Fungi Forums

Video Games => Mario Chat => Topic started by: Tv_Themes on November 18, 2009, 09:45:31 PM

Title: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 18, 2009, 09:45:31 PM
Could a NSMB style remake of SMB1-3 (counting Super Mario USA) work out?
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 18, 2009, 10:48:34 PM
Why? Having old levels with a different game engine fundamentally changes the game. And we already have 3 or 4 versions of each of those games. Why not NSMBW2? NSMBW takes pretty much all the elements from SMB3 and SMW that make them totally great, so why not just continue on that path?
Title: Re: What's next for 2D Mario Platformers?
Post by: penguinwizard on November 19, 2009, 03:36:57 AM
I want a New Super Mario Land 2 (had lots of variety, plus it provides a chance to give 'ol Bunny Mario a visual upgrade) or New Wario Land Series.
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 19, 2009, 09:03:01 AM
Well, we kind of had a new Wario Land game with Wario Land: Shake It!.
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 19, 2009, 10:40:08 AM
Well, we kind of had a new Wario Land game with Wario Land: Shake It!.

And they need to continue that path. The O-zone layer is ruined enough as it is without that factory gumming things up.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 19, 2009, 11:50:46 AM
Yeah man, there's absolutely no way they can have two concurrently-running series that feature Wario! It would be disastrous! If they ever had Mario in more than one type of game, I don't know what I'd do.
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 19, 2009, 01:34:13 PM
I like both. I grew up on Wario Land but Wario Ware is just sweet.

Title: Re: What's next for 2D Mario Platformers?
Post by: Ultima Shadow on November 19, 2009, 01:43:58 PM
A Mario and Sonic crossover 2D platformer wouldn't be beyond the realm of possibility.
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 19, 2009, 02:04:14 PM
A Mario and Sonic crossover 2D platformer wouldn't be beyond the realm of possibility.

http://www.youtube.com/watch?v=H_-QdFeWHj0
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 19, 2009, 02:23:17 PM
Like he said, not within the realm of possibility.
Title: Re: What's next for 2D Mario Platformers?
Post by: CrossEyed7 on November 19, 2009, 05:14:24 PM
And they need to continue that path. The O-zone layer is ruined enough as it is without that factory gumming things up.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_z3qOPdy0bWw%2FSujujf21iUI%2FAAAAAAAAEss%2F9BTDaezsZKc%2Fs800%2Fozonepollution.png&hash=ea7941ff4dbb3b171da907e326dfa1d7)
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 19, 2009, 05:33:38 PM
Who are they?

The Numa Numa's

"Miya-he, Miya-ho, Miya-ha, Miya-HAHA"

Miyamoto

Isn't Miyamoto pronounced "Mee-a-mo-to?"

Yes.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 19, 2009, 07:56:45 PM
No, they are O-Zone. And the word is spelled "ozone".
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 19, 2009, 08:36:52 PM
Every time you "critique" Wario Ware you mention the factory, Tv_Themes.
Title: Re: What's next for 2D Mario Platformers?
Post by: Ultima Shadow on November 19, 2009, 08:58:17 PM
http://www.youtube.com/watch?v=H_-QdFeWHj0

A proper crossover, perhaps? Only I think that Nintendo should develop it, Sega need to take a good look at themselves...
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 19, 2009, 10:38:45 PM
Mario and Sonic should stay away from each other. Mario is at the top of his game. Sonic is in the dumpster.
Title: Re: What's next for 2D Mario Platformers?
Post by: Weegee on November 19, 2009, 10:50:46 PM
Excluding Brawl, Mario and Sonic should never have coexisted in the first place. M&S at the Olympic Games has opened the floodgates for spin-offs unworthy of carrying either mascot's name, and crossovers in general have a reputation for tarnishing the integrity of all parties involved. Additionally, Mario and Sonic's newfound friendly sporting rivalry has toppled their respective companies' longstanding mutual hatred for each other, which is an awful thing to do.
Title: Re: What's next for 2D Mario Platformers?
Post by: Reading on November 20, 2009, 04:32:37 PM
Additionally, Mario and Sonic's newfound friendly sporting rivalry has toppled their respective companies' longstanding mutual hatred for each other, which is an awful thing to do.
Why? I don't see how getting rid of hate in any form is a bad thing...

As for 2D Mario Platformers, I haven't played New SMB Wii yet, but the general vibe I'm getting from those who have is that it's a great game, but still very "been there, done that". I think a new 2D platformer with some real new elements thrown in would be great - more emphasis on puzzle-solving and gimmicks, a new graphic style, a new story, a unique and different setting, plausible cutscenes, etc...anything like these could spice up the next Mario platformer, at least the way I would see it.
Title: Re: What's next for 2D Mario Platformers?
Post by: Turtlekid1 on November 20, 2009, 04:40:04 PM
After reading about what you'd want to see in the next Mario title, I can't help but be strongly reminded of Sunshine.
Title: Re: What's next for 2D Mario Platformers?
Post by: Weegee on November 20, 2009, 04:46:16 PM
Why? I don't see how getting rid of hate in any form is a bad thing...

As mentioned before, quasi-sarcastic social commentary is hard to convey over the internet.

I can't imagine myself having any qualms over the title's alleged lack of innovation. Heck, my concept for the perfect Mario game would be Super Mario World with new levels and absolutely no new game mechanics whatsoever.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 20, 2009, 05:43:15 PM
They should've had more songs geared towards the games they were pulling enemies/objects from. I do like a lot of the overworld music, but why not have some old Donut Plains/Grass Land/etc. stuff in there?

Also, why not bring back the old SMB3 songs (excluding the mid-level enemy mini-game's song) and SMW songs instead of HAVING to be NSMB stuff. They were going back to the original games so much... why not the soundtrack as well?

However, I do like the "Aruhruhruh (http://themushroomkingdom.net/sounds/wav/smw_spinjump.wav)" Spin Jump sound from SMW being included (and Mario shooting fire/iceballs in both directions when he does it like SMW). Also, when a Koopa Kid's fireballs appear in a castle they make the "burahahah" sound from SMAS when you get a leaf in SMB3 (or when an object you were holding turns into a power-up when you cross the finish gate in SMW). Lastly, I think it's pretty cool that when you shoot an iceball at lava or hit a Podoboo (which look like their SMW counterparts with "eyes"), it makes the "Huuttt (http://themushroomkingdom.net/sounds/wav/smas-smb2_flame.wav)" sound.
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 20, 2009, 06:20:07 PM
The Podobo noise always sounded like "fwoot" to me.
Title: Re: What's next for 2D Mario Platformers?
Post by: Reading on November 20, 2009, 06:28:56 PM
After reading about what you'd want to see in the next Mario title, I can't help but be strongly reminded of Sunshine.
Is that good or bad (or neither)? I wasn't thinking of Sunshine when I posted that, but I do like Sunshine. Not as much as 64 and Galaxy, but still quite a lot. I was just playing it again recently, actually...I only stopped because I had to work on a project for a contest at another website. I should pick it up again.

By "gimmicks", I'm not talking about stuff like FLUDD; I'm referring to devices in levels like the arrow platforms from Yoshi's Island, mushroom blocks from SMB2, etc.
Title: Re: What's next for 2D Mario Platformers?
Post by: CrossEyed7 on November 20, 2009, 06:39:00 PM
They were going back to the original games so much... why not the soundtrack as well?
Huh?

SMW castle (http://www.youtube.com/watch?v=zLt322XQpOo).
 Reminiscent of SMW Bowser theme (http://www.youtube.com/watch?v=2noRR_LodvI). And so's this one (http://www.youtube.com/watch?v=TwCoJtctGbo).
Not any game in particular, but very evocative (http://www.youtube.com/watch?v=H6kPFjPNQDI).
As always (http://www.youtube.com/watch?v=uo_XZmM-AGk). And again (http://www.youtube.com/watch?v=tWHKEwUuUds).
Pretty much straight out of SMB3 (http://www.youtube.com/watch?v=n8FV1yTybRg).
Even more so (http://www.youtube.com/watch?v=oTgPJp8MspE).
Either the Hammer Brother theme or Fever (http://www.youtube.com/watch?v=CwQ3E2D-z64).

Also, it's not what you're looking for, but this (http://www.youtube.com/watch?v=mbMlR6FB1fg) could easily be a cut track from Luigi's Mansion.
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 20, 2009, 06:57:58 PM
It would help so much if the tracks didn't have those unecessary "Ba's" all over the place.
Title: Re: What's next for 2D Mario Platformers?
Post by: Turtlekid1 on November 20, 2009, 07:00:10 PM
Hey, heavy use of vocals in the soundtrack worked for Metroid Prime.  Why not for Mario?
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 20, 2009, 07:29:16 PM
It did?
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 20, 2009, 07:35:37 PM
Crosseyed7:

I made a mistake by not mentioning specifically that I was referring to SMB3/SMW for overworld & map song purposes. In an earlier post, I think in the NSMB Wii thread, (or this one, hell I dont remember), I said that I wished they would've had old map songs (grass land/donut plains/etc. etc. etc.) and could've used old overworld music (SMB3 overworld songs/SMW overworld songs) in conjunction with NSMB's overworld songs.

Title: Re: What's next for 2D Mario Platformers?
Post by: Toad on November 20, 2009, 09:53:34 PM
A 2D Platformer starring Bowser could be awesome. Something in the vein of Super Bowser Bros (from Paper Mario 2) or Super Paper Mario would be cool.

If they wanted Bowser to.. save.. a damsel, then Wendy could be kidnapped.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 20, 2009, 10:28:13 PM
Tv_Themes really needs to cut down on his use of preposterous adjectives.

I don't see why you would want old map music. Re-use of stuff like the SMB3 battle theme is cool and fun, but reuse of something like the map music would be closer to acting like they were trying to make a SMB3 with current graphics. It is a very SMB3-oriented game and that makes me happy, but I don't see why new music wouldn't be wanted. Even if it isn't quite as catchy as the old stuff.
Title: Re: What's next for 2D Mario Platformers?
Post by: Weegee on November 20, 2009, 11:15:04 PM
SMW castle (http://www.youtube.com/watch?v=zLt322XQpOo).

I'd never had noticed that if you hadn't pointed it out... It seems more like a different theme altogether with snippets of SMW subtly thrown in. By the way, I concur with Tv_Themes about the "Ba"'s, which serve as a painful reminder that this game is a mere sequel to NSMB.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 21, 2009, 12:04:48 AM
There was nothing horribly wrong with NSMB. NSMBW is about a thousand times better, but still. Why do you people hate a cool and fun instance of reverse dynamic music? Usually, events in gameplay dynamically affect the music. But in NSMB/W, the music affects the enemies! That's super cool, not unnecessary or painful.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 21, 2009, 12:37:27 AM
Well, I'd love to see the old map music and overworld songs be redone in a new light. I don't mind any of the songs in NSMB Wii... just I think that a couple of them could've been replaced (or just put in in conjunction with the others) with some more "homely" music like I've been talking about. I highly doubt that if a couple more old songs would've snuck their way in it would've totally turned NSMB Wii into SMB3 Wii / SMW Wii.

When old songs are redone, I don't feel like they're just cloning it from an old game to cash in on it... it tells me that Nintendo remembers the very memorable songs of times gone past. Hearing the old songs brings a rush of old memories back and really smacks you in the face telling you, "This is a friggin' Mario game, man." Also, they have a chance to really make the old music sound awesome with newer technology, etc. (Underground music on Yoshi is awesome, as an example.)

Realistically, if they did add the old songs in, of course they'd be the black sheep of the bunch since they were originally "Bah"-less songs (http://tvtropes.org/pmwiki/pmwiki.php/Main/IncrediblyLamePun), but I can think of a few places they could "Bah" the crap out of them without making them sound stupid... again, if they were to have made it in in the first place.
Title: Re: What's next for 2D Mario Platformers?
Post by: El Gato on November 21, 2009, 02:55:48 PM
SMW castle (http://www.youtube.com/watch?v=zLt322XQpOo).

I must be tone deaf because I can't hear any SMW influence at all. When does it kick in?
Title: Re: What's next for 2D Mario Platformers?
Post by: CrossEyed7 on November 21, 2009, 04:37:51 PM
I'm not good enough with music to tell how closely the whole thing is based on it, but it's there's one really clear section from :27 to :35 and again from :42 to :49, and :57 to 1:05 sounds kind of familiar too.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 22, 2009, 01:46:32 AM
Yes, they did pull the SMW motive ("me do, so le do", and its followup "so do so me re") and manipulate it a little bit. But that's only 9 notes long. They use the first 5 notes again later. There isn't anything else pulled from SMW.
Title: Re: What's next for 2D Mario Platformers?
Post by: El Gato on November 22, 2009, 01:09:58 PM
Ah, now that it's been pointed out I can definitively hear the resemblance. I wonder though, if it was actually intentional or if those particular notes just sound good together.

...And here I was thinking I was cool for picking up on the SMW Special World theme in Bowser's Inside Story.
Title: Re: What's next for 2D Mario Platformers?
Post by: ShadowBrain on November 22, 2009, 06:35:41 PM
"What's next for 2D Mario Platformers?" Well, probably nothing more than what NSMB and NSMBW are: Fun new games that are nevertheless basically interactive nostalgia trips. Why do you think they gave the first one the half-joke name "NEW Super Mario Bros."? I don't think it's impossible, but I think it would be hard for a new 2D Mario game to really innovate, for the same reason it's virtually impossible for a 40-year-old guy to sound sincere when he's talking to kids and says stuff like "that's tight"--3D is/was the natural progression past 2D, and a dimensional step back means that, if NSMB/W were marketed as to SMG what SMS was to SM64 (the next "real" Mario game), I think people would say "you're kidding, right?" The whole point of this two-game (as of now) series is a breath of old-school fresh air.

So is all that a problem? Heck, no--NSMB and NSMBW were both fun, it's just that I wouldn't consider either to stand on the same historical step as SMB3 or SMW, for the same reason a "Collector's Edition" rerelease of an old comic book isn't worth as much. But hey, maybe my mind will change over time.
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 22, 2009, 06:41:06 PM
I'm just waiting for Super Mario Universe.
Title: Re: What's next for 2D Mario Platformers?
Post by: ShadowBrain on November 22, 2009, 06:49:36 PM
YES YES YES. We need a whole thread about that. My vision: Mario travels into different dimensions of the Mushroom Kingdom, each a different place and with a dramatic difference, like Queen Peach keeps kidnapping Prince Bowser or Goombas rule the Kingdom or something like that. It could be also be a great opportunity for that kind of "the characters you know, but they're all based around some theme/weirdly stylized" thing they do on Family Guy/Nickelodeon cartoon TV movies/Kingdom Hearts (*braces for TV Tropes link*).
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 22, 2009, 07:02:31 PM
Mario travels into different dimensions of the Mushroom Kingdom, each a different place and with a dramatic difference, like Queen Peach keeps kidnapping Prince Bowser or Goombas rule the Kingdom or something like that.

Sounds fun, but it works better for the Mario and Luigi series.
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 22, 2009, 07:09:27 PM
*Sniff sniff* You smell that? *Sniff* It's Mushroom Kingdom Hearts!

I can just imagine the Wario Ware land, Mario walking through the factory's catwalks, perms and other high-suspended areas. Avoiding vats of sulphuric acid, and meeting the forgettable cast including Mona, 9-Volt & Jimmy T!

Genius I tell you!
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 22, 2009, 07:14:39 PM
Tv_Themes never misses an opportunity to slam Wario Ware even when we're not talking about it.
Title: Re: What's next for 2D Mario Platformers?
Post by: jdaster64 on November 24, 2009, 07:01:53 PM
Renovated Ultra Mario Bros. (+ 2 unnamed Toads) Wii II, EXTREME edition.   Not that NSMBW was at all bad, but they could've at least distinguished the game from NSMB DS.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 24, 2009, 07:13:46 PM
They did.
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 24, 2009, 07:43:37 PM
Du-du-dudu-du-dudududa-BA! (repeat obnoxiously)
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 24, 2009, 07:55:13 PM
What?
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 24, 2009, 08:04:13 PM
Chup talks about how different the two games are, the music (with those unnecessary "Ba's") are still the same. So they aren't 100% different.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 24, 2009, 08:08:04 PM
The game's main theme is the same as NSMB's, yes.
You really know how to be annoying, you know. There's nothing wrong with a little lo-fi chorus sample in a piece of music. Regardless of how it strikes you personally.
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 24, 2009, 08:17:43 PM
Someone who hates Wario Ware probably hates everything else.
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 24, 2009, 08:29:15 PM
I don't hate Wario Ware, I just like to pick on it :3
Title: Re: What's next for 2D Mario Platformers?
Post by: coolkid on November 24, 2009, 09:50:42 PM
You know, I like the sound of that "LAH! LAH!"
Also, the whole game somehow is undistinguished from NSMB DS because of the same main theme.
You know what, the Termina Field theme from The Legend of Zelda: Majora's Mask is a remix of the original Zelda field theme, thus, TLOZ: MM's soundtrack is a remix of the original Zelda's.
Title: Re: What's next for 2D Mario Platformers?
Post by: nightstar699 on November 25, 2009, 01:55:19 AM
i agree with SML 2, it would be cool for bunny mario, as well as some of the cool villains
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 25, 2009, 02:45:11 AM
I say have a re-release of SMAS + SMW (read: not as a main game entry, btw, before you all start denouncing it) with Wii-uh-fied graphics. I'd be happy with that.
Title: Re: What's next for 2D Mario Platformers?
Post by: ShadowBrain on November 25, 2009, 07:13:57 AM
It's kind of ironic that TV_Themes is [darn]ing NSMBW's originality for having the same theme as NSMB, when there's way more songs than that that the games share (or, at least more variations on the theme). Then again, it is the sequel to NSMB, so it serves to reason that it would have the same theme.
Title: Re: What's next for 2D Mario Platformers?
Post by: Turtlekid1 on November 25, 2009, 08:17:07 AM
In any case, whoever didn't get their good music fix with NSMBW (and everyone should have with the Castle Theme, because that was positively epic) will get it next year with SMG2.
Title: Re: What's next for 2D Mario Platformers?
Post by: ShadowBrain on November 25, 2009, 09:30:27 AM
Assuming the MIDIs don't totally rape the tunes from the first game (which, judging by the trailer, I don't think they really will, but it'll still feel like a step backwards).
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 25, 2009, 02:04:58 PM
Why is literally everyone freaking out because the trailer had MIDI music in it? Do you really think Nintendo is gonna skimp out on drumming up the Mario Galaxy Orchestra and just throw some crappy MIDI music in there? (Keep in mind that this is coming from a guy who has lost a fair bit of faith in Nintendo these days.)

Galaxy 1 had MIDI music in its trailer and demo. Why has Galaxy 2's soundtrack instantly been written off as MIDI crap just because Nintendo didn't want to organize its orchestra for a trailer that's less than two minutes long?

Yeah, Nintendo doesn't really like to go the extra mile as of late (think NSMB Wii), but why the hell would they deal such a massive, deal-breaking blow to its growing, well-established Galaxy series?
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 25, 2009, 02:13:49 PM
Galaxy 2 will have the same amazing orchestral soundtrack the first one did. There's nothing to fret about.
Title: Re: What's next for 2D Mario Platformers?
Post by: Lizard Dude on November 25, 2009, 04:44:49 PM
I just read this thread for the first time and my jaw was on the floor at all the claims of NSMBW being unoriginal and having nothing innovative. It has SIMULTANEOUS CO-OP for the entire actual game. That's what everyone begged for every single time a new take-turns game came out, when SM64 came out, and when SM64DS came out, and when everything else came out.

They add the element that the world begged for, for over two decades, and not just with two-player but with FOUR, and you all bash it. You fools.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 25, 2009, 05:42:04 PM
If they can't implement online play with NSMB Wii 2/NSMB DS 1.8/NSMB Whatever, that will be unacceptable because no friends of mine play Mario (which is the case for quite a few NSMB Wii owners) or want to even touch the Wii (they would rather play my 360 and their "hardcore-only" games).

Let all the nay-sayers now gather and tell me "LULZ U WANT WIFI CUZ U HAZ NO FREINDS. IT SHUD BE PLAIED WIT UR FRIENDZ ON TEH COUCH"
Title: Re: What's next for 2D Mario Platformers?
Post by: Weegee on November 25, 2009, 06:02:24 PM
I'm in the same boat as you, although I don't think we're missing out on much. It's a known fact that anyone not on this site sucks at Mario in general (no sarcasm), so 90% of the time spent playing with your friends would consist of "Pop my bubble!" or "Why can't I pick up the turtle guy's shell by walking into it?"
Title: Re: What's next for 2D Mario Platformers?
Post by: Lizard Dude on November 25, 2009, 06:26:03 PM
It's irrelevant how much you guys' lives suck; I'm saying stop decrying a "lack of innovation" in NSMBW when it made one of the biggest innovations to Mario platforming in Nintendo's history.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 25, 2009, 06:47:48 PM
Who cares about the "ZOMG FOUR PEEPEL????" innovation when you can't take advantage of that in the first place for the reason I just posted above?

That is why how much our lives "suck" is relevant.

...and when did I say NSMB Wii lacked innovation?
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 25, 2009, 07:01:14 PM
You claimed that they didn't go the extra mile with it. We already know Wii online to be highly unworkable, and I'm glad it was omitted from this positively excellent title. I would not want to play it online in the first place. I do however have people to play 4P with if I wish.
Other thoughts: The game is actually way harder with 2+ players. I probably appreciate that fact, but it's still funny to think about.
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 25, 2009, 07:30:40 PM
I love the game. I have nothing bad to say about it. The music, the multiplayer, the gameplay...everything's perfect.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 25, 2009, 08:02:15 PM
(The following post has no angst-y/sarcasm-ish tone to it, so take it lightly.)

That doesn't necessarily reflect my stance on whether it was innovative or not. I do believe the 4 player addition to be a great innovation.

I have played two player with my ex-girlfriend. This is where NSMB Wii stores its most awesome fun and it is only when you're playing with people that the game is truly worth the almost $60 price tag.

With the Wii's wi-fi service being disgusting at best, I'm aware that, realistically, NSMB Wii would probably have had similar issues that Mario Kart had lag-wise... as in: not so much button lag (e.g. Brawl) as it is... the servers just can't keep up (but try and keep everything smooth and flowing) which results in the "game world" (for lack of a better term) not being able to tell where the hell all the racers/items/etc. are supposed to be in order to stay in sync across all players' screens. In NSMB Wii, I imagine I'd want to jump on the other player's head, then I'd suddenly see them appear somewhere away from me and I'd end up dying, for example. However, you'd think that since all the action would be confined to one screen and not much would be going (not as much to render as Brawl, I'd assume), that it could be marginally better, if that's how it works (correct me if I'm wrong) in the first place... although.. Brawl was single screen and it was terrible, but tons of stuff was happening on the screen at once constantly, however.

The reason I complain about no online co-op is because I knew that I'd definitely have tons more fun with other people, but I knew that the only way that would've been possible would've been to find like-minded Mario gamers, such as most of the people registered on my Wii and play with them over wi-fi.

I pushed for it a lot because I wanted to be able to enjoy the game for a very long time; Multiplayer is tons of fun, but I wanted to be able to experience that way more often rather than only when I ended up going to my ex-girlfriend's house to hang out and maybe play 40 minutes worth of NSMB Wii only one time... come home later... then play single player for days on end.

I can get a few buddies and we can go pick up and play Forza 3, GTA IV, or Modern Warfare 2 and have tons of fun over LIVE, so what's wrong with asking why I can't grab a few Mario buddies and play some NSMB and with saying that wi-fi should be expected next time around?
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 25, 2009, 08:04:21 PM
$49.99 is not almost $60.
Title: Re: What's next for 2D Mario Platformers?
Post by: Weegee on November 25, 2009, 08:29:49 PM
Ironically enough, it's $59.99 up here in the True North Strong and Free.
Title: Re: What's next for 2D Mario Platformers?
Post by: CrossEyed7 on November 25, 2009, 08:37:05 PM
$49.99 is not almost $60.
It is if you round to the nearest sixty.
Title: Re: What's next for 2D Mario Platformers?
Post by: Turtlekid1 on November 25, 2009, 10:06:11 PM
I'm in the same boat as you, although I don't think we're missing out on much. It's a known fact that anyone not on this site sucks at Mario in general (no sarcasm), so 90% of the time spent playing with your friends would consist of "Pop my bubble!" or "Why can't I pick up the turtle guy's shell by walking into it?"

If Princess Peach popped my bubble, that would probably pick my turtle shell right up... if you know what I mean.

Seriously, though, the multiplayer is only fun if your buddy(ies) are competent and don't have tendencies toward taking revenge.  From what I've played, the game is only harder with more than one person because the players interfere with each other more than the enemies and death traps can.  I really hope you choose to play the game only with your best friend, because after a couple of hours of it, he'll probably just be your friend.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 25, 2009, 10:36:43 PM
Okay man, do you even understand the euphemisms you're throwing around? I really don't think you do.
Title: Re: What's next for 2D Mario Platformers?
Post by: Lizard Dude on November 25, 2009, 11:18:38 PM
Yeah dude, I'm calling a moratorium on Brian, WeeGee, and Turtlekid1 putting retarted innuendo into their posts.
Title: Re: What's next for 2D Mario Platformers?
Post by: coolkid on November 25, 2009, 11:29:35 PM
touch the Wii
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3583%2F3297142943_d64c168cd5.jpg&hash=c35c5f083b87ba5cd06d4e62957115d6)


Sorry 'bout that. Also, dang it, we don't need online co-op. Back when our older members were in youth in '83 with Mario Bros. you had to walk all over the arcade to find some other chump or invite one of your friends or some desperate nerdy outcast to play it on the NES, so by God we don't need online simultaneous co-op.

I say have a re-release of SMAS + SMW with Wii-uh-fied graphics. I'd be happy with that.
Why hasn't Nintendo done this already? They don't need to come up with new level designs. In fact, slap on the NSMB physics and moves, NSMBW graphics, and SMBD's special features for SMB, as well as the Mario Advance remake's special features for the rest of the game but with SMW-esque sound effects and much higher quality voice samples, comeplete with not completely outdated sounding MIDIs but rather with very accurate non-MIDI performances and bam, probably the best remakes since SM64DS.
Title: Re: What's next for 2D Mario Platformers?
Post by: jdaster64 on November 26, 2009, 12:35:16 AM
It's a known fact that anyone not on this site sucks at Mario in general (no sarcasm), so 90% of the time spent playing with your friends would consist of "Pop my bubble!" or "Why can't I pick up the turtle guy's shell by walking into it?"

Arrrrrrgh, so true.  It's well-known among my siblings that essentially the first priority to finding a secret goal, Star Coin, or darn near anything is to get in bubbles and let me handle it alone.  It took thirty-something tries to beat 7-6 with even two players!
Title: Re: What's next for 2D Mario Platformers?
Post by: ShadowBrain on November 26, 2009, 09:04:11 AM
Yeah dude, I'm calling a moratorium on Brian, WeeGee, and Turtlekid1 putting retarted innuendo into their posts.
Hey, don't go off on me just because Tk1 suddenly decided to get dirty.
Title: Re: What's next for 2D Mario Platformers?
Post by: Turtlekid1 on November 26, 2009, 02:18:58 PM
Ironically, I read that as "don't get off on me."
Title: Re: What's next for 2D Mario Platformers?
Post by: PaperLuigi on November 26, 2009, 03:14:56 PM
EDIT: Sorry, double post. Delete this one, I should pay more attention.

No one cares about double posting anymore.
Title: Re: What's next for 2D Mario Platformers?
Post by: Weegee on November 26, 2009, 03:24:26 PM
It took thirty-something tries to beat 7-6 with even two players!

Urghh... That was the only level in which I revealed the Super Guide block. It's like Tubular for the twenty-first century.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 26, 2009, 05:13:49 PM
$49.99 is not almost $60.

$49.99
x  0.825 (TX sales tax)
  $4.12 total sales tax

$49.99
+$4.12
$54.11 <--- Almost 60 dollars.

Oh, and coolkid, your post was the exact reason I didn't stupidly put "touch my Wii" in that post. I knew that someone would've felt compelled to comment about that. Somehow, it still happened.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 26, 2009, 06:23:26 PM
$49.99 is $54.25 here with tax added. Tax is not part of the "price tag". Price tag is MSRP.
Title: Re: What's next for 2D Mario Platformers?
Post by: ShadowBrain on November 26, 2009, 07:29:08 PM
Ironically, I read that as "don't get off on me."

Unironically (or perhaps double ironically), I predicted someone would.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 26, 2009, 07:49:10 PM
That's definitely not ironic.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 26, 2009, 08:06:41 PM
$49.99 is $54.25 here with tax added. Tax is not part of the "price tag". Price tag is MSRP.

Yes, that is true. However, I tend to refer to the item's full cost as its "price tag" just because... that's just me; the words "price tag" being a placeholder.
Title: Re: What's next for 2D Mario Platformers?
Post by: jdaster64 on November 27, 2009, 11:01:26 PM
Urghh... That was the only level in which I revealed the Super Guide block. It's like Tubular for the twenty-first century.

On that note, the Super Guide never appeared, and my file's stars are still all there, though I lost over twenty times in a row.  Hmm... multiplayer loophole?
Title: Re: What's next for 2D Mario Platformers?
Post by: Turtlekid1 on November 28, 2009, 07:31:57 AM
Huh?  What?  I thought you get a star for not using or revealing the Super Guide.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 28, 2009, 11:35:25 AM
I think you get a star if you never use it, but the star is sparkly if you never cause it to show up.
Title: Re: What's next for 2D Mario Platformers?
Post by: Weegee on November 28, 2009, 01:51:24 PM
I'm fairly certain that the fifth star appears even if you actually utilize the Super Guide, although all found partaking in such shameful debauchery shall suffer a fate worse than death: Your fifth star won't be sparkly.
Title: Re: What's next for 2D Mario Platformers?
Post by: Superluigui on November 28, 2009, 02:34:55 PM
I agree with the one that created the topic, but with los levels too so it's called "New Super Mario Bros. All Stars"
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 28, 2009, 03:42:49 PM
Which star would randomly be sparkly indicating that you didn't reveal the Super Guide Block when none of the 5 profile stars you can obtain have anything to do with revealing the Super Guide block in the first place?

Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 29, 2009, 12:05:37 AM
Source?
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 29, 2009, 02:44:50 AM
http://guides.ign.com/guides/14354229/page_4.html

Go down to "Save File Stars"

I was gonna cite Gamewinners.com as well, but the site indicates that one of the profile stars is obtained by not unlocking the Super Guide, which is untrue because I have all five stars and accidentally "unlocked" the Super Guide.

What I'd like to know is what is the source for all the "your star wont be sparkly if you unlock it" stuff?

If it was supposed to sparkle or not depending on whether or not you unlocked the Super Guide, then why did I get the screen that indicated that "You've done everything in New Super Mario Bros. Wii!!!" if I actually didn't do everything that could be done in the game?
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 29, 2009, 07:51:42 PM
No, I heard that it only sparkles if you don't cause the Super Guide to appear.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on November 29, 2009, 08:33:15 PM
... "your star wont be sparkly if you unlock it [the Super Guide]" stuff?

That's what I was saying. ^

Still, I'm wondering what the source for the sparkly stuff is because it seems highly conjectural.
Title: Re: What's next for 2D Mario Platformers?
Post by: penguinwizard on November 30, 2009, 02:13:12 AM
You'd think some authoritative source would be available by now that gives the correct info on these sparklies. Actually, I wish we didn't have these unexplained mysterious symbols in prominent locations anymore (like the stars you get on the title screen of Yoshi's Island for 100%-ing a world). Either plainly explain what they are in the manual or game without having to go to cheat sites or don't include them at all. Although at least with Yoshi's Island it was fairly obvious how to get them considering 100%-ing a bonus stage was a feat in itself. Stupid Poochy. Poochy is stupid...

Actually, I'm curious how people come across cheats and "do this for 101%" tips in the first place unless they hack the game or get chummy with the developers. Or just have nothing better to do than try every possible gameplay outcome and button combination.
Title: Re: What's next for 2D Mario Platformers?
Post by: ShadowBrain on November 30, 2009, 07:10:21 AM
All I know is it's strangely ironic for a game that constantly reminds you how to use basic items and has videos of how to beat virtually everything to (apparently) not give any clear indication of what stars on your file mean.
Title: Re: What's next for 2D Mario Platformers?
Post by: jdaster64 on November 30, 2009, 10:11:59 AM
Those stars have been around since the days of the Super Mario Advance series, though I believe then that they represented score only.  NSMB DS had three of 'em, too, IIRC.  At least those were fairly easy to figure out, though.
Title: Re: What's next for 2D Mario Platformers?
Post by: Tv_Themes on November 30, 2009, 11:06:45 AM
All I know is it's strangely ironic for a game that constantly reminds you how to use basic items and has videos of how to beat virtually everything to (apparently) not give any clear indication of what stars on your file mean.

As Happy Video Game Nerd once said, when I was young and playing video games, the game told me nothing. I learned from dying over and over and figuring out what to do.

Down with tutorials!
Title: Re: What's next for 2D Mario Platformers?
Post by: Turtlekid1 on November 30, 2009, 03:09:55 PM
I think you mean "down with hand-holding."  In games with more complicated control schemes, or with button-combos, or both, a tutorial at the beginning of the game is welcome, and then the game should build on those concepts and put the player in situations requiring ever-increasing mastery of them.  Unless you read the manual (and only geeks, myself included, read manuals nowadays), you're not going to know a lot about the controls, and even if you do read manuals, a good tutorial will help you learn how to do something in practice as well as theory.  Kind of like driving for the first time after a few hours sitting in class reading about driving.
Title: Re: What's next for 2D Mario Platformers?
Post by: CrossEyed7 on November 30, 2009, 03:29:29 PM
Also, manuals suck today, so no one reads them, so they don't bother making them not suck because no one reads them, so they suck. It's an endless downward spiral. The NSMBW manual, for instance, has no mention that I can see of the story, the Koopalings, or Fire Flowers.
Title: Re: What's next for 2D Mario Platformers?
Post by: Weegee on November 30, 2009, 04:00:35 PM
Amen to that. Heck, Pokemon Yellow's manual contained a partial Pokedex and guide through to the first gym leader.
Title: Re: What's next for 2D Mario Platformers?
Post by: Chupperson Weird on November 30, 2009, 04:11:58 PM
Tv_Themes clearly meant "walkthroughs" rather than "tutorials". There's nothing wrong with knowing how to play a game.
Title: Re: What's next for 2D Mario Platformers?
Post by: ShadowBrain on November 30, 2009, 09:58:39 PM
Tutorials (when need be): Yes
Handholding: No
Title: Re: What's next for 2D Mario Platformers?
Post by: jdaster64 on November 30, 2009, 10:02:44 PM
Tutorials (when need be): Yes
Handholding: No
Agreed.  I'd go insane trying to figure a game like Rhythm Heaven out without a practice mode or tutorial at the beginning, but I don't like it when (e.g.) NSMBW nags you about purchasing videos from Peach's Castle after finishing 1-up Mushroom Houses.  GAAH, that gets annoying.  At least the little "1+(spin)" icon is minor and doesn't slow down gameplay.
Title: Re: What's next for 2D Mario Platformers?
Post by: ShadowBrain on November 30, 2009, 10:04:53 PM
But hey... I guess we might as well get used to it.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on December 01, 2009, 04:49:57 AM
Does anyone at this forum have the NSMB Wii strategy guide? (Highly doubt it, unless it's for a collection)

...but, if so, I have a question.
Title: Re: What's next for 2D Mario Platformers?
Post by: jdaster64 on December 01, 2009, 07:54:29 AM
Shoot, but I may not be able to answer it as I don't have it with me right now.

All I can say is I now heavily dislike Prima guides.  That thing is bloody confusing to read if you're not looking for a Star Coin or interested in "Red Coin Riches".  Bleh.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on December 01, 2009, 01:37:21 PM
Since it's unclear what happens with all the profile stars, I was just wondering if the strategy guide sheds some light on it at all.
Title: Re: What's next for 2D Mario Platformers?
Post by: Weegee on December 01, 2009, 03:08:32 PM
None whatsoever. The guide goes from move/enemy compendium to half-baked walkthrough to multiplayer strategies to obligatory Nintendo Power ad, in that order.
Title: Re: What's next for 2D Mario Platformers?
Post by: ShadowBrain on December 01, 2009, 08:02:15 PM
I think you can go ahead and copypaste that for any future questions regarding Nintendo Prima guides.
Title: Re: What's next for 2D Mario Platformers?
Post by: Trainman on December 01, 2009, 08:34:28 PM
Of course, Gamestop had them piled up right up front next to NSMB, and suggested a copy for me when I was picking the game up.