Fungi Forums
Video Games => Mario Chat => Topic started by: SolidShroom on September 27, 2007, 02:31:02 AM
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Yeah, that's right. Super Paper Mario is the worst in its series, as well as the worst Mario game I've ever played (Except for Mario's Time Machine). To start off on a good note, I guess I have to say that the music is good. Anywhere else, though, this game fails. The gameplay is just too simple. The previous Paper Mario games were RPGs, and that's what made them good. You take the RPG out of Paper Mario, and what do you get? You get a boring linear platformer. Sure they had the 3-D feature thing, but that was pretty stupid and tacked-on. There may have been RPG elements here, but otherwise the gameplay was pretty bad.
Story-wise, this game fails too. Perhaps I haven't gone far enough into it--due to the fact that it sucks--but the story is pretty stupid. It feels like it tries to be funny like TTYD was, but fails miserably. The story just lost that little charm that the previous game has. Plus, the characters are pretty stupid. I can't think of their names and associating how much they fail now because I haven't played the game in very long. As for the Pixl's, they're just crappy sidekick ripoffs. In terms of graphics I have nothing to say. They're not important to me. I guess there are some perks to this game, but they still can't fight the massive suck that is Super Paper Mario. I hope that the Paper Mario series returns to RPGs. If Nintendo wants to give us platformers, let them give us Super Mario Galaxy.
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I agree that the Paper Mario series works better as an RPG than a platform game. And the Pixels are kind of weak sidekicks. The thing I dislike the most however, is that you constantly have to change to Mario whenever you need to go 3-D. And that Peach can't use that parasol of hers to whack baddies with.
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Tacked on? How is a feature built into a game from the beginning of development tacked on?
Also, 2(or 2.5)D platformers are always welcome from my perspective. 3D platformers are great, but they're the Too Easy ones.
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Worst Mario game ever? I beg to differ. From your argument one could deter that, if it weren't for the fact you didn't really back-up your view and only kept repeating "everything sucks and is stupid."
The 3D thing wasn't stupid at all. I thought that it was ingenious, because it makes you think how levels in 2D games would look if seen from a different angle. It was supposed to make you think and allow you to examine your environment more, wanting you to fully explore the hidden world within. About the game play being too simple, that's what makes it easy to grasp, allowing more people to play it. It also opens up a larger audience, as its familiar plat-forming style invites veterans of the older games. Besides, its simplicity easily allows more to take place, making SPM a huge game. (My game file says I've been playing for 50+ hours, even though I haven't even collected everything yet).
None of the Pixls were sidekick rip-offs. Sidekicks appear in all PM games and do the same thing: grant new abilities. so do the Pixls. The Pixls are just a different take on the Mario-enemy partners. SPM just didn't give them enough personality, but neither did the original PM.
The story doesn't suck, it's just bizarre. And Mario games are bizarre to begin with. I mean, Peach and Bowser getting married and opening up an inter-dimensional rift? And that whole thing with Count Bleck? Sure, the story isn't as involved as PMTTYD was, but still it was a good attempt at making a game that is more character-driven than story-driven, in my opinion. It was more light-hearted than PMTTYD, which I thought was considerably dark for a Mario game.
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.. was considerably dark for a Mario game.
Oh good! I'm not the only one who thought that! Thank you!
I kind of agree that the PM series works better as an RPG, I commend them for making an effort to try something new. Experiments aren't always successful, and this one didn't exactly have flying colors or anything, but I think it was good, and I hope it paves the way for other papery experiments (Paper Mario Kart, Paper Mario Party, Paper Mario Golf, Paper Mario Tennis, Paper Mario Baseball..)
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Tacked on? How is a feature built into a game from the beginning of development tacked on?
It just feels as if it's unnecessary.
3D platformers are great, but they're the Too Easy ones.
lol wut
Worst Mario game ever? I beg to differ. From your argument one could deter that, if it weren't for the fact you didn't really back-up your view and only kept repeating "everything sucks and is stupid."
I didn't keep repeating that everything "sucked and was stupid" I only said that once or twice. Also, what is the worst Mario game, Time Machine and MiM aside?
The 3D thing wasn't stupid at all. I thought that it was ingenious, because it makes you think how levels in 2D games would look if seen from a different angle. It was supposed to make you think and allow you to examine your environment more, wanting you to fully explore the hidden world within. About the game play being too simple, that's what makes it easy to grasp, allowing more people to play it. It also opens up a larger audience, as its familiar plat-forming style invites veterans of the older games. Besides, its simplicity easily allows more to take place, making SPM a huge game. (My game file says I've been playing for 50+ hours, even though I haven't even collected everything yet).
The 3-D think was a novelty at first, but it's not a great feature because 1) The time limit and 2) It's overused, because you use it constantly for puzzle solving. Simplicity may sometimes be a good thing (look at Tetris), but SPM wasn't a fun, addicting simplicity, it was a boring simplicity. If Nintendo wanted to make a 2-D platforming game, couldn't they have at least added a run button or more power-ups or something? That would have robbed some of the RPG elements, but it would have made it more fun. From what Bird Person says, it's not that huge of a game, since he beat it within like a week, and from what little I've played, I've reached 4-1.
None of the Pixls were sidekick rip-offs. Sidekicks appear in all PM games and do the same thing: grant new abilities. so do the Pixls. The Pixls are just a different take on the Mario-enemy partners. SPM just didn't give them enough personality, but neither did the original PM.
Okay, I agree that PM did not give them a lot of personality, but they still got more than the Pixls. Otherwise, though, you're pretty much right. They serve the same function as the side kicks in the previous games. Maybe the previous sidekicks feel more significant because they help in battles and such.
The story doesn't suck, it's just bizarre. And Mario games are bizarre to begin with. I mean, Peach and Bowser getting married and opening up an inter-dimensional rift? And that whole thing with Count Bleck? Sure, the story isn't as involved as PMTTYD was, but still it was a good attempt at making a game that is more character-driven than story-driven, in my opinion. It was more light-hearted than PMTTYD, which I thought was considerably dark for a Mario game.
How is "Save the Princess from the Evil King" a bizarre story? As for the story where I'm at, it's pretty boring, and a bit too light-hearted and silly. It feels as if it's attempting the humor that TTYD had and it's failing miserably. Of course, I have heard that around Chapter 6 something good happens to the the story. Then again they said that about chapter 3 too... I can understand why TTYD had a more involved story, as it was an RPG, but SPM either needs a simpler story, or a more entertaining one that appeals to more people. As for the darkness of TTYD, perhaps that's why it appeals to me, I dunno
So there, I did not say "suck" or "stupid" once, except for a quote from NE89. I think these explanations are are much better than those made earlier.
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This game's been out for almost half a year and you're just now starting to rant?
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I'm not going to say SPM is my favorite in the Paper series (TTYD was), but I will defend a few certain things. Warning: This Post May Contain Slight Spoilers.
First off, the story is not bad at all. As NE89 said, it is a tad bizarre-- as is the story for virtually all Mario RPGs. Despite the strangeness of fighting a mad and heartbroken Count in order to prevent all dimensions from being erased, his backstory is somewhat interesting in that he wasn't out to destroy the world from the get-go. His minions are all have amusing quirks and even their own agenda, perhaps. Also, every bit of dialog in the game has purpose or is just funny. Speaking of which, I found the dialog to be hilarious and often quite clever. I also love the bosses.
Although comparatively uninteresting compared to the companions in the past, the Pixls tend to be very useful in your adventures. They aren't "rip-offs" as much as they are simple tools.
Finally, the switch to 3D is usually quite important and interesting. Unfortunately, I don't usually like the view, and fighting enemies in 3D is usually too awkward to be much fun.
Also on the flopside, I would agree that the platforming and RPG elements don't mesh extremely well. The platforming parts usually distract from the main point of the series: telling a story. As such, the story is often squashed into mini-segments that are sometimes confusing, and distract from the main protagonist(s). Speaking of platforming, I didn't really like it. Sometimes it was just repetitive, and sometimes it was just frustrating to need more Pixls to access other parts. It did get somewhat "boring and linear" at times. Especially linear.
As I look back upon playing it, I can say that I enjoyed it on the whole, and that I'm glad I played it. And that's saying something.
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I wouldn't call it the worst mario game ever, but yeah, I kinda agree.
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Hahah, Suffix, how many RPGs have you played again? Yes, they can be great for story, but the vast majority have story segments separated by vast amounts of battling. Not very different from vast amounts of platforming. At any rate, comparing it to the previous two Paper Marios with Super Paper Mario makes no sense because they are two different styles of game, and the Pixls aren't supposed to be equivalent or substitutes for the sidekicks.
P.S. It is a funny game and I don't know how funny PM2 is because I haven't played it but the humor of SPM can stand on its own merit. What's the deal?
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"Perhaps I haven't gone far enough into it--due to the fact that it sucks--but the story is pretty stupid."
I don't think I need to comment on that quote.
If you don't think it was a good RPG, then think of it as a platformer, and if you don't think it was a good platformer, think of it as an RPG. I personally thought it was a great game. I mean the RPG/platformer mix had bean done a million times, but it worked well.
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You're bashing the game and you're only on 4-1? If you ask me, giving a full review on a game before you've beaten it is one of the most biased things you can do. (No offense, I'm just stating my opinion)
Also, comparing this game to the previous two Paper Mario games is like comparing Super Mario 64 to the Super Mario Bros. series. Super Mario 64 was quite a deviation from the Mario platform series, and I don't see very many people bashing that game.
Whatever you do, don't criticize the story. You haven't played far enough. Since I've beaten the game twice and all, I can say for sure that this game has, hands down, the best plot of any Mario game. Of course, that's just my opinion, but I think it's clear that it's at least better than that "ONO PEACH GOT STOLENED AGAIN" garbage.
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To comment on Shyguy92's post, I think it would be safe to call RPG Platformers their own genre these days. If I were a genre-labeling kind of guy.
My point being, it's not really a gimmick (as he seemed to indicate) but its own style of game.
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I thought PM:TTYD was much better, but SPM is far from being the Worst Mario game ever. Try Mario Hotel, or Mario is Missing.
EDIT: Yeah, I noticed you said "Mario Hotel and Mario Missing aside" but still.
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You're bashing the game and you're only on 4-1? If you ask me, giving a full review on a game before you've beaten it is one of the most biased things you can do. (No offense, I'm just stating my opinion)
Also, comparing this game to the previous two Paper Mario games is like comparing Super Mario 64 to the Super Mario Bros. series. Super Mario 64 was quite a deviation from the Mario platform series, and I don't see very many people bashing that game.
Whatever you do, don't criticize the story. You haven't played far enough. Since I've beaten the game twice and all, I can say for sure that this game has, hands down, the best plot of any Mario game. Of course, that's just my opinion, but I think it's clear that it's at least better than that "ONO PEACH GOT STOLENED AGAIN" garbage.
Okay so I pointed out in my second post that I was not really far enough to criticize the story properly. Also, Why do you think I'm not very far? Because I don't play it due to displeasure it brings me. I'm sure the people that dismissed E.T. and Superman 64 as bad games (No, SPM isn't that bad) never finished them. Who seriously finishes bad games just so they can call them bad?
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Who seriously finishes bad games just so they can call them bad?
Game reviewers.
Seriously, you have a point there. The first few times I played Yoshi's Story, I didn't finish it simply because I didin't like it. Ii my opinion, it was an extremely bad game, and Yoshi lost that tough dino side kick thing that he had going before YS.
If you think a game is bad, why finish playing it (unless you're OC, and absolutley have to finish it to know the full story)?
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Who seriously finishes bad games just so they can call them bad?
I'm not saying you have to, but I don't think criticizing the story (and such) before you've fully gone into it is a good thing. You do have every right to stop playing SPM before you've finished it, but a full review based on the first four chapters isn't a good thing.
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The 3-D think was a novelty at first, but it's not a great feature because 1) The time limit
Go beat the Flopside Pit of 100 Trials. Twice.
run button
Flipside Pit.
Anyway, as Reading said, perhaps you should beat it before you call it bad.
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Related to what Max just said: Just because ultra-uber post extra end-game items can remove certain annoying game mechanics, that in no way absolves the developers from using those mechanics the other 99% of the game. Ya know, the first 99%.
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I personally think that SPM is a very good game, and I haven't even finished it yet. The Pixls are very useful and help you to get through the game. My favorite parts in the game are the boss fights because the battles are clever and challenging. And how can you say it isn't funny? I think it's hilarious.
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I didn't keep repeating that everything "sucked and was stupid" I only said that once or twice. Also, what is the worst Mario game, Time Machine and MiM aside?
Yes, but I was refering to the fact you described everything as either it sucks or it is stupid.
How is "Save the Princess from the Evil King" a bizarre story?
What you didn't catch was, Mario games are bizarre to begin with: what else has flying turtles and mushrooms that make you grow? Alice in Wonderland, maybe...
And yes, don't criticize the game story until you actually saw it all.
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For the billionth time, I said I take back what I said about the story in all. I can, however, say that the story from the beginning to 4-1 is poor.
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The plot twist happens after 4-4, or is it 5-4 (helpings are fed to you before, a tad more heavily than in TTYD but whatever). The gameplay was good, but taking turn-based battles out drastically lowers the difficulty and I hated the flip time limit. Especially in that one corridor in Castle Bleck.
My opinion on Mario RPG goodness: PM:TTYD > M&L:SS > [SMRPG > SPM > M&L:PiT] > PM
The ones in brackets may move around inside occasionally. The others stand... this doesn't mean I don't like Paper Mario. I love all of the Mario RPGs. Paper Mario was just the least epic (really, Chup, have you played TTYD? Ever? What's wrong with it?).
The way I see it, go ahead and hate SPM. You provided reasons why. I'd suggest you finish it, though, unless you absolutely cannot stand it at all (...which is evident).
Toad... who DOES like Yoshi's Story? I mean, I used to, but I can't remember why.
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Uhhhh...me?
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On Super Paper Mario:
Very good game. Granted, I don't play games or sequels to compare them to the original (which some people, sadly, still do these days for all the wrong reasons -.-;), but it wasn't as good as PM: TTYD. Big props to the NoA translation team for making awesome dialog.
On Yoshi's Story:
It lacked the charm Yoshi's Island had, but I used to like it... when I was ten. =/
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Mario's time machine can't be the worst of all, and MiM can't be because you play as Luigi, so that can't count. Everyone knows It's Hotel Mario!
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You back your claims badly.
I loved Yoshi's Story! When I was 7-9. I'm glad that it appears Yoshi's Island is seizing control over general Yoshi stuff. Yoshi elements in Brawl are balanced, kind of.
To get back on track, I don't think they "tried to hard" to make SPM funny. I mean, the World 7 game over = die joke was abused but it should've been kept to World 7. Suddenly everyone in the game is talking about their game eventually being over.
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I haven't played the game yet, but I have played Mario's Time Machine(YUCCKKK) and Mario's Missing(Yuck!). This game doesn't look like close to the worst Mario game. Anyway, I respect your opinion. I didn't like that they took most of the RPG part out, but it has to be different than other platformers I've played. Also, no game is actually bad. I think some games are bad, but others don't. The whole video game/entertainment industry is based mostly on opinions anyway. Oh, and I forgot to add the my favorite Mario RPG's in order: PMTTYD>PM>MAL:PIT>MAL:SSS>SMRPGLOTSS. I'm not sure about SPM yet, but I might get it soon.
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I think that game was actually the most fun I've ever had with a Mario side-scroller. Of course it doesn't match up to the 3-D games, and besides, you are in no position to blather on about how much it sucks if you haven't even finished it.
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Nonsense. He's stepped down from attacking the story and that's about all there is left for the game by 4-1. If he hates the gameplay by then, he is in a position to hate Super Paper Mario.
SPM is 3-D. Sometimes. So it doesn't have to match up to a 3-D game. All the time.
Hmmm... Now I'm thinking, how different from PM:TTYD would the gameplay be if it were a traditional Paper Mario RPG? Obviously the partners from before would be replaced by the Pixls who can't be hurt, and you'd have a party of four (eventually). Other than that it wouldn't be anything new.
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Toad... who DOES like Yoshi's Story? I mean, I used to, but I can't remember why.
It is a very unique game. Anyone who's played it is bound to remember something about it (even if the only thing they remember is how much the game sucked).
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Personally, I loved Super Paper Mario. I still think it's the best in the series.
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Crap I haven't even played SPM and I think it's gonna be pretty cool.
All you're doing is saying "stupid, sucks, and failing." Big whoop if you don't like it. No one at TMK cares about the rant... or at least if they do they will pwn you in many ways more than one.
And why the he-.. wait.. we gotta be G-rated here -_- ......where in the heck do you get the notion that Time Machine and Missing sucks? They're both one of my favorites games because of the awesome SMW mixes all over the place. Even better when you have ZSNES and can mute certain channels of sounds.
But yeah, lastly, shut up, that's fine that you think it sucks the big one... but just say "hey, so it wasn't that good" rather than making all the vets at TMK mad and saying OH ITS NOT THE PWN.
{{{{{{[[[Jesus, okay, sorry for the "killer opinion." Might as well apologize now before half of TMK is all over me."]]]}}}}}}}}
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Grow eyes and read his reasons before flaming like that.
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You think *that* was flaming? haahahahahhaahhaha.
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Hahaha Trainman gave no reasons on why I'm wrong.
And I have not yet been pwned. In fact, how would I be pwned, since no one is going to make me think otherwise.
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Oh, come on. Don't get all defensive (I'm referring to your {{{{{{[[[edit]]]}}}}}}}}) just because your opinion of someone else's opinion wasn't well-received. It's only the Internet. There's always next time you return from a long vacation from TMK.
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Nah i wasn't being sour about that.. just with using "shut up" and a few other things, I didn't want 45 posts on how bad I'm being or whatever.
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It is a very unique game. Anyone who's played it is bound to remember something about it (even if the only thing they remember is how much the game sucked).
It's like the entire game is one long level, because you get a score at the end. It's got a nice, old-school feel (last game like that was... what, Donkey Kong Jungle Beat?). I don't know who the target audience, though...
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I personally found SPM a little too easy, but the story was fine. I liked the concept of 3D, but the 3D parts looked very bland, as if they programmers just failed to finish the environments. I agree that it was the weakest of the Paper Marios, but I feel that Nintendo can build on the SPM framework and make a truly marvelous game.
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I wish that modern games had easy, normal, hard modes. Other than Super Smash Bros., I mean.