/GameCube controller quickly and grab the remote, point, select, then grab for the other controller? My hands are pretty big, and I can't hold a Wii Remote between my ring finger and pinky easily.
Conclusion: I just don't think there's a way. It'd be great for some games, like Mario Kart DS, Kirby: Canvas Curse, Partners in Time, and to some extent WarioWare: Touched! and possibly Planet Puzzle League. Some games wouldn't get everything out of it, like Brain Age--no microphone. The number of DS games that would play flawlessly without the DS wouldn't be very impressive...
Title: Re: Why no NSMB on Gamecube
Post by: Luigison on August 22, 2007, 09:29:14 AM
NSMB could still work if just the top screen was on the TV.  You'd have to look at the DS to play reserved items or play underground areas.  Of course I'm assuming using the DS as a controller like The Legend of Zelda: Four Swords Adventure.  I don't see Nintendo doing this, but I'd like to have a third party product like was done with the GBA.