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Video Games => Mario Chat => Topic started by: BP on September 26, 2005, 12:09:43 AM

Title: How is it possible to improve SSBM?
Post by: BP on September 26, 2005, 12:09:43 AM
We all highly anticipate SSB for the Revolution... but how much better can SSBM get? The way I see it, it's perfect. All I can think of is more characters, more stages and the right voice for Luigi.

My friend John: Wow! I can see my own breath! It''s already that time of year?
Me: No. Your breath just smells. Really bad.
Title: Re: How is it possible to improve SSBM?
Post by: Bigluigifan1.0 on September 26, 2005, 06:39:34 AM
How about more items? But anyway a new voice for Luigi, you read my mind. Wait, I think you read everyone's mind.

________________________
Guy: He''s moving to Kansas!

Other Guy: We are not in Kansas anymore.
Title: Re: How is it possible to improve SSBM?
Post by: TEM on September 26, 2005, 01:50:56 PM
Mid-air grabs and throws.

Time slowed and Reality bent.
But on and on the Eggman went.
Title: Re: How is it possible to improve SSBM?
Post by: kurtvegita on September 26, 2005, 03:05:58 PM
Multiplayer Adventure Mode

More items

More Special Matches

8 Player, 1-4 human and 1-7 computer

More stages

Internet Matchup

Better Graphics



Title: Re: How is it possible to improve SSBM?
Post by: goodie on September 26, 2005, 05:54:33 PM
They should make the camera more stable. It makes me kind of dizzy the way the camera always shakes up and down whenever someone attacks someone else. In an big fight, the camera is constantly shaking.
Title: Re: How is it possible to improve SSBM?
Post by: The Blue Toad on September 26, 2005, 06:17:57 PM
Multi-Player Adventure Mode!  That would be the awesome!

A better story would be nice too.  Like, adventure mode with an actual point other than to beat your opponents to get to master hand...but then i suppose it loses its fun of being a pointless melee battle.

Edited by - The Blue Toad on 9/26/2005 5:20:29 PM
Title: Re: How is it possible to improve SSBM?
Post by: BP on September 26, 2005, 06:33:51 PM
In adventure mode, bowser's at the end.

To be able to unlock Master Hand. For VS.

My friend John: Wow! I can see my own breath! It''s already that time of year?
Me: No. Your breath just smells. Really bad.

Edited by - Bird Person on 9/26/2005 5:35:29 PM
Title: Re: How is it possible to improve SSBM?
Post by: PaperLuigi on September 26, 2005, 07:08:01 PM
I'm just wondering on how great the graphics will be. How much further can they go?



I''m-a Luigi! Number-a one!

Edited by - PaperLuigi on 9/26/2005 6:28:41 PM
Title: Re: How is it possible to improve SSBM?
Post by: Suffix on September 26, 2005, 08:49:54 PM
I would prefer something that does not remind me of Mortal Wombat. Kombat.
Title: Re: How is it possible to improve SSBM?
Post by: TEM on September 26, 2005, 08:56:37 PM
"A super finishing move like mortal kombat." Horrible idea.

Time slowed and Reality bent.
But on and on the Eggman went.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on September 26, 2005, 10:21:27 PM
I can't see Master Hand as an unlockable character. It just seem incredibily Uber and impossible to beat in vs battles. Not to mention being unable to throw him or for him to fall off a stage.

 Kelso: Guys this is a game of Cat & Mouse between me & Hyde. I''m gonna make him admit he''s been going out with Jackie behind my back.
Fez: Guys, what happens in Cat & Mouse if the cat is retarded?
Title: Re: How is it possible to improve SSBM?
Post by: Yoshisaurus Rex on September 26, 2005, 10:33:29 PM
And also not being able to move for a few seconds!

- a Vs Break the Targets Match
- BtT and BtP combo
- BtT maker
- Even more new trophies that are constantly added to the game from online
- tropy maker (choose a character(s) and/or item(s), change their colors, make them pose how you want on a stage, save the objects as a tropy and voila!)
- tag teams (switch characters whenever in 2 Vs. 2 or 1 vs. 1)
- copy characters with old and new moves available
- new stages like SMB3 and old stages from SSB
- CD burner to have whatever music you want in the levels
- camera that lets you put your face on your character
- Special Melee combo modes like invisible,giant,tiny,metal,and/or quick (Melee really needed a metal mode)
- Wario as we all know
- the perfect Peach
- Deezer

And let us not be weary in well doing: for in due season we shall reap, if we faint not.
Title: Re: How is it possible to improve SSBM?
Post by: CoconutMikeNIke on September 26, 2005, 10:34:02 PM
While unlocking Master Hand to play would be kinda pointless, to be able to unlock it, and have practice battles with it would be a good practice.

Fungi Forums-Because it''s the stupid, pointless thing to do!
Title: Re: How is it possible to improve SSBM?
Post by: BP on September 26, 2005, 11:17:38 PM
By "Unlocking Master Hand," I meant to be able to play as him and to beat him, beat down his HP From 75 or something. Or at least an unlockable mode to just beat him up.

Oh, and a stamina mode version of Adventure wuld be pretty darn cool!

My friend John: Wow! I can see my own breath! It''s already that time of year?
Me: No. Your breath just smells. Really bad.

Edited by - Bird Person on 9/26/2005 10:19:55 PM
Title: Re: How is it possible to improve SSBM?
Post by: Sqrt2 on September 27, 2005, 06:34:47 AM
The throws need to be improved as they were toned down too much from SSB. Also Ness's AI needs to be improved(the computer won't use the PK thunder to try and get back on the stage when he is knocked off in SSBM).

Macbeth tried hard - he gave it a good stab.
Title: Re: How is it possible to improve SSBM?
Post by: BP on September 27, 2005, 05:10:55 PM
I disagree with the Ness thing,He has used PK thunder to get back up. Maybe he only does if set up at level 5 or up.

My friend John: Wow! I can see my own breath! It''s already that time of year?
Me: No. Your breath just smells. Really bad.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on September 27, 2005, 05:51:09 PM
Luigi's AI seriusly needs fine tuning. In Melee, the only 3rd jump he would use is the Green Missile, regardless of whether he was aiming under the stage or not, so most of the time he was falling towards his doom.

__________________________________
Kelso: Guys this is a game of Cat & Mouse between me & Hyde. I''m gonna make him admit he''s been going out with Jackie behind my back.
Fez: Guys, what happens in Cat & Mouse if the cat is retarded?
Title: Re: How is it possible to improve SSBM?
Post by: NintendoExpert89 on September 27, 2005, 06:30:12 PM
Bowser's AI should be improved. Most of the time he only uses Fire Breath when the player is front of him.

"My spirit burns like the sun and I shall dry you like a prune."
Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on September 27, 2005, 06:38:51 PM
They should improve Samus's AI. She always grabs you. No more like likes in adventure and an extra b move.

Mario pwns!
Title: Re: How is it possible to improve SSBM?
Post by: BP on September 27, 2005, 06:46:52 PM
Either create a bigger difference between Pikachu & Pichu or remove Pichu entirely. There are too many "clones." In my opinion, Dr. Mario was unnecessary. He was cool, but he's not a super-important character in anything but Dr. M GB, NES, & 64.
Title: Re: How is it possible to improve SSBM?
Post by: TEM on September 27, 2005, 07:09:42 PM
Improvements they could make to the Stamina Mode are obvious(and would be greatly appreciated by yours truly).

Time slowed and Reality bent.
But on and on the Eggman went.
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on October 01, 2005, 01:31:55 AM
You should be abe to apply different costumes at will by buying them in Adventure Mode, and also be able to upgrade characters. That would remove both Pichu and Dr. Mario from the game, making plenty of room for Wario and another Pokemon (Maybe Charmander?). Wouldn't it be cool for Cape Mario, Dr. Luigi and Charizard to fight it out in Wario's Temple?! *Sighs*

I''ve noticed something amongst some people''s signatures- they''re not always perfektt.
Title: Re: How is it possible to improve SSBM?
Post by: Yoshisaurus Rex on October 01, 2005, 10:48:28 AM
Oh yeah costumes would rock!  Especially if you could somehow go online and design their clothes the way you want.  I would give Peach orange hair and a black dress, Fox and the gang (including Krystal) with cool new suits, Samus without her helmet, Yoshi with sunglasses, and stuff like that.

Speaking of appearance, I remember somehow taliing about this great idea of making charactes look like they did in the NES, even if they never were in that system.  So like you could unlock that feature just for fun and also make fighters look super muscular, really fat, mutated, big heads, or more.  And how about old sound affects such as the sounds Yoshi makes in Yoshi's Island (I liked that game much better than Yoshi's Story).

If you think about it, Master Hand would be so fun to play with as long as you played with another person using Master Hand.  Here's why: the controller!  You can make him move around in any direction you want and do all kinds of moves to attack.  It would really come in "handy!" *gets attacked by people who hate puns*

And let us not be weary in well doing: for in due season we shall reap, if we faint not.
Title: Re: How is it possible to improve SSBM?
Post by: BP on October 01, 2005, 01:22:35 PM
That's a cool alternative to picking Master Hand in a regular melee (It won't be called a melee in the next one, though...). A Master hand mode. Pick Master hand or Crazy Hand. Kill each other.

A Dark Master Hand would be cool. A floating pitch black disembodied hand.

If birds breathed fire everytime they posted, the forum would''ve blow''d up by now.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on October 01, 2005, 07:57:56 PM
But Bird Person, haven't you heard, having clones in fighting games is what all the cool kids are doing.

__________________________________
Kelso: Guys this is a game of Cat & Mouse between me & Hyde. I''m gonna make him admit he''s been going out with Jackie behind my back.
Fez: Guys, what happens in Cat & Mouse if the cat is retarded?
Title: Re: How is it possible to improve SSBM?
Post by: Jeff Ehinger on October 03, 2005, 01:37:11 AM
Some things I'd like to see...

More control over the options, such as the ability to mix and match different games modes (giant slow-motion invisible melee, etc).

More options and game modes in general. Tag team would be fun. So would plain old "tag." :)

The ability to take snapshots from the pause screen in any game mode.
Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on October 03, 2005, 05:07:02 PM
Don't put in Wario. He'll be a clone.

Mario, Mario, He''s our Man, If he can''t tripple-jump and ground-pound no one can!!
Title: Re: How is it possible to improve SSBM?
Post by: BP on October 03, 2005, 05:14:20 PM
No, clone as in they have all te same moves. That's bad.

What do you mean "Wario will be a clone?" I can't imagine him throwing a fireball or using a cape or super jump punching or "Wario tornadoing". His moves would be more like Huge punch, ram, inflate & float, and ground pound.

If birds breathed fire everytime they posted, the forum would''ve blow''d up by now.
Title: Re: How is it possible to improve SSBM?
Post by: BP on October 03, 2005, 11:10:30 PM
Here’s a little something that I whipped up on paint in about 4 minutes.



(Parentheses are cool.) "Quotation marks are cool." "Punctuation. (is?) cool!"

Edited by - Bird Person on 10/3/2005 10:12:50 PM

Title: Re: How is it possible to improve SSBM?
Post by: dude677 on October 04, 2005, 07:23:59 AM
Hi I'm new!!

Anyway, how about Create-A-Fighter?

I''m not always who I am but I am what I say I am!
Title: Re: How is it possible to improve SSBM?
Post by: BP on October 04, 2005, 06:09:47 PM
FINALLY, a new guy who didn't post a new topic saying "Hi, I'm new blah blah blah."

Well anyway, that would be cool but sort of complicated.

(Parentheses are cool.) "Quotation marks are cool." "Punctuation. (is?) cool!"
Title: Re: How is it possible to improve SSBM?
Post by: Koopaslaya on October 04, 2005, 06:31:16 PM
I would like to see much more simplified stages, like the first one.

Johnny thought he was a chemist, but dosen''t any more,
What he thought was H2O was H2SO4!
Title: Re: How is it possible to improve SSBM?
Post by: TEM on October 04, 2005, 06:33:20 PM
SSBM had Battle Field and Final Destination, how much more simple could a stage get?

Time slowed and Reality bent.
But on and on the Eggman went.
Title: Re: How is it possible to improve SSBM?
Post by: Suffix on October 04, 2005, 08:03:26 PM
Final Destination is by far, the coolest "simple stage" that I've ever seen.
Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on October 05, 2005, 03:27:13 PM
What about that stage shown in the tutorial in the original SSB?

Naruto, Code:Lyoko, Zatch Bell, Bomberman, and Mario Pwns.
Title: Re: How is it possible to improve SSBM?
Post by: Jman on October 05, 2005, 04:42:17 PM
I would have suggested different era stages (like 1800s, 1900s 20xx) but that was already sorta done in Mario Party 2 with the Western Land and the Space land and such.

KISS?  What does that stand for, Koopas in short shorts?  *Shudders*
Title: Re: How is it possible to improve SSBM?
Post by: Koopaslaya on October 05, 2005, 05:44:29 PM
TEM: Key Word there: "More"

Johnny thought he was a chemist, but dosen''t any more,
What he thought was H2O was H2SO4!
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on October 06, 2005, 01:53:05 AM
Aarom11- If you look closely, you'll see the tutorial stage is just an incomplete Dream Land. I trhink you can access it using Gameshark, but I'm unsure.

I''ve noticed something amongst some people''s signatures- they''re not always perfektt.
Title: Re: How is it possible to improve SSBM?
Post by: BP on October 06, 2005, 08:24:16 AM
I noticed a while ago... On SSBM when you play on an old stage, why does it seem bigger than in SSB? Or is it just me?

It''s in a better place, Strong Bad. Or rather, it''s in the same place but now it''s got a big hole through it.
Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on October 06, 2005, 01:57:53 PM
In SSBRevolution, they shold return the Entrance scene. Like Mario from a pipe and Pikachu from a Pokeball.

Naruto, Code:Lyoko, Zatch Bell, Bomberman, and Mario Pwns.
Title: Re: How is it possible to improve SSBM?
Post by: dude677 on October 08, 2005, 06:29:52 AM
Yeah, I miss those. How about more items. I need more items!! And all those clones in SSBM should now be fully fleshed-out fighters. All their own moves, not just tiny differences. And online play. That would be nice. And Nina's AI should be improved. (You know, Ice Climbers) And costumes would be great. Like cowboy Mario or astronaut Yoshi. That would be sweet. And the trophy thing needs to be improved. Too much errors in those things.

EDIT: I had a few errors myself!!

I''m not always who I am but I am what I say I am!

Edited by - Dude677 on 10/8/2005 5:31:38 AM
Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on October 08, 2005, 08:21:21 AM
The Ice Climbers are named Popo and Nana.

Naruto, Code:Lyoko, Zatch Bell, Bomberman, and Mario Pwns.
Title: Re: How is it possible to improve SSBM?
Post by: Yoshisaurus Rex on October 08, 2005, 09:09:18 PM
- weird new event mode match: characters with similar attacks come flying at you for a long time.  Like first giant Yoshi, Bowser, and Kirby try to do only their pound move on you, then bunny-eared Mario, Luigi, Bowser, Link, and Young Link try to do only their spinning attacks at you (but not all 5 at once), and then stuff like that until you win.

(E I):o{D___(--I I):o(D___(o 8(= P)___(= (:  )@)___(3 I)}:O})+)___<( )=(: )) )
Title: Re: How is it possible to improve SSBM?
Post by: BP on October 09, 2005, 02:07:13 AM
I loved the entry scenes. Mr. Game & Watch could have had a really cool creative one.
Why Ness & the Ice Climbers? Yeah, they were cool, but who knew who they were? When I rented SSB1 for the third time before I actually bought it, I thought he was supposed to be the guy on Pokemon. He had a red hat and a backpack, so I figured... Well, the Ice Climbers were out of the blue, really. They might as well have put Banjo Kazooie in, he was in more games than the Ice Climbers.
They should add more giga characters. Think about it... Giga JigglyPuff.   Woah.
Giga Mr. Game & Watch looks just like regular Mr. Game & Watch though. He has no face to evilify.



You''re all my FFFFs . My Freakin'' Fungi Forum Friends!

Title: Re: How is it possible to improve SSBM?
Post by: TEM on October 09, 2005, 08:50:24 AM
Shouldn't a "Giga Jigglypuff" just be a Wigglytuff?

Time slowed and Reality bent.
But on and on the Eggman went.
Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on October 09, 2005, 10:09:42 AM
Well Wigg is an evolved form so maybe.

Naruto, Code:Lyoko, Zatch Bell, Bomberman, and Mario Pwns.
Title: Re: How is it possible to improve SSBM?
Post by: BP on October 09, 2005, 05:28:30 PM
No, because this Jigglypuff was exposed to radioactive waste and or smash magic rather than a moon stone. And because Wigglytuff wasn't a selectable character.



You''re all my FFFFs . My Freakin'' Fungi Forum Friends!

Title: Re: How is it possible to improve SSBM?
Post by: dude677 on October 09, 2005, 06:26:29 PM
How about calling it a Giggalypuff or something?? Dumb at first, but just imagine the possibilities!! Minilypuff, Smellyillypuff, dumbillypuff,freakilypuff, scarilypuff, gigantisaurousillypuff...

I''m not always who I am but I am what I say I am!
Title: Re: How is it possible to improve SSBM?
Post by: BP on October 10, 2005, 12:15:32 AM
Gaggalypuff... that made me giggal.



You''re all my FFFFs . My Freakin'' Fungi Forum Friends!

Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on October 10, 2005, 07:15:08 AM
I hate the Ice Climbers. They cheat when they grab you, you can't escape.

Naruto, Code:Lyoko, Zatch Bell, Bomberman, and Mario Pwns.
Title: Re: How is it possible to improve SSBM?
Post by: smfan1085 on October 10, 2005, 07:48:23 PM


Yay.

Like this stuff will really happen.



_______

j00r 73h r0x0r, d00d!

Title: Re: How is it possible to improve SSBM?
Post by: BP on October 10, 2005, 07:52:08 PM
It would be cool if the Ice Climbers were separate characters. Then, there could be a mode where each player picks 2 characters that work together! That's be neat... Mario & Bowser side by side, beating the living crap out of Captain Falcon & Luigi.



You''re all my FFFFs . My Freakin'' Fungi Forum Friends!

Title: Re: How is it possible to improve SSBM?
Post by: Suffix on October 10, 2005, 08:24:46 PM
Thank you smfanwhateverthatnumberis, you've reminded me how much I'd like to see some subspecies of Boo in it. I bet I'd use it almost as much as Luigi!
Title: Re: How is it possible to improve SSBM?
Post by: BP on October 10, 2005, 09:14:48 PM
Why's DK at the top of the list? And then all those other Kongs... DK's enough!

Like Nintendo owns Luke & Darth Vader anyway... Megaman? Capcom. Sonic? Sega. Skull Kid=YES! But ReDead=NO. Like they'd add Prof. Oak and not Red either.

Spidey and the Hulk were pretty funny, though.



You''re all my FFFFs . My Freakin'' Fungi Forum Friends!

Edited by - Bird Person on 10/10/2005 8:24:53 PM

Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on October 11, 2005, 05:57:56 PM
I'd really like to see Krystal though.

Mario, Mario, He''s our man, If he can''t triple-jump and ground pound no one can!
Title: Re: How is it possible to improve SSBM?
Post by: smfan1085 on October 20, 2005, 09:36:42 PM
I got that image from a post on another board, so don't credit me with it or anything.

_______
j00r 73h r0x0r, d00d!
Title: Re: How is it possible to improve SSBM?
Post by: Mario Maniac on October 26, 2005, 06:06:33 PM
My list of characters in SSB Revolution:

SEGA:
Sonic
Tails
Amy
Knuckles
Eggman
Shadow

CAPCOM:
Megaman
Dr. Wiley
Protoman
Zero
Jill Valentine from Resident Evil
Leon from Resident Evil 4
Nemesis from Resident Evil: Nemesis

NAMCO:
Mitsurugi from Soul Calibur
Ivy from Soul Calibur
Killik from Soul Calibur
Nightmare from Soul Calibur
Pac-Pan
Ghosts from Pac-Man

KONAMI:
Solid Snake
Meryl from Metal Gear Solid
Revolver Ocelot
Belmont from Castlevania
Dracula from Castlevania

NINTENDO:
Ridley from Metroid series
Kraid from Metroid series
Metroid Prime
Space Pirate from Metroid series
King Dedede from Kirby series

Imagine, playing as characters from other company's games in Super Smash Bros. That would be awesome!

Edited by - Mario Maniac on 10/26/2005 5:08:19 PM
Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on October 26, 2005, 06:57:47 PM
Yeah, but it will take longer for the game to be released due to copyrights.



Mario and Luigi They’re our men, if they can’t triple-jump and ground-pound no one can!

Title: Re: How is it possible to improve SSBM?
Post by: BP on October 26, 2005, 09:00:56 PM
And that means a later REV release, as SSB3 is supposed to be a release title.

Corn is no place for a mighty warrior!
Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on October 27, 2005, 03:53:36 PM
However, if the game is delayed, Nintendo will have more time to polish it.
Title: Re: How is it possible to improve SSBM?
Post by: MetalMario on October 31, 2005, 09:55:46 AM
they should have Biggoron swords in it......
lots of versions too

mario and green day rocks
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on November 05, 2005, 05:27:41 PM
Only way they can make SSBM better is if they include more trophies,a Donkey Kong-type stage,online play, and Touche Turtle.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on November 05, 2005, 10:34:50 PM
Bah, that list picture is so flawed. It should be a crime to include third party characters in SSB while at the same time ignoring Rebecca the Hotness and Lucius the Uberly from Fire Emblem.

As for people I'd want in SSB3:
Wario
Waluigi
Daisy
Fawful
Jimmy T.
Diddy Kong
King K. Rool
Wolf
Krystal
Captain Olimar
Louie
Blaziken
Deoxys
Some guys from the Golden Sun series
Rachel
Jake
Animal Crossing Guy
Jeff
Meta Knight
Labroder Nintendog (As a joke)
Rebecca
Lucius

And for those about to say "ACdude can't fight" or "Rachel and Jake can't fight", remember Captain Falcon? Remember how he never actually fought in any F-Zero game?

I'd also like to see more obscure characters from Nintendo's history make a comeback. It was one thing to put in Ness and Ice Climbers in the game. Now do the same with Pit.

Edited by - Mr. Wiggles on 11/5/2005 8:38:55 PM
Title: Re: How is it possible to improve SSBM?
Post by: Fifth on November 06, 2005, 02:27:44 AM
Heh... the Animal Crossing dude would be awesome!  He could swing with his net and hatchet...  use his fishing hook to grab people...  ...and... I dunno... ...dig?

Go Moon!
Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on November 06, 2005, 11:43:39 AM
Who's Rebecca and Jake?
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on November 06, 2005, 02:08:03 PM
Rebecca is the green haired archer girl from Fire Emblem. Jake is the new CO in Advance Wars: Dual Strike who likes to use words like Owned and you got served.
Title: Re: How is it possible to improve SSBM?
Post by: booo95 on November 19, 2005, 10:33:54 PM
add goomba, koopa, wolf(from star fox64 and assult), krystal, wario and waluigi, daisy, pauline, diddy kong, boo, and whip petey pirana in there.
Title: Re: How is it possible to improve SSBM?
Post by: BP on November 20, 2005, 12:04:27 AM
I've been thinking... they should add the potion flask from SMB2. When you throw it, the glass shatters on imact with the ground or another character, causing damage if it hits someone. The door appears and lasts for about 10-15 seconds. Go through it and your character will avoid damage in Sub-Con for a bit while the others continue to fight.
Title: Re:tard!
Post by: Kirby (cheat wizard) on November 20, 2005, 01:16:16 AM
They can't have any other Kirby characters,
the only reson that Kirby is in it is because that after Kirby came out all of Hal's games had Kirby in it...
Title: Re: How is it possible to improve SSBM?
Post by: Vidgmchtr on November 20, 2005, 01:49:26 AM
If they can have trophies of Hal's other Kirby characters, I'm pretty sure they can make them playable in the next one.

NOTE: Don't call people here "tard".  It's quite offensive.
Title: Re: How is it possible to improve SSBM?
Post by: PaperMario on November 20, 2005, 03:17:16 AM
The online is enough for me at the moment.
Title: Re: How is it possible to improve SSBM?
Post by: dude677 on November 20, 2005, 07:59:26 AM
Too much characters wouldn't be great. The layout will get confusing, and there will be too much choosing.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on November 20, 2005, 12:49:21 PM
They could include the polar bear in Ice Climbers, but that's stupid, and just funny. The flask idea would be sweet.
Title: Re: How is it possible to improve SSBM?
Post by: Suffix on November 20, 2005, 01:48:10 PM
Yeah, I don't really care to have enormous amounts of choosable characters, particularly since the only people I really use are Luigi and Mewtwo. If it was possible, I would use a Boo instead of Mewtwo (perhaps).
Title: Re: How is it possible to improve SSBM?
Post by: Linkboy on November 21, 2005, 06:50:10 PM
New characters like koopa and boo.Toad and crystal from Star Fox.Toad, baby Mario and Luigi.More pokemon.More guys
from kirby series.A polar bar.Maybe a monkey if we are lucky.Maybe a frame guy.
Title: Re: How is it possible to improve SSBM?
Post by: BP on November 21, 2005, 09:20:50 PM
You said Toad twice, and Nintendo already confirmed Mario and Luigi are not going to be in the game.
Title: Re: How is it possible to improve SSBM?
Post by: TEM on November 21, 2005, 09:24:26 PM
It'd be kinda stupid if they jsut took every character they could think of and stuck them in the game like people have been listing them don't you guys think?
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on November 21, 2005, 09:39:21 PM
Geez man no one ever said they were putting them all in. Besides obviously not every character is gonna be included. These are just the characters we personally want in the game. Doesn't mean they will. Doesn't mean the game won't still be great. Doesn't mean I'll still be pwning people with my elite Falco Skillz.
Title: Re: How is it possible to improve SSBM?
Post by: BP on November 21, 2005, 10:00:28 PM
I don't think characters like "Goomba" are going to make it because
a) waste of time
b) waste of space on the character select screen
c) That's not even a "character" per se
Characters like Wario and Meta Knight are going to make it because they are actual characters that could have moves.
Title: Re: How is it possible to improve SSBM?
Post by: dude677 on November 22, 2005, 12:55:53 PM
Besides, how can a Goomba hurt other people? Squish them to death?
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on November 22, 2005, 04:31:26 PM
Mario and Luigi won't be in the new SSB? That's stupid. Maybe I won't even get the game. Think smart, Nintendo! Don't give up your mascot and his brother!
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on November 22, 2005, 10:08:23 PM
Mr. Melee you're gonna be even more dissappointed with this news: Throws have been removed and replaced with a move called Cheese Throw. Try to guess what that is.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on November 23, 2005, 04:04:06 PM
OK, this has got to be a joke that I'm missing. X(
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on November 24, 2005, 02:19:48 AM
I think Linkboy meant Slippy Toad.
Also, some Hoenn and Johto Pokemon would be pretty cool, along with some more Kirby, Wario, Yoshi and - I've said it once, and I'll say it again- proper costumes, like FLUDD, Bowser suit- maybe even Samus' suit!
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on November 24, 2005, 09:40:57 AM
Wasn't the Bowser suit from MP1? If Mario and Luigi aren't going to be in the game(which must be a joke) there should be Mario and Luigi suits. There's no way Nintendo wouldn't include Mario and Luigi in SSB.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on November 24, 2005, 10:10:54 AM
Why did ESRB rate SSBM a T? They overrated it by a lot.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on November 24, 2005, 02:32:48 PM
Because comic mischief is bad for the kiddies. You don't want little Jimmy smashing his baby sister with a hammer now do you? Well actually that'd be pretty awesome. But no one knows why the ESRB gave Melee a T. Maybe if it came out today or something it'd get a rating of E+10.
Title: Re: How is it possible to improve SSBM?
Post by: TEM on November 24, 2005, 06:55:17 PM
I think the people being cast aflame and the bludgeoning weapon violence(though it be cartoony) made it justly deserve the big T.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on November 25, 2005, 11:03:11 AM
Compare SSBM to Worms:Armageddon for the PC.
SSBM: Punches, kicks, throws, guns that don't shoot bullets,etc.
WA: Pistols, shotguns, bombs, air strikes, etc.
SSBM: T
WA:E
Do you see what I mean?
Title: Re: How is it possible to improve SSBM?
Post by: TEM on November 25, 2005, 03:03:18 PM
Maybe they misrated Worms, then. Or maybe these weapons are much, much more cartoony, I don't know.
Title: Re: How is it possible to improve SSBM?
Post by: BP on November 25, 2005, 10:00:04 PM
I was just kidding when I said Mario and Luigi weren't going to be in it. Hopefully if they rate SSB3 a T it'll be worth the T.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on November 26, 2005, 02:01:23 PM
*wipes forehead to Bird Person's news*
Title: Re: How is it possible to improve SSBM?
Post by: Ambulance Y on November 26, 2005, 07:15:05 PM
Well about Worms: Armageddon, I think it's rated E is because all you are fighting is worms rather than characters that have a somewhat close resemblace to real humans, and is like TEM said, much more cartoony. But still it's pretty stupid that kids probably already know about punches and kicks, but with this game are learning about sub machine guns and rocket lauchers. God Bless America.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on November 26, 2005, 09:33:54 PM
Yes. It's like no matter how many times we contradict ourselves, the important thing is that we're always right.
Title: Re: How is it possible to improve SSBM?
Post by: Yoshisaurus Rex on November 26, 2005, 10:42:18 PM
One thing I look forward to this game is throwing people.  Choose DK.  Grab Jigglypuff.  Physically move the controller up in the air while holding the right buttons.  Throw down remots, feel the rumble, and experience the real feeling of hurling someone off the stage!  "Game!"  I hope you could do that.

I've been thinking about something.  If all you can do in the Rev games is physically move the remotes, your arms could get pretty tired.  Maybe we need two sets of controls so that when your arms get tired you could still play the old school way.  Or switch controllers works too, but some might want to keep using the new one.
Title: Re: How is it possible to improve SSBM?
Post by: BP on November 27, 2005, 12:25:07 AM
Hey! I was just fighting Bowser as Peach,. we each KO'd each other once, so we went to sudden death. I guess it took too long because it started raining Bob-Ombs! In the SSB3 there should be more than just falling Bob-Ombs.

New item: Bullet bill cannon. You can't really pick it up and throw it, but by pressing A to "use" it, you turn it on.
Title: Re: How is it possible to improve SSBM?
Post by: Yoshi55 on November 27, 2005, 02:04:40 AM
I wish they would put the original Koopalings from SMB3 in it as well as SMB, SMB2, and SMB3 with NES gfx in 2.5D I was angry that MK2 in SSBM used SMAS gfx in 2.5D. The Koopalings may be in it, which is proven by the case that if you hit random in SSBM's create name, one of the names is Iggy. I tried it on my copy.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on November 27, 2005, 06:24:00 AM
I hope they still include the trick where you can pick up an Electrode and throw it. I got a nice picture on my Gamecube of that.
Title: Re: How is it possible to improve SSBM?
Post by: BP on November 27, 2005, 02:18:16 PM
Do you do anything besides insult SMAS? If so, what?
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on November 27, 2005, 04:44:54 PM
Revolution is getting a traditional Controller Shell if you fear change or suck at using remotes. Now put those worries to rest, it's those kind of queries that kill kittens at night.

I could never get that Electrode trick down. How do you do it Mr. Melee?
Title: Re: How is it possible to improve SSBM?
Post by: BP on November 29, 2005, 10:15:10 PM
I got a cool idea! Being able to give your teams names! The announcer man could read it like the computer's speech program... I just want to beat the everloving crap out of team Belisle and team Xbox.
Title: Re: How is it possible to improve SSBM?
Post by: Lizard Dude on November 29, 2005, 10:21:21 PM
A game could probably have full motion video of a worm being eviscerated by a fishing hook or something and it would still be rated E. See?
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on November 30, 2005, 01:57:10 AM
*Goes and tapes video of a worm being eviscerated by a fishing hook and puts it in fangame*
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on November 30, 2005, 04:24:04 PM
All you have to do, Mr. Wiggles, is right before it blows up, just keep pressing A and you might get lucky by releasing it before it blows up. I wish I was able to post my picture of it. The picture is Mario holding it in the SMB2 level. He looks really neat because he's sort of doing that "let's go!" look with his hat covering his forehead and making his eyes look ggggrrrrrish.
Title: Re: How is it possible to improve SSBM?
Post by: BP on November 30, 2005, 06:25:36 PM
If you have it on your computer then you can put on on Image Shack. (http://imageshack.us) Then you just have to post it by copy/pasting the URL (stuff in the address box) given. The code is [ i m g ] URL [ / i m g ] but without the spaces.

Well, one thing that's in serious need of a change is that when you kill someone in stamina mode, their eys stay open and they smile.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 01, 2005, 05:13:15 PM
Never noticed that. Maybe they should include more of those smash videos.
Title: Re: How is it possible to improve SSBM?
Post by: BP on December 01, 2005, 07:23:19 PM
Hey, I noticed something else that was broken: sometimes when Kirby uses stone he becomes a blue, SM64 style thwomp. But the thwomp trophy is the spike SMB3 style thwomp.
Title: Re: How is it possible to improve SSBM?
Post by: TEM on December 01, 2005, 07:48:33 PM
It's just a difference in Thwomps, how is that broken, or even a mistake?
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on December 01, 2005, 08:05:18 PM
I'd also like to see the opening FMV expand every time you unlock a character. They did it in SSB, but it was very cheaply done and it wasn't even present in SSBM.
Title: Re: How is it possible to improve SSBM?
Post by: Ambulance Y on December 03, 2005, 11:39:17 AM
That's because the opening video in SSBM was so crazy good!
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 03, 2005, 07:18:47 PM
The bonus video was sooooo awesome!
Title: Re: How is it possible to improve SSBM?
Post by: BP on December 03, 2005, 08:45:23 PM
I didn't like how Bowser's potion had F-Zero music, the Ice Climbers had Pokemon music, and Ness had Kirby music. But I guess the Ice Climbers and Ness had boring music...
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 03, 2005, 09:03:14 PM
They should include Baby Mario as an unlockable character. Baby diaper doom!
Title: Re: How is it possible to improve SSBM?
Post by: Sapphira on December 03, 2005, 09:11:09 PM
...It's bad enough they have Dr. Mario and Young Link as not only clones, but of the same exact character. We don't need a Baby Mario on top of that.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 03, 2005, 09:15:49 PM
Booooo. I've been booing people lately. Maybe a boo will show up?
Title: Re: How is it possible to improve SSBM?
Post by: Sapphira on December 03, 2005, 09:20:43 PM
Such a mature post.
/me sics a Boo on Mr.Melee for that.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 03, 2005, 09:20:26 PM
*loses all his Mario Party 6 stars, gets the DK hammer for Girls out*
Just kidding!
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on December 03, 2005, 10:50:56 PM
Scared of being Adminstrat-owned?
Title: Re: How is it possible to improve SSBM?
Post by: Hydra_Hunter on December 05, 2005, 06:16:28 AM
both doctor mario and young link were good characters. I think it needs wario. anyway, i hope they dont include the wand movement in the fighting at all
Title: Re: How is it possible to improve SSBM?
Post by: BP on December 05, 2005, 11:15:05 AM
They were good, but not necessary. Wario would be good, as long as he wasn't a clone.
...I want more bombs. Sorry, it's just that I like it when my enemy has about 200% and won't die, and I pick up a Bob-Omb and he instantly flies off the top of the screen.
How about a Mushroom Kingdom III?
I hope they don't put more Earthbound characters. How good do YOU think it'll sound when the announcer shouts "This game's winner is... POO!" >_<
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 06, 2005, 06:00:32 PM
I'm just afraid to get banned, Mr. Wiggles. How about another Pokemon? Maybe....Squirtle! Yay, turtles!!!!! (^.^)
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on December 07, 2005, 05:57:32 PM

I hope they don't put more Earthbound characters. How good do YOU think it'll sound when the announcer shouts "This game's winner is... POO!" >_<

Very good, actually. :)
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 09, 2005, 01:40:47 PM
I can't wait to bash everyone in sight with Mario! I'm not Mr.Melee for nothing! ^_^
Title: Re: How is it possible to improve SSBM?
Post by: Yoshisaurus Rex on December 21, 2005, 11:05:51 PM
If I play as Retro Man I bet I could kick your can!

I hope they don't put more Earthbound characters. How good do YOU think it'll sound when the announcer shouts "This game's winner is... POO!" >_<

That's way too funny. XD

I had a vision for a level that has walls that move up and down next to the stage so some characters can wall jump.  The walls would have gaps in them broken apart so you could still get kicked off the stage.

Speaking of names... I hope you can make up your own names in SSB3.  Better yet... record yourself saying your victory and put that in the game somehow.  "You have just been severely whooped by... Deezer!!!"
Title: Re: How is it possible to improve SSBM?
Post by: Pt_Peach on December 22, 2005, 01:08:20 AM
i think we need blood! BLOOD I SAY, BLOOD!!!!!!
Title: Re: How is it possible to improve SSBM?
Post by: Yoshi55 on December 22, 2005, 02:53:25 AM
Do you do anything besides insult SMAS? If so, what?

Play NES and laugh at X-box 360. I seriously hope that the Koopalings are in it because it'd be cool to see 3D models of the original Koopalings.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 22, 2005, 08:39:12 AM
Who knew such a girl that had that kind of craving?! No to blood! Its what keeps me from not playing the SSB series!
Title: Re: How is it possible to improve SSBM?
Post by: dude677 on December 22, 2005, 09:48:16 AM
i think we need blood! BLOOD I SAY, BLOOD!!!!!!

You know, the funny thing is, on the ESRB rating, it says 'ANIMATED BLOOD'
We do not need blood. Mario games were a classic, and none of them needs BLOOD.
Title: Re: How is it possible to improve SSBM?
Post by: Pt_Peach on December 22, 2005, 09:50:30 AM
it's the only way ssmb would change ;)
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 22, 2005, 10:53:23 AM
I'll still beat you!!!! Bring it on!!
Title: Re: How is it possible to improve SSBM?
Post by: Pt_Peach on December 22, 2005, 01:23:49 PM
we could play online together if they had online play, Mr. Melee! brinfg it ON!
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on December 23, 2005, 11:38:03 AM
If there was online play that would be cool... But you'd need one [major] connection
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 23, 2005, 11:43:13 AM
Yeah, because I need to beat everyone around the world!!!! :D
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on December 23, 2005, 11:47:12 AM
i should try to beat you in Mario Kart (Wi-Fi)
who's your best charicter anyway? (SSBM)
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 23, 2005, 11:48:43 AM
I don't have a DS and Mario is my main man! Always the classics.
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on December 23, 2005, 12:02:39 PM
I use any dude who has a sword (best with link)
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 23, 2005, 12:04:09 PM
Because of my friend, Linkboy, Link is always the guy I have to beat. But its not like I have anything against whoever chooses Link, just melee rivalries! :D
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Wiggles on December 23, 2005, 12:25:43 PM
Have JR and the King do color commentary for the matches.
Title: Re: How is it possible to improve SSBM?
Post by: BP on December 23, 2005, 12:33:53 PM
Play NES and laugh at X-box 360. I seriously hope that the Koopalings are in it because it'd be cool to see 3D models of the original Koopalings.
Yeah! Or at least one. I like Larry, he's the strongest except in SMB3, in which he's the weakest...
Title: Re: How is it possible to improve SSBM?
Post by: Rookie on December 25, 2005, 01:59:00 PM
What I think SSB needs the most is better AI. Some of the computer opponents are really stupid, even at level 9...
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on December 25, 2005, 06:38:14 PM
You should be able to set factors in the AI- for example, urgency, intelligence, anger, and so on.
Title: Re: How is it possible to improve SSBM?
Post by: Hydra_Hunter on December 26, 2005, 06:46:39 AM
What I think SSB needs the most is better AI. Some of the computer opponents are really stupid, even at level 9...

yeah... like kirby level 9 in hyrule castle. he keeps turning into stone and rolling off the stage, cuz the cpus cand get out of stone.
Title: Re: How is it possible to improve SSBM?
Post by: Paperlord 64 on December 26, 2005, 09:14:09 AM
Tons of ways, new characters, more stages, more attacks, more TROPHIES, it goes on and on and on. :)
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 26, 2005, 09:26:48 AM
Exactly. And welcome, new member Paperlord 64! :D
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on December 26, 2005, 06:11:09 PM
Are you a spriter? *Whisks Paperlord off to his sprite contest*
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on December 26, 2005, 06:17:23 PM
I entered the sprite contest... but my sprites kinda stink
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on December 26, 2005, 07:37:20 PM
You're kidding, right? It's great, heaps better than Mario Portal's DBZ Mario sprite!
Title: Re: How is it possible to improve SSBM?
Post by: Yoshi55 on December 26, 2005, 11:40:38 PM
Yeah! Or at least one. I like Larry, he's the strongest except in SMB3, in which he's the weakest...

I would rather have Iggy instead of Larry.
Have JR and the King do color commentary for the matches.

How about NO! Bowser Jr. isn't a real character according to Bird Person.
Title: Re: How is it possible to improve SSBM?
Post by: BP on December 27, 2005, 12:33:07 AM
A commentary by Bowse Jr? No. I can't stand his voice with the little he says on SMS, I wouldn't want him to do a commentary, since it would be like
Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Ooh, Captain Falcon's famous Falcon Punch! That must hurt! Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Mario did a punch on Captain Falcon, Ooh, Captain Falcon's famous Falcon Punch! That must hurt! Mario did a punch on Captain Falcon.
Title: Re: How is it possible to improve SSBM?
Post by: Yoshi55 on December 27, 2005, 12:47:13 AM
Right on! I would hate it. Not only would it be craptastic, it would give that undeserving moron that deserves to die a bloody death a part in one of the best fighting games. No Bowser Jr. commentating. He's the reason I prefer SM64 over SMS.
Title: Re: How is it possible to improve SSBM?
Post by: BP on December 27, 2005, 01:19:34 AM
Besides, everyone who's played Pokemon stadium knows that video game commentaries in general aren't that good, the stuff they say cooresponds more to the moves that are made instead of how often, quickly, or precisively they are executed. And an automated commentator doesn't have feelings and can't favor a side. (Though it would be funny to listen to after switching the game to Japanese mode)
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on December 27, 2005, 01:49:01 AM
Properly done, that would be extremely funny, but you should be able to choose between some commentators.

Mario: Welcome to the Team Battle match, with Luigi going up against Wario and Jigglypuff!
Captain Falcon: I really want Wario to win, mainly because Luigi's going to try and race me later!
Mario: Afraid you'll lose?
Captain Falcon: Yeah, right. Bring it, tubby!

... and so on.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 27, 2005, 08:30:31 PM
Captain Falcon doesn't have a right to call Mario Tubby. Does he save someone on a regular basis instead of racing?
Title: Re: How is it possible to improve SSBM?
Post by: Koopaslaya on December 27, 2005, 08:43:32 PM
Wait, that made no sense at all.

Mario IS tubby, compared to Captain Falcon.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 27, 2005, 09:01:00 PM
But does Mario race all day and not go on perilous adventures? And he never gets heart attacks, so you know he's in good shape.
Title: Re: How is it possible to improve SSBM?
Post by: BP on December 27, 2005, 11:53:51 PM
XD
Title: Re: How is it possible to improve SSBM?
Post by: Pt_Peach on December 27, 2005, 11:56:52 PM
ya. he must be in good shape
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on December 28, 2005, 06:52:22 AM
Ezactly. He doesn't have to go to the doctors when he is one, so he's in mighty good shape. As long as his pixels hold, he won't get indegestion from those fire flowers.
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on December 30, 2005, 01:58:29 PM
More AUPPLAUSE!!! It seems that in SSBM the crowd lessend
Title: Re: How is it possible to improve SSBM?
Post by: BP on December 30, 2005, 03:01:18 PM
That's true, they cheer like zombies now! Listen to them cheer for Yoshi or Ganondorf and you'll see what I mean.
Title: Re: How is it possible to improve SSBM?
Post by: Yoshi55 on December 31, 2005, 06:54:01 AM
I play SSBM in Japanese, so the cheer is different than in English
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on January 06, 2006, 07:20:21 PM
Can anyone translate the random things that Roy and Marth say?
Title: Re: How is it possible to improve SSBM?
Post by: dude677 on January 06, 2006, 07:21:43 PM
I don't know, but my borther can say them pretty well.

'MIda, Mede Da Gre' or whateverthose dudes say.
Title: Re: How is it possible to improve SSBM?
Post by: HolyAarom on January 06, 2006, 07:25:46 PM
Ezactly. He doesn't have to go to the doctors when he is one, so he's in mighty good shape. As long as his pixels hold, he won't get indegestion from those fire flowers.

He's a doctor in himself!
Title: Re: How is it possible to improve SSBM?
Post by: MetalMario on January 07, 2006, 08:23:01 AM
sigh.........
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on January 08, 2006, 06:29:39 PM
I have more to support my case. I learned that jumping uses almost all of the muscles in your body, so Mario is definitely in shape. He's just wearing a fat suit.
Title: Re: How is it possible to improve SSBM?
Post by: BP on January 09, 2006, 01:18:27 AM
Really? In that case I can't believe I have the ability to jump.
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on January 15, 2006, 01:53:12 PM
im going to wear iron shoes so I can jump like mario
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on January 15, 2006, 03:20:52 PM
New Characters:
Baby Mario and Baby Luigi
Wario
Waluigi
Toad
Bowser Jr./Shadow Mario
Diddy Kong
Raichu
Wigglytuff
Igglybuff

Individual character entries. (the absence of those entrances was one of the only things that disappointed me on SSBM)

More items:
Green Mushroom (1up in player's life stock)

More Stages:
Delfino Plaza
Noki Bay
Roof of Luigi's Mansion
(All past stages)
Ganon's Tower (LoZ: OoT)
Mt. Battle (GCN Pokemon RPGs)

More Trophies
Wart
NES superstars (8-bit sprites of Mario, Link, Samus, etc.)
NES baddies (8-bit sprites of King Koopa, Ganon, Mother Brain, etc)

new cheers

And as said before, a more apropriate voice for Luigi.  Almost everyone who has played Mario Kart or Luigi's Mansion knows that Luigi's voice is lower pitched than his brother's.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on January 15, 2006, 03:57:39 PM
You've got a very creative mind, Kojinka. I like your ideas! :D
Title: Re: How is it possible to improve SSBM?
Post by: Pt_Peach on January 15, 2006, 04:30:47 PM
i think they shouldve included the people they made trophies of. it was also wrong they didnt put daisy in the game. they made peach dress up as her, thought ^_^
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on January 15, 2006, 04:33:23 PM
And Mario as Wario and Walugi. Also Dr.Peach and Navy Seal Peach!
Title: Re: How is it possible to improve SSBM?
Post by: Pt_Peach on January 15, 2006, 04:34:45 PM
white dress = nurse peach
nave seal peach = green dress
Title: Re: How is it possible to improve SSBM?
Post by: BP on January 15, 2006, 09:18:12 PM
NO Bowser Jr. NO Diddy Kong. Especially no Diddy Kong. But I miss the entrances from SSB, with Mario coming ot of the pipe and all...  They really could've shown off some nice visuals.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on January 16, 2006, 10:29:17 AM
I forgot about those. They were awesome! :D They need to include that in the Rev. version. BTW, how will you play SSB Rev. or whatever it will be called (hopefully something better than Super Smash Bros. Revolution)?
Title: Re: How is it possible to improve SSBM?
Post by: Pt_Peach on January 16, 2006, 11:09:47 AM
yeah, that controllers to wierd
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on January 16, 2006, 04:35:25 PM
I actually like the sound of "Super Smash Bros. Revolution"  If it gets features that were never before in fighters, the title SSBR would be very apropriate.

More item ideas
FLUDD (Spray opponents with water.  When it runs out of water, trash it.)
Megaton Hammer (delivers heavy damage.  press 'a' to whack)
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on January 17, 2006, 03:41:12 PM
Very creative indeed. *Nods*
Title: Re: How is it possible to improve SSBM?
Post by: Mario Maniac on January 24, 2006, 03:50:05 PM
Improving on the already perfect SSBM:

SUPER SMASH BROS. REVOLUTION

ITEMS:
Green Mushroom: Gives player an extra life (1-player and "Stock" battles only)
Spiny Shell: Homes in on all the players and knocks them out.
Blooper: Shoots ink at players, causing them to stumble around the stage.
Lens of Truth: Reveals the player with the weakest stats.
Ice Block: Freezes the stage, making everything slippery.
Power Balloon: Lets player float around for a limited time. Players can deflate to land on opponents.
Megaton Hammer: Sends a shockwave through the stage.
Gravity Reverse: Reverses the gravity in the stage, making everything upside down.
Majora's Mask: Allows player to randomly change into a character from Link's universe.

STAGES
Stages should be in full 3D. Characters now move freely around the entire stage.
Luigi's Mansion (players fight on the roof)
Bowser's Castle (players fight while avoiding the lava pits and trap doors)
Mother Brain's Lair (players fight while battling Mother Brain)
Mario Kart "randomly generated track" (players fight on a race track while jumping to avoid the karts)
Dreamland (players fight on clouds while the screen scrolls vertically)
Boat from Wind Waker (players fight while riding on Link's boat)
Pac-Man maze (players fight in a maze while avoiding Ghosts)
Green Hills Zone (players fight in a fast-moving level from Sonic the Hedgehog)
Dr Wily's Lair (players fight in a laboratory while avoiding robot enemies)

CHARACTERS:
Wario
Pac-Man
Sonic the Hegdehog
King Deedeedee
Dark Samus
Paper Mario
Paper Luigi
Paper Bowser
Kammy Koopa
Cackletta and Fawful (team)
Wind Waker Link
Wind Waker Ganon
Bomberman
Mega Man
Dr. Wily
Title: Re: How is it possible to improve SSBM?
Post by: Pt_Peach on January 24, 2006, 04:26:41 PM
That's a super cool idea, Mario Maniac!
Title: Re: How is it possible to improve SSBM?
Post by: TEM on January 25, 2006, 10:24:20 AM
3D stages would suck.
Title: Re: How is it possible to improve SSBM?
Post by: Bigluigifan1.0 on January 25, 2006, 10:51:05 AM
Yeah, I'm just thinking about the camera in a 3D stage ........
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on January 25, 2006, 07:01:14 PM
NO TWW Link OR TWW Ganon.  Trophies of them, maybe, but NOT as playable characters.
Title: Re: How is it possible to improve SSBM?
Post by: larryfilmmaker on January 26, 2006, 04:31:30 PM

   More sidescrolling levels w/ co-op as an option
Title: Re: How is it possible to improve SSBM?
Post by: Pt_Peach on January 26, 2006, 05:21:25 PM
More characters would be nice. Daisy should be in it. If she was, then we wouldn't have to have Peach dressing up as her with the tan that goes with it. But hey, she did have a tan in the orange dress.
Title: Re: How is it possible to improve SSBM?
Post by: BP on January 26, 2006, 07:08:22 PM
I actually think the only Mario character that needs to be added is Wario. He seems to be the only one worth adding. I mean, WHAT would you do with Daisy?
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on January 26, 2006, 07:22:36 PM
Well... she could have different attacks to Peach. She could be slightly heavier and slightly slower than Peach, but slightly more powerful. Not a clone, but... hmm, I'll think of something.
Title: Re: How is it possible to improve SSBM?
Post by: Bigluigifan1.0 on January 26, 2006, 08:01:26 PM
Wario definetly needs to be added, he has the power that can match up to bowser, but slightly faster, Wario would beat 'em down!
Title: Re: How is it possible to improve SSBM?
Post by: BP on January 27, 2006, 05:20:43 PM
His taunt could rotate between looking out of the screen and saying "MONEY?!" or "FOOD?!"
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on February 03, 2006, 09:41:01 PM
what about pow blocks?

-*-Wario-*-    up(B) Swelled cheeks (like in Wario Land 4)
                   smash(B) Wario's Arm Attack (also like in Wario land 4)
                   down(B) Wario's ground pound (like yoshi's ground pound)
                   normal(B) Wario Punch (immeadiatly does a devatsating blow- like capt. Falcon's F. Punch)
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on February 04, 2006, 05:01:27 PM
I like how everyone here is creative. <- Side note.
Anyways, maybe there could be more unlockables, such as an interview with the creators, Mr.Iwata, Mr.Miyamoto, etc.
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on February 04, 2006, 06:33:00 PM
Or, having them as playable characters.

Announcer: This game's winner is... SHIGERU MIYAMOTO!
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on February 04, 2006, 07:31:08 PM
That would be.....interesting.....
Title: Re: How is it possible to improve SSBM?
Post by: BP on February 05, 2006, 02:39:54 AM
Augh, just remembered a HUGE detail that I have no idea why it wasn't added: a Triforce Trophy! I mean, they have some character from a random Japanese game about a detective club, but they don't have a freakin' Triforce Trophy.
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on February 05, 2006, 02:43:04 AM
No... it should be part of a game goal. Maybe, if you obtain the Triforce, you can unlock the Master Sword as a weapon... that would be cool. I want my Master Sword!
Title: Re: How is it possible to improve SSBM?
Post by: BP on February 05, 2006, 02:47:33 AM
It was a game goal, remember? But still, it should have been a trophy.
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on February 05, 2006, 03:11:16 AM
Yeah, but it should have a better part.

BTW, here are some arenas I'd want-

Delfino Square
Mushroom Kingdom 3
Fortree Gym
Medicine Bottle (Like Pokefloats except faster)
Pyramid of Gold (Warioland 4)
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on February 05, 2006, 01:45:02 PM
I would love a retro stage, or *duh!* Retro Mode! It'll be like the Classic and Adventure Modes only involving going back in time...
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on February 05, 2006, 02:06:10 PM
sounds like the retro GP all over again....
Title: Re: How is it possible to improve SSBM?
Post by: Toad on February 05, 2006, 08:50:17 PM
How is it possible to improve SSBM?

Include Toad. I almost don't care who else would make it in, as long as Toad made it in, I would be happy.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on March 29, 2006, 05:46:20 PM
I'd like to see one of the stages from the construction site off Donkey Kong to become an arena.
Title: Re: How is it possible to improve SSBM?
Post by: G-Dawg on March 30, 2006, 02:26:04 PM
It might be better if it had more and different levels.
Title: Re: How is it possible to improve SSBM?
Post by: NintendoExpert89 on March 30, 2006, 06:55:02 PM
There should have been an Adveture II when the player unlocks all the characters... A whole Game & Watch world would've rocked, or maybe something to do with Dr. Mario...
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on April 01, 2006, 11:56:17 AM
Boy, I haven't seen this topic in a while.

There is already pretty much an Adventure Mode II: All-star Mode.

Maybe there could be a racing game built into the next SSB, or even better a mini-game mode to earn trophies and game goals, hm?

Basicly, I see no way (after playing SSBM recently) that SSBM could improve. For being one of the first games on GC, it had steller graphics and the fighting action was hard core. One problem for a SSB on the Rev. is fitting it in with the Rev.'s odd controller. I have no idea how they could pull it off, what with two A & B buttons instead of a C-stick or X & Y buttons, along with L & R to grab. However, I have confidence in Nintendo.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on April 01, 2006, 01:14:22 PM
Maybe it'll have a GCN controller useage option.  Those who want to play it old school just plug their GCN controller into the Rev's GCN control port.
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on April 01, 2006, 02:50:14 PM
Maybe there could be a racing game built into the next SSB, or even better a mini-game mode to earn trophies and game goals, hm?
I say No. how could it be a fighting game of there is racing in it? Well it might be possible...
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on April 01, 2006, 09:55:41 PM
Think "Race to the Finish" from the original SSB.
Title: Re: How is it possible to improve SSBM?
Post by: Glorb on April 08, 2006, 08:27:10 AM
Why not make it full-3D, like Soul Caliber? And then Nintendo could add, like, dynamite or something. I'm not sure how they would fit it in, but every game needs dynamite.
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on April 08, 2006, 06:56:17 PM
Bob-ombs and Motion Sensor Bombs pwn Dynamite any day. :D
Title: Re: How is it possible to improve SSBM?
Post by: PaperLuigi on April 08, 2006, 07:45:52 PM
I don't know if I've said this before or not, but not having Wario in SSBM made me steaming mad. He's freakin' 100X more powerful than Mario, AND all of his attacks involve punching, body slams and throws! He's the masta, I tell you!
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on April 08, 2006, 07:52:34 PM
Wario would be a great character to play as. A bit slow, sure, but powerful.
Title: Re: How is it possible to improve SSBM?
Post by: Black Mage on April 08, 2006, 07:53:38 PM
 Bring back the bumpers.

 Simple as that.
Title: Re: How is it possible to improve SSBM?
Post by: BP on April 08, 2006, 10:54:45 PM
I'm pretty sure he'll end up in SSBR. Likely (hopefully) not Waluigi along with him. I mean, there's already enough Mario characters as it is... Dr. Mario should, in my opinion, be removed. He's cool and all, but he's not worth the extra effort on Nintendo's behalf. More Zelda characters are needed. You know how Bowser's the final boss of Adventure Mode? I don't see why. It should change depending on whoich character you're using--Ganon could be Link's & the rest of the Zelda Team's last challenge, King Dedede could be Kirby's (& hopefully Meta Knight's), a Metroid for Samus, Andross for Fox, Falco and whoever else will be on the Starfox team...

If Nintendo listened to each individual fan, there would be about 200 characters in SSBR. When a character idea pops in your head, think; how often would you play as Goomba??
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on April 08, 2006, 11:18:40 PM
Here would be some cool new characters-

Wario
Pit
Poo (Earthbound lol)
Ditto (Like Kirby, except copies all moves off opponent. Wears off eventually)
Diddy
Sonic, Tails, Knuckles, Rouge, Shadow, Amy (Wishful thinking)
Toad
Master Hand/Crazy Hand (Would be interesting)
Shigeru Miyamoto (MWA HA HA)
Title: Re: How is it possible to improve SSBM?
Post by: BP on April 08, 2006, 11:21:15 PM
I could never use Mario to beat up his creator. That'd be... pretty funny, actually. Evil...
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on April 08, 2006, 11:25:46 PM
It would be awesome! Wonder what his moves would be...

btw, what about a character create mode? That would rock.
Title: Re: How is it possible to improve SSBM?
Post by: PaperLuigi on April 09, 2006, 12:12:15 PM
Get rid of: Jigglypuff! It's absolutley useless. All it's attacks are very weak, and it's strongest attack often leads to major self-destruct. (That roll thingie.)
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on April 09, 2006, 12:35:34 PM
In the original SSB jigglypuff's "sleep" move actullay did something. (A LOT of damage)
Title: Re: How is it possible to improve SSBM?
Post by: Lizard Dude on April 09, 2006, 01:04:13 PM
Little Mac
Title: Re: How is it possible to improve SSBM?
Post by: BP on April 09, 2006, 01:55:14 PM
Oh, yuou know what else? Giga versions of EVERY character. As part of Normal and higher modes of Classic, you could fight a randomized Giga character. Or has this already been said?In that case, how about a Giga pill/other item that makes you huge and strong for a few seconds.
Title: Re: How is it possible to improve SSBM?
Post by: PaperLuigi on April 09, 2006, 02:00:17 PM
And ugly.
Title: Re: How is it possible to improve SSBM?
Post by: BP on April 09, 2006, 02:01:57 PM
Right you are. Imagine Giga Mario... or, if Ultima Shadow's predictions come true, Giga Shigeru. Watch as he uses 6 arms to produce 3 games simultaneously.
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on April 10, 2006, 05:17:21 AM
*Imagines character creation and naming, not to mention microphone ability*

Announcer: This game's winner is... ULTIMA SHADOW!
US: MWA HA HA!

Come on, designing your own characters would rock, but only as a super secret unlockable, I reckon.
Title: Re: How is it possible to improve SSBM?
Post by: G-Dawg on April 10, 2006, 06:33:11 PM
Someone mentioned Sonic characters earlier. Is Sonic part of Nintendo now, or still Sega?
Title: Re: How is it possible to improve SSBM?
Post by: TEM on April 10, 2006, 07:23:36 PM
The only completely reasonable posts on this page so far is LD's and BM's.

Perhaps mini-boss type battles dotted in the single player mode would be neat; fighting a chain chomp or a team that consists of the Koopa Kids, stuff like that.

Bigger variety in throws and what you can do while still holding the opponent.

Also, I think that moderate-to-heavy damage should be inflicted when a character slams into a wall or the ground depending on their airspeed. This would increase the incentive for downward throws or throwing in areas that would have a pinball effect on the opponent (in the "dungeon" of the Temple stage, for example). Also I would like to see aerial grabs and throws as I have said before, like what Bowser's Koopa Claw is able to do.

Evading could be chopped into "quick" dodges and "long" dodges. Quick tap of R and down could do a split second dodge while a held down R and down could perform a dodge that lasts just a bit longer. Mario's dodge would be an example of a quick and Mewtwo's would be an example of a long.
Title: Re: How is it possible to improve SSBM?
Post by: Lizard Dude on April 11, 2006, 01:59:10 AM
Someone refresh my memory what bumpers are.
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on April 11, 2006, 02:14:46 AM
You pick them up, and throw them... they land on the ground, and whoever runs into them takes a small amount of damage. Can be quite annoying. If they hit someone in mid-air, they bounce back. If they are hit on the ground, the person goes flying a bit and the bumper moves in the opposite direction.
Title: Re: How is it possible to improve SSBM?
Post by: BP on April 11, 2006, 02:21:20 AM
Getting stuck between two and getting hit back n forth is pretty funny to watch, but usually ends up killing you. Think about the flipper, it replaced the bumper for Melee.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on April 11, 2006, 06:53:31 AM
Someone mentioned Sonic characters earlier. Is Sonic part of Nintendo now, or still Sega?
Sonic I think will always be with Sega.  Back in the old days of Nintendo vs. Sega, Sonic was like Sega's answer to Nintendo's Mario.  However, since the Dreamcast's flop and Sega becoming a third-party developer (also I think some Sonic games are GCN exclusive), Sonic fans decided to call it a truce.  Symbolically, Mario and Sonic have set aside their differences.
Title: Re: How is it possible to improve SSBM?
Post by: Lizard Dude on April 11, 2006, 11:14:37 AM
No Sonic games are GCN exclusive anymore, but they all used to be.
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on April 15, 2006, 03:28:29 PM
Come on, designing your own characters would rock, but only as a super secret unlockable, I reckon.
Yes, when you play online, instead of playing with some other charicters, you can play with your own design!

It would be cooler not knowing what your opponent might look like. maybe.
Title: Re: How is it possible to improve SSBM?
Post by: dude677 on April 15, 2006, 03:32:14 PM
And, with the rev's promising motion sensor, Nintendo can make a stylus, of which of when you touch your TV screen, you draw!! Imagine, Mario's with PWNED!! T-shirts and a hat that says YA RLY.
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on April 15, 2006, 03:59:13 PM
You'd have to get a whole new TV then...Right?
Title: Re: How is it possible to improve SSBM?
Post by: smfan1085 on April 15, 2006, 05:57:12 PM
No Sonic games are GCN exclusive anymore, but they all used to be.
Sonic Adventure DX: Director's Cut and Sonic Adventure 2: Battle are GCN exclusives. So is Sonic Gems Collection, I believe (though it may not always continue to be).
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on April 15, 2006, 09:06:44 PM
And, with the rev's promising motion sensor, Nintendo can make a stylus, of which of when you touch your TV screen, you draw!! Imagine, Mario's with PWNED!! T-shirts and a hat that says YA RLY.
Or a completely revamped Mario Paint!
Title: Re: How is it possible to improve SSBM?
Post by: Bigluigifan1.0 on April 18, 2006, 09:25:18 AM
You'd have to get a whole new TV then...Right?
Yes, which would make the whole idea pointless to me because the controller will work pretty much the same way minus the "touch the TV" part, but you would still be able to "draw" with it.
Title: Re: How is it possible to improve SSBM?
Post by: BP on April 20, 2006, 11:37:51 AM
I really hope that SSBR doesn't require controller movement. I want a game where I don't have to move at all.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on April 20, 2006, 02:56:30 PM
Yeah, I'd rather play SSBR with GCN layout controllers.  But I'll try something new.
Title: Re: How is it possible to improve SSBM?
Post by: Kuromatsu on April 20, 2006, 03:36:29 PM
How are you supposed to play SSBR with these controllers? you hold them with one hand... and... uh...It just dosent seem right at all.
Title: Re: How is it possible to improve SSBM?
Post by: BP on April 20, 2006, 05:18:40 PM
Control stick added with the nunchuck-style design.
Title: Re: How is it possible to improve SSBM?
Post by: TEM on April 20, 2006, 05:43:27 PM
Or maybe there will be a shell that the base controller can enter that's more in the shape of a traditional controller for more traditional games.
Title: Re: How is it possible to improve SSBM?
Post by: gardawg62 on April 21, 2006, 06:45:35 AM
I would like to see Mike Tyson in SSB3.
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on April 21, 2006, 10:03:24 AM
While on the subject of whether or not the Revolution remote could work, I think that it could easily work without the shell.You have to remember the nunchuck.The analog stick on the left could work just like it does in melee. The A and B buttons on the right could also serve the same function. The D-pad on the right could be in place of the C-stick, and let's not forget the Z1 and Z2 buttons on the left side which can replace the L and R buttons.
Title: Re: How is it possible to improve SSBM?
Post by: MetalMario on May 06, 2006, 10:05:57 AM
ugh.....i hope ssbr is gonna work with the "remote thingy"....it'll take awhile to get used to it cause i always like it like the gcn controller way...

*thinks*please work out!
Title: Re: How is it possible to improve SSBM?
Post by: BP on May 06, 2006, 09:16:33 PM
Oh yeah it will. I don't see why everyone's so freaky-outy about the Wiimote, it'll be simple with the control stick attachment.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on May 06, 2006, 09:59:24 PM
Actually, I'd like to see Fawful be a playable character.  I'd like to hear him/her shout "I HAVE FURY, FINK RATS!" in his/her victory sequence. (Is Fawful a boy or a girl?  I always thought Fawful was a boy, but even for a young boy in the Marioverse, that voice seems a bit high pitched)
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on May 07, 2006, 08:36:19 AM
I don't think Fawful has much of a chance of getting into the next Smash. More well-known characters will probably be added first. In fact, I think I'll post my prediction list right here.

1.Mario
2.Luigi
3.Peach
4.Yoshi
5.Bowser
6.Donkey Kong
7.Link
8.Zelda/Shiek
9.Samus
10.Kirby
11.Fox
12.Pikachu
13.Jigglypuff
14.Mewtwo
15.Ness
16.Captain Falcon
17.Marth
18.Mr.Game and Watch
19.Ice Climber
20.Dr.Mario*
21.Young Link*
22.Falco*
23.Pichu*
24.Ganondorf*
25.Roy*

The * means this character is a copy of another character. Despite this, these characters actually play much differently than their counterparts. I firmly beleive that NONE of the characters should be removed under any cirumstances. You may think some are useless, but they may actually be more useful to someone else than you think. Just ask the folks at Smashboards.
I also think that some of the characters who had their abilities nerfed in the transition From SSB64 to SSBM be made stronger in the next SSB. I say this because Smashboards has teir lists showing how useful the characters are to the proffessional smashing community. Charactrers like Fox and Sheik rank higher up because they were made with so many fast moves, while Bowser and Donkey Kong rank lower because thay are so freaken slow. If Nintendo hadn't attached these handicaps to these characters, their playability may have changed. With the current physics that Bowser has, he doesn't appear as powerful as he should. I think thats an insult to an otherwise great character. Similar events happened with Kirby and Pikachu, who were powerful in the previous game, but extremely nerfed in SSBM. Due this problem with balancing the characters out, I have only chosen the characters with the most moveset potential and made the list a minimum of 45 characters. So, on with the list.

26.Toad-Light,fast, with the ability to throw stuff from SMB2.
27.Wario-Heavy,with his attacks form Wario Land and Wario World.
28.Diddy/Dixie- Across between Zelda and Ice Climbers, with their moves from DKC2.
29.Meta Knight-Light like Kirby, with sword attacks like Link.
30.King DeDeDe- Sort of like a heavier Kirby, with hammer attacks like the Ice Climbers.
31.Wolf-Slightly heavier than Fox, with completely different special attacks.
32.Krystal-Another female character who would fight using her staff.
33.Ridley-Sort of a lighter Bowser with different attacks and a 'floaty-jump'.
34.Munchlax-Similar to Jigglypuff, only heavier with a few different attacks.
35.Jeff-Uses all of his inventions as attacks.
36.Poo- Has PK attacks like Ness, but has Martial Arts-tpe moves for his regular attacks.
37.Black Shadow-Ganondorf can get a new moveset that more true to his character, and his old one can be transfered to this guy.
38.Hector-Big character who fights with an axe.
39.Lyn-We need a female Fire Emblem character.
40.Balloon Fighter-Not sure about his moveset, but he was almost in SSBM.
41.Pit-It would be nice to see him return and he could be almost like a floaty Link.
42.Olimar-He'd be small, but would attack with a huge army of Pikmin.
43.Hakkun- This guy appeared in a game for the Broadcast Satellite for the SNES. Hes like a clear jellybean with a mosquito needle.In his game, you had to suck color out of blocks and put them in other blocks to gat around the stages. This wpuld make an interesting moveset.
44.Lip-She's from Panel de Pon and her staff appeared as and item in SSBM, so now she could make a good playable female character.
45.Imajin-He's the kid from Doki Doki Panic.First of all, this game needs recognition.Second, due to the game he's from, he could be a clone of Toad.

So there. That's my 2000 cents.


Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on May 07, 2006, 09:26:55 AM
I still think Baby Mario and Baby Luigi have a chance of getting into SSBR. (I've been calling it SSBR for months, and I'll keep calling it that till there's an official subtitle)  They could fight as a team much like the Ice Climbers, and they could use some of their PiT moves.  They could use the hammers they got from defeating TEH UBR L33T HMMR BROZ. *clear throat*
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on May 07, 2006, 09:44:37 AM
I really don't think we need any more Marios. Dr. Mario was enough.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on May 07, 2006, 10:11:21 AM
Despite that, I think they'd make a nice addition to the Smash Bros. family.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on May 07, 2006, 10:38:51 AM
Maybe, the baby bros. could use their diapers to fly back to the stage/their jump. Or, they could use it as a deadly, poisoning weapon! Or both!
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on May 07, 2006, 01:51:21 PM
For the Babies, you can switch between who leads.  That way, if the baby you were controlling dies, control automatically goes to the other brother.  Or, if your controlled baby bro is about to die, switch bros around.  Together, their third jump move could be like Baby Spin, only they'd spin around with their hammers.  If one baby got knocked out and one of the bros had to go solo, his third jump would just be a weaker version of the third jump attack his adult counterpart uses.
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on May 07, 2006, 02:07:01 PM
That's exactly what I had in mind for Diddy and Dixie. Better them than another version of Mario.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on May 07, 2006, 02:48:22 PM
I thought Diddy could be a weaker, yet smaller, lighter, faster Donkey Kong.  Besides, I'd like to see 3D models of the Babies do something other than just driving.  But for this kind of team idea, I'd rather play as the Babies than Diddy and Dixie.  I'm sorry, Chef. It's you know, the babies are just so adorable.
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on May 08, 2006, 03:38:41 PM
OK.I can understand if you're a fan of the Babies, but Diddy SHOULD NOT under any circumstances ever be a clone of DK. He's too unique. So is Dixie.
Title: Re: How is it possible to improve SSBM?
Post by: TEM on May 08, 2006, 08:19:02 PM
<TEM> The Chef's idea for Diddy Kong and Dixie Kong is decent
<TEM> One of the 3 or 4 good character ideas to come out of all the "future SSB characters" threads
Title: Re: How is it possible to improve SSBM?
Post by: BP on May 08, 2006, 08:57:44 PM
Sure, sure, but I don't think any characters should be paired up automatcially like the Ice Climbers were. You should have the option to pick any two characters to fight just like that. Pick the dominant one that you control manually and the secondary one that copies your moves but can fight weakly on its own if it gets stuck. That would be an awesome special fight mode. Speaking of special fight modes, I don't see why we can't mix them and match them. Obviously, you couldn't mix Giant and Tiny Modes, but you could mix, say, Giant and Stamina Mode. Mixing Pair Mode and Stamina Mode, you could play Mario & Luigi on the Wii against anyone! I don't know... just plain SSBM online sounds awesome, but if they actually put our ideas in the game., it would be more awesome.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on May 09, 2006, 06:44:37 AM
OK.I can understand if you're a fan of the Babies, but Diddy SHOULD NOT under any circumstances ever be a clone of DK. He's too unique. So is Dixie.
It's not my fault they sort of remind me of my two nephews.  No seriously.  I didn't really become a fan of the Babies till my nephews were born.  So, the Babies joining the Smash Bros. cast is mostly wishful thinking.  We might know more concerning SSBR at E3 today
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on May 09, 2006, 08:15:19 PM
Quote
You should have the option to pick any two characters to fight just like that.

That would throw off the Ice Climbers'(and possibly Diddy/Dixie's) uniqueness.
Title: Re: How is it possible to improve SSBM?
Post by: MYYoshi on May 09, 2006, 09:10:21 PM
Um, now that the Revolution is called "Wii", shouldn't it be SSBW? (Just like SSBM, 'cept the M is upside down!) Yeah, me tinks dat all non-human and cartoonish humans (like  our god, Mario) should have more powerful attacks. I mean, COME ON! You make C. Falcon and Link (or Young Link) the most powerful dudes in the game.
                                     I HAVE FURY!!

           Ohh yeah, me new.




Title: Re: How is it possible to improve SSBM?
Post by: The Chef on May 10, 2006, 02:10:33 PM
^0_o

I think it sould be called 'Super Smash Bros. Thrii'.
Title: Re: How is it possible to improve SSBM?
Post by: BP on May 10, 2006, 11:34:09 PM
Super Smash Bros. Brawl is looking awesome (http://themushroomkingdom.net/board/index.php?topic=9376.0).
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on May 11, 2006, 04:06:46 PM
Indeed it is.

But I still wonder why they added Solid Snake....
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on May 12, 2006, 03:25:28 PM
...and suitless Samus. What's the point? (I'm just wondering, not ranting)
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on May 12, 2006, 05:42:45 PM
OK, I found out from IGN that Snake is in the game because Hideo Kojima personally asked Masahiro Sakurai to add him and he also bugged him about that when Melee was being made.

So, don't expect to see too many(if not any at all) third-party characters in this installment. If they do, there will probably only be about one or two, and they'll definitely be from companies who are really close to Nintendo.

I think the most likely candidates for this selection would be Sega and Namco, because Sega has been a bit of a suck-up lately(so much that their games have been added to the virtual console) and Namco has helped Nintendo out with a few recent games(and allowed Link into Soul Calibur 2).

If we're lucky, Capcom and Hudson may be given a chance. Capcom made a few recent Nintendo games(Minish Cap) and Hudson had their games added to the Virtual Console(and Wario was in the US version of Bomberman GB1).

Should any of these happen, I'd like to see the following characters used:

Sega:Sonic- Remember those rumors about him being in Melee? Case closed.
Capcom:Viewtiful Joe- He's the only Capcom character that's exclusivly appeared on Nintendo consoles and could be rather unique to play.
Hudson:Bonk- He has some pretty good games under his belt, and more moveset inspiration than Bomberman.
Namco: I'm unsue about this one. I'd say Klonoa, but he looks too much like Sonic. I'd say Pac-man, but he has no moveset inspiration. Maybe they'd add someone from Tekken.

So that's it, but remember, I DO NOT want ALL of these guys playable. I only said who I think should be playable IF any of the above companies happen to be involved with this game.

PS- The funny thing about Snake being in SSBB is that he was already in an SSB knockoff made by Hudson which was released in Japan only. The game had Konami, Bandai and Takara characters in it, some of which included Simon Belmont and Optimus Prime. Weird, eh?
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on May 12, 2006, 10:01:04 PM
Optimus Prime in a SSB knockoff sounds totally awesome.

Which reminds me, I need to buy Shonen Jump Superstars next time I'm in Thailand. Hopefully, next year or the year after that.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on May 13, 2006, 12:06:32 AM
How 'bout an underwater stage?  I think it'd be really unique.
Title: Re: How is it possible to improve SSBM?
Post by: MYYoshi on May 13, 2006, 09:15:54 AM
Hmm... Underwater? Maybe. You mean like with cheep-cheeps and the like? Or a kind of Atlantean stage?
I think that there were just too many like-stages in SSBM. you know, like Yoshi's Island (Yoshi's Story), Brinstar, Past Stages: Green Greens, and Battlefield. We need more diversity! Oh, yeah, what's that castle under attack? My friend told me it was Hyrule Castle being beseiged.
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on May 13, 2006, 09:27:03 AM
I think that castle may be from Fire Emblem.
Title: Re: How is it possible to improve SSBM?
Post by: Mr. Melee on May 13, 2006, 09:46:56 AM
Castle? What castle? The only one I know of is the annoying-camera Hyrule castle. Seriously, that level is hard to attack others in sometimes because of the camera.
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on May 13, 2006, 11:10:29 AM
The castle in the trailer for SSB Brawl, silly.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on May 13, 2006, 12:29:10 PM
Probably with the Cheep Cheeps cause I had the SMB underwater theme when I thought of the idea of an underwater stage in SSBB, but I don't know how they can pull that off and stay original.  I think the castle in the trailer was Hyrule Castle.  I'd also like to see the OoT Ganon's Tower as a SSBB stage.
Title: Re: How is it possible to improve SSBM?
Post by: Trainman on May 14, 2006, 09:06:40 PM
I may be digressing a slight bit, but why don't they make Mario (notably) n etc. look as great as they do in all games instead of just the SSBM series?

in Melee & Brawl you can see Mario's stitching in his hat, seams, buttons, logo of his overalls, etc., but in other games you may only see the seam of his pants running down the side with a cartoonish blue for his pants.

I understand different styles for different games, but I mean, I guess you could say they took into account the SSBM style of Link by throwing that in Twilight EXTREME ULTRA Princess... so why not maybe for Mario..

ALTHOUGH I *do* like the way Mario in looks in 'Galaxy' because of the improved lighting/shading.
Title: Re: How is it possible to improve SSBM?
Post by: BP on May 14, 2006, 09:51:41 PM
I agree 100%. I mean, look at MKDD. Whose pants are SHINY, for cryin' out loud?! Although I think the graphical style of Luigi's Mansion was similar to SSBM. Why don't they just copy the figures from game to game?
Title: Re: How is it possible to improve SSBM?
Post by: CrockAlley on May 15, 2006, 10:58:16 AM
Wario's fart attack, while appropriate for the character, is completely obscene.
Title: Re: How is it possible to improve SSBM?
Post by: Suzaku on May 15, 2006, 11:56:59 AM
I think the castle in the trailer was Hyrule Castle. 
While not official, the castle may be from Fire Emblem. I heard from some people that the coat of arms from the game can be seen in the movie.
Title: Re: How is it possible to improve SSBM?
Post by: Trainman on May 16, 2006, 09:46:35 PM
CrockAlley... seriously who cares? They'll probably have an animation for characters hit by it as them just getting hit by a normal punch with average damage (saying "average damage" with repetitiveness, etc. included), so why cry about it? Nintendo wants it, get over it.

That's why they have a rating system on games. SSBM was rated T because you could see the ladies' panties & whatever, but what is flatuence gonna affect? If ya don't like it, than maybe the Teen rating isn't for you.
Title: Re: How is it possible to improve SSBM?
Post by: 4 Game Freak on June 08, 2006, 03:14:27 PM
Has anyone ever wonder what the story would be for SSBB? Also, if the characters are dolls in SSB and trophies in SSBM, then what will they be in SSBB?
Title: Re: How is it possible to improve SSBM?
Post by: Ultima Shadow on June 09, 2006, 07:36:04 PM
Maybe they could be posters :O

Anyway, I'd like to see more Pokemon, and more Metroid characters. ^^
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on June 09, 2006, 08:56:23 PM
Here's something interesting, which also concerns Solid Snake.

http://www.hudson.co.jp/gamenavi/gamedb/softinfo/wfight/index.html

It's called Dream Mix TV World Fighters and it was a Smash Bros. knock-off made by Hudson with help from Konami and Takara a few years ago. The characters are as follows:

Hudson
Bomberman
Master Higgins (from Adventure Island)
Manjimaru (from an RPG that never saw the US)
Momotaro (from an RPG/Party game that also never saw the US)
God of Poverty (from Momotaro)
Yugo (from Bloody Roar)

Konami
Power Pro-kun (from the baseball series that never saw our shores)
Simon Belmont (from Castlevania)
Twinbee
Moai (from Gradius)
Solid Snake (The main reason why I posted this)

Takara
Licca-chan (basically the Japan equivalent of Barbie which also had an anime and a few games)
Optimus Prime (from Transformers. Coolies.)
Megatron (also from Transformers)
Tyson Granger (from Beyblade)
Microman (predecessor to Transformers)
Asuka (from Cy Girls)

The battle system involves an inclosed arena. At the start of the game a generator appears and shoots out little heart-token things. You have to collect these. When someone is attacked, they drop these little heart-tokens. Theres a bar at the bottom showing how many hearts are left. If a player's icon falls into the empty area, a big heart will fly out and they'll shrink to half their size. If one player can get all the other player's big hearts, they win.

Very interesting, indeed.

Title: Re: How is it possible to improve SSBM?
Post by: 4 Game Freak on June 10, 2006, 03:14:28 AM
Here's something interesting, which also concerns Solid Snake.

http://www.hudson.co.jp/gamenavi/gamedb/softinfo/wfight/index.html

It's called Dream Mix TV World Fighters and it was a Smash Bros. knock-off made by Hudson with help from Konami and Takara a few years ago. The characters are as follows:

Hudson
Bomberman
Master Higgins (from Adventure Island)
Manjimaru (from an RPG that never saw the US)
Momotaro (from an RPG/Party game that also never saw the US)
God of Poverty (from Momotaro)
Yugo (from Bloody Roar)

Konami
Power Pro-kun (from the baseball series that never saw our shores)
Simon Belmont (from Castlevania)
Twinbee
Moai (from Gradius)
Solid Snake (The main reason why I posted this)

Takara
Licca-chan (basically the Japan equivalent of Barbie which also had an anime and a few games)
Optimus Prime (from Transformers. Coolies.)
Megatron (also from Transformers)
Tyson Granger (from Beyblade)
Microman (predecessor to Transformers)
Asuka (from Cy Girls)

The battle system involves an inclosed arena. At the start of the game a generator appears and shoots out little heart-token things. You have to collect these. When someone is attacked, they drop these little heart-tokens. Theres a bar at the bottom showing how many hearts are left. If a player's icon falls into the empty area, a big heart will fly out and they'll shrink to half their size. If one player can get all the other player's big hearts, they win.

Very interesting, indeed.


That almost sounds like SSBM's Coin-Fest.

And Digimon: Battle Spirits for GBA.
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on June 10, 2006, 09:25:55 AM
Is that a good thing or a bad thing?
Title: Re: How is it possible to improve SSBM?
Post by: 4 Game Freak on June 10, 2006, 12:05:14 PM
Is that a good thing or a bad thing?
I'm just saying. It's neither.
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on June 10, 2006, 12:33:36 PM
Ah well. The main reason I posted that is because Solid Snake is in it. His specialty? C4 plastic explosives. Other interesting characters include Optimus Prime, who kicks ass, and Bomberman, who I thought wouldn't have moveset inspiration if he were included in SSBB as a 3rd-party character. Two problems I found with this wannabe SSB is that Hudson didn't include Bonk, and Konami didn't include Goemon. Also, did any one notice how well they made Moai playable? He's a freaking stone head, for pete's sake.
Title: Re: How is it possible to improve SSBM?
Post by: Kojinka on June 12, 2006, 10:52:28 AM
Do you think this knock-off will ever reach our shores?  It'd be cool, but due to the presence of so many characters that aren't well known outside Japan, I don't that'll ever happen. :(  Bah!  Who am I kidding?  There are MANY video games games that never get released outside Japan.  But still, now I wanna see Bomberman become a playable 3rd party character in SSBB.
Title: Re: How is it possible to improve SSBM?
Post by: The Chef on June 12, 2006, 12:55:17 PM
That knock-off was released in Japan in late 2003. Hopefully they'll make a sequel. Maybe it'll have Sega, Capcom or Namco characters in it. Heck, the should be a game basedon that 'Ultimate Showdown' flash.

PS- Kojinka, you wouldn't beleive how many good games Hudson didn't release here. I would've killed to play Bomberman Land.

http://www.hudson.co.jp/gamenavi/gamedb/softinfo/bombland/index.html

http://www.hudson.co.jp/gamenavi/gamedb/softinfo/bombland2/index.html

http://www.hudson.co.jp/gamenavi/gamedb/softinfo/bombland3/

http://www.hudson.co.jp/gamenavi/gamedb/softinfo/bomblandDS/