Fungi Forums
Video Games => Mario Chat => Topic started by: Lizard Dude on February 11, 2007, 03:37:30 AM
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P.S. This is the first DS WFC game I've ever seen that almost acts like a multiplayer game should. You can see if your friends are online and what specifically they are doing. Friend games have lobbies and it's 6 (!) player.
P.P.S. Too bad they borked the DKR item system by adding a 1st place seeking weapon (think Blue Shell). The absence of loser-helping stuff like that is what made DKR better than MK64. Not that modern Rare apparently realizes this. Taking out bananas I agreed with, upon much thought, because that really was a winner-helping feature, which also isn't a good thing to have.
P.P.P.S. Not to mention the added "features" of the DS version are the biggest giant load of poop that ever got excreted from Rare. Wait until you try the fourth genie challenge.
P.P.P.P.S. Oh yeah, and the changed voices, especially on the genie, is the largest feeling of rape my childhood has ever had.
P.P.P.P.P.S. And the water looks like CRAP.
P.P.P.P.P.P.S. You know you want to buy this game and play me at multiplayer. There's no snaking!
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So the cute, fuzzy critters in Timber's Land are swimming, bathing, and drinking, from CRAP?
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Speaking of Timber, that reminds me: I HATE when games have completely unbalanced characters. For instance, Timber is strictly better than all the other middle-weights. Why? Why do this? I have to pick Timber, otherwise I'll feel retarded. I want to pick Diddy! Is this supposed to be like difficulty level or something? Star Fox Assault multi had this stupid problem as well ("I get to be Star Wolf. NO, I get to be Star Wolf..."). And don't even get me started on T.T. True, he was horrifically godly in the original DKR too, but you had to be a god of kart racing to unlock him. Seriously. But now, he's still ultra and EZ to unlock.
/facepalm
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One good solution is to have everyone agree that no one is Timber. Hard to do on Wi-Fi, but still.
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I saw the commercial for it last night, looks pretty cool.
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I got it a few days ago. The game is okay, but it's honestly not terribly different from the N64 version from what I can tell so far.
I don't really like the new voices at all either.
Still, it's a fun game.
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I want this game badly. It looks interesting, and I loved the original...
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I thought about getting this game..............Game Informer gave it a 7.5, which isn't great, but it's not terrible either. Is this a good game to buy, or will I be throwing away money?
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Actually, I think the less you played the original, the better this will seem. Most of the "problems" come from knowing how it's "supposed to be".
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I just got it today and I completed the first world. I must say that the new features feel kinda tacked on and the new voices are painful, not to mention how hard it is to control the hovercraft with a d-pad, but otherwise I still love it. I'd say it beats the pants off Mario Kart DS.
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I've heard that it has a level editor, but, how does it work? Do you choose chunks of track and place it together like in Revolt? Or just draw it on the touch screen? And on the issue of WFC, if they can have 6 players, I bet Nintendo will update MKDS to do the same thing!
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You can't just update DS games like that.
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I've heard that it has a level editor, but, how does it work? Do you choose chunks of track and place it together like in Revolt? Or just draw it on the touch screen? And on the issue of WFC, if they can have 6 players, I bet Nintnedo will update MKDS to do the same thing!
You just draw a 2D track on the touch screen and adjust a slider of how hilly you want it to be, but you can't control how the hills exactly work. Also you place the starting line. You can only actually build "Rainbow Road"-style tracks - floating roads with no walls or off-the-track ground.
All in all, definitely worse than I expected. Not that I'm big into building customized tracks.
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I saw a video of it, it's awful! it's all 2-D-ish , and you can't make straight lines! Ihad this awful taste in my mouth.
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As long as the controls for flying the plane aren't as sloppy as the N64 version, I'll greatly enjoy this game.
Despite the appearance of Not-So-Tiny Kong.
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Despite the appearance of Not-So-Tiny Kong.
Wasn't she supposed to be Dixie's younger sister, anyway? Yet Dixie appears much younger here. Ah, continuity-wrecks are always fun.
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My little brother is taller than me. I even know siblings in which the younger is taller than the other.
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I'm taller than my older brother.
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Luigi is taller than Mario, and Mario is older.
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What I wanna know id how Tiny got so tall to begin with. It might've been age, since DKR DS seems to be a sequel to the original based on the intro, but that still doesn't explain why all the other characters look exactly the same.
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No, It's a port with a few gimmicks to fit the DS.
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Thanks to this board, I've grown to hate the word "gimmick".
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But, in this game, they really are useless gimmicks.
Also, Tiny Kong is called Tiny Kong not because she is always tiny, but because she can shrink to be very tiny. Nubs.
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This is Rare's first DS game. It only makes sense that they don't get it right the first time. They're just experimenting.
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Thanks to this board, I've grown to hate the word "gimmick".
You're welcome. :p
This is Rare's first DS game. It only makes sense that they don't get it right the first time. They're just experimenting.
Yeah, any game's first track editor is not going to be perfect. Though I say that, and Excitebike 64's track editor comes to mind.. Imagine something like that in a sequel to Mario Kart or DKRDS (where you get to pick things like track location and where the starting line is, and such..)
*daydreams about possibilites*
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Reminds me of that Re-volt track editor from the dreamcast.