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Author Topic: Excellent Martinet Interview  (Read 16147 times)

Kojinka

  • Bruised
« Reply #30 on: February 21, 2007, 07:47:53 AM »
Yeah.  the one-liners offer enough personality.  Let the fans create their own view.  That is what I love about Mario and Zelda.  Actually, the games themselves can, at times, show a bit of a character's personality, with or without one-liners.
Regards, Uncle Dolan

SushieBoy

  • Giddy fangirl
« Reply #31 on: February 21, 2007, 01:51:23 PM »
Link could use some lines, instead of all the grunts and screams.
Just because you can, doesn't mean you should.

The Chef

  • Super
« Reply #32 on: February 21, 2007, 02:52:16 PM »
Link I could understand. Heck, his name represents the "link" between him and the person playing the game, but if done right, Mario can be awesome with a voice of his own. Now Sonic on the other hand had a crapload of personality without a voice, yet they gave him one anyway, and it's quite annoying to boot.

Chupperson Weird

  • Not interested.
« Reply #33 on: February 21, 2007, 10:18:33 PM »
I don't agree with Miyamoto's view of character personality, btw.
That was a joke.

Fwirt

  • Now in Cherry
« Reply #34 on: February 23, 2007, 05:21:31 PM »
I like Miyamoto's view of personality to a certain degree.  After Mario not having much of a personality for all those years, it's kinda hard to get used to him talking of his own accord.  I'm not sure I like that, but a few one liners couldn't hurt ;)

Link does NOT need a voice.  It would ruin his coolness.
"Say, you good at video games?  I'm not good at video games.  The last time I fired up one of my old Sega tapes it made me a waffle."

Kojinka

  • Bruised
« Reply #35 on: February 23, 2007, 08:19:30 PM »
I like Miyamoto's view of personality to a certain degree.  After Mario not having much of a personality for all those years, it's kinda hard to get used to him talking of his own accord.
If you've seen the cartoons, you might have an easier time getting used to it.  But realize that the cartoons are not considered canon.  Actually, some of the hints to the Bros. personalities seem somewhat similar to that of the cartoons.  I wouldn't be surprised.  I saw a guy wearing Wario's color scheme in an episode of the Super Show!
Regards, Uncle Dolan

Chupperson Weird

  • Not interested.
« Reply #36 on: February 23, 2007, 10:27:53 PM »
Link's level of expression is so high just due to his face he doesn't really need a voice. I'm just saying Miyamoto trying to keep the heroes expressionless statues is lame.
That was a joke.

Kojinka

  • Bruised
« Reply #37 on: February 25, 2007, 11:22:19 AM »
I think Link and Mario have enough personality as it is.  Their silence strengthens the connection between them and the player.  I think that's what the team is after.
Regards, Uncle Dolan

Chupperson Weird

  • Not interested.
« Reply #38 on: February 25, 2007, 06:42:50 PM »
Their silence strengthens the connection between them and the player.

See, I find that statement to be completely false.
That was a joke.

MaxVance

  • Vance Vance Revolution
« Reply #39 on: February 25, 2007, 06:57:26 PM »
I find that the silence just ambiguates things. But that makes it useful for Mariology.
Remember that your first Goomba boldly you walk? When Mario touched that mushroom being brought up more largely remember that you are surprised? Miscalculate your jump that pit remember that it falls?

« Reply #40 on: February 25, 2007, 07:03:07 PM »
"The less a game character talks, the more words are put into his or her mouth."

Kind of quoted (paraphrased) from the RPG cliche list (not sure if it's still online). I think that's sort of true. Just look at how the animals react to you in Animal Crossing. They assume that you think all kinds of things about them, but it's just because we can't talk to them and tell them "I like you, Bob." or "I hate you, Valise." *animals picked at random*

I think there should be slightly more voice acting than there is now. Just enough so that Mario doesn't have to act out everything he's trying to say, Luigi can object to going on the adventure, Link can tell Zelda not to do that thing she's about to do, and Toad can tell Mario that the Princess is in another castle.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

The Chef

  • Super
« Reply #41 on: February 25, 2007, 07:52:00 PM »
Well, in most of the big Mario games, such as SMS and PM:TTYD, every character talks except Mario, albeit via text boxes. Text boxes are still good though. Just look at the classic Final Fantasies. Those were epic enough, yet the technology was pretty limited. That's why I'm not much of a fan of these newer FMV-loaded junkheaps. Oh, and did I mention Cloud Strife is a burro?
« Last Edit: February 26, 2007, 08:05:47 PM by Suffix »

Chupperson Weird

  • Not interested.
« Reply #42 on: February 25, 2007, 09:38:24 PM »
Final Fantasy games have talking main characters.
That was a joke.

The Chef

  • Super
« Reply #43 on: February 26, 2007, 03:12:20 PM »
That isn't what I was referring to in my Final Fantasy comment. I was talking about how dialog can be just as easily conveyed through text as actual voiceovers.

MaxVance

  • Vance Vance Revolution
« Reply #44 on: February 26, 2007, 05:09:34 PM »
I don't think we were talking about whether characters communicated through text boxes or speaking, but rather whether or not characters even said anything at all.
Remember that your first Goomba boldly you walk? When Mario touched that mushroom being brought up more largely remember that you are surprised? Miscalculate your jump that pit remember that it falls?

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