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Video Games => Mario Chat => Topic started by: silverstarman on September 23, 2007, 06:56:35 PM

Title: Super Mario Broos. 2: A good idea?
Post by: silverstarman on September 23, 2007, 06:56:35 PM
I thought it was a bad idea.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: MaxVance on September 23, 2007, 07:00:18 PM
Not really. What bugs me most is how NOA asumed SMB2J would be too hard for Americans.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: silverstarman on September 23, 2007, 07:25:37 PM
Not really. What bugs me most is how NOA asumed SMB2J would be too hard for Americans.

Yes, that seems racist, if that's your point.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Metric on September 23, 2007, 07:27:12 PM
I don't much like Doki Doki Panic, I can never bring myself to beat it. It feels too unorganized, and the game-play gets really boring.  SMB1, SMBLL, SMB3 and SMW are all like 100 times better.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: BP on September 23, 2007, 08:06:22 PM
As much as I suck at SMB2 and don't like it that much, I think it played a role in shaping Mario's universe into the weirdness it is--Shy Guys and Bob-Ombs were MADE for Mario.
Oh, erm, I can't tell if I should vote Yes or No because the question is almost as twisted as the premise of the game...
Title: Re: Super Mario Broos. 2: A good idea?
Post by: silverstarman on September 24, 2007, 12:49:55 PM
Shy Guys and Bob-Ombs were MADE for Mario.

Those Shy Guys, bob-ombs, and even birdo came from doki doki panic, so they really aren't Mario characters.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: NintendoExpert89 on September 24, 2007, 01:03:44 PM
Although Miyamoto worked on the game and stated it felt like he was making a Mario game.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Nintendoobsessed on September 24, 2007, 01:17:38 PM
Definately not. Think of all the things  came from that game...   Shy Guys, Birdo...
Title: Re: Super Mario Broos. 2: A good idea?
Post by: PaperLuigi on September 24, 2007, 03:36:30 PM
I thought the game was awesome. Lots of really cool enemies (Shy Guys for example) came from the game itself.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: goodie on September 24, 2007, 04:47:26 PM
I don't think turning Doki Doki Panic into a Mario game was a bad idea, but it shouldn't have been an alternative to SMB2J. It would've been cool to have both games. Our SMB2 could've been called SMB4 or something.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: silverstarman on September 24, 2007, 05:24:01 PM
I don't think turning Doki Doki Panic into a Mario game was a bad idea, but it shouldn't have been an alternative to SMB2J. It would've been cool to have both games. Our SMB2 could've been called SMB4 or something.

I wouldv'e like Super Mario Bros: The New Worlds
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Sqrt2 on September 27, 2007, 03:09:18 AM
I feel that while the game isn't truly original, it did let players play as Toad and Princess Toadstool (Peach), which seeing ans in SMB both Luigi and Mario handle exactly the same. Although, I,dislike the way Luigi jumps in SMB2.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: matto on September 28, 2007, 05:19:29 PM
While it was a bad idea for NoA to think SMB: The Lost Levels was too hard for us American (and Canadians, oh Canada! XD), was bringing SMB2 over a bad idea? No, it wasn't. SMB3 improved alot of the ideas that SMB2 had (holding items is the biggest one I can think of, and level warps) and it set the ground for the SMB cartoon, but other 2-D Mario games are better then Mario 2.

And if I remember correctly, Matt from X-Entertainment (it's not that kind of site, I'm not ready to get banned yet) wrote on article on SMB2. At least, I think he did, but I can't be too sure.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Mr. Wiggles on September 28, 2007, 06:28:26 PM
Back then, there was probably no way any of us could know that SMB2 was just a japanese game covered in a Mario theme. When I first played it through All-Stars, I enjoyed it a lot, and it was probably the least challenging of the bunch, but the different game mechanics and ability to play as 4 different characters was a great addition.

Speaking of X-Entertainment, yes he did write an article about it (stating it was his favorite Mario game) and the game is also included in Maddox's list of favorite video games.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: ShadowOrthrus0315 on September 28, 2007, 11:07:00 PM
SMB2 was definitely not a bad idea.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Kimimaru on September 29, 2007, 02:39:53 PM
It wasn't a bad idea. I'm not exactly sure about voting.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: NintendoExpert89 on September 29, 2007, 02:44:58 PM
Back then, there was probably no way any of us could know that SMB2 was just a japanese game covered in a Mario theme. When I first played it through All-Stars, I enjoyed it a lot, and it was probably the least challenging of the bunch, but the different game mechanics and ability to play as 4 different characters was a great addition.
Agreed. I think the reason why some people think it's a bad idea is because they know that it wasn't original to begin with. There's a big chance those people actually enjoyed playing SMB2 and loved it, then found out about DDP and started despising it, calling it along the lines of "an abomination in the Mario series." The fact it was originally DDP doesn't change my own opinion about the game, I loved it then and I still love it now.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: ShadowBrain on September 29, 2007, 06:01:54 PM
I said no. Does that mean I like SMB2?

I think that since it's 20-30 years past and most people here probably either weren't alive or were very young when it came out, we're all looking at it in the glorious rear-view mirror of indifference. Granted, they probably never said "based on Doki Doki Panic!" in the ads, but, I mean, this was (Japanese) videogames in the '80s--technically Mario Bros. is a rip-off of Joust. Sequels back then were always awkward, intentionally or not, so the fact that this one was just based on some Arabian dream-game fills the weirdness quota. It did give us Shy Guys and Bob-ombs, though!
Title: Re: Super Mario Broos. 2: A good idea?
Post by: silverstarman on September 29, 2007, 06:53:03 PM
Actually, Shy Guys and Bob Ombs were in the original doki doki panic, they were, however, named differently.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Rulkiewicz on September 30, 2007, 08:05:46 AM
This is one of my favorite Mario games.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Chupperson Weird on September 30, 2007, 10:56:00 AM
20-30=19. Interesting!
And uhhh how in the heck is Mario Bros. a joust ripoff? They employ... let's see, 0 of the same game mechanics!
Title: Re: Super Mario Broos. 2: A good idea?
Post by: MaxVance on September 30, 2007, 12:15:34 PM
I think he mixed up Mario Bros. and Balloon Fight.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Chupperson Weird on September 30, 2007, 12:50:50 PM
That was my thinking also.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Shyguy92 on September 30, 2007, 06:52:44 PM
But who would I be without SMB2? That fact alone earns my vote. The kick-(puppy) enemies.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: BriGuy92 on September 30, 2007, 07:22:31 PM
There's a big chance those people actually enjoyed playing SMB2 and loved it, then found out about DDP and started despising it, calling it along the lines of "an abomination in the Mario series."
Yeah, I actually know a few people who call it an abomination. That's a little off. These people have obviously not played Yoshi's Safari...
But anyway, I don't think SMB2 was a bad idea. I loved it, even though it took me about 100 continues to beat in Super Mario Advance.

But who would I be without SMB2?
Shyguy92, without SMB2, you would not be an impostor.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: MaxVance on September 30, 2007, 08:35:41 PM
But who would I be without SMB2?
You would just have a different name. Or you might have died. Who knows.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: BP on September 30, 2007, 08:54:01 PM
Chaos theory says: Yep, you would have definitely died. At age nine. Lucky you.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Jack Sparrow on September 30, 2007, 10:46:33 PM
I was a good idea. Why? Well because the game is funner than Super Mario Bros.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Chupperson Weird on October 01, 2007, 07:17:05 PM
You were a good idea because the game is more fun than SMB?
I love typos.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: MaxVance on October 01, 2007, 07:37:29 PM
I was a good idea. Why? Well because the game is funner than Super Mario Bros.
Quoted before edit.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: The Chef on October 02, 2007, 01:49:53 PM
Yeah, I actually know a few people who call it an abomination. That's a little off. These people have obviously not played Yoshi's Safari...

I liked Yoshi's Safari...
Title: Re: Super Mario Broos. 2: A good idea?
Post by: silverstarman on October 02, 2007, 02:17:12 PM
Yoshi Safari was fun. It wasn't really popular, but it was good.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Rao on October 02, 2007, 06:24:42 PM
I accidentally clicked "Yes" but I meant "No" I thought it was a great idea, taking a game and turning it into another. All in all it's one of my favorite Mario games.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: BP on October 02, 2007, 09:30:15 PM
Arguments for SMB2 (most if not all of this has already been said)

- So what if it was never a Mario game to begin with. Neither was go-kart racing, and that turned out all right. Sure, Mario Kart is very different from traditional racing, but there was nothing in DDP left to Mario-ify. If no one told you you wouldn't know the difference--it's just an out-there Mario game.

- It essentially got us another game onto the Mario game list. SMB2J has been released several times outside of Japan, whereas DDP would not have been if not made into SMB2.

- Who knows for certain how it would have been with or without the SMB2 events? Maybe SMB2J would have been really popular here, maybe it would have bombed. Any complaints with how Mario is today? With a hold over kids' minds almost as strong as Santa's? I'm fine with it. A bomb of a game wouldn't hurt Mario very much these days because the series has already had too much success to be ruined by one game. But that was The Sequel. Anything could have happened. I'm not saying SMB2J would have certainly killed it all. But I'm not saying it wouldn't have, either. I don't know.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Vidgmchtr on October 02, 2007, 09:46:06 PM
I recall seeing a picture of Mario and Imajin (the boy in DDP) shaking hands. I really believe it was going to be converted into a Mario title from the start.

It was not a bad idea, and it was not a bad game, either (in either of its NES incarnations).
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Luigison on October 02, 2007, 10:01:42 PM
Considering that it was the #3 best selling game on NES and sold in a lot of other incarnations, how could it have been a bad idea.  That's almost like saying Halo was a bad idea for Microsoft.  Video game companies like most other companies are in buisness to make money.  NTM, all the things like Luigi's jump, Peach's float, Shyguys, and etc. it introduced.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Rao on October 02, 2007, 11:33:58 PM
By the way, what's Super Mario Broos.?
Title: Re: Super Mario Bros. 2: A good idea?
Post by: silverstarman on October 03, 2007, 05:36:18 AM
Haha, that was my bad. Thanks for the heads up ^^
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Toad on October 04, 2007, 09:39:34 PM
Considering that it was the #3 best selling game on NES and sold in a lot of other incarnations, how could it have been a bad idea.  That's almost like saying Halo was a bad idea for Microsoft.  Video game companies like most other companies are in buisness to make money.  NTM, all the things like Luigi's jump, Peach's float, Shyguys, and etc. it introduced.

Toad's speed, which is a recurring theme in the Mario Kart and spinoff games (small and speedy).

I recall seeing a picture of Mario and Imajin (the boy in DDP) shaking hands.

You don't happen to know where to find this picture, do you? It sounds neat.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: NintendoExpert89 on October 04, 2007, 10:29:56 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fthedigitalgamer.typepad.com%2Fthe_digital_gamer%2Fimages%2F2007%2F05%2F25%2Fdokidokisticker.jpg&hash=304bbb6b2b12af005191b1bc54480bae04ab38ed)
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Toad on October 06, 2007, 03:41:10 PM
Ooh neat! .. and somewhat familiar. I think I've seen it before, but can't remember where (though the place I've seen it has prbably long since gone out of business, knowing my luck).
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Chupperson Weird on October 07, 2007, 01:24:17 AM
Every time I see this my mind calls it Super Mario Brews 2.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: dżamper on October 07, 2007, 04:11:05 AM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fthedigitalgamer.typepad.com%2Fthe_digital_gamer%2Fimages%2F2007%2F05%2F25%2Fdokidokisticker.jpg&hash=304bbb6b2b12af005191b1bc54480bae04ab38ed)
So they planned this form start...

SMB2 is good idea... As long as you don't know about this all things ;D
Title: Re: Super Mario Broos. 2: A good idea?
Post by: WillBillXP on October 07, 2007, 06:27:25 AM
I wouldn't have been surprised if this was meant to be converted to a Mario game from the beginning, as after all Miyamoto actually had more involvement with the development of DDP than SMB2J. I wouldn't have been surprised if the team was originally making a Mario game at first, then changed it into the Fuji TV ad after acquiring that deal, then changed back into a Mario game. Alright, so that was a stretch and probably didn't happen.

As for a bad idea, no it wasn't at all. Like many have said, several of the series' routes are dug into Super Mario Bros 2. If it weren't for the conversion, we wouldn't have had Shy Guys, Mario and Luigi would still be generic pallet swaps, and the trademarked weirdness of the Mario series wouldn't have gotten it's reputation (alright so SMB was pretty out there, but not nearly as much as SMB2). I think the whole "SMB2 sucks" obsession is just associated with the fact that it was so different; plus the knowledge of DDP gives haters a good excuse to bash the game. I'm not saying you have to like the game, but the appreciation of SMB2's contributions are often dismissed.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: The Chef on October 07, 2007, 08:46:43 AM
I'll bet most of the people who hate it probably couldn't beat it. :D
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Vidgmchtr on October 07, 2007, 09:41:30 AM
I was able to beat SMB2 before I could beat the first one. :|
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Super Joshua Bros. on October 10, 2007, 08:55:40 PM
I don't think turning Doki Doki Panic into a Mario game was a bad idea, but it shouldn't have been an alternative to SMB2J. It would've been cool to have both games. Our SMB2 could've been called SMB4 or something.

Yeah,I wish Doki Doki Panic was released in USA,even SMB2j! =)
Title: Re: Super Mario Broos. 2: A good idea?
Post by: PaperLuigi on October 10, 2007, 08:56:59 PM
Wait, what?
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Super Joshua Bros. on October 10, 2007, 09:07:27 PM
Yeah,I wish Doki Doki Panic was released in USA,even SMB2j! =)
Title: Re: Super Mario Broos. 2: A good idea?
Post by: PaperLuigi on October 10, 2007, 09:43:06 PM
So what you're saying is, you wish Doki Doki Panic and  SMB2J were released in the US, right?
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Super Joshua Bros. on October 11, 2007, 04:19:05 PM
Yes!
Title: Re: Super Mario Broos. 2: A good idea?
Post by: volbound1700 on October 19, 2007, 09:18:38 AM
SMB 2 is a great game... I wish they would make a better sequel to it. 
Title: Re: Super Mario Broos. 2: A good idea?
Post by: dżamper on October 19, 2007, 09:57:36 AM
Hmm, what about New Super Mario All-Stars? ;D Or atleast New Super Mario Bros 2.
Title: Re: Super Mario Broos. 2: A good idea?
Post by: Vidgmchtr on October 19, 2007, 10:53:20 AM
SMB 2 is a great game... I wish they would make a better sequel to it. 

Ah, you mean like some sort of "return to Sub-con" type thing? Yeah, I'd like to see a game like that.