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Author Topic: Paper Mario 3DS images  (Read 48821 times)

ShadowBrain

  • Ridiculously relevant
« Reply #30 on: January 22, 2011, 10:26:57 PM »
Cool! I noticed something though: there's Mt. Lavalava in the first Paper Mario, which the first screenshot resembles, and then there's the path to Fahr Outpost in Paper Mario: The Thousand Year Door, which the second screenshot heavily resembles. Is it possible that they're taking all the environmental themes from the first two Paper Mario games and putting them in this one?
Yeah, I am worried about the lack of diversity I'm seeing in screenshots so far... of course, that's nothing compared to "Mario Kart".
"Mario is your oyster." ~The Chef

« Reply #31 on: January 23, 2011, 12:12:00 AM »
The Mario universe is limited to about eight different locales (plains, deserts, caves, aquatic bodies, tundras, jungles, space and lava-worlds), so diversity isn't something to hope for.
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Kimimaru

  • Max Stats
« Reply #32 on: January 23, 2011, 02:03:01 AM »
Well, a lot of other universes are limited as well. Those are 8 major level themes you listed right there, so most other themes would have to derive from those. I don't care if the area themes are the same as long as they are well-designed (this isn't a problem for Nintendo).
« Last Edit: January 24, 2011, 01:33:59 AM by Kimimaru »
The Mario series is the best! It has every genre in video games but RTS'! It also has a plumber who does different roles, a princess, and a lot of odd creatures who don't seem to poop!

« Reply #33 on: January 23, 2011, 03:23:04 PM »
This looks really awesome! I'm really excited to see it with my own eyes and just seeing the 3d capabilities.
"I don't know why they're called boyshorts! Boys don't wear shorts that short!" - Mitchie

« Reply #34 on: January 27, 2011, 12:24:41 PM »
Man, I hope the stores have a "sample" 3DS and this game to play for fun, because I sure can't afford to buy. But looks really cool! And I'm months late for seeing these screenshots. XD

« Reply #35 on: January 28, 2011, 09:42:46 PM »
I hope this game has a Super Guide.  Come on, Intelligent Systems, make the first challenging Paper Mario game!

« Reply #36 on: January 29, 2011, 11:20:56 AM »
How in the world would you manage a Super Guide in an RPG? The overworld movement couldn't possibly be that challenging, and battles are largely dependent on your stats.  For one, I like the Paper Mario series being easy, that way you can employ minimalist strategies just for the added challenge factor.
If she is indeed genetically mutated such that she has an eye in the back of her head, then I guess that she is genetically mutated and has an eye in the back of her head.

« Reply #37 on: January 29, 2011, 01:41:22 PM »
Well, the Paper Mario games already have the Merlon system if you're ever stuck on something in the field.  Maybe something like if you lose a battle a certain amount of times, you have the option to let the computer beat it for you.  This could allow the developers to make the enemy attacks more powerful and unpredictable.

« Reply #38 on: June 07, 2011, 02:35:54 PM »
The E3 trailer emphasizes the "paper" aspect more than ever, which is good. However, the complete absence of partners is a cause for concern.
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ShadowBrain

  • Ridiculously relevant
« Reply #39 on: June 07, 2011, 04:55:13 PM »
Well, while it's certainly too early at this stage of the game to count anything like that out, I'd bet that touch controls, 3D, and mere existence on a portable system for the first time will be its primary hooks. Still, I'm liking those new battle moves--but I don't know how much more self-aware the whole paper thing can get, before there's a tutorial level where you chop down a tree, shear it into strips, and apply various bleaches and dyes to create Mario.
"Mario is your oyster." ~The Chef

The Chef

  • Super
« Reply #40 on: June 07, 2011, 08:03:50 PM »
However, the complete absence of partners is a cause for concern.

There's one part where a green Toad is following behind Mario.

I'm beginning to wonder if the partners are customizable this time...

BP

  • Beside Pacific
« Reply #41 on: June 07, 2011, 09:58:36 PM »
I dunno what to think. Game would be [dukar] without partner characters
« Last Edit: January 07, 2013, 07:24:59 PM by BP »
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #42 on: June 08, 2011, 12:36:09 AM »
Without partners it would just be Super Mario in paper form,  not Paper Mario..

Anyway..

There's one part where a green Toad is following behind Mario.

I'm beginning to wonder if the partners are customizable this time...

Would you have thought the same thing if you saw video of Goompa following Mario around in the first Paper Mario game?

I think it's just a green Toad that is following Mario, possibly there to give battle instructions/advice.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

BP

  • Beside Pacific
« Reply #43 on: June 08, 2011, 12:54:19 AM »
Goompa had a little green fez, tired eyes, and a slightly drunken old man swagger.

This Toad is green.

I'll give it the benefit of the doubt for now but it doesn't look like anything's gone uphill
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #44 on: June 08, 2011, 04:47:11 AM »
Seeing as that Toad has no distinguishing features besides a slightly uncommon colouration and a worried expression, I'll guess he's either a tutorial character or an NPC you must escort to some destination (much like Flavio).
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