Fungi Forums
Video Games => Mario Chat => Topic started by: Nintendoobsessed on November 22, 2007, 09:17:30 AM
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Woohoo! Square seems to be planning a Super Mario RPG sequel for the DS.
Found: http://wiiz.fr/article.php?a=15171
Translated: http://gonintendo.com/?p=30026
One intresting detail is the fact that more FF characters are being brought in. Who?
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UGH. Can't Square just stop bringing their characters into good things? Mario and Final Fantasy don't mix!
I can understand Disney. They made up a character and put him in with Disney and FF characters. But MARIO? Nada.
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Well... this seems to be more of a rumor than an absolute fact, but it's still promising (though Final Fantasy characters does=dumb. It was stupid enough in a Mario basketball game... and besides, there's already a billion FF games on the GBA/DS already). Personally, though, I agree with what someone said on GoNintendo: try putting it on the Wii! Or not...
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If it's real, then we have yet another case of brain-thievery against me.
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I can understand wanting another Mario-confined RPG, but what's with all the Final Fantasy hate?
Square is one of my favorite game companies.
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Mario and Final Fantasy don't mix!
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How about Mario and Dragon Quest?
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For a silly little party game, yes. But Mario and FF in an RPG, negative. Could you honestly see Mario vs. Sephiroth?
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Mario and androgynous young boys..... pass
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YEESSSSSSS! Finally we get a true sequel to Super Mario RPG! but it does seem a little dumb to mix Mario with square enix guys. But who knows maybe it will turn out great. Becuase alot of people said the same thing about Paper Mario but look how that turned out!
When I say thats alot of people said about Paper Mario I meant it to mean by that paper and Mario dont mix in a way but it turned out great. Just so there isent any confusion
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For a silly little party game, yes. But Mario and FF in an RPG, negative. Could you honestly see Mario vs. Sephiroth?
No, but Mario fighting alongside Vivi would rock hard. FFVII notwithstanding, it's really a great franchise.
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What, there's Mario vs. who knows what in Smash Bros. now, so why not other games?
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Smash bros. thus far has been light on story, and the sub space emissary has yet to be viewed as good.
The key difference: the story.... which it its defense we have yet to see if it works, either.... so... yeah.
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Hopefully it'll just be a few FF cameos and not a full on onslaught of characters polluting the game.
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I can easily see them employing the standard FF races, like Moogles or Black Mages. Even Chocobos as allies and Cacutars and Tonberrys as enemies.
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Polluting? I ask again, why the hate?
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I guess people here didn't like Mario Hoops 3 on 3, and don't want Final Fantasy characters in Mario games ever again? I'm certainly not opposed to the idea, if done in moderation (that is, don't put in anyone whose only appearance on a Nintendo console was in Kingdom Hearts: Chain of Memories or Final Fantasy XII: Revenant Wings, because we don't need Cloud or Vaan in a Mario game anyway).
Regarding another part of the article:
Combat in Golden Sun using the Nunchuk? DO NOT WANT
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Mixing Final Fantasy characters into Mario games was a bad idea, buy I absolutely loved Super Mario RPG.
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By no means do I hate Final Fantasy, but I must say that Mario and Final Fantasy do not belong together. Super Mario RPG was a spectacular display of how Square could pull off a Mario-ized Final Fantasy-esque game. The Fighter is Mario, the Black Mage is Mallow, the Red Mage is Geno, the Black Belt is Bowser (close, Bowser's special is Dukar), the White Mage is Toadstool, and no one likes Ninjas so the Thief is absent. All the spells are Mario-like, as are the enemies. Except Culex--sort of a style cameo, not a character one. He worked, as he spoke of being from another dimension and stuff.
Conclusion: Please, no agile 17-year-olds with big hair. Mario does not engage in swordplay. I don't know how a real SMRPG sequel would be, though. It wouldn't be the same without the original characters, who have been destroyed/made royalty/returned to the Star Road.
I don't think they'll follow through with it. If they do, I wonder what direction they'll take with the graphics... we've never had a Mario RPG with all 3-D characters. /me is still hoping for a Mario & Luigi game on the Wii with a co-op mode playable at will
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I guess people here didn't like Mario Hoops 3 on 3
I'm not saying it's a bad game (I've never played it); I'm just saying there are better venues for Final Fantasy and Mario characters to cross than a sports game.
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Conclusion: Please, no agile 17-year-olds with big hair.
In other words, exactly what I said, except that Cloud is more than 17 years old? Like I said, these characters' only appearances on Nintendo systems were in either Kingdom Hearts: Chain of Memories or Final Fantasy XII: Revenant Wings, and while both of these games are very good, I see no reason for any characters from either of them to appear in a Mario game. If they want to put Final Fantasy characters in a Mario game, make them classic characters, and make them into NPCs in an area that appeared from the same alternate dimension from which Culex hailed (an airship, maybe?), and make Final Fantasy monsters start appearing in other areas as soon as it appears.
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Mario does not engage in swordplay.
They could always restrict the Mario items to the Mario characters, and the FF items to the FF characters...
imo, this has the potential to be a brilliant game. It'd have to be done really well, but if it is, it could be plain awesome. I do like WarpRattler's idea though.
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If anything, Squeenix will probably just feature some generic races as NPCs (Moogles, Black Mages, etc.) and the most well-known enemies in battle (Tonberrys, Cactuars, Bahamutt, Bomb, etc.) If they had to have an FF character for a party member, they'd likely use the ones featured in Mario Hoops. For those complaining about stylistic reasons, who's to say they won't Mario-fy the design of the FF characters like they did in Mario Hoops? What if they decide to create more original characters?
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for all of you who say there shouldn't be FF characters in mario, don't get mario hoops 3 on 3.
anyways i'm happy with a mario RPG sequel, even if i don't think there should be FF characters in, that'd be weird. the most they should have is a cameo.
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You notice how serious and emo the modern FF has been? I don't want emo getting into Mario. I don't mind a few serious parts as long as the game as a whole can still keep a light-hearted nature, which is one of the things that makes the Paper Mario games so neat.
Oh, and I'm still waiting for the first SMRPG to be released on VC.
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Man, that's one of the reason I find the latter day Mario RPGs less cool. There's no threat at all in them.
Emo?
Serious. I like serious. In fact I like it more than goofy every day.
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Even if the game's not any good, which would, of course, be a travesty, at least it might increase the chances of Geno and Mallow getting in Brawl, or at least getting SMRPG on the VC.
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Mario Maniacs coping this topic!
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Well, no one's posted here for two months... and his is slightly different, anyway. Is this something you normally do when people borrow your ideas for threads?
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As a european gamer, I'd prefer to play the first one than this. Anyway, I think FF and Mario should be kept as seperate franchises (although cameos are OK).
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I have a feeling "SMRPG 2" will retain the art style similar to Super Mario RPG or the recent Final Fantasy XII: Revenant Wings.
Please bring back Smithy as a final boss! Smithy (especially his second form) was one of the mose difficult bosses of any game (Mario or otherwise).
My ideas for SMRPG 2:
Party members include Bowser, Geno, Cloud, a Chocobo, Luigi, Yoshi
The plot involves Mario and FF characters being trapped in an alternate dimension in which characters and enemies from both series appear in hybrid forms (Goomba cossed with a Tonberry, Chocobo crossed with a Koopa Troopa, etc.)
Include common items found in both series (Coins, ?-Blocks, Chests, etc.)
Assign different battle commands to the A. B, X, Y buttons (for DS). If the game is on the Wii, assign different commands to the D-Pad (Up, Down, Left, Right). This keeps combat simple and intuitive, like the original SMRPG.
Have cameos of important SMRPG characters: Mallow, Croco, Toadofsky, Belome, Axem Rangers, etc.
I can't think of much else... brain fart.
If anyone else has ideas for a potential SMRPG sequel, please reply to this.
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Nah. The game should be a straight-up parody of everything the Final Fantasy games stand for. They could even throw in a few nods to certain famous cutscenes and give them a Mario style twist.
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Mario Maniac.
Chocobo? Cloud? You have got to be joking.
Smithy, a difficult final boss? You have never played any other RPGs.
Also: Why do you state requests to Nintendo or whoever in these posts? They aren't going to look at your post and be like "hey, let's listen to this guy!"
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That would be cool (and probably more efficient) if they did, though...
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Smithy has, what, 8000 HP? I can see how people might think it could be hard...but it isn't. I'd say he's on about the same level of difficulty as Demyx in Kingdom Hearts II - so he's as tough as a dude with a sitar and a mullet.
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He's tough for the game, because it has a relatively low HP scale, but really, he isn't even that tricky to beat, unlike bosses from other RPGs (Final Fantasy V was decently hard to finish).
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So I've heard...one of my friends was telling me about how she was stuck on Exdeath on FFVA.
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I have a feeling "SMRPG 2" will retain the art style similar to Super Mario RPG or the recent Final Fantasy XII: Revenant Wings.
Please bring back Smithy as a final boss! Smithy (especially his second form) was one of the mose difficult bosses of any game (Mario or otherwise).
My ideas for SMRPG 2:
Party members include Bowser, Geno, Cloud, a Chocobo, Luigi, Yoshi
The plot involves Mario and FF characters being trapped in an alternate dimension in which characters and enemies from both series appear in hybrid forms (Goomba cossed with a Tonberry, Chocobo crossed with a Koopa Troopa, etc.)
Include common items found in both series (Coins, ?-Blocks, Chests, etc.)
Assign different battle commands to the A. B, X, Y buttons (for DS). If the game is on the Wii, assign different commands to the D-Pad (Up, Down, Left, Right). This keeps combat simple and intuitive, like the original SMRPG.
Have cameos of important SMRPG characters: Mallow, Croco, Toadofsky, Belome, Axem Rangers, etc.
I can't think of much else... brain fart.
If anyone else has ideas for a potential SMRPG sequel, please reply to this.
I wouldn't mind seeing a few chocobos (as cameos), but CLOUD?! NO Just NO Absolutely NOT
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Don't get me wrong, I don't hate Final Fantasy at all, but I think Square is a bit obsessive over it. Sure, it's their best-selling series, possibly the best-selling series, but that doesn't mean they need to include its characters in just about every game they make. Especially not a Mario game. I mean, do you see Adventure Island references in Mario Party? I think not.
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I have a feeling "SMRPG 2" will retain the art style similar to Super Mario RPG or the recent Final Fantasy XII: Revenant Wings.
Please bring back Smithy as a final boss! Smithy (especially his second form) was one of the mose difficult bosses of any game (Mario or otherwise).
My ideas for SMRPG 2:
Party members include Bowser, Geno, Cloud, a Chocobo, Luigi, Yoshi
The plot involves Mario and FF characters being trapped in an alternate dimension in which characters and enemies from both series appear in hybrid forms (Goomba cossed with a Tonberry, Chocobo crossed with a Koopa Troopa, etc.)
Include common items found in both series (Coins, ?-Blocks, Chests, etc.)
Assign different battle commands to the A. B, X, Y buttons (for DS). If the game is on the Wii, assign different commands to the D-Pad (Up, Down, Left, Right). This keeps combat simple and intuitive, like the original SMRPG.
Have cameos of important SMRPG characters: Mallow, Croco, Toadofsky, Belome, Axem Rangers, etc.
I can't think of much else... brain fart.
If anyone else has ideas for a potential SMRPG sequel, please reply to this.
The biggest problem with this is it needs to be more original. NEW characters. Not old, musty characters. And Cloud? And how would that fit into the chronology? Please. And hybrid forms? Go play Mother 3.
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Tough to say. I want to say that Super Mario RPG succeeded despite having enemies and locations that were completely original (and didn't seem to fit into the Mario universe at all), but in retrospect, the enemies were just goofy enough to work. Enemies from Final Fantasy wouldn't work, they'd look too serious. Having Mario and Cloud fight side-by-side wouldn't be unheard of - we've seen stranger teamups in Smash Bros. Brawl - but again, odd considering how serious Cloud is compared to, say, Mallow.
There's really only one reason I skipped out on Paper Mario and its sequel: how everything's dumbed down to low HP levels. How you can never seem to make an attack that's more than 10HP. Made me felt eternally weak, made me felt like my options in battle were restricted, it was so different from everything I was used to - and not in a good way. I want the triple-digit numbers! I was also a bit ticked off that in Super Mario RPG, the highest level you could reach was 30 (but then, you're so powerful by that point that going beyond doesn't matter).
Having a sequel with new areas and characters would be good, but I'd also be happy with the original. Just, for the love of Peter the dog from Earthworm Jim, keep the spirit of the original SNES game. You can bring back Kooper from Paper Mario though, he was cool.
Kingdom Hearts proved that pushing two unrelated things together can work (I never thought I'd see a Disney RPG). Doesn't mean it will work. I've never been much of a fan of Final Fantasy for whatever reason (loved FFX though), and I've seen enough of the FF7 world for two lifetimes (Square, LET IT GO. Why don't you go explore one of the other 10 universes you've neglected?).
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SMRPG has a low HP/damage scale compared to most other Square RPGs. Paper Mario has an even lower one. The thing that they forgot is the psychological impact of the numbers. Granted, once you get used to Paper Mario, doing 5 HP damage to something can be regarded as an incredible feat, but it's still slow and not nearly as engaging as doing 763 HP damage to something that has thousands (instead of 50).
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Don't get me wrong, I don't hate Final Fantasy at all, but I think Square is a bit obsessive over it. Sure, it's their best-selling series, possibly the best-selling series, but that doesn't mean they need to include its characters in just about every game they make. Especially not a Mario game. I mean, do you see Adventure Island references in Mario Party? I think not.
While it is true that Final Fantasy is Square's best-selling series, the best-selling series happens to be the mario series :)
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Tough to say. I want to say that Super Mario RPG succeeded despite having enemies and locations that were completely original (and didn't seem to fit into the Mario universe at all), but in retrospect, the enemies were just goofy enough to work. Enemies from Final Fantasy wouldn't work, they'd look too serious. Having Mario and Cloud fight side-by-side wouldn't be unheard of - we've seen stranger teamups in Smash Bros. Brawl - but again, odd considering how serious Cloud is compared to, say, Mallow.
There's really only one reason I skipped out on Paper Mario and its sequel: how everything's dumbed down to low HP levels. How you can never seem to make an attack that's more than 10HP. Made me felt eternally weak, made me felt like my options in battle were restricted, it was so different from everything I was used to - and not in a good way. I want the triple-digit numbers! I was also a bit ticked off that in Super Mario RPG, the highest level you could reach was 30 (but then, you're so powerful by that point that going beyond doesn't matter).
Paper Mario was meant to be a beginners RPG (the same with SMRPG). Why couldn't Paper Mario have a "vetran mode" that made bosses have higher HP and higher defense? That would have been challenging.
Defeating a 100,000 HP Smithy with only 1,000 HP.
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Source?
P.S. They're both quite well balanced so you really don't have any clue what you're talking about or how RPGs work.
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I recommend thinking that taking 10 on someone is like taking 1,000.
Enemies from Final Fantasy wouldn't work, they'd look too serious. Having Mario and Cloud fight side-by-side wouldn't be unheard of - we've seen stranger teamups in Smash Bros. Brawl - but again, odd considering how serious Cloud is compared to, say, Mallow.
Yeah, I don't think they should include Final Fantasy characters.
There's really only one reason I skipped out on Paper Mario and its sequel: how everything's dumbed down to low HP levels. How you can never seem to make an attack that's more than 10HP. Made me felt eternally weak, made me felt like my options in battle were restricted,it was so different from everything I was used to - and not in a good way. I want the triple-digit numbers! I was also a bit ticked off that in Super Mario RPG, the highest level you could reach was 30 (but then, you're so powerful by that point that going beyond doesn't matter).
To tell the truth, Super Mario RPG Legend of The Seven Stars has a lot less options than Paper Mario or its sequel. Most special attacks usually consisted of "Tap A as fast as you can!" or "Circle the D-Pad as much as you can!" However, special attacks in the Paper Mario games have more diversity, and often have a greater result. The badge system also works well. Restricting the amount of Attack and Defense you can have (except in Super Paper Mario; that doesn't really restrict Attack, or have badges) works out fairly well with the stats of enemies and bosses.
Sorry for this off-topicness, but these are my current stats in Super Paper Mario: 350 HP, 80 Attack. I know some of you know I'm going for max stats, so wish me luck!
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Paper Mario's battle system is very rarely fun, though. I mean, it's okay when you're playing but it's so slow and stilted compared to like every other RPG out there besides Final Fantasy on NES. And it has a bunch of annoying button sequences for you to press. I guess some people like that.
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I don't think a standard watch-your-player-attack RPG would suit Mario at all.
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I know... when I play old RPGs, I always just reflexively press A when I hit the enemy. Just makes me feel better....
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I tend to do that a lot myself.
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Paper Mario's battle system is very rarely fun, though. I mean, it's okay when you're playing but it's so slow and stilted compared to like every other RPG out there besides Final Fantasy on NES. And it has a bunch of annoying button sequences for you to press. I guess some people like that.
I understand what you mean, but if battles went by really fast, then some of the best boss battles won't even be memorable. I personally don't feel like I accomplish much if the battles go by fast, and when I press button sequences, I feel like I actually did something.
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Button sequences are great. I love Xenogears. And I don't care if a battle is "long" or not, but when it takes 20 seconds to perform one attack it starts to grate on my nerves. Button mashing for attacks seems especially useless to me.
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Mario and Luigi: Kefka Destroys Mushroom Kingdom
I can see it all now...
Still though, if they put anything FF in a Mario game, Airships! And Chocobo vs Yoshi races.
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Button sequences are great. I love Xenogears. And I don't care if a battle is "long" or not, but when it takes 20 seconds to perform one attack it starts to grate on my nerves. Button mashing for attacks seems especially useless to me.
Strangely, Mario and Luigi has my favorite attacks, what with all the button mashing.