Fungi Forums
Video Games => Mario Chat => Topic started by: Suber Bloober on August 12, 2010, 06:52:08 PM
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*Signs*
Working my way to three stars.
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Good luck with that, I know I'll never attempt it. Even this one time where the computer AI was inexplicably horrible on 150cc Leaf Cup, I only managed a double-star.
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I had two stars before my Wii had to be repaired. Does that count?
Currently, I am back at one star everything that I've unlocked so far, but I haven't played the game near as much as I did before.
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*Signs*
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*signs*
Although I use a GCN controller if it means anything...
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*Doesn't sign, because I'm too lazy to check my MKW records*
Although I use a GCN controller if it means anything...
High-five!
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*Doesn't sign, because I'm too lazy to check my MKW records*
High-five!
I like you guys 'cause I use it to.
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*Signs* (was referring to the three-stars before)
What N64 Chick and Weegee said, BTW.
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Ah. So using a GCN controller is perfectly fine then? The people I borrow the game from consider it cheating. I don't go to their house anymore. :P
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The GCN controller is the only way to fly, whether you're playing SSBB or MKW.
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*Gives TK a manly, NFL-style butt-slap*
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The GCN controller is the only way to fly, whether you're playing SSBB or MKW.
Classic controller's also acceptable in the latter case, IMO. Or in my sister's, at any rate. Meh, I don't see any reason why one wouldn't use the GCN controller, though.
BTW, am I a horrible person for using Automatic Drift?
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BTW, am I a horrible person for using Automatic Drift?
No, but you're putting yourself at a severe disadvantage. If you're on automatic, you're unable to hop and perform mini-turbos. Mastering Manual Drift will allow you to get three stars easier.
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Any suggestions for a vehicle/character combo, then? I've tried Manual Drift with the Mach Bike and other high-Drift karts/bikes, but I can't control the drift at all. I'm thinking my best bet would be something with stats similar to that of R.O.B.'s or Luigi's karts in Mario Kart DS (~8 Speed, 5 Accel, 3 Drift), but I don't think there is such a kart.
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Any suggestions for a vehicle/character combo, then? I've tried Manual Drift with the Mach Bike and other high-Drift karts/bikes, but I can't control the drift at all. I'm thinking my best bet would be something with stats similar to that of R.O.B.'s or Luigi's karts in Mario Kart DS (~8 Speed, 5 Accel, 3 Drift), but I don't think there is such a kart.
I use Mario in the Wild Wing. Has a loooooong mini-turbo.
Speaking of the Wild Wing, it strongly resembles a Mark IV (latest generation) Toyota Supra.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi969.photobucket.com%2Falbums%2Fae174%2FPorsche993TT%2FWildWingSupra1.jpg&hash=45279c30526b17450751d5d87cc6c810)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.real-world-used-car-reviews.com%2Fimages%2Ftoyota-supra.jpeg&hash=eb5b4dde9918eac6a0bf3bcbd002e88e)
(Where it's most similar)
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fi969.photobucket.com%2Falbums%2Fae174%2FPorsche993TT%2FWildWingSupra2.jpg&hash=f22f8f1245493dbb33fe358bad875e8c)(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3115%2F2783861894_8d5081a02b.jpg&hash=a62b6c6e50306c70ac0a03c8aada2ba8)
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The (arguably) best combo for many of the courses is Funky Kong + Flame Runner. If you don't want to use that, I'd recommend using a bike so you can use wheelies on the straightaways.
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Yeah, the best if you decide to spam everyone with wheelies constantly.
I can't stand being in a kart and then having the rest of the grid being literally Funky Kong/Mii/Rosalina + bike. Everyone spams the wheelie to all hell and it's just completely unbalanced. If you're in a kart, unless the other guys suck, bikes will ALWAYS come out first. Only by some miracle can a kart place high in the grid.
The grid will always be a handful of Miis on bikes, and they'll wheelie at the beginning and then that's it, the race is over from that point on.
Now, you could say, "hurr trenman u just suck at mehrio cart then. u must suck at bikes if u always get kart."
Well, no, actually. I've driven the karts and I've ridden the bikes. I have a preferred setup and I tend to stick to it which happens to be Mario + Wild Wing. I shouldn't be forced to run a setup I don't like just so I simply be part of the race in the first place in a sea of "YAAAAAAAAY", "YEEEEEEAHHHH", and "WHOA WHOA WHAOHAAOWAHA" instead of always being a mile behind a gang of bikes.
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I always use karts. I've never gotten accustomed to the bikes' drifting style, and the fact that tricks can't be performed with the GCN controller removes the incentive to switch from karts.
By the way, Wild Wing is my favourite as well.
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Tricks can be done on a GCN controller. You have to use the D-pad to do them, though. Honestly a bit easier then shaking the Wii Remote, in my opinion.
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That's news to me. Thanks.
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*Signs*
Tricks can be done on a GCN controller. You have to use the D-pad to do them, though. Honestly a bit easier then shaking the Wii Remote, in my opinion.
I personally find it much easier to use the Gamecube controller to perform tricks. Besides the fact that I find it easier to simply push a button on the D-Pad, I also prefer using it because it cannot really mess you up like the Wii Wheel can. If you're shaking the Wii Wheel, you can easily steer yourself in the incorrect direction, or it may not even respond sometimes, which has happened to me. The Gamecube controller, I find, is a lot better at everything and is more suited for professional play. I like using the Wii Wheel for fun from time to time because it's something different.
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Well, I'm 400 miles from my Wii for the next four months, so I guess triple-starring is out of the question. If I ever do learn to manual-drift, though, it'll probably be with a low-drift kart, not a bike. And definitely with a GCN controller.
BTW, has anyone else noticed that it seems to be faster to not do a trick about half the time (e.g. that first jump to the conveyor belts in Toad's Factory)?
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I wouldn't say half the time, but it is indeed faster to not do a trick sometimes.
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Semi-bump with semi-relevant information; apparently there's an exact formula that determines one's ranking in Mario Kart DS, as discovered a while back. Basically, it involves one's course points (10, 8, 6, 4, etc. per course) and a hidden scoring system which is broken down as follows:
+5 points for hitting a CPU with an item (not sure if this includes Mushroom boosts)
+2 points for a successful mini-turbo (ergo, snakers get *** rankings much more easily)
+25 for a rocket start
-20 for hitting a wall
-30 for hitting a course hazard (e.g. snowmen, Piranha Plants, fireballs, etc.)
-70 for falling off of the track
Points are also awarded based on each course's time, as well as for staying in first, and subtracted for time spent off-track without item boosts.
The final rank is given as follows:
Hidden Points | 40 CP | 36-39 CP | 30-35 CP | 20-29 CP | 0-19 CP |
1000+ | *** | ** | * | A | B |
700-999 | ** | * | A | B | C |
400-699 | * | A | B | C | D |
200-399 | A | B | C | D | E |
0-199 | B | C | D | E | E |
Less than 0 | C | D | E | E | E |
Not sure if a similar formula applies to Mario Kart Wii or not. I find it interesting that getting hit by items isn't penalized at all (except when it causes you to hit a wall, hazard, or fall off the track). The use of this system also means that if you get passed at the last second in the last race, then get a **-star rank, it would've been a triple had you not been passed. As such, I've lost a couple of double-star rankings that way.