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Author Topic: Super Mario Maker  (Read 27752 times)

« on: September 05, 2015, 11:55:19 AM »
A week until release and still no thread? For shame.

I'm really excited for this one. Probably won't be uploading too many levels of my own, but I'm looking forward to playing the few good stages amidst the sea of ones shaped like reproductive organs. With any luck some of the missing features (slopes, certain enemies, etc.) will be added in as DLC.

Any level ideas you've come up with?
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #1 on: September 05, 2015, 02:26:07 PM »
I don't know how hard this would be to program, but I'd like it if each style kept the physics of the original game. No holding the jump to jump higher in SMB-style, say.

But I understand why they are doing the way it is. To keep things relatively uniform.

I don't have a Wii U yet, so..
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

The Chef

  • Super
« Reply #2 on: September 05, 2015, 05:10:09 PM »
I think for the most part, each skin does keep the original physics intact. Being able to super-jump off enemies is probably in SMB mode because it was introduced in Lost Levels.

« Reply #3 on: September 05, 2015, 05:38:50 PM »
I tried a demo at Target today. I wasn't really looking for anything in particular, but I liked what I saw.

I really liked the enemy customization. Being able to power them up presents a great creative spark in me.
I'm a horrible person.

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #4 on: September 05, 2015, 06:14:56 PM »
There's some pretty huge debates online about whether the original physics are preserved, mostly between people who've never played the game, but the consensus from everyone who's played it is that it feels right, so I'm not worried.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

BP

  • Beside Pacific
« Reply #5 on: September 05, 2015, 07:40:47 PM »
I guess the physics do differ. That could be kind of great but kind of a problem too, sometimes... I like SMB1's physics and inability to backtrack, they give the gameplay a heavy leaning on inertia. You can't always make a long or high jump without some speed and you can't brake and turn around from a run, so you have to decide how to deal with what's coming at you quickly and chew on your mistakes. Cool levels could be made to capitalize on that. But any level possible in SMB1 physics would probably be much less dangerous in SMB3 and World's... Can you force or recommend a mode?

I think the deal breaker here, for me, is that it's on Wii U. We've had easy-to-use level editors for Mario games for years. I've used 'em. I probably have Reggie! and Lunar Magic. You know how often I'm at home and have access to those and think, "I'm gonna make and play some Mario ROM hacks!"? Very rarely. I think this one is a way obvious match for the 3DS instead. You're on a bus, or waiting to have your teeth drilled or something--THAT'S when you'll want some Mario levels that you'll only play once.

I don't think Nintendo is doomed or stupid or anything, but, this seems to be the theme for why I don't have or play a whole lot of 3DS or Wii U games. They're on the opposite machine from what would have made them the best they could have been. Mario Maker and Game & Wario should just trade places with the Zelda remakes and Luigi's Mansion. Kid Icarus Uprising too, probably. I mean sure it's episodic enough to play in short bursts but it comes with a stand, so it clearly wants you to hold still while it gives you carpal tunnel
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

WarpRattler

  • Paid by the word
« Reply #6 on: September 05, 2015, 08:12:47 PM »
The game relies entirely on user-generated content, so being on a device without constant Internet access would take away most of its draw. Remember, it's not "let's make some cool Mario levels," it's "let's make some cool Mario levels, share them with the rest of the world, and play other people's levels."

« Reply #7 on: September 05, 2015, 09:39:51 PM »
Hm, I can't remember if the demo forced you to move forward in SMB style stages, but I could've sworn I backtracked several times when playing one. I could be missing something entirely, and it's a feature/hindrance that I just missed.

I DO know double jumping is eliminated from SMB mode.
I'm a horrible person.

« Reply #8 on: September 06, 2015, 04:30:11 PM »
Backtracking is possible in SMB-mode levels. Here's one in which doing so is necessary if you screw up:

<a href="https://www.youtube.com/watch?v=AgTrsFSDRXU" target="_blank">https://www.youtube.com/watch?v=AgTrsFSDRXU</a>

I guess the physics do differ. That could be kind of great but kind of a problem too, sometimes... I like SMB1's physics and inability to backtrack, they give the gameplay a heavy leaning on inertia. You can't always make a long or high jump without some speed and you can't brake and turn around from a run, so you have to decide how to deal with what's coming at you quickly and chew on your mistakes. Cool levels could be made to capitalize on that. But any level possible in SMB1 physics would probably be much less dangerous in SMB3 and World's... Can you force or recommend a mode?

I think the deal breaker here, for me, is that it's on Wii U. We've had easy-to-use level editors for Mario games for years. I've used 'em. I probably have Reggie! and Lunar Magic. You know how often I'm at home and have access to those and think, "I'm gonna make and play some Mario ROM hacks!"? Very rarely. I think this one is a way obvious match for the 3DS instead. You're on a bus, or waiting to have your teeth drilled or something--THAT'S when you'll want some Mario levels that you'll only play once.

From what I've seen, it isn't possible to change the mode of a level enetered during the 10- or 100-Mario Challenge.

The single reason why I like this game being on the Wii U is the size of the touch screen. The gamepad's is small enough as is.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

BP

  • Beside Pacific
« Reply #9 on: September 06, 2015, 08:29:42 PM »
Those are good points. But when aliens take over the Earth and solve all our problems like cancer and poverty and how we don't have free worldwide wifi there will be a portable version of this and I'll love it and play it every day on the monorail subway ride under the Pacific Ocean to my job in Taiwan making propaganda posters in support of Emperor Glurchwicz.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #10 on: September 06, 2015, 08:42:59 PM »
We haven't seen every thing. It's possible some of those missing features are in, we just haven't seen them yet.

I didn't know there was a limit on..the time limit.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

BP

  • Beside Pacific
« Reply #11 on: September 06, 2015, 09:36:36 PM »
You know, I just realized, if the monorail subway under the Pacific Ocean had electric outlets, I could have my Wii U in a backpack with the plug strategically placed to be easy to pull out and put back in and use the GamePad to play this, as it is going to be, on my way to my job in Taiwan making propaganda posters for Emperor Glurchwicz.

I should think about the Wii U's potential as an almost-portable console a little more. Next time I'm in an airport and my flight gets delayed, delayed and delayed again before being canceled eight ****ing hours after it was originally supposed to take off, it could pay off.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #12 on: September 07, 2015, 07:01:26 PM »
My plan is to start by making a bunch of mindlessly easy levels with names like "star 4 pewdiepie" and "star if ur not racst" in order to cause my ranking to skyrocket.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #13 on: September 09, 2015, 05:42:28 PM »
Skinny Mario is my thinspiration.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

Tavros

  • he was hello
« Reply #14 on: September 10, 2015, 07:05:48 PM »
While I'm definitely going to get it, t's great that all Smash amiibos (and Splatoon) are compatible.
Mainly so I can play as Lucina and Shulk in Mario levels.
read jitsu wa watashi wa

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