First things first: I know, "rotisserie" is not the right word, "rotation" is, but I wanted something to rhyme with "mashery". Anyway...
If you've played any modern video game, chances are you've encountered a "quick-time event", or something where you mash a button or wiggle/rotate an analog stick in sequence. Shenmue started the trend, but ever since God of War implemented it, most action games have them. From outrunning boulders in Resident Evil 4 to lifting weights in GTA: San Andreas to fixing bikes and punching crotches in Bully, it seems like every game has them. My question is, then: Are they really that necessary? I realize that, to get a challenge out of a certain part in a game, you can't just have it happen in a cutscene, but it seems like developers are relying too much on the formula. Instead of, say, hacking into a computer by matching numbers or something else resembling hacking, instead you have to match some button inputs. And rather than holding down a button to run, you now have to mash it like crazy. It's tiring on thumbs, and potentially damaging to controllers. I'm all for immersion, but I hope future games will implement a more varied version than simply hitting a button over and over again.