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Messages - CashCrazed

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46
Video Game Chat / Re: Fun Copter- Highest Score
« on: August 11, 2006, 12:54:06 PM »
This game's pretty old. 1134. Not really worth a screenshot, as I know people with scores in the 5000s.

47
Site Discussion / Re: The new sig topic
« on: August 11, 2006, 02:17:32 AM »
Carnies bug [edit] me. They're the reason I don't go to our state fair any more, even though they have it in our own city. Same ideals as pushy salesmen. I usually just walk right out of a store if a salesman pushes me far enough.

10.....no, 50 points to anyone who can tell me where my new sig came from.

48
Site Discussion / Re: Welcome to the new Fungi Forums
« on: August 10, 2006, 07:23:09 PM »
DarthTedd64? Really? If you've been here long enough, you might remember The_Millionaire. That's him. He's also gone by comm128 and Banedon in the past. I know all this because he went to a forum I'm staff at for at least a couple years. Then came back later and started mouthing me. He hates me, and it's a good thing he's not here any more, because whenever we end up on the same forum, something always happens. Something bad.

49
Forum Games / Re: Hunt the Wumpus!
« on: August 10, 2006, 06:33:47 PM »
You can be in the game next round. There's somebody from the other forum also singing up, so there will be six players. It'll be quite crowded, and I wouldn't be surprised if half the people got killed on the first turn. So I may be organizing a team setup with each team starting on different sides of the maze.

It's been a day, so another turn passes. Nothing new.

EDIT: And another uneventful turn.

EDIT: And another.

50
Forum Games / Re: The ^<v Game
« on: August 10, 2006, 01:45:11 AM »
^ Isn't wearing what I'm wearing
< Is wearing nothing
v Is wearing blue suede shoes

51
Site Discussion / Re: Welcome to the new Fungi Forums
« on: August 09, 2006, 04:13:47 PM »
I'm having problems with the "no posting less than 60 seconds together" rule. It really shouldn't apply to private messages, as it's really getting annoying when I'm trying to mail back everyone's new position for my new forum game. I think it also RESETS the minute wait whenever you get the error message, since I know I waited more than a minute overall, clicking "Send" periodically.

52
Forum Games / Re: Hunt the Wumpus!
« on: August 09, 2006, 01:07:20 PM »
Another turn, another one bites the dust!

Green Luigi has been killed by Robert!

Green Luigi(DEAD): 10
Robert: 10
MarioRPG(DEAD): 0
The Chef: 0

EDIT: Another turn has passed. No new events this turn.

53
Forum Games / Re: The ^<v Game
« on: August 08, 2006, 07:51:49 PM »
^ Is wired
< Not gifted or a girl
v Needs something better to do

54
Forum Games / Re: Hunt the Wumpus!
« on: August 08, 2006, 07:30:56 PM »
The first turn is over. Through the caves, you can hear the sound of somebody dropping to the ground, moaning, until the sounds finally cease.

MarioRPG has been killed by Green Luigi!

Green Luigi: 10
Robert: 0
MarioRPG(DEAD): 0
The Chef: 0

55
Forum Games / Re: Hunt the Wumpus!
« on: August 08, 2006, 01:17:53 PM »
Go ahead and do it if you think you can make it more balanced. The problem with my battle system was that it was unbalanced in that certain attacks allowed under the rules were too good, and for characters who exploited this *coughinsanestevecough*, beating other people was too easy.

Aaaanyway, we've got 2 people here and 2 people at the other forum, so let the games begin!

Green Luigi: 0
Robert: 0
MarioRPG: 0
The Chef: 0

EDIT: Crap, I think I made several typos in the PMs, and it won't let me edit them! That's how I usually correct my mistakes: post now, edit later. Doesn't work very well when writing PMs...

56
Forum Games / Re: Hunt the Wumpus!
« on: August 08, 2006, 02:20:33 AM »
In order to increase the number players, I've also posted this game at another forum. Those people will be competing in this same game with you(which is entirely practical because of the day-long turns). Also, new rules have been added to speed along the game when only one player is left so that other people won't be waiting so long for the next round.

57
Forum Games / Re: Mario Word Association
« on: August 07, 2006, 11:14:21 PM »
Cure-all

58
Forum Games / Hunt the Wumpus!
« on: August 07, 2006, 08:35:49 PM »
(The rules have been changed since the incorporation of teams)

Ah, it's an old classic with a new twist....it's multiplayer and more susupenseful now since a new turn only happens every day.

With the addition of more players, I realize that the old free-for-all model won't work as well anymore, since it's so crowded and half the players + the wumpus would probably die within the first two turns. So, I have made teams, and since there are an equal number of players from each forum, those will be the teams.

The object of this game is to kill the wumpus, which is supposed to be some man-eating beast(I always picture the Wampas from Star Wars when I think of a wumpus). Each player starts out in an unoccupied room in a twenty room maze with five magical arrows and team-wide walkie-talkies(It's not like I can stop PMs between players, so go ahead, share information if it helps your team win). Each room connects to three other rooms(it's too dark, so you can't see into them), and each turn, you will have the choice to:

A. Stay where you are
B. Move to an adjacent room
C. Shoot an arrow into an adjacent room

The wumpus moves a space each turn, but only after everyone else takes their turn, and if you end up in the same room as the wumpus, you will be eaten. You can smell the wumpus when it is one or two rooms away, and if you manage to shoot an arrow into the room containing the wumpus, you hurt(or kill) the wumpus and get points for it.

There are two other things in the maze besides the wumpus and other players; pits and bats. If you walk into a room with a pit, you will fall down it and die. If you walk into a room with a bat, you will be flown to a random room(which could be hazardous as well). However, if you shoot an arrow into a pit room you will hear it fall to the bottom of the pit, and if you shoot one into a bat room, the bat will die. If you shoot one into a room that contains nothing, you will simply hear it bounce off the wall. Also, there are also a couple special items in the cave every round, but those will be explained when you find them.

You will also hear or see indications of things which are in ONE of the rooms adjacent to you.

If you hear squeaking, a bat is in an adjacent room
If you feel a draft, a pit is in an adjacent room
If you hear bare footsteps, a TUNMB player is in an adjacent room
If you hear clogs, a TMK player is in an adjacent room

Now here's the "twist" I was talking about; you can kill other players for points! For the purposes of this game, all players shooting arrows go before any players moving, so if you hear footsteps, you might be able to get somebody before they move along! However, you may not kill somebody in the same room as you, as you can only shoot arrows into adjacent rooms.

In essence, the wumpus has three hit points. It takes three arrows to kill it. The wumpus will move randomly up until the point when players from only one team are remaining. At this time, it will realize that there is not as much threat and will actively hunt down the remaining team(it can smell people anywhere in the cave, so it will find all of you eventually). It's also no longer necessary to go through PMs when you're the last man standing, since the other team is dead, and so everyone can watch the final confrontation.

The round ends when somebody has killed the wumpus, everybody is dead, or everybody has run out of arrows. Points are scored as follows:

20 points for hurting the wumpus wiht an arrow
30 points for delivering the killing blow to the wumpus
10 points for killing an opposing player
2 points for every arrow you have left at the end of a round(if you didn't die)
No penalty for killing a teammate(but it ain't good for your team, so don't do it)

If you're still confused about the rules, just look up "hunt the wumpus" on Google and you can play single player versions of it online.

If you intend to play, sign up here. All new signups will begin play on the next round. All your details will be PMed to you, and you should PM your moves back to me unless you want everybody else to know where you are and what you're doing. At the end of each turn I will post if anyone has died or whatever here. A new turn will begin every day, and if you don't PM me by then, your character will just sit there. However, if everybody PMs their move before then, I'll start the next turn immediately.

Have fun!

59
General Chat / Re: New/Returning Members Post Here!
« on: August 07, 2006, 08:03:58 PM »
I'm back.....

*waits for the imminent boos and rotten fruit*

60
General Chat / Re: What defines you?
« on: January 13, 2006, 12:54:06 AM »
Short, skinny, androgynous computer geek. You won't hear a word out of my mouth unless you're my friend, or you really tick me off. Other than that, my nickname is "the retarded genius", and the rest I'll spare you because it gets kinda depressing.


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