Yeah, Miyamoto wasn't joking. 90% of what Kaz Hirai says, however, is madness.
Truer words were never spoken. Before he left/got kicked out, I remember him saying something about PlayStations 4, 5 and 6. Wow.Like I said, that's Ken Kutaragi, not Kaz Hirai.
More importantly, video games will probably not take up that much space unless they way they are made inefficiently, or are in development for ages. Actually, I can't quite think of how video games would take up that much space, exactly. Any other thoughts on the subject?Developers will always find ways to use the space. Often inefficiently, yes. I'm not saying that's good or bad, but it's true. Square often put games on 4 CDs (well over 2GB) when the generation before only used <7MB. The more space to use, the more detailed the environments can be (remember, we're not talking Wii games here).
Are you sure developers will get more ambitious in the future? It seems like they just keep making the same types of games out of fear of failure.Ambitious in regards to size of content, not necessarily creativity.
Like I said, that's Ken Kutaragi, not Kaz Hirai.
But sales indicate that this is true... in Japan.Yeah, I know that's true, but I think that Japan is slowly losing its aura as the country by which the official quality and popularity of all games is judged. Their society is structured so that they really do only have time to play whatever the newest iteration of sudoku is on the DS, and, intentionally or not, I think Nintendo is slowly fostering that kind of lifestyle in the US.
You mean Nintendo is trying to shift our attitudes from "work to live" to "live to work"? Bah.What I mean is that... well... take movies, for example; most people have busy lives these days, but do the studios make forty-minute movies about a boy and his dog? Do record labels do one-minute showtunes? When you dumb-down games to make them more accesible to the average joe, they lose what makes them videogames.
whatever is on iPods these daysOff the top of my head, I can think of Peggle, Bomberman, and Sonic the Hedgehog. Are you implying that Bomberman is intended for "casual" gamers?
What I mean is that... well... take movies, for example; most people have busy lives these days, but do the studios make forty-minute movies about a boy and his dog? Do record labels do one-minute showtunes? When you dumb-down games to make them more accesible to the average joe, they lose what makes them videogames.For your much-needed information, the length of CDs by most artists has been steadily decreasing (while at the same time the price has been going up) as well as the fact that songs are designed to be disposable and sound horrible on anything better quality than iPod earbuds. So yes. The degradation of music is pretty intense at this moment. However, this is a bad thing, unlike the situation with video games, which is turning a sometimes-intimidating industry into something friendly to even more people in the world. And I'm going to play Wii Bowling with my grandma and enjoy it and there's nothing you can think to stop me.
I mean, here's a point I've been trying to get off my chest for some time: "Casual gamers" already have their systems of choice, and that's the "Games" section on Windows, cellphone solitaire, and whatever is on iPods these days. The point is, most of those Bejeweled and Brick Breaker and Pac-Man-type games didn't bother me until they started showing up on consoles in lieu of AAA titles. Do you consider Wordjong a videogame in the same way that you might consider Super Mario 64 a videogame? Didn't think so.Again, you have no idea what you're actually talking about. Do you realize how many casual gamers bought a PS1 and a PS2? That's the reason for Sony's immense success the past two generations. I sell video games to people at my job. You have no idea how many people just want a PS2 and some cheap Madden game or Guitar Hero. That is the definition of casual gaming.
I guess what I'm really saying here is that so-called casual gamers just play what's already on the multi-purpose gadgets they already own--no one mildly interested in videogames (which the aforementioned "casual" titles only are in the literal sense) is going to pay $250 for a machine that solely plays games. In fact, the motion control has actually scared off a few of my relatives--seems complicated from the outside looking in, right? Heck, my mom's hooked on this touch-screen electronic sudoku handheld she got for Christmas, but I doubt she'd touch it if I got her a DS with the same thing in "game" form! Wasting genuine gamers' time with flash-in-the-pan quickie games on the Wii/DS is an insult to the intelligence of casuals and gamers alike.
I'm having a really hard time conveying exactly what I mean here, so bear with me.
Off the top of my head, I can think of Peggle, Bomberman, and Sonic the Hedgehog. Are you implying that Bomberman is intended for "casual" gamers?What I mean is that casual gamers (a term which seems to have a definition in roughly the same way that "love" or "the meaning of life" have definitions), in most cases, would prefer to play games already on the things they own. Heck, I'm sure if you could squeeze Link to the Past on someone's Razr they'd play it in-between calls whether they're 15 or 55.
just because hip twentysomethings don't like 40+ hour games doesn't mean I don't.Nice job completely evading my point. I love RPGs and long games. And, due to the amount of time and the amount of games I own, I also like satisfyingly short games. Part of why people like video games is that they help fulfill your basic need for a feeling of progress. But if you aren't able to stick with a game for months, that gets sort of lost.